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                            Exciting Boxing FAQ
                            For the NES/Famicom
                      Version 1.0 (Created 1/19/2009)
                              By Devin Morgan

      This file is Copyright (c)2009 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. VS Mode
6. Secrets/Tips and Tricks
7. Copyright Notice

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-=  1. What's New -=
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Version 1.0 (1/19/09): The first version of this FAQ.

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-=  2. Introduction -=
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Exciting Boxing was a game for the Famicom which had an interesting gimmick 
of sorts: a life-size inflatable boxer with built-in sensors that you used to 
play this game with. The game itself is very simple, in that there is either 
a training mode or a fighting (VS) mode. You train up to become strong and to 
build up your character, and then go into the fights in VS mode to clobber 
your opponents. The game itself is rather short since there are only seven 
regular fights, so chances are you will spend most of your time in this game 
training for them. The only drawback is that a password system is used, and 
the passwords are 20 characters long! Nonetheless, if you can get ahold of 
this game somehow, even if just for the experience of beating up an 
inflatable boxer, this may be worth a shot!

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-=  3. Controls -=
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NOTE: The following controls are used with the Famicom controller. During the
      actual game (past the menu screens), your actions are determined by
      where you hit the inflatable boxer and the sensors inside of it.

Control Pad: Move cursor (on name/password screens)

Start: Begin game

Select: Select character (on name/password screens)

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-=  4. Overview -=
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==========
Game Modes
==========

When you first start a new game, you will be able to enter your character's 
name. If you are continuing a previous game, you can select "Continue" on the 
title screen, where you must enter a 20-character password. You get these 
passwords on the main menu screen after you enter your name. The game modes 
are as follows:

Strength: You can view your current strength levels, as well as experience
          from VS Mode fights, in this mode. When you first start the game,
          all of the meters will be half full, which is the default level. To
          increase these levels, you need to take part in the Training mode
          to beef up your power and speed levels (this is essential to your
          success in the actual VS Mode fights). As you participate in VS
          Mode, these levels will gradually decrease, so be sure to do
          Training mode often to maintain your peak condition.

Training: In this mode, you will be in a 60-second sparring session. A man
          will hold up training gloves in various positions while the name of
          the attack you should be using will be displayed on the screen. To
          complete this training, you need to hit the targets in quick
          succession (with both arms if possible, to build up strength levels
          equally). If you miss, you will not be penalized, but the training
          can only help you. Your hits will be registered by the sensors
          within the inflatable boxer character used with this game. It is
          highly recommended that you do this training often in between
          fights in VS Mode to maintain your strength levels (check them in
          the Strength mode). It is also important to quickly react in this
          mode, as you also have speed meters to fill (which have an effect
          on how quickly you can execute your punches in fights)!

VS Mode: This is the main game mode, where you partake in actual fights
         against computer opponents. The view will be in first person mode,
         so you are the fighter, obviously. You attack the opponent by
         punching the inflatable boxer character that comes with the game,
         much like in Training mode. You will also be able to move back and
         forth to dodge your opponent's attacks. There will be health meters
         at the bottom for each of you, and as you land attacks on your
         opponent, his meter will deplete, and vice versa. If you deplete the
         opponent's health bar enough, they will be knocked to the ground,
         and the referee will start the count to 10. During this time of
         "rest", you will both slowly regain health, as well as in between
         rounds. If the opponent does not get up before 10 is reached, the
         match is over and you win by TKO. It should also be noted that if
         you knock your opponent down three times in the same match, you will
         automatically win. If you lose a match, you will simply have the
         loss on your record, but will have to reface that opponent in order
         to proceed.

End: As the name implies, this will take you back to the title screen. Be
     sure to write down the password before selecting End, or else you may
     not be able to continue where you left off!

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-=  5. VS Mode  -=
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Here I will provide a list of the opponents you will face, in the order you 
face them. As far as any particular strategy goes, the typical ones apply. If 
it appears your opponent is about to attack, move to the sides to dodge it. 
Also, keep an eye on where your opponent's gloves are, and attack the 
unguarded portion (if his gloves are in front of his face, attack with 
body/straight shots; if his lower half is blocked, use hooks/jabs to hit the 
face).

It was also noted in the previous section, but Training mode is essential to 
winning these fights. After a fight, it is necessary to do training so that 
your strength levels are at their maximum before proceeding. It really does 
make a difference, trust me. That being said, if you are having trouble 
winning any of these fights, go back into Training and practice well in order 
to succeed.

1. Balmarno Zapata (Fly Weight Title Match)
    Nation: Panama
    Weight: 110 lb
    Hand: Right

2. Jose Gonzarez (Bantam Weight Title Match)
    Nation: Mexico
    Weight: 114 lb
    Hand: Right

3. Cenala Kabrina (Feather Weight Title Match)
    Nation: Dominican Republic
    Weight: 126 lb
    Hand: Left

4. Antonio Ropez (Light Weight Title Match)
    Nation: Brazil
    Weight: 135 lb
    Hand: Left

5. Kurt Geltman (Welter Weight Title Match)
    Nation: West Germany
    Weight: 146 lb
    Hand: Right

6. John Schneider (Middle Weight Title Match)
    Nation: Canada
    Weight: 158 lb
    Hand: Right

7. Bob Spencer (Heavy Weight Title Match)
    Nation: U.S.A.
    Weight: 190 lb
    Hand: Right

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-=  6. Secrets/Tips and Tricks  -=
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=========
Passwords
=========

Start          Password
-----          --------
Begin Game     M5HPF4AE8I0EQXJ3Q86S
At Round 2     DMKF7A5KSJ7HC2C2FEMX
At Round 3     HX3IWQD8M0RDCN24W8EX
At Round 4     ..6KFS3RAYLNP6U0YPH7
At Round 5     9.6HAS3MFYLLZIUYPUH7
At Round 6     YCLHQQW7XT26.NR6CXC6
At Round 7     9.6HXY3LLYLRPCUYA0H7

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-=  7. Copyright Notice -=
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This file is Copyright (c)2009 Devin Morgan. All rights reserved. Please view 
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
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or permission.

If you are writing a FAQ for this game as well, and would like to use some 
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blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
contact me if there are corrections to be made to information that's 
currently included. Thanks!

http://www.gamefaqs.com/features/recognition/3579.html

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