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    Save State Hacking Guide by PKT_Paladin

    Updated: 07/07/01 | Printable Version | Search This Guide

    Save State Hacking FAQ for Baseball for NES
    by: PKT_Paladin
    
    ~~~~~~~~~~~~~~~~~
    Table of Contents
    ~~~~~~~~~~~~~~~~~
    I. Introduction
    II. Revision History
    III. Offsets
    IV. Credits
    V. Contact Information
    
    ~~~~~~~~~~~~~~~
    I. Introduction
    ~~~~~~~~~~~~~~~
    	My alias is PKT_Paladin, but that is not my name.  For this FAQ you
    don't need to know my real name =).  Please don't steal anything from this
    FAQ for your site or for your own FAQ unless you provide some sort of credit.
    I wrote everything in this FAQ.  These offsets are specifically for the emulator
    Nesticle and the game these offsets for is Baseball for NES.
    
    	The reason this guide was not included with my other Baseball
    FAQ was that I didn't want to bother the people playing the game with
    "emulation."  Chances are if you are using emulation to play this game
    it is because your Nintendo is broken and not because you want to cheat
    the company.  If you have a working Nintendo this game could be easily
    purchased for a quarter.
    
    	If you are new to Save State Hacking, this is how it is done:
    Download Hex Workshop from download.com.  Install it, run it, and 
    open up the save state file.  On the left you will see addresses on the 
    left and 16 columns on the right.  There are actually 16 bytes each in
    groups of two.  Observe:
    
        0 0000 0000 0000 0000 0000 0000 0000 0000
       10 0000 0000 0000 00FF 0000 0000 0000 0000
    
    	The location of the byte FF is actually 17.  In hex, as opposed to
    the regular number system we are used to that goes from 0-10, the numbers
    go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
    and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
    that I have listed in the savestate editting section and modify the bytes
    to as high or as low as you desire.  When you are done, save it on the
    hexidecimal editor and load it in the emulator and you should be done.
    
    ~~~~~~~~~~~~~~~~~~~~
    II. Revision History
    ~~~~~~~~~~~~~~~~~~~~
    
    v.99		: You can go nuts with this guide!  You can hack
    		  the amount of BALLs, STRIKEs, OUTs, and runs
    		  that you have for both teams.  You can change
    		  which inning you are in and which team you are,
    		  making the only thing left to be done is how to
    		  hack players onto your bases.
    
    ~~~~~~~~~~~~
    III. Offsets
    ~~~~~~~~~~~~
    2062 - Number of BALLs
    	- The maximum amount of balls you can put is four.  If any
    	  extras are added, it will overlap out of the black box.
    2063 - Number of STRIKEs
    	- The maximum amount of strikes you can put is three.  If any
    	  extras are added, it will overlap out of the black box.
    2064 - Number of OUTs
    	- The maximum amount of outs you can put is three.  If any
    	  extras are added, it will overlap out of the black box.
    2065 - Score for Player 1
    	- If you put anything higher than 99 (63 in hexidecimal)
    	  it will say 99 in the score box.  If you put FF, the next
    	  time you score a run it will go back to 0.
    2066 - Score for Player 2 / Computer
    	- If you put anything higher than 99 (63 in hexidecimal)
    	  it will say 99 in the score box.  If you put FF, the next
    	  time you score a run it will go back to 0.
    2033 - Inning
    	- Here's how the inning offset works:  00 is for the top
    	  of the first inning, 01 is for the bottom of the first
    	  inning, 02 is for the top of the second inning, etc.
    2034 - Player 1's Team
    	- If you modify your team, the only letter that will
    	  change is the letter at the top of the scoreboard
    	  The uniform color changes will not take effect until
    	  after the top or bottom of whichever inning is over.
    	- Also, if you modify your team, you can put any digits
    	  you would like to get various different colors.  For
    	  example, if you put 07, which is not one of the
    	  available teams, you will get a weird symbol as your
    	  letter and you will have blue uniforms and blue eyes.
    	  This has no bad side effects to the game whatsoever.
    2035 - Player 2's Team
    	- If you modify your team, the only letter that will
    	  change is the letter at the top of the scoreboard
    	  The uniform color changes will not take effect until
    	  after the top or bottom of whichever inning is over.
    	- Also, if you modify your team, you can put any digits
    	  you would like to get various different colors.  For
    	  example, if you put 07, which is not one of the
    	  available teams, you will get a weird symbol as your
    	  letter and you will have blue uniforms and blue eyes.
    	  This has no bad side effects to the game whatsoever.
    
    Team Digits
    	00 - A
    	01 - C
    	02 - D
    	03 - P
    	04 - R
    	05 - Y
    
    Inning Digits
    	00 - Top of First
    	01 - Bottom of First
    	02 - Top of Second
    	03 - Bottom of Second
    	04 - Top of Third
    	05 - Bottom of Third
    	06 - Top of Fourth
    	07 - Bottom of Fourth
    	08 - Top of Fifth
    	09 - Bottom of Fifth
    	0A - Top of Sixth
    	0B - Bottom of Sixth
    	0C - Top of Seventh
    	0D - Bottom of Seventh
    	0E - Top of Eighth
    	0F - Bottom of Eighth
    	10 - Top of Nineth
    	11 - Bottom of Nineth
    
    ~~~~~~~~~~~
    IV. Credits
    ~~~~~~~~~~~
    NINTENDO OF AMERICA	-	They created this game.  That deserves
    				at least a little bit of credit, no? =)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    V. Contact Information
    ~~~~~~~~~~~~~~~~~~~~~~~~
    If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
    Since there are a few things that I have yet to know that you might know, 
    I would appreciate any submissions (you will be given credit, of course) 
    to help further develop this FAQ.  Please submit any questions so I can
    answer them for you and anyone else who reads this FAQ.
    ------------------------------------------------------------------------
    This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
    not use this guide without permission or take direct information from 
    it.  Doing that is illegal.  I am in no way affiliated with the makers
    of Baseball.