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    FAQ/Walkthrough by djg40

    Version: 2.00 | Updated: 01/02/15 | Search Guide | Bookmark Guide

    ===============================================================================
    =                                                                             =
    =                            Donkey Kong, Junior                              =
    =                       Nintendo Entertainment System                         =
    =                      FAQ/Walkthrough by Daniel Gordon                       =
    =                                Version 2.00                                 =
    =               E-mail: [daniel.j.gordon (at) gmail (dot) com]                =
    =       This FAQ/Walkthrough is copyright (c) Daniel Gordon, 2004-2015        =
    =                                                                             =
    ===============================================================================
    
    
    ===============================================================================
    =                             Table of Contents                               =
    ===============================================================================
    
       Section 00.........................The Find Feature
       Section 01.........................Legal Disclaimer
       Section 02.........................Version History
       Section 03.........................Game Basics
               Section 03.01..............Controls
               Section 03.02..............Object of the Game
               Section 03.03..............Hints and Tips
               Section 03.04..............Game A and Game B Differences
               Section 03.05..............How To Score
       Section 04.........................Walkthrough
               Section 04.01..............Stage One
               Section 04.02..............Stage Two
               Section 04.03..............Stage Three
               Section 04.04..............Stage Four
       Section 05.........................Enemies
       Section 06.........................Previous Revisions
       Section 07.........................Special Thanks and Credits
    
    
    ===============================================================================
    =                       Section 00 -- The Find Feature                        =
    ===============================================================================
    
       This guide is now equipped with a Find Feature. Whenever you want to find
       something specific within this guide, use the mouse to highlight the
       corresponding text in the Table of Contents. Next, press both the Control
       key and the "C" key on your keyboard. After the text has been highlighted,
       press both the Control key and the "F" key on your keyboard. This will
       bring up the Find Menu. Now, press the Control key and the "V" key on your
       keyboard. This will take the highlighted text from the document and put it
       in the "Find what:" text box on the Find Menu. Finally, press the Enter key
       on your keyboard. These five simple steps will take you anywhere you want to
       go within the document. I hope that makes navigating this guide a little
       easier.
    
    
    ===============================================================================
    =                       Section 01 -- Legal Disclaimer                        =
    ===============================================================================
    
       This guide is copyright Daniel Gordon, 2003-2015, all rights reserved.
       This guide is protected under International Copyright Law, and may not be
       reproduced in any way, shape, or form in newspapers, magazines, or anywhere
       on the World Wide Web without prior written consent from Daniel Gordon
       (djg40). In order to receive consent, the applicant must send an email to:
    
                        [daniel.j.gordon (at) gmail (dot) com]
    
       If no reply is sent, no consent is given. This guide should only be located
       at www.GameFAQs.com and nowhere else. If this guide is found at any site
       other than those listed above, please notify the author by sending an email
       to:
    
                        [daniel.j.gordon (at) gmail (dot) com]
    
       In this way, the author (djg40) is notified, and corrective actions may take
       place. Thank you, and have a great day.
    
       Donkey Kong, Junior, and all associated terms therein, as well as Nintendo,
       NES, and the Nintendo Entertainment System are trademarks of Nintendo of
       America (www.nintendo.com).  All Rights Reserved.
    
    
    ===============================================================================
    =                       Section 02 -- Version History                         =
    ===============================================================================
    
       ------------
       Version 2.00
       ------------
    
       This guide, along with all my others, was updated to make it more consistent
       with my other walkthroughs, in terms of formatting. I also found a few more
       spelling errors, which have been corrected, and updated the copyright
       section to change "legal action" to "corrective actions."
    
       Version 2.00 was submitted to GameFAQs on January 01, 2015.
    
    
       ------------
       Version 1.10
       ------------
    
       This guide, along with all of my others, was updated to include my new
       email address. Additionally, several of my guides now have a new section,
       Previous Revisions. This was done mainly to move most of the Version
       History to the bottom of the file. Also, I think I caught all of the
       remaining spelling errors, though one or two probably slipped through the
       cracks. I hope you like the new look!
    
       This update was submitted to GameFAQs on June 25, 2004.
    
