Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai
Famicom/PC Engine FAQ by Johnny Undaunted (jundaunted@hotmail.com)
Version 1.0

Disclaimer: This FAQ is for the Japanese Famicom and PC-Engine version (and to
a lesser extent; the Game Boy version) of Downtown Nekketsu Koushinkyoku.
Kunio-kun, Downtown Nekketsu and all related characters are copyrighted by
Technos Japan Corp. This document should not be reproduced withouth the
permission of it's author. Keep in mind that this is my second FAQ (the first
was for another Kunio-kun game called Shodai Nekketsu Kouha Kunio-kun for Super
Famicom), so it's far from perfect.

Damn it, why are people requesting FAQs for stupid DBZ games for Famicom and
but no Kunio games?

=========================================
CONTENTS
=========================================
01.Updates
02. Introduction
03. Product Info
04. Controls
05. Teams & Athletes
	A. Nekketsu Koukou
	B. Hanazono Koukou
	C. Reihou Gakuen
	D. Kankoku Rengou
	E. Non-Playable Characters
06. Items
07. Event Guide
	A.Yumemichou Cross-Country
	B. Obstacle Course
	C. Ball Game
	D. Fighting Tournament
08. Conclusion



=========================================
01.UPDATES
=========================================
1.0: This whole FAQ is new.

=========================================
02. INTRODUCTION
=========================================

Q. What is Downtown Nekketsu Koushinkyoku?
A. Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai was the fifth Kunio-kun
game for the Famicom. It was a sports game in which the boys from the original
Downtown Nekketsu Monogatari (Japanese version of River City Ransom) competes
in a Athletic Meet sponsored by pretty rich boy Mamoru Toudou from the Reihou
Gakuen (who became school president when his friend, Yamada, was banished from
Reihou in Downtown Nekketsu Monogatari). Koushinkyoku literally means Marching
Band, while Soreyuke Daiundoukai means Great  Athletic Meet. There are fourth
different events: Cross-Country, Obstacle Course, Ball Breaker and a Fighting
Tournament.

Q. What is the difference between the Famicom and PC Engine version?
A. Not much. Other than Red-Book audio and enhanced graphics, the PC Engine
version has extra backgrounds during the Cross-Country event and Obstacle
Courses, as well as two new battlefields at the end Fighting Tournament. There
are also new intermission scenes featuring the teams' cheerleaders and
pre-event previews. The PC Engine version has voiceovers done by Ryou Horikawa
and other famous voice actors in Japan.

Q. What's the difference between the FC/PCE versions and the Game Boy version?
A. The Game Boy version was called Downtown Nekketsu Koushinkyoku: Dokodemo
Daiundoukai (Dokodemo means portable) and while that version has the same basic
gameplay as the FC version, the events were completety different. the Obstacle
Course was redesigned and the Ball Break game was replaced by a Bread-Eating
contest (in which your characters beats each other up for a piece of bread) and
a Hot Potato-style mini-game. Future versions of this FAQ may cover the Game
Boy version, but for now, it's just the Famicom and PC Engine versions.

Q: How do I win this game?
A: If you're playing a 1-player version of the game, you're goal is to compete
in all four events in a certain order and with a certain amount of rounds in
each event. You are given points  for everything you do right and you lose
points for everything you do wrong. By the end of each round, you win a certain
amount of points depending on your position (1st-place, 2nd place, eliminated,
ect.). If another team has more points than you at the end of each event, it's
game over. This doesn't apply to a multi-player game. In each round, you are
given the choice of one of six characters, each having a limited set of HP and
a special ability or two.

Q: How many teams are there in the game?
A: There four teams in the game; Nekketsu Koukou (Hot-Blood High-School),
Hanazono Koukou (Flower Garden High School), Reihou Gakuen (Cold Mountain
Campus) and Kakukou Rengou (Inter-School Union).

=========================================
03. PRODUCT INFO
=========================================
Game Title: Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai
Developer: Technos Japan Corp. (Famicom), Naxat Soft (PC Engine)
Format: Cart (FC), Super CD-ROM (PCE)
Genre: Sports
Number of Players: 1-4 (competitive)
Product ID: TJC-UH (FC), NXCD-2015 (PCE)

=========================================
04. CONTROLS
=========================================

NOTE: This are basic controls for the Famicom version. If you're playing the PC
Engine version, replaced A and B with I and II and Start with Run.

