hide results

    FAQ by PublicDomain

    Version: 1.0 | Updated: 10/23/07 | Search Guide | Bookmark Guide

    Super Rugby
    NES 1989
    Version: 1.0
    Super Rugby is supposed to be a Rugby simulation, yet it does not play like the
    Rugby you know. In fact, most rules are totally different and will confuse you.
    To enjoy this a little, forget anything you know about today's league rules and
    just keep the basics. You will learn by playing, as 2 buttons and with very few
    features to actually play for, this game won't last too long in your memory.
    There is nothing "Super" about Super Rugby.
    As you start up the game you are given three choices:
    Play against one team of your choice in a single match. You can alter your
    statistics after each game and play again. The teams have different stats to
    give a different chance.
    Compete against all the teams in a tournament. The first place at the end wins
    the league.
    VS MODE:
    Play against another human player, and the best way to figure out how to play
    the game rather than getting your butt whooped by the "training" mode.
    Select between 5 or 10 minutes per half.
    Change your team name with the B button as you cycle through the letters. Use
    LEFT and RIGHT to change each letter as you please. Use the A button to cycle
    through the stats. You have a certain amount of points to distribute for each
    area: Running, Tackle, Stamina, Pass, Kick and Technique. Do so with the UP and
    DOWN keys.
    Press START to continue.
    Next you will see the opponent's stats. Cycle through the teams with the A
    button. Select the opponent with the START button to begin the game.
    As you start, run forward into the ball to kick off.
    Game Controls:
    START    Pause the game, see score.
    When not in control of the ball:
    A        Tackle
    B        Change player
    When in control of the ball:
    A        Pass
    B        Change receiving player
    A+B      Kick the ball forward
    Generally, you are to advance to the opponent's line and score a Try. This is
    equivalent to a touchdown if you are only familiar with American Football. To
    get there, you pass to your players and run forward, trying to get tackled. If
    you get tackled the ball is fumbled and another player nearby can pick it up.
    This can be one of yours but more likely one of the opponents.
    TF, is offside. You cannot pass to your player who is running in front of you,
    closer to the opponents side. In that case a scram is awarded.
    In a scram, both team builds a wall against each other. The team with the ball
    needs to advance far enough to get the ball out behind them to a team member.
    To control the movements of the scram, quickly bash the A and B buttons in
    A Try is worth 4 points.
    After you score a Try, you get an extra Freekick. You must score between the
    posts and over the bar to receive 1 extra point. You do not actually control
    the kick itself and it all depends on your team's statistics.
    When the ball has gone out of play on the sides, a LO is awarded. The team who
    did not force the ball out will have one of their players throwing in, and each
    side has three members awaiting to receive. You can change the player with A
    and pass with B. Not that if your team's passing is low, you may not throw all
    the way to the farthest player.
    The winning team is the one with the most points at the end of the game.
    Level     54
    Running   19
    Tackle    06
    Stamina   05
    Pass      07
    Kick      05
    Technique 12
    Level     70
    Running   16
    Tackle    12
    Stamina   14
    Pass       8
    Kick       8
    Technique 12
    Level     63
    Running   19
    Tackle     8
    Stamina   10
    Pass       5
    Kick       5
    Technique 16
    Level     77
    Running   18
    Tackle    15
    Stamina   14
    Pass      15
    Kick       7
    Technique  8
    S JAMS
    Level     57
    Running   16
    Tackle     6
    Stamina    7
    Pass       7
    Kick       9
    Technique 12
    For one, choose your stats well. Extra running sounds great on paper, but you
    will not actually end up running that much faster on the field. A trade-off
    between Stamina is, that without Stamina you don't actually run at all. Kicking
    is good, but you will have to actually score first. So this shouldn't get that
    many points. Tackling is important, don't overlook it. So is Passing and I
    suppose Technique as well.
    Get closer to the center when making a try, it improves your positioning when
    you get the freekick.
    Don't run in a straight line. This only looks good on TV. An opponent will have
    an easy time tackling you if you are just in front of him. Wiggle from side to
    side, or a little more away from his vertical line, so he cannot predict his
    tackle so easily. Often they stop pursuit or jump into thin air, missing you
    Kicking the ball forward is useful if you are in a tight situation. Losing the
    ball early is not good, as the opponent will have an easy time to score.
    Instead you want the ball at the other end of the pitch. Boot it down the line,
    and even if the opponents pick up the ball it's better than doing so at the
    position you were going to lose the ball anyway. Next you will want to try and
    tackle the ball right back of course.
    To be honest, this is all I can tell you. This game isn't like the Rugby you
    may know, and gameplay is quite limited. If you have more hints then I'll be
    sure to add them here.
    This guide is available for and to anyone who wishes to use the information on
    their site or in their own guide. Remember this was posted on GameFAQs first if
    you want to copy and credit anything.

    FAQ Display Options: Printable Version