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    FAQ/Walkthrough by BSulpher

    Version: 1.2 | Updated: 07/10/05 | Search Guide | Bookmark Guide

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    Field Combat FAQ/Walkthrough
    Copyright Jaleco 1985
    Written By Brian P. Sulpher
    E-mail: briansulpher@hotmail.com
    Version 1.2
    Dates Written: February 25th, 2004
    I dedicate this FAQ to me.  Actually, once again I owe my cousin Kyle for 
    his 76 in 1 cartridge, and all of the great games that were on it.  I never
    would have played a classic such as this one, and a big thank you is yours
    for giving me the opportunity.
    Also, for Cougar, Howler, Koonce, and Gracey.  I miss you, and I hope you 
    are living it up in the afterlife as you did in this world.  You will always
    be in my memories, and you will never be forgotten.
    Version 1.0
    -Submitted FAQ on February 25th, 2004
    Version 1.1
    -Submitted guide on March 31st, 2005
    -I added in Honestgamers as a site allowed to use my FAQs
    -refomratted a few pieces of this FAQ to make it a little easier on the eyes
    Version 1.2
    -Submitted guide on July 10th, 2005
    -I added in Retronintendo as a site allowed to use my FAQs
    -Altered the format to make it easier on the eyes of the reader
    -----------------------------Table Of Contents------------------------------
    1) Introduction
    2) Controls
    3) Units
    4) Obstacles
    5) Points
    6) Level Layouts
    7) Final Word
    1) You are in control of the Genesis; a state of the art warship that can 
       fire off incredibly powerful missiles.  The added bonus of this ship is
       it's extremely powerful tractor beam that has an additional power; it can
       capture enemy units, followed by converting them into weapons that the
       Genesis can call upon to use in battle!  Take your Blue forces into 
       battle against the hated Red, and be sure to wipe out all who oppose your
    2) This section will look at the controls for your Genesis ship, including
       how to call units into battle.
    D-Pad              : The ship (the Genesis) will move in whichever 
                         corresponding direction to the one pressed.
    SELECT             : No apparent use.
    START              : Pauses/unpauses the game.  Confirms your choice for
                         number of players.
    B Button           : Fires the tractor beam, used in an attempt to grab and
                         convert an enemy force into one of your own.
    A Button           : Fires off a deadly missile, which will destroy all 
                         enemy forces, except for Soldiers (they run off screen
                         temporarily before returning).
    B Button + A Button: This Button combo will call out whichever Unit is shown
                         in the lower right corner of the screen.  You can have 
                         a maximum of 6 Units out at one time.
    3) This section will take a look at each Unit, including name, appearance, 
       and behaviours.
                                    | Soldier |
    The most basic of units, they walk forward, firing off a few rounds, one at
    a time.  After a few shots, they will stop temporarily to wave their arms
    like fools, which is a perfect time to shoot/tractor them.
                                    | Hel-99A |
    This oddly named vehicle is actually your basic tank, which will roll into 
    the area fairly quickly, followed by firing off a long range shot every 
    couple of seconds.  Tanks are best dealt with by using Missiles, only using
    your tractor beam when they are isolated from support from other units.
                                    | FL-880 |
    A ballistic delivery system, this rolling monster will move around slowly,
    launching off shots without any rest in between.  These are very dangerous
    foes as they like to congregate together, so use your Missiles to thin out 
    their numbers before you even consider trying to tractor them onto your 
                                     | Kieth |
    These are mechanized infantry, offering superior range, firepower, and 
    mobility over the other ground vehicles.  They are rare to see though, so
    their numbers are limited for your side, but if you do see them, try to use
    Missiles as much as possible, tractoring in these lovely vehicles at your
    first clear and safe opportunity.
                                     | Louis |
    The last of the usable units on your side of the fight as well as the 
    enemy's, this highly maneuverable helictopter will move all over the screen,
    actively seeking the other side's forces, firing off shots continually.  
    They are tough to shoot down or tractor, so try to avoid them as best you 
                                  | Flying Crane |
    These UFO like machines will fly across the screen, back and forth, in large
    sweeping motions, firing off very short range shots.  The threat that this
    being presetns however is not in the firepower it possesses (which is very 
    limited), but in it's ability to grab any units that you have deployed.  The
    vehicle will then turn upwards, hauling your precious vehicle away, taking
    it from you forever.  It is a realy tough object to shoot, so just avoid it 
    at all costs and accept it will remove some of your units (just hope it is 
    your Soldiers that it grabs!).