    
    ===============================================================================
    =                         Section 03 -- Game Basics                           =
    ===============================================================================
    
    -------------------------------------------------------------------------------
    -                         Section 03.01 -- Controls                           -
    -------------------------------------------------------------------------------
    
                                _________________________________
                               |                                 |
                               |   _                Nintendo     |
                               | _| |_                           |
              [D-Pad] -------->||_ 0 _| SELECT START    A    B   |
                               |  |_|    [  ]   [  ]    o    o   |
                               |                       o o  o o  |
                               |________________________o____o___|
    
         ***ASCII Nintendo Controller was designed by Colin Moriarty. He was
                nice enough to allow me to use it. Thank you Colin!***
    
    
       Since this is a Nintendo game, the basic Nintendo controller must be used
       in order for this game to work correctly. The buttons, as well as what they
       do, are as follows:
    
       Directional Pad -
          Up/Down      - Moves the cursor Up or Down at the Menu Screen.
                       - Moves Donkey Kong, Junior Up or Down during game play.
          Left/Right   - Moves Donkey Kong, Junior Left of Right during game play.
       A Button        - Allows Donkey Kong, Junior to jump.
       B Button        - Not used in Donkey Kong, Junior.
       START Button    - Pauses and unpauses the game.
       SELECT Button   - Not used in Donkey Kong, Junior.
    
    
    -------------------------------------------------------------------------------
    -                    Section 03.02 -- Object of the Game                      -
    -------------------------------------------------------------------------------
    
       "Donkey Kong, Junior is on a mission to rescue Donkey Kong from Mario's
       cage. Jump from vine to vine collecting bonus fruits and avoiding lethal
       snapjaws. Then move on to tougher stages. Jump platforms, dodge sparks of
       electricity, and watch out for those birds. Use your skills to get the key
       that will set your Papa free."
    
       The above story was taken directly from the Instruction Manual that comes
       with the game.
    
       In other words, Donkey Kong, Junior is trying to rescue his father, Donkey
       Kong. To do this, Donkey Kong, Junior must grab a key that can be found in
       each level. Once this key had been obtained, the player will advance to the
       next level. However, in the fourth stage, Donkey Kong, Junior must push six
       keys up to the top of the screen and into the key holes. Once all six keys
       have been placed in the key holes, the chains holding Donkey Kong's cage
       will fall off, allowing Donkey Kong, Junior ro rescue Donkey Kong.
    
    
    -------------------------------------------------------------------------------
    -                      Section 03.03 -- Hints and Tips                        -
    -------------------------------------------------------------------------------
    
       - Donkey Kong, Junior climbs more quickly when using two vines at the same
         time.
    
       - However, Donkey Kong, Junior slides down more quickly when only using one
         vine at a time.
    
    
    -------------------------------------------------------------------------------
    -               Section 03.04 -- Game A and Game B Differences                -
    -------------------------------------------------------------------------------
    
       There are two different modes of play in Donkey Kong, Junior. Game A is the
       easier version, while Game B has more enemies, has faster enemies, and is
       generally harder than Game A. Below are all of the spcific differences
       between Game A and Game B.
    
       ---------
       Stage One
       ---------
    
          - Mario releases the Blue Snapjaws more frequently.
          - The Snapjaws, both Red and Blue versions, are more "intelligent," in
            that they will actively pursue Donkey Kong, Junior by traveling along
            the same vines.
          - The Snapjaws, both Red and Blue versions, are faster than in Game A.
          - There is an additional Red Snapjaw, which can be found on the right-
            most platform.
    
       ---------
       Stage Two
       ---------
    
          - Mario releases Nitpickers more frequently.
          - The Nitpickers move a lot faster than in Game A.
          - The Eggs fall more quickly than in Game A.
    
       -----------
       Stage Three
       -----------
    
          - Mario releases Blue Sparks faster.
          - The Sparks, both Red and Blue versions, are more "intelligent," in that
            they pursue Donkey Kong, Junior more aggressively.
          - The Sparks, both Red and Blue versions, move faster than in Game A.
          - There is one more Blue Spark at the beginning of the Stage than can be
            found in Game A.
    
       ----------
       Stage Four
       ----------
    
          - Mario releases Black Birds more frequently.
          - The Red Snapjaws are more "intelligent," in that they pursue Donkey
            Kong, Junior more aggressively than in Game A.
          - The Black Birds are faster.
    
