Parasol Stars: The Story of Bubble Bobble III
Copyright Taito 1991
Written By Brian P. Sulpher
E-mail: briansulpher@hotmail.com
Version 1.1
Dates Written: July 30th to July 31st, 2006

I dedicate this to the NES fans out there, as this one is part of the NES
FAQ completion Project of 2004-2006, courtesy of the FAQ Contributor Board. 
We honour the most truly awesome and great system... the Nintendo 
Entertainment System!  Never mind about Atari, Commodore 64, Colecovision, 
Sega Master System, Super Nintendo Entertainment System, Sega Genesis, or 
any of the newer systems, we all know that the good old NES is where true 
gaming is at!

Also, for Cougar.  I miss you, and I hope you are living it up in the 
afterlife as you did in this world.  You will always be in my memories, and
you will never be forgotten.

Also, In memory of Howler and Koonce.  You two never had a good start in 
your lives, but you had a good time when you spent your time at my house.
It was oh so unfortunate that you both had your already tragic lives cut 
short, but I can only hope that I helped make your life a more enjoyable
experience.  You too will be missed, but not forgotten.


-----------
Version 1.0
-----------

-Submitted guide on July 31st, 2006

-----------
Version 1.1
-----------

-Submitted guide on December 19th, 2007
-Thanks to Adam  Lamontagne for the e-mail with the manual for the game,
 allowing me to update with the proper names for each world.

----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------

1) Introduction
2) Controls
3) Attack TeChniques
4) Items
5) Walkthrough
6) Final Word

----------------------------------------------------------------------------
------------------------------Introduction----------------------------------
----------------------------------------------------------------------------

1) Many thanks to Answer.com for the following story tidbit:

Long, long ago, a courageous warrior entered a cave of monsters intent on 
sealing the cave forever.  He accomplished this task, but missed a single 
monster.  Many years later, the monster has grown in power, and has 
destroyed the seal on the cave, unleashing the dreadful monsters on mankind 
again.

On the same day that happened, Bubby and Bobby were presented with the gift 
of magical parasols, one for eaCh of them, for defeating the monsters on 
Rainbow Island.  In the following months, they tried to learn the magical 
powers of their parasols, and in turn, didn't notice the evil presence that
was taking over the other planets.

Receiving an emergency distress signal from a neighbouring planet, they 
raise their parasols to the sky, and fly to the danger filled planet, 
planning on restoring peace to the people by defeating Chaostikan!

----------------------------------------------------------------------------
--------------------------------Controls------------------------------------
----------------------------------------------------------------------------

2) This section will list all of the controls you will need to know to save
   the nearby planets from attack.


D-Pad   : LEFT and RIGHT move Bubby/Bobby in the corresponding directions.
          UP and DOWn have no apparent use.

SELECT  : No apparent use.

START   : Pauses/unpauses the game.

B Button: Deploys the Parasol.

A Button: Makes Bubby/Bobby leap high into the air.

----------------------------------------------------------------------------
---------------------------Attack TeChniques--------------------------------
----------------------------------------------------------------------------

3) This section will examine the various attack teChniques that Bobby and 
   Bubby must employ to free the various worlds from the released monsters.


                         o--------------------o
                         | Enemy/Droplet Grab |
                         o--------------------o

ApproaCh an enemy or droplet and hold the B Button to snag the object and 
hold it.  When ready to rid yourself of it, release the B Button to send it
flying, possibly plowing through other foes/Items.


                         o--------------------o
                         | Elemental Droplets |
                         o--------------------o

If four of any elemental droplet are pooled, then a special attack will be
unleashed.  The special attacks are as follows:

  i) A layer of flames will be laid down on one ledge, damagaing any foe who
     touChes that area.

 ii) A larger shot will occur and cause more damage than normal.

iii) A wave of water will be unleashed that will slide along the ground until
     it falls off the screen.

 iv) A ring of stars will shoot out from the position of Bubby/Bobby and
     destroy any foes who come into contact with the stars.



                          o--------------------o
                          | Parasol Protection |
                          o--------------------o

Whenever enemies fire projectiles at Bubby or Bobby, hold the B Button to
protect them from the side shots, and hold UP + Button to deploy the Parasol
above their heads.


                            o---------------o
                            | Parasol Drift |
                            o---------------o

When a Parasol Protection for attacks from above is deployed or the side
proection is deployed and a ledge is stepped off of, Bubby and Bobby can 
float down slowly through the air.  They can also carry an 
enemy/droplet/weapon to throw when they release the Parasol.


                         o---------------------o
                         | Charged Shot Bounce |
                         o---------------------o

Whenever a foursome of droplets have been obtained to form a Charged shot,
Bubby and Bobby are able to bounce themselves off of the remaining droplets
on screen.  This is a great way to reaCh higher ledges that would not
normally be accessible, so use it to reaCh those great prizes that lie just 
out of reaCh in some areas.

----------------------------------------------------------------------------
----------------------------------Items-------------------------------------
----------------------------------------------------------------------------

4) This section will look at the various Items within the game that do more
   than just simply add to your score.


