Super Mario Bros./Duck Hunt - NES
Version 1.0
May 11, 2001
Written By Freddie Byies
yagunoi@hotmail.com


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                         #########################
                         # Super Mario/Duck Hunt #
                         #########################


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Table Of Contents:

1. Introduction
2. Controls
   -Super Mario Bros
   -Duck Hunt
3. Items
4. Super Mario Bros
   -Secrets
   -Enemies
   -Points
   -Pipes
   -Codes
5. Duck Hunt
   -Basic Information
   -Game Modes
6. Dislaimer/Credits
7. Closing Notes


                          ***********************


-INTRODUCTION-

(From the instruction book)

     One day the kingdom of the peaceful mushroom people was invaded by
the Koopa, a tribe of turtles famouse for their black magic.  The quiet,
peace-loving Mushroom People were turned into mere stones, bricks and
even field horse-hair plants, and the Mushroom Kingdom fell into ruin.
     The only one who can undo the magic spell on the Mushroom People
and return them to their normal selves is the Princess Toadstool, the
daughter of the Mushroom King.  Unfortunately, she is presently in the
hands of the great Koopa turtle king.
     Mario, the hero of the story (maybe) hears about the Mushroom
People's plight and sets out on a quest to free the Mushroom Princess
from the evil Koopa and restore the fallen kingdom of the Mushroom
People.
     You are Mario!  It's up to you to save the Mushroom People from the
black magic of the Koopa!


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-CONTROLS-

#####################
# Super Mario Bros. #
#####################

Control Pad:
-Move character left or right
-Use with B Button to run
-Duck(Super Mario only)

A Button:
-Jump, jump higher if held down longer
-Used to "bob up" when swimming

B Button:
-Used to run with Control Pad
-Throw fireballs

Start Button:
-Pause

Select Button:
-Choose 1 Player or 2 Player on main screen

#############
# Duck Hunt #
#############

(Controller 1 must be in socket 1, the Zapper must be in socket 2)

<Controller 1>

Control Pad:
-Control ducks in Game A

A Button:
-Not used

B Button:
-Not used

Start Button:
-Used to pause game, also possible with Zapper

Select Button:
-Used to choose between games

<Zapper>

Trigger:
-Start game, fire at ducks or clay pigeons


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-ITEMS-

Items:               Affect:

1 Up Mushroom        Gain an extra life(mushroom is green in color)
Coins                100 coins result in extra life
? Box                Get coins from them
Magic Mushroom       Makes Mario into Super Mario(orange/brown in color)
Fire Flower          Gives Mario ability to shoot fireballs
Starman              Makes Mario invincible(temporary)


                          ***********************


-SUPER MARIO BROS-

###########
# Secrets #
###########

World 1-2:

At the end of the level, ride the lift up and jump to the platform along
the top of the level.  Follow it all the way to the right, past the exit
pipe.  You should find a room with three pipes in it.  They take you to
either worlds 2, 3, or 4.

World 4-2:

Towards the end of the level, you should find a lift that goes up.  As
in World 1-2, ride to the top, and run along the top area.  You should
find a pipe that leads to World 5.

World 6-4:

Starting at World 6-4, Bowswer will start throwing hammers similar to
the Hammer Bros.

World 7-4:

In World 7-4, the castle requires a special pattern to be able to move
further ahead.  You notice there are 3 different leveled platforms.  The
bottom, the middle, and the top.  In the first section, it goes:

Bottom
Middle
Top

After you go through it that way, you will come to another area, it
follows this path:

Top
Middle
Top

World 8-3:

On the platform where the Hammer Bros. are, there are items.  Magic
Mushrooms or Fire Flowers.  Use them to your advantage.

World 8-4:

In World 8-4, you must go down pipes in certain orders.  Here is the
order:

3rd Pipe
4th Pipe(pipe in air), there should be an invisible coin box to the
left.
4th Pipe(first pipe after the lava pit).

