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    t@~Rl (Famicom Meijin Sen)
                    Famicom Master Competition
    
    FAQ
    NES 1988
    
    Version: 1.0
    
    
    Introduction (this section is courtesy of Devin Morgan)
    ===============================================================================
    
    Shogi () is a game very similar to what we call Chess. There are many
    similarities, but there are some noticeable differences as well. While chess
    is played on a 8x8 board, Shogi is played on a 9x9 board. In chess, there are
    16 pieces for each player; Shogi gives you 20. Gameplay is on a turn by turn
    basis; that is, after one player makes a move, the other one goes, and so on.
    There are two colors, white and black, with black always going first.
    
    
    Controls:
    ===============================================================================
    Use the A button to select a piece, the D-pad to move it and then A again to
    finalize your move. Pressing B cancels anything in mid-turn. B switches the
    cursor to the defeated pieces table.
    
    If you press START the game resets the game to the main menu. You can continue
    any in-progress game with the fourth option. Pressing SELECT during a game
    will bring you back to the sub-menu of the modes.
    
    
    Display:
    ===============================================================================
    When you play the game, the main feature to notice is the game board in the
    middle. Getting used to that is another matter, read the board basics section
    for that. What is more important for you to adapt to the game is the rest of
    the layout.
    
    At the top are two timers which display the time used for thinking by each
    player, the left being the top player and the right for the bottom player. The
    number on the bottom left is the current number of moves and the last move
    description. The small tables in the left and right right corner are for
    defeated pieces. Finally, a small display at the bottom is for current
    messages, such as "thinking" or "your move". If you do not understand Japanese
    then simply ignore it and they are usually self-explanatory.
    
    
    Modes:
    ===============================================================================
    At the main menu you have four choices:
    
    The leftmost mode, { is playing an original game of Shogi. There are three
    sub-menu options which are playing a game of Shogi ΋1 or ΋2. Using the
    '1' choice lets you play against a CPU opponent and 2 is for 2-Player mode
    against another human player. That person will take their seat with the second
    controller. The game automatically starts 2-Player mode but you have to select
    your opponent if you are to play against the CPU. The final mode, ϐ, is
    watch mode. Pick two CPU players to pit them against each other and watch how
    the do. You can use this to learn strategies, opening moves or just pass the
    time for your enjoyment.
    1-Player mode comes with a few options to select from. There are two rows, the
    first is for your handicap and the second for your color selection:
     Equal, p Bishop omission,  Rook omission,
     p Rook and Bishop omission, p Rook, Bishop and Lance omission
     White Player,  Black Player
    
    The second mode is l which is a problem solving game. There are three
    different pre-set puzzles, either three pieces, five pieces, seven pieces or
    you can make your own puzzle.
    
    The third mode is the league ([O). There are three different leagues you
    can choose which feature different opposition. You have to beat them all to win
    the entire tournament.
    
    The rightmost option is Č (return) which continues a game you started
    earlier.
    
    
    Gameplay: (this section is courtesy of Devin Morgan)
    ===============================================================================
    
    Board Setup
    -----------
    
    The typical Shogi board is set up as follows, with each side's pieces facing
    towards the opponent to signify which pieces belong to which side:
    
     ___ ___ ___ ___ ___ ___ ___ ___ ___
    | L | KN| SG| GG| K | GG| SG| KN| L |    K = King ()
    |___|___|___|___|___|___|___|___|___|    R = Rook ()
    |   | R |   |   |   |   |   | B |   |    B = Bishop (ps)
    |___|___|___|___|___|___|___|___|___|   GG = Gold General ()
    | P | P | P | P | P | P | P | P | P |   SG = Silver General (⏫)
    |___|___|___|___|___|___|___|___|___|   KN = Knight (jn)
    |   |   |   |   |   |   |   |   |   |    L = Lance ()
    |___|___|___|___|___|___|___|___|___|    P = Pawn ()
    |   |   |   |   |   |   |   |   |   |
    |___|___|___|___|___|___|___|___|___|
    |   |   |   |   |   |   |   |   |   |
    |___|___|___|___|___|___|___|___|___|
    | P | P | P | P | P | P | P | P | P |
    |___|___|___|___|___|___|___|___|___|
    |   | B |   |   |   |   |   | R |   |
    |___|___|___|___|___|___|___|___|___|
    | L | KN| SG| GG| K | GG| SG| KN| L |
    |___|___|___|___|___|___|___|___|___|
    
    
    Game Pieces/Movement
    --------------------
    
    NOTE: The "@" symbol in the diagrams below is meant to signify where the
          piece in question can make a valid movement in a turn. It should also
          be noted that in the diagrams below, "up" means forward, down is "back"
          and so on.
    
