hide results

    FAQ by Da Hui

    Version: 1.0 | Updated: 12/22/09 | Search Guide | Bookmark Guide

    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ____  _                                  _                     
                  |  _ \(_)_ __   ___ _ __ ___   __ _ _ __ (_) __ _ 
                  | |_) | | '_ \ / _ \ '_ ` _ \ / _` | '_ \| |/ _` |
                  |  __/| | |_) |  __/ | | | | | (_| | | | | | (_| |
                  |_|   |_| .__/ \___|_| |_| |_|\__,_|_| |_|_|\__,_|
                          |_|                                       
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This FAQ was made for the NES FAQ Completion Project. You could contribute to  
    this yourself! Just check out Devin Morgan's web site about it:                
    http://faqs.retronintendo.com                                                  
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Table of Contents
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1. - Controls
    2. - Game Mechanics
    3. - Strategies
    4. - Disclaimer
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1. - Controls
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    D-Pad    - Move Cursor
    A then B - Place Right Pipes
    B        - Place Left Pipes
    Start    - Pause
    Select   - Change Level
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    2. - Game Mechanics
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    At first glance, you would assume this is a Pipe Dream knock off. In a sense, 
    it is, but in another, it's a whole different version. Think of comparing chess 
    to 3D chess. What it has in common with the original Pipe Dream is that the 
    goal is to let the water run through the pipes in the pattern that you make. 
    Just like in Pipe Dream, the blocks disappear as the water goes through it so 
    you cannot use those tiles again. The point is to simply travel the distance of 
    tiles that is given below the round number.
    
    The main difference however, is the fact that there are different levels of 
    pipes which adds a whole new dimension to the game, actually three dimensions. 
    By pressing select, you can cycle through the levels. You will see the valves 
    and open pipes scattered across each area. The valves will go down a level and 
    the open pipes will go up a level. The change in levels also kill a good amount 
    of time. Whenever the water hits those level changers, it takes a few seconds 
    before it will start on the new level as well. 
    
    Now that you have a good idea of how to actually play the game, it's time to 
    describe the confusing HUD. Check below for a drawn layout of the HUD and I 
    will describe it in more depth below.
     
    ROUND    : XX                P1SCORE:XXXXXX
    DISTANCE : XX
     __ __ __ __ __ __ __ __ __ __     __ __ __
    |  |  |  |  |  |  |  |  |  |  |   |  |  |  |
    |__|__|__|__|__|__|__|__|__|__| | |__|__|__|
    |  |  |  |  |  |  |  |  |  |  | | |  |  |  |
    |__|__|__|__|__|__|__|__|__|__| | |__|__|__|
    |  |  |  |  |  |  |  |  |  |  | | |  |  |  |
    |__|__|__|__|__|__|__|__|__|__| | |__|__|__|
    |  |  |  |  |  |  |  |  |  |  | | |##|^V|##|
    |__|__|__|__|__|__|__|__|__|__| | |__|__|__|
    |  |  |  |  |  |  |  |  |  |  | | |  |  |  |
    |__|__|__|__|__|__|__|__|__|__| | |__|__|__|
    |  |  |  |  |  |  |  |  |  |  | | |  |  |  |
    |__|__|__|__|__|__|__|__|__|__| | |__|__|__|
    |  |  |  |  |  |  |  |  |  |  | | |  |  |  |
    |__|__|__|__|__|__|__|__|__|__| | |__|__|__|
    
    L#     LEFT PIECES          RIGHT PIECES
    
     * The round in the top left is what level you are on.
    
     * The distance in the top left is how many tiles you have to travel through
        to complete the round.
    
     * The P1 Score in the top right corner is your score for the round.
    
     * The large set of tiles on the left side is your playing field where you lay
        the pipes.
    
     * The L# in the bottom left is what level you are on.
    
     * The piece listed as left pieces in the bottom is what your next five pieces
        will be when you just hit B. The right most pipe will be the next piece you 
        lay down.
    
     * The piece listed as right pieces in the bottom is what your next five pieces
        will be when you hold A and then hit B. The left most pipe will be the next
        piece you lay down.
    
     * The straight line in the middle is the timer. When the timer hits the bottom
        of the line, the water will begin moving from whatever pipe it is stuck in.
    
     * The right section is a little confusing at first. The left number is what 
        level you are on and the right number is what level the water is on. The
        top half of that screen is the level you are on, the center tile is where 
        your cursor is and the surrounding tiles are the tiles around you. The 
        bottom half of that screen is the level the water is on, the center tile is
        where your cursor is and the surrounding tiles are the tiles around it.
    
