FAQ/Walkthrough by Rorshacma

Version: 2.0 | Updated: 10/09/02 | Printable Version

Wai Wai World FAQ & Walkthrough
By Rorshacma
Version 2.0

Table of Contents

I.    FAQ History
II.   Introduction
III.  Game play Basics
IV.   Characters
V.    Walkthrough
      A. Castlevania
      B. Japan
      C. Pirate Ship
      D. City
      E. Hell
      F. Interlude I
      G. Easter Island Temple
      H. Interlude II
      I. Shooter Stage
      J. Final Stage

VI.   Mini game guide
VII.  Glitches/Errors
VIII. Legal Garbage
IX.   Acknowledgements
X.    Contact Info

I. FAQ History

Version 2.0 - Made some corrections, and added in some new tips

Version 1.0 - First edition of FAQ

II. Introduction

Imagine if you would, if a large and famous video game company decided to do 
something utterly unique.  They would take characters from a variety of their 
different series, and put them all together in one massive game.  Level 
designs, enemies, and even music from all of the represented games would be 
merged into one giant amalgam.  Sound familiar?  No, I'm not talking about 
Super Smash Brothers, but a much older, much more obscure game known as 
Konami Wai Wai World.  A Japan only release for the Famicom, Wai Wai World 
was Konami's version of the very type of game I'm talking about.  Elements 
from over six Konami games were taken and put into this rather strange 
cartridge.  The game was never released in America, probably due to the fact 
that several of the games represented were never released in the US, but 
thanks to the marvel of modern technology this game is readily available to 
be played by all.

And what is the story behind this strange game?  It seems that Konami World 
has fallen into grave danger.  A mysterious alien being has infiltrated 
Konami World, and allied itself with the evil forces that already existed 
there.  As a result, six of Konami's heroes have been defeated and imprisoned 
by their foes.  Konami World's only remaining hope lies with its resident 
super hero: Konami Man!  Aided by his lovely sidekick Konami Girl, Konami Man 
must travel to various areas of Konami World and rescue the imprisoned 
heroes.  Then, once all of the heroes are reunited, the alien force must be 

III. Game play Basics

To start off, I suppose I should tell you the basics.  When you start the 
game, you will be in the lab of Dr. Cinnamon.  There will be three doors.  
The first is where Dr. Cinnamon and his brother, Spice, work.  Cinnamon will 
give you info on the other characters in the game, as well as heal your 
wounds.  Spice will resurrect a slain companion if you pay him.
The second door is where you need to go to actually get into the main action 
of the game.  Here is where you will be given the choice of six levels to 
enter.  While you are given access to all of them at the beginning, some need 
to be completed before others can be played through.  In each of the levels, 
it is your job to find a key, and then find, and free, one of the captured 
heroes.  While you only start off with Konami Man and Konami Girl, rescued 
heroes will join your party.  You can switch characters at any time by 
pressing Up and A at the same time.  In addition to finding the heroes, you 
can also find each character a special weapon.  Once found, the weapon can be 
toggled off and on by pressing Down and A.  These weapons are powered by 
Bullets, which are dropped by enemies.  Enemies can also drop Hearts, which 
will refill the life meter of the character that grabs it.
The final door in the lab does not open until you have completed the six 
stages behind door number 2.  This door leads to the final two stages in the 
Well, that's about all the basics you need to know to get started playing.  
Now, its time to go into more depth!

IV. Characters

Playable Characters

There are eight playable characters in this game.  Two of which you initially 
start with, the rest need to be rescued.  Each of these characters have their 
own abilities, which will be discussed in detail here.

Hero #1: Konami Man

Location Found: You have him from the start

Special Attack: Laser Gun (takes one bullet)

History: Konami Man- the protector of all that is Konami!   Or something like 
that.  Not much detail is known about the mysterious Konami Man aside from 
the fact that he is a super hero of some sorts, dressed in a red cape, winged 
helmet, and a blue shirt emblazoned with a K.  When the heroes of Konami 
World were captured, it was he who Dr. Cinnamon called for as the world's 
last hope.  While this is Konami Man's only starring role that I know of, he 
has made cameos in numerous other Konami games, such as Goonies 2, Legend of 
the Mystical Ninja, and even Castlevania: SOTN.  His most recent duty has 
been hosting the Konami Krazy Racing tournament.  Will this brave soul ever 
get another starring role in a game?  Let's all hope so!

Abilities:  Konami Man is one of the two starting characters in the game, so 
you will have to use him quite a bit to complete the first few levels.  He 
has average abilities, but will soon become overshadowed by the more powerful 
members of the team.  His normal attack is punching.  This is a fairly quick 
attack, but has very little range or strength.  His special attack, the Laser 
Gun, can be found in the Pirate Ship.  This allows him to fire an energy 
bolt.  This is also a fairly weak attack, but has great range, and only costs 
one bullet per use.  He does have one other special ability that sets him 
apart from all the other characters, save Konami Girl.  After finding the 
Cape, Konami Man can take to the air and fly, allowing him to avoid enemies 
and reach items that would be otherwise impossible to get.  He can still fire 
his gun while flying, which does give him some versatility later in the game.

Pros: +Quick normal attack
      +Secondary Weapon has excellent range and low cost
      +Can fly with the cape (Jump straight up and hold down the button)

Cons: -Normal Attack is very weak, and has short range

Hero(ine) #2: Konami Girl

Location found: You have her from the start

Special Attack: Heat Gun (takes one bullet)

History:  Although she may look human (or elfin, as the case may be), Konami 
Girl is actually a powerful android created by Dr. Cinnamon.  Designed to be 
a partner for Konami Man, KG joins him at the beginning of the adventure.  
The reason why Cinnamon designed a killer robot to look like a cute teenaged 
girl wearing scanty clothing is beyond me, but I sure ain't complaining!  
Heheh!  Anyways, Konami girl made a brief appearance in the sequel to this 
game, and an even smaller appearance in the first Parodius game.  Joseph D 
Collins has reminded me that Konami Girl also makes an appearance in the SNES 
game: Legend of the Mystical Ninja.  She appears in any of the game parlors 
throughout the game.  He also pointed out to me that Konami Girl bears a 
striking resemblance to one of the forms taken of Carmilla, a boss in 
DraculaX, the Rondo of Blood.