    
    -------------------------------------------------------------------------------
    -                         Section 03.05 -- How To Score                       -
    -------------------------------------------------------------------------------
    
       In Donkey Kong, Junior, there are basically four ways for the player to
       score points. There is the Fruit Attack (and the collection of Fruit more
       generally), Bonus Points, Jumps, and by placing keys into key holes. The
       last scoring opportunity is only available in the fourth stage.
    
         Fruit (Normal) - Each fruit eaten will give the player 400 points.
         Fruit (Attack) - If the fruit falls on an enemy, then the player will be
                          awarded bonus points.
                        - Killing an enemy with a fruit is worth 800 points.
                        - Each additional enemy killed in this manner will earn the
                          player an additional 400 points.
         Bonus Points   - When Donkey Kong, Junior reaches the key in the first
                          three stages, bonus points are added to the player's
                          score, depending on how many seconds are left on the
                          timer.
                        - The less time left, the lower the bonus.
         Jumping        - If Donkey Kong, Junior jumps over an enemy, the player
                          is awarded 100 points.
         Opening a Lock - If Donkey Kong, Junior puts a Key in a lock, the player
                          is awarded 200 points.
                        - This is only available in Stage Four.
    
    
    ===============================================================================
    =                          Section 04 -- Walkthrough                          =
    ===============================================================================
    
       Donkey Kong, Junior is like an arcade game, in that there are only a handful
       of Stages, and when the game has been completed, the player can go right
       back through the whole game again. The Stages will simply repeat after
       completing the first four for the first time. They will continue to repeat
       until the player tires of playing the game. There is no official "ending"
       to Donkey Kong, Junior, except rescuing Donkey Kong after Stage Four would
       almost certainly qualify as beating the game.
    
    
    -------------------------------------------------------------------------------
    -                         Section 04.01 -- Stage One                          -
    -------------------------------------------------------------------------------
    
    
                                .---------------------.
                                |       LEGEND:       |
                                |---------------------|
                                | SP = Starting Point |
                                | FR = Fruit          |
                                |  M = Mario          |
                                | KY = Key            |
                                | RS = Red Snapjaw    |
                                '---------------------'
    
                   ________             ___
                  |  |  |  |  _____  | |K Y|     |
                  |  |  |  | |_____| | '._.'
                  |  |  |  |.'.
                __|__|__|__|_M_|________________
               |________________________________|____RS_____
                   |     |           |       ||_____________| |     |
                   |    F|R         F|R      |     |     |    |     |
                   |     |           |       |     |     |    |     |
                   |     | _____     |       |    F|R    |    |     |
                   |     ||_____|    |       |     |     |    |     |
                   |     |    |      |       |     |     |    |     |
                   |     |    |      |       |     |     | ___|_____|_
                   |     |    |      |       |     |     ||___________|
                   |     | _RS|____  |      F R    |     |    |     |
                   |     ||________| |             |     |    |     |
                   |     |    |      |             |          |     |
                   |     |    |                                _____
                   |     |    |      _____            _____   (_____)
                   |          |     (_____)   ____   (_____)   |   |
                ____S_P________      |   |   (____)   |   |    |   |
               |               )     |   |    |  |    |   |    |   |
               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
       When the opening stage begins, Donkey Kong, Jr. is standing on the bottom
       left platform. There are two enemies on screen, both of which are Red
       Snapjaws. One is on the next platform up and to the right, while the other
       starts the stage on the top ledge. These two enemies are indicated by the
       "RS" in the above map. Not pictured, however, are the Blue Snapjaws found
       in the level. Mario releases these enemies occasionally, so be on the
       lookout.
    
       The first order of business for Donkey Kong, Jr. is to jump up to the far
       left vine, and climb until he can reach the vine to the right. When this
       happens, Donkey Kong, Jr. should use both vines to climb, as it is faster to
       move in this fashion. Typically, the first Blue Snapjaw released by Mario
       will travel down one of these two vines, so be careful on the ascent.
       Continue this climb until reaching the fruit, which is what looks to be a
       pair of pears. Grab the pears and move to the right, onto the top ledge.
    
       Occasionally, the Red Snapjaw will prowl along this ledge. If this occurs,
       wait for the Red Snapjaw to go back down to the lower ledge, and then move
       onto the upper ledge. From this ledge, jump over to the vine immediately to
       the right of both ledges, grabbing the apple along the way, and climb down.
       Fall down to the platform, and jump to the right onto the next platform.
       From this platform, again jump to the right and onto the third platform.
    
