Fire Emblem Gaiden Equipment and Magic Guide
Version 1.01
by hinode, copyright 2005


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Table of Contents
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I.   Introduction
II.  Description of Weapon Stats
III. Weapon Stats
IV.  Armor Stats
V.   Magic
VI.  Credits
VII. Version History


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I. Introduction
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Fire Emblem Gaiden is an oddball amongst the series, and one big reason why is
the equipment and magic system.  It works more like a traditional RPG than the
usual FE system, but has some quirks of its own.  Every character has one
equipment slot that can be used on a weapon (of a usable type), shield, or
ring.  If no weapon is equipped, then a default weapon with 0 Mt will be used
for attacking.

With magic, there are no tomes or staves involved in FE2.  Instead, your mages
will learn spells as they level-up.  In addition, spells will cost MP when
cast.  As nothing is equipped, a mage will default to a particular spell for
counters- Sisters will use Drain, for instance, and Mages will have Fire.  The
only exception is if the spellcaster does not have enough HP to cast a spell,
in which case nothing is done.  Be warned that the default spell is considered
to be equipped, even if the caster is not in range to counter.  If your 10
speed mage is attacked by an 8 speed archer from range 3, he will be double-
turned!

For a list of what spells are learned at what level, consult The Lost Gamer's
FAQ/Walkthrough.  A few enemy-only spells have been omitted, mainly ones that
do not show up on a character's spell list in the status screen.

This entire document was based on Pegasus Knight's excellent website; any
credit for the work goes to them.  This is merely a translation for people who
can not read Japanese and are unwilling to putz around with Babelfish.


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II. Description Of Weapon Stats
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Mt- Weapon Might.  Add this to the user's strength or magic power to determine
Attack Power.

Hit- For weapons, Base Hit=Weapon Hit+Skill.  For spells, Base Hit=Spell Hit.

Crit- Critical rate.  This is added to the user's [(Skill+Luck)/2].

Range- Range from which the attack may be performed.

Wt- Weight, this is the amount subtracted from the user's speed to determine
Attack Speed.  Note that there is no constitution or build stat in this game,
so AS loss is unavoidable with weapons that have weight.

Effects- Any additional effects the weapon may have.  Weapons that are
effective against a particular type of enemy have tripled might.

HP Cost- Amount of HP consumed to cast a spell.  Spells can not be cast if
the character does not have enough HP left.


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III.  Weapon List
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Swords

Used by Fighter, Hero, Villager, Mercenary, Swordsman, Magic Knight, Priestess,
and Princess.

Name	      | Mt | Hit | Crt | Range | Wt | Effects
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Sword	      | 0  | 90  | 0   | 1     | 0  | Used when no weapon is equipped
Steel Sword   | 4  | 80  | 0   | 1     | 1  |
Silver Sword  | 8  | 90  | 0   | 1     | 1  |
Hero Sword    | 5  | 100 | 30  | 1     | 0  |
Dark Sword    | 13 | 70  | 0   | 1     | 5  | Sometimes damages the user
Thunder Sword | -  | 80  | 0   | 1-2   | 3  | 15 magic damage
Holy Sword    | 3  | 100 | 15  | 1     | 0  | +5 HP per turn, anti-monster
Royal Sword   | 7  | 100 | 20  | 1     | 0  | +5 HP per turn, Alm only
Falchion      | 10 | 80  | 0   | 1     | 0  | +5 HP per turn, Alm only,
              |    |     |     |       |    | anti-monster, can damage Doma
              |    |     |     |       |    | below 52 HP

Lances

Used by Knight, Paladin, Gold Knight, Soldier, Armor Knight, Baron, Pegasus
Knight, and Falcon Knight.

Name	      | Mt | Hit | Crt | Range | Wt | Effects
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Lance	      | 0  | 90  | 0   | 1     | 0  | Used when no weapon is equipped
Steel Lance   | 4  | 80  | 0   | 1     | 1  |
Silver Lance  | 8  | 90  | 0   | 1     | 1  |
Javelin	      | 3  | 70  | 0   | 1-2   | 2  |
Knightkiller  | 3  | 85  | 0   | 1     | 1  | Anti-horseman
Holy Lance    | 3  | 90  | 10  | 1     | 0  | +5 HP per turn, anti-monster
Gladius	      | 15 | 100 | 0   | 1-2   | 0  |
Shooting Star | 10 | 100 | 50  | 1     | 0  | +5 HP per turn
Moonlight     | 10 | 100 | 0   | 1     | 1  | +5 HP per turn, ignore terrain
Sunlight      | 20 | 80  | 0   | 1     | 2  | +5 HP per turn

Axes

Used by Thief: enemy-only.

Name	      | Mt | Hit | Crt | Range | Wt | Effects
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Axe	      | 0  | 90  | 0   | 1     | 0  | Used when no weapon is equipped,
              |    |     |     |       |    | enemy-only

Bows

Used by Hero, Archer, Sniper, Bow Knight.

