SUMMER CARNIVAL '92
                                                 _...._
                            ___                  \_.   .
                         _-    -.                  |   |
                      .-     .'.---.  .----.       |   |    .---.__
                   .    . '   /   .'.'     | __    |   | .-- _    /
             ....-   .'.' \  /   // .-   .'.- |    |   ''.-' /   /
           .'   .' .' .'.   |   / .' |  |  |  |    |   ( \'._|  |
          |__.'. .'_.--.'  '   .'   |   |  |  | .'     \  \     |
          __.'  ___..__    |   |    |   |  \   ' .'  .  \  \    |
       .'_   __ ''-.   /   /__.'    |   |   \___//  /\   \  \_-'
       - /  /  '._   -    /       _'    |       '  '  '   '
        '  /      |     .'_..---'' .___/      .' .____ \    '
      .'  /       \_.'''  ..'''  '',  __..---' '''    '._.     .
     |_.'      _.'    .'' .''.  .'.''' .....'''''''...__/  .     .
        _ .-'   .'.   .'    '     ..-'                       .      .
      .'     .' .    .     .__.''                               .       .
     |____.'    ---'                                                .  .....'

                                  --RECCA--

:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
SUMMER CARNIVAL '92 - RECCA

Version 1.0 (07/15/2007)

Version History:
1.0: Basic Guide Complete - (07/15/2007)

Written for the NES FAQ Completion Project - faqs.retronintendo.com

.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.

Legality:
This Guide is Copyright, 2007, Matthew McIntyre

This guide may not be used on a website or in any public forum
where it is protected by copyright without the consent of the author.

To contact me: entropiclobo(at)yahoo(dot)ca or chaos(dot)wolf(at)gmail(dot)com

Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com
www.honestgamer.com

Game by Naxat Soft

******************************************************************************
*                            Table of Contents                               *
******************************************************************************

*To jump to a section, hold the Control Key and press F, then type in the
section number as it appears (ie type RC1)

RC1: Intro
RC2: Gameplay
RC3: Power-Ups
RC4: RECCA Normal
     RC4.1: Stage 1
     RC4.2: Stage 2
     RC4.3: Stage 3
     RC4.4: Stage 4
RC5: RECCA Arrange - Second Quest
     RC5.1: Stage 1
     RC5.2: Stage 2
     RC5.3: Stage 3
     RC5.4: Stage 4
     RC5.5: Stage 5
     RC5.6: Stage 6
     RC5.7: Stage 7
RC6: Credits

Crisis Force is rated "U" for "Unbelievable," it contains scenes of blazing
speed and player disbelief. Player discretion is advised.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                RC1: Intro                                  |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Recca's one of the true gems of the NES/famicom. A difficult shooter that at
times gives some of the more ridiculkous shmups of today a run for their money.
And the speed and activity - without slowdown - sophisticated use of the
hardware to punish the player. Not only that, but there's a a myriad of power
ups for your primary and secondary attack that make the game very much so
varied. And with a package as tight as that, it joins Crisis Force as one of
the most beautiful and competent games on the NES.

Now, Recca was released in '92 which would be the twilight years of the NES's
famicom's commercial run (but not the console iteself, as we know that baby
lives on strong even today) made Recca scarce. So an official copy of Recca is
hard to come by and can run you a decent price.

But it's worth playing, if anything. It's a testament to the potential of the
hardware and the breed of game.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                RC2: Gameplay                               |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Recca is an intense game that features waves of enemies, then a miniboss or
boss at the end of the stage. There are only four stages, but they aren't
slouches by any stretch. After you defeat the final boss of a stage, you
progress to the next.

Your ship is fragile, but you restart right into the action if you die, unless
you continue.

Besides the Normal Mode, there's Score and Time Attack modes to conquer.

**
Normal Mode Time Limit
**

Normal Mode has a time limit of 60 minutes. Once this runs out, it's game over.

Note that my guide may differ from your play experience based on your time. A
different set of enemies seems to appear depending on how fast you play the
game.

**
Firing
**

Hold A: Primary
Hold B: Secondary Weapon

There are five secondary weapons and five primaries, each one can be upgraded
and provide a different degree of firepower. I suggest you pick one power-up
and stick with it. This will make you more comfortable with the ins and outs of
the weapon.

However, the screen is often plastered with enemies. Know your functions early
and be prepared to grab whatever comes your way after getting killed until you
can get back on track.

Secondary fire comes in the way of a small canon or canons that surround your
ship. These are fired with the B button.

**
Bomb
**

The bomb function is interesting in Recca. If you do not fire your primary
weapon, it will charge. There is an ENERGY meter on your HUD, and when this is
full the energy ball is fully formed. Fire your primary weapon to cause a huge
explosion.

The ball is also protective, it will consume small shots but it won't stop
large attacks like a boss' lasers. That said, charging the bomb ball will be
essential to a number of the bosses that spray considerable shots of waves.

The downside, of course, is that the ball takes time to charge. This means it
is less useful in the enemy waves but it'll still come in handy. It's
situational in terms of level, and you need to adapt it to a pattern with the
bosses.

**
Select
**

The select button changes your speed. This changes your speed meter, and there
are a few notches on it. Reduce your speed if you need, or increase it if you
are comfortable.

This is a useful feature, even situationally.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                               RC3: Power-Ups                               |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you'd asked me my favourite combo of weapons, it's the SSecondary, which
swivel to point at close enemies, and the V main canon, which is a spread shot.
There's a big consideration to take when choosing what you want to focus on in
Recca for your primary - wide vs homing.

While the straight forward B main canon is powerful and fast, it often puts you
in harm's way. The homing H canon has a huge range it can home at and the laser
has minimal homing when it's fully stocked.

Homing has one major flaw, however - you don't decide what target it attacks.
This means you could have one big ship and many little ones... the shots
shatter the little ones but the big guy stays around, costing you time.

This isn't so bad in the first quest, but the second quest is longer and has
more big dudes to kill - it costs you a lot of time and once the time counter
hits 60:00:00 it's Time Over aka Game Over.

