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    FAQ by A I e x

    Version: Final | Updated: 07/15/07 | Printable Version | Search Guide | Bookmark Guide

                                     DRAGON BUSTER
                                        A I e x
                                    July 12th, 2006
    Table of Contents
    1. Controls
    2. The Basics
    3. Items
    4. Enemies & Bosses
    5. Codes
    6. Credits & Legal
    1. Controls
    Attack [B Button]
    Jump [A Button]
    Doule Jump [Double tap A Button]
    Thrust Attack [Jump and press down + A]
    Downward Stab [Double Jump and press down + A]
    Use Item [Press A while holding down]
    Run [Tap opposite direction of movement]
    Pause [Start]
    2. The Basics
    Every stage is designed in a similar fashion.  You begin at one end of the map 
    and your goal is to make it to the dungeon on the other end which contains the 
    Dragon.  Between you and your goal are a number of different types of locales.  
    They include one castle-type, tower-type, mountain-type and cave-type.  With 
    the exception of the colour palette, most of these areas are basically the 
    same.  The few differences included a change of minor enemy types and 
    occurrence frequency of the minibosses.
    In each level you will encounter (randomly) four types of minibosses.  These 
    are described in the "Enemies & Bosses" section.  One of these minibosses 
    hides the exit for that particular stage.  In order to find the exit within 
    each stage, the player must battle through these minibosses until one of them 
    spawns the exit door after it dies.
    Each miniboss will drop some kind of item (described in the items section of 
    the guide).  These items can be used not only in battle, but often have 
    passive uses on the map as well.  To use an item simply press the A button 
    while holding down on the D-Pad.
    Be aware that some levels will loop forever and you must be aware when you're 
    moving through repetitious terrain.  Most of the time it's obviously and 
    especially so if you walk through a seemingly new area that should have a 
    miniboss, but doesn't.
    Basically the most effective way to play thorough this game is to use the 
    thrust repeatedly.  Do a single jump and press down and A to perform a stab 
    attack much more powerful than your regular strike.
    3. Items
    You will be awarded with an item every time you defeat one of the minibosses.  
    These range from common and weak to rare and powerful.  The use for each of 
    these items is described below:
    Scroll - Shoots a single fireball
    Magic Staff - Shoots a basic projectile
    Lantern - Summons multiple pillars of fire 
    Skull Necklace - Freezes enemies in time allowing player to attack freely
    Goblet - Damages all enemies on the screen at once
    Blue Potion - Restores Vitality
    Axe - Used to clear one forested area on the map
    Key - Used to open one locked gate on the map
    Jewel - Awards experience points
    4. Enemies & Bosses
    Very few of the basic enemies in this game have any noteworthy quirks about 
    them.  The majority can be defeated with a single sword swing.  One exception 
    is the zombie (not the large one) which cannot be killed using physical 
    attacks.  Some kind of magic (a fireball for example) is necessary in order to 
    eliminate them.  
    The "Cave Shark" as it it is known is a light blue coloured enemy which only 
    appears if you stand in one place for too long, or just generally take too 
    long to do anything.  It will attach itself to the hero and drain his 
    Vitality.  You can detach this monster by striking it repeatedly until it 
    The Bishop
    The robed enemy holding a staff.  He will shoot a projectile out at you on 
    occasion.  The way he holds his weapon makes it difficult to get close.  Use 
    the downward stab attack to defeat this enemy.
    The Wizard
    Knives float around the ceiling and swing down to strike you.  His attack is 
    similar to the Bishop's, but his defenses are weaker.  Just run in stabbing 
    and you'll do fine.
    The Fafnil
    A fire-breathing dinosaur is the third type of enemy you will encounter.  
    Getting close without being burned to a crisp is difficult.  Again, use the 
    double jump and the downward stab to eliminate this foe.  
    The Skeleton
    Swings a sword and does little else.  Your best bet is to attack in kind.  Go 
    in swinging and using the thirst attack for an easy win.
    This enemy is the final boss of every single stage.  He very rarely changes, 
    though as you progress through the game it will take more hits to defeat him, 
    and his fire breath will stay on the ground longer (and spew further).  
    Getting under his head while attacking, and moving away from him while dodging 
    are necessities in order to ensure victory.
    5. Codes
    Enter code: Right, Down, Up, Left, Right, A, B, Start (on the title screen)
    The first thing you will notice is that the world have transformed fro ma 
    verdent green to a bloody red.  Enemies are now more difficult and more 
    powerful.  You also don't gain more power and Vitality with experience.  The 
    code makes the game virtually impossible, but does unlock a different ending.
    6. Credits & Legal
    This guide is copyright (c) 2006 - 2007 A I e x
    Credit to Pluvius for the increased difficult code.
    It is written specifically to be used on GameFAQs.com