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    FAQ/Walkthrough by Dalez

    Version: 1.05 | Updated: 01/06/01 | Printable Version | Search Guide | Bookmark Guide

    
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                            Adventures of Lolo III FAQ v1.05
                   Copyright (c) 2000 by Dalez (dalez@intercom.net)
                         Last updated  01/06/2001     9:29 PM
                               Completion.............100%
    
      The latest version of this FAQ can ALWAYS be found at...
         GameFAQs                     http://www.gamefaqs.com
         VG Strategies @ About.com    http://vgstrategies.about.com
    
    *** IMPORTANT NOTE ***
    
      My E-Mail address has changed.  I can now be contacted via E-mail at
      "dalez@intercom.net".
      I apologize for any inconvenience this may have caused.
    
    
      REVISION HISTORY:
    
      v1.0  (12/02/2000)
      ----------------------------------------------------------------
      *  Walkthrough complete!
    
      v0.7  (12/01/2000)
      ----------------------------------------------------------------
      *  Walkthrough of levels 14 and 15 added.
    
      v0.4  (11/30/2000)
      ----------------------------------------------------------------
      *  Walkthrough of levels 11-13 added.
    
      v0.2  (11/27/2000)
      ----------------------------------------------------------------
      *  Initial release of guide... currently levels 1-10 are covered.
         The rest of the rooms will be added as I complete them.  ;)
    
    
    
         Greetings, and welcome to my walkthrough for "Adventures of Lolo 3"
    for the NES.  Lolo III is the last game in the series, released by Hal
    in 1991.  It is a bit more advanced than the previous two games, featuring
    a "world" instead of one large dungeon with many floors.  It contains 100
    rooms of puzzles to solve spanning across 17 levels, and it's worth noting
    the game in general is a lot harder than either of the first two.
    
         While Lolo and Lala were out in the wilderness spending some time
    together, a strange light screamed across the sky, towards the direction
    of Eggerland Castle.  The two hurried back to town to find that all of
    the townspeople had been turned to stone!  This was the doing of the Wicked
    King of Eggerland, the villain who captured Lala twice before.  Once again,
    Lolo sets off to defeat the Wicked King, but this time with Lala at his side.
    
         First, we'll take a look at the various traps, enemies, and tools that
    you'll come across on your adventure.
    
    
      *** YOUR TOOLS ***
    
         Heart Framers (HFs) -- These look exactly like hearts!  Your basic  
      objective in each room is first to collect all the HFs in the room.
      Once all the HFs are collected, the Jewel Box will open.
    
         Jewel Box -- Every room contains a Jewel Box that contains a Magic
      Jewel that you must find to break the curse on the castle.  When all
      the HFs are collected, the box will open, and you can take the Jewel.
      Once the Jewel is taken, all monsters in the room will disappear, and
      the exit door will open.  There are 100 jewels in total.
    
        Emerald Framers (EFs) -- Emerald Framers are blocks that can be
      pushed, and these will be essential in many of the puzzles.  One
      thing to note is that though EFs can be pushed, they cannot be
      pulled, so if you accidentally push one into a corner, it essentially
      becomes useless.  If this happens, you may have to restart the level
      by pressing the 'Select' button.  EFs can be used to trap monsters,
      or block blasts from Medusa or Don Medusa.
    
        Magic Shots -- Magic Shots are sometimes obtained upon collecting
      HFs.  These are your only means of defense against enemies.  By
      shooting an enemy with a magic shot, they will turn into an egg,
      which may be pushed like an EF.  This will last only temporarily, and
      when time runs out the monster will return to normal.  If you shoot
      an egg with another magic shot, it will be blown away, out of the
      room.  Note that the monster will come back after a few moments, so
      use the time wisely!
    
        Eggs -- Eggs can be pushed around like EFs, but they can also be
      pushed into water.  Some of the water bodies in the puzzles have
      currents flowing in them such that the egg will be carried around in
      the water.  If you jump onto an egg while it's in the water, he can
      use it as a boat to get from one place to another.  However, there is
      no way to control what direction the egg flows (it's determined only
      by the water currents), and when the egg reaches the end of the
      current (or if there is no current), it will sink.  If you're still
      on the egg when it sinks, you'll drown!
    
    
      *** SPECIAL TOOLS ***
    
         Special tools are tools that are available only on certain
      puzzles.  They will appear in the boxes denoted by 'PWR' on the right
      hand side of the screen.  To activate these, you must first collect
      a certain number of HFs in the room.  Then you'll hear a chime an
      the tool will start blinking.  It can then be used.  If there are
      multiple tools available, you must use them in the order they appear
      in the list.
    
        Hammer -- The hammer will allow you to break one rock.
    
        Arrow -- This tool will change the direction of one arrow tile.
    
        Bridge -- This tool will allow you to make a bridge across one
      tile of water.
    
    
      *** TERRAIN ***
    
        Basic Ground -- Nothing special here.  It's just ground!  -_-
    
        Grass -- Grass serves as a 'safe haven' from mobile monsters such
      as Skull and Alma.  It does not protect against projectiles fired
      from Gol or Medusa however!
    
        Desert -- Desert slows you down, making you move only half as fast
      across it.  Unforunately, enemies can travel across it at full
      speed!  Beware!!
    
        Water -- Water is un-crossable without the aid of a bridge tool or
      an egg.  Most bodies of water have currents that carry eggs
      around in a specified path.
    
        Lava -- Found in many of the later rooms, lava serves as water, but
      any bridges built over water will disintegrate after a few moments.
      Be careful.
    
        Crumbly Bridge -- In many lava rooms there will be broken bridges that
      span the lava.  These may be walked over twice, but after crossing
      it the second time it collapses and may not be used again!
    
        Rocks -- These can be broken with a hammer, but otherwise cannot be
      manipulated.  Serves as protection from blasts from Medusa or
      Don Medusa.
    
        Trees -- Trees serve mainly to get in your way, and they cannot be
      pushed, shot, or otherwise destroyed.  Also note that trees do
      NOT protect you from Medusa/Don Medusa.
    
        Arrow Tiles -- Arrow tiles cannot be crossed in the direction
      _opposite that of which they are facing_.  However they can be
      traversed from the back or the sides.  Pushing EFs over these
      tiles works in the same manner.
    
    
      *** ENEMIES ***
    
        Snakey -- Snakey, a snake-like creature, is harmless to you.  They
      will just sit there and swing back and forth.  When you grab the
      jewel, they'll enter a "panic mode" and swing faster, but they are
      really just there to be turned into eggs or get in your way.  Snakey
      will usually be used to block an enemy or serve as a bridge across
      water or lava.
    
        Skull -- Skulls just sit there and lie motionless... until you
      grab the jewel, when they will awaken and start to chase you
      down!  Skulls can be turned into eggs (when either mobile or
      immobile), and since they run about as fast as you, it's best
      to trap them before they awaken.
    
        Gol -- Gol, like the Skulls, lie motionless until you grab the
      jewel.  However, they won't chase you.  When a Gol is awake and
      you cross it's line of sight, it will shoot a fireball at you.
      Put simply, get out of the way!
    
        Rocky -- Rocky, who resembles a giant block of stone, lumbers
      around the room aimlessly until you cross it's line of vision,
      when it will charge at you.  If it runs into you, it will
      continue to push you until you hit a wall or you move out of
      the way.  Though they can't actually harm you, Rocky has an
      extremely bad habit of pushing you into a corner, trapping you.
      If you are less than 2 steps away from a Rocky, they won't
      budge an inch (unless of course you change them into an egg).
      If a Rocky traps you, you've no choice but to restart the level.
    
        Alma -- Alma, an armadillo-like creature, behaves somewhat like
      Skull in that it tries to chase you down, only Alma is alert
      and awake for the whole duration.  It's best to trap them or
      shoot them and make a quick getaway.
    
        Leeper -- Leepers are green lizards that hop around the room,
      and have a tendency to chase you down.  Leepers are harmless,
      but once they touch you they will fall asleep and WILL NOT
      BUDGE no matter what you do.  Once a Leeper falls asleep, it's
      there permanently (unless of course you re-start the level).
      Leepers also have a bad habit of trapping you or making a
      certain part of the level inaccessible.
    
        Medusa -- One of the most frustrating and dangerous monsters in
      Lolo III is the Medusa.  Medusa will stay in the same place and
      won't move, but when you cross her line of sight she will shoot
      you with an un-avoidable beam.  The only way to defend against
      Medusa is to get an obstacle in between her and you so that
      her shot won't reach you.  Medusa cannot shoot through eggs,
      HFs, EFs, other enemies, or rocks, but it can shoot through
      trees.
    