OPTIONS MENU
D-pad: Move cursor
A: Confirm
B: Cancel

GENERAL GAMEPLAY CONTROLS
Move: Hold the D-Pad on the appropiatte direction. You can move up to eight
directions.
Dash: Tap the D-Pad left or right twice.
Jump: Push B&A simultaneously
Select: Show the time left or the numbers of points you receive for your
actions.
Start: Pause the game and shows the all the points you have.
Duck: After landing from a Jump, you'll be in a ducking position.
Pick and Throw Enemy: Stand over fallen enemy and press A or B. Press A to hit
enemy with them and B to throw them.

WEAPON CONTROLS
Pick-up: Stand over a weapon and press A.
Use: Press A while carrying a weapon.
Throw: Press B while carring a weapon and it will be throw to do damage.

Note: Controls for specific events will be detailed in their sections.

CONTROLS FOR CROSS-COUNTRY/OBSTACLE COURSE

Weaponless:
B: Left   Attack
A: Right Attack

When you press the button of the opposite direction, your character will do an
Elbow Smash. On the respective direction, he will do a slap. When you jump
while facing right, B does a jump kick and A does a slap, reverse when facing
left. During the sewer section, the controls are about the same, but you can't
attack without an item. In above ground areas, your character moves faster in
shallow water. In the obstacle course section, holding B on the trampoline will
make your character jump higher.

BASIC CONTROLS FOR BALL GAME & FIGHTING TOURNAMET.

In the Ball-Breaking game. B will kick and A will punch, You can do uppercut
while the enemy is squatting or do a straight punch with the D-pad by pressing
A. In the Ball Game, tapping Up will climb you to the pole, while A will allow
you to punch the Ball. Holding Left or Right and pressing A or B will allow you
to punch and kick opponents on the other pole. In the Fighting Tournament, most
characters has special ability that only he has. Refer to the Fighting
Tournament section for more info.


==========================================
05. TEAMS & ATHLETES
==========================================
There are four teams in the game. Each of them has their captain, second
in-command, four other members and a cheerleader. Unfortunately, the only team
Technos bothered to give an ending to is Nekketsu. In this list, each athlete's
status will be given by alphabetic ratings, usually from A to D, but sometimes
E or F. Some categories like Weapon Throw Recovery Attack Rate and Recovery
Rate will have ratings like S (special) or X (none), while other categories
like HP and Punching Power are given in numbers. Here's an explanation of the
status.

Total HP: The highest number of HP an athlete can have.
Speed: How fast an athlete can run. The lowest rating is D.
Jump: How high can an athlete can jump. The lowest rating is D
Punch: How much damage an athlete's fists do.
Kick: How much damage an athlete's kicks do.
Weapon: How much damage an athlete do with a weapon.
Weapon Throw: How much damage an athlete do by throwing his weapon to the
opponent.
Weapon Throw (Recovery Rate): How good an athlete is in resisting weapon throw.
The ones with high ratings are less likely to be dizzied.
Weapon Throw (Recovery Attack Rate): How good an athlete is in dizzying or
pushing the opponent with a weapon throw.
Endurance: How long can an athlete's HP last.
Denfesive Power (Passive): How good an athlete blocks an attack.
Restoration: How long it takes after each event for an athlete to recover.
Decelaration Weight: How fast an athlete can climb down a pole.
Accelaration Weight: How fast an athlete can climb up a pole.
Suspension Range: How fast can athlete stop.
Swimming: How fast can he swin.
Lung Activity: How long can he hold his breath underwater.

------------------------------------------------------------------------------------------------------------

NEKKETSU KOUKOU (Hot-Blood High School)
Cheerleader: Momozono Satomi

Kunio's One-Man Team.

Kunio (Captain)
 All-Around Athelete.


Total HP : 240
Speed: B
Jump: A
Punch: 10
Kick: 14
Weapon: 10
Weapon Throw: 10
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: A
Defensive Power (Passive): D
Restoration Rate: A
Decelaration Weight: B
Acceleration Weight: C
Suspension Range: B
Swimming: A
Lung Activity (underwater): B

Sugata Sanjuurou (Vice Captain)

 The Powerful Vice-Captain.