When you beat the game, a new mode will open up.  This mode is basically
the same as the first, with a few changes.  Most notable is the lack of
Goombas, with Buzzy Beetle in its place.  Enemies are also faster.

###########
# Enemies #
###########

(thanks to www.classicgaming.com/tmk for the names)

Name:  Bloober
Description:  The jellyfish enemy found only in underwater boards.  Can
only be killed by fireballs.

Name:  Bowser
Description:  The boss of the game.  Also behind the kidnapping of
Princess Toadstool.  Found in the castles.  Can be killed with
fireballs, or by destroying the bridge and allowing him to drop in the
lava.

Name:  Bullet Bill
Description:  A black bullet shot from cannons.  Found in many of the
later worlds.  Can be easily killed by jumping on top of them.

Name:  Buzzy Beetle
Description:  A hardshell beetle.  Can not be shot with fireballs.  Can
be stomped similar to the Koopa Troopa's and kicked.  Found in the later
worlds.  In the second mode(after beating the game), they replace
Goombas.

Name:  Cheep-Cheep
Description:  Flying fish.  They are found mostly in underwater worlds.
But are occasionally seen flying through some boards.  Easiest killed
with fireballs.

Name:  Goomba
Description:  The first enemy you'll encounter in the game.  Also the
easiest.  Can be killed via stomping, or shooting with fireballs.

Name:  Green Koopa Paratroopa
Description:  A basic Koopa Troopa, but only with wings.  Usually go in
an up and down patter.  When stomped, they lose their wings and become
Koopa Troopas.

Name:  Green Koopa Troopa
Description:  Simple enemy.  Easily killed by stomping on them.  You can
then kick their shell, which in turn, can kill other enemies.

Name:  Hammer Bros.
Description:  Look a bit like Koopa Troopas, but standing and with
helmets.  They launch hammers at you in a arched pattern.  Can be
stomped, but best killed with fireballs.

Name:  Lakitu
Description:  A little guy who flies around in a cloud, throwing down
spiny eggs, which hatch into spiny's.  Can be killed by stomping
easiest.  Found in later levels.  If not killed, will follow you the
entire level, constantly throwing eggs out.

Name:  Piranha Plant
Description:  Live in pipes.  Can be killed with a fireball.  Attempting
to stomp them will get you hurt...real bad.

Name:  Podobos
Description:  The fireball type enemies that jump up from the lava in
Bowswer's castle.  They are invincible, and can not be killed.

Name:  Red Koopa Paratroopa
Description:  See Green Koopa Paratroopa

Name:  Red Koopa Paratroopa
Description:  See Green Koopa Paratroopa

Name:  Spiny
Description:  An enemy with a spiky shell.  Hatched from spiny eggs,
which are dropped by Lakitu.  Kill with a fireball.

Name:  Spiny Egg
Description:  Dropped by Lakitu.  Killed easiest with a fireball.  If
they land, they hatch into Spinys.

##########
# Points #
##########

Enemy Name:                    Points:

Bloober                        200
Bowswer                        5000
Bullet Bill                    200
Buzzy Beetle                   100
Cheep-Cheep                    200
Goomba                         100
Green Koopa Paratroopa         400
Green Koopa Troopa             100
Hammer Bros.                   1000
Lakitu                         800
Piranha Plant                  200
Podoboo                        N/A
Red Koopa Paratroopa           400
Red Koopa Troopa               100
Spiny                          200
Spiny Egg                      200

Item Name:                     Points:

Blocks                         50
Coins                          200
Coin Blocks                    200(per hit)
Fire Flower                    1000
Flag(bottom-top)               100-5000
Magic Mushroom                 1000
Starman                        1000

#########
# Pipes #
#########

Key:
c = Coins
P = Pipe

Pipe 1
 ________________
|   |________|   |
|                |
|     ccccc      |
|    ccccccc     |
|    ccccccc     |
|   |       |   _|
|___|       |__|P|