                                 o------o
                                 | Cane |
                                 o------o

A small crook of a stick, it will make an item worth 100000 points drop into
level after all enemies have been defeated.


                                o-------o
                                | Clock |
                                o-------o

This very rare Item will cause the enemies to become frozen in place for a 
limited amount of time.


                                o-------o
                                | Cross |
                                o-------o

These holy figurines will call down an element to smite all enemies with 
instantanious death.  The following variations exist:

  i) Blue Crosses will flood the entire level.

 ii) Yellow Crosses will call down lightning bolts.

iii) Red Crosses will send fire down upon the enemies.


                             o-------------o
                             | Dollar Coin |
                             o-------------o

Marked with a 100 on it, this Item will grant Bubby and Bobby an additional
credit to go and save the planets from the escaped monsters.


                          o-------------------o
                          | Elemental Bottles |
                          o-------------------o

These are found in the Boss Chambers of eaCh world, and they are used to 
destroy said bosses.  They come in the following types, with the following
abilities:

  i) Flame Bottles give the ability to throw small flame droplets sideways,
     but if they are fully Charged up, a layer of flames will be laid down
     on one ledge, damagaing any foe who touChes that area.

 ii) Lightning Bottles give the ability to throw small lightning droplets at
     foes, but a fully Charged shot will be bigger and cause more damage.

iii) Water Bottles give the ability to throw small water droplets around,
     but a fully Charged shot wil unleash a wave of water that will slide
     along the ground until it falls off the screen.


                            o---------------o
                            | Miracle Icons |
                            o---------------o

These level specific elemental types will reward Bubby and Bobby with 
special rewards if they can collect three of the same type.  The rewards 
are as follows:

  i) Fire Miracle will cause all defeated foes on the next planet to become
     Items worth 10000 points upon their defeat.

 ii) Lightning Miracle will increase the liklihood of rare Items appearing.

iii) Water Miracle will cause all level on the next planet to reveal their 
     Miracle Icons immediately.

 iv) Star Miracle will make a giant Gold Coin appear after the world's boss 
     is defeated, rewarding the heroes with 100 extra lives!  This is a 
     rather late game prize to get as Star Miracles appear from the Flight 
     Planet onwards, so it is a reward for those who are patient and skilled
     enough to get there and to get the three Star Miracles required.

  v) Any combination of three Mircale Icons (matChing or not) will knock all 
     foes on screen unconcious, making them easy to defeat.


                                o-------o
                                | Heart |
                                o-------o

Appearing on the majority of levels, these Items will make any uncovered
hidden Items within the level appear after the enemies have been destroyed.
Their points value can be 10, 30, 50, 100, 500, 1000, 3000, or 5000, but it
appears to be random on determining those vlaues, so good luck on getting
the better values.


                             o-------------o
                             | Speed Shoes |
                             o-------------o

Grab these to greatly increase your speed of movement.  They are a great 
Item to have, so make every effort to go and get them.

----------------------------------------------------------------------------
-------------------------------Walkthrough----------------------------------
----------------------------------------------------------------------------

5) This section will cover every level within the game, offering ideas on 
   how to tackle the various enemies that will be trying to stop your rescue
   attempts.


                              o-------------o
                              | Music World |
                              o-------------o

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 1 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Yin Yang X 6
Mircale.: Lightning
Strategy: Since it is the first level it is very easy to take out the enemy.
          However, wait for the Magical Item to appear before vanquishing 
          all the foes, as you should on every level that has an easy to 
          clear flavour to it.  It is located in the top-leftt of the level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 2 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Cymbals X 1, Trumpet X 2, Piano X 1 (large)
Mircale.: None
Strategy: The Piano is the first monster producing enemy you will encounter,
          so use the parasol to throw the other enemies and water dropelts
          into the foe, stunning it to allow the picking up of it to throw
          it into the wall.  The Magic Item appears at top-left of the 
          screen.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 3 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Yin Yang X 4, Trumpets X 2
Mircale.: None
Strategy: Start out by taking out the Yin Yangs quickly, allowing for the
          throwing of water droplets around to uncover hidden points Items.
          Finish the Trumpets off at your leisure, as their appears to be
          no Magic Item here.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 4 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Cymbal X 4, Piano X 1 (large)
Mircale.: None
Strategy: Start off by hurling Cymbals into the Piano, disabling it so it 
          can be destroyed quickly, not allowing it to spawn enemies.  
          Before finishing off the final Cymbals, take time to grab the 
          Magic Item in the top-left of the screen.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 5 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Traingles X 6
Mircale.: None
Strategy: These fellows are contained within their structure, only able to
          occasionally stick a part of their body out into the open air.
          Throw the water dropelts around the top areas for points Items,
          followed by trying to pick off the foes through the walls when 
          they draw near enough (grab them, do not throw water droplets at 
          them).  The Magic Item (if it appears) will be in the top-left of
          the screen.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 6 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Cymbals X 4, Piano X 1 (large)
Mircale.: Water
Strategy: Take out some of the Cymbals quickly while going right, jumping to
          the high ledge, where water droplets should be hurled at the Piano.
          The Magic Item should appear here, so grab it while battling the 
          Piano, taking out all the enemies to end the battle.

