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    FAQ by Pegboy

    Version: 1.0 | Updated: 04/21/03 | Search Guide | Bookmark Guide

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    -------------------
    Tetris Mini-FAQ
    v. 1.0
    (c) Pegboy 2003
    All rights reserved
    -------------------
    
    Welcome to my Tetris Mini-FAQ! This FAQ is copyright Pegboy (Derek Kader) 2003 
    and should not be copied, stolen in whole or in part, sold for money, or 
    changed in any way, shape or form. If you want to use it on your website, all 
    I ask is that you ask me first. E-mail me at kader3@msn.com if you want to use 
    this on your site. Do not copy my guide, please, because that's plagiarism, 
    which is illegal of course, and you don't want to mess with that stuff.  ;) 
    Also, don't change the words around and credit it as being your owns work, 
    because that's also against the law. Oh yeah, and if you actually like the 
    above ASCII art and want to use it anywhere, just e-mail me first! 
    
    
    =============================================================================== 
                                   TABLE OF CONTENTS
    ===============================================================================
    
    I.     Introduction
    II.    Controls
    III.   Modes of Play
    IV.    Types of Pieces
    V.     Scoring
    VI.    Endings in Mode B
    VII.   Tips
    VIII.  Credits and Legal Stuff
    
    ******************************************************************************
    
    I.  INTRODUCTION
    ----------------
    
    The original Tetris was released by Nintendo in 1989 on the NES. It has 
    another version, unlicensed by Nintendo and produced by Tengen, on the NES 
    and it was also released by Nintendo on the Gameboy (it came along with the 
    system). It is THE classic puzzler game and almost everyone has played it. 
    Ranked up there along with the greats such as Super Mario Bros. and Pacman, 
    Tetris is one of the best selling games of all time, and is just a legend in 
    itself. The point of the game is to try to fill rows of 10 blocks up 
    completely given several different shaped pieces. Each piece contains four 
    blocks, but they all are a different shape.  
    
    Tetris was originally designed (at least the concept) by a Russian man by the 
    name of Alexey Pazhitnov. For some reason, though, I heard he never saw a 
    dime from the sales and huge the success the game had. Perhaps he never 
    copyrighted the idea, who knows, but whatever it was I bet he feels cheated 
    still today (hey, I know I would!).
    
    This FAQ is basically here to tell you a little history of the game and how 
    to play it, some tips and strategies for play, but also to reveal the endings 
    and after beating a certain level, 0-9, on the Mode B form of play. That 
    being said, lets move along to the guide.
    
    ******************************************************************************
    
    II.  CONTROLS
    -------------
    
    The controls are really simple and you should be able to master them in no 
    time, if part of your brain is still functioning.  ;)
    
    A Button - Rotates piece 90 degrees to the 
     
    B Button - Rotates piece 90 degrees to the 
    
    Start - Pauses the game, makes selections on the main menu.
    
    Select - Hides the preview of the upcoming piece.
    
    D-Pad:
    
    Down - Pushes or moves your piece towards the ground, moves cursor on the 
    menu.  
    
    Up - Moves cursor on the menu.
    
    Right - Moves your piece over to the right one space, moves cursor to the 
    right on the menu.
    
    Left - Moves your piece over to the left one space, moves cursor to the left 
    on the menu.
    
    ******************************************************************************
    
    III.  MODES OF PLAY
    -------------------
    
    There are two modes of play in the game, Mode A and Mode B. In Mode A, your 
    goal is to try and get through as many lines as possible. In Mode B, your goal 
    is to get through 25 lines at a certain speed and at a predetermined height.
    
    Mode A
    ------
    
    Mode A is the main mode of play and is what most people remember about 
    Tetris. Your goal, as mentioned earlier, is to get through as many lines as 
    possible. You can start on levels 0-9 (or actually 0-19 using a cheat) and it 
    is best to start at 0 if you are trying to get as many lines as possible.
    
    When you destroy 10 lines, you move up a level (if you started at 0). The 
    digit in the front of the number of lines is the level you are on. So, say 
    you started at Level 7. You would have to get to 80 lines to move up to level 
    8, not just 10. That is why it's best to start on the lowest level. Depending 
    on the number of points earned, whenever your game over (which is over 
    whenever you fill the screen with blocks without destroying the lines) you 
    get a different little cutscene depending on how high your score is. Each one 
    consists of a different sized rocket (the higher the score the bigger the 
    rocket) being launched from a launch pad sitting next to the czar's palace in 
    Russia (I forget the name of it). For example, if you finish with a very low 
    score, you might get this thing that sort of resembles a bottle rocket 
    firework, and if you get a really high score, you get a huge red spaceship 
    and sometimes even the palace takes off!
    