Then V or even F comes in handy as a normal main canon, with H being used in
situations that call for it. Remember - once you have fully upgraded a weapon,
any new weapon you switch to will also be full. Useful.

                             ***PRIMARY WEAPON***

Your primary weapon is your more powerful, main shot that you will use to down
most enemy waves that come your way. All fo them can be upgraded by collecting
the same power-up in a row. It seems that a max-upgraded weapon will let you
switch to another max-upgrade if you change mid-game. This could be useful in
strategizing your attack.

**B: Forward Blast**

A powerful weapon that fires multiple shots forward. This gives some horizontal
coverage but not much. The shots are fast, however, and you can pour many shots
into a target in short order.

This means you can take out a wave pretty easily but there's not much coverage
elsewhere. In Recca, this could be an issue if you ahve to get away from the
bottom of the screen.

I'd suggest that you take this if you are comfortable with moving around the
screen in Recca, but other weapons offer you better coverage both out of the
gate and later on.

Upgrades:
 -Shots increase in speed and more shots.

**F: Forward and Back**

This rapid shot is very much spread out - excellent cover though the cone is
large and there are only three lines of fire so you may miss a few enemies with
the very wide shot. But the coverage is great in that the enemies could get
close but you'll hit them on the way past anyways.

F is a great power-up if you like to play the centre of screen, because when it
upgrades you also get a backwards spray.

Upgrades:
 -Back shots.

**H: Homing**

The homing shot sprays shots forward that veer into the enemy. This is not
necessarily the strongest weapon in the game but it will gain effectiveness as
you gain more upgrades.

The homing capabilities are not supreme - I would suggest the forward three-way
shot as being a better choice of weapon overall. However, this can catch the
odd enemy that gets close to you so it may be worth considering.

After a few upgrades the weapon really shines, however, as the homing shots
will travel below your ship and down even larger enemies in a few hits. It's a
decent weapon if you can keep up with the upgrades.

Upgrades:
 -Shots become larger and seem to increase homing capacity.

**L: Laser**

The laser is perhaps the worst out of the gate as it is very thin - almost no
coverage. It's powerful, but until you upgrade it, it's hard to use it
correctly.

The lasers will become larger and gain minimal homing capacity. This makes the
laser a force to be reckoned with but only if you get it upgraded.

If you're going to focus ona  homing weapon, I'd say "H" is a little more worth
your time because it has a much larger degree of seeking capability.

Upgrades:
 -Longer lasers and homing capacity.

**V: Spread**

V's spread is so condensed that you'll quickly deal a lot of damage to large
targets and create a blocking cone in front of the ship. It's probably the best
power-up right out of the box but not so much when you're talking about fully
stocked.

The upgrades aren't incredible, but they will help. V is a solid choice, I'd
recommend it over B in most situations.

Upgrades:
 -Additional lines of fire.

                            ***SECONDARY WEAPON***

Red power-ups give you a secondary "option" canon that positions itself around
your ship in some way. While not as destructive as your main canon, everything
helps.

**B: Backwards**

The canon(s) will point backwards at diagonals. This may be considered if you
have a primnary that is almost exclusively forward.

**C: Circling**

The canon(s) swivel to point in the direction opposite of that you are moving.
Not bad in some cases, but you'll be moving so much the use will be limited.

**F: Forward**

The canon(s) will point forward at diagonals. Not bad depending on the weapon
you have, but less useful when you're powered up.

**R: Rotate**

The canon will rapidly rotate around the ship. This gives great coverage but is
not as reliable as some other secondaries until you've got the upgrade into it
for two canons.

**S: Seeker**

These canons stay mainly forward but tilt towards the enemies as they pass by.
S is extremely useful when you have a low-powered laser or are focusing on a
power-up like B.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                              RC4: RECCA Normal                             |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Recca is an intense game with blazing fast enemy waves. It is impossible to
write a "walkthrough" for a game like this as much of what you do relies on
your own reaction time. However, trouble spots and bosses can indeed be taken
care of. Things such as large enemies, or changing environment can be
documented and help for a game like this.

As such, the guide is written in a more bullet-point list to accomodate the
game's style of play.

------------------------------------------------------------------------------
                                CF4.1: Stage 1
------------------------------------------------------------------------------

-From the start, release the fire button and charge the ball as you launch. Use
 it on the first wave and start collecting power-ups.
-Stay toward the bottom centre of the screen. This way, when the cones of blue
 bullets stream toward you, you can get out of the way.
-The (relatively) large ship that will arrive fires missiles, you can shoot
 these so try and concentrate your fire on this enemy.
-The amoebas that arrive will stop, then move towards you. They can persist on
 screen so they take priority over the normal waves.
-Some medium sized ships (slightly larger than normal) will stop at the bottom
 of the screen. They fire straight forward so take them out either from the
 side or while they're at the top of the screen.
-The grey ships that stop at the top of the screen should be attacked from the
 side.

******************
  Stage 1 Boss 1
******************

When the screen shifts, stop firing and let your bomb ball charge. The boss
will move back and forth firing blue shots, consume them with the bomb ball
being used as a shield. When it stops, it will fire lasers straight forward -
get away from it and go to the opposite bottom corner of the screen. It will
then unlease a wave of blue shots, consume them all with the bomb ball. Then
fly up to the centre of the boss, explode your bomb, and repeat the pattern
from the start.

-To deal with the waves here, they in the centre of the screen about 1/4 of a
 screen above the bottom.
-You will see large grey ships fly down - they fire a laser and then fly back
 off of the top of the screen. Avoid lining up with them if possible. You may
 need to pull back a little.
-The next you have to contend with stop at the upper left and right sides of
 the screen and fire small shots out and a long laser forward. Stay between
 them - don't get too close. If you have a wide-area weapon it will be helpful.
-Very soon there are large ships that fly in, stop, and fire a long laser
 forward. If you don't destroy them before they stop, get out of the way.

******************
  Stage 1 Boss 2
******************

As soon as the scenery shifts, start charging a bomb. Release it and charge
another while you head off to the right side of the sreen to avoid the boss'
lasers. The missiles should be destroyed by the explosions or the secondary
canon of your ship (S Canon works extremely well). The charged bomb should
block the shots of the boss so when it stops, drop one on its centre and move
out of the way. Keep dodging/shooting the missiles and bombing the boss and
it shouldn't take too long.