Abilities: Konami Girl is essentially just the female counterpart to KM.  
Because of this, they have basically identical abilities.  She kicks instead 
of punches, but her attacks still share the lack of range and weakness that 
Konami Man has.  Her special attack is also nearly identical to Konami Man's, 
although her gun fires slightly different looking bolts of energy.  She can 
also use the cape in order to fly, just like her partner.

Pros: +Quick normal attack
      +Secondary Weapon has excellent range and low cost
      +Can fly with the cape (Jump straight up and hold down the button)
      +Has cool death animation.  (At least my friend thinks so)
      +Kind of attractive for an 8-bit-killer-robot-elf-chick ;)

Cons: -Normal Attack is very weak, and has short range
      -Identical to Konami Man in almost every way but looks

Hero #3: Goemon

Location Found: Japan

Special Attack: Ryo Toss (takes one bullet)

History: Goemon started out as a Robin Hood like thief, stealing from the 
rich of Japan, and giving to the poor peasants.  He has given up his thieving 
ways in more recent times, but that doesn't mean that his adventures have 
ended.  Whenever his home of Edo is threatened, Goemon often responds to 
heroism's call.  Although his early games had him fighting alone, his friends 
Ebisumaru, Sasuke, Yae, and the giant robot Impact now often help Goemon.  
Goemon's first appearance was in the old, obscure, and rather crappy arcade 
game called "Mr. Goemon".  He later appeared in several Famicom Games, and 
then moved onto the SNES.  His games now appear on a variety of different 
consoles.  At the time Wai Wai World was made, however, Goemon was unknown in 
the US.  His first appearance here was in the SNES game "Legend of the 
Mystical Ninja".

Abilities: Goemon's basic form of attack is striking his foes with a pipe.  
While it has an even shorter range than Konami Man's punches, it is VERY 
fast, allowing Goemon to freeze enemies in place by bashing them quickly and 
repeatedly.  Because of this, he is idle for getting through areas where 
quick moving enemies rush at you (and there are a LOT of areas like this!).  
His special attack is the Ryo Toss, where he hurls gold coins at his foes.  
This has a long range, but is slower than Konami Man and Girl's blaster 
shots, so it is not as useful.  Goemon is the only one that is capable of 
opening the "?" boxes that you will find scattered throughout the game.  Just 
have him touch one, and a large Heart will come out to refill your life.  His 
theme song in this game can be heard in several of the "Gambare Goemon!" 

Pros: +Quickest weapon in the game
      +Is great at hitting fast moving foes
      +Can open the "?" boxes

Cons: -Very short range
      -Secondary weapon is pretty much useless when compared to others
      -Has trouble hitting short enemies

Hero #4: Simon Belmont

Location Found: Castlevania

Special Attack: Cross Boomerang (uses 5 bullets)

History:  Perhaps the most famous of the heroes in this game, Simon is a 
member of the famous Belmont clan.  Possessing some sort of special powers 
that allow them to fight the forces of darkness, his family has been charged 
with defeating Count Dracula, whenever he returns, for generations.  Simon 
has been the star of many Castlevania games, including the original 
Castlevania, Simon's Quest, Castlevania IV, and Castlevania Chronicles among 
others.  While there is some disagreement on whether his various games are 
just different versions of the same quest, or if he actually fought Drac 
several times, it is certain that he fought the Count at least twice.

Abilities: Simon's main form of attack is using his Vampire Killer whip.  
While very slow, the whip has incredible range and power.  The great length 
of the whip allows him to strike enemies from a distance, before they get a 
chance to fight back.  He also possesses the best (and most costly) secondary 
weapon, the cross.  When thrown, the cross will travel forward to the end of 
the screen, and then reverse course and fly back towards Simon.  This means 
each cross will strike most enemies at least twice.  Up to three crosses can 
be thrown at one time, allowing massive damage to be inflicted on enemies.  
While a bit expensive, using five bullets a throw, the cross makes most boss 
fights a breeze.  His theme song in this game is the ever-popular "Vampire 

Pros: +Weapon has the best range in the game
      +Can use the most powerful and useful special weapon
      +His theme song rocks
      +Has the most amusing animation when being teleported

Cons: -His whip is very slow
      -Cross uses the most bullets

Hero #5: Fuuma

Location Found: Hell

Special Attack: Shurikens (uses three bullets)

History:  Fuuma was the youngest of three warrior brothers.  When the evil 
King Dragon began to resurrect itself in Hell, the two elder brothers 
journeyed to the underworld to stop it, but were slain and had their wave 
swords, or Hadokens, stolen.  Fuuma himself then traveled to Hell in order to 
recover the swords and avenge his family.  He succeeded in doing just that, 
banishing the King Dragon from the world once more.  Fuuma's first, and as 
far as I know only, appearance was in the NES Action/Adventure game Getsufuu 
Maden.  It was a very fun game that never made its way to the US.  While 
Fuuma made appearances in both of the Wai Wai World games, I have not seen 
him in anything since.

Abilities:  Fuuma attacks with his sword, which is fairly quick, but has a 
rather short range.  However, his sword has one special property that makes 
it very useful.  It can be used to break certain blocks in the Easter Island 
stage, allowing you to proceed into the dungeon.  His secondary attack is 
tossing a cluster of three shurikens that travel in a straight line in front 
of him.  These can also be used to break blocks, which is useful if you want 
to break several blocks quickly.  The shurikens have great range, and are 
pretty fast, making them one of the more useful special attacks.  According 
to Cinnamon, Fuuma also has the ability to make enemies drop items more 
frequently, but I personally could never tell a difference.  His theme song 
in this game was the over world theme in Getsufuu Maden.