Total HP: 200
Speed: B
Jump: C
Punch: 8
Kick: 6
Weapon: 4
Weapon Throw: 4
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: C
Defensive Power (Passive): C
Restoration Rate: C
Decelaration Weight: B
Acceleration Weight: C
Suspension Range: B
Swimming: B
Lung Activity (underwater): E

Nanase Haruka

 Possess average power.

Total HP: 200
Speed: C
Jump: C
Punch: 6
Kick: 4
Weapon: 6
Weapon Throw: 6
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: C
Defensive Power (Passive): B
Restoration Rate: B
Decelaration Weight: C
Acceleration Weight: C
Suspension Range: B
Swimming: D
Lung Activity (underwater): D

Takamine Noboru

  His strong point is his fighting power.

Total HP: 180
Speed: C
Jump: D
Punch: 8
Kick: 10
Weapon: 6
Weapon Throw: 8
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: B
Defensive Power (Passive): D
Restoration Rate: C
Decelaration Weight: B
Acceleration Weight: D
Suspension Range: D
Swimming: D
Lung Activity (underwater): E

Morimoto Ken'ichi

Nothing special about him.

Total HP: 160
Speed: C
Jump: C
Punch: 4
Kick: 4
Weapon: 5
Weapon Throw: 10
Weapon Throw (Recovery Rate): S
Weapon Throw (Recovery Attack Rate Power): A
Endurance: B
Defensive Power (Passive): C
Restoration Rate: C
Decelaration Weight: B
Acceleration Weight: D
Suspension Range: B
Swimming: C
Lung Activity (underwater): E

Ichijou Hayato

Lacks physical strenghts and has average speed and good jumping power.

Total HP: 140
Speed: B
Jump: C
Punch: 1
Kick: 1
Weapon: 12
Weapon Throw: 4
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: D
Defensive Power (Passive): A
Restoration Rate: D
Decelaration Weight: C
Acceleration Weight: B
Suspension Range: E
Swimming: C
Lung Activity (underwater): F

------------------------------------------------------------------------------------------------------------
HANAZONO KOUKOU (Flower Garden High School)
Cheerleader: Shimada Mami
 A team arranged mostly of fighting types.

Samenija Riki (Captain)
 Kunio's eternal rival. Number 1 at punching power.

Total HP : 250
Speed: C
Jump: A
Punch: 14
Kick: 10
Weapon: 10
Weapon Throw: 10
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: A
Defensive Power (Passive): D
Restoration Rate: A
Decelaration Weight: B
Acceleration Weight: D
Suspension Range: D
Swimming: A
Lung Activity (underwater): C

Saotome Hikaru (Vice-Captain)
 Pretty-boy with above-average power.

Total HP : 210
Speed: B
Jump: B
Punch: 8
Kick: 8
Weapon: 8
Weapon Throw: 8
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: C
Defensive Power (Passive): B
Restoration Rate: D
Decelaration Weight: B
Acceleration Weight: C
Suspension Range: B
Swimming: B
Lung Activity (underwater): A

Maeda Tooru
 Fighting type character with poweful striking power.

Total HP : 180
Speed: D
Jump: D
Punch: 12
Kick: 11
Weapon: 8
Weapon Throw: 6
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: B
Defensive Power (Passive): E
Restoration Rate: C
Decelaration Weight: A
Acceleration Weight: E
Suspension Range: C
Swimming: D
Lung Activity (underwater): F

Yoshino Mitsuaki
 An athlete who loves to run.

Total HP : 180
Speed: B
Jump: A
Punch: 6
Kick: 6
Weapon: 6
Weapon Throw: 6
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: C
Defensive Power (Passive): B
Restoration Rate: D
Decelaration Weight: B
Acceleration Weight: C
Suspension Range: B
Swimming: C
Lung Activity (underwater): B

Washio Shuuji
 Fighting-type character. Likes to use weapons.

Total HP : 220
Speed: C
Jump: C
Punch: 3
Kick: 6
Weapon: 8
Weapon Throw: 12
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: C
Defensive Power (Passive): C
Restoration Rate: C
Decelaration Weight: A
Acceleration Weight: E
Suspension Range: D
Swimming: A
Lung Activity (underwater): C

Shimizu Kouichi
 Fighting-type character. Has low power.