You COULD also try to stay in between the lasers of the boss but this is
somewhat unpredictable so try it only if you want the risk. Of course, your
primary weapon destroys the missiles so a longer, hit and run technique on the
boss could benefit you. Just don't dally when it stops to fire.

------------------------------------------------------------------------------
                                CF4.2: Stage 2
------------------------------------------------------------------------------

-Stage 2 starts instantly after the previous boss so charge a shot.
-Enemies that linger on the sides will zoom out to meet you, shoot them first.
-Small grey ships that stop in the centre spray a radial laser assault. Make
 them priority.
-Red ships that come up from below shoot three-way shots, albeit slow. Fire at
 them or get out of the way.
-Long grabbing claw arms are vulnerable at the ball joints.
-White ships that open up wings launch missiles. Fall back to the bottom of the
 screen and defend yourself against the missiles.
-When individual ships fly in fromt he sides they stop to ram you. You should
 always be firing so they shouldn't be an issue.
-Large spinning fan enemies will expand - shoot them in the blue centre.
-When the path narrows, long blue snakes may arrive. Shoot them in the head to
 destroy them. If you do not they will VERY quickly chase you down and ram you.
-Stay to the bottom of the screen unless dodging shots, the reason being a
 large yellow ship will very quickly fly to the centre of the screen and shoot
 a laser - dodge to the side.
-Large ships here will fire a laser and retreat. Fire and move to the side.
-Charge a bomb when enemies are stationary in the centre of the tunnel, it will
 consume blue shots from the sides. When ships arrive to shoot cones of blue
 shots, detonate and fire at the large ship shooting lasers at the top of the
 screen. Stay towards the bottom yourself.

******************
  Stage 2 Boss 1
******************

When the screen starts warping, head to the bottom right quadrant. A large
silver snake will emerge from the top. Fire at its head to damage it. If it
starts to coil around you - it will make a fairly wide circle and you can
stay inside of this pulverising it. However, it will eventually move back out
to come in for another pass - always be ready.

When it is destroyed, a number of waves will attack you and the screen will
begin to scroll backwards.

-To deal with waves and firing ships going backwards, a good tailgun like Full
 F, or the homing Full H will be extremely helpful. Stay below the halfway
 mark of the screen. Walls will not hit you so don't concern yourself with
 dodging them.
-Keep firing to destroy incoming missiles and the like.
-When you encounter the large yellow enemy coming up from the bottom, charge a
 bomb and stay to the bottom centre (to dodge enemies). Detonate the bomb on
 the big guy and clean up with your primary.
-A ship liek stage 1 will stop in the centre of the screen and fire shots and a
 long laser. Again, attack it from the side.

******************
  Stage 2 Boss 2
******************

The screen will scroll extremely rapidly before phasing to the boss. This is a
long blue snake. As before fire at its head. But do not let it coil around you.
Instead, dodge it in one of the bottom corners. When it stops and looks at you,
it will charge at you. Go to the opposite top corner and dodge it as it charges
for you. It's imperative that if you need do dodge him more than once you don't
get stuck in a small space between body segments.

The stage will begin to move forward again.

-The ship that arrives will fire straight forward, take it out from the side.
 Or dodge it and charge a bomb for the second ship that arrives - it fires
 spread shots and is much more dangerous.
-The large ship with two orbs at the back will launch a whip like device
 forward. Laser canons fire straight forward and are spread out away from the
 enemy. Charge a bomb, head forward and bomb it when the whip is swiped to a
 side.

******************
  Stage 2 Boss 3
******************

Charge a bomb as the screen phases and goes black. The boss swings two whips
back and forth while firing blue shots. Now, your bomb will consume blue shots
and you can get close to the boss so that the whip cannot hurt you. For
isntance, they cannot reach you in the uppermost corner areas. When the boss'
whips retract, look out because they could charge right back out. Stay near the
bottom and dodge them.

Now you have to get as close to the red orb of the boss as possible. Wait until
the nearest arm swings in toward the boss, follow it in and drop the bomb.
Retreat, recharge, repeat.

------------------------------------------------------------------------------
                                CF4.3: Stage 3
------------------------------------------------------------------------------

-The enemy ships come extremely quickly. The paired ships will get a few shots
 in so shoot and move. The waves come at odd angles so stay in the centre and
 a bit above the bottom so as to allow the greatest degree of movement.
-For some time there will be a number of the ships that fly onto screen, stop
 and fire. Shoot and move, hitting them from the side if possible. Stay toward
 the back of the screen so as to not get stricken.
-When you find the large green structure, there will be the ship that fires a
 straight laser and small shots and a small ship that fires a radial laser
 spray. The small guy is actually more dangerous, make it a priority target.
-Head to the centre of the screen and keep firing as missiles come down the
 centre and two ships continuously fire forward in the top corners. There will
 be another section like this.
-With the mix of amoeba and reaching hands, take out maybe two joints of the
 arm and then focus your fire on the amoebae.
-After the amoebae, head tot he right and destroy the laser canons before they
 can aim at you. Watch out as fast ships will jump onscreen and fire lasers. Do
 not stay in front of them, the laser canons probably cost you the reaction
 time needed to destroy them all, so play defensively if you ahve to.
-There will be some more amoebae. Afterwards stay off of the green pipe as the
 ships arrive and shoot straight forward. Take them out, but radial laser
 sprayers will also arrive and they will take priority.
-More laser turrets up and to the right. You'll want to stay tot he right of
 the screen even as the large forward laser ships arrive, as more laser turrets
 are only a short spell ahead.
-Stay on the right and charge a ball/keep firing at the pink missile ship that
 appears. Take a few shots at the reaching arm closest to you and wait the
 other missiler and arm out.

******************
  Stage 3 Boss 1
******************

Charge a shot as soon as the screen goes black. The boss appears in an
explosion of blue shots. Wait until it stops firing and fires a bomb of its
own. Move away from the blast area of its bomb and drop yours directly onto it.
Now, retreat and charge another bomb of your own and repeat until it is
destroyed. It will use the blue shot burst before throwing a bomb so charging
your own is imperative.