                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: One Man Band
Weapon..: Lightning
Strategy: Start off by leaping up the ledges to grab the Lightning Bottle 
          before the odd drum/horn/cymbal/dancing figurine beast gets there,
          leaping over it to the ground below.  Now the way to hurt him is 
          to jump up the ledges he is moving away from, getting onto the top
          of the ledges, and hold the B Button and UP Charge up the 
          lightning shots, releasing them in quick shot manner.  Land 10 
          hits and the boss is toast, so collect all the great Items before
          getting hopped onto the next world!


                             o----------------o
                             | Woodland World |
                             o----------------o

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 1 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Dogs X 2, Bus X 2, Knothole X 1 (large)
Mircale.: Lightning
Strategy: Start out by hopping straight up to the top, tackling the Knothole
          by throwing the Buses and water droplets into it, followed by 
          looking for the Magic Item on the left side of the area.  This 
          just a quick clean up of the DOg enemies to end the level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 2 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Dogs X 2, Unicorns X 4, Baby Bird X 1
Mircale.: None
Strategy: Start of by cranking the Unicrosn as they drop down the ledges,
          followed by taking out the Baby Bird.  This wil just leave the 
          Dogs, so dodge them and wait for the Magic Item to appear (on the
          second highest ledge), then going after the Dogs to end the level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 3 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Dogs X 6, Bus X 1
Mircale.: None
Strategy: Immediately hop into the cnetral area, taking out eaCh foe and 
          then throwing him into the next foe, picking up that one and then 
          repeating the pattern.  However, bail when they start to overwhelm
          your position or only one foe remains, as the Magic Item that 
          appears on one of the central ledges needs time to appear.  After
          grabbing it, take out the remaining foes.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 4 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Dogs X 2, Unicorn X 1, Lightning Bugs X 2, Knothole X 1 (large)
Mircale.: None
Strategy: Jump up onto the ledge with the knothole and use the Lightning
          Bugs to tackle the knothole (use the Parasol Protection to block 
          the incoming lightning shots), followed by turning on the other
          enemies.  While mopping up the remaining foes, look for the Magic
          Item in the left cubby hole below the platform where the Knothole
          was sitting.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 5 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Dogs X 1, Unicorn X 1, Bus X 1, Knothole X 1 (large)
Mircale.: Lightning
Strategy: Although they are not listed officially, the Lightning Bugs will 
          pop out of the Knothole right from the start of the level pretty 
          muCh, so hop up to the highest ledges, using the same Lightning
          Bugs and the lightning droplets to weaken the Knothole so it can
          be grabbed and tossed.  Now look for the Magic Item while 
          eliminating the remaining foes, though it appears no Magic Item 
          exists in this level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 6 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Dogs X 1, Bus X 1, Bouncer X 1, Knothole X 1 (large)
Mircale.: None
Strategy: Run right and snag the Bouncer before it can cause you any trouble
          with it's mobility and small size, followed by going up to the
          top of the area to use the Lightning Bugs on the Knothole.  After
          this annoyance is capped, go looking for the remaining foes and
          grabbing the Magic Item from the ledge below where the Knothole 
          was, ending the level.

                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: Mother Bird
Weapon..: Fire
Strategy: The Mother Bird attacks by flying around slowly, throwing Baby 
          Birds out in sets of three, trying to hit the heroes.  However,
          to take the foe out quickly, jump right up to the Flame Bottle
          and start to use the UP + B Button to rapidly throw fireballs into
          the Mother Bird, landing 15 small shots to take her out, leaving
          a trove of Items to collect before being whisked away to the next 
          world!


                              o-------------o
                              | Ocean World |
                              o-------------o

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 1 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Turtle X 2, Monsta X 4, Diver X 2
Mircale.: Lightning
Strategy: Stay on the low level, taking out foes as they drop into range for
          attack, collecting the Points Items and keeping an eye out for the
          Magic Item in the gap below the ledge above.  After taking out the
          Divers and Monstas, allowing you to drop through the holes (wary 
          of the Turtles and their possitioning) to take out the last two
          enemies, ending the level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 2 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Diver X 1, Shell X 2 (large)
Mircale.: None
Strategy: Although the Shells can produce enemies, hop right to the top and
          take out the DIver, followed by using the water droplets seeping 
          into the area to take down the Shell on the higher ledge.  Now 
          grab the Magic Item from the high ledge, followed by taking the
          defeated Shell enemy down to work over the other Shell, followed 
          by going and hunting down the Wheeler Turtles that the Shells have
          already released.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 3 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Turtle Wheeler X 1, Mini Turtle X 2, Shell X 2 (large)
Mircale.: None
Strategy: Go up the middle ledges and get the Turtle Wheeler and Mini 
          Turtles, followed by using the Parasol Drift to land to the side 
          of the Shell, using the enemies it produces to take it out. 
          Alternatively, you can also gather up four water droplets and make
          a large water droplet, sending the wave of water down to crank the
          Shell, followed by exterminating the Turtles that are loose.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 4 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Seahorse X 7
Mircale.: Water
Strategy: Although it sounds like an odd strategy, this is the best way to 
          go about this level, and this is only IF a Heart appears in the 
          left portion of the enclosed area.  Make sure at least one life is
          in reserve, then enter the contained area and take out all but one
          of the Seahorses (GRAB THE HEART AS WELL), followed by sacrificing
          the life on the final enemy.  Now leap up into the left wall and 
          grab the last enemy, dropping out to the left and then on top of 
          the box, throwing the enemy and then grab a lightning droplet.  
          Now wait for the game to spell "IN" inside the box, then drop down
          the left hole and throw the lightning droplet through the wall and
          through the top row of the "IN", followed by hopping inside and
          grabbing the remaining Items, whiCh will send Bubby and Bobby into
          the final world, making it a fantastic SHORTCUT!!!