        Don Medusa -- The Don Medusa is a rarer form of Medusa, and
      probably the most dangerous of the monsters.  Like the Medusa,
      Don Medusa will shoot you with an un-avoidable attack when you
      cross his line of fire, however the Don Medusa moves back and
      forth in a confined area.  They will move either horizontally
      or vertically, and follow the same obstacle rule as the Medusa.
      It's best to trap these guys in a corner whenever possible.
    
        Moby -- A newcomer to the Lolo series, Moby the whale can be
      found in some of the underwater levels.  They are not directly
      harmless, but when you cross their path they will suck you in
      towards them!  You may not move opposite the direction of their
      suction, but you can move cross-ways across it.  Their worst
      habit is sucking you into a corner or into the path of a Medusa!
    
    
      *** CONTROLS ***
    
        The controls are simple.  The control pad moves you around in
      all four directions.  The A button lets you fire magic shots or
      use tools, and the SELECT button lets you re-start the level.
      By pressing the START button you can escape the level you're in
      and return to the World Map.  By pressing START on the World Map,
      you will receive a password which you can use to re-start the game
      later from the same point!  Also, by pressing the A button on the
      World Map, you may switch between Lolo and Lala!  =)
    
    
    
      *** WALKTHROUGH ***
    
        And now, here are the solutions to each of the puzzles in the game.  There's
      always the chance that my solutions won't always be the fastest, easiest,
      or best way to complete the room (as many rooms have multiple solutions), but
      I've done my best to give clear directions on how to get through the rooms.
      Good luck!
    
         *NOTE*  If this is your first time playing the game, you will want to
    visit Grandpa in the tree near the Castle.  He will teach you the basics
    of the game and you will get to go through five very elementary puzzles.
    I won't bother to add a walkthrough for Grandpa's section, for if you
    happen to become stumped, Grandpa will show you the solution himself.
    
      _______
    _/Level 1\_________________________________________________________________
        ________
    ___/Room 1-1\______________________________________________________________
    
         There is not much to this room at all.  It is designed to give you
    a quick introduction to the basic basics of the game... picking up the HFs
    and the Jewel Box.  It also introduces you to Snakey.
    
         All you have to do in this room is run around and collect the three
    HFs, and then the Jewel Box.  Then proceed to the next room.
    
        ________
    ___/Room 1-2\______________________________________________________________
    
         In this room you'll learn how to use the 'Magic Shots' that you pick
    up from HFs.  First grab the lower HF, and you'll receive 2 Magic Shots.
    To get the other HF, shoot the Snakey blocking the passage, and shove him
    all the way over to the right.  Now get the HF.  Shoot the Snakey blocking
    the Jewel Box twice to blow him off the screen, and then pick up the Jewel!
    On to the next room.
    
        ________
    ___/Room 1-3\______________________________________________________________
    
         This room introduces you to the fire-breathing dragon, Gol.  Move to
    the lower part of the room and grab the lower-left HF.  Now push the nearby
    EF up one square and over to the left to block the Gol on the left, then
    grab the other HF.  Now that you have all the HFs, the Gols will wake up.
    Move down, to the left (watch out for the fireball from the Gol near the
    top, and then make your way up to the Jewel in the upper-left corner.
    
        ________
    ___/Room 1-4\______________________________________________________________
    
         This room introduces you to Medusa (not a very nice introduction if
    I must say).  First push the EF to your north-west up one square to block
    Medusa from the right.  Go up, pick up the HF, and then push the other EF
    right one square to block the other Medusa from the north.  Now you can
    head to the upper-right corner, and grab the last HF and the Jewel!
    
        ________
    ___/Room 1-5\______________________________________________________________
    
         This room introduces you to both Alma and Leeper.  There will be one
    HF and one EF in the middle of the room here.  Push the EF down 1, right 2,
    and then up 1 (basically move it from the left side of the HF to the right
    side), and then pick up the HF.  You'll get 2 Magic Shots.  Now, shoot
    Leeper (make sure you don't put him to sleep!), then shove him to the right
    and down above Medusa.  Do the same to the Alma to the south, and grab the
    HF in the lower-right.  Head for the lower-left and grab the HF (just don't
    go far enough in that you get trapped by the Leepers), and then head for
    the upper-left.  Wait until the two Almas are far enough away from the HF,
    then grab it and dash back onto the grass.  Now you can grab the Jewel
    in the north-east corner!
    
        ________
    ___/Room 1-6\______________________________________________________________
    
         Your only task here is to grab the Rainbow Egg from the center of the
    room.  Once you do this, Level 1 is complete!!
    
      _______
    _/Level 2\_________________________________________________________________
        ________
    ___/Room 2-1\______________________________________________________________
    
         First grab the HF to your left, then shove the EF to your north up
    against Medusa.  There will be a Snakey and Gol near the lower-left.  Shoot
    Snakey, then shove him up and to the right beside Medusa to block her from
    the left.  Then shoot Gol, and shove him above the HF on the left side of
    the screen (blocking the Medusa in the upper-left corner).  Now head for
    the two EFs near the door.  Push the left EF up one square to block the
    upper medusa from the right, and push the other EF down against the other
    Medusa.  Now you can pick up the last HF, and the Jewel!
    
        ________
    ___/Room 2-2\______________________________________________________________
    
         Grab the HF just to your right, then shoot the middle Snakey and push
    him one square left to block Medusa from the south.  Now shoot the lower
    Snakey, and push him left and up to block her from the left.  Go down to
    the lower area, and grab the last HF, then quickly dash back across onto
    the grass to avoid the Skulls that awaken.  Now you can head for the Jewel
    Box and collect the Jewel at your leisure.
    
        ________
    ___/Room 2-3\______________________________________________________________
    
         Beware the Rockies in this level, for if they trap you, you have no
    choice but to restart the level.  Go right across the grass and grab the
    first HF in front of Rocky.  As he pushes you downwards, hold Right on the
    control pad so you will duck into the gap in the trees.  Then grab the
    next HF, and let him push you to the top of the screen, but make sure you
    time it so that neither of the Rockies on the right is waiting for you
    when you reach the exit!  Now grab all three HFs in the right area of the
    room, then use the arrow tiles to get back over to the left side of the
    room.  Grab the Jewel in the upper-left corner!
    
        ________
    ___/Room 2-4\______________________________________________________________
    
         Move south and collect the two HFs amidst the Snakeys, and you'll net
    4 Magic Shots.  Shoot the Snakeys and shove them up against the Skulls on
    the right, then shoot the Gols and place them up against the Skulls on the
    left.  Then head for the upper-left where the remaining HFs and Medusa area.
    Shove the upper EF up to block Medusa from the right, and shove the left
    EF left to block her from the south.  Now you can grab the last two HFs
    and safely head back to the Jewel Box.
    
        ________
    ___/Room 2-5\______________________________________________________________
    
         There is only one HF in this room but you can't get it just yet.  Push
    the EF above the HF to the right four squares (but watch out for the Don
    Medusa), then situate yourself above it so that Don Medusa won't be able to
    blast you.  Wait for him to pass to the right, then run up and left, above
    the other EF.  Push this one down one square, then right one square, then
    down again.  Use it to block Don Medusa from the left.  Now, shove the EF
    and Don Medusa all the way to the right, and push the other EF to the
    right and above him to silence him.  Grab the HF, then shoot Snakey and
    shove him into the river.  Cross the egg to the small island, then shoot
    the Snakey and use him to cross over to the Jewel Box!
    
        ________
    ___/Room 2-6\______________________________________________________________
    
         In this room, take forth the Tower Key, and level 2 will be complete!!
    
      _______
    _/Level 3\_________________________________________________________________
    
         *NOTE*  You must have the Tower Key from Room 2-6 to enter this level.
        ________
    ___/Room 3-1\______________________________________________________________
    
         Take the HFs to your north and west to obtain 4 Magic Shots, then shoot
    Skull twice to blow him away.  Quickly grab the two HFs and proceed the
    patch of grass before Skull comes back.  Stand on the far left of the grass
    and wait for the Leeper to come up to the area just below the Jewel Box,
    then touch him to put him to sleep.  Move south (but watch out for the
    Medusa), then shoot Snakey and shove him all the way to the left.  Make your
    way to the next patch of grass, then wait for Alma to come up above you.
    When she does, quickly shoot her, shove her up in front of Medusa, and dash
    to the Jewel Box before she recovers.  Whew!
    
        ________
    ___/Room 3-2\______________________________________________________________
    
         First, DON'T grab the HF to your left.  This will be saved for last,
    as most of the other HFs, when grabbed last, will put you in the direct
    firing path of a Gol (which of course, is a bad thing).  Move down and
    right across the arrow tile, then collect the HF to your south.  Go back
    up, and around back of the Gols, to reach the lower area.  Push the EF
    under the rock in the south left and up against Medusa, then proceed left.
    Push the next EF up and right, against Medusa, and then push the one above
    you up one square, and right across the arrow tile to block her from the
    north.  Now walk across the arrow tile in the north west and grab the HF
    in the far northwest corner (push the EF to your right over as far as you
    can to get it out of your way).  Now grab the HF nearest Medusa, which
    leaves only the one near the starting point.  Grab it, then circle around
    the Gols once again, down to the Jewel Box in the lower-right.
    