******************
  Stage 3 Boss 2
******************

The next boss occurs immediately after the previous, so charge a shot right
away - even as the other is blowing up. There are sprays of blue and red shots
- the ball shield takes care of both of these. The main canon fires lasers -
stay to the side. Charge bombs and drop them on the turrets. Keep destroying
turrets and work your way to the main canon - it's the safest method.

It fires lasers much more quickly when four turrets have been destroyed. Wait
for it to go to one side of the screen and lay a bomb on the other side of it.
It should move right into the blast. Go from side to side until it's finished.

------------------------------------------------------------------------------
                                CF4.4: Stage 4
------------------------------------------------------------------------------

-Destroy as many waves as possible, collecting items. Stay in the centre of the
 screen as some will come from the bottom corners.

******************
  Stage 4 Boss 1
******************

Yep, you'll be fighting some old bosses.

As soon as the scenery shifts, start charging a bomb. Release it and charge
another while you head off to the right side of the sreen to avoid the boss'
lasers. The missiles should be destroyed by the explosions or the secondary
canon of your ship (S Canon works extremely well). The charged bomb should
block the shots of the boss so when it stops, drop one on its centre and move
out of the way. Keep dodging/shooting the missiles and bombing the boss and
it shouldn't take too long.

-There's a few waves of enemies, then another boss.

******************
  Stage 4 Boss 2
******************

Start charging immediately and head to the opposite end of the screen as the
boss. When it is closed it fires radial bursts of blue bullets but when it
opens, it fires many lasers open. If you are forced to, get between the lasers,
but try not to be in front of it when it opens. Instead, consume bullets with
your bomb and explode it on the boss - running away from it when it opens.

-A few more waves, then a boss.

******************
  Stage 4 Boss 3
******************

The very first boss! Let your bomb ball start charging right away. The boss
will move back and forth firing blue shots, consume them with the bomb ball
being used as a shield. When it stops, it will fire lasers straight forward -
get away from it and go to the opposite bottom corner of the screen. It will
then unlease a wave of blue shots, consume them all with the bomb ball. Then
fly up to the centre of the boss, explode your bomb, and repeat the pattern
from the start.

-Again, waves and a boss.

******************
  Stage 4 Boss 4
******************

Boss of Stage 2.

Charge a bomb as the screen phases and goes black. The boss swings two whips
back and forth while firing blue shots. Now, your bomb will consume blue shots
and you can get close to the boss so that the whip cannot hurt you. For
isntance, they cannot reach you in the uppermost corner areas. When the boss'
whips retract, look out because they could charge right back out. Stay near the
bottom and dodge them.

Now you have to get as close to the red orb of the boss as possible. Wait until
the nearest arm swings in toward the boss, follow it in and drop the bomb.
Retreat, recharge, repeat.

-Yep more waves then a new boss.

******************
  Stage 4 Boss 5
******************

As usual, charge your shot asap. Get behind the boss so it doesn't trap you.
When it stops, it fires four huge lasers forward. It fires lasers in spread
shots while it moves, but it's easy to move between them. Drop a bomb near its
red core then charge again or shoot the missiles that the boss unleashed. Use
a bomb on the missiles, or use your primary.

A little more risky but much more effective is to wait for it to fire its
lasers, fly in and bomb the core directly. The explosion should take care of
some missiles as well.

-It's not over yet. Stay in the centre about a quarter of a screen up. These
 waves seem to go near the bottom a lot. Also, amoebas toward the end. A boss
 will greet you afterwards.

******************
  Stage 4 Boss 6
******************

This boss will phase in and out and launch huge fireballs. Your bomb will NOT
absorb them so get far away to dodge. Lay a bomb on the boss when it appears
and then get out of there.

The boss also fires lines of blue balls and pink seeker lasers. Your bomb
should consume them in its blast, but if any get through, dodge them at the
farthest point from the boss.

-Fight off some more waves before facing off against an old friend... er fiend.

******************
  Stage 4 Boss 7
******************

The final boss of Stage 3 says hi. There are sprays of blue and red shots
- the ball shield takes care of both of these. The main canon fires lasers -
stay to the side. Charge bombs and drop them on the turrets. Keep destroying
turrets and work your way to the main canon - it's the safest method.

It fires lasers much more quickly when four turrets have been destroyed. Wait
for it to go to one side of the screen and lay a bomb on the other side of it.
It should move right into the blast. Go from side to side until it's finished.

-Some more waves, another boss.

******************
  Stage 4 Boss 8
******************

This large boss has five laser turrets that first spark green before launching
a huge laser forward. If you can help it, stay away from the boss and rush in
for covert bombing. If you have to go under it, stay near the centre and move
under a non-sparking canon - but it has to be instantly.

It CAN fire five lasers forward, but you CAN survive by going between canons.
Maybe try this if you are really gutsy.

It takes a while but covert homing shots also work. Stay away and at the back
and strafe across it when it moves.

-More waves, another boss :).

******************
  Stage 4 Boss 9
******************

This guy's awesome. He will shoot straight lasers, don't line up with his red
cockpit. He fires spreads of red bullets but you can consume them with the bomb
ball. He will also launch vortexes which suck you in - dangerous - you have to
hold the control pad away from them. Stay at the bottom of the screen to dodge
lasers and his ram attack - he goes nearly to the bottom of the screen.

Dart up and explode your bomb so he moves his cockpit into the blast. Return
immediately to the bottom.

-Waves, boss.

*********************
   Stage 4 Boss 10
*********************

This large boss has four arms, the ends of each arm aims toward you and shoots
a laser. Move back and forth across the bottom of the screen, staying out of
the aim of the lasers. Move into the centre of the boss when the arms clear out
away from it. Drop a bomb and retreat to the bottom of the screen. This should
damage the boss and destroy some of its laser arms (takes a few bombs).

-It's not over yet. Destroy the waves but stay about 1/3 screen away from the
 bottom as almost half of the waves come from the bottom. Another boss awaits
 you after quite a few waves.