Total HP : 180
Speed: C
Jump: C
Punch: 4
Kick: 6
Weapon: 2
Weapon Throw: 4
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: C
Defensive Power (Passive): C
Restoration Rate: B
Decelaration Weight: B
Acceleration Weight: D
Suspension Range: D
Swimming: B
Lung Activity (underwater): B

------------------------------------------------------------------------------------------------------------
REIHOU GAKUEN (Cold Mountain Academy)
Cheerleader: Aihara Shizuka
 The most powerful team in the game.

Hattori Ryuuichi (Captain)
 Top-class athlete. One of the Double Dragon brothers/

Total HP : 240
Speed: B
Jump: A
Punch: 10
Kick: 12
Weapon: 10
Weapon Throw: 10
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: B
Defensive Power (Passive): B
Restoration Rate: B
Decelaration Weight: B
Acceleration Weight: C
Suspension Range: B
Swimming: B
Lung Activity (underwater): D

Hattori Ryuuji (vice-captain)
 Omnipotent Athlete. Second to his brother, Ryuuichi. The other half of the
Double Dragon brothers.

Total HP : 230
Speed: B
Jump: A
Punch: 12
Kick: 10
Weapon: 10
Weapon Throw: 10
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: B
Defensive Power (Passive): D
Restoration Rate: B
Decelaration Weight: B
Acceleration Weight: C
Suspension Range: B
Swimming: B
Lung Activity (underwater): C

Hayasaka Ryuuma
  Likes to run from battles.

Total HP : 200
Speed: C
Jump: B
Punch: 3
Kick: 6
Weapon: 8
Weapon Throw: 5
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: D
Defensive Power (Passive): C
Restoration Rate: C
Decelaration Weight: C
Acceleration Weight: C
Suspension Range: D
Swimming: C
Lung Activity (underwater): E

Mochizuki Shun
 A member of the Shitenou (Four Heavenly Kings) from Reihou. He is the No.1
runner in the game.

Total HP : 200
Speed: A
Jump: A
Punch: 4
Kick: 2
Weapon: 8
Weapon Throw: 10
Weapon Throw (Recovery Rate): A
Weapon Throw (Recovery Attack Rate Power): A
Endurance: C
Defensive Power (Passive): B
Restoration Rate: D
Decelaration Weight: B
Acceleration Weight: A
Suspension Range: A
Swimming: A
Lung Activity (underwater): E

Kobayashi Masao
 Leader of the Shitenou (the other two are called Taira and Kinoshita, who
aren't featured in this game). He possess the same kind of power a captain has.

Total HP : 230
Speed: B
Jump: B
Punch: 10
Kick: 10
Weapon: 8
Weapon Throw: 2
Weapon Throw (Recovery Rate): S
Weapon Throw (Recovery Attack Rate Power): C
Endurance: B
Defensive Power (Passive): C
Restoration Rate: C
Decelaration Weight: B
Acceleration Weight: C
Suspension Range: F
Swimming: D
Lung Activity (underwater): E

Otonashi Kyousuke
 Moderate athlete.

Total HP : 180
Speed: C
Jump: A
Punch: 6
Kick: 6
Weapon: 2
Weapon Throw: 16
Weapon Throw (Recovery Rate): B
Weapon Throw (Recovery Attack Rate Power): B
Endurance: D
Defensive Power (Passive): B
Restoration Rate: A
Decelaration Weight: C
Acceleration Weight: C
Suspension Range: A
Swimming: D
Lung Activity (underwater): B

------------------------------------------------------------------------------------------------------------
KAKUKOU RENGOU (Inter-School Union)
Cheerleader: Yuuko Kirishima
 A proud team consisting of the best students from several schools.

Gouda Tsuyoshi (Captain)
 From Houryou Koukou (Good Haul High School). He is a very excellent leader to
the team who relies on great strenght.

Total HP : 230
Speed: B
Jump: B
Punch: 13
Kick: 8
Weapon: 8
Weapon Throw: 10
Weapon Throw (Recovery Rate): B
Weapon Throw (Recovery Attack Rate Power): A
Endurance: A
Defensive Power (Passive): B
Restoration Rate: B
Decelaration Weight: B
Acceleration Weight: C
Suspension Range: A
Swimming: B
Lung Activity (underwater): C

Godai Susumu (Vice-Captain)
 The boujutsu master from Tanibana High. No.1 Weapon Master.