        ________
    ___/Room 3-3\______________________________________________________________
    
         This maze of EFs is probably best described by a picture...
    
       1 2 3 4   5 6 7 8
    
         9 A B   C D E
    
           F G H I J
    
             K L M
    
         These are the EFs present in the room.  To get past this puzzle, first
    push K and M up, then L left.  Now push K left and M right.  Push G up, I
    up, and H left.  Now push J right, I left, and then C up, E up, and D left.
    Push E right, and C all the way left, as far as you can.  Now push 5 up,
    7 up, and 6 left, and grab all four HFs in the upper-right.  Now proceed
    to the upper-left area and push 2 up, 4 up, and 3 left to access the Jewel
    Box and the exit.
    
        ________
    ___/Room 3-4\______________________________________________________________
    
         Start this room off by grabbing all 5 HFs in the middle of the room,
    giving you a total of 10 Magic Shots.  There are also four EFs in the
    middle... push the upper-left one up, the upper-right one right, the
    lower-left one left, and the lower-right one down (all up against their
    respective Medusas).  First head for the two Snakeys in the upper-right
    corner.  Shoot the upper one and push him up against the wall, then shoot
    the other and push him right, against the wall.  Grab the HF in the north
    east corner, then head for the two Snakeys in the southwest.  Now, shoot
    the left Snakey and push him left against the wall.  Now, quickly, shoot
    the other Snakey, push him down against the wall, grab the HF in the lower
    left, then run up above the egg and shoot it again to blow it away (make
    sure you are above it, otherwise Medusa will blast you as soon as Snakey
    disappears!).  While waiting for Snakey to re-appear, head for the south
    east area, and shoot the lone Snakey.  Push him to the right, against the
    wall.  Once Snakey re-appears, get on the left side of him, and (quickly)
    shoot him, shove him to the right, and down against the other Medusa.
    Once again, grab the HF and then run up above the egg and blow it away.
    While waiting for him to re-appear again, go to the north-west corner and
    shoot the lone Snakey here, and shove him left against the wall.  Once
    Snakey re-appears (again), get below him, shoot him, and shove him up
    to the wall to block the upper medusa from the left.  Now you can grab
    the final HF and proceed to the Jewel Box.  Whew!
    
        ________
    ___/Room 3-5\______________________________________________________________
    
         In this room, move to the left and up onto the patch of grass.  Wait
    for Alma to wander away, then proceed north on the left side of the tree.
    Push the EF one space right, but leave the HF alone for now.  Wait for Alma
    to wander away again, then go back south, and up on the right side of the
    tree, and push the EF to the north as far as you can.  Grab the HF to your
    left, then pushthe EF to the right up against the tree.  Grab the HF near
    the door, and push the EF all the way down, and into the narrow space
    between Alma and the HF.  Go up, shoot the Skull twice to blow him away, and
    grab the HF behind him.  Now proceed down through the desert and get the HF
    in the lower-right.  Return to the north-west corner, and shove the EF there
    all the way right up against the tree, then down one square.  Now push it
    over to the right, as to block Alma.  Grab the HF, and then go back and get
    the final HF (the one closest to the Jewel Box).  Now you can safely
    collect the nearby Jewel!
    
        ____
    ___/Roof\__________________________________________________________________
    
         *NOTE*  You must have the Rainbow Egg from Room 1-6 to proceed.
    
         On the Roof, just stand on the blank square to your right and, using
    the Rainbow Egg, a rainbow bridge will appear across to the other Tower!
        ________
    ___/Room 3-6\______________________________________________________________
    
         In this room, you start between two HFs but getting either results in
    a Medusa blast for the time being.  First go down to the Jewel Box and push
    the EFs on the left and right up against the Medusas.  Now go back and pick
    up the two HFs.  Take up the four HFs in the center of the room, and now
    get ready for a quick maneuver.  Get under the Snakey in the lower part of
    the room and shoot him, push him one square up, one square right, one square
    down, and over to the right, over Medusa.  Once that's done push the EF near
    the right-center right one square, then up three squares.  Head for the
    Snakey in the upper-left and shoot him, and shove him up against the door.
    Push the EF to your left over against the wall to block Medusa.  Now go back
    right and push the EF next to the tree up one square, up against the wall.
    Now, push the EF in the upper-right up against the wall to block Medusa.
    Take the HF on the right, then move back over to the left, in front of the
    last remaining EF.  Push it left, then down, then left again over top the
    lower-left Medusa.  Now you can grab the last HF, and the Jewel.
    
        ________
    ___/Room 3-7\______________________________________________________________
    
         In this room, you start above a line of three HFs.  Take the middle
    one, then move up in between the two EFs.  Push each two squares outward,
    then shoot the Snakeys and shove them down between the Medusas and HFs.
    Now you can pick up the other two HFs.  Head for the upper area of the room
    and stand in between the bottom pair of Snakeys.  Shoot each, and push them
    outwards, up against the Medusas.  Now head back to the lower area.  The
    two EFs in this area need to be placed above the lower Medusas, but doing
    this requires a bit of work.  Do one at a time... push it inwards, then all
    the way up against the Jewel Box.  Then, standing on the Jewel Box, push it
    all the way back down, one space away from the wall, and then over above
    the Medusa.  Do this for both EFs as to block both lower Medusas from the
    top.  To get the remaining HFs, head to either side of the room, and push
    the EFs inward, then shoot Snakey and shove him up or down to get him out
    of the way.  After getting the rest of the HFs, run up and take the Jewel
    to proceed to the next room.
    
        ________
    ___/Room 3-8\______________________________________________________________
    
         With four Don Medusas, this room can be a pain.  Wait for the Dons
    on the left and right to move to the top area, then scoot down and pick up
    the HF below you.  Move back up in between the EFs, then move north between
    the next set of EFs.  Push them outwards one square, then _carefully_ pick
    off the two HFs in the lower-left and lower-right.  Wait for them to pass
    by to the north, then grab the HF and dash like mad back between the two
    EFs.  Once both have been gotten, push the two EFs outwards, and trap the
    Dons in the lower-left and lower-right corners.  Now, push the two remaining
    EFs in the lower area up, to block the middle Dons.  Pass through the center
    and up to the Jewel Box.  Stand in between the two EFs, and push them out,
    down, out, and down again, to block the middle Dons from the top.  Now there
    are two EFs left.. the ones in the upper corners.  These should be moved
    to the lower area and placed under the middle Dons.  With the middle Dons
    blocked from three sides, you can now safely grab the rest of the HFs and
    the Jewel.
    
        ________
    ___/Room 3-9\______________________________________________________________
    
         First, move to the upper-left area of the room, and stand between the
    two EFs in the upper-left.  Push the right one over above the HF (under Don
    Medusa), grab the HF, then shove the EF up to sandwich Don against the door.
    Now, shoot the Skulls and shove them in, and up beside Don to block him
    from the left and right.  Now there are four EFs remaining... shove two of
    them down beside the lower Medusas (to block them from the left and right),
    and shove the other two in the gap between the trees just above them (to
    block them from the top).  Once this is accomplished, grab all the HFs in
    the upper area, then proceed down to the bottom.  Take up the final two HFs,
    and then grab the Jewel before the Skulls at the top have a chance to reach
    you.
    
        _________
    ___/Room 3-10\_____________________________________________________________
    
         There are lots of EFs in this room, and you'll have to make use of
    most of them in order to survive.  First push the third and fourth EFs on
    the left over to the left, to block the upper-left Medusa from the right
    and bottom.  Leave the HFs alone for the time being, it's easier to get
    them all after the EFs are in place.  Now, head for the set of EFs to the
    right of the Jewel Box.  Push the second EF down and over onto the arrow
    tile, then down above the lower Medusa.  Now go back to the group of EFs
    and push the first one to the right and down, against the tree, to block
    the lower Medusa from the left.  Now head for the lower group of EFs.
    Position the bottom one under the Medusa in the lower-left, and push the
    second one straight over, across the arrow tile, to block the lower medusa
    from the top.  Now go back on the right side of the left arrow tile, and
    push the EF below you down and over to the right, and position it beside
    the Medusa in the lower-right.  Now go back and push the EF below the
    Jewel Box down, over to the right, and up below the Medusa in the upper
    right.  Head back to the middle, and position yourself above the down
    arrow tile.  Push the EF above you up against the wall, to block the
    upper Medusa from the left, then position yourself in front of the door.
    Push the EF in front of you left one square, then move the EF below you
    down, and position it above the Medusa in the upper-left.
    