*********************
   Stage 4 Boss 11
*********************

This boss is pretty intense, and it's the last one. It flies around rapidly
firing lasers, missiles, blue shots, and larger lasers. All of these can be
quelled with a bomb blast.

It's a match of reflex, really. The best strategy you have is to charge and
blast, charge and blast, always staying quite a distance from the boss. The
"S" secondary works quite well.

*NOTE! Reset after "To Be Continued" appears for the balls to the walls second
 quest!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                       RC5: RECCA Arrange - Second Quest                    |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A new challenge awaits those who conquer the main game of Recca. By reseting
after beating the normal game, you will get an opportunity to play a whole new
arrangement of Recca.

Super Hard Shooting Game Recca? You ain't seen nothing yet.

While not as ludicrous as some later shmups, this mode promises to deliver.

------------------------------------------------------------------------------
                                CF5.1: Stage 1
------------------------------------------------------------------------------

-Charge a shot right fromt he start and use it to destroy the first two waves.
-Waves will litter the screen, often going in a circle formation. Stay in the
 middle and blast 'em.
-The first shots will be fired when you enter the cave area. Spread shots. You
 can't stay at the bottom because of the looping waves, but they loop wide
 enough to stay inside the circle and still come out on top.
-The winged ships that arrive lob missiles - don't let four stay on the screen
 at once. Stay toward the middle and take them out. The missiles can be shot,
 of course, so don't let the waves hit you as you try to dodge missiles - take
 the more direct route.
-As you leave the cave area, fast ships will arrive, fire a laser, and leave.
 Stay near the back and fire and move. As the cave ends, two blue snakes will
 appear so try and shoot them in the face as you're ready for them.
-There are more snakes up ahead. Stay near the bottom and pick a side. There
 are orbs that hold items. Reap one side and dodge the blue shots from central
 waves and move to kill the blue snakes. Periodically move tot he other side
 in order to keep things clear.
-After a few waves, the screen starts flashing. Two ships arrive and start
 firing missiles - hit the left or right and destroy them from the sides.
-After the amoebae, stick to one side and destroy the red ships incoming.
 Afterwards, head tot he centre to accomodate those coming in fromt he side.
-After many waves, there's be two missile ships. Destroy them for the side then
 pull back to meet the waves and waves amoebae.
-Stick tot he back, waves that charge you, and blue snakes are straight ahead.
 A spread or homing weapon is very useful.
-Two missiler ships will attack, be ready after you destroy them because many
 of those fast ships that shoot and retreat. Stay to the back, shoot and move.
 You will NEED to destroy a few before they fire, or else you probably can't
 dodge.
-There's more amoebae and few, slower ships that stop and fire and retreat.
 Stick towards the back until the boss arrives.

******************
  Stage 1 Boss 1
******************

As usual, charge your shot asap. Get behind the boss so it doesn't trap you.
When it stops, it fires four huge lasers forward. It fires lasers in spread
shots while it moves, but it's easy to move between them. Drop a bomb near its
red core then charge again or shoot the missiles that the boss unleashed. Use
a bomb on the missiles, or use your primary.

A little more risky but much more effective is to wait for it to fire its
lasers, fly in and bomb the core directly. The explosion should take care of
some missiles as well.

------------------------------------------------------------------------------
                                CF5.2: Stage 2
------------------------------------------------------------------------------

-There's going to be many, many waves. Hang back at the bottom and reap the
 power-ups.
-It finally gets mixed up when the ships arrive that fire lasers and retreat.
 This is the slower variety and come in pairs. Nothing too intense yet...
-When they start appearing in the centre, get between them and pulverise them
 as they arrive. When the ships with the blue bullets apear, dodge around the
 screen as best you can. A spread shot helps here - to dominate the coming
 ships.
-More of the laser ships keep coming, but they're pretty spread out. Eventually
 two ships that fire bullets and large straight lasers arrive. get beeside them
 and destroy them from the side. NOT between, because more retreaters appear
 but this is a faster variety.
-More fast laser ships appear all over the place. Stay towards the middle, but
 at the back of the screen so as to also deal with the waves if you have to
 dodge.
-Two more of the small shot + long laser ships appear, at the sides of the
 screen. Shortly after, two appear in the centre of the screen. Make sure you
 take them all out.
-More fast laser retreaters + waves. Stay near the back.
-Waves get really thick now, but don't get tripped up and miss the blue bullet
 shooter ships.
-More small shot + long laser ships appear in the centre, followed by more
 fast retreaters and two more of the small shots + long laser ships in the
 upper corners.
-More fast retreaters now and blue shot ships line the side of the screen. A
 spread weapon helps.
-Slower retreaters now. About four small shot + long laser ships will end this
 wave. You will need to go in the centre. You may want to charge a bomb ball
 during the slow retreaters to drop on these four ships (ie, one of the first).
-Fast retreaters and blow shot ships now. Very difficulot section, but stay in
 the centre of the screen 1/3 from the bottom. Fire like crazy and weave
 through any blue shots that come your way. Charging a bomb during the last
 section helps. When the blue shot ships are gone, stick to the bottom of the
 screen on one side dodging the ships.
-There'll be a few waves with slow laser retreaters. Stay towards the bottom of
 the screen.

******************
  Stage 2 Boss 1
******************

Start charging immediately and head to the opposite end of the screen as the
boss. When it is closed it fires radial bursts of blue bullets but when it
opens, it fires many lasers open. If you are forced to, get between the lasers,
but try not to be in front of it when it opens. Instead, consume bullets with
your bomb and explode it on the boss - running away from it when it opens.