    Mode B
    ------
    
    The goal in Mode B is to destroy 25 lines. Depending on what level you choose 
    to play on, the ending is different. The endings are all common in at least 
    one way because they feature the czar's palace out in the middle of a field 
    with something different flying by it (the higher the level, the bigger and 
    better object that goes by). To see the different endings, see section VI. 
    
    After you've chosen the level you wish to play on, you can also choose a 
    height, 0-5. On 0 height, it is like normal gameplay, but with 1-5, you start 
    out with a certain number of layers of random placed blocks on the screen, 
    and the higher height you choose, the more layers you start out with. 
    
    After you've completed 25 lines, the word "Success!" comes up, and it takes 
    you to the ending cutscene. The higher the height the more you get of, well, 
    whatever your getting!
    
    *******************************************************************************
    
    IV.  TYPES OF PIECES
    --------------------
    
    There are 7 different types of pieces in the game, and each one is made up of 
    four blocks. They are arranged in every possible way to arrange four blocks. 
    They are as follows:
      _ _   
     |_|_|         
     |_|_|  Square - Can be very helpful at times, but when there are  
            no flat surfaces, it can harmful. 
    
      _
     |_|
     |_|_
     |_|_|  L Piece - Both it and its reverse can be useful in getting triples,
            but often it is more of a nuisance than anything.
    
        _
       |_|
      _|_| 
     |_|_|  Reverse L Piece - Both it and its reverse can be useful in getting   
            triples, but often it is more of a nuisance than anything.
    
      _
     |_|_
     |_|_|  T Piece - The most helpful piece in the game, it can go almost  
     |_|    anywhere, and its diversity in uses it what makes it probably the 
            best piece in the game.
    
      _
     |_|
     |_|
     |_|    Straight Piece - The only way to score a Tetris in the game, it is 
     |_|    the second best piece to get. If you have built up many layers and 
            left one row empty, this is the piece needed to complete that 
            Tetris (and get rid of four layers of blocks!). But, if you don't
            Have and pockets to fill, than this piece can be a big problem.
            Use it carefully.
    
      _
     |_|_
     |_|_|  Z Piece - These come in handy and are used mainly to fill in 
       |_|  jagged edges. It and it's reverse are the most common pieces in 
            the game, so it seems.
    
     
        _
      _|_|
     |_|_|  Reverse Z Piece - These come in handy and are used mainly to fill  
     |_|    in jagged edges. It and it's reverse are the most common pieces in  
            the game, so it seems. 
    
    That covers all of the pieces, and it just takes a while to get used to them 
    and you should have them down in no time.
    
    ******************************************************************************
    
    V.  SCORING
    -----------
    
    There are several different ways to score in the game. They are:
    
    Single - Completing one line at a time will earn you a single. 
    
    Double - Completing two lines at the same time will earn you a double.
    
    Triple - Completing three lines at the same time will earn you a triple. 
    
    Tetris - Completing four lines at the same time will earn you a Tetris. 
    Whenever you score a Tetris, you hear special sound effects and the screen 
    flashes very briefly.
    
    Also, whenever you lay down a piece it gives you an undetermined amount of 
    points. Perhaps it deals with where you lay the piece, how you lay it (as you 
    can rotate them), or what piece it is, but whatever the reason, the points are 
    usually not the same amount each time.
    
    These are the only way to score in the game. 
    
    ******************************************************************************
    
    VI.  ENDINGS IN MODE B
    ----------------------
    
    Depending on what level and height you play on in Mode B, you get a special 
    ending after you complete 25 lines.
    
    Level 0 - Dragonfly
    -------------------
    
    Height 0 - 1 Dragonfly
    Height 1 - 2 Dragonflies
    Height 2 - 3 Dragonflies
    Height 3 - 4 Dragonflies
    Height 4 - 5 Dragonflies
    Height 5 - 6 Dragonflies
    
    Level 1 - White Bird 
    --------------------
    
    Height 0 - 1 White Bird
    Height 1 - 2 White Birds
    Height 2 - 3 White Birds
    Height 3 - 4 White Birds
    Height 4 - 5 White Birds
    Height 5 - 6 White Birds
    
    Level 2 - Penguin
    -----------------
    
    Height 0 - 1 Penguin
    Height 1 - 2 Penguins
    Height 2 - 3 Penguins
    Height 3 - 4 Penguins
    Height 4 - 5 Penguins
    Height 5 - 6 Penguins
             
    Level 3 - UFO
    -------------
    
    Height 0 - 1 UFO
    Height 1 - 2 UFOs
    Height 2 - 3 UFOs
    Height 3 - 4 UFOs
    Height 4 - 5 UFOs
    Height 5 - 6 UFOs
    
    Level 4 - Flying Dinosaur
    -------------------------
    
    Height 0 - 1 Flying Dinosaur
    Height 1 - 2 Flying Dinosaurs
    Height 2 - 3 Flying Dinosaurs
    Height 3 - 4 Flying Dinosaurs
    Height 4 - 5 Flying Dinosaurs
    Height 5 - 6 Flying Dinosaurs
    