         Now all the Medusas are blocked, but you have the Gols to worry
    about.  There is one last free EF, the one under the Gol on the right.
    Push it left, and position it just above the Jewel Box, to block both
    of the top two Gols.  Now run around and pick up all the HFs, but save
    the one in the lower-left for last.  After getting it, move right, and
    go up in between the trees (near the down arrow tile) to safely reach
    the middle, but be quick as to not get fried by the Gol on the left.
    Since the two Gols near the top are blocked by the EF, you can safely
    take the Jewel.  Level 3 is complete!
    
         *NOTE*  Before taking on levels 4-7, you may want to visit Grandpa
    again in the tree near the Towers.  He will teach you a few new tricks
    that will come in handy during the rest of the game!
    
      _______
    _/Level 4\_________________________________________________________________
    
         You'll _really_ acquainted with Snakey in this level.  You'll
    find that in every room you'll need to use Snakey in one way or another in
    order to complete the level.
        ________
    ___/Room 4-1\______________________________________________________________
    
         The arrow tiles in this room tend to restrict your movement to a
    semi-circular pattern, and the Snakey at the top will really get in your
    way.  First, walk across the left arrow tile and grab the nearby HF.  Now,
    shoot the two Snakeys on the left... use the bottom one to block the lower
    left Medusa, and shove the upper one across the arrow tile, up against the
    upper Medusa.  Grab the two HFs in this area, then use the EF to block the
    upper Medusa from the right.  Now shoot the top Snakey and shove him one
    square right to get back to the middle.  Run back down to the lower area
    of the room, go back across the left arrow tile, and shoot the last Snakey,
    and shove him down, to block the lower Medusa from the right.  Circle back
    around the arrow tiles until you reach the middle again, and run back to
    the lower area once more.
    
         This time, go across the right arrow tile.  Grab the HF, and shoot
    the lower Snakey, and shove him down to block the lower right Medusa.  Then
    do the same as you did on the left, shoot the other two Snakeys, use the
    bottom one to block the lower Medusa, and shove the upper one up across
    the arrow tile.  Grab the two HFs, shove the EF in front of the Medusa,
    and shoot the top Snakey, and shove him left out of your way.  Now go back
    to the lower area once more, and grab the final HF, and the Jewel.
    
        ________
    ___/Room 4-2\______________________________________________________________
    
         HFs everywhere!  First shove the EF to your left into the "gap" in the
    HFs, and then run around and pick up all 10 of them.  You'll get 4 magic
    shots from these.  Before doing anything else, move the nearby EF to the
    left one square.  Now shoot Snakey, and shove him left against the wall,
    and all the way up against the Medusa in the upper-left.  Now go into the
    narrow gap between the trees, where the Snakey blocking the three HFs is.
    Ignore these, and proceed to the EF on the right.  Push it two squares down,
    and to the left, into the area where the HFs were (there will be two EFs
    in here now).  Push one up, and to the left, one space away from the wall.
    Since you can't push it up from here, loop all the way back around through
    the gap in the trees, to reach the lower left.  Now push it up, and place
    it beside the Medusa in the upper-left.  Now do the same with the other EF,
    only place it under the Medusa against the north wall.  Now shoot the Snakey
    in the upper-right twice to blow him away, and pick up all the HFs except
    the one in front of the door.  Stay in this small area and wait for Snakey
    to respawn, then shoot him, and shove him up beside the upper medusa.  Now
    you can pick up that HF in front of the door.  Now, go back down through the
    gap in the trees, and shoot the Snakey "guarding" the three HFs in the middle
    twice, to blow him away.  Run in, grab the HFs, then run back out before he
    re-appears.  Now, move right, and plug the Snakey guarding the Jewel Box
    with your two last Magic Shots to get rid of him, then pick up the Jewel!
    
        ________
    ___/Room 4-3\______________________________________________________________
    
         This room is a bit of a break from the last few annoying rooms you've
    suffered through.  There are three EFs near where you start... push the left
    one to the left under Medusa, then go down and grab the HF.  Now push the
    EF to your right to the right, and down above the other Medusa.  Now shove
    the last remaining EF left, and up beside the upper Medusa.  Shoot the Snakey
    on the far right and shove him down beside the lower Medusa, and pick up
    the HF.  Now head for the two Snakeys on the left of Medusa.  Shoot the one
    next to the EF and shove him down.  Now, quickly, shoot the other Snakey,
    shove him straight up above the upper Medusa, run to the HF in the upper-right,
    then quickly shoot Snakey again to blow him away.  Wait for him to respawn,
    then shoot him again, and shove him up one, left two, down three, and left
    into the river to your left.  Quickly cross, pick up the HFs, and then use
    the Snakeys to reach the island where the Jewel Box is.  Shoot the Snakey
    near the Jewel Box, then shove him up one, and right into the river.  Quickly
    cross, grab the HF, then cross back before the egg sinks.  Now pick up the
    Jewel and proceed to the next room!
    
        ________
    ___/Room 4-4\______________________________________________________________
    
         You'll have to pull a fast one to get this room started on the right
    foot.  Grab the HF above you, then position yourself below the Snakey on the
    left of the EF.  Here's where you will have to be very quick.  Shoot Snakey,
    then position him in between the Medusas at the top (position the egg so that
    it is blocking the left medusa from the right, and the top medusa from the
    bottom).  Quickly head to EF near the top Medusa, shove it left one square,
    then run back down and shove the egg to the left, against the left medusa.
    Once that is out of the way, the rest is relatively simple.  Position yourself
    below the Snakey on the right side of the lake, then shoot him, and shove him
    up and left, and up into the gap in the trees along the north wall.  Take the
    two HFs in the upper right, then head for the EF near the right side of the
    lake.  Push it right and up, but stop after you get it past the trees.  Loop
    around the lake and head back to the upper-right, then get on the right side
    of that EF and push it left, across the desert, to block the left medusa from
    the top.  Now go down to the other Snakey near the lake, then shoot him, and
    shove him up into the lake.  Now that the EF is free, shove it left into the
    gap in the trees, and take the HF in the bottom left.  Wait for Snakey to
    respawn, then shoot him again, and shove him left, and up across the desert,
    against the upper Medusa.  Now you're free to take the Jewel!
    
        ________
    ___/Room 4-5\______________________________________________________________
    
         The last room of Level 4 is actually rather simple.  First grab the
    nearby HF, then shove the upper EF up against the north wall, then shove the
    other EF down against the lower Medusa.  Head for the two Snakeys near the
    lake, then shoot the one on the right, and push him into the river.  Jump
    on the egg and collect the HF in the middle, then jump back on the egg.
    You'll disembark in the lower-right.  Grab the HF, then shoot Snakey and shove
    him down against the wall.  Head back to the other Snakey near the lake, shoot
    him, and shove him down into the water.  Ride back to the middle island, take
    the last HF, and disembark in the lower right again.  Now head for the upper
    left corner, shoot the Snakey, and shove him left.  Now take the Jewel and
    exit to the boss room!
    
        ________
    ___/Room 4-6\______________________________________________________________
    
         Your goal in this room is to defeat the giant Snakey!  This is the only
    Snakey in the game that is actually harmful to you, and it will move around,
    albeit slowly.  You have an infinite number of Magic Shots, so continue
    blasting Snakey until he gets close, then retreat to the other side of the
    room.  Repeat this process, and the Giant Snakey will be defeated quite
    easily.  Once he is egged, a few final blasts will blow him away.  Level 4
    is complete!
    
      _______
    _/Level 5\_________________________________________________________________
    
         Alma makes a cameo appearance in each of the rooms in Level 5.  Learn
    to avoid her, and use her in place of Snakey whenever necessary.
        ________
    ___/Room 5-1\______________________________________________________________
    
         First take the two HFs near the starting point, then shoot Snakey and
    ride him across the river.  Take the bottom HFs on the left and right, then
    shoot each Alma and shove her up, beside the Medusas.  Then, shove the EFs
    outward, to block the Medusas from the bottom.  Get the other two HFs, then
    use Snakey to cross the next river.  After getting the next HF, shove the
    two nearby EFs outward to block those Medusas from the top.  Grab the inner
    HFs on the left and right, then position the last two EFs beside the upper
    Medusas (push them outward, then up).  Then shoot the Almas on the left and
    right once, and grab the HFs before they have a chance to recover.  Now you
    can head for the top and take the last two HFs and the Jewel.
    
        ________
    ___/Room 5-2\______________________________________________________________
    
         Start off by heading to the lower part of the room, and pushing the
    EF below the HF to the left and up, to block the center Medusa from the left.
    Now go back down and push the EF directly under the trees left, and up against
    the upper Medusa.  Position the rest of the EFs on the left so that the
    upper Medusa is blocked from the left, bottom, and right, and the center Medusa
    blocked from the top and left.  Grab the HF in the upper-left, then head for
    the HF that is blocking Alma in the narrow passage.  Take the HF then quickly
    shoot Alma, shove her up against Medusa, then shove the right EF near the
    entrance of the passage over and up, to keep her inside.  Push the other EF
    near the entrance left and up, and position it under Gol.  Now, quickly, take
    the HF behind Gol, shoot Gol and shove him right against the Jewel Box, and
    shove the EF down against Medusa.  Before Gol recovers, head down across the
    left arrow tile, grab the last HF, and scoot back up to the Jewel Box!
    