Pros: +His Sword and Shurikens can break certain blocks
      +His shurikens have great range and attack power
      +He supposedly has the ability to make enemies drop items more 

Cons: -It is often difficult to strike enemies with his sword

Hero #6: Mikey

Location Found: Pirate Ship

Special Attack: Slingshot (uses one bullet)

History:  Mikey is technically not a Konami-made character.  Instead, he was 
the main character of the movie "The Goonies".  He and his friends attempted 
to search out the ship and treasure of the infamous pirate, One-Eyed Willie.  
I personally hate that movie, but my friend seems to think it's the greatest 
thing since sliced bread.  Oh well, to each his own.  Konami made two games 
based on the movie, Goonies and Goonies 2, which is why and how he is in this 

Abilities: Mikey is essentially a useless character in this game.  His 
attack, a short kick, is very weak and has the worst range in the game.  His 
secondary weapon is a slingshot.  While still pathetically weak, the 
slingshot's pellets DO come out incredibly fast, which means it can be useful 
once in a while to strike far away enemies.  Really though, the only time you 
will probably every use him is to fit through the small passages that only he 
can get through.  Since you can't risk having him die in stages with these 
passages (since you will then be stuck), you will never want to use him for 
any battles.  Although I only played Goonies 2 for a short time, I did here 
his theme song in this game used there.

Pros: +Can fit through small passages
      +Is a quick shot with the slingshot

Cons: -Has the worst range and power in the game

Hero #7: Moai Head

Location Found: Easter Island Temple

Special Attack: Rings (uses one bullet)

History: I'm not one hundred percent positive, but I think the Moai Head is 
supposed to be from the Gradius series.  The reason I say this is because 
that series is the only Konami games I know of to feature various Moai Heads, 
and his special Ring attack is identical to how the Gradius Moais attack.  
However, his theme song and level design is definitely not from any Gradius 
game I've played!  If he IS a Gradius Moai, I don't really know why he can be 
considered a Konami Hero, since he's an enemy in every game!

Abilities: The Moai Head is basically the worst character in the game.  His 
main attack is a head butt.  It is incredibly slow, and has HORRIBLE range.  
It's almost impossible to hit anything with it!  In addition to these faults, 
he has terrible jumping ability, and his odd shape makes it impossible to fit 
through many passages.  His special Ring attack is also too slow to be of any 
real use.  He does have the ability to remove breakable blocks with his head, 
but the much more useful Fuuma is more than capable of accomplishing that on 
his own.  I honestly doubt you will use him for anything other than to soak 
up blows meant for your more useful characters.

Pros: +Can destroy breakable blocks
      +Is great at soaking up damage for your other characters

Cons: -Has horrible attacking abilities
      -Secondary weapon useless
      -Too large to fit through many areas

Hero #8: King Kong

Location Found: City

Special Attack: Bananas (uses one bullet)

History:  Like Mikey, King Kong is not an original Konami creation.  A very 
famous ape, Kong has been featured in many different movies through out the 
last century.  The Kong in this game is taken from Konami's game "King Kong 
2", but other than the title, I know nothing about that game.

Abilities: Kong is one of the best characters in the game.  He has incredible 
power, destroying enemies that would take his companions several hits to 
defeat in one blow.  You would expect such a powerhouse to be slow, but this 
is not the case.  He has about the same speed as Konami Man.  His slightly 
above average speed combined with his gargantuan strength makes him an 
unstoppable force in many sections of the game.  His secondary attack is 
tossing a bunch of bananas in a downward arc.  While this may seem useless at 
first, it actually has a very important purpose.  Kong can use it to defeat 
enemies on platforms beneath him.  His bananas can also be used to break the 
blocks in Easter Island, but Fuuma's sword is much better for this task.  
Surprisingly, Kong has the best jumping ability in the game.  Some jumps that 
may seem impossible can only be made using this big ape.

Pros: +The strongest character in the game
      +Slightly above average speed
      +Best jumping ability
      +Can use bananas to hit enemies beneath him
      +Can break blocks with his Bananas

Cons: -Short range of attack
      -Cannot fit through a few passages due to his size

Supporting Characters

Aside from the heroes, there are several characters that offer support in the 
lab.  They offer several different and useful services.

Helper #1: Dr. Cinnamon

A scientific genius, Dr. Cinnamon is the creator of both Twin Bee and Konami 
Girl.  While his duties are usually limited to offering support to the Bees 
during their missions, he is ready to aid any Konami character when he is 
needed.  It was he that put the call out to alert Konami Man of the current 
crisis.  Dr. Cinnamon has appeared in most of the Twin Bee games, as well as 
games such as this and Konami Krazy Racers.

In this game, Cinnamon's duties are threefold.  First, he can refill the life 
meters of all of your heroes when you go to see him.  Second, he can give you 
the profiles of each of the main characters.  Finally, he provides you with 
the passwords needed to continue your game.

Helper #2: Dr. Spice

Cinnamon's evil twin brother, Spice uses his demented skills to resurrect any 
slain ally.  In order to see him, you must tell Cinnamon you want to see a 
character profile, and then select "Spice".  If any of your heroes die, Spice 
will bring them back from Hades for the low, low price of 100 bullets!

Helper #3: Pentaro the Penguin

While the penguin's name is not actually said in the game, I've always 
assumed it was Pentaro, the star of several old NES game who went on to 
greater fame for his role in the Parodius series.  Pentaro's job in this game 
is to run the teleporter that allows you to go to the various stages of 
Konami World.

The Space Ships

Towards the end of the game, you are required to fly through a shooter level.  
You are given the choice of piloting two different ships, each with their own 

Ship #1: Vic Viper

A powerful jet, Vic Viper has been the planet Gradius' only hope on many 
occasions.  A slower but more powerful fighter than Twin Bee, Vic Viper can 
use several different abilities if you can pick up the right power up.  Vic 
Viper can use heat seeking missiles and a powerful laser.

Ship #2: Twin Bee

A ship designed by Dr. Cinnamon, Twin Bee is certainly unique looking.  Even 
though it's a ship, it has hands and feet!  Although a young man named Light 
sometimes pilots Twin Bee, it possesses its own AI and is capable of fighting 
on its own.  He and his companions, Win Bee and Gwin Bee, are often called 
upon to save the world, galaxy, universe, etc.  Twin Bee's special abilities 
in this game include his punch glove and the Ripple Laser.