    Level 5 - Blimp that says "Good" on it
    --------------------------------------
    
    Height 0 - 1 Blimp
    Height 1 - 2 Blimps
    Height 2 - 3 Blimps
    Height 3 - 4 Blimps
    Height 4 - 5 Blimps
    Height 5 - 6 Blimps
    
    Level 6 - Ostrich from Super Mario Bros. 2
    ------------------------------------------
    
    Height 0 - 1 Ostrich
    Height 1 - 2 Ostriches 
    Height 2 - 3 Ostriches
    Height 3 - 4 Ostriches
    Height 4 - 5 Ostriches
    Height 5 - 6 Ostriches
    
    Level 7 - Dragon
    ----------------
    
    Height 0 - 1 Dragon
    Height 1 - 2 Dragons
    Height 2 - 3 Dragons
    Height 3 - 4 Dragons
    Height 4 - 5 Dragons
    Height 5 - 6 Dragons
    
    Level 8 - Rocket
    ----------------
    
    Height 0 - 1 Rocket
    Height 1 - 2 Rockets
    Height 2 - 3 Rockets
    Height 3 - 4 Rockets
    Height 4 - 5 Rockets
    Height 5 - 6 Rockets
    
    Level 9 - Nintendo Characters
    -----------------------------
    
    Height 0 - Kid Icarus playing violin
    Height 1 - Kid Icarus playing violin, Link playing flute
    Height 2 - Kid Icarus playing violin, Link playing flute, Samus playing cello
    Height 3 - Kid Icarus playing violin, Link playing flute, Samus playing cello, 
               Donkey Kong playing Bass Drum
    Height 4 - Kid Icarus playing violin, Link playing flute, Samus playing cello, 
               Donkey Kong playing Bass Drum, Bowser playing accordion
    Height 5 - Kid Icarus playing violin, Link playing flute, Samus playing cello, 
               Donkey Kong playing Bass Drum, Bowser playing accordion, Mario and 
               Luigi jumping up and down, and Princess Peach (Toadstool) clapping 
               her hands 
     
    That covers all of the endings in Mode B.
    
    ******************************************************************************
    
    VII.  TIPS
    ----------
    
     -  When playing on the lower levels, always leave a gap one row long between 
        the wall and the rest of your blocks, then when you get a 
        straight piece, fill in the gap with that piece. Easy Tetris.
     -  To turn the preview of your upcoming piece (on the right hand side of the 
        screen) off or hide it, press the select button.
     -  To start 10 levels ahead (in Mode A, there is nothing above 9 in Mode 
        B), get on the level which has the last digit of the level you want to 
        start on. For example, if you wanted to start on Level 19, you would hold 
        A and press the start button on Level 9.
     -  Have Fun!!!  :)
    
    ******************************************************************************
    
    VIII.  CREDITS AND LEGAL STUFF
    ------------------------------
    
    This FAQ is copyright Pegboy (Derek Kader) 2003 and should not be copied, 
    stolen in whole or in part, sold for money, or changed in any way, shape or 
    form. If you want to use it on your website, all I ask is that you ask me 
    first. E-mail me at kader3@msn.com if you want to use this on your site. Do 
    not copy my guide, please, 'cause that's plagiarism, which is illegal of 
    course, and you don't want to mess with that stuff.  ;) Also, don't change the 
    words around and call it your own work, because that's against the law too.
    
    Don't steal this guide of course, and by steal I don't mean store it on your 
    computer, by all means go ahead, but don't use things from it without giving 
    me credit, and really, if you want to use something from it just e-mail. I'm 
    a nice guy and I'll probably allow you to do so. So just don't steal from it.
    
    Thanks go out to the following people/sites/corporations:
    
    Nintendo - For making such an awesome game. Too bad they stole (at least to 
    my knowledge) the concept behind it! And for their awesome system for which 
    they released this game, the NES.
    Alexey Pazhitnov - He came up with the concept, design and program for Tetris, 
    and really, he should be the credited first and foremost, because after all, 
    it IS his idea! I don't think this poor guy ever saw a dime from the huge 
    profits this game made.
    CJayC - For posting my stuff.
    GameFAQS - For hosting this and all of my other FAQs.
    Kid Icarus, Link, Samus, Donkey Kong, Mario, Luigi, Peach/Toadstool are all 
    copyright Nintendo of America.
    
    Tetris is copyright Nintendo 1989.
    
    All other references made to trademarked stuff is copyright whatever 
    corporation came up with them.
    
    Well, what are you wasting time looking down here for? Get busy playing this 
    game that came "From Russia With Fun"!  ;)
    
    (c) Pegboy 2003

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