        ________
    ___/Room 5-3\______________________________________________________________
    
         There are four lines of three EFs in this room.  Ignore the bottom row
    for the time being, and position yourself under the next row up.  Push the
    two outer EFs up, and push the middle EF to the left, and position it under
    the tree.  Grab the HF in the middle, then push the EFs to your left and
    right outward.  Return to the bottom row of EFs, and push the middle one up,
    and right, and place it under the tree on the right.  Push the other two
    EFs outward, and place them between the HF and Alma (both on the left and
    right).  Now, move north to the next row of HFs, and push the middle one up,
    and the outer ones outward, and place them above the trees on the left and
    right.  Now push that middle EF over to the left, just above the other EF
    on the left.  Proceed to the top line of EFs, and push the outer two up
    (blocking the Medusas in the process), and push the middle one to the right,
    under the upper-right Medusa.  Now take the EF that is above the tree on the
    right, and shove it up against the right wall, to block the right Medusa
    from the top.  Now head for the two EFs above the tree on the left.  Push the
    bottom one up against the left wall, and push the other one up against the
    upper-left Medusa.  Now, go back to the lower part of the area, and push the
    EFs that are under the trees outward, to block both lower Medusas from the
    bottom.  Grab the two HFs, then proceed back to the top.  To get the final
    two HFs, make sure Alma is far enough away from the HF, then snag it, and
    dash back onto the grass.  Now you can finally take the Jewel!
    
        ________
    ___/Room 5-4\______________________________________________________________
    
         There are six "sections" of HFs in this room, all "guarded" by Almas.
    Head for the upper-right first, wait for Alma to wander away, then quickly
    grab the HF and dash back onto the grass.  You'll get some magic shots from
    the HF, so now shoot Alma, push her inside, and take the HFs and retreat
    before she can recover.  Do the same for the upper-left section.  Once that's
    done, head for the lower-right.  Sneak the HF to get two more magic shots,
    then repeat the process you did at the top to get the HFs in the lower-left
    and lower-right.  Now you have the middle sections, which are the hardest of
    all.  First head for the left, and stand on the patch of grass above or below
    the HF.  Wait for Alma to wander away, then quickly grab the HF and dash back
    (remember, enemies can't walk over the Jewel Box).  Stand under the Jewel
    Box, then wait for Alma to wander away again, then quickly run up, turn left,
    and shoot her.  Then take the HFs on the left.  Do the same on the right, but
    note that after you do this section nothing is stopping this Alma from
    getting out of its section (which is way you save it for last!).  Quickly
    grab the rest of the HFs, then the Jewel!
    
        ________
    ___/Room 5-5\______________________________________________________________
    
         Alma really gets a workout in this room.  First grab the HF below you,
    then stand on the grass to your north.  Wait for Alma to come to you, then
    shoot her, shove her up beside Medusa, then run to the top and place the EF
    at the top left above the Medusa.  Before Alma recovers, make your way to
    the patch of grass on the right.  Stand on the far right of the L-shaped
    grass patch, and once again, wait for Alma to come to you.  Shoot her and
    place her above Medusa, then dash for the upper-right, grab the HF, and
    shove the EF down beside Medusa.  Before Alma recovers retreat to the patch
    of grass in the lower right (but don't go down too far, watch out for that
    Medusa!).  Stand on the Jewel Box, and, once more, wait for Alma.  Shoot her,
    shove her down and left against the Medusa, then run up, shove the EF left
    to block Medusa from the top, and grab the 5 HFs in the middle.  Now, to get
    back to the Jewel Box, you'll wait for Alma to come back _again_.  When she
    wanders back to the lower area, shoot her again (poor Alma), place her beside
    the lower Medusa, then dash for the Jewel.  Whew!
    
        ________
    ___/Room 5-6\______________________________________________________________
    
         As you might have guessed, your goal in this room is to defeat the Giant
    Alma.  She moves left and right across the top of the screen, then charges
    with a rolling attack when you enter her line of sight.  When she charges,
    dash to the side to avoid being bowled over, then retreat to the upper part
    of the screen.  She'll repeat this pattern indefinitely.  She's invincible
    while rolling, but she becomes "stunned" for a second or two after doing her
    rolling attack, so the best thing to do is wait for her charge, then run up
    and blast her with a few magic shots before she can recover, then quickly get
    out of the way of her next charge.  If you keep doing this, she'll be defeated
    in no time.  Level 5 is complete!
    
      _______
    _/Level 6\_________________________________________________________________
    
         Rocky runs rampant in Level 6, and will certainly cause trouble for you
    more than once.  You'll need to use him to your advantage in order to complete
    most of the rooms in Level 6.
        ________
    ___/Room 6-1\______________________________________________________________
    
         Your first task in this room is to collect the HFs in the middle without
    being trapped by the two Rockies, which is easier said than done.  The one in
    center of the trees is the hardest to get, and is the only one that contains
    Magic Shots.  Once you have collected all the HFs in the middle, you'll need
    to wait for one of the Rockies to wander up near the patch of grass in the
    upper-left, then shoot him, shove him up beside the Medusa in the upper-left,
    and grab the HF before he recovers (and of course without getting trapped by
    the other Rocky in the process).  Once you've done that, do the same for
    the other Rocky, only he'll need to be placed beside the lower Medusa (which
    means you'll have to be even quicker).  Getting the last HF on the left is a
    bit tricky.  Remember, Medusas cannot shoot you if you are only standing
    halfway in their line of sight.  Position yourself half on the HF and half on
    the space to the right, and move right/left/right/left continuously, until
    both Rockies are in the line of Medusa's fire (since Rockies tend to stay
    still if you stay still, you'll need to keep moving).  At that moment, quickly
    steal the HF and dash back out of the line of fire.  Now, proceed to the
    Jewel!
    
        ________
    ___/Room 6-2\______________________________________________________________
    
         The patrol of Rockies in the middle of this room can be a real pain.
    First head for the upper-right section and push the EF up beside Medusa.
    Grab the two HFs in this section, then go back the way you came, and continue
    down to the lower-left section.  Push the EF down beside Medusa, grab the HF,
    then proceed to the lower-right.  Push the EF blocking your way one space
    right, then loop around and push it all the way back left, and place it
    over top of the lower-left Medusa.  Grab the other HF, then return to the
    lower-right once more.  Push the other EF in this section to the right to
    block the upper Medusa, then grab the final HF.  To get to the Jewel Box,
    use your two Magic Shots to get rid of one of those Rockies in the middle.
    On to the next room!
    
        ________
    ___/Room 6-3\______________________________________________________________
    
         Start off by heading into the "enclosed" area to your left and
    _carefully_ grab the middle HF (without getting trapped by Rocky, of course).
    Now exit this "room" to the left and grab the HF below you to get some Magic
    Shots.  Now shoot the Rocky and shove him to the right, and place him on the
    left of the Medusa.  Quickly grab the HF before Rocky recovers.  Now head
    for the upper part of this room.  Shove the only EF over above the Jewel Box,
    placing it under the upper Medusa.  Here's where you'll have your first
    experience with a trick that Grandpa may have taught you.  If you blow an
    enemy away and place an egg on the space where he is meant to re-appear, he
    may re-appear in a different place!  This doesn't always work, and you can't
    tell when it will other than trying it, but in some rooms this is the only way
    to solve it!  Such is the case in this room.  There are two Rockies in the
    upper-right... shoot directly below them and shoot one, and let the other run
    down onto the space where the first one was.  Wait a few moments, and the
    Rocky will re-appear down by the Medusa in the lower-right!  Go down, grab
    the HF, then head back to the patch of grass below the Jewel Box.  Wait for
    Rocky to walk up to your right, then quickly shoot him, loop around to the
    other side of him, then shove him over left as far as you can.  Now walk up and
    stand two spaces below the door.  When Rocky recovers, he will probably come
    running up to you, so when he does, shoot him again, and place him in front of
    the door, blocking the upper Medusa from the left.  Now quickly run left,
    down into the trees, and grab the HF.
    
         Now return to the lower part of the room, to the Rocky that is trapped
    near the lower Medusa.  Shoot him again, and shove him in the gap between the
    Medusa and the final HF.  Grab the HF, then return to the upper area once again.
    Stand in the bottom right of the small "clearing" below the right arrow tile,
    and wait for Rocky to come charging at you, then shoot him and shove him to the
    right, onto the patch of grass just under the Jewel Box.  Now you can safely
    pick up the Jewel!
    