Hoo boy, that was a lot of characters to go through!  But now on to the main 
attraction, the Walkthrough!

V. The Walkthrough

You start the game in Cinnamon's lab.  Talk to the doctor if you wish, and 
then go through door number 2.  You have six different levels to go through.  
While you have the option of entering any level you wish, the order I have is 
the recommended one.  Just some general tips before we start.  First, there 
is a very easy way to refill you life bar.  Just about every level has a 
section that has very easy enemies.  Just walk back and forth killing them 
until they drop enough hearts or bullets to satisfy your need.  Second, it is 
important that you find every character's secondary weapon.  In general, each 
character's weapon will be found in the same level that they are in.  The 
exceptions to this are Konami Man and Konami Girl, who don't have levels of 
their own.  Only the character that can use the weapon can pick it up, so you 
can not retrieve a weapon before you rescue its wielder.  Finally, make sure 
you remember to switch characters often.  Some areas are a lot easier when 
using certain characters, so don't get stuck using one or two favorites.  Try 
them all out!

A. Castlevania

The first stage you should go to is Dracula's demon castle.  It's the level 
on the bottom left of the stage select screen.  After being zapped to the 
location by Pentaro, you will find yourself in a clearing outside the castle.  
Start off by walking right.  Ignore the bats, as they will probably not 
bother you.  Walk slowly, as quick moving zombies will begin to rush at you 
from the right.  The slimes near the end of this area are hard to defeat with 
Konami Man and Girl, so you'd be better off simply jumping over them.  
Continue to go right, being careful around the red Hanging Men, who will drop 
down to attack if you pass underneath them.  Ignore any of the glowing "?" 
boxes, since you cannot open them yet.  When you reach the dead end, go down 
the stairs.  At this point, the castle is pretty much linear.  Just keep 
going forward.  Be wary of the bats that hang around the stairways, as they 
are often hard to hit.  Eventually, the path will split; you will be given 
the option of going upstairs or downstairs.  Go down first.  This next area 
is rather annoying.  There are two levels full of Spear Men and Floating 
Skulls.  The Spear Men are quick and will sometimes dash towards you with 
their spears out.  The Floating Skull will sometimes fire energy bolts at 
you, which can also be a nuisance. Go to the far right of the upper level to 
pick up 100 bullets, then go back left and down, trying your best to avoid 
the Spear Men.  Take the stairway leading down at the right end of this area.  
When you get to the bottom of the stairway, you will see Konami Girl's gun 
beneath you.  Don't bother trying to get it now, though, as you need the 
Flying Cape first.  So, just ignore it and go right.  Fishmen and Fish will 
begin leaping out of the water to attack you as you go in that direction.  
You can smack any of them that get in your way, but don't try to fight them 
all off.  They will just swarm you.  Instead, just keep moving right, taking 
all the blows they throw at you.  The hearts conveniently placed along the 
way will keep your life up.  When you reach the end of this area, go up the 
stairs to face the first boss in the game.

Boss: Giant Eyeball

This boss looks like nothing more than a giant eyeball with legs and a mouth.  
It hops about and tries to hit you with its tongue, but it is easily 
defeated.  Just stand next to it and start hitting it as much as you can.  As 
soon as it gets ready to jump, back away a few steps and let it jump over 
your head.  When it lands, it will attack in the opposite direction of where 
you are standing.  Just start attacking it again while it does that.  Just 
repeat this pattern until it dies. 

After defeating it, you will receive a key.  Backtrack to the fork.  If you 
are low on life, you may want to spend some time killing skeletons here to 
gain hearts.   Once you are done, go up.  You must got through an area with 
more Zombies and Hanging Men before you can reach the stairway at the end.  
Take it, and you will be in a hallway with Dracula, the Prince of Darkness 
himself!  However, he is not a boss, just a very annoying enemy.  He will 
teleport about the screen shooting fireballs at you.  He takes many hits to 
destroy, and will return as soon as you leave the screen!  So, just ignore 
him if you wish.  You will probably notice a glowing suit of armor at the top 
of this area, but just ignore it.  You won't be able to reach it without the 
Cape.  Go left from Dracula and up the stairs to free Simon.  (Just press 
down in front of the coffin).  Now, go back to Dracula's hall.  (BTW, Simon 
can destroy Drac with one blow.  Wish he had that ability in the normal 
Castlevania games!).  Go to the far right end of the hall, where there 
appears to be a dead end, with several floating platforms nearby.  Jump up to 
the top platform and press up.  You will climb an invisible set of stairs and 
reach a secret area with Simon's powerful Cross.  Now that you have 
everything that you can get in this level, back track to the teleporter at 
the beginning, and return to Cinnamon's lab.

