Nekketsu! Street Basket: Ganbare Dunk Heroes (J)
Translation and FAQ/Guide
November 17, 2007 v1.0
dammit9x at hotmail dot com

Copyright 2007

    This document may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this guide on 
any unauthorized web site or as a part of any public display is strictly 
prohibited and a violation of copyright.
--------------------------------------------------------------------------------

TABLE OF CONTENTS

1. Game summary
 1a. Introduction
 1b. Game modes
 1c. Menu options
2. Controls
 2a. Movement
 2b. Without the ball
 2c. While holding the ball
 2d. Weapons
 2e. Team attacks
3. Characters
 3a. Stats
 3b. Attacks and special moves
4. Computer ally command sets
5. Venues
6. Equipment
 6a. Awards
 6b. Effects

--------------------------------------------------------------------------------

1. Game summary
 1a. Introduction
  "Nekketsu! Street Basket: Ganbare Dunk Heroes" is a 4-player basketball game 
released by Technos Japan in 1993, making it one of the last NES games licensed 
by Nintendo. It is part of the Nekketsu (Hot-blooded High-school) series 
starring Kunio and Riki (Alex and Ryan of River City Ransom fame). Like most 
Technos games it never made it out of Japan. As you might expect from a Nekketsu
game, it features as much brawling as B-balling.
  The game was ROM-translated by a group called ICE, but only the intro and 
ending scenes and some other parts were done, and the work is unpolished. The 
ICE translation will be disregarded for this work. Using this guide, you should 
be able to get the full game experience, except for the intro and ending scenes.

 1b. Game modes
Story Mode
  This mode is for one player plus a CPU partner or 2-player cooperative. The 
Nekketsu team must defeat the seven American teams twice, alternating between 
away and home games. The home court is at Niagara Falls. After each victory, you
recieve a gift of game-improving equipment from the vanquished team and a new 
password to continue at that point later.
  Each game has two three-minute halves. Before each half, you may choose which 
two players to put in the game, review your players's special moves, and assign 
equipment. If you are teamed with a computer player, you may also arrange what 
commands each button will give.

Battle Mode (Taisen Mode)
  This mode is a 2-on-2 pickup game with up to 4 human players participating. 
In a 2-player game, the players may play on the same or opposite teams. Choose 
any two teams and any venue from the eight available. There are no passwords or
equipment.

 1c. Menu options
  This diagram is intended to help players who can't read the menu text.

Main menu
 |_Top: Story Mode
 |  |_Button B: Cancel
 |  |_Select 1P-2P
 |     |_Go to map screen
 |
 |       Map screen (access before each game)
 |        |_View current password at lower right of screen
 |        |_Select away venue (odd games) or opponent for home game (even games)
 |           |_Go to team menu
 |
 |       Team menu (access before each game half)
 |        |_Upper left: Change active members
 |        |  |_Choose two characters with D-pad and button A
 |        |     |_Left: Cancel changes
 |        |     |_Right: confirm changes
 |        |_Lower left: View character attacks and special shots
 |        |  |_D-pad: View different characters
 |        |  |_A, B, or start: Exit
 |        |_Upper right or start button: Finish selection
 |        |  |_Assign CPU commands for each button (1-player only)
 |        |     |_D-pad: View different sets of commands
 |        |     |_A or start: Choose current set and commence game
 |        |_Lower right: Equipment menu
 |           |_Upper left: Equip items on current player
 |           |  |_D-pad: Select available items
 |           |  |_A or start: Equip or swap selected item
 |           |  |_Button B: Finish equipping
 |           |_Lower left: Remove items from current player
 |           |  |_D-pad: Select item slot
 |           |  |_A or start: Remove item from selected slot
 |           |  |_Button B: Finish removing
 |           |_Upper right: Finish equipment menu
 |           |_Lower right: Select a different player
 |
 |_Middle: Battle Mode
 |  |_Button B: Cancel
 |  |_Select 1-4 players
 |     |_Select team for each player
 |        |_Select venue at map screen
 |           |_Team menu (for each human-controlled team)
 |              |_Upper left: Change active members
 |              |  |_Choose two characters with D-pad and button A
 |              |     |_Left: Cancel changes
 |              |     |_Right: confirm changes
 |              |_Lower left: View character attacks and special shots
 |              |  |_D-pad: View different characters
 |              |  |_A, B, or start: Exit
 |              |_Upper right or start button: Finish selection
 |                 |_Assign CPU commands for each button (for CPU allies only)
 |                    |_D-pad: View different sets of commands
 |                    |_A or start: Choose current set and commence game
 |
 |_Bottom: Password
    |_Button B: Return to main menu
    |_U and D: Change digits
    |_R and L: Select digits
    |_Button A at end of line: Submit password
--------------------------------------------------------------------------------