        ________
    ___/Room 6-4\______________________________________________________________
    
         This room is actually quite easy.  There are four EFs near the starting
    point.  Grab the HF to your left, then push the right two EFs in the gaps in
    the trees between the Medusas and the middle HF, then grab it.  Now go back
    and push the other two EFs to the right, and position them on the left of each
    Medusa.  To get the HFs in the upper-left and lower-left, just shoot Rocky,
    shove him out of the way, then grab the HFs.  Now head for the right area,
    and grab the four HFs while avoiding Rocky.  Once the Jewel Box is open, shoot
    Rocky, and shove him down between the Medusa and the Jewel Box.  Now you can
    take the Jewel!
    
        ________
    ___/Room 6-5\______________________________________________________________
    
         This room isn't very fun.  First move to your right and push the EF onto
    the far right edge of the grass.  Now loop around and push the EF near the
    bottom up one space past the grass.  Loop around the crumbling bridge and
    push the EF one space left, then loop back around again, and push it down.
    Now push it over to the left, up against the HF.  Now, making sure Rocky is
    between you and the Medusa before you do this, run up, grab the HF, then run
    around and position the EF between both Medusas (so that it blocks both of
    them).  Take the other nearby HF to activate your bridge tool.  Now shoot
    Rocky, and shove him between the upper Medusa and the HF, then use the bridge
    tool on the space of lava under the HF to access it.  Now wait for him to
    recover, lure him down a bit, then shoot him again, shove him across the
    bridge to the right, and down between the two patches of grass.  Now, very
    carefully, slide the EF to the left, but make sure Rocky is between you and
    the Medusa!  Push it across the bridge, and place it under the tree in the
    far left.  Now go back to Rocky and (quickly) shoot him, shove him all the
    way down against Medusa, then dash like mad to the HF in the lower-left, and
    make it back across before he recovers.  Now head back to the lower-right,
    and shoot Rocky again, and shove him back up between the grass, where he was
    before.  Loop back around and (once again, making sure that Rocky is between
    you and the Medusa!) carefully proceed to the Jewel.
    
        ________
    ___/Room 6-6\______________________________________________________________
    
         The boss of Level 6 is a giant Rocky!  He wanders aimlessly about the
    room until you cross his line of sight, when he will charge (basically, he
    follows his normal movement pattern).  He will keep running until he hits the
    wall, so when he charges duck out of the way, and hit him with a shot or two
    as he zooms by, and maybe even fire a shot or two at his back once he passes
    by.  His movement pattern is very predictable, so you should have no trouble
    disposing of him.  Level 6 is complete!!
    
      _______
    _/Level 7\_________________________________________________________________
    
         Leepers are everywhere in Level 7, and you'll soon learn where and where
    not to put them to sleep.  They will be crucial to your success in each room,
    so use them wisely!
        ________
    ___/Room 7-1\______________________________________________________________
    
         Start off by positioning the two EFs near the starting point to block
    the upper Medusa from the right and bottom.  Now go down and grab the HF that
    is "encloses" the Leeper in the bottom right.  After grabbing it, retreat to
    the patch of grass in the same area (stand at the bottom, so Leeper won't
    run up and fall asleep on you).  When he wanders off elsewhere, quickly push
    the EF to your right over next to the HF, and place it below the Medusa in
    the lower right (try not to let Leeper touch you during this process).  Grab
    the HF, then stand on the space below where it was, and wait for Leeper to
    touch you and fall asleep.  Now go up and get the HF in the upper-right.
    Go back down to the patch of grass, and shove the EF all the way over to the
    left.  Wait until the Leeper in the bottom left passes to the left of the EF
    enclosing him, then shove the EF down one square, and wait for Leeper to
    touch you.  Push the EF the rest of the way down, then grab the HF.  Now head
    for the upper-left.  Take three of the four HFs and put the Leepers to sleep
    in the positions where they used to be.  Then carefully get the last one, and
    put the last Leeper to sleep somewhere in the open room area, where he won't
    block your path.  Place the free EF in the upper left in front of the door to
    block Medusa, then get the last two HFs and the Jewel!
    
        ________
    ___/Room 7-2\______________________________________________________________
    
         Once again, the Leepers will try their best to block your path in this
    room.  Wait for the Leeper to your south to start heading back down to the
    botom of the screen, then quickly follow him and put him to sleep as close
    to the bottom as you can (as long as you have enough room to access the
    two rooms on the right you're fine).  Go into the upper-right "room" and
    take the two HFs to get some Magic Shots.  Move to the middle-right room
    and blow one of the Leepers away, then put the other to sleep in either of
    the three corners (not the one in front of the exit!  :P).  Grab the other
    two HFs, then head back for the top.  Put the Leeper that is wandering around
    near the top of the screen to sleep near the upper-right to get him out
    of your way.  Now go down into the middle area, and shove the bottom EF to
    the left, onto the patch of grass.  Now shove the other EF down, and place it
    beside Medusa.  Grab the two HFs, then shoot the Leeper in the bottom right
    room once, then grab the HF and retreat before he recovers.  Now go back up
    to the top and proceed to the left section.  Shoot Leeper, and shove him
    down beside Medusa, then wait for him to recover and put him to sleep there.
    Now you can get the last two HFs, and the Jewel.
    
        ________
    ___/Room 7-3\______________________________________________________________
    
         First head to the lower-left.  Take the HF blocking the Leeper in the
    lower-left, but time it so that he falls asleep blocking the Medusa (most
    likely he'll end up halfway between, which is fine).  Grab the HF in the lower
    left, then move to the lower-right.  First grab the HF above the water (be
    careful of the Don Medusa at the top), then blow away one of the Leepers on
    the "island" in the lower-right, and the other Leeper will end up covering
    it, making it appear near the Medusa in the lower-right.  Shoot Snakey and
    shove him in the river, then take the HF.  Now proceed to the upper-right.
    Stand one space above the patch of grass and left two Leepers fall asleep,
    one on your left and one on your right.  Now carefully take the three HFs in
    the room, and put Leeper to sleep somewhere out of the way (again, watch
    out for the Don Medusa at the top).  Ignore the rest of the HFs here for the
    time being, and proceed to the upper-left.  Shoot Snakey and shove him one
    space down, then grab the two HFs.  Now take the HF in the far upper left,
    shoot Leeper, and shove him up against the left wall.  Stay next to him so
    he'll fall asleep there when he recovers.  Now head back to the upper right
    and (very very quickly), take the left HF, run up, turn right, and shoot
    Leeper.  Shove him and Don Medusa up against the right wall, then wait for
    him to recover and put him to sleep to keep them there.  Now you're free to
    take the rest of the HFs and the Jewel!
    
        ________
    ___/Room 7-4\______________________________________________________________
    
         Start this room off by heading for the southwest area of the room.  A
    Leeper wanders around in this area... carefully put him to sleep above below
    the HF to block the lower Medusa.  Now carefully (i.e without putting the
    other Leeper to sleep) move the EF beside the HF up, then left, to block the
    Don from the bottom.  Now, quickly, take the HF, shoot Leeper, shove the EF
    up against Don to sandwich him between the wall, and shove Leeper up beside
    him before he recovers.  Then put him to sleep.  Grab the two HFs in the
    upper-left, then go down to the lower-left and shove the EF down against the
    trees.  Now look to the island in the middle with all the Leepers on it.
    Blow away one of the top Leepers, and the other two will bound back and forth,
    causing the other to re-appear over on the right.  Use your first ladder tool
    to make a bridge over the river just beside the HF, and pick it up.  Now
    blow away one of the bottom Leepers, and it will re-appear at the bottom.
    Use your other ladder tool to get the other HF.  Now, shoot Snakey and shove
    him down, and right into the water across from the HF.  Get the HF, put three
    of the Leepers to sleep (above, below, and on the right), then cross back
    before the egg sinks.  Now go around to the north side of the island, and use
    one of your magic shots to shoot the remaining top Leeper.  Egg him in the
    middle, where he won't get in your way when you cross.  After egging him,
    quickly shoot Snakey again, shove him right and down into the river, cross and
    grab the final HF, then cross back.  Now go and get the Jewel!
    
