A D V E N T U R E S O F
LLL LLL
LLL OOOOOOOO LLL OOOOOOOO
LLL OOOOOOOOOO LLL OOOOOOOOOO
LLL OOO OOO LLL OOO OOO
LLL OOO OOO LLL OOO OOO
LLL OOO OOO ###L OOO OOO
LLL OOO OO####### OOO OOO
LLL OOO O### LL### OOO OOO
LLLLLLLLLL OOO O## L###LLLLLL OOO OOO
LLLLLLLLLL OOOOOOOOOO ###LLLLLLL OOOOOOOOOO
OOOOOOOO ### OOOOOOOO
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PASSWORDS FAQ
-v1.0-
Last Updated 10/09/2005
(C) 2005 Brian Schoenbeck
All rights reserved
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ABOUT THIS GUIDE
______________________________________________________________________________
This guide contains passwords for all levels found in The Adventures of
Lolo 2, including the hidden "PRO" levels.
The guide also contains a description of the game's password algorithm and
illustration of how passwords for every regular level can be derived.
The content of this guide may be freely distributed, provided that you cite
and give credit to its original author.
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PASSWORD LIST
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Below you will find the passwords to every room in the game:
Room 1.1: PPHP
Room 1.2: PHPK
Room 1.3: PQPD
Room 1.4: PVPT
Room 1.5: PRPJ
Room 2.1: PBPM
Room 2.2: PLPY
Room 2.3: PCPZ
Room 2.4: PGPG
Room 2.5: PZPC
Room 3.1: PYPL
Room 3.2: PMPB
Room 3.3: PJPR
Room 3.4: PTPV
Room 3.5: PDPQ
Room 4.1: PKPH
Room 4.2: HPPP
Room 4.3: HHKK
Room 4.4: HQKD
Room 4.5: HVKT
Room 5.1: HRKJ
Room 5.2: HBKM
Room 5.3: HLKY
Room 5.4: HCKZ
Room 5.5: HGKG
Room 6.1: HZKC
Room 6.2: HYKL
Room 6.3: HMKB
Room 6.4: HJKR
Room 6.5: HTKV
Room 7.1: HDKQ
Room 7.2: HKKH
Room 7.3: QPKP
Room 7.4: QHDK
Room 7.5: QQDD
Room 8.1: QVDT
Room 8.2: QRDJ
Room 8.3: QBDM
Room 8.4: QLDY
Room 8.5: QCDZ
Room 9.1: QGDG
Room 9.2: QZDC
Room 9.3: QYDL
Room 9.4: QMDB
Room 9.5: QJDR
Room A.1: QTDV
Room A.2: QDDQ
Room A.3: QKDH
Room A.4: VPDP
Room A.5: VHTK
Room A.6: VQTD
In addition to these passwords, there are also four "PRO" levels that can be
reached by entering special passwords:
Pro Level A: PROA
Pro Level B: PROB
Pro Level C: PROC
Pro Level D: PROD
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PASSWORD ALGORITHM
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The Adventures of Lolo 2 employs a simple password algorithm to determine the
level at which you left off. Passwords contain four characters, and consist of
two components:
1. Primary Level Selector (PLS). This component determines whether you are on
levels 0-15, 16-31, 32-47, or 48-50. Its value is determined by the first and
third characters of the password.
2. Secondary Level Selector (SLS). This component determines whether you are on
level 0-15 of the current PLS group. Its value is determined by the second and
fourth characters of the password.
Both the PLS and the SLS use the same counting system, detailed below:
+------------------------------------+
| Table D.1: PLS/SLS Counting System |
+------------------------------------+
| 0: PP | 8: GG |
| 1: HK | 15: KH |
| 2: QD | 14: DQ |
| 3: VT | 13: TV |
| 4: RJ | 12: JR |
| 5: BM | 11: MB |
| 6: LY | 10: YL |
| 7: CZ | 9: ZC |
+-----------------+-------------------
As you can see, the counting system is symmetrical around 8 (GG), with PP equal
to 0. The implication is that this counting system is actually the aggregation
of two instances of an even more basic counting system:
+------------------------------------+
| Table D.2: Basic Counting System |
+------------------------------------+
| 0: P | 8: G |
| 1: H | 9: Z |
| 2: Q | 10: Y |
| 3: V | 11: M |
| 4: R | 12: J |
| 5: B | 13: T |
| 6: L | 14: D |
| 7: C | 15: K |
+-----------------+-------------------
Both counting systems are used to determine a password. Note that, since these
are the ONLY counting systems involved in determining a password, NO password
for this game (with the exception of the "PRO" passwords) will EVER contain the
letters A, E, F, I, N, O, S, U, W, or X.
To determine the password for any level (0-50) that is part of the regular
game, use the following algorithm:
1. Divide the desired level number by 16, noting the remainder.
2. The PLS is the result of this calculation without the decimal component, and
the SLS is the remainder.
3. Using the PLS/SLS Counting System (Table D.1), determine the letters that
represent the PLS and the SLS.
4. If the SLS = 0 (PP), add one to the value of the second character of the PLS,
using the Basic Counting System (Table D.2), with 15 (K) + 1 wrapping around to
become 0 (P).
5. The first and third characters of the password are the two characters that
comprise the PLS (subject to Step 4). The second and fourth characters of the
password are the two characters that comprise the SLS.
Examples:
A. Level 20 (Room 5.1)
PLS = 1 (HK)
SLS = 4 (RJ)
--> Password = HRKJ
B. Level 9 (Room 2.5)
PLS = 0 (PP)
SLS = 9 (ZC)
--> Password = PZPC
C. Level 32 (Room 7.3)
PLS = 2 (QD)
SLS = 0 (PP)
PLS becomes QK by Step 4
--> Password = QPKP
D. Level 16 (Room 4.2)
PLS = 1 (HK)
SLS = 0 (PP)
PLS becomes HP by Step 4
--> Password = HPPP
E. Level 214 (doesn't exist)
PLS = 13 (TV)
SLS = 6 (LY)
--> Password = TLVY