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    FAQ by FByies

    Version: 1.0 | Updated: 05/11/01 | Printable Version | Search Guide | Bookmark Guide

    Super Mario Bros./Duck Hunt - NES
    Version 1.0
    May 11, 2001
    Written By Freddie Byies
    yagunoi@hotmail.com
    
    
                              ***********************
    
    
                             #########################
                             # Super Mario/Duck Hunt #
                             #########################
    
    
                              ***********************
    
    
    Table Of Contents:
    
    1. Introduction
    2. Controls
       -Super Mario Bros
       -Duck Hunt
    3. Items
    4. Super Mario Bros
       -Secrets
       -Enemies
       -Points
       -Pipes
       -Codes
    5. Duck Hunt
       -Basic Information
       -Game Modes
    6. Dislaimer/Credits
    7. Closing Notes
    
    
                              ***********************
    
    
    -INTRODUCTION-
    
    (From the instruction book)
    
         One day the kingdom of the peaceful mushroom people was invaded by
    the Koopa, a tribe of turtles famouse for their black magic.  The quiet,
    peace-loving Mushroom People were turned into mere stones, bricks and
    even field horse-hair plants, and the Mushroom Kingdom fell into ruin.
         The only one who can undo the magic spell on the Mushroom People
    and return them to their normal selves is the Princess Toadstool, the
    daughter of the Mushroom King.  Unfortunately, she is presently in the
    hands of the great Koopa turtle king.
         Mario, the hero of the story (maybe) hears about the Mushroom
    People's plight and sets out on a quest to free the Mushroom Princess
    from the evil Koopa and restore the fallen kingdom of the Mushroom
    People.
         You are Mario!  It's up to you to save the Mushroom People from the
    black magic of the Koopa!
    
    
                              ***********************
    
    
    -CONTROLS-
    
    #####################
    # Super Mario Bros. #
    #####################
    
    Control Pad:
    -Move character left or right
    -Use with B Button to run
    -Duck(Super Mario only)
    
    A Button:
    -Jump, jump higher if held down longer
    -Used to "bob up" when swimming
    
    B Button:
    -Used to run with Control Pad
    -Throw fireballs
    
    Start Button:
    -Pause
    
    Select Button:
    -Choose 1 Player or 2 Player on main screen
    
    #############
    # Duck Hunt #
    #############
    
    (Controller 1 must be in socket 1, the Zapper must be in socket 2)
    
    <Controller 1>
    
    Control Pad:
    -Control ducks in Game A
    
    A Button:
    -Not used
    
    B Button:
    -Not used
    
    Start Button:
    -Used to pause game, also possible with Zapper
    
    Select Button:
    -Used to choose between games
    
    <Zapper>
    
    Trigger:
    -Start game, fire at ducks or clay pigeons
    
    
                              ***********************
    
    
    -ITEMS-
    
    Items:               Affect:
    
    1 Up Mushroom        Gain an extra life(mushroom is green in color)
    Coins                100 coins result in extra life
    ? Box                Get coins from them
    Magic Mushroom       Makes Mario into Super Mario(orange/brown in color)
    Fire Flower          Gives Mario ability to shoot fireballs
    Starman              Makes Mario invincible(temporary)
    
    
                              ***********************
    
    
    -SUPER MARIO BROS-
    
    ###########
    # Secrets #
    ###########
    
    World 1-2:
    
    At the end of the level, ride the lift up and jump to the platform along
    the top of the level.  Follow it all the way to the right, past the exit
    pipe.  You should find a room with three pipes in it.  They take you to
    either worlds 2, 3, or 4.
    
    World 4-2:
    
    Towards the end of the level, you should find a lift that goes up.  As
    in World 1-2, ride to the top, and run along the top area.  You should
    find a pipe that leads to World 5.
    
    World 6-4:
    
    Starting at World 6-4, Bowswer will start throwing hammers similar to
    the Hammer Bros.
    
    World 7-4:
    
    In World 7-4, the castle requires a special pattern to be able to move
    further ahead.  You notice there are 3 different leveled platforms.  The
    bottom, the middle, and the top.  In the first section, it goes:
    
    Bottom
    Middle
    Top
    
    After you go through it that way, you will come to another area, it
    follows this path:
    
    Top
    Middle
    Top
    
    World 8-3:
    
    On the platform where the Hammer Bros. are, there are items.  Magic
    Mushrooms or Fire Flowers.  Use them to your advantage.
    