    4) This section will look at some of the obstacles that await your Genesis
       ship on the battlefield.
                                  | Turret Set |
    Everylevel has one of these, usually situated as the last line of defense
    within the level.  After taking on the enemy wave of forces in the first
    portion of the level, your Genesis will find these four turrets firing off
    deadly rounds.  One Missile will destory each individual turret, provided
    you score a direct hit.
                                    | Marsh |
    Shown as a bunching of dots, these areas will cause your Genesis ship to be
    slowed down to half-speed, making it more vulnerable to enemy fire.  Try to 
    move around them as best you can, but sometimes you will need to move 
    through them to make your advance possible.
                                | Rock Outcrops |
    These barriers do not allow any movement through them, though shots can 
    travel right on through towards their target, regardless of the unit firing.
    Work past them as fast as you can, but do not go too fast or the enemy will
    trap you by having the same barriers blocking your retreat path.
                                 | Deflectors |
    These circular, metal fan-like objects will push your Genesis ship (as well
    as any other mobile unit, friend or foe) in the direction of the outward 
    spiral lines.  These can really cause you great distress, but they are 
    useful for herding the enemy in the direction you wish them to travel as 
                                 | Barricades |
    These barriers do not allow any movement through them, though shots can 
    travel right on through towards their target, regardless of the unit firing.
    Work past them as fast as you can, but do not go too fast or the enemy will
    trap you by having the same barriers blocking your retreat path.
                             | Anti-Gravity Field |
    Similiar to Marsh in effect, these spots are far more numerous in the levels
    that they populate.  Try to go between them, but realize that this makes you
    more vulnerable because the enemy can concentrate on containing your vehicle
    in the small corridors.
    5) This section will look at the Points recieved for destroying/capturing
       enemy units, and it will also list Point Totals needed to gain an 
       additional Genesis ship.
                                   | Points |
    ~~ Soldiers ~~
    Missile Destruction: 200
    Tractor Capture    : 300
    ~~ Hel-99A ~~
    Missile Destruction: 500
    Tractor Capture    : 600
    ~~ FL-880 ~~
    Missile Destruction: 300
    Tractor Capture    : 400
    ~~ Kieth ~~
    Missile Destruction: 400
    Tractor Capture    : 500
    ~~ Louis ~~
    Missile Destruction: 500
    Tractor Capture    : N/A (if you know, please let me know)
    ~~ Flying Crane ~~
    Missile Destruction: 1000 (for landing one direct hit while it flies around), 
                         2000 (for landing one direct hit while it is flying away 
                         with one of your units, thus saving your captured unit)
    ~~ Turret Set ~~
    Missile Destruction: 2000 (for the entire set)
                               | 1-Up Point Totals |
    First 1-Up : 10000
    Second 1-Up: 30000
    Third 1-Up : 60000
    So, if the continuation of the pattern is how the 1-Ups are awarded, then
    the Fourth 1-Up would be recieved when you achieve a score of 100000, the
    Fifth 1-Up at 150000, etc.  These are not official however, so send in your
    own thoughts if you think differently (especially if you KNOW differently
    from my theory).
    --------------------------------Level Layouts-------------------------------
    6) This section will look into the basic level designs within the game,
       keeping in mind that the enemy AI and skills will increase with each 
       level passed.
                                   | Level One |
    You will begin the battle with a pile of Soldiers charging towards your
    Genesis in an area with no cover or obstacles to obstruct the fight.  The
    enemy will then be joined quickly by a Louis, so calling in a couple troops
    to help your cause against the mass of Solidrs as well as the Louis is not a
    bad idea.
    Work your way upwards to find a Turret Set and a Flying Crane (he appears at
    timed intervals, so you may have seen it a an earlier time than this), so 
    wipe out the Turret Set riht away, then head north until the Red Forces see 
    fit to wave the white flag in utter defeat!
                                   | Level Two |
    Hel-99A's will charge into battle to start things off here, with both sides
    having to deal with scattered marsh patches within the entire area.  Call in
    a couple Soldiers to delay the enemy as well as enlisting a Hel-99A or two 
    of your own.  You may even wish to call in a Fl-880 or Louis if you really
    want to have some assitance, but always keep Soldiers in play as they are
    expendable (especially against the Flying Crane).