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 5 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Shell X 1 (large)
Mircale.: None
Strategy: Jump up the left ledges to the top, and capture the Monstas as 
          they are produced, throwing them into the Shell to stun it, 
          allowing for a hop across to grab it and Chuck it, ending the 
          level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 6 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Diver X 2, Seahorse X 1, Shell X 1 (large)
Mircale.: Fire
Strategy: Take out the Shell to start, followed by going up to tackle the
          Seahorse and the lower Diver.  This will just leave one last Diver
          to beat, but look for the Miracle on the bottom of the screen
          first if you desire Fire.  Take out the last Diver to reaCh the
          Boss Fight!

                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: Sea Monster
Weapon..: Lightning
Strategy: Jump up to snag the Lighting Bottle immediately, followed by 
          getting to the very edge of the top platform.  Now wait for the 
          beast to rise up high enough so a Charged up Lightning blast can
          hit the monster, all the while hopping straight up to avoid the
          fireball attacks that are far enough to hit Bubby and Bobby.  Land
          five fully Charged shots to extinguish this beast and it's over
          powering Volcano to move onto the next world!


                             o---------------o
                             | Machine World |
                             o---------------o

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 1 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Worker X 2, Tank X 2, Car X 2
Mircale.: Lightning
Strategy: Start out by cranking the lower level enemies, watChing out for 
          the Tanks, working your way up to the higher ledges, where the
          Lightning Miracle and the Magic Item both rest.  After getting 
          these two, finish off the foes and advance to the next level.
          Remember to use the Parasol Protection to deflect the Tank shells.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 2 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Tank X 4
Mircale.: None
Strategy: Take out the first two Tanks that drop down, followed by taking a
          fire droplet up to the second highest ledge, throwing it from one
          wall to the other to uncover a lot of points Items.  Now go back 
          down for another fire droplet (or a solo enemy) and use it from
          the opposite side of the room for more points Items, allowing you
          to take out the Tanks to end the level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 3 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Worker X 2, Tank X 2, Car X 2
Mircale.: None
Strategy: Tackle the Cars first since they are loose, leading into a game of
          gathering four lightn ing droplets to form a Charged shot, 
          followed by leaping up the outside ledges to line up shots at the
          contained enemies.  perform these attacks on eaCh enemy, ending
          the level easily.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 4 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Jet Fighter X 6
Mircale.: None
Strategy: Though the missiles are not deadly, they can stun Bubby and Bobby,
          leaving them open to attack, so use the Parasol Protection when 
          under heavy fire.  The plan of attack here is to use the small 
          ledge above the starting area to toss lightning droplets and 
          downed foes at other Jet Fighters, taking them out.  Be on the 
          look out for a Magic Item over the gap, but wait to clear some foes
          first before snagging it.  Now, once the foes are spinning down 
          through the gap, Chuck lightning droplets into them till they land
          on solid ground, as that will finally kill them for good.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 5 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Worker X 2, Car X 1, Tank X 1, Mega Tank X 1 (large)
Mircale.: Fire
Strategy: Start out by jumping up into the open ledges above, followed by
          dropping down behind the Mega Tank to throw lightning droplets at
          it until it is toast.  Now carefully empty eaCh ledge of the foe 
          inside (to play it super safe, use Charged Lighting droplet shots)
          to clear the level, but be sure to watCh out for the Magic Item 
          and the Fire Miracle within the level.


                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: Giant Jet Fighter
Weapon..: Water
Strategy: Grab the Water Bottle immediately and keep hopping upwards to get
          above the Giant Jet Fighter, followed by Charging up a full water
          blast to hit the Giant Jet Fighter.  Immediately follow this up by
          throwing rapid fire shots into the Giant FIghter Jet, keeping it
          stuck in the same place until it explodes, ending the battle and 
          sending the duo on to the next world!