2. Controls

 2a. Movement
A+B             Jump
D-pad           Walk (8 directions)
  A+B           Jump in direction pressed
    A+B         Double jump (may choose a different direction)
L,L or R,R      Dash (run) left or right
  A+B           Dashing jump
    A+B         Double jump (may choose a different direction)
  U or D        Move upwards or downwards while dashing
  U,U or D,D    Jink up or down and continue dashing
    R or L      Dash in opposite direction after jinking
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 

 2b. Without the ball
A               Punch attack            -\
B               Kick attack              |
Dash + A        Dashing punch attack     |
Dash + B        Dashing kick attack      }-- details in section 3b.
Jump + A        Jumping punch attack     |
Jump + B        Jumping kick attack      |
Crouch + A      Crouching punch attack   |
Crouch + B      Crouching kick attack   -/
A or B          Pick up a weapon, fallen basket, or stationary ball
Hold A or B     Issue command A or B to CPU ally (details in section 4)

Crouching: When the character lands from a jump or air attack, or gets up after 
being knocked down, he kneels momentarily. Press A or B during this time to do a
crouching move.

Getting the ball: If the ball is in motion, just touching it will catch it. 
Unless it's being super shot.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 

 2c. While holding the ball
A               Pass to teammate
Hold B          Prepare to shoot; delay shot
Release B       Shoot in the direction faced
(see below)     Dunk
(see below)     Super shot (details in section 3b.)

Scoring:
  Bottom baskets   3 points
  Middle baskets   3 points
  Top baskets      4 points

How to dunk, method A:
  While crouching in front of the basket, press B. By pressing up + B the player
will go for the top basket. You may hold up and/or B before crouching to make it
easier. Dunk method A sometimes misses, and it does not work against your own 
baskets.
  
How to dunk, method B:
  Get very close to a basket and press B. You may hold B while approaching the 
basket to make it easier. There are two ways to get close to the basket: 
jumping, and getting launched by a teammate or background feature.

How to throw a super shot from the ground:
  To do a super shot, start dashing toward the basket and shoot the ball after 
running for a certain amount of time, about half a second to a full second of 
dashing. The button may be held to delay the shot, if desired. Dashing too short
or too far results in a high shot or regular shot instead.

            Dashing time           | Effect
    Frames    Seconds     Steps    | 
     33-56   0.55-0.94   3.0-4.5   | Super shot
     57-93   0.95-1.53   4.5-7.5   | High shot
     ----------other------------   | Regular shot

How to throw a super shot from a jump:
  While facing the basket, but not too close, shoot the ball at after starting a
jump or double jump, releasing the button after a certain amount of time. Button
B must be held for about 1/4 second and then released within a 1/15 second 
window.
  A high shot or regular shot is thrown instead if the player is too close to 
the basket, or if the button is held too short or long. However, if the button 
is held very long (requiring a very high jump), another chance to super shot 
comes at about 2/3 second.

    Button B hold time  | Effect
    Frames    Seconds   | 
       <12       <0.20  | Regular shot
     12-16   0.20-0.27  | Super shot
     17-25   0.28-0.42  | High shot
     26-37   0.43-0.62  | Regular shot
     38-42   0.63-0.70  | Super shot
     43-51   0.71-0.85  | High shot
     52+     0.86+      | Regular shot

High shots vs. regular shots:
  A high shot goes for the basket on the highest backboard. A regular shot goes 
for the closest basket, which is usually the lowest one.