        ________
    ___/Room 7-5\______________________________________________________________
    
         First go to the upper-right part of the room, and shove the EF down, and
    place it beside Medusa (watch out for the Don at the bottom while doing
    this!).  Now go back to the upper-left, and take the HF.  Now, wait for the
    Leeper to pass on the left side of the HFs, then run down, grab the middle HF,
    then run back up (NOT putting the Leeper to sleep in the process :P).  Then,
    wait for Leeper to run next to the patch of grass, then shoot him, shove him
    down, grab the two HFs in the room, then place him in the space where the
    bottom HF was (all while avoiding the Don Medusa at the bottom... no easy
    task).  Put Leeper to sleep, then position yourself above the space of
    lava just above the EF, then wait for Don to pass by on the left.  Then,
    activate your bridge, push the EF down, and over to the left, to silence
    the Don Medusa.  Grab the HF to your right, then head for the patch of grass
    to your left.  Put the bottom Leeper to sleep just under the grass patch,
    then move right, then stand under the EF on the right.  Now create the bridge
    across the lava to your right, and put Leeper to sleep to block the upper
    Medusa from the bottom (you'll have to time this quite carefully).  Once
    that's done, grab the HF in the bottom right.  Now shove the EF on the right
    up to the upper-right, over to the upper-left, then down into the room where
    the Leeper is.  Place the EF on the grass on the left to safeguard the
    Jewel Box, then go and pick up the Jewel!
    
        ________
    ___/Room 7-6\______________________________________________________________
    
         Now, you'll have to face down the Giant Leeper!  He will run in a spiral
    pattern, expanding outwards to the edge of the room, and then start spiraling
    back inwards.  Once he reaches the middle again, he will fall asleep (only
    for a few moments).  While sleeping, Leeper is invincible, so you will have
    to get your shots in while he is spiraling around the room.  Given his
    predictable movement pattern, he is very easy to beat.  Level 7 is complete!!
    
      _______
    _/Level 8\_________________________________________________________________
    
         *NOTE*  You must have completed levels 4-7 to gain access to the Castle
    (level 8).
        ________
    ___/Room 8-1\______________________________________________________________
    
         First, move down and push the EF in the center of the room down, to block
    the middle Medusa from the right.  Proceed to the lower-right, and push the
    far right EF down, to block the lower Medusa from the right.  Now shoot Snakey,
    shove him all the way up against the door, take the HF, then shoot Snakey
    again to blow him away.  Take one of the EFs in the lower-right, and place it
    above the middle Medusa, then shoot the nearby Snakey and shove him up, and
    right, under Medusa.  Take the HF, then place the other EF in the lower-right
    all the way in the upper-left, above the trees (blocking the lower Medusa
    from the north).  Now go back down to the lower-right, shoot Snakey, and
    place him in the gap between the upper Medusa and the HF (you'll have to be
    pretty quick on this one).  Now grab the final HF and return to the lower
    right.  Shove the EF blocking the lower-left room over to the left, and place
    it under the middle Medusa.  Now grab the Jewel and proceed to the next
    room!
    
        ________
    ___/Room 8-2\______________________________________________________________
    
         First go one space south and push the EF to your left to the left, under
    Medusa.  Now go back and push the other EF down one, then over to the left
    against the tree.  Now push the EF to the left and down from the upper Medusa
    over to the right under her, then shove the one below that over to the left,
    against the wall.  Go to the upper-left, and stand halfway between the wall
    and the next space over to the right.  Proceed upwards (Medusa cannot shoot
    you if are standing half on an HF, even if nothing else is blocking her!),
    and grab the two HFs at the top.  Go back down in the same manner, then head
    for the lower-left.  Push the far lower-left EF left against the wall, then
    grab the HF in the lower-left.  Now go over, shoot Snakey, and push him
    down, left, and up into the river, next to the EF.  Cross the egg, then push
    right to free the EF.  Take it up to the top of the room and place it between
    the upper Medusa and the Jewel Box.  Now go back and shoot Snakey again, and
    push him into the river to free the other EF.  Place it to the right of the
    remaining HF in the upper-left.  Now get that HF, and the one near the door.
    Shoot Snakey one last time, and shove him right, to block the lower-right
    Medusa.  Now go up, take the HF, shoot Snakey, and shove him up two squares.
    Before he recovers, grab the HF and use him to cross the river to the north.
    Take the bottom HF, then stand on the patch of grass.  Shoot Alma once you
    get a clear shot, snag the other two HFs in the room, then push her across
    the river across from Snakey.  On your way across, shoot Snakey, and shove
    him all the way down against the wall.  Now, get the final HF, and the Jewel.
    
        ________
    ___/Room 8-3\______________________________________________________________
    
         This room is quite easy.  Position the six EFs in the bottom left so
    that the middle Medusa is blocked from all four sides, and the upper Medusa
    is blocked from the right and bottom.  Grab the rest of the HFs, then shoot
    Snakey, and use him to cross the river at the arrow tile.  Pick up the HF,
    then stroll to the bottom right, and wait for Snakey to float over to you.
    Use him to cross back over the river, and go back to the spot where he
    re-appears.  Wait for him to re-appear, then shoot him, shove him into the
    river again, and ride on him until he passes by the strip below where the
    last HF is.  Get off, take the HF, then jump back on, and wait for him to
    float back to the lower-right again.  Get off to the north, then shoot the
    Gol (from the side, of course).  Then, move north, shoot the Snakey and shove
    him up, then grab the Jewel.
    
        ________
    ___/Room 8-4\______________________________________________________________
    
         This room can be a bit tricky.  First shove the EF to your left just far
    enough to the left to get it out of your way, then go back to the starting
    point.  Go north, and shove this EF up two spaces, beside Snakey.  Now loop
    around and shove the EF down and left of Snakey over to the right, under
    Medusa.  Grab the HF in the lower-right, then (quickly) shoot the Snakey in
    the upper-right, shove him up one square, shove the EF to the right, then
    push Snakey back down and left, and place him between the trees below the
    upper Medusa.  Of the two EFs in the lower-left, slide the lower one to the
    left above Medusa, and place the other one below the HF in the far upper
    right.  Now move left, shoot Snakey and shove him down beside the Medusa,
    and grab the HF.  Now move to the lower-left.  Shoot the Snakey on the far
    left, then push him up, get behind him, then slide him back down, between
    the HF and Medusa.  Grab the HF in the lower-left, then shoot Snakey again
    to blow him away.  Go back to the spot where Snakey was and wait for him to
    re-appear (preferably, stand on the north side to save time).  Now shoot
    him, and place him beside the HF at the bottom.  Grab the HF, then shoot
    Snakey again to blow him away (again).  Wait for him to re-appear, then go
    back to him once again.  Shoot him, then shove him up against Gol to silence
    him, then shoot Gol from the side and shove him over out of your way.  Now
    take the Jewel!
    
        ________
    ___/Room 8-5\______________________________________________________________
    
         Take one of the EFs near the starting point, and shove it over to the
    right a little ways, then up.  Now shove it over to the right to sandwich Don
    Medusa against the wall.  Put the two Leepers above and below him to sleep,
    so they'll block him from either side.  Now take the two remaining EFs, and
    shove them beside the Medusas at the top and bottom.  Now get the HFs in the
    upper and lower-left (you'll have to shoot the Gols and slide them over to get
    them out of the way).  Then get the final two HFs in the upper and lower
    right.  To get back through the middle, keep to the north and wait for
    the Leepers above you to cross paths with the upper Gols, then dash to
    the left (so that the Leepers will block the fireballs coming from the
    north).  Once through that "gauntlet", the Jewel is yours for the taking!
    Level 8 is now complete!!
    
         *NOTE*  Now all the overworld levels are complete.  Move to the boat
    in the lake and you'll have a short scene where Lolo and Lala commence to
    row the boat over to the Wicked King's tower.  However, on the way, a
    cannonball shot from the tower smashes directly into the boat, sending both
    Lolo and Lala hurtling through the sky and deep into the waters below.
    Levels 9 through 12 await you under the lake!!
    
      _______
    _/Level 9\_________________________________________________________________
    
         *NOTE*  Skulls, skulls everywhere!  Level 9 gets you more acquainted
    with Skull than you probably ever wanted to be.
        ________
    ___/Room 9-1\______________________________________________________________
    
         First move to the south, but ignore the HF next to the bridge for
    the time being.  When you reach the lower-left, position the EF above the
    Medusa (could that Skull be anymore in the way..?).  Grab the HF above,
    then shoot that Skull and place it beside the lower Medusa.  Grab the other
    HF then proceed to the lower-right.  While watching out for the Don Medusa
    at the top, make your way up to the upper-right and hide behind the safety
    of the EF.  You'll want to push it up, to block Don Medusa in the upper-right
    corner.  Go back down to the lower right, then shoot the Skull and shove it
    over above Medusa.  Go back to the upper-right and shoot the left Skull, and
    push it over onto the crumbly bridge to your left.  Grab the HF, then shoot
    the other Skull and place it down beside the Medusa in the lower-right.
    Now grab the final HF (the one near the bridge), and high-tail it to the
    Jewel!
    
