Antarctic Adventure FAQ/Walkthrough

Copyright Konami 1985
Written By Brian P. Sulpher
E-mail: briansulpher@hotmail.com
Version 1.8
Date Written: September 4, 2002

I dedicate this to my cousin Kyle for his 76 in 1 cartridge, and all of the
great games that were on it.  I never would have played a classic such as
this one.

Also, for Cougar.  I miss you, and I hope you are living it up in the 
afterlife as you did in this world.  You will always be in my memories, and
you will never be forgotten.

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Version 1.0
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-Submitted guide on September 4th, 2002

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Version 1.5
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-Submitted guide on May 31st, 2003
-Reformatted some parts of the FAQ

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Version 1.6
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-Submitted guide on June 30th, 2004
-Reformatted some parts of the FAQ to make it easier on the eyes

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Version 1.7
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-Submitted guide on March 23rd, 2005
-I added in Honestgamers as a site allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader

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Version 1.8
-----------

-Submitted guide on June 20th, 2005
-I added in Honestgamers as a site allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader

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------------------------------Table Of Contents-----------------------------
----------------------------------------------------------------------------

1) Introduction
2) Controls
3) Flags
4) Fish
5) Obstacles
6) Map
7) Level Description
8) Final Word

----------------------------------------------------------------------------
-------------------------------Introduction---------------------------------
----------------------------------------------------------------------------

1) In this game, you are a penguin.  You are running around Antarctica, and
   for some reason, you have decided to see if you can run from outpost to
   outpost.  You go running from the various countries places (even your own
   penguin nation!), and along the way, you will be going very fast.     
   However, you will not have a free pass; no, you will have to avoid   
   animals, holes int he ice, and fissures in the ice.  You are not   
   completely without any support, as their are a few things along the way
   that can be collected.  I wish you well in your long distance,   
   cross-glacier run Mr. Penguin!

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--------------------------------Controls------------------------------------
----------------------------------------------------------------------------

2) This section will review what is involved in controlling your penguin.


D-Pad----> UP and DOWN control your speeding up and slowing down 
           respectively.  LEFT and RIGHT move your pneguin in the 
           corresponding direction.

SELECT---> Selects Play Level (1,2,3)

START----> Chooses Play Level, pauses/unpauses the game.

B Button-> Causes your penguin to jump.

A Button-> Causes your penguin to jump.

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---------------------------------Flags--------------------------------------
----------------------------------------------------------------------------

3) These are your friends on the glacial surface where you face mostly   
   hostile adversities.  This section will list their point total and 
   effects.  These appear on the ground, and are just waiting to be picked
   up.


Green Flag----> 500 points.

Red Flag------> 600 points.

Blue Flag-----> 700 points.

Flashing Flag-> 1,000 points.  This one gives your penguin a beanie with a
                propeller.  When you jump into the air, and keep pressing
                the jump button, you will fly for a limited time, or until
                you stop pressing the jump button.  Note that you will also
                lose the flying ability if an enemy makes contact with the
                little penguin.

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---------------------------------Fish---------------------------------------
----------------------------------------------------------------------------

4) This section will list the fish types, and their points.  These are 
   thrown out of Holes, and arc off to one side or the other.


Red Fish---> 300 points.

Green Fish-> 500 points.

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------------------------------Obstacles-------------------------------------
----------------------------------------------------------------------------

5) This section is going to list the dangers that threaten your Antarctic
   Adventure.


                              o------o
                              | Hole |
                              o------o

These are round holes that appear frequently.  They are easily jumped over, 
but they will often be grouped to cause you trouble.


                              o------o
                              | Seal |
                              o------o

These sometimes pop out of Holes.  They make jumping over the Hole a bad 
idea.  So, it is best to try to go around as many Holes as you can to avoid 
any possible Seal appearances (which will limit your time spent bouncing 
around).


                            o----------o
                            | Fissures |
                            o----------o

These are wide cuts in the glacial surface.  These will really slow you down
if you fall in (press either button to escape them).  Also, if you touch the
corner, it will bounce you like hitting a Seal or a Hole would do to your
Penguin.  They can show up in lines of up to five at once, though that is 
only in the higher levels.

----------------------------------------------------------------------------
---------------------------------Map----------------------------------------
----------------------------------------------------------------------------

6) This section will show the map of the game.  It will be of good use when
   coupled with the next section.  The B's are bases for each research 
   station of each country.

                              +------+
                              |      |
                              B      +--B+(start point)
                              |          |
                              B          |
                              |          |
                          +---+          |
                          |              +-+
                          |                |
                          |                B
                          B   +----B       |
                          |   |    |       |
                          |   |    +-+     |
                          +---B      |     |
                                     |     B
                                     |   +-+
                                     B   |
                                     |   |
                                     +---+

----------------------------------------------------------------------------
--------------------------Level Description---------------------------------
----------------------------------------------------------------------------

7) This section will give a brief description of what to expect of each
   level.  It wil list time restraints, distance, and turns.