How to throw a high super shot:
  This depends on the type of super shot being thrown. Some have to be thrown a 
certain distance from the basket to go high, and some never go high.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 

 2d. Weapons
Rock            Throw it or hit it around
Wooden box      Throw it, hit it around, or jump on top to use as a platform
Ladder          Throw it, hit it around, or jump on top to use as a platform
                Plug up an opponent's basket by shooting a ladder into it
Trash can       Throw it at an opponent to restrict his arms
                Jump 5 times (or get hit) to get it off
Skateboard      Throw it or jump on it to ride
Basket          Attach it to the opponent's backboard

While holding a weapon:
A               Throw the weapon in the direction faced
B               Set down the weapon (doesn't work while airborne)
L or R + B      "Shoot" the weapon directly at a backboard
Dash + B        Special weapon attack (details in section 3b.)

While on skateboard:
A+B             Jump off
L,L or R,R      Dash left or right
  R or L        Braking attack
  U,U or D,D    180 turn attack, continue dashing
  A or B        Spinning attack (only if not holding the ball)
  A+B           Jump attack
    A+B         Double jump attack
The ball can be catched, passed and shot normally while riding, but dunks and 
super shots do not work.

Getting a basket: If a basket is touched enough times it falls right off the 
backboard. Dunks and attempted dunks make it more prone to falling than 
shooting. A fallen basket can be picked up and shot to reattach it to the same 
or a different backboard. It is possible stick up to two baskets on a 
backboard. Gaining or losing a basket has a big impact on scoring, so try to 
maintain control of them.

While holding a basket:
A               Throw the basket in the direction faced (does no damage)
B               "Shoot" the basket directly at a backboard
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 

 2e. Team attacks
  If a player jumps on top of his teammate, the lower player will carry the 
upper one around. Either player may be holding the ball or a weapon, and the 
controls will be as usual, though the upper player will be unable to move 
without jumping off first. If the lower player is empty-handed, he can throw 
the upper one in two ways.

While carrying teammate and with no ball or weapon:
A       Throw the teammate straight up
B       Launch the teammate at basket in the direction faced

Getting launched: When launched, a player goes straight for the nearest basket. 
By holding up while getting launched, the player goes for the top basket. This 
is similar to dunk method A, but the player may still jump and double jump, and 
it can be done anywhere. There are also background features in some venues that 
launch the player in a random direction. (details in section 5.)

Team damage: Most attacks pass through your teammate harmlessly, but super shots
and weapon attacks are indiscriminate.
--------------------------------------------------------------------------------

3. Characters
  The teams are presented in clockwise order as shown on the map screen. For 
each team, the players are presented in the following order: 
upper left, lower left, upper right, lower right

 3a. Stats
  Stats are shown in this order on the character select screen:
Stamina: determines how fast a player recovers from stun and knockdown
  Power: determines how easily the player can stun and knock down other players
  Speed: determines the player's walking and dashing speed
   Jump: determines the height of the player's jump and double jump
  Shoot: determines the accuracy of long-range, non-super shots

                       Stamina  Power   Speed   Jump    Shoot
     Nekketsu   Kunio     5       4       6       4       7
                Riki      5       6       6       4       4
                Godai     4       7       6       2       2
                Johnny    4       3       6       3       1

     New York   Michael   5       4       7       7       3
                Eddie     6       4       3       6       2
                Ceraly    8       1       6       6       2
                Rude      2       1       8       7       1

    U.S. Navy   Ash       7       5       5       6       8
                Wolf      4       3       7       2       2
                Tribe     7       4       1       4       7
                Breck     6       3       3       3       3

      Florida   Pierre    5       8       4       3       6
                Hoffman   2       6       4       2       5
                Esper     3       7       1       3       4
                Grease    7       7       2       1       6

        Texas   Snipe     8       3       6       4       7
                Hawk      7       7       7       2       2
                Jagger    2       3       8       5       8
                Jimmy     1       4       8       1       8

       Hawaii   Kilaue    4       7       5       7       7
                Head      3       3       4       6       6
                Waiiki    6       5       8       4       2
                Bone      2       1       7       3       8

San Francisco   Mick      5       8       3       4       7
                Sean      4       6       2       5       4
                Rick      2       4       1       2       8
                Ryan      8       1       5       1       8

    Las Vegas   Slot      3       2       6       7       8
                Rook      4       1       5       4       1
                Poker     1       4       4       5       5
                Gammon    2       2       6       1       7

 3b. Attacks and special moves
  I have translated the moves for each character below. Given that I don't know 
Japanese, there may be mistakes. The weapon special is not listed in the player 
profiles; I made up the names for these.