    World 8-4:
    
    In World 8-4, you must go down pipes in certain orders.  Here is the
    order:
    
    3rd Pipe
    4th Pipe(pipe in air), there should be an invisible coin box to the
    left.
    4th Pipe(first pipe after the lava pit).
    
    When you beat the game, a new mode will open up.  This mode is basically
    the same as the first, with a few changes.  Most notable is the lack of
    Goombas, with Buzzy Beetle in its place.  Enemies are also faster.
    
    ###########
    # Enemies #
    ###########
    
    (thanks to www.classicgaming.com/tmk for the names)
    
    Name:  Bloober
    Description:  The jellyfish enemy found only in underwater boards.  Can
    only be killed by fireballs.
    
    Name:  Bowser
    Description:  The boss of the game.  Also behind the kidnapping of
    Princess Toadstool.  Found in the castles.  Can be killed with
    fireballs, or by destroying the bridge and allowing him to drop in the
    lava.
    
    Name:  Bullet Bill
    Description:  A black bullet shot from cannons.  Found in many of the
    later worlds.  Can be easily killed by jumping on top of them.
    
    Name:  Buzzy Beetle
    Description:  A hardshell beetle.  Can not be shot with fireballs.  Can
    be stomped similar to the Koopa Troopa's and kicked.  Found in the later
    worlds.  In the second mode(after beating the game), they replace
    Goombas.
    
    Name:  Cheep-Cheep
    Description:  Flying fish.  They are found mostly in underwater worlds.
    But are occasionally seen flying through some boards.  Easiest killed
    with fireballs.
    
    Name:  Goomba
    Description:  The first enemy you'll encounter in the game.  Also the
    easiest.  Can be killed via stomping, or shooting with fireballs.
    
    Name:  Green Koopa Paratroopa
    Description:  A basic Koopa Troopa, but only with wings.  Usually go in
    an up and down patter.  When stomped, they lose their wings and become
    Koopa Troopas.
    
    Name:  Green Koopa Troopa
    Description:  Simple enemy.  Easily killed by stomping on them.  You can
    then kick their shell, which in turn, can kill other enemies.
    
    Name:  Hammer Bros.
    Description:  Look a bit like Koopa Troopas, but standing and with
    helmets.  They launch hammers at you in a arched pattern.  Can be
    stomped, but best killed with fireballs.
    
    Name:  Lakitu
    Description:  A little guy who flies around in a cloud, throwing down
    spiny eggs, which hatch into spiny's.  Can be killed by stomping
    easiest.  Found in later levels.  If not killed, will follow you the
    entire level, constantly throwing eggs out.
    
    Name:  Piranha Plant
    Description:  Live in pipes.  Can be killed with a fireball.  Attempting
    to stomp them will get you hurt...real bad.
    
    Name:  Podobos
    Description:  The fireball type enemies that jump up from the lava in
    Bowswer's castle.  They are invincible, and can not be killed.
    
    Name:  Red Koopa Paratroopa
    Description:  See Green Koopa Paratroopa
    
    Name:  Red Koopa Paratroopa
    Description:  See Green Koopa Paratroopa
    
    Name:  Spiny
    Description:  An enemy with a spiky shell.  Hatched from spiny eggs,
    which are dropped by Lakitu.  Kill with a fireball.
    
    Name:  Spiny Egg
    Description:  Dropped by Lakitu.  Killed easiest with a fireball.  If
    they land, they hatch into Spinys.
    
    ##########
    # Points #
    ##########
    
    Enemy Name:                    Points:
    
    Bloober                        200
    Bowswer                        5000
    Bullet Bill                    200
    Buzzy Beetle                   100
    Cheep-Cheep                    200
    Goomba                         100
    Green Koopa Paratroopa         400
    Green Koopa Troopa             100
    Hammer Bros.                   1000
    Lakitu                         800
    Piranha Plant                  200
    Podoboo                        N/A
    Red Koopa Paratroopa           400
    Red Koopa Troopa               100
    Spiny                          200
    Spiny Egg                      200
    
    Item Name:                     Points:
    
    Blocks                         50
    Coins                          200
    Coin Blocks                    200(per hit)
    Fire Flower                    1000
    Flag(bottom-top)               100-5000
    Magic Mushroom                 1000
    Starman                        1000
    
    #########
    # Pipes #
    #########
    
    Key:
    c = Coins
    P = Pipe
    
    Pipe 1
     ________________
    |   |________|   |
    |                |
    |     ccccc      |
    |    ccccccc     |
    |    ccccccc     |
    |   |       |   _|
    |___|       |__|P|
    