    
    King: This piece is the most important one in the game. You must protect it
          since if it gets trapped by enemy pieces, you lose. It can move one
          square in any direction per turn.
           ___ ___ ___ ___ ___
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   | @ | @ | @ |   |
          |___|___|___|___|___|
          |   | @ | K | @ |   |
          |___|___|___|___|___|
          |   | @ | @ | @ |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Rook: You only get one of this piece, which is on the right side of the
          second row. It can move as far as it wants in the four directions (up,
          down, left, right).
           ___ ___ ___ ___ ___
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
          | @ | @ | R | @ | @ |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
    
    
    Bishop: Like the Rook, you only get one of these pieces as well, and it is on
            the left side of the second row. It can move as far as it wants in
            the four diagonal directions.
           ___ ___ ___ ___ ___
          | @ |   |   |   | @ |
          |___|___|___|___|___|
          |   | @ |   | @ |   |
          |___|___|___|___|___|
          |   |   | B |   |   |
          |___|___|___|___|___|
          |   | @ |   | @ |   |
          |___|___|___|___|___|
          | @ |   |   |   | @ |
          |___|___|___|___|___|
    
    
    Gold General: There are two of these pieces, starting on either side of the
                  King. Its movement is interesting, in that it can move one
                  square in each of the four directions, plus it can move in the
                  two forward diagonal directions, but it can NOT move diagonally
                  backwards.
           ___ ___ ___ ___ ___
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   | @ | @ | @ |   |
          |___|___|___|___|___|
          |   | @ | GG| @ |   |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Silver General: Like the Gold General, you get two of these as well, and they
                    start next to each Gold General. The Silver General has even
                    more limited movement and a unique pattern, in that it can
                    move one square diagonally in four directions or directly
                    forward, but not directly to the sides or backwards.
           ___ ___ ___ ___ ___
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   | @ | @ | @ |   |
          |___|___|___|___|___|
          |   |   | SG|   |   |
          |___|___|___|___|___|
          |   | @ |   | @ |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Knight: This piece is just like the piece of the same name in regular chess.
            You have two of them, starting next to each Silver General. It is the
            only piece that can pass over other pieces without capturing them. As
            for its movement, it can go forward two squares, then one square to
            either the left or right. It cannot move to the sides or backwards.
           ___ ___ ___ ___ ___
          |   | @ |   | @ |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   |   | KN|   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Lance: These are the final two pieces, which occupy the corner positions in
           the back row. The Lances are very limited, in that they can only move
           directly forward and that's it.
           ___ ___ ___ ___ ___
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   | L |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Pawn: You will get nine of these bottom-rank pieces, which occupy the entire
          third row. Pawns can only move forward one square per turn, that's it.
          Unlike regular Chess, Pawns can capture enemy pieces by moving forward;
          diagonal movement by this piece is not allowed.
           ___ ___ ___ ___ ___
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   |   | @ |   |   |
          |___|___|___|___|___|
          |   |   | P |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
          |   |   |   |   |   |
          |___|___|___|___|___|
    
    
    Promoting Pieces
    ----------------
    
    As in Chess, if you move any of your pieces to the opposite end of the board,
    they can be promoted. In Shogi, this does not only apply to Pawns; it can
    apply to every piece (except the King and Gold General). A piece is valid for
    promotion if you move it into the back three rows of the board (the three
    rows that the enemy pieces initially occupy). When you promote a piece, it
    gains more movement options, depending on the piece. Also, when you get to
    the opposing side's three rows and choose to promote the piece, you flip the
    piece over to reveal its new "name". These names will be listed below. Keep
    in mind though, that you don't have to promote a piece because you are in the
    three back rows.
    
    If the promoted piece is a Silver General, Knight, Lance, or Pawn, its
    upgraded movement will be that of a Gold General. If the piece you are
    promoting is a Rook or Bishop, it will retain its original range of movement,
    but it will be able to move like a King would as well.
    
    Original Name     Kanji     Promoted Name     Kanji
    -------------     -----     -------------     -----
    Rook                    Dragon            
    Bishop            ps      Horse             n
    Silver General    ⏫      Promoted Silver   
    Knight            jn      Promoted Knight   j
    Lance                   Promoted Lance    
    Pawn                    Tokin             Ƌ
    
    
    Capturing/Dropping Pieces
    -------------------------
    
    As in Chess, the objective in Shogi is ultimately to 'capture' the opposing
    player's King. Along the way, as you move your own pieces across the board,
    you can capture the opposing player's pieces by making a legal move onto the
    same square that an enemy piece is currently occupying. When you capture the
    enemy's piece, you put it on a side table known as a komadai (܂). You
    can 'drop' a captured piece onto the board, putting it under your control and
    thus increasing your active forces. This kind of gameplay can work in your
    favor (or against you, if the enemy does it) if done at the right times.
    
    
    ===============================================================================
    This guide is available for and to anyone who wishes to use the information on
    their site or in their own guide. Remember this was posted on GameFAQs first if
    you want to copy and credit anything.
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