   Nekketsu     Kunio           Riki            Godai           Johnny
 Standing A     Punch           Mach punch      Slapstick       Headbutt
 Standing B     Mach kick       Kick            Kick            Kick
  Dashing A     Punch           Mach punch      Slapstick       J-throw
  Dashing B     Mach kick       Kick            Kick            Kick
  Jumping A     Punch           Self torpedo    Slap screw      Headbutt
  Jumping B     Cyclone kick    Kick            Kick            Cyclone kick
Crouching A     Punch           Tornado         Uppercut        Bomb punch
Crouching B     Bomb kick       Kick            Bomb kick       Kick
 Super shot     Nut shot        Upper shot      Vacuum shot     Fireball shot
Weapon spc.     Cyclone swing   Cyclone swing   none            none

   New York     Michael         Eddie           Ceraly          Rude
 Standing A     Spikeball SP    Spikeball       Bubblegum bomb  Punch
 Standing B     Leg sweep       Kick            Kick            Cossack kicks
  Dashing A     Spikeball       Spikeball SP    Bubblegum SP    NY spin
  Dashing B     Leg sweep       NY dance        NY kick         Cossack kicks
  Jumping A     Giant spin      Punch           Giant spin      Punch
  Jumping B     Kick            Screw           Kick            Screw
Crouching A     Punch           NY kick         Punch           NY kick
Crouching B     NY dance        Kick            NY dance        Kick
 Super shot     Slime shot      Slime shot      Slime shot      Slime shot
Weapon spc.     Cyclone swing   none            none            none

  U.S. Navy     Ash             Wolf            Tribe           Breck
 Standing A     Punch           Elbow strike    US throw        US laser
 Standing B     Sliding kick    Kick            Sliding kick    Kick
  Dashing A     Elbow strike    Belly slide     Elbow strike    Belly slide
  Dashing B     Sliding kick    Kick            Kick            Sliding kick
  Jumping A     Flying fish SP  Punch           Punch           Flying fish SP
  Jumping B     Kick            Flying kick     Kick            Flying kick
Crouching A     Afterburner     Afterburner     US laser        Punch
Crouching B     Flying kick     Kibari          Flying kick     Kibari
 Super shot     Rocket shot     Rocket shot     Rocket shot     Rocket shot
Weapon spc.     Cyclone swing   none            none            none

    Florida     Pierre          Hoffman         Esper           Grease
 Standing A     Stretch punch   Punch           Bald flash      Punch
 Standing B     Kick            Barrier         Kick            Tearful kick
  Dashing A     Chi edge        Cyclone hands   Cyclone hand    Chi edge
  Dashing B     Tearful spin    Barrier         Tearful spin    Kick
  Jumping A     Cyclone hands   Cyclone hands   Bald flash      Cyclone hands
  Jumping B     Tearful spin    Tearful spin    Tearful spin    Tearful kick
Crouching A     Psycho throw    Punch           Esper special   Punch
Crouching B     Moonsault       Teleport        Kick            Teleport
 Super shot     Warp shot       Warp shot       Warp shot       Warp shot
Weapon spc.     Telekinesis     none            none            none

      Texas     Snipe           Hawk            Jagger          Jimmy
 Standing A     Whip            Lariat          Whip            Punch
 Standing B     Horse kick      Frankensteiner  W kick          Horse kick
  Dashing A     Lariat          Lariat          Lariat          Lariat
  Dashing B     Horse kick      W kick          Frankensteiner  Horse kick
  Jumping A     Whip screw      Elbow           Whip screw      Elbow
  Jumping B     Press attack    Kick            Press attack    Kick
Crouching A     Cactushead      Punch           Punch           Cactushead
Crouching B     Kick            W kick          Press attack    Kick
 Super shot     Axel shot       Axel shot       Axel shot       Axel shot
Weapon spc.     none            none            none            none

     Hawaii     Kilaue          Head            Waiiki          Bone
 Standing A     Flame blast     Table-flipper   Flame punch     Slaps
 Standing B     Rainbow kick    Kick            Heat kick       Rainbow kick
  Dashing A     Heat tackle     Slaps           Heat tackle     Slaps
  Dashing B     Rainbow kick    Heat kick       Heat kick       Rainbow kick
  Jumping A     Cyclone flame   Punch           Cyclone flame   Slaps
  Jumping B     Meteo-ball      Kick            Heat kick       Meteo-ball
Crouching A     Flame blast     Flame punch     Flame punch     Flame blast
Crouching B     Kick            Meteo-upper     Hawaii SP       Kick
 Super shot     Giant shot      Giant shot      Giant shot      Giant shot
Weapon spc.     none            none            none            none