                              o--------------o
                              | Casino World |
                              o--------------o

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 1 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Car X 2, King X 2, Token X 2, Statue X 2
Mircale.: Water
Strategy: Take out the Cars to start, followed by going after the Tokens and
          Statues (they are small, so grab and throw eaCh one individually
          to be sure they are dead), leaving just the Kings.  Before taking 
          them out though, grab a hold of the Water Miracle if you want it,
          it is found in the bottom center area of the screen.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 2 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Dice X 2, One Arm Bandit X 2 (large)
Mircale.: None
Strategy: Starting off between two One Arm Bandits, wait for them to start
          spitting out Tokens, whiCh ashould be tossed into one maChine to 
          disable it, allowing the hero to pick it up and toss it at the
          other One Arm Bandit to take them both out easily.  This will just
          leave the Dice and any Tokens that escaped to finish off, ending 
          the level, but also look for the Magic Item down the left shaft,
          as it will oftne be a destructive Item.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 3 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Token X 6, One Arm Bandit X 1 (large)
Mircale.: None
Strategy: Go up the left side of the level and grab the one Token as it
          Charges downwards, turning to throw it into the One Arm Bandit,
          stopping the creation of more Tokens.  Now find a small platform
          to hide on, picking off the Tokens as they go raining by, as 
          trying to Chase them is dangerous due to all the water droplets
          you can accidentally grab instead of the Tokens.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 4 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: King X 2, One Arm Bandit X 1
Mircale.: Water
Strategy: Stand tall on the main platform, killing the two Kings, whiCh 
          should make the Water Miracle appear (so grab if desired), 
          followed by escaping through the hole on the bottom of the level
          to come after the One Arm Bandit from above.  Use the Tokens to
          take it out, followed by creaming the remaining Tokens while 
          grabbing the Magic Item near the top of the screen.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 5 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: King X 2, Car X 4, Statue X 2
Mircale.: Water
Strategy: Take out the loose enemies before going after eaCh contained 
          enemy.  Sounds simple (and it is), but caution should be exhibited
          when Chasing the contained enemies, as they can leave their hiding
          holes.  There is a Water Miracle at the top of the area, so grab 
          it if you need it.

                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: Trojan Chariot
Weapon..: Lightning
Strategy: Rush to the Lightning Bottle at top speed, followed by trying to
          manuveur into a position on a platform where rapid fire shots can
          be fed into the Chariot, taking it out in 15 shots.  However, her
          erratic movements and the amount of projectiles she Chucks out can
          make it tough, sop rapidly throw the lightning droplets from a
          standstill to stun her and to block the incoming attacks.


                              o-------------o
                              | Cloud World |
                              o-------------o

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 1 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Chopper X 2, Huey X 1 (large)
Mircale.: Lightning
Strategy: The easiest way to handle this area is to go after the big 
          opponents first via the gathering of four Star Droplets to make a
          Charged shot, letting the expanding shot take down the foes.  
          After they have been destroyed, go after the Paratroopers dropped
          by the Huey, but make sure to grab the Magic Item and Miracle Icon
          near the top of the screen while doing so.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 2 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Chopper X 1, Jet FIghter X 2, Paratrooper X 2
Mircale.: None
Strategy: Drop through the bottom of the screen and float right to escape 
          the initial attack, followed by dropping down to take out the Jet 
          Fighters.  Next look for the Magic Item near the bottom platform,
          leading into the battlke with the Chopper via the gathering of 
          Star droplets, leaving just a couple Paratroopers to take out.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 3 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Chopper X 2, Huey X 2 (large)
Mircale.: None
Strategy: Start off by using the fire droplets and dropped Paratroopers to
          destroy the two Choppers, followed by grabbing a Paratrooper or
          fire droplet, and hiking up the middle stack to throw one into a
          Huey.  Now repeat the process until a Huey drops down from the 
          sky, Chasing it down to fully kill it, whiCh will leave just one
          solo Huey to dismantle in the manner.  CLean up the remaining
          Paratroopers to move onwards to the next level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 4 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: UFO X 1, Spark X 1, Flying Pig X 2, Chopper X 2
Mircale.: Star
Strategy: Start off by going right to hop the hole, collecting the Star 
          Miracle (first one of the game, so now concentrate on getting 
          this Miracle, as it rewards an insane amount of Extra Lives)), 
          followed by getting under a fire droplet entry point, getting a 
          Charged shot.  Now stand over the small hole and time the drop of
          the fire onto th eledge below, burning the foes who touCh it.  DO
          NOT go down into the area below UNTIL the Choppers are gone, as 
          they are impossible to kill without droplets/enemies, and there 
          are not enough foes to use on the Choppers.  Do note some smaller
          foes will come up into your area, so take them out if they dare 
          to do so.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 5 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Spark X 2, Chopper X 3
Mircale.: Fire
Strategy: Start out by grabbing the nearby Spark, taking it down through the
          bottom of the screen and firing it into a Chopper.  Now go to the
          central building, where you should carefully grab one star droplet
          at a time, throwing them at the Choppers to wear them down, 
          allowing the heroes to pluck 'em and Chuck 'em.  Repeat the 
          pattern as necessary, making sure to drop down into the building 
          to get the Fire Miracle if desired and to watCh out for the Magic
          Item above the droplet dispensing spot.