Pipe 2

 ________________
|  |             |
|  |             |
|  |__________   |
|             |  |
|  _cccccccc__|  |
|             |__|
|__ccccccccc__|P_|

Pipe 3

 ________________
|       cc       |
|   ___cccc___   |
|  |   c||c   |  |
|  |  c|  |c  |  |
|  | c|    |c |  |
|  |c|      |c| _|
|______________|P|

Pipe 4

________________
|                |
|                |
|                |
|                |
|  cccccccc_   _ |
|  |        |   _|
|__cccccccccc__|P|

Pipe 5

 ________________
|   |_____|      |
|         |      |
|   |ccccc|__    |
|   |ccccc|     _|
|                |
|               _|
|______________|P|

#########
# Codes #
#########

(These codes are for the Game Genie)

Code:          Effect:

AATOZA         Start players 1 & 2 with 1 life
IATOZA         Start players 1 & 2 with 6 lives
AATOZE         Start players 1 & 2 with 9 lives
VATOLE         Start player 1 with 8 lives and player 2 with 3 lives
SXIOPO         Infinite lives for both players
APZLGK         Super jump from a standing start only
TPZLTG         Super jump from running only
GPZUAG         Super jump from turbo running only
APZLGG         Mega-jump from a standing start only
APZLTG         Mega-jump from running only
GAZUAG         Mega-jump from turbo running only
YAZULG         Moon Gravity from a standing start
YAZUIG         Moon Gravity from a running start
YAZUYG         Moon Gravity from turbo running only

(The following codes are 3 line codes)

Code:                    Effect:

OZTLLX+AATLGZ+SZLIVO     Always stay big
YSAOPE+YEAOZA+PEAPYA     Start on World 2
YSAOPE+YEAOZA+ZEAPYA     Start on World 3
YSAOPE+YEAOZA+LEAPYA     Start on World 4
YSAOPE+YEAOZA+GEAPYA     Start on World 5
YSAOPE+YEAOZA+IEAPYA     Start on World 6
YSAOPE+YEAOZA+TEAPYA     Start on World 7
YSAOPE+YEAOZA+YEAPYA     Start on World 8


                          ***********************


-DUCK HUNT-

#####################
# Basic Information #
#####################

(point values go up as the game progresses, the following chart are the
beginning points when you first start)

Duck/Pigeon/Bonus:                    Points:

Red Duck                              1500
Blue Duck                             1000
Black Duck                            500
Clay Pigeon                           1000
Bonus(perfect round)                  10000

Pass Line:
This is the line below your kills.  As long as you get more kills than
the length of this meter, you will advance to the next round.  Fall
below the meter and you get a Game Over.  The Pass Line will increase
once you get farther into the game.

Tips:
.Pay attention, the ducks get faster and faster as the game progresses.
.You have 3 shots, don't waste bullets.
.You CANNOT shoot the dog.
.Really suck at the game?  Get closer to the screen, cheap, but easy :)

##############
# Game Modes #
##############

Game A
Description:  One duck.  Can be played with two people, one shooting,
one controlling the duck.

Game B
Description:  2 ducks.  Requires more concentration and skill.  Do not
waste bullets here.

Game C
Description:  2 clay pigeons.  Again, requires concentration and skill.
Do not get careless and waste bullets.  Faster than the ducks.  No
annoying dog though!


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-DISCLAIMER/CREDITS

This FAQ is written exclusively for www.gamefaqs.com, and may not be
used in full, or partial form, on any other website, book, or any other
publication without written permission from me.  To recieve my
permission, please email me at cheesemonkey@worldnet.att.net.  I would
like to thank the following:

www.GameFAQs.com
www.classicgaming.com/tmk
Nintendo


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-CLOSING NOTES-

If you would like to use this FAQ on your website, book, etc., please
email me at yagunoi@hotmail.com.  Also use that address if you have any
questions, comments, corrections, etc.

This document is copyright 2000 by Freddie Byies