    Once you have moved northwards, you will find a broken wall to pass to find 
    a Turret Set waiting.  This set has some marsh in front of it, so take your
    time approaching, coming at it from angles where no Marsh will slow your 
    movement, allowing a less risky method of destroying it.  After it is gone,
    charge northwards again to force the Red Force's surrender!
                                  | Level Three |
    Fl-880's will recllessly move in here, firing off shots like they never run
    out of ammo (which they don't, actually), and they will find (as does your
    Genesis) that rock outcrops dot the area, making direct advancement 
    difficult.  use some Soldiers, Hel-99A's, and maybe a Louis or a Keith to
    help destroy the enemy, including the incoming Louis.
    Charge northwards to pass through a narrow opening in a wall to find a rock
    outcropping blocking the way to the Turret Set.  To get at them, move to the
    left or right side, study the attack pattern of the bullets, and then move 
    to the north of the rock outcrop and take out the Turret Set as you strafe
    within their range, destroying them.  Then the now familiar charge 
    northwards to force the white flag waving surrender of the Red Forces before
    more Flying Cranes appear.
                                   | Level Four |
    You will begin the battle with a rather large portion of Soldiers charging 
    towards your Genesis in an area with Deflectors all set-up to send your
    Genesis and units spinning into areas they did not intend to go.  Fight off
    the Soldiers that are quickly joined by Louis's and Flying Cranes, making 
    use of large numbers of your own Soldiers (you can replenish your numbers 
    off of the enemy numbers) as well a Hel-99 or two.  Also try to avoid the
    Deflectors as they can move you directly into the line of fire.
    Charge northwards to find no obstacles blocking the path to the Turret Set, 
    so wipe it out quickly as they are not really a challenge without 
    protection, followed by moving northward with all due speed to force the
    surrender of the Red Forces before Flying Cranes appear to steal some of 
    your forces.
                                   | Level Five |
    Keiths will attack here, so unleash Soldiers and Kieths of your own (easily
    replaced with the ample supply here), fighting over the Barricades that dot
    the area.  Make sure to have a Louis in play as well, as the aggressive 
    flying will help get Kieths staying out of your range behind barricades.
    Just note that the Flying Cranes fromhere on out get more aggressive and
    frequent in their appearances, so try to blow them up if at all possible.
    As usual, move northwards to find a Turret Set, this one is blocked off by
    Barricades, but they are still within your range.  Kill them off quickly,
    then bypass their position by flanking (going left or right) to head north
    to come into the area that was the Turret Set to turn north once more to 
    find the Red Forcers surrendering to your superior skills once again!
                                   | Level Six |
    Soldiers start out this donnybrook, with only your genesis seemingly 
    affected by the Anti-Gravity Pads.  These troops will quickly be supported 
    by Hel-99A's and Louis as well as Flying Cranes, so release some of your 
    troops to help protect your Genesis at all costs.  Continue fighting through
    the viscious firefight, and the enemy numbers will thin enough to allow you
    to move northward.
    You will arrive at the Turret Set to find that Anti-Gravity Pads just litter
    the area, so try to approach through one of the two open avenues to get into
    a strafing position to finish it off quickly before charging northward to
    force the surrender of the Red Forces.
       Congratulations on passing through all of the main levels, so now you 
       will loop back to Level One!  However, the enemy will be more numerous,
       they will be more aggressive, Flying Cranes and Louis's are more frequent
       in their appearances, and all enemies will get some longer range shots 
       before returning to their typical shots.  Good luck because this is where
       the true challenge begins for the Genesis and it's converted units!
    ---------------------------------Final Word---------------------------------
    7) As is the usual, this walkthrough is copyright property of Brian P. 
       Sulpher, 2004.  The only website, group, person, etc. to have access to
       post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
       www.honestgamers.com.  You must ask for permission before posting this, 
       as doing so without consent is a violation of international copyright 
       If you liked it, hated it, have anything to add, then please E-mail me at
       briansulpher@hotmail.com.  You can also contact me through MSN messenger
       through the same E-mail address.
       A truly fun game, it has a little more depth than many realize.  Play it
       loud and play it proud people!

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