Total HP : 240
Speed: B
Jump: C
Punch: 8
Kick: 8
Weapon: 14
Weapon Throw: 12
Weapon Throw (Recovery Rate): B
Weapon Throw (Recovery Attack Rate Power): B
Endurance: B
Defensive Power (Passive): D
Restoration Rate: C
Decelaration Weight: B
Acceleration Weight: C
Suspension Range: B
Swimming: C
Lung Activity (underwater): B

Nishimura Naritaka
 From Hakutaka (White Falcon) High School. His weakest attacks has great
physical strenghts.

Total HP : 255
Speed: D
Jump: D
Punch: 10
Kick: 8
Weapon: 11
Weapon Throw: 10
Weapon Throw (Recovery Rate): B
Weapon Throw (Recovery Attack Rate Power): A
Endurance: D
Defensive Power (Passive): D
Restoration Rate: D
Decelaration Weight: A
Acceleration Weight: E
Suspension Range: B
Swimming: A
Lung Activity (underwater): F

Sawaguchi Yasuo
 Nishimura's friend from Hakutaka High School. First-side athlete.

Total HP : 160
Speed: B
Jump: D
Punch: 2
Kick: 2
Weapon: 2
Weapon Throw: 4
Weapon Throw (Recovery Rate): C
Weapon Throw (Recovery Attack Rate Power): A
Endurance: C
Defensive Power (Passive): C
Restoration Rate: D
Decelaration Weight: C
Acceleration Weight: B
Suspension Range: A
Swimming: C
Lung Activity (underwater): E

Kumada Juuzou
 From Torashimami Goudai Yon Koukou (Tiger Island Fourth Ordinal High School).
Powerful practioner of Judo.

Total HP : 210
Speed: D
Jump: D
Punch: 4
Kick: 6
Weapon: 8
Weapon Throw: 12
Weapon Throw (Recovery Rate): C
Weapon Throw (Recovery Attack Rate Power): A
Endurance: C
Defensive Power (Passive): D
Restoration Rate: D
Decelaration Weight: A
Acceleration Weight: E
Suspension Range: C
Swimming: B
Lung Activity (underwater): E

Hayami Takeshi
 From Hayabusa High School. His true gender is a mystery.

Total HP : 140
Speed: B
Jump: C
Punch: 2
Kick: 10
Weapon: 2
Weapon Throw: 2
Weapon Throw (Recovery Rate): D
Weapon Throw (Recovery Attack Rate Power): X
Endurance: C
Defensive Power (Passive): D
Restoration Rate: C
Decelaration Weight: B
Acceleration Weight: C
Suspension Range: F
Swimming: C
Lung Activity (underwater): A
------------------------------------------------------------------------------------------------------------
Non-Playable Characters

Toudou Mamoru (host)
 Current class president of Reihou Gakuen. Youngest son of the high-class and
wealthy Toudou family. A rich snob, who is very elegant and intelligent. He is
very dislikeable and he considers Kunio and his friends as deliquents. Will his
organization spread to the whole country? The rumour saids............

Kazumi Hasebe (announcer)
 Vice class president of Reihou Gakuen. This time, she appears as the
tournament's high chairman. She is cheering on Kunio. (Note: In Downtown
Nekketsu Monogatari [the Japanese version of River City Ransom] it has been
stated that she and Kunio were childhood friends).

Morisawa Hiroko (program arranger)
 Vice-Captain of Reihou Gakuen's Female Volley Ball Club. She is very eerie,
but has a cheerful personality.

Kouzuki Akane (music arranger)
 Manager of Reihou's broadcasting club. She secretly wishes to go to the world
of show bussiness as an all-mighty sport girl.


==========================================================
06. ITEMS
==========================================================
 There are several items in Downtown Nekketsu Koushinkyoku that can be use in
your favor in all four events. Most of them are actually weapons, even though
there are a couple of variations of the same item. Here's a complete list.

Brass Knuckle
Iron Dumbbell
Bowling Ball
Tire (Throw it on your enemies)
Explosive (explodes on impact)
Wooden Sword (Reccomended if you're using Godai and other specific characters)
Stamina Drink (Press A to drink it and restore HP)
Fighting Ring (does extra damage)

==========================================================
07. EVENTS
==========================================================

 There are four events in Downtown Nekketsu Koushinkyoku: Yumemichuu Cross
Country (Yumemichuu means Dreamful), Shougai Beya Kyousou (Obstacle Course
Race), Bou no Ue no Tamawari Kyousou (Ball Pole Event) and Kachinuki Kakutou
Taikai (Fighting Tournament). Each events has it's own rules and play
mechanics, all which will be expalined in the following sub-sections along with
strategy and tips to use.