------------------------------------------------------------------------------
                                CF5.3: Stage 3
------------------------------------------------------------------------------

-Some of the first waves shoot blue bullets, watch out.
-Plenty of the retreater ships here - those that fly in, fire a laser, and then
 fly out. Different varieties. Stay near the bottom.
-Laser+ small shot ship joins a radial laser sprayer when you start to travel
 over the green structure. The small sprayer is priority.
-Get to the side as the centre is filled with missiles. Missiler ships will
 also appear, fight them to the best of your ability though the central
 missiles may block shots to one of them.
-Laser canons to the up and right, take them out before they can aim at you.
-You have enough time to knock lengths of these reaching arms, so go for it.
 Afterwards, get to the side for a repeat of the missiles plus missilers.
-The other kind of reaching arm appears now, with the ball joints. If you have
 to pick a side, take the right side because of upcoming laser canons. After
 the canons, there'll be a few retreaters and blue shot ships. Don't get taken
 by surprise - fall back after the last laser canon.
-Stay away fromt he sides during the amoebae because missiles will rocket down
 the sides after their wave. Some missilers will also join the fray.
-The large yellow ship that arrives from the bottom is a priority target. The
 waves should become a little more easy to dodge at this point so charge a
 bomb and cream it. You may get a few of the laser canons coming up in the act.
 If not, fall back and take out the laser canons as they arrive.
-Charge a shot when the last laser canon is destroyed and stay on the right
 side of the screen. When the small shot + long laser ships arrive, drop a bomb
 on the ship in the upper right. Hopefully, this will blast some of the next
 set of laser canons. If not, those laser canons should be destroyes before
 taking on the other ship.
-The pink missilers fire cones of missiles, you have to get more than halfway
 up the screen and between them to be safe - you'll know when you see the
 spread. A spread or homing shot is helpful here.
-After a few waves are some ships that stop and fire three shot bursts, easy
 to avoid. You may want to instead charge a bomb ball for the upcoming boss.

******************
  Stage 3 Boss 1
******************

Charge a shot as soon as the screen goes black. The boss appears in an
explosion of blue shots. Wait until it stops firing and fires a bomb of its
own. Move away from the blast area of its bomb and drop yours directly onto it.
Now, retreat and charge another bomb of your own and repeat until it is
destroyed. It will use the blue shot burst before throwing a bomb so charging
your own is imperative.

******************
  Stage 3 Boss 2
******************

The next boss occurs immediately after the previous, so charge a shot right
away - even as the other is blowing up. There are sprays of blue and red shots
- the ball shield takes care of both of these. The main canon fires lasers -
stay to the side. Charge bombs and drop them on the turrets. Keep destroying
turrets and work your way to the main canon - it's the safest method.

It fires lasers much more quickly when four turrets have been destroyed. Wait
for it to go to one side of the screen and lay a bomb on the other side of it.
It should move right into the blast. Go from side to side until it's finished.

------------------------------------------------------------------------------
                                CF5.4: Stage 4
------------------------------------------------------------------------------

-There will be many, many normal waves. Power-up if you're not already.
-When the pink ship waves that take 90 degree turns appear be ready for fast
 retreaters. Stay near the centre about 1/4 from the bottom to accomodate the
 nice variety of enemies.
-There'll be mor elaser retreaters after the swarm of missiles. But to deal
 with the missiles, stay in the centre and fire until the missiles travel down
 the centre, then move out of the way.
-Head into the centre of the screen after the misisles - there are the ships
 that will come from the bottom and make large circular loops around the screen
 so a central position is much desired.
-Stay in the centre when the missiles start, these will not close in on you so
 the centre remains safest.
-More ships that fire and retreat, different kinds of them. Stay near the
 bottom as the enemy waves are mostly fromt he top of the screen now too.
-Stay in the centre when the missiles start. Keep firing. When they reach the
 centre, fly to the side. When they leave the centre, enter it yourself. Then
 leave once more when they come back the second time.
-Get to the centre of screen. Retreaters and waves from all sides make this a
 very difficult part. If you can switch to the F weapon, do so.
-Stay in the centre during the next missile swarm.
-Stay to the right or left during the very next one. B main gun helps defend
 against the waves that will come down after you.
-Slower retreaters attack now, but all in the same place. So if you stay in the
 middle of the screen they can't hit you. Missiles will start as well, from the
 sides and moving into the centre. Stay where you are, firing, until all four
 streams are at the centre then move off tot he side.
-Move back to the centre as the missiles spread back out.
-Stay to the bottom of the screen during the next waves, it'll give you time to
 avoid blue shots.
-Move to the centre when the retreating ships arrive, as some waves will now
 come from the bottom.

******************
  Stage 4 Boss 1
******************

Charge a bomb as the screen phases and goes black. The boss swings two whips
back and forth while firing blue shots. Now, your bomb will consume blue shots
and you can get close to the boss so that the whip cannot hurt you. For
isntance, they cannot reach you in the uppermost corner areas. When the boss'
whips retract, look out because they could charge right back out. Stay near the
bottom and dodge them.

Now you have to get as close to the red orb of the boss as possible. Wait until
the nearest arm swings in toward the boss, follow it in and drop the bomb.
Retreat, recharge, repeat.

------------------------------------------------------------------------------
                                CF5.5: Stage 5
------------------------------------------------------------------------------

Yeah, second quest Recca has more levels than the normal mode.

-For a long while, there's fairly normal enemy waves.
-Ships that fire straight lasers will behin to head down the screen. Get
 between them and keep firing. Between the lasers that is, there's an awful big
 space there!
-Stick toward sthe centre when the missile ships come around. Don't get too
 close tot he pink waves that explode into damaging shrapnel and pump as many
 shots into the missilers before they open as possible.
-Two big yellow ships will arrive - charge a bomb. Dodge the lasers fired at
 you and drop the bomb on both yellow ships.
-Some ships wills top on the screen and continuously shoot lasers. These are
 the least of your concerns - stay near the back to destroy the blue snakes
 that arrive. When the pink missile ships arrive, get up close to them so the
 missiles don't hit you and take them out from the side. If laser retreater
 ships appear instead (if some continuous laser ships materialize in the top
 centre, just dodge 'em).
-Laser retreaters come in fours, stay near the bottom.
-Hit the radial fan enemy in the blue centre. Some continuous laser ships will
 start to arrive with missile ships in tow. The lasers are priority.
-A grabbing arm, retreaters, and more continuous lasers + missilers.
-After many waves,s ome of which steer toward you, you will encounter the boss.

******************
  Stage 5 Boss 1
******************

Again so soon?

