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    Equipment/Magic Guide by hinode

    Version: 1.01 | Updated: 12/20/05 | Printable Version | Search This Guide

    Fire Emblem Gaiden Equipment and Magic Guide
    Version 1.01
    by hinode, copyright 2005
    
    
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    Table of Contents
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    I.   Introduction
    II.  Description of Weapon Stats
    III. Weapon Stats
    IV.  Armor Stats
    V.   Magic
    VI.  Credits
    VII. Version History
    
    
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    I. Introduction
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    Fire Emblem Gaiden is an oddball amongst the series, and one big reason why is
    the equipment and magic system.  It works more like a traditional RPG than the
    usual FE system, but has some quirks of its own.  Every character has one
    equipment slot that can be used on a weapon (of a usable type), shield, or
    ring.  If no weapon is equipped, then a default weapon with 0 Mt will be used
    for attacking.
    
    With magic, there are no tomes or staves involved in FE2.  Instead, your mages
    will learn spells as they level-up.  In addition, spells will cost MP when
    cast.  As nothing is equipped, a mage will default to a particular spell for
    counters- Sisters will use Drain, for instance, and Mages will have Fire.  The
    only exception is if the spellcaster does not have enough HP to cast a spell,
    in which case nothing is done.  Be warned that the default spell is considered
    to be equipped, even if the caster is not in range to counter.  If your 10
    speed mage is attacked by an 8 speed archer from range 3, he will be double-
    turned!
    
    For a list of what spells are learned at what level, consult The Lost Gamer's
    FAQ/Walkthrough.  A few enemy-only spells have been omitted, mainly ones that
    do not show up on a character's spell list in the status screen.
    
    This entire document was based on Pegasus Knight's excellent website; any
    credit for the work goes to them.  This is merely a translation for people who
    can not read Japanese and are unwilling to putz around with Babelfish.
    
    
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    II. Description Of Weapon Stats
    -------------------------------------------------------------------------------
    
    Mt- Weapon Might.  Add this to the user's strength or magic power to determine
    Attack Power.
    
    Hit- For weapons, Base Hit=Weapon Hit+Skill.  For spells, Base Hit=Spell Hit.
    
    Crit- Critical rate.  This is added to the user's [(Skill+Luck)/2].
    
    Range- Range from which the attack may be performed.
    
    Wt- Weight, this is the amount subtracted from the user's speed to determine
    Attack Speed.  Note that there is no constitution or build stat in this game,
    so AS loss is unavoidable with weapons that have weight.
    
    Effects- Any additional effects the weapon may have.  Weapons that are
    effective against a particular type of enemy have tripled might.
    
    HP Cost- Amount of HP consumed to cast a spell.  Spells can not be cast if
    the character does not have enough HP left.
    
    
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    III.  Weapon List
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    Swords
    
    Used by Fighter, Hero, Villager, Mercenary, Swordsman, Magic Knight, Priestess,
    and Princess.
    
    Name	      | Mt | Hit | Crt | Range | Wt | Effects
    -------------------------------------------------------------------------------
    Sword	      | 0  | 90  | 0   | 1     | 0  | Used when no weapon is equipped
    Steel Sword   | 4  | 80  | 0   | 1     | 1  |
    Silver Sword  | 8  | 90  | 0   | 1     | 1  |
    Hero Sword    | 5  | 100 | 30  | 1     | 0  |
    Dark Sword    | 13 | 70  | 0   | 1     | 5  | Sometimes damages the user
    Thunder Sword | -  | 80  | 0   | 1-2   | 3  | 15 magic damage
    Holy Sword    | 3  | 100 | 15  | 1     | 0  | +5 HP per turn, anti-monster
    Royal Sword   | 7  | 100 | 20  | 1     | 0  | +5 HP per turn, Alm only
    Falchion      | 10 | 80  | 0   | 1     | 0  | +5 HP per turn, Alm only,
                  |    |     |     |       |    | anti-monster, can damage Doma
                  |    |     |     |       |    | below 52 HP
    
    Lances
    
    Used by Knight, Paladin, Gold Knight, Soldier, Armor Knight, Baron, Pegasus
    Knight, and Falcon Knight.
    
    Name	      | Mt | Hit | Crt | Range | Wt | Effects
    -------------------------------------------------------------------------------
    Lance	      | 0  | 90  | 0   | 1     | 0  | Used when no weapon is equipped
    Steel Lance   | 4  | 80  | 0   | 1     | 1  |
    Silver Lance  | 8  | 90  | 0   | 1     | 1  |
    Javelin	      | 3  | 70  | 0   | 1-2   | 2  |
    Knightkiller  | 3  | 85  | 0   | 1     | 1  | Anti-horseman
    Holy Lance    | 3  | 90  | 10  | 1     | 0  | +5 HP per turn, anti-monster
    Gladius	      | 15 | 100 | 0   | 1-2   | 0  |
    Shooting Star | 10 | 100 | 50  | 1     | 0  | +5 HP per turn
    Moonlight     | 10 | 100 | 0   | 1     | 1  | +5 HP per turn, ignore terrain
    Sunlight      | 20 | 80  | 0   | 1     | 2  | +5 HP per turn
    
    Axes
    
    Used by Thief: enemy-only.
    
    Name	      | Mt | Hit | Crt | Range | Wt | Effects
    -------------------------------------------------------------------------------
    Axe	      | 0  | 90  | 0   | 1     | 0  | Used when no weapon is equipped,
                  |    |     |     |       |    | enemy-only
    
    Bows
    
    Used by Hero, Archer, Sniper, Bow Knight.
    