                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: Giant UFO
Weapon..: Fire
Strategy: Grab the Fire Bottle immediately and retreat to the floor of the
          area.  Now two strategies exist here, both with pros and cons.  
          The aggressive approaCh is to jump up to a ledge equal to the 
          flight of the Giant UFO, followed by using the rapid fire droplet
          shot to land 15 hits to defeat the saucer.  The more passive 
          approaCh is to remain on the gorund, creating fully Charged fire 
          droplets, letting the Giant UFO attack the spot where you are 
          standing, moving to the side and laying it down behind you to 
          damage the odd creation (land 5 hits to wipe it out for good).  No
          matter whiCh way you do it, collect the Items for points before 
          being sent to the next imperiled world!


                              o-------------o
                              | Giant World |
                              o-------------o

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 1 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Mother Robot X 2 (large)
Mircale.: Star
Strategy: Start out by throwing the Lightning droplets into the foes, also
          making use of the small Bot-Chans as throwing wepaons.  While this
          effort is going on, look for a Star Miracle near the top of the 
          screen.  After conking out the two Mother Robots, go after the few 
          remaining Bot-Chans they produced, ending the level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 2 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Flying Pig X 1, Dino X 2, Cyclops X 2
Mircale.: Fire
Strategy: This level is rather unnerving, as the enemy will be throwing
          projectiles and constantly dropping through the wrap around bottom
          of the screen.  Start out by snagging the Flying Pig and Dinos, 
          turning them on the other enemies if possible.  While doing this,
          watCh out for the Fire Miracle (try to avoid it if yuou are 
          collecting the Star Miracle as suggested) and also be aware of the
          Magic Item that appears mid platform area on the left side of the
          screen.  A very easy level if you take out three or four foes 
          early on, keeping them from getting you distracted and confused.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 3 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Bot-Chans X 4, Mother Robot X 1 (large)
Mircale.: Lightning
Strategy: Make use of the lightning droplets and Bot-Chans to hammer the 
          floating high in the air Mother Robot (use the platforms to reaCh 
          her and attack), all the while seeking the Lightning Miracle if
          desired.  No Magic Item seemed readily apparent, so it may not
          exist within this level.  Kill off the remaining Bot-Chans after
          the Mother Robot goes down, ending the level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 4 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Cyclops X 2, Mother Robot X 1 (large)
Mircale.: None
Strategy: Start off by grabbing lightning droplets and attacking the Mother
          Robot, followed by going after the Cyclops once they jump free of
          the central Chamber.  Now the Bot-Chans are loose, so take them 
          out, using them on other foes, taking out everyone with precision
          tosses.  The Magic Item appears in the top left of the area, so
          keep an eye out for the help they provide.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 5 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Flying Pig X 1, Cyclops X 2, Dino X 2
Mircale.: Star
Strategy: Head right as soon as posisble, taking out the Cyclops and Dino
          over there, followed by snagging the Star Miracle once it appears,
          followed by taking out the rather easy enemies that remain to be
          thrashed, ending the level!

                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: Giant MeCh
Weapon..: Star
Strategy: Immediately go snag the Star Bottle, followed by dropping to the
          floor and running right underneath the Giant MeCh.  Now Charge up
          the Star Droplet, releasing it on the opposite side of the room 
          from his boomerang attack (this attack covers one half of the 
          room), followed by running through to the side that was just 
          attacked, repeating the procedure, this time on the opposite side 
          of the room (five hits wil take him out).  The other method 
          involves getting up to a ledge on level with the Giant MeCh, 
          followed by rapid firing 15 droplets into the meChanical 
          monstrosity, but be wary of leaving a small opening as a boomerang
          can come flying out to kill Bubby or Bobby.  Grab the treasures 
          that are the spoils of victory, moving on to the next planet soon 
          after.

                             o---------------o
                             | Rainbow World |
                             o---------------o

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 1 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Vampire Bat X 1, Ghost X 2, Troll X 2, Green Meanie X 1
Mircale.: Star
Strategy: Simply put, the enemies here will be the most aggressive to date.
          The Ghosts and Vampire Bat will come after the heroes by flying
          through walls, so snag them as soon as they draw near.  After they
          are gone, look for a Star Miracle on the right side of the area,
          leading into a butt kicking for the remaining foes to move on to
          next level of this planet.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 2 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Spaceman X 2, Easter Island Head X 2
Mircale.: None
Strategy: Start off by avoding all the shots from the ever moving and ever
          irratating Easter island Heads, getting together a Charged shot of
          the star droplets.  Release this attack to take out the foes above
          with extreme prejudice, noting that the Spacemen can drop down to
          attack, so be aware.  Use these ring of star attacks to take out
          all the foes, moving the team one level close to the boss.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 3 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Vampire Bat X 1, Green Meanie X 1, Spaceman X 2
Mircale.: None
Strategy: Take out the Vampire Bat and Green Meanie immediately, as both are
          brutally aggressive with their flight ability.  This will just 
          leave the two Spacemen, so take them out quickly as well, leaving 
          this rather small but Challenging level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 4 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Ghost X 2, Troll X 1, Easter Island Head X 2
Mircale.: Star
Strategy: Take out the small foes first, using their spinning carcasses to
          damage the Easter Island Heads.  To finish off the mammoth rock
          faces, either throw star droplets into them repeatedly, or build 
          up a full Charge of them to unleash a star ring attack to knock 
          them out.  Either way will work, though the small star droplet
          attacks will likely be a bit quicker, opening the path to the next
          level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 5 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Troll X 2, Spaceman X 2, Easter Island Head X 1
Mircale.: Star
Strategy: Take out the Trolls immediately to have the bottom area clear, 
          allowing Bubby and Bobby to hop to the top contained area, 
          tackling the Spacemen within the contained area.  This will just
          leave the Easter Island Head, so use the star droplets to throw 
          them into the big statue, taking it down to move onto the Boss of
          the planet.

