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     (Dragon King Competition)
    
    FAQ
    NES 1991
    
    Version: 1.0
    
    
    Introduction (this section is courtesy of Devin Morgan)
    ===============================================================================
    
    Shogi () is a game very similar to what we call Chess. There are many
    similarities, but there are some noticeable differences as well. While chess
    is played on a 8x8 board, Shogi is played on a 9x9 board. In chess, there are
    16 pieces for each player; Shogi gives you 20. Gameplay is on a turn by turn
    basis; that is, after one player makes a move, the other one goes, and so on.
    There are two colors, white and black, with black always going first.
    
    
    Controls:
    ===============================================================================
    Use the A button to select a piece, the D-pad to move it and then A again to
    finalize your move. Pressing B cancels anything in mid-turn.
    
    If you press SELECT you get to mute the BGM (background music), or turn it back
    off if you did so earlier.
    
    
    Display:
    ===============================================================================
    When you play the game, the main feature to notice is the game board in the
    middle. Getting used to that is another matter, read the board basics section
    for that. What is more important for you to adapt to the game is the rest of
    the layout.
    
    On the left side is a small number and a character () which tells you how
    many moves have been made. The number of moves is more important to
    professional players. Underneath is the last move given by the piece and its
    movement. On the right hand side are two five-digit displays telling you how
    long you have spent thinking. Games are often timed and only allow a certain
    limit on your overall move speed.
    
    Should you want to forfeit the game, use the  button in the bottom left
    corner.
    
    
    Modes:
    ===============================================================================
    At the main menu you have three choices, cycle through them by pressing A on
    the remote control button. Use the START button to make your selection.
    
    The first mode,  is the actual Dragon King tournament the game is named
    after. You can input a passcode to continue an earlier game, or just leave
    everything at 0 to start a new match. Your next choice is to shuffle the
    players around. You are A}, the amateur. It does not matter where you sit
    yourself, but the match-ups of the competition will change. After this you have
    to choose where to start the game. The green arrow will point at one of the
    matches. It does not matter which order you play/watch the games. If you are
    not playing the game will go to ϐ - watch mode. If you are participating
    then you can only play the game - ΋. If or when you lose a game you can
    choose to continue watching the rest of the competition or return to the main
    menu.
    
    Another mode is Endgame Shogi. There are three levels of difficulty as the
    individuals underneath the character will give away. Pick the left one for easy
    puzzles, the right one for the tough ones. Use the pieces available to capture
    the opponents King.
    
    The third mode is  , the Shogi Simulation Chamber. First you get
    asked several questions to modify your practice game. The first one is who will
    be playing, either Human vs Human, Human vs CPU, CPU vs Human or CPU vs CPU. If
    have two human players then that ends the questions, but if you have a CPU
    player present then you will be asked regarding the skill next. You can select
    1. Strong (C), 2. Normal () or 3. Timid (C). The next question is
    regarding the Shogi rules, choose of the three available options whatever you
    prefer. Finally, pick the time allowed for each player to plan their moves
    (vl). This is measured in minutes, from as low as 5 to as long as 540
    minutes.
    
    
    Gameplay: (this section is courtesy of Devin Morgan)
    ===============================================================================
    
    Board Setup
    -----------
    
    The typical Shogi board is set up as follows, with each side's pieces facing
    towards the opponent to signify which pieces belong to which side:
    
     ___ ___ ___ ___ ___ ___ ___ ___ ___
    | L | KN| SG| GG| K | GG| SG| KN| L |    K = King ()
    |___|___|___|___|___|___|___|___|___|    R = Rook ()
    |   | R |   |   |   |   |   | B |   |    B = Bishop (ps)
    |___|___|___|___|___|___|___|___|___|   GG = Gold General ()
    | P | P | P | P | P | P | P | P | P |   SG = Silver General (⏫)
    |___|___|___|___|___|___|___|___|___|   KN = Knight (jn)
    |   |   |   |   |   |   |   |   |   |    L = Lance ()
    |___|___|___|___|___|___|___|___|___|    P = Pawn ()
    |   |   |   |   |   |   |   |   |   |
    |___|___|___|___|___|___|___|___|___|
    |   |   |   |   |   |   |   |   |   |
    |___|___|___|___|___|___|___|___|___|
    | P | P | P | P | P | P | P | P | P |
    |___|___|___|___|___|___|___|___|___|
    |   | B |   |   |   |   |   | R |   |
    |___|___|___|___|___|___|___|___|___|
    | L | KN| SG| GG| K | GG| SG| KN| L |
    |___|___|___|___|___|___|___|___|___|
    
    
    Game Pieces/Movement
    --------------------
    
    NOTE: The "@" symbol in the diagrams below is meant to signify where the
          piece in question can make a valid movement in a turn. It should also
          be noted that in the diagrams below, "up" means forward, down is "back"
          and so on.
    