---------------------------------------------------------------------------------
A.Yumechichou Cross Country
---------------------------------------------------------------------------------

 The objective of this event is to reach to the reach to the goal alive and
before the other opponents. You get more points by hitting the other opponents,
picking up items, and passing a section before the other opponents. You lose
points when you're hit, get passed beyond screen or lose all his energy. You'll
get disqualified is you lose all your energy. Here are some tips for the
Cross-Country event.

SCENE 1 (Starting Line):

You'll start in front of Reihou Academy. Don't jump to the dirt hole in the
main tracks. Instead walk in front of the wall to go faster.

SCENE 2 (Ditch)

Avoid falling at the ditch under the screen as often as possible and try to go
straight, avoiding any walls. Pick any item you'll find in your way.

SCENE 3 (House/Dining Room)

Walk in front of the table and jump over the toys that are getting in your way.
If you want to see something funny, jump on top of one of the couple sitting in
the table.

SCENE 4 (House/Backyard)

Walk close to the wall before jumping from the steps to the dirt ground and
then climb the wall as soon as possible.

SCENE 5 (Rooftop Part 1)

Jump from rooftop to rooftop.

SCENE 6 (Rooftop Part 2)

Jump to the blue rooftop and then run diagonally to the bottom screen and then
jump over the red bricks.

SCENE 7 (River Road)

Avoid falling to the river and go straight.

SCENE 8 (Multi-Story Apartment)

 If you're playing agaisnt dumb CPU opponents, stand in front of the first Up
arrow and hit anyone who tries to climb up. Beat up everyone until they're
dead. Otherwise, climb up.

SCENE 9 (Apartment Building's Roof)
 Jump over the cement or it will slow you down. Or you could just jump over the
upper course.

SCENE 10 (Dirt Road)
 Avoid tripping over rocks.

SCENE 11 (Park)
  Don't climb over the ladder ropers. Just go directly to the water. Also, be
sure to carry a weapon.

SCENE 12-14 (Sewer)
 Pick a weapon if you don't have and try to beat everyone with it until they
drown. Try going to the surface as much as possible.

SCENE 15 (Construction Site)
 Drop yourself directly to the pond and go foward.

SCENE 16 (Finish Line)
 Jump over the dirt pit and you should finish first.

BEST CHARACTERS FOR THIS EVENT
From best to worst order.
NEKKETSU: Kunio, Sugata, Ichijou and everyone else
HANAZONO: Yoshino, Saotome, Riki, Shimizu, Washio, Maeda
REIHOU: Mochizuki, Ryuuichi, Ryuuji, Kobayashi, Otonashi, Hayasaka
RENGOU: Gouda, Godai, Hayami, Sawaguchi, Kumada, Nishimura

---------------------------------------------------------------------------------
B. Obstacle Course
---------------------------------------------------------------------------------

 The same rules from the Cross-Country event applies. Get to the finish line
before anyone else. The difference is that there is a lot of obstacles in the
way like Convertor Belts, Trampolines, Acid Pits, ect.

SCENE 1 (Starting Line):
 Before starting try walking up to the referee, and as soon as you hear the
gunshot, run and jump over the small wall and enter the door.

SCENE 2 (Spring Area 1)
 Climb the ladder and knock down anyone who's climbing behind you when you
reach the top. After that, jump over the springs and hold left while B or A.

SCENE 3 (Big Hands Area)
 Be careful of being knocked to the water by the big hands behind the doors.

SCENE 4 (Freezing Icehouse)
 Go to the garage door and hold up while hitting any enemy. and then go left.

SCENE 5 (Convetor Belt Area)
 In the lower screen, go to the convertor belt on the top instead of the lower
one and then climb the latter. Jump over the convertor belts in the top screen.

SCENE 6 (Spring Area 2)
 Same strategy as the first one.

SCENE 7 (Pool Room)
 Jump over the acid pool to prevent blackouts.

SCENE 8 (Finish Line)
 You should be done here. If anyone's in front of you, throw your weapon
towards him. Watch out for holes.