San Francisco   Mick            Sean            Rick            Ryan
 Standing A     Eye gouge       Backfists       Headbutt        Cool uppercut
 Standing B     Hip attack      Kick            Kick            Hip attack
  Dashing A     Eye gouge       Elbow           Elbow           Headbutt
  Dashing B     Chest slide     Knee kick       Chest slide     Knee kick 
  Jumping A     Eye gouge       Backfists       Headbutt        Backfists
  Jumping B     Body press      Knee kick       Body press      Knee kick 
Crouching A     Ascension       Punch           Punch           Ascension
Crouching B     Kick            Knee kick       Body press      Kick
 Super shot     10-ton shot     10-ton shot     10-ton shot     10-ton shot
Weapon spc.     none            none            none            none

  Las Vegas     Slot            Rook            Poker           Gammon
 Standing A     Pigeon poke     Bouquet punch   Pigeon helper   Bouquet punch
 Standing B     Pigeon kick     Threat kick     Pigeon sweep    Pigeon hairpiece
  Dashing A     Pigeon poke     Pigeon dance    Pigeon dance    Pigeon poke
  Dashing B     Pigeon sweep    Threat kick     Threat kick     Pigeon sweep
  Jumping A     Pigeon poke     Stick thrust    Pigeon poke     Bouquet punch
  Jumping B     Pigeon ghost    Stick hopping   Stick hopping   Pigeon ghost
Crouching A     Pigeon upper    Spin attack     Punch           Punch
Crouching B     Pigeon attack   Kick            Bomb launch     Threat kick 
 Super shot     Firecracker s.  Firecracker s.  Firecracker s.  Firecracker s.
Weapon spc.     none            none            none            none
--------------------------------------------------------------------------------

4. Computer ally command sets
  If teamed with the computer, you can command your ally to perform certain 
actions by pressing and holding button A or B for 10 frames (1/6 second). When 
this is done, the command given appears under the players's names.
  After leaving the team menu, you must select a command set. The are five sets,
identified below by ASCII representations of the "1p" and "C" symbols on the 
court diagram. Each set has four commands, two for when the ally has the ball, 
and two for when he is empty-handed. Choosing a set has another effect, as the 
ally tends to stick to the C position marked on the diagram.
     ____________
    /       C    |   With ball, A: Pass
   /            _|              B: Shoot
  /#           (_|
 /          1p   |     No ball, A: Do a normal attack
|________________|              B: Do any attack

     ____________
    /            |   With ball, A: Pass
   / C          _|              B: Shoot
  /# 1p        (_|
 /               |     No ball, A: Do a normal attack
|________________|              B: Do a jump attack

     ____________
    /            |   With ball, A: Do a high shot
   /         1p _|              B: Shoot
  /#         C (_|
 /               |     No ball, A: Do a normal attack
|________________|              B: Do a jump attack

     ____________
    /            |   With ball, A: Pass
   /            _|              B: Shoot
  /#    1p  C  (_|
 /               |     No ball, A: Do a normal attack
|________________|              B: Get the ball

     ____________
    /            |   With ball, A: Pass
   /     1p     _|              B: Dunk
  /#     C     (_|
 /               |     No ball, A: Do a normal attack
|________________|              B: Get a weapon
--------------------------------------------------------------------------------

5. Venues
  Here is a list of special features found in each court. The weapons in 
parentheses are available on the left and right side, respectively.