Charge a shot as soon as the screen goes black. The boss appears in an
explosion of blue shots. Wait until it stops firing and fires a bomb of its
own. Move away from the blast area of its bomb and drop yours directly onto it.
Now, retreat and charge another bomb of your own and repeat until it is
destroyed. It will use the blue shot burst before throwing a bomb so charging
your own is imperative.

-Many of the waves here steer toward you, stick to the bottom.
-There'll be many ships that fire and retreat now, stick tot he bottom of the
 screen. Most come in from the sides.
-Many continuous laser shooters and those ships that fire large lasers and
 small shots will arrive. Get to the top of the screen and destroy as many from
 the side as they materialize as possible. If they manage to get a foothold, it
 will be very difficult to contend.
-This will keep up with the ships that keep firing lasers, but different
 missile ships will start to arrive. Again, don't let them materialize on top
 of you and destroy new targets before they even become active.
-Fall back to the bottom of the screen. Ships that fire lasers and retreat are
 straight ahead.
-Blue ships that fire lasers, and the continuous laser turret ships are your
 new threat. The laser turrets will take up the entire top of the screen. Make
 sure you clear a space and keep it clear, this will give you room to move to
 fight the blue ships. If you can manage a bomb, by all means charge and bomb.
-Retreating ships come before missile ships now, take out a few retreaters
 then move up to both avoid missiles and destroy the ships.
-Charge a bomb immediately. Laser turrets will appear at the top of the screen
 in two rows. Bomb one group of them as soon as both rows are there so that you
 aren't obliterated altogether. Stay out of the way of the others as they fly
 toward the bottom of the screen.
-The ships that arrive now fire shots and misisles. Start charging a bomb after
 you blow up the previous laser ships. Explode the bomb on these ships, then
 finish them off from the side.
-Stick to the bottom of the screen for the waves of enemies. Some will head
 towards you in great numbers. Strafe the screen in this instance.

******************
  Stage 5 Boss 2
******************

This boss will phase in and out and launch huge fireballs. Your bomb will NOT
absorb them so get far away to dodge. Lay a bomb on the boss when it appears
and then get out of there.

The boss also fires lines of blue balls and pink seeker lasers. Your bomb
should consume them in its blast, but if any get through, dodge them at the
farthest point from the boss.

------------------------------------------------------------------------------
                                CF5.6: Stage 6
------------------------------------------------------------------------------

-Stay about 1/4 for the bottom for the first waves of enemies.

******************
  Stage 6 Boss 1
******************

As soon as the scenery shifts, start charging a bomb. Release it and charge
another while you head off to the right side of the sreen to avoid the boss'
lasers. The missiles should be destroyed by the explosions or the secondary
canon of your ship (S Canon works extremely well). The charged bomb should
block the shots of the boss so when it stops, drop one on its centre and move
out of the way. Keep dodging/shooting the missiles and bombing the boss and
it shouldn't take too long.

-A lot of the waves here are wide, so make sure you have a wide weapon or
 fully powered homing.

******************
  Stage 6 Boss 2
******************

Start charging immediately and head to the opposite end of the screen as the
boss. When it is closed it fires radial bursts of blue bullets but when it
opens, it fires many lasers open. If you are forced to, get between the lasers,
but try not to be in front of it when it opens. Instead, consume bullets with
your bomb and explode it on the boss - running away from it when it opens.

-Stay in the middle, the waves come in fromt he sides and the bottom.

******************
  Stage 6 Boss 3
******************

When the screen shifts, stop firing and let your bomb ball charge. The boss
will move back and forth firing blue shots, consume them with the bomb ball
being used as a shield. When it stops, it will fire lasers straight forward -
get away from it and go to the opposite bottom corner of the screen. It will
then unlease a wave of blue shots, consume them all with the bomb ball. Then
fly up to the centre of the boss, explode your bomb, and repeat the pattern
from the start.

-Most of the waves here come from the top.

******************
  Stage 6 Boss 4
******************

Charge a bomb as the screen phases and goes black. The boss swings two whips
back and forth while firing blue shots. Now, your bomb will consume blue shots
and you can get close to the boss so that the whip cannot hurt you. For
isntance, they cannot reach you in the uppermost corner areas. When the boss'
whips retract, look out because they could charge right back out. Stay near the
bottom and dodge them.

-Stay near the bottom, waves come fromt he sides.

******************
  Stage 6 Boss 5
******************

As usual, charge your shot asap. Get behind the boss so it doesn't trap you.
When it stops, it fires four huge lasers forward. It fires lasers in spread
shots while it moves, but it's easy to move between them. Drop a bomb near its
red core then charge again or shoot the missiles that the boss unleashed. Use
a bomb on the missiles, or use your primary.

A little more risky but much more effective is to wait for it to fire its
lasers, fly in and bomb the core directly. The explosion should take care of
some missiles as well.

-For the waves that charge you, start on one side and strafe the screen. They
 are followed by the amoeba enemies.

******************
  Stage 6 Boss 6
******************

This boss will phase in and out and launch huge fireballs. Your bomb will NOT
absorb them so get far away to dodge. Lay a bomb on the boss when it appears
and then get out of there.

The boss also fires lines of blue balls and pink seeker lasers. Your bomb
should consume them in its blast, but if any get through, dodge them at the
farthest point from the boss.

-The waves take up most of the screen, stick to the bottom with a wide weapon
 or full homing.

******************
  Stage 6 Boss 7
******************

The six turret boss returns again. There are sprays of blue and red shots
- the ball shield takes care of both of these. The main canon fires lasers -
stay to the side. Charge bombs and drop them on the turrets. Keep destroying
turrets and work your way to the main canon - it's the safest method.

It fires lasers much more quickly when four turrets have been destroyed. Wait
for it to go to one side of the screen and lay a bomb on the other side of it.
It should move right into the blast. Go from side to side until it's finished.

-Wide waves fromt he top. Stick tot he bottom with a wide/full homing weapon.

******************
  Stage 4 Boss 8
******************

This large boss has five laser turrets that first spark green before launching
a huge laser forward. If you can help it, stay away from the boss and rush in
for covert bombing. If you have to go under it, stay near the centre and move
under a non-sparking canon - but it has to be instantly.