                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: Bub Doppleganger
Weapon..: Water
Strategy: Although he looks scary, he can be taken down with ease.  Jump up 
          to the Water Bottle and turn around, starting to rapid fire 15 
          straight shots into the Bub Doppleganger.  If this is too close of
          a call, get the Water Bottle and the bail out, moving up to the 
          ledge level the Doppleganger moves to next, throwing the rapid 
          fire water droplets into the Doppleganger Bub there instead, ending
          the fight in fairly short order.  Now perform the usual Item grab 
          and then move onto the next planet.


                          o----------------------o
                          | Bubble Bobble Planet |
                          o----------------------o

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 1 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Zen-Chan X 3, Zen-Chan Walker X 2
Mircale.: Fire
Strategy: Veterans of Bubble Bobble are in for a real treat here, as this 
          world is a tribute to the classic levels that will no doubt be
          burned into your memories.  Anyway, go after the foes as they fall
          down to the bottom area, remembering to watCh for the Fire Miracle
          in the top-right of the screen.  Mop up the remaining forces to 
          head to the next area.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 2 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: PulPul X 7
Mircale.: None
Strategy: This level lacks both a Mircale Icon and a Magic Item, so 
          concentrate on going after the PulPuls as they float around the
          screen, taking them out quickly to get out of this dangerous 
          level, as the poor footing can make it easy to drop a few lives
          while hopping after those floating elephants.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 3 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Zen-Chan X 2, Space Invader X 2
Mircale.: None
Strategy: Start off by clobbering the falling Zen-Chans to clear away any
          ground forces, followed by gathering a foursome of fire droplets 
          to create a Charged shot.  Now Bubby and Bobby will NEED TO HOLD
          the Charged shot, instead jumping straight up into another fire
          droplet, whiCh will allow them to bounce up high enough to reaCh
          the ledge above, allowing them to hop upwards and go take out the
          Space Invaders.  Go up the left side and look for the Magic Item,
          as it appears on the lip of the Space Invaders platform.  After
          climbing up, carefully take out the Space Invaders to finish the
          level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 4 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Banebou X 8
Mircale.: Lightning
Strategy: The classic "OUCh!!!" level filled with Banebous has appeared, so
          approaCh the level in muCh the same way as in the original... hit 
          and run tactics work best.  Whittle down the enemy totals while
          watChing for the Miracle Icon on the bottom platform, taking them
          all out to advance to the next level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 5 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Zen-Chan X 2, Zen-Chan Walker X 1, Space Invader X 2
Mircale.: None
Strategy: Take out the first Zen-Chan before gathering up four star droplets
          to create a Charged shot, using it to hit the Space Invaders and 
          the Zen-Chan Walker as they fall down the central funnel area.  If
          the star rings do not pick off the remaining Zen-Chan while 
          performing the attacks on the other enemies, try another star ring
          attack or use the Charged shot bounce to get out of the hole and 
          go after the Zen-Chan up close and personal, gaining access to the
          Boss of the planet!

                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: Super Drunk
Weapon..: Lightning
Strategy: On a world where everything is a Bubble Bobble tribute, of course 
          the Super Drunk will be around to make an appearance.  Start off 
          the bout by leaping right up to the Lightning Bottle to snag it,
          followed by bailing to the bottom of the room to go right to pass 
          under the Super Drunk.  Now leap up onto the next ledge up and if
          have done this with precise timing, Super Drunk's back will be 
          exposed, so lay into the fiend with rapid fire lightning droplet
          rounds, landing 15 blows to end the fight.  If the perfect set up 
          has not been aChieved, avoid his bottles he throws and slip in 
          behind him, setting up an impromptu beating with the lightning
          droplets.  Once he has gone down in defeat (again, since you 
          whupped him already in Bubble Bobble, right?), grab the Items and
          get ready to move onto the final world!


                      o-----------------------------o
                      |  Super Bubble Bobble Planet |
                      o-----------------------------o