    Now that the HUD is explained, I think it's important to describe the types of 
    tiles and pipes you will run into along the game. The first four tiles below 
    are the tiles that will be there from the start. They can go in any direction 
    but for the sake of not drawing them over and over, I will make them all go 
    down. The left of those four will be the starting tile, the next tile is the 
    valve which goes up or down a level, the next tile is an open pipe which goes 
    down a level, and the right most tile is a closed pipe which up a level. The 
    set of tiles below it is pipes you can place. Also, please excuse my poor ASCII 
    skills, I'm sure you can figure it out.
                    ___________ ___________ ___________ ___________                
                   |  _______  |  _______  |  _______  |  _______  |
                   | |       | | | \ | / | | |       | | |  ___  | |
                   | |   S   | | |__\|/__| | |  XXX  | | | |   | | |
                   | |       | | |  /|\  | | |  XXX  | | | |   | | |
                   | |       | | | / | \ | | |       | | | |   | | |
                   |___________|___________|___________|___________|
     ___________ ___________ ___________ ___________ ___________ ___________ 
    |    ___    |    ___    |    ___    |    ___    |           |           | 
    |   |   |   |  _|   |   |   |   |_  |  _|   |_  |  _______  |  _____    |
    |   |   |   | |     |   |   |     | | |_     _| | |_______| | |_    |   |
    |   |   |   | |_____|   |   |_____| |   |___|   |           |   |   |   |
    |   |___|   |           |           |           |           |   |___|   |
    |___________|___________|___________|___________|___________|___________|
    |   ______  |
    |  |     _| |
    |  |    |   |
    |  |____|   |
    |___________|
    
    One last note is that in some levels there will be a monster jumping from tile 
    to tile. They won't destroy your pipes but you can't lay pipes where they are 
    so you have to work around them. I suggest trying to ignore them the best as 
    you can because they move too quickly to trap. They can move from the left side 
    to the right side or top to bottom by being along the edges but can only move 
    one tile at a time. They also can't change levels. 
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    3. - Strategies
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Since I already described how to play the game above, let's describe some 
    strategies on how to get as far as possible in the game. 
    
     JUST LASTING
         This is the most obvious strategy and in a way, it's the simplest. The 
         fact of the matter is at times, the best thing to do is just make long 
         lines and trying to last as long as possible. This will work great at 
         first so you get a hang for the game.
    
     SMALL ZIG ZAGS
         Small zig zags could take up a good amount of time and space in a small
         area. What I mean is to only use angles to connect each other in a small
         section and if you get enough angles, to go across the whole level. Look 
         below for an idea of how to make small zig zags. The lines will be the 
         break in the tiles.
    
                         XX
                         XX  
                         XXXX|XXXX
                         XXXX|XXXX
                                XX
                                XX
                                --
                                XX
                                XX
                         XXXX|XXXX
                         XXXX|XXXX
                         XX
                         XX
    
     LARGE ZIG ZAGS
         The large zig zags are similar to the small zig zags but mainly focusing
         on straight pipes instead of angled pipes. Check below for a similar chart
         as above.
    
         XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXX
         XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXX
                                                        XX
                                                        XX
                                                        --
                                                        XX
                                                        XX
         XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXX
         XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXX
     
     CHANGING LEVELS
         Each time the water changes level, the timer to start moving resets. I 
         suggest making a path to the lowest level to buy as much time as possible
         and then work on bigger sections of pipes.
    
     CROSSING PIPES
         The crossing pipes are the pipes in the shape of a plus sign. You can 
         waste a good amount of space this way by using even fewer tiles. Take 
         advantage of the cross tiles every chance you get.
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    4. - Disclaimer
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This FAQ/Walkthrough is copyrighted İ 2009 to Frank Grochowski. International  
    Copyright laws protect this FAQ/Walkthrough. You cannot sell this              
    FAQ/Walkthrough for a profit of any kind. You cannot reproduce this            
    FAQ/Walkthrough in any way with out my written consent. You are however allowed
    to download this FAQ/Walkthrough for personal use. You can also post it on your
    web site as long as you give me full credit, don't change it in any way, and it
    is free. The latest version will always be found at:                           
                                                                                   
    http://www.GameFAQs.com                                                        

    FAQ Display Options: Printable Version