It CAN fire five lasers forward, but you CAN survive by going between canons.
Maybe try this if you are really gutsy.

It takes a while but covert homing shots also work. Stay away and at the back
and strafe across it when it moves.

-The first waves here are pink shrapnel ships. Stay away from them as you
 shoot.
-Next up, missile streams. Get out of the way.

******************
  Stage 6 Boss 9
******************

The vortex boss. He will shoot straight lasers, don't line up with his red
cockpit. He fires spreads of red bullets but you can consume them with the bomb
ball. He will also launch vortexes which suck you in - dangerous - you have to
hold the control pad away from them. Stay at the bottom of the screen to dodge
lasers and his ram attack - he goes nearly to the bottom of the screen.

Dart up and explode your bomb so he moves his cockpit into the blast. Return
immediately to the bottom.

-Stay about 1/3 a screen up from the bottom. Waves come from all sides and in
 great numbers.
-Strafe the screen when the seeking waves come.
-Fall back to clean up the amoebae.-More waves, mostly from above.
-Missiles, taking up most of the screen. Try to weave but they'll probably get
 you if you have a homing weapon... straight forward weapon like B means you
 stay put and fire like crazy.

*********************
   Stage 6 Boss 10
*********************

This large boss has four arms, the ends of each arm aims toward you and shoots
a laser. Move back and forth across the bottom of the screen, staying out of
the aim of the lasers. Move into the centre of the boss when the arms clear out
away from it. Drop a bomb and retreat to the bottom of the screen. This should
damage the boss and destroy some of its laser arms (takes a few bombs).

------------------------------------------------------------------------------
                                CF5.7: Stage 7
------------------------------------------------------------------------------

Not even the boss rush ends this version of Recca! Get ready!

-There's many waves, some that fire blue shots. Stick to the bottom except when
 dodging.
-When you see radial bursts of blue shots, charge a bomb. This will protect you
 except from collisions with blue ball shooting ships. Keep your bomb for the
 next section.
-Stay near the middle. These ships have a three-way shot. Beat most of them
 with a bomb blast.
-There'll be more blue shot ships up next if you can charge the bomb ball.
 After these, fall abck and assault the waves with a wide weapon.
-Yellow ships go down the sides spraying bullets. Chareg a bomb ball to absorb
 the shots.
-Detonate the bomb on the large yellow ships that arrive. Keep charging and
 detonating. Stay away from the bottom.

******************
  Stage 7 Boss 1
******************

Get ready as soon as the other enemies are destroyed for a boss. A large
silver snake will emerge from the top. Fire at its head to damage it. If it
starts to coil around you - it will make a fairly wide circle and you can
stay inside of this pulverising it. However, it will eventually move back out
to come in for another pass - always be ready.

-Start charging a shot asap, there are many blue shots as the screen scrolls
 bacwards. Charge and blast, charge and blast.
-Stick near the bottom as the ships charge down. Recharge some power on the
 wave that appears and shoot the three-way shooters. Return to about 1/3 up
 from the bottom.
-Charge a bomb and dodge the waves. Use your secondary on them.
-As you go between the ships, charge and explode, charge and explode. This
 pattern should also catch the blue snakes.
-When the screen rapidly warps, normal waves will start coming.
-Get in a bottom corner and charge a bomb to avoid the blue shot ships.
-When the screen stops moving, some will come from above. Keep your bomb
 charged and go into the bottom middle. Wait until the center columns are
 almost on top of you and blow your bomb. Clean up with your primnary weapon.

******************
  Stage 7 Boss 2
******************

Once those waves are fought off, it will be time to fight a boss. This is a
long blue snake. As before fire at its head. But do not let it coil around you.
Instead, dodge it in one of the bottom corners. When it stops and looks at you,
it will charge at you. Go to the opposite top corner and dodge it as it charges
for you. It's imperative that if you need do dodge him more than once you don't
get stuck in a small space between body segments.

-Charge a bomb immediately and go into the bottom centre. This will absorb blue
 bullets. Blow it up when the centre column arrives and is near you.
-Watch out for laser turrets as the screen scrolls up again. V is very helpful.
 The canons are ont he right and left sides in pairs.
-Full H works well once the Blue snakes arrive. Stay towards the bottom. You
 will have to shoot the snakes in the head while dodging lasers. A wide canon
 or homing will allow you to take out the canons and snakes at the same time.
-When the screen speeds up, waves that fire blue bullets will arrive. These
 only fire when they are at the turning juncture of their path so it is
 possible to destroy them and prevent too many shots onscreen. Thee-way
 shooters will start to arrive too. Destroy them before they fire. There are
 many of them, so maybe pick a side of the screen to concentrate on.
-After a while you may want to charge a shot for the yellow ships coming. They
 take up much of the screen so charge/explode/charge/explode. Follow the open
 spaces in between the ships to the right side of the screen then dart left.
-A few ships will coat the sides of the screen and a big guy will fire lasers
 from above. If you have a bomb, bomb some side guys. Either way, shoot out the
 side guys, then the top middle, then the other guy. Charge a bomb for the next
 section.
-Charge a bomb and stay at the bottom of the screen firing your secondary. The
 bomb will absorb the blue shots, but you will need to charge/explode/etc to
 take care of the coming blue shot waves.
-There will be a variety of waves, many of which have blue shots. They don't
 come in any great number so at the very least you have room to dodge.

******************
  Stage 7 Boss 3
******************

This boss is pretty intense, and it's the last one. It flies around rapidly
firing lasers, missiles, blue shots, and larger lasers. All of these can be
quelled with a bomb blast.

It's a match of reflex, really. The best strategy you have is to charge and
blast, charge and blast, always staying quite a distance from the boss. The
"S" secondary works quite well.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                RC6: Credits                                |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thanks to Naxat Soft for the game. Recca is an astounding testament to the NES/
famicom in terms of power and playability. It takes no prisoners, except for
admiration.

Thanks of course go out to my hosts, as without them you would not be reading
this guide.

Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com
www.honestgamer.com

Game by Naxat Soft