       When on the third platform, jump up and to the left to grab the fourth vine
       from the right of the screen. Climb up until Donkey Kong, Jr. can reach the
       Bananas to the left. Reach out and grab the Bananas, and then continue to
       move up the vine. Again, as Donkey Kong, Jr. climbs towards the last fruit,
       beware of Blue Snapjaws. If any come towards Donkey Kong, Jr., move onto
       another vine momentarily, until the Blue Snapjaw passes out of harm's way.
       Continue up the vines and grab the second pair of pears.
    
       After obtaining the final fruit, move across the vines to the right as far
       as possible. Use the two vines on the far right to climb up to the top of
       the level. Jump off the vines to the left onto the ledge at the top of the
       level, being careful to avoid any wandering Snapjaws. Once on the ledge,
       move Donkey Kong, Jr. to the left, and up the step onto the last platform.
       Avoid any Blue Snapjaws, and jump onto the tiny vine to the left of the Key.
       Climb this vine, and the game will automatically put Donkey Kong, Jr. onto
       the little platform above Mario. Stage One is now complete!
    
    
    -------------------------------------------------------------------------------
    -                         Section 04.02 -- Stage Two                          -
    -------------------------------------------------------------------------------
    
    
                                .---------------------.
                                |       LEGEND:       |
                                |---------------------|
                                | SP = Starting Point |
                                | FR = Fruit          |
                                |  M = Mario          |
                                | KY = Key            |
                                '---------------------'
    
                   ________              ___
                  |  |  |  |  _____   | |K Y|    |
                  |  |  |  | |_____|  | '._.'                 |     |
                  |  |  |  |.'.                               |     |
                __|__|__|__|_M_|_____________________    ____ |     |
               |_____________________________________|  |____||     |
                  |     |    |    |      |    |    |     |    |     |
                  |    F|R   |   F|R     |    |    |     |    |     |
                  _____ |    |    |      |    |    |     |    |     |
                 (_____)|    |    |      |    |    |     |    |     |
                  ||  | |    |           |        F|R              __
                  ||  | | ___|_____________________|______________(__)
                  ||  | | ŻŻ||ŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/__\
                  ||  | |   {}           ||                  (ŻŻŻŻŻŻŻŻ)
                  ||  | |                {}                   Ż||ŻŻ||Ż
                  ||  | |                                      ||  ||
                ___|__|                                _______ ||  ||
               |_______)         ___                  (_______)||  ||
               |      |         |___|                          ||  ||
               |      |                                        ||  ||
               |_S_P__|__          ________                     |  |
               |_________)   ___  (________)   ___ ___    ______|__|__
               |        |    /|\    |    |    |___|___|  (____________|
               |        |    \|/    |    |                 |          |
               |        |   (ŻŻŻ)   |    |                 |          |
               |________|   |ŻŻŻ|   |____|                 |__________|
    
    
       When this stage begins, Mario has already released one Nitpicker, and will
       continue to release them for the duration of the level. In this stage, the
       player has a choice between two different ways to complete the level. One
       way, the easy way, will take a little longer, but is not typically as
       dangerous. The other way, the hard way, will save the player some time, but
       requires both skill and luck in jumping ability.
    
       First, the easy way. From the starting point, move Donkey Kong, Jr. to the
       right and jump onto the trampoline. From the trampoline, jump immediately
       onto the platform to the right. Move Donkey Kong, Jr. to the right edge of
       this platform and wait for the moving platform. Jump onto the moving
       platform and ride it all the way to the right. From the moving platform,
       jump up onto the far right platform.
    
       Once on this platform, climb the vine up to the platform to the left of the
       tree. Jump onto this platform and wait for the moving chain to approach.
       Jump to the left from the platform and grab onto the nearest moving chain,
       being careful to avoid any falling Eggs from the Nitpickers flying above.
       Ride this moving chain as far to the left as it will go, and then jump onto
       the small moving platform. From this small moving platform, jump up to the
       next moving chain, and ride it all the way to the left. Once the moving
       chain has moved as far left as possible, grab onto the chain to the left.
    