B. Japan

The second level you should go through is the Japan stage (the upper middle 
level).  While you can do this level first, if you wish, I found it's easier 
to do Castlevania first and rescue Simon.  When the level begins, start 
walking to the right.  Some people will try to attack you, but they die in 
one hit, and should be no problem.  (Incidentally, this is a great way to 
pick up bullets if you need some.  The people that wander around here are 
easy, regenerate quickly, and often drop items).  Eventually, you will begin 
to get attacked by Flames and Tengu (long nosed hoping demons).  The flames 
are easily avoided, but the Tengu are annoying and hard to outrun.  Kill them 
quickly.  Walk up the stairs at the end of the area, and you will find 
yourself at a fork in the road.  It does not matter which path you take, as 
they will both eventually end up in the same area.  Going left will have you 
fighting some Spearmen, Oni, and Kappa before you reach the upper areas of 
the stage.  Going right will result in a shorter trip.  In either case, you 
will eventually find yourself in a town-like area.  The Tengu are back, as 
well as the easy people from the beginning of the stage.  You can go into the 
open doors to play several mini games (more on those further down).  Keep 
going left, and then up the stairs.  Start walking right in the next area, 
constantly attacking (KM or KG work best for this).  You should avoid all of 
the ghosts floating around this way.  Near the end of this area, you will 
notice a glowing item that looks like the Power Ups from Gradius underneath 
the platform you are standing on.  You won't be able to get under there until 
you have the cape, however, so just keep going and go upstairs.  Now you are 
inside a building full of ninjas.  The ninjas are quick, but there is a way 
to defeat them easily.  Using Simon, just whip them once as they come at you, 
let them flip over your, then whip them again as they land.  Go to the left 
and then up.  Goemon's special attack can be found here by flying over the 
barrier on the right, but since you can't fly yet, just keep going.  
Eventually, you will reach an areas next to a "?" box where the path splits.  
Go left and down first.  A dragon guards the next key here.  You can try to 
kill it if you wish, but you will probably take more damage than if you just 
run, grab the key, then run back up the stairs.  However, if you have plenty 
of bullets, Simon's cross can defeat it quite easily.  Pick up the key and go 
back to the fork near the "?".  Now go right and up to get to the roof.  
Here, I really recommend just running from the dragons.  If you kill one, 
another one will appear later, so you will probably take less damage by just 
running.  Go down the stairs at the end of the roof and free Goemon from 
jail.  Now, begin to backtrack to the teleporter.  This should be easier, 
since Goemon can kill the Dragons and Ninjas quite easily.  If you are 
running low on life from the dragons, just kill the ninjas until you get 
enough hearts.  Get back to the teleporter and return to the lab.

C. Pirate Ship

Now its time to rescue that punk kid Mikey.  Select the Pirate Ship stage 
(the upper left level), and let's go.  Start off by going right, fighting off 
rats and crabs.  The doors that you see on the ship lead to some mini games 
that you can play if you wish.  Go past these doors once you're done with 
them and go down the stairs.  In this next room, switch to Simon.  He's the 
best one to fight off the pink tentacle creatures that fill this level.  His 
long whip allows him to strike them without getting to close.  The pink 
platform in this section can be raised or lowered by pressing Up or Down.  
Use it to reach the heart if you need it.  Go right, jumping from platform to 
platform.  Use Simon to kill the pink things before making each jump.  At the 
end, go down the stairs.  You'll reach a multi-platform area filled with 
white squids.  Go all the way right on the top platform in order to find 
Konami Man's gun.  Now go down the stairs at the bottom left of the room.  
This area is full of Walruses and Polar Bears.  The walruses dash around 
quickly, so it's best to use Goemon to kill them.  After a short way going 
left, the path will split, one way continuing left, the other heading down 
stairs.  Take the stairs.  As soon as you reach the bottom, you'll notice the 
level's key sitting there.  Go ahead and take it.  There are some very 
annoying fire-breathing dinosaurs here.  If you get too close you'll get 
toasted, so hit them with a ranged weapon.  You will probably notice Mikey's 
Slingshot sitting in this area as well, but only Mikey can pick it up, so 
just ignore it for now.  After getting the key, go right.  Going left will 
only take you back to the section with the walruses again.  Going right will 
take you to a section with more annoying dinos, and moving platforms.  
Continue to the far right of this area and take the stairs up.  You will soon 
reach another fork, this one splits left, towards more of those pink tentacle 
monsters, and up, which will take you back to the earlier section with the 
squids (where Konami Man's gun was).  Go left (using Simon to kill the 
tentacle things) and you will eventually find Mikey.  Rescue him, and head 
back to the fork.  Go up to the squid area and then back down to where you 
found the key.  With Mikey in your party, you can now pick up the Slingshot.  
Now that you have everything in this stage, head back to the teleporter and 

D. The City

Now that you have Mikey in your party, you can get through the City level to 
rescue Kong.  This level is filled with small passages that only the little 
kid can get through, so above all else, keep Mikey alive.  Once the stage 
starts, start going right.  Fast moving space ships will start to fly about 
trying to ram you.  Goemon is pretty good and killing them, so switch to him.  
Eventually, you will get to a wall with a small opening at the bottom.  
Switch to Mikey, and you can fit through to reach the rest of the level.  
Now, go upstairs.  You will be in an area with some small hopping robots and 
some giant floating ships that fire lightning.  The lightning ships will take 
many hits to kill, but since they can only attack below them, they should not 
be a problem once you get up next to them.  Go up the stairs that are in the 
right area of the section.  You will be in a new section with some walkers.  
They fire hard to dodge projectiles, so take them out quickly.  There are 
stairs in the lower right area of this room.  Take them down.  There are some 
dangerous enemies on the stairs, including some very annoying Kong Robots.  
They can hit for a lot of damage, so it is probably best to attack them from 
afar.  Continue going down until you reach the end of the stairs.  Now go 
left, doing your best to avoid the bombs being dropped.  There are more Kong 
Bots here as well.  At the end of this area, take the stairs down to reach 
the boss area.

Boss: Giant Kong Robot
Your first task in the boss room is to actually reach the boss.  You'll have 
to jump over several pits while avoiding the missiles being shot at you.  
Take your time, and attack any missile that comes near you to destroy them.  
Once you reach the robot, it will begin to float around, shooting more 
missiles at you.  Ranged attacks work best here.  If you switch to Simon, his 
Cross will make short work of this boss.  

Grab the key that the boss drops and head back to the area with the 
Lightning-shooting ships.  Go up the stairs in the upper left section of that 
room to find and free Kong.  Now, go back up the stairs in the upper right 
section of the lightning shooter's room (where you first encountered the 
walker enemies) and take the stairs up to find Kong's Bananas.  Now, go back 
to the beginning of the level and teleport back to the lab.