BEST CHARACTERS FOR THIS EVENT
NEKKETSU: Kunio, Sugata, Ichijou, Nanase, Morimoto, Takamine
HANAZONO: Yoshino, Saotome, Riki, Shimizu, Washio, Maeda
REIHOU: Mochizuki, Ryuuichi, Ryuuji, Hayasaka, Kobayashi, Otonashi
RENGOU: Gouda, Hayami, Godai, Sawaguchi, Nishimura, Kumada

---------------------------------------------------------------------------------
C. Ball Breaking Game
---------------------------------------------------------------------------------
 Your mission in this event is to team up with one of the other teams to break
the giant ball by climbing one of the two poles and using the A button to break
it, while kicking anyother player on the other pole using the B button. There
is really not much in this event and it's more of a bonus round. Here are the
best Characters for this event.

NEKKETSU: Kunio, Nanase, Ichijou
HANAZONO: Maeda, Shimizu
REIHOU: Kobayashi, Ryuuji, Hayasaka
RENGOU: Nishimura, Hayami

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D. Fighting Tournament
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 The objective of the fighting tournament is to beat up all the other players
until they all run out of energy. You'll get disqualified if you get thrown out
of the arena. Here's a list of special moves for this event and the characters
that use it.

Dragon Cyclone Kick
 A kick in the air that spins like a tornado. At midair, press A &/or B.
Used by Ryuuichi and Ryuuji (Reihou)

Dragon Knee Bash:
 A kick attack that sends pushes enemy into the air. In ducking position, push
A.
Used by Ryuuichi (Reihou)

Dragon Uppercut
 A damaging punch. In ducking position, push A.
Used by Ryuuji (Reihou)

Mach. Kick
 Three consecutive kicks in a second. Press B. Can be use in mid-ar or during a
dash.
Used by: Kunio (Nekketsu)

Mach Punch
 Three consecutive punches in a second. Press B. Can be use in mid-ar or during
a dash.
Used by: Riki (Hanazono)

Mach. Chop
  A secret barrage of chop attacks. Press A. Can be use in mid-ar or during a
dash.
Used by Kobayashi (Reihou)

Mach. Assualt
 Furious attack with a weapon.Press A while holding any weapon.
 Used by Washio (Hanazono) and Hayasaka (Reihou)

Bomb Punch
  High-speed punch attack. At ducking position, press A.
Used by Sugata (Nekketsu)

Tame Punch
 Powerful blow punch. Hold A while standing next to the target. The more you
hold the A button, the stronger the Tame Punch will be.
Used by Nishimura (Rengou)

Aura Punch
  A punch that uses chi (inner-energy) to strike down enemy at long
distance.Hold the A button while facing towards the target. Used by Saotome
(Hanazono)

Nooten Chop
 Mighty midair attack. At midair, hold up and press A.
Used by Otonashi (Reihou)

Double Chop
 Sudden attack. At mid-air, push A.
Used by Nanase (Nekketsu)

Headbutt
 Powerful head attack. Push B.   Can be use in mid-ar or during a dash.
Used by Gouda (Rengou)

Human Torpedo
 Special throw that turns your opponent into a torpedo. Simply pick up and
throw a fallen opponent with the B button.
Used by Kumada (Rengou)

Hurricane Crash
 A secret attack that works at all directions. Push A while equipped with a
wooden sword.
Used by Shimizu (Hanazono) and Hayami (Rengou)

Boujutsu Special
 Spinning stick attack from hell. Push A while equipped with a wooden sword.
Can be used during jumps or in a dash.
Used by Godai (Rengou)

Human Torpedo
 Secret attack that will turn your character into a drill missile. Press A+B
during midair and to deactive it, push A+B again.
Used by anyone with anyone equipped with a fighting ring.

BEST CHARACTERS FOR THIS EVENT
 Any character that has a special attack is useful in this event and some
without special attacks like Takamine and Maeda are still useful.


==========================================================
08. CONCLUSION
==========================================================
 This is the end of the FAQ. I hope you like it. Special thanks goes to the
following persons:

Retro X
For selling me their mint condition copy of the game at eBay. Check out their
site at: http://members.aol.com/retrox2/index1.html

Tyaf
 For the character stats that I stole from him without permission. His website
is:
http://yokohama.cool.ne.jp/tyaf/index.html

Whoever sold me the PC Engine version, I should always be grateful towards you,
if I remembered your name.

If you have any questions, e-mail them at jundaunted@hotmail.com. I may and may
not update this FAQ in the future, since I'll be working on a new one for
another Kunio-kun game.

END