       Now, the hard way. If Donkey Kong, Jr. jumps onto the trampoline and then
       immediately jumps again when the trampoline is at its lowest point, he will
       do a "super jump." In a "super jump," Donkey Kong, Jr. will go almost twice
       as high as normal. If the player can time this "super jump" correctly, he
       can jump up onto the small moving platform right off the bat. From here, he
       can jump up and grab onto the leftmost moving chain, ride it all the way to
       the left, and then grab onto the chain to the left. In this way, much of
       the easy way can be skipped, thus saving the player some time. In either
       case, the player ends up at the bottom of the chain with the Bananas on it.
    
       From this point, climb the chain and grab the Bananas to score some points,
       while avoiding the Nitpickers flying throughout the level. Move to the
       right, across the chains, grab the Apple, and continue to the right. Move
       to the chain with the Pears and go down to pick up the fruit. This is the
       most dangerous fruit to obtain in this stage, and it is not necessary for
       the player to grab the Pears to complete the level.
    
       Once at this point, avoid the Nitpickers and move all the way to the right.
       Climb these chains and jump onto the platform at the top of the screen.
       Jump over the gap to the left, and move Donkey Kong, Jr. to the left, while
       avoiding any Nitpickers that Mario may release. Jump up and grab onto the
       chain to the left of the Key, and climb it to complete the level. Stage Two
       is now complete!
    
    
    -------------------------------------------------------------------------------
    -                        Section 04.03 -- Stage Three                         -
    -------------------------------------------------------------------------------
    
    
                                .---------------------.
                                |       LEGEND:       |
                                |---------------------|
                                | SP = Starting Point |
                                | FR = Fruit          |
                                |  M = Mario          |
                                | KY = Key            |
                                '---------------------'
    
                ________             ___
               |  |  |  |  _____  | |K Y|
               |  |  |  |  ŻŻŻŻ|| | '._.'                       ||   ||
               |  |  |  |.'.                                    ||   ||
               |__|__|__|_M_|________________________________   ||   ||
               |     |  |                                    |  ||   ||
               '-----'  '---H-------H------------H-------H---'  ||   ||
               ||   ||     . .     . .  FR      . .     . .     ||   ||
               ||   ||      .       .            .       .      ||   ||
               ||   ||     . .     . .          . .     . .     ||   ||
               ||   ||  .------------------------------------.  .-----.
               ||   ||  |                                    |  |     |
               ||   ||  '---H\/\/\/\/\/\/\/\/\/\/\/\/\/\/H---'  '-----'
               ||   ||     . .                  FR              ||   ||
               ||   ||      .                                   ||   ||
               ||   ||     . .                                  ||   ||
               .-----.  .------------------------------------.  ||   ||
               |     |  |                                    |  ||   ||
               '-----'  '---H\/\/\/\/FR\/\/\/\/\/\/\/\/\/H---'  ||   ||
               ||   ||                                  . .     ||   ||
               ||   ||                                   .      ||   ||
               ||   ||                                  . .     ||   ||
               ||   ||  .------------------------------------.  ||   ||
               ||   ||  |                                    |  ||   ||
                        '---H\/\/\/\/\/\/\/\/\/\/\/\/\/\/H---'
                 SP        . .
               .-------------.
               ||ŻŻŻŻŻŻŻŻŻŻŻ||
    
    
       Stage Three is a relatively easy level. There is a Red Spark circling around
       each of the four platforms in the middle if the screen, and there are two
       Blue Sparks near the bottom of the screen at the beginning of the level.
       The Blue Sparks can travel down the level along the pathways, but the Red
       Sparks can only circle their original platform.
    
       From the starting point, jump up to the blue vines and climb up. Jump to the
       right, onto the first platform, being careful to avoid any Sparks that may
       be in the way. Continue to the right, grabbing the Apple along the way, and
       then jump onto the vines to the right of the platform. Climb these vines
       until Donkey Kong, Jr. can jump onto the next platform up.
    
       Jump to the left off the vines, avoiding any stray Sparks, and continue to
       the left. Continue to the left, grabbing another Apple along the way, and
       then jump to the left onto the vines. Climb the vines until Donkey Kong, Jr.
       can reach the third platform up, and jump to the right onto the platform.
       The Red Sparks become faster and faster as Donkey Kong, Jr. ascends, so the
       player may have to jump the Red Spark a second time as Donkey Kong, Jr.
       makes his way to the right. Continue to the right, grabbing the third and
       final Apple, until Donkey Kong, Jr. can jump to the vines to the right of
       the third platform.
    