    Name	      | Mt | Hit | Crt | Range | Wt | Effects
    -------------------------------------------------------------------------------
    Bow           | 0  | 70  | 0   | 1-3*  | 0  | Used when no weapon is equipped
    Steel Bow     | 3  | 70  | 0   | 1-5   | 1  | Anti-flyer
    Silver Bow    | 7  | 80  | 0   | 1-5   | 2  | Anti-flyer
    Holy Bow      | 5  | 100 | 10  | 1-5   | 0  | +5 HP per turn, anti-flyer,
                  |    |     |     |       |    | anti-monster
    
    *Bow Knights have range 1-5 instead.
    
    Special
    
    Used by Doma: enemy-only.
    
    Name	      | Mt | Hit | Crt | Range | Wt | Effects
    -------------------------------------------------------------------------------
    Tentacle      | 12 | 90  | 0   | 1     | 0  | Enemy-only
    
    
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    IV. Shields and Rings
    -------------------------------------------------------------------------------
    
    These can be equipped by any PC.
    
    Name		| Effects
    -------------------------------------------------------------------------------
    Leather Shield	| +3 Defense
    Steel Shield	| +5 Defense
    Silver Shield	| +7 Defense
    Holy Shield	| +5 HP per turn, +13 Defense against attacks from monsters
    Dragon Shield	| +5 HP per turn, +13 Defense, +13 Magic Defense
    Magic Shield	| 10% chance of being hit by magic
    Holy Ring	| +5 HP per turn
    Angel Ring	| +5 HP per turn, Luck=40, double stat gains at level-up
    Speed Ring	| +5 HP per turn, Speed=40, Movement+5
    Magic Ring	| +5 HP per turn, Black Magic range=5
    Prayer Ring	| +5 HP per turn, 100% critical rate when HP is below 50%
    
    
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    V. Magic
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    Black Magic
    
    Name	  | Mt | Hit | Crt | Range | Wt | HP cost | Effects
    -------------------------------------------------------------------------------
    Fire	  | 3  | 80  | 0   | 1-2   | 3  | -1      |
    Thunder	  | 4  | 70  | 0   | 1-3   | 5  | -2      |
    Excalibur | 5  | 100 | 20  | 1-2   | 1  | -3      |
    Angel	  | 8  | 90  | 0   | 1-2   | 4  | -4      | Anti-monster
    Aura	  | 13 | 80  | 0   | 1-2   | 10 | -6      |
    Arrow	  | 16 | 70  | 0   | 1-2   | 11 | -8      |
    Ragnarok  | 24 | 100 | 0   | 1-2   | 20 | -10     |
    Dora	  | 3  | 80  | 0   | 1-2   | 3  | -1      | Enemy-only
    Slime	  | 10 | 70  | 0   | 1-2   | 6  | -2      | Enemy-only
    Death	  | 15 | 70  | 0   | 1-2   | 9  | -5      | Enemy-only
    Medusa	  | -  | 70  | 0   | 1-2   | 13 | -7      | Enemy only, HP=1, kill if
    	  |    |     |	   |       |    |	  | target's HP is already 1
    Eyebeam	  | 10 | 70  | 0   | 1-2   | 0  | 0       | Enemy-only
    Eyeball	  | 0  | 100 | 0   | 1-2   | 0  | 0       | Enemy-only
    Drain	  | 0  | 50  | 0   | 1-2   | 2  | 0       | Recover HP equal to damage
    	  |    |     |     |       |    |         | dealt, can damage Doma
              |    |     |     |       |    |         | below 52 HP
    
    White Magic
    
    Name	  | Hit | Crt | Range | Wt | HP cost | Effects
    -------------------------------------------------------------------------------
    Recover	  | 100 | 0   | 1     | 0  | -1      | Heal HP
    Libro	  | 100 | 0   | inf.  | 0  | -3      | Heal HP
    Reserve	  | 100 | 0   | -     | -  | -12     | Heal HP for all allies
    Warp	  | 100 | 0   | 1     | -  | -8      | Transport ally
    Dear	  | ?   | -   | -     | -  | -14     | Monsters are destroyed
    Illusion  | 100 | -   | -     | -  | -12     | Summon NPC Cuad People*
    Messiah	  | 100 | -   | -     | -  | -1      | Enemy-only, Summon Zombies
    Messiah	  | 100 | -   | -     | -  | -2      | Enemy-only, Summon Skeletons
    Messiah	  | 100 | -   | -     | -  | -4      | Enemy-only, Summon Gargoyles
    Messiah	  | 100 | -   | -     | -  | -6      | Enemy-only, Summon D Zombies
    
    *The Cuad People summoned are treated as NPCs- they are not under your control,
    will move at the start of your turn, and gain no experience.  Different people
    will summon different classes: Jenny gets Soldiers, Tita gets Pegasus Knights,
    and Silk gets Magic Knights.  Also, be warned that Illusion will not work in
    the final battle.
    
    
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    VI.  Credits
    -------------------------------------------------------------------------------
    
    Pegasus Knight, for originally providing all the data in this FAQ.  Without
    them, this FAQ would not be possible.
    http://www.pegasusknight.com/mb/fe2/index.html
    
    ChinaFE, for providing some additional info, most notably stats for Doma's
    tentacle attack.
    http://www.fireemblem.net
    
    j2e, for providing a mostly-playable translation of FE2.
    
    Starwolf, for fixing the Ragnarok bug and making some additional improvements
    to j2e's path.
    
    Fenrir, for noticing a mistake with Doma's tentacle attack.
    
    And last but not least, Intelligent Systems for making this game.
    
    
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    VII.  Version History
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    1.0 First posted.
    1.01 Corrected Tentacle stats.