Name	      | Mt | Hit | Crt | Range | Wt | Effects
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Bow           | 0  | 70  | 0   | 1-3*  | 0  | Used when no weapon is equipped
Steel Bow     | 3  | 70  | 0   | 1-5   | 1  | Anti-flyer
Silver Bow    | 7  | 80  | 0   | 1-5   | 2  | Anti-flyer
Holy Bow      | 5  | 100 | 10  | 1-5   | 0  | +5 HP per turn, anti-flyer,
              |    |     |     |       |    | anti-monster

*Bow Knights have range 1-5 instead.

Special

Used by Doma: enemy-only.

Name	      | Mt | Hit | Crt | Range | Wt | Effects
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Tentacle      | 12 | 90  | 0   | 1     | 0  | Enemy-only


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IV. Shields and Rings
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These can be equipped by any PC.

Name		| Effects
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Leather Shield	| +3 Defense
Steel Shield	| +5 Defense
Silver Shield	| +7 Defense
Holy Shield	| +5 HP per turn, +13 Defense against attacks from monsters
Dragon Shield	| +5 HP per turn, +13 Defense, +13 Magic Defense
Magic Shield	| 10% chance of being hit by magic
Holy Ring	| +5 HP per turn
Angel Ring	| +5 HP per turn, Luck=40, double stat gains at level-up
Speed Ring	| +5 HP per turn, Speed=40, Movement+5
Magic Ring	| +5 HP per turn, Black Magic range=5
Prayer Ring	| +5 HP per turn, 100% critical rate when HP is below 50%


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V. Magic
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Black Magic

Name	  | Mt | Hit | Crt | Range | Wt | HP cost | Effects
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Fire	  | 3  | 80  | 0   | 1-2   | 3  | -1      |
Thunder	  | 4  | 70  | 0   | 1-3   | 5  | -2      |
Excalibur | 5  | 100 | 20  | 1-2   | 1  | -3      |
Angel	  | 8  | 90  | 0   | 1-2   | 4  | -4      | Anti-monster
Aura	  | 13 | 80  | 0   | 1-2   | 10 | -6      |
Arrow	  | 16 | 70  | 0   | 1-2   | 11 | -8      |
Ragnarok  | 24 | 100 | 0   | 1-2   | 20 | -10     |
Dora	  | 3  | 80  | 0   | 1-2   | 3  | -1      | Enemy-only
Slime	  | 10 | 70  | 0   | 1-2   | 6  | -2      | Enemy-only
Death	  | 15 | 70  | 0   | 1-2   | 9  | -5      | Enemy-only
Medusa	  | -  | 70  | 0   | 1-2   | 13 | -7      | Enemy only, HP=1, kill if
	  |    |     |	   |       |    |	  | target's HP is already 1
Eyebeam	  | 10 | 70  | 0   | 1-2   | 0  | 0       | Enemy-only
Eyeball	  | 0  | 100 | 0   | 1-2   | 0  | 0       | Enemy-only
Drain	  | 0  | 50  | 0   | 1-2   | 2  | 0       | Recover HP equal to damage
	  |    |     |     |       |    |         | dealt, can damage Doma
          |    |     |     |       |    |         | below 52 HP

White Magic

Name	  | Hit | Crt | Range | Wt | HP cost | Effects
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Recover	  | 100 | 0   | 1     | 0  | -1      | Heal HP
Libro	  | 100 | 0   | inf.  | 0  | -3      | Heal HP
Reserve	  | 100 | 0   | -     | -  | -12     | Heal HP for all allies
Warp	  | 100 | 0   | 1     | -  | -8      | Transport ally
Dear	  | ?   | -   | -     | -  | -14     | Monsters are destroyed
Illusion  | 100 | -   | -     | -  | -12     | Summon NPC Cuad People*
Messiah	  | 100 | -   | -     | -  | -1      | Enemy-only, Summon Zombies
Messiah	  | 100 | -   | -     | -  | -2      | Enemy-only, Summon Skeletons
Messiah	  | 100 | -   | -     | -  | -4      | Enemy-only, Summon Gargoyles
Messiah	  | 100 | -   | -     | -  | -6      | Enemy-only, Summon D Zombies

*The Cuad People summoned are treated as NPCs- they are not under your control,
will move at the start of your turn, and gain no experience.  Different people
will summon different classes: Jenny gets Soldiers, Tita gets Pegasus Knights,
and Silk gets Magic Knights.  Also, be warned that Illusion will not work in
the final battle.


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VI.  Credits
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Pegasus Knight, for originally providing all the data in this FAQ.  Without
them, this FAQ would not be possible.
http://www.pegasusknight.com/mb/fe2/index.html

ChinaFE, for providing some additional info, most notably stats for Doma's
tentacle attack.
http://www.fireemblem.net

j2e, for providing a mostly-playable translation of FE2.

Starwolf, for fixing the Ragnarok bug and making some additional improvements
to j2e's path.

Fenrir, for noticing a mistake with Doma's tentacle attack.

And last but not least, Intelligent Systems for making this game.


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VII.  Version History
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1.0 First posted.
1.01 Corrected Tentacle stats.