       Grab onto the vines, and climb until Donkey Kong, Jr. can reach the top
       platform. Jump to the left onto the final platform, being careful to avoid
       any Blue or Red Sparks in the way. Move Donkey Kong, Jr. to the left and
       jump onto the vine to the left of the Key. Climb this vine to finish the
       level. Stage Three is now complete!
    
    
    -------------------------------------------------------------------------------
    -                         Section 04.04 -- Stage Four                         -
    -------------------------------------------------------------------------------
    
    
                                .---------------------.
                                |       LEGEND:       |
                                |---------------------|
                                | SP = Starting Point |
                                | FR = Fruit          |
                                |  M = Mario          |
                                | KY = Key            |
                                '---------------------'
    
                                       ________
                                    .'|  |  |  |'.
                                  .'  |  |  |  |  '.
                    .'.         .'  .'|  |  |  |'.  '.
               ____|_M_|_______T___T__|__|__|__|__T___T________________
               ][][][|T|[][][][][]|T|][|T|[]|T|][|T|[][][][][]|T|][][][
               {}ŻŻŻŻ|_|ŻŻŻŻ|ŻŻŻŻŻ|_|ŻŻ|_|ŻŻ|_|ŻŻ|_|ŻŻŻŻŻ|ŻŻŻŻ|_|ŻŻŻŻ{}
               {}     |     |      |    |    |    |      |     |     {}
               {}     |     |      |    |    |    |      |     |     {}
               {}     |     |      |    |    |    |      |     |     {}
               {}     |     |      |    |    |    |      |     |     {}
               {}     |     FR     |    |    |    |     FR     |     {}
               {}     |     |      |    |    |    |      |     |     {}
               {}     |     |      |    |    |    |      |     |     {}
               {}     |     |      |    |    |    |      |     |     {}
               {}     |     |      |    |    |    |      |     |     {}
               {}     |     |      |    |    |    |      |     |     {}
               {}     |     |      |    |    |    |      |     |     {}
               {}     |     |      |    |    |    |      |     |     {}
               {}    /'\    |     /'\  /'\  /'\  /'\     |    /'\    {}
               {}    |K|    |     |K|  |K|  |K|  |K|     |    |K|    {}
               {}    |Y|    |     |Y|  |Y|  |Y|  |Y|     |    |Y|    {}
               {}     |     |      |    |    |    |      |     |     {}
               {}___S_P______________________________________________{}
    
    
       When this level begins, there is only one Black Bird on the loose. Many more
       will be released by Mario throughout the level, however, so be careful.
       There are also two Red Snapjaws roaming the top ledge of the level, so be
       careful not to run into them. They can go up and down any chain at will, so
       just make sure to watch out for them. They can be a real pain when trying
       to put the last few Keys into the Locks, believe me. The first thing Donkey
       Kong, Jr. should do is to climb the first two chains from the left, in order
       to place the first Key in the Lock. On the way, feel free to grab the Apple,
       while avoiding any flying Black Birds.
    
       Once the first Key is in the Lock, climb back down to the bottom, and jump
       up onto the third and fourth chains from the left. Push these two Keys to
       the top, into their respective Locks, while avoiding the deadly Black Birds.
       Once done, climb back down to the bottom, and jump up onto the fifth and
       sixth chains.
    
       Climb these chains and push the Keys into the Locks. Again, avoid the Black
       Birds on the way up. Now there is only one more Lock to go. Climb back down
       to the bottom and jump up onto the last two chains. Push the final Key up
       to the Lock, grabbing the Apple on the way. As always, avoid all flying
       Black Birds along the way. Once the final Key is in the Lock, the majority
       of the top platform will disappear, and Donkey Kong, Jr. will be standing in
       the middle of the screen.
    
       Donkey Kong and Mario will fall from the top platform, and Donkey Kong, Jr.
       will catch Donkey Kong above his head. Mario, on the other hand, falls onto
       the floor, and is knocked unconscious. Congratulations, Stage Four is now
       complete! After completing all four stages, the game will restart at Stage
       One, and the player can continue to play through all four stages for all
       eternity.
    