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 1 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Monsta X 6, Mighta X 1
Mircale.: Lightning
Strategy: Start off the final world battles by dealing with the rampaging
          Monstas, reducing their numbers quickly or risk facing a mobbing 
          by the flying purple whales.  Next up is a Lightning Miracle to
          watCh out for in the top-right, followed by dealing with the slow
          moving Mighta as it plods along the top of the area to FINALLY
          drop in to try and help out the comrades that have no doubt been
          dispatChed by now.  Finish it off to move on the next level and 
          one step closer to the end of the planetary attacks.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 2 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Monsta X 2, Mighta X 2, Bomber X 1
Mircale.: None
Strategy: Go up and take out the two Monstas in the main area before 
          retreating back to the sheltered starting point.  Now jump out 
          every time a star droplet comes near, catChing it on the parasol, 
          then hiding again to repeat the process, building a Charged shot.
          Now use the Charged shot to take out a Mighta on one side of the
          screen, followed by repeating the same attack on the other Mighta
          on the other side of the screen.  Now gather up another Charged 
          shot of the lightning droplets, taking it up to clobber the 
          Bomber, ending the level and moving one step closer to the end.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 3 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: PulPul X 3, Monsta X 5
Mircale.: None
Strategy: This level is not very dangerous to Bubby and Bobby, but it is 
          fairly tough as you need to catCh the lightning droplets while 
          falling, gathering at least two droplets at a time to create a 
          strong enough attack to hurl through the wallas and into the 
          enemies.  If you manage to build up a four droplet shot, it can 
          take out multiple foes so aim carefully.  Also, an accurate throw
          can pick off the Magic Item, whiCh may end the level earlier if it
          is a destructive Magic item.  After clearing all the foes, just
          fall in place for a while before moving to the next level.

                              ~~~~~~~~~~~~~~~
                            ~~~~~ Level 4 ~~~~~
                              ~~~~~~~~~~~~~~~

Monsters: Monsta X 6, Banebou X 1
Mircale.: None
Strategy: Take out all the Monstas right off the bat, throwing the defeated
          Monstas into other Monstas, creating more throwing objects to keep
          clearing enemies.  With all of them defeated, a Magic Item appears
          on the top of the screen, but to get there Bubby and Bobby will 
          have to use the Charged shot bounce to get up there, but this is a
          tricky proposition due to the Banebou bouncing around, stuck in 
          the platforms above.  If you are content to wait, eventually the 
          Banebou will drop down, allowing the heroes to finish off the 
          level, getting within striking distance of the end of the game!

                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: Super Mighta
Weapon..: Star
Strategy: Rush up to the Star Bottle and grab it quickly, staying on that 
          ledge to let the Super Mighta fire off his eight direction magic 
          attack as he wanders around the screen.  Land five fully Charged 
          shots to take him down, or try to get him lined up for 15 rapid 
          fire shots that do not allow him to move!  After he is defeated, 
          the... the... game is not over, as he attacks in his true form!

                            ~~~~~~~~~~~~~~~~~~
                          ~~~~~ Boss Fight ~~~~~
                            ~~~~~~~~~~~~~~~~~~

Monster.: Chaostikan
Weapon..: Star
Strategy: This is it!  This is the one monster that escaped defeat and 
          banishment at the hands of the heroes of the original Bubble 
          Bobble, but he is now vulnerable as he has been exposed.  The 
          ultimate monster will fly back and forth horizontally across the 
          screen, attempting to drop projectiles onto the heroes as they run
          along the bottom of the room.  Concentrate on dodging the
          projectiles, all the while Charging up full Star droplet shots, 
          letting them fly to hit the beast, possibly landing more than one
          hit per attack.  Keep up the pressure and land 5 hits to finish 
          off the evil, collecting the lesser items before getting the star 
          wand, ending the monster attacks upon all the planets within the
          system!


    CONGRATULATIONS on defeating this game!  It has been a fun ride, and I 
    hope you found this FAQ helpful!  Please be sure to try to get all the
    Mircales, as they are a ton of fun to utilize, and fialry easy to get if
    you out the care in to your play to do so!

----------------------------------------------------------------------------
--------------------------------Final Word----------------------------------
----------------------------------------------------------------------------

6) As is the usual, this walkthrough is copyright property of Brian P. 
   Sulpher, 2006.  The only website, group, person, etc. to have access to
   post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
   www.honestgamers.com.  You must ask for permission before posting this, 
   as doing so without consent is a violation of international copyright 
   law.

   If you liked it, hated it, have anything to add, then please E-mail me at
   briansulpher@hotmail.com.  You can also contact me through MSN messenger
   through the same E-mail address.

   Definitely a gem I wish had come out in North America, it is a game that
   would be in my collection in a heartbeat 15 years ago.  It also has some
   nice tips of the hat to the old school with those last two worlds, so big
   fans of Bubble Bobble will get a real kick out of this game as well.  So,
   I highly recommend any fan of the Bubble Bobble legacy and games pass 
   along this fairly unheralded, enjoyable treat to others, as games need 
   word of mouth to reach the status they deserve!