                             o---------o
                             | Level 1 |
                             o---------o

Distance: 900 km
Time    : 70 seconds

  - Straight the whole way.
  - Australia.

                             o---------o
                             | Level 2 |
                             o---------o

Distance: 1,100 km
Time    : 90 seconds

  - at 900 km remaining, the course turns to the left.
  - at 500 km remaining, the course straightens once more.
  - at 300 km remaining, the course turns to the left.
  - at 100 km remaining, the course straighten out once more.
  - France.


                             o---------o
                             | Level 3 |
                             o---------o

Distance: 900 km
Time    : 70 seconds

  - at 700 km remaining, the course turns to the right.
  - at 300 km remaining, the course straightens once more.
  - Australia.


                             o---------o
                             | Level 4 |
                             o---------o

Distance: 1,100 km
Time    : 80 seconds

  - at 900 km remaining, the course turns to the right.
  - at 500 km remaining, the course starightens once more.
  - at 300 kn remaining, the course turns to the left.
  - at 100 km remaining, the course starightens once more.
  - New Zealand.


                             o---------o
                             | Level 5 |
                             o---------o

Distance: 1,200 km
Time    : 90 seconds

  - at 1,100 km remaining, the course turns to the right.
  - at 900 km remaining, the course turns to the left.
  - at 800 km remaining, the course turns to the right.
  - at 700 km remaining, the course turns to the left.
  - at 600 km remaining, the course turns to the right.
  - at 500 km remaining, the course starightens once more.
  - at 300 km remaining, the course turns to the left.
  - at 200 km remaining, the course turns to the right.
  - at 100 km remaining, the course starightens once more.
  - Penguin Outpost!


                             o---------o
                             | Level 6 |
                             o---------o

Distance: 900 km
Time    : 70 seconds

  - at 700 km remaining, the course turns to the left.
  - at 500 km remaining, the course starightens once more.
  - at 300 km remaining, the course turns to the right.
  - at 100 km remaining, the course starightens once more.
  - U.S.A.


                             o---------o
                             | Level 7 |
                             o---------o

Distance: 900 km
Time    : 70 seconds

  - at 700 km remaining, the course turn to the right.
  - at 500 km remaining, the course starightens once more.
  - at 300 km remaining, the course turns to the left.
  - at 100 km remaining, the course starightens once more.
  - Argentina.


                             o---------o
                             | Level 8 |
                             o---------o

Distance: 1,000 km
Time    : 90 seconds

  - at 900 km remaining, the course turns to the right.
  - at 800 km remaining, the course turns to the left.
  - at 700 km remaining, the course turns to the right.
  - at 600 km remaining, the course turns to the left.
  - at 500 km remaining, the course starightens once more.
  - at 300 km remaining, the course turns to the left.
  - at 200 km remaining, the course turns to the right.
  - at 100 km remaining, the course starightens once more.
  - U.S.A.


                             o---------o
                             | Level 9 |
                             o---------o

Distance: 400 km
Time    : 30 seconds

  - Straight the whole way.
  - No Seals on this level.
  - Seems like an easy level, but one or two mistakes can end your game
    quickly on this level.
  - United Kingdom.


                             o----------o
                             | Level 10 |
                             o----------o

Distance: 1,600 km
Time    : 110 seconds

  - at 1,500 km remaining, the course turns to the right.
  - at 1,300 km remaining, the course starightens once more.
  - at 1,100 km remaining, the course turns to the left.
  - at 900 km remaining, the course turns to the right.
  - at 800 km remaining, the course turns to the left.
  - at 700 km remaining, the course starightens once more.
  - at 500 km remaining, the course turns to the left.
  - at 400 km remaining, the course turns to the right.
  - at 100 km remaining, the course starightens once more.
  - Japan.


   Level 11 is really level 1 once more.  The game is a looping game, and as
   far as I know, never ends.  The time remains the same, but Obstacles 
   density increases.

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-----------------------------------Final Word-------------------------------
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8) As is the usual, this walkthrough is copyright property of Brian P. 
   Sulpher, 2002.  The only website, group, person, etc. to have access to
   post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
   www.honestgamers.com.  You must ask for permission before posting this, 
   as doing so without consent is a violation of international copyright 
   law.

   If you liked it, hated it, have anything to add, then please E-mail me at
   briansulpher@hotmail.com.  You can also contact me through MSN messenger
   through the same E-mail address.
  
   Man, I wish I could have got that 76 in 1 for my own use, but such is life.
   All I know is, I still play this, even years after playing it for long 
   stretches in the NES days.  Thanks for the great gaming memories Kyle, so 
   don't you go forgetting the greatness of the NES!