    
    ===============================================================================
    =                            Section 05 -- Enemies                            =
    ===============================================================================
    
       There are only a handful of enemies that Donkey Kong, Junior must avoid in
       this game. Many of them are only found in one particular stage, whereas only
       a couple can be found in multiple stages. And without further ado, here are
       Donkey Kong, Junior's enemies:
    
       Black Bird    - These enemies are typically slow, and can be easily avoided.
                     - Be careful of them as they move back and forth through the
                       level, at varying heights.
                     - This fairly large bird is found only in Stage Four.
    
       Blue Snapjaws - These enemies will attempt to bite Donkey Kong, Junior, just
                       like the Red Snapjaws.
                     - However, unlike Red Snapjaws, Blue Snapjaws will fall off of
                       vines and into the water.
                     - This enemy can only be found in Stage One.
    
       Blue Spark    - These Sparks are created by Mario at the top of the level,
                       and work their way down by using the connecting points.
                     - Donkey Kong, Junior can jump over these enemies, if
                       necessary.
                     - This enemy is only found in Stage Three.
    
       Eggs          - Eggs will only be encountered after they have been laid by a
                       Nitpicker.
                     - After the first Egg has been laid, every third Nitpicker
                       will drop an easily avoidable Egg.
                     - Eggs, like Nitpickers, are only found in Stage Two.
    
       Mario         - Mario is the only enemy found in every Stage of the game,
                       and for good reason...he is the main enemy!
                     - While Mario himself cannot harm the player, his various pets
                       and gadgets certainly have that capability.
                     - Can Donkey Kong, Junior rescue Donkey Kong from his grasp?
    
       Nitpickers    - Nitpickers are only found in Stage Two. Nitpickers will fly
                       from Mario to the right, fall into the gap, and then fly to
                       the left towards the player.
                     - Every third Nitpicker will drop an Egg as it enters the gap.
                     - These birds can sometimes be difficult to avoid, so be
                       careful.
    
       Red Snapjaws  - Like the Blue Snapjaws, these enemies will attempt to bite
                       Donkey Kong, Junior.
                     - However, unlike their Blue counterparts, Red Snapjaws will
                       work their way back to the top of a vine, instead of falling
                       off the vine and into the water below.
                     - This enemy can be found in Stage One and Stage Four.
    
       Red Spark     - These Sparks are not created by Mario and instead move
                       around the perimeter of the ledges.
                     - Red Sparks can be jumped over, if necessary.
                     - This enemy is found only in Stage Three.
    
    
    ===============================================================================
    =                      Section 06 -- Previous Revisions                       =
    ===============================================================================
    
       ------------
       Version 1.00
       ------------
    
       This is the original guide, as submitted to GameFAQs.  There will definitely
       be updates to come, as there is inevitably something else that can go in
       here.  All sections are as complete as I want them for now.  All portions of
       this guide are my own design, except for the ASCII Nintendo Controller, 
       which was designed by Colin Moriarty.  Thank you for allowing me to use it 
       in my guides!
    
       Work on this guide officially began on April 26, 2004.
    
       This guide was completed and submitted to GameFAQs on June 1, 2004.
    
    
    ===============================================================================
    =                  Section 07 -- Special Thanks and Credits                   =
    ===============================================================================
    
       First, I would like to thank CJayC for running this site and for hosting
       this guide. If not for GameFAQs, I would not be as into gaming as I am,
       and I would not have thought so many other things are possible, other than
       just playing the game.
    
       I would like to thank Colin Moriarty (CMoriarty) for allowing me to use his
       ASCII Nintendo Controller. He pointed out that mine was too big, so I asked
       if I could use his. Thanks, Colin!
    
       I would also like to give credit to the Instruction Manual that comes with
       the game for information found in a few parts of this guide. When the
       Instruction Manual was used, a note can be found in the guide. The
       Instruction Manual was of particular importance in Section 03.
    
       And last, but definitely not least, I would like to thank my close friends
       on GameFAQs. Especially Steve, Devin, Chad, Brian, Zoop, Trace, and Andrew.
       You guys are more help than you realize, and I thank you for that.
    
    
    ===============================================================================
    =                                                                             =
    =  This FAQ/Guide/Walkthrough is copyright 2004-2015 to Daniel Gordon. All    =
    =  rights reserved under International Copyright Law.                         =
    =                                                                             =
    =  (c) 2004-2015 Daniel Gordon (djg40) [daniel.j.gordon (at) gmail (dot) com] =
    =                                                                             =
    =                 www.gamefaqs.com/users/djg40/contributions                  =
    ===============================================================================

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