    
    King: This piece is the most important one in the game. You must protect it
          since if it gets trapped by enemy pieces, you lose. It can move one
          square in any direction per turn.
           ___ ___ ___ ___ ___
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   | @ | @ | @ |   |
          |___|___|___|___|___|
          |   | @ | K | @ |   |
          |___|___|___|___|___|
          |   | @ | @ | @ |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Rook: You only get one of this piece, which is on the right side of the
          second row. It can move as far as it wants in the four directions (up,
          down, left, right).
           ___ ___ ___ ___ ___
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
          | @ | @ | R | @ | @ |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
    
    
    Bishop: Like the Rook, you only get one of these pieces as well, and it is on
            the left side of the second row. It can move as far as it wants in
            the four diagonal directions.
           ___ ___ ___ ___ ___
          | @ |   |   |   | @ |
          |___|___|___|___|___|
          |   | @ |   | @ |   |
          |___|___|___|___|___|
          |   |   | B |   |   |
          |___|___|___|___|___|
          |   | @ |   | @ |   |
          |___|___|___|___|___|
          | @ |   |   |   | @ |
          |___|___|___|___|___|
    
    
    Gold General: There are two of these pieces, starting on either side of the
                  King. Its movement is interesting, in that it can move one
                  square in each of the four directions, plus it can move in the
                  two forward diagonal directions, but it can NOT move diagonally
                  backwards.
           ___ ___ ___ ___ ___
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   | @ | @ | @ |   |
          |___|___|___|___|___|
          |   | @ | GG| @ |   |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Silver General: Like the Gold General, you get two of these as well, and they
                    start next to each Gold General. The Silver General has even
                    more limited movement and a unique pattern, in that it can
                    move one square diagonally in four directions or directly
                    forward, but not directly to the sides or backwards.
           ___ ___ ___ ___ ___
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   | @ | @ | @ |   |
          |___|___|___|___|___|
          |   |   | SG|   |   |
          |___|___|___|___|___|
          |   | @ |   | @ |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Knight: This piece is just like the piece of the same name in regular chess.
            You have two of them, starting next to each Silver General. It is the
            only piece that can pass over other pieces without capturing them. As
            for its movement, it can go forward two squares, then one square to
            either the left or right. It cannot move to the sides or backwards.
           ___ ___ ___ ___ ___
          |   | @ |   | @ |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   |   | KN|   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Lance: These are the final two pieces, which occupy the corner positions in
           the back row. The Lances are very limited, in that they can only move
           directly forward and that's it.
           ___ ___ ___ ___ ___
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   | L |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Pawn: You will get nine of these bottom-rank pieces, which occupy the entire
          third row. Pawns can only move forward one square per turn, that's it.
          Unlike regular Chess, Pawns can capture enemy pieces by moving forward;
          diagonal movement by this piece is not allowed.
           ___ ___ ___ ___ ___
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   | P |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Promoting Pieces
    ----------------
    
    As in Chess, if you move any of your pieces to the opposite end of the board,
    they can be promoted. In Shogi, this does not only apply to Pawns; it can
    apply to every piece (except the King and Gold General). A piece is valid for
    promotion if you move it into the back three rows of the board (the three
    rows that the enemy pieces initially occupy). When you promote a piece, it
    gains more movement options, depending on the piece. Also, when you get to
    the opposing side's three rows and choose to promote the piece, you flip the
    piece over to reveal its new "name". These names will be listed below. Keep
    in mind though, that you don't have to promote a piece because you are in the
    three back rows.
    
    If the promoted piece is a Silver General, Knight, Lance, or Pawn, its
    upgraded movement will be that of a Gold General. If the piece you are
    promoting is a Rook or Bishop, it will retain its original range of movement,
    but it will be able to move like a King would as well.
    
    Original Name     Kanji     Promoted Name     Kanji
    -------------     -----     -------------     -----
    Rook                    Dragon            
    Bishop            ps      Horse             n
    Silver General    ⏫      Promoted Silver   
    Knight            jn      Promoted Knight   j
    Lance                   Promoted Lance    
    Pawn                    Tokin             Ƌ
    
    
    Capturing/Dropping Pieces
    -------------------------
    
    As in Chess, the objective in Shogi is ultimately to 'capture' the opposing
    player's King. Along the way, as you move your own pieces across the board,
    you can capture the opposing player's pieces by making a legal move onto the
    same square that an enemy piece is currently occupying. When you capture the
    enemy's piece, you put it on a side table known as a komadai (܂). You
    can 'drop' a captured piece onto the board, putting it under your control and
    thus increasing your active forces. This kind of gameplay can work in your
    favor (or against you, if the enemy does it) if done at the right times.
    
    
    ===============================================================================
    This guide is available for and to anyone who wishes to use the information on
    their site or in their own guide. Remember this was posted on GameFAQs first if
    you want to copy and credit anything.
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