D. Hell

Well, if you've managed to come this far, then go to Hell!  Literally, the 
next stage occurs in the underworld!  (It's the top right stage) You need 
Kong in order to complete this stage, so let's go there now.  This stage is 
unique for several reasons.  One is the fact that this level is completely 
linear.  The path never splits at all.  Second, it's the only level where you 
do not need to search for anything.  Fuuma and his Shurikens will be found 
automatically after you beat the boss.
Like every other stage, you start this one off by heading right.  The 
skeletal-dog monsters move VERY fast, and are difficult for even Goemon to 
hit.  Be wary!  Soon, you'll reach a platform that seems too high to reach.  
This is where Kong comes in.  His superb jumping abilities will allow you to 
leap up there with ease.  After this jump, keep going right, and then down.  
Keep going right (using Goemon to kill the flying heads) and then go down to 
reach a hallway full of Snake Women.  Kong can kill these creatures in one 
blow, so it's best to switch to him.  After this hallway, you will be in an 
outside area full of whip-wielding skeletons.  Since they have a very long 
range, use a ranged weapon to fight them.  Make sure you pick up the cape 
that is sitting in this area.  This item allows Konami Man and Konami Girl to 
fly.  At the end of this area, go down stairs through an area with two 
annoying flame demons.  These flames are very difficult to hit, so just go 
down the next set of stairs quickly to avoid them.  You will be in an area 
with three mini versions of the bosses from Getsufuu Maden.  If you haven't 
played that game, these enemies are a skeleton surrounded by swords, a giant 
flying head, and a weird looking thing that I really don't know how to 
describe.  The easiest way to get through here is to switch to Konami Man, 
activate his gun, and then fly through it.  (Flying is accomplished by 
pressing and holding the jump button for a few seconds.)  If you stick near 
the top of the screen, you will be able to completely avoid the ground-based 
enemy.  The two flying monsters can be taken out with Konami Man's gun.  Fly 
to the far right of this area, land, and then walk up the stairs to fight the 

Boss: King Dragon
The final boss from Getsufuu Maden is here to stop you.  It attacks by waving 
its claws around, and making smaller versions of itself leap out at you.  The 
only place you can strike it is in the red mass near its neck and chest.  The 
best character for the fight in Kong.  Activate his bananas, stand back a few 
steps from the beast, and then keep jumping and throwing bananas at its weak 
point.  As soon as you see one of the smaller dragons jumping out, 
immediately stop attacking the main dragon and start throwing bananas at the 
smaller one.  You will be able to kill the mini dragons before they reach you 
if you're fast enough.  Keep repeating this pattern until the giant beast 

After the dragon is killed, Fuuma will automatically be rescued and join you.  
Before exiting the level, however, make sure you go to the far right of the 
boss room to find Fuuma's Shurikens.  Now backtrack to the lab.

E. Interlude

Now that you have the Cape, it's a wise choice to go back to the levels you 
beat and retrieve the items you could not reach before.  The next level is a 
killer, so you will need all the help you can get!  First, return to 
Castlevania.  Go to the area with the fishmen (right before the boss room) 
and use the Flying ability at the left end of the room to get Konami Girl's 
Heat Gun.  Then, go up to the Hallway with Dracula.  Fly to grab the glowing 
armor, which will double the defense for all the characters.  This is VERY 
important!  Now, leave the castle, and take the teleporter to Japan.  Get to 
the section with the ghosts and ninjas (right after the town area) and fly 
underneath the wooden platform to reach a glowing Gradius power up.  This 
will double all of the character's attack power.  Now, go upstairs to reach 
the area indoors where all the ninjas were.  One of the walls here can be 
flown over.  On the other side you will find a Moneki Neko "Fortune Cat", 
which will allow Goemon to perform his Ryo Toss.  Head back to the beginning 
of the stage near the teleporter, but don't exit yet.  You will need at least 
several hundred bullets to get through the next level, so run back and forth 
killing the weak people that wander about here.  It shouldn't take too long 
for them to drop several hundred bullets.  Now head back to the lab and get 
ready to go through the most annoying and difficult level in the game.

F. Easter Island Temple

This stage is the one in the Bottom Right.  You will start this stage outside 
with several giant Moai Heads in the background.  Go right, using Goemon to 
quickly kill the scorpions before they can begin to shoot you.  Head to the 
far right of this area, and then down into the temple.  The Horse-like 
monsters that inhabit this section are annoying, since they can fire out heat 
seeking shots.  You will reach a wall made up of gray bricks that blocks your 
path.  You can get rid of the wall in several ways.  Kong's Bananas can 
destroy them, as can Fuuma's normal and special attacks.  In order to 
conserve your bullets, its best to use Fuuma and his sword to destroy them.  
Go right after you get past the wall, being careful to avoid the falling 
rocks, and then go down.  The giant brown Dinosaur Beast here is VERY 
annoying.  It quickly moves about the screen, surrounding itself with fire 
and making rocks fall from the ceiling.  If you want to kill it, its best to 
use a ranged weapon like the Cross.  It takes many hits to kill, and if you 
do manage to defeat it, another will come to take its place.  Either kill 
them all or try to run quickly left into the next room.  This area has flying 
ghosts that start shooting bullets when they get hit.  To prevent them from 
doing this, just hit them twice quickly.  There are more falling rocks, a 
rather difficult jump (use Kong to make it), and then some moving platforms 
with fire shooting up between them.  Watch the fire carefully, and time your 
jumps to coincide with the fires' low ebbs.  Go down the stairs to reach the 
most annoying section in the entire game.  You will be in a long hallway with 
TONS of bricks that need to be broken to proceed.  Unfortunately, you will be 
attacked by a very strong Green Dragon the entire time.  If you kill it, 
several more will take its place.  However, if you try to run from it, you 
probably won't be able to get through the hallway without taking massive 
damage.  Your best bet is to try and kill all of the dragons that attack you.  
I found that the best way to do this is to try and run past them.  While they 
start to turn to face you, switch to a Special Weapon (Mikey's works 
especially well for this because of its speed) and start pelting them as fast 
as you can.  With any luck, you'll be able to keep them frozen in their 
turning position until they die.  Since there are three dragons in the 
hallway altogether, it will probably take some time to get through.  There 
are a couple items hidden in the breakable bricks here, two of which are 
especially important.  One is the Rice Ball.  This item will automatically 
refill one of your characters' life bars.  It will activate when one of their 
bars hits zero.  The second item is the Moai Head's special attack, the 
Rings.  However, you can not pick it up yet, so just take note of where it is 
hidden for later.  After this hallway, you will be in a room with a bunch of 
bugs.  They move very quickly, and you will most likely end up taking some 
damage no matter what.  Go down the stairs in the bug room, and you will be 
in a room with one Red Dragon.  It is exactly the same as the Green Dragons, 
so use the same strategy to beat it.  Now go downstairs into a hall with more 
of the Horse Monsters from the beginning and more falling rocks.  You will 
probably be damaged from all of the dragons by this point, so you can refill 
your life by killing the Horse Monsters over and over.  They are pretty easy 
to kill, and drop hearts pretty frequently.  After getting all the hearts and 
bullets you want from the Horse Monsters, go left into a section with large 
Mechanical Moai Heads that shoot rings at you.  Go down the stairs near the 
first of these Heads and fight the boss.