    Pipe 2
    
     ________________
    |  |             |
    |  |             |
    |  |__________   |
    |             |  |
    |  _cccccccc__|  |
    |             |__|
    |__ccccccccc__|P_|
    
    Pipe 3
    
     ________________
    |       cc       |
    |   ___cccc___   |
    |  |   c||c   |  |
    |  |  c|  |c  |  |
    |  | c|    |c |  |
    |  |c|      |c| _|
    |______________|P|
    
    Pipe 4
    
    ________________
    |                |
    |                |
    |                |
    |                |
    |  cccccccc_   _ |
    |  |        |   _|
    |__cccccccccc__|P|
    
    Pipe 5
    
     ________________
    |   |_____|      |
    |         |      |
    |   |ccccc|__    |
    |   |ccccc|     _|
    |                |
    |               _|
    |______________|P|
    
    #########
    # Codes #
    #########
    
    (These codes are for the Game Genie)
    
    Code:          Effect:
    
    AATOZA         Start players 1 & 2 with 1 life
    IATOZA         Start players 1 & 2 with 6 lives
    AATOZE         Start players 1 & 2 with 9 lives
    VATOLE         Start player 1 with 8 lives and player 2 with 3 lives
    SXIOPO         Infinite lives for both players
    APZLGK         Super jump from a standing start only
    TPZLTG         Super jump from running only
    GPZUAG         Super jump from turbo running only
    APZLGG         Mega-jump from a standing start only
    APZLTG         Mega-jump from running only
    GAZUAG         Mega-jump from turbo running only
    YAZULG         Moon Gravity from a standing start
    YAZUIG         Moon Gravity from a running start
    YAZUYG         Moon Gravity from turbo running only
    
    (The following codes are 3 line codes)
    
    Code:                    Effect:
    
    OZTLLX+AATLGZ+SZLIVO     Always stay big
    YSAOPE+YEAOZA+PEAPYA     Start on World 2
    YSAOPE+YEAOZA+ZEAPYA     Start on World 3
    YSAOPE+YEAOZA+LEAPYA     Start on World 4
    YSAOPE+YEAOZA+GEAPYA     Start on World 5
    YSAOPE+YEAOZA+IEAPYA     Start on World 6
    YSAOPE+YEAOZA+TEAPYA     Start on World 7
    YSAOPE+YEAOZA+YEAPYA     Start on World 8
    
    
                              ***********************
    
    
    -DUCK HUNT-
    
    #####################
    # Basic Information #
    #####################
    
    (point values go up as the game progresses, the following chart are the
    beginning points when you first start)
    
    Duck/Pigeon/Bonus:                    Points:
    
    Red Duck                              1500
    Blue Duck                             1000
    Black Duck                            500
    Clay Pigeon                           1000
    Bonus(perfect round)                  10000
    
    Pass Line:
    This is the line below your kills.  As long as you get more kills than
    the length of this meter, you will advance to the next round.  Fall
    below the meter and you get a Game Over.  The Pass Line will increase
    once you get farther into the game.
    
    Tips:
    .Pay attention, the ducks get faster and faster as the game progresses.
    .You have 3 shots, don't waste bullets.
    .You CANNOT shoot the dog.
    .Really suck at the game?  Get closer to the screen, cheap, but easy :)
    
    ##############
    # Game Modes #
    ##############
    
    Game A
    Description:  One duck.  Can be played with two people, one shooting,
    one controlling the duck.
    
    Game B
    Description:  2 ducks.  Requires more concentration and skill.  Do not
    waste bullets here.
    
    Game C
    Description:  2 clay pigeons.  Again, requires concentration and skill.
    Do not get careless and waste bullets.  Faster than the ducks.  No
    annoying dog though!
    
    
                              ***********************
    
    
    -DISCLAIMER/CREDITS
    
    This FAQ is written exclusively for www.gamefaqs.com, and may not be
    used in full, or partial form, on any other website, book, or any other
    publication without written permission from me.  To recieve my
    permission, please email me at cheesemonkey@worldnet.att.net.  I would
    like to thank the following:
    
    www.GameFAQs.com
    www.classicgaming.com/tmk
    Nintendo
    
    
                              ***********************
    
    
    -CLOSING NOTES-
    
    If you would like to use this FAQ on your website, book, etc., please
    email me at yagunoi@hotmail.com.  Also use that address if you have any
    questions, comments, corrections, etc.
    
    This document is copyright 2000 by Freddie Byies