Niagara Falls/Nekketsu home court (trashcan, ladder)
-Jump on the back fence

New York (skateboard, ladder)
-Enter either underground passage to exit out the other one
-Jump on the underground passage roofs

U.S. Navy (random)
-Conveyor brings two random weapons at a time
-Conveyor affect weapons but not the ball or players
-Conveyor switches directions whenever a basket is made

Florida (rock, wooden box)
-Jump on the back wall
-Climb the two fences by jumping or holding up

Texas (rock, wooden box)
-Run into the horse's butt to get launched left or right randomly
-Jump on the horse's back
-Run into the horse's head to get knocked over

Hawaii (skateboard, ladder)
-Jump on the umbrellas to get launched left or right randomly
-Run into the tables to get knocked over
-Climb the HAWAII sign by jumping or pressing up

San Francisco (skateboard, rock)
-Jump on the hood/trunk of the blue car to get launched left or right randomly
-Jump on the cars
-Run into the cars to get knocked over

Las Vegas (skateboard, rock)
-Make a basket to stop the slots and get special scoring effects:
  Triple cherry    Basket value +1
  Triple star      Basket value x3
  Triple 7         Basket value x5
  Triple bomb      Basket value x(-2)
--------------------------------------------------------------------------------

6. Equipment
  Defeat a team in Story mode and Kunio is awarded with a random gift of 
equipment. Thus, the team will gather 13 pieces of equipment before winning the 
tournament. The team's pool of equipment, as well as their prior wins, are 
stored in the password given between games.
  There are 32 different items in the game, each falling into one of three 
categories. From top to bottom in the equipment menu, they are jersey, shorts, 
and shoes. Each player can wear no more than one of each type at a time. As with
the character move names, I have translated the item names below to the best of 
my ability (i.e., inexpertly).
  The randomness of the item gifts makes it hard to keep track of them if you 
can't read the Japanese script. As a remedy, I have listed each item by its 
identifying memory value in the "ID" column. You can use a debugger or memory 
watcher to read the contents of the addresses below as an alternative means to 
identify your items.

Address         Contents
0x00d3-00e2     un-equipped items
0x06e4-06e6     Kunio's equipped items
0x06e7-06e9     Riki's equipped items
0x06ea-06ec     Godai's equipped items
0x06ed-06ef     Johnny's equipped items

ID    Equipment         Effect
00    Sparkly jersey    +3 Shoot
01    Rocket jersey     Dashing super shot becomes Rocket shot
02    Blues jersey      Shoot for the top basket by default
03    Armored jersey    +1 Stamina, -1 Speed
04    Level 2 jersey    Shoot for the middle basket by default
05    Sunny jersey      Dashing super shot becomes Giant shot
06    Shiny jersey      Dashing super shot becomes Slime shot
07    Dunker's jersey   Super shot becomes random, sometimes
08    Feather jersey    +3 Jump
09    Phantom jersey    max all stats

0a    Sparkly shorts    +2 Shoot
0b    Rocket shorts     ?
0c    Utility shorts    +1 Shoot
0d    Feather shorts    +3 Jump
0e    Mach shorts       ?
0f    T-back shorts     Dunk method A goes up to second basket by default
10    Blues shorts      +2 Shoot
11    Wrinkly shorts    max Stamina, -1 Power
12    Ogre shorts       max Power
13    Dyed shorts       +1 Speed
14    Phantom shorts    max Speed

15    Sparkly shoes     ?
16    Rocket shoes      max Speed
17    Air shoes         low-gravity jumps (high and slow)
18    Blues shoes       ?
19    Techno shoes      max Stamina, -1 Power, -1 Speed, -1 Jump, -1 Shoot
1a    One-legged clogs  Keep jumping even after double jump
1b    Jackpot shoes     all baskets give additional 2 points
1c    Feather shoes     max Jump
1d    Top clogs         max Speed
1e    Dancing shoes     Initiate dunk method A from anywhere on the court
1f    Phantom shoes     max all stats

ff    blank/no item
--------------------------------------------------------------------------------

  This document is my own work. Credit goes to Richard Hoelscher's website, 
which helped to get me started. You can also find a password generator there:
http://www.rahga.com/nsb/

  If you've played the game and used the FAQ, feel free to drop me a line and 
tell me what you think. I still do not know what four of the items do; let me 
know if you figure them out.

  If you are interested in other Kunio/Nekketsu games, check out a comprehensive
listing at:
http://hg101.classicgaming.gamespy.com/kunio/kunio.htm

  Other Kunio/Nekketsu games for which I have written guides at gamefaqs:
Crash 'n the Boys: Street Challenge
Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou!
Nekketsu Kakutou Densetsu

  Any questions, comments, corrections or complaints should be addressed to 
the address below, with clear indication in the subject line that the email is 
concerning this FAQ. 

dammit9x at hotmail dot com