Boss: Giant Moai Head
The Giant Moai Head attacks by jumping around and shooting rings at you.  It 
is assisted by several smaller Moai Heads which attack in the same manner.  
It is best to try and kill the smaller ones first to get them out of your 
way.  The best way to fight the Giant Head is to use a powerful Special 
Attack like the Bananas or Cross.  If you have enough Bullets, the boss will 
go down fairly quickly.

Once you pick up the key the boss drops, head back up to the room with the 
mechanical Moais and head left and up to save the good Moai Head, who is 
imprisoned in rock.  Now that you have all of the heroes, its time to get 
back to the lab to prepare for the final battle.  On your way out, make sure 
to pick up Moai's Rings, which are hidden in one of the breakable walls in 
the Green Dragon hall.

G. Interlude II

Well, we're reaching the end of the game, so its time to make sure that you 
are completely prepared for the final stages.  Check to make sure that you 
have every character's special weapons, and that you found all four of the 
special items (The Cape, the Armor, the Gradius Power Up, and the Rice Ball).  
If you are missing anything, refer back up above to find out where you can 
find them.  Also, make sure that you have at least 200 bullets.  Now, head to 
Door 3 in the lab.  Now that all eight heroes have been assembled, it will 
open, giving you access to the Hanger, and final two stages!

H. Shooter Stage

Once you reach the Hanger, you will be able to pick which of the two ships 
you want to take.  Vic Viper in on the bottom and Twin Bee is on the top.  
Take either one you like, as both are powerful.  Once you climb into the 
cockpit, the shooter stage begins.  If you have ever played a shoot 'em up 
before, you should be pretty familiar with how this level plays.  Basically, 
you just move around avoiding enemies and shots, and blast everything else 
that moves.  Button B is used to shoot, and Button A is used to fire either 
the missiles or punch glove (once you get the appropriate power up).  Power 
ups will appear either by shooting odd colored enemies, or repeatedly 
shooting the bells that are hidden in clouds.  The different power ups are as 

S Icon = Speed Up
Missile Icon = Heat Seeking Missiles (For Vic Viper only)
Glove Icon = Punch Glove (For Twin Bee Only)
Glowing Ball = Option (another smaller ship that assists you)
Ship Icon = Lasers (For Vic Viper only)
Mini Bee = Ripple Laser (For Twin Bee only)
B Icon = Shields

Make sure you don't overdose on Speed-Ups, since the faster you go, the 
harder it is to control your ship.  You get killed whenever an enemy hits you 
or you hit an obstacle, but I never figured out what dying in this level 
does, except make you lose the power ups you collected for your ship.  You 
seem to have unlimited lives, and dying repeatedly does not seem to have a 
negative effect on the rest of the game.  Still, you will probably want to 
avoid dying, just as a matter of principle!

The first part of the shooter stage will be based off of the Twin Bee games.  
You will fly over colorful grasslands while being attacked by flying fruits 
and other strange enemies.  The small clouds that sometimes float by contain 
Bells, which will become Power Ups if you shoot them enough times.  After a 
while, you will fly into space.  Now, Gradius enemies will attack you.  In 
addition to normal enemies, you will also have to avoid running into 
asteroids.  Red asteroids will only move in one direction, but green ones 
will bounce around on the screen for a while.  Eventually, a large alien 
creature will fly past, and you will begin traveling down the length of its 
body.  As you go down the body, you will be attacked by a couple of short, 
and very easy, mid bosses.  Just blast them and keep going.  You will soon 
get to a place with spikes that move back and forth.  Obviously, you have to 
avoid these.  Once you get to the head of the giant creature, the boss fight 

Boss: Head
At first, the creature will have a female head, but after a couple seconds, 
it will change into a one eyed skull.  In this form, it will shoot bullets 
out of its mouth, but these are easily avoided.  To defeat the creature, just 
shoot it in the head.  It goes down without much of a fight.

After blowing off the head, you will fly into the body to reach the final 

J. The Final Stage

The final area is completely linear, so don't worry about getting lost.  Once 
your ship lands, go down the stairs into the first room of the level.  This 
room contains two flying aliens and a few jumping monsters.  Kill them 
(ranged weapons work well) and go down into the next room.  Here you will be 
attack by strange pole-like creatures that spring up from the ground to block 
your path.  Simon has the easiest time defeating them, so switch to him for 
this area.  Also, floating cell-like creatures will attack you.  Make sure 
you kill them as soon as they approach you.  If they ever manage to hit you, 
they just stay on top of you, constantly damaging you, and are almost 
impossible to shake off.  Since a new one will appear as soon as you kill one 
of these creatures, this room will take a long time to get through.  When you 
get to the area with a bunch of the Pole Creatures in a row, its best to use 
the Cross to defeat them all at once.  The room after this is pretty short.  
Just avoid the fireballs and X monsters as best you can.  It is very 
difficult to avoid them all, though, so expect to take some damage here.  The 
next room is highly frustrating.  There will be more of the Pole Monsters 
from before, but now two floating cell things will attack you at once.  The 
room after this contains a large alien creature.  Don't even bother fighting 
it, just run past it towards the right.  You will take less damage running 
then you would fighting the beast.  Run up the stairs at the end of this area 
to reach the final boss.

Final Boss: Giant Alien
The final battle music is from the last level of Contra, but is this creature 
really the sinister Red Falcon?  Who knows?!  All that's important is that 
he's big, ugly, and trying to kill you.  It attacks by spitting out fireballs 
and summoning a bunch of those annoying Cell Creatures from before.  
Actually, after the difficulty in the rest of the game, this boss is very 
easy.  Just take all of the hits he throws at you and keep striking it in its 
middle head (the only head that you can reach!).  As soon as one of your 
characters' life meter gets too low, just switch to another one and continue 
attacking.  Since this is the final battle, don't worry about conserving your 
life energy.  Soon enough, it will explode.

Once the alien is dead, you will have 50 seconds to run back through the 
level to your ship.  There are no more enemies in the stage, so you will not 
have to worry about them.  Fifty seconds is more than enough time, so don't 
rush.  If you don't take your time, you are bound to miss a jump and die.  
Once you reach the surface, jump into the cockpit of your ship and take off.  
The ending will now be shown.  Congratulations!  Konami World has been saved!

VI. Mini Game Guide

There are several mini games in Wai Wai World, found in the Japan and Pirate 
Ship stages.  Here's the rundown on each of them.

Game #1: Dice Game

This game, run by a strange looking guy, is pretty simple.  He'll roll two 
dice, and it's your job to guess whether the sum will be odd or even.  Win 
and you will get some bullets.  The higher the sum of the dice, the more you 
will win.

Game #2: Slot Machine

A Bunny Girl runs this game.  I'm pretty sure you've seen slot machines 
before, and this one plays the same as any other.  Try to line up three of 
the same icons to win.  Press A to stop the spinning.

Game #3: Card Game

Run by a sinister looking skeleton, this game can be hazardous to your 
health!  If you lose, you will lose life!  Your job is to pick any two cards, 
and hope they match.  If you happen to draw the "Bad Card", you will 
automatically lose, and if you draw the Ace of Spades, you will automatically 
win.  I only won once out of all the times I tried it, and my only reward was 
my life bar being refilled.  Since the only reason why my life bar wasn't 
already full was because of this game, it was a pretty big waste of time.  
I'd avoid this game if I were you.

Mini Game Hints:

Here is a special tip that was sent into me by K3nn involving the mini games:

"Here's a trick i do to get all my friends alive again without old man 
Spice's help.
 First you should have to die first! Then select continue when asked by dr. 
cinnamon. Of course now you don't have your friends, but go to China (or 
Japan? Japan is more likely coz the villagers wear a Japan-only type of 
wooden shoes). at the site where you can play the slot machine, (go into it 
and play!) press "pause" (that's the start button) be sure to look into the 
first window of the slot machine (you should not look at the "start" button 
while you press it). You will notice that before it switches the screen to 
the stats, the window will show which item is on the slot machine window #1. 
(Believe me just repeat pressing start and you will notice it!). There are 
only three items there arranged like thus:
The window will rotate downwards so that after the apple the next to come is 
the crown (make sure to note that!).
 The trick is to press start repeatedly and see if the crown is coming up 
(the hint is the apple), so make sure when you press "start" you take a good 
look at the slot window. When it is the crown that's coming up, (you're in 
the stats window now) press BOTH "start" and "A". NES will then unpause the 
game then immediately stop the slot window #1. At this point (after about a 
microsecond of switching the stats window and the slot machine) it will stop 
at "voila!", the CROWN. The thing is to make SURE the apple is HALF PAST the 
middle where you can see the lower half of the crown. That's because when you 
stop at this point the game will actually stop at the next item (the crown of 
 you repeat this until you perfect it (it's simple really!) or you get 3 
crowns (whichever comes first). I did this back in '88 with a real famicom 
and it works even in the emulators. 
With a little extrapolation, you can get the other random? Games for free 
with this trick. Though I haven't done this yet. They're posibbly randomized 
(the cards and the dice). 
 The slot machine game is located in the middle door of a row of houses on 
the 4th level screen."

VII. Bugs and Glitches

I've found a couple of bugs in this game.  It is probably a good idea for you 
to know what they are, so here we go.

Glitch #1: The weapon glitch

If you attack and your weapon goes through more than one enemy, only one of 
them will take damage.  The other one will be completely unaffected.  This 
can be very annoying and dangerous in areas where several enemies swarm you 
at once.  Although this happens with all of the characters, it becomes most 
apparent when using Simon's whip.  Incidentally, this only occurs with the 
primary weapons.  All of the special weapons work fine.

Glitch #2: The Brick Glitch

In the Easter Island stage, there are many blocks that you need to break in 
order to proceed.  However, if you break them, and then pause your game, all 
of the blocks that you have broken will magically return once you unpause.  
Be careful, as this can lead to you trapping yourself.

VIII. Legal Garbage

Wai Wai World and all other games and characters mentioned in this guide are 
trademarks of Konami.  No copyright infringement was intended. 

This FAQ Copyright 2002 Trevor Powell 

Please do not post this FAQ anywhere else without emailing me for permission. 

IX. Acknowledgements

This FAQ was written by me, Rorshacma (AKA Trevor Powell)

I'd like to thank several people now.

First, I'd like to thank Konami for making this, and many other, fantastic 

Second, I'd like to thank CJayC for creating and running such a fantastic 
gaming site.

I'd like to thank Demi of Neo Demiforce, who translated this game, allowing 
people all over to enjoy this rare title.

A thank you goes out to Kitsune Sniper, who gave me the info on the 

Another thanks is for Joseph D Collins, who gave me additional information on 
Konami Girl.

Finally, I would like to thank K3nn, for his Mini-game trick.

X. Contact Information

Love this guide?  Hate this guide?  See any mistakes?  Have anything to add?  
If any of these are true, feel free to email me!  My address is:

Contact me if you have anything to say about the guide, or even if you just 
want to chat!

Well, I hope you found this guide informative and useful.  That's it for now!  
Until next time....