        ________
    ___/Room 9-2\______________________________________________________________
    
         This is another tricky one.  Push the EF to the right of you over across
    the arrow tile, against the wall.  Now push the EF above you up and below
    the Medusa in the upper-right.  Grab the HF on the right to get some Magic
    Shots.  Here comes a tricky part.  Stand above the Skull just to the right of
    the EF near the left arrow tile (got that?).  Now (quickly!) shoot him, shove
    him three spaces down, then shoot the Skull just to your left and shove it
    down one space.  Now go back to the other Skull and shove it down to the
    wall, then shove the Skull to the left over beside Medusa.  Whew!  Grab
    the HF in the lower-left, then head for the upper-left section.  Head into
    the middle and grab the three HFs to activate your arrow tool.  Change the
    tile on your left (the right arrow), then go back to the right side of the
    room.  Push it to the left, across both arrows, and under the HF.  Shoot the
    Skull, then shove it left, above the HF.  Now take the HF and shoot Skull
    again to get rid of it.  Wait for it to re-appear, then (quickly!) shoot
    it, run over to the Skull under the door, shoot him, and shove him right,
    far enough to get him out of your way.  Grab the last HF and jet down to the
    patch of grass in the lower-left.  To get the Jewel, wait for a Skull to
    wander between the Jewel Box and the Medusa, then quickly grab the Jewel!
    
        ________
    ___/Room 9-3\______________________________________________________________
    
         Start off by taking the HF just above you.  Now notice the two Snakeys
    near the Medusa in the lower-right.  Shoot the left one, then push it down,
    left, then back up, beside Medusa.  Head for the lower-left, shoot Skull,
    then push it down.  Grab the HF, then head for the Snakey in the lower-left.
    Use him to cross the river to the north.  Grab all the HFs EXCEPT the one
    above the bottom Skull.  Wait for Snakey to sink (only one egg can be floating
    at a time), then shoot the Skull below the last HF, grab the last HF, then
    QUICKLY push Skull into the river and ride him along the river.  Once you
    get to the right side, free the EF by getting off the egg behind it, and
    place it above the Medusa.  Then head up to the Jewel!
    
        ________
    ___/Room 9-4\______________________________________________________________
    
         This is yet another somewhat tricky room.  Move left, and use the
    left-most EF to sandwich the bottom Don Medusa against the left wall.  Now
    push the right EF up two squares, then (watching out for the Don above you),
    head for the lower-right.  Grab the HF, then shove the middle EF down,
    then the left one left.  Shoot Skull, push him down into the river, then
    get off to the east.  Shove the EF back up, then to the right, under the Don
    Medusa near the desert (desert in water?  An interesting notion!)  Shove
    it the rest of the way up to sandwich him, then grab the HFs in the
    lower-right.  Now, tricky part coming up.  Head back to the EF in the
    lower-left.  Carefully (and I do mean carefully) shove it over to the left
    as far as you can without getting blasted by the Don Medusa above you.  Once
    you've done that, return to the Skull in the lower-right, and shove him left
    into the river to free the other EF.  Shove it up, then to the left, and
    place it two spaces to the right of the HF on the left.  Tricky part coming
    up again.  Hiding behind this EF, wait until Don Medusa passes to the right,
    then quickly jet for the HF, then jet back to safety under the EF.  This
    is a bit hard to pull off, so be careful, take a half-step lead off the EF
    to increase your chances.  Once you have the HF, shove the EF the rest of the
    way up, to confine Don to the left area.
    
         Move back right and shove the last remaining EF up beside the Don Medusa
    on the right, then head for the top.  Save the HF right next to the Jewel
    Box until last.  First, shove that other EF the rest of the way over to
    sandwich the other Don against the left wall.  Now, shoot the Skulls in the
    upper-left and upper-right, and shove them up against the wall to get the HFs
    in their respective corners.  Now go back and grab the final HF, and the
    Jewel right beside you.
    
        ________
    ___/Room 9-5\______________________________________________________________
    
         First, note that the HF above you (the one in front of the door) will
    be saved for last.  Grab the HF to your left, then shoot Skull and push it
    down one space.  Grab the HF to your right, then cross the river using Skull.
    Go down, shoot the Skull on the left, and shove it over below Medusa.
    Now go down and shoot the Skull at the bottom, and shove it up beside that
    same Medusa.  Grab the HF on the right, then head to the lower-right.  Shoot
    Skull, shove him up, then grab the HF to the left.  Push the EF above you
    up, then right, over top of the Medusa.  Now move to the lower-left, and push
    the EF over to the left, and place it below Skull.  Shoot Skull, then shove
    him in the water to the left, then cross south to get back on the other side
    of that EF.  Slide it all the way over to the right, under the Medusa, then
    get the HF in the lower-right.  Wait for Skull to re-appear, then shoot him,
    and shove him left into the water again.  Get off north, pushing the EF ONE
    space up in the process.  Shoot one of the Skulls on the left and place it
    under the Medusa at the top, then get the HF.  Now shoot the Skull to the
    down and right of you, and slide it down beside the middle Medusa.  Then grab
    the HF in the middle.  Shoot the other Skull on the left and place it up beside
    the upper Medusa, and get the HF in the upper-left.  Then place the EF near
    the river above the middle Medusa.  Finally, move to the top, and shoot
    the Skull near the river across from the Jewel Box to get back to where you
    started.  You can now pick up the last HF and the Jewel!
    
        ________
    ___/Room 9-6\______________________________________________________________
    
         The boss of level 9, as you probably guessed, is a huge version of
    Skull!  He moves in an "S-like" snaking pattern up and down the screen.  Like
    the boss Leeper, his movement pattern is very predictable, and thus he should
    be very easy to defeat.  Once the giant Skull is out of commission, Level 9
    is complete!!
    
      ________
    _/Level 10\________________________________________________________________
    
         *NOTE*  Gols rear their ugly heads in each room in Level 10.  As with
    most of the levels before, you'll become more acquainted with them in all
    sorts of different situations, whether you like it or not.  :P
        _________
    ___/Room 10-1\_____________________________________________________________
    
         Start by pushing the bottom EF to the right, over Medusa.  Now slide
    the EF above you up one square, then grab the HF and step onto the crumbly
    bridge.  Shove the EF back down, beside Medusa.  Now push the other free EF
    ONTO the crumbly bridge.  Grab the HF at the bottom, then make your way to
    the top by crossing the crumbly bridges on the left.  Get the HF near Gol at
    the top, then shove the EF in front of the other Gol up, two block the top
    one.  Now go back across the first crumbly bridge and get the HF on the other
    side of the arrow tile.  Use your arrow tool to get back across, then
    continue back down to the lower-right.  Head for the EF that is sitting on
    the crumbly bridge.  Now, quickly, create your bridge just to the left of the
    EF, then push it over onto the bridge.  Before the bridge disintegrates, slide
    the EF the rest of the way up to the top of the room and place it in front of
    the bottom Gol.  Now you can safely go up to the Jewel!
    
        _________
    ___/Room 10-2\_____________________________________________________________
    
         The Gols don't pose much of a threat in this room at all.  First move
    right and pick up the HF, then push the upper-left EF up, then back down and
    left, and place it above the middle Medusa on the left.  Now head to the lower
    right.  Push the bottom EF left one space, then go up and push the EF above
    you up two, left one, down one, then over to the left side of the room.
    Place this one under the upper-left Medusa.  Take the two HFs nearby, then
    return to the lower-right.  Place the last free EF all the way up the upper
    left corner, beside the upper Medusa.  Now get the two HFs along the top.  Now
    that you have four Magic Shots, proceed to the Gols in the center of the room.
    Shoot the right one and shove him down against the "tree".  Shoot the bottom
    one and shove him left, under Medusa.  Shove the top one and shove him left,
    then down beside Medusa, then shoot the left one and shove him down, beside
    the lower Medusa.  Now grab all three HFs in the lower-left area.  Shooting
    the Gols freed up the EF in the center, so take it, and place it just to the
    left of the Jewel Box to safeguard it.  Now, pick up the final HF next to the
    Jewel Box, and grab the Jewel!
    
        _________
    ___/Room 10-3\_____________________________________________________________
    
         Start off by taking the only accessible HF, near the center of the room.
    Then go to the upper-left, shoot Gol, then shove him left and up under the
    Medusa.  Grab the HF then go back to where you started.  Now, quickly, shoot
    the Gol on the left of the HF (above the Jewel Box) twice.  Run right, grab
    the HF, and push the EF above you up four squares.  Run back down and shoot
    the Gol in the lower-left, shove him down, then cross the right arrow tile.
    Shoot the next Gol, shove him right, then shove the EF above you all the way
    up, placing it below the other one.  Now loop back around to the upper-left.
    All this should have been accomplished before the Gol you blew away respawns.
    Of the two EFs that are near the north of the room now, place the bottom one
    on the left of the upper-right Medusa, then shove the other one down, left,
    then back right, and place it under the Medusa in the upper-right.  Go back
    down to the middle, and cross the right arrow on the right, picking up
    another HF along the way.  Once across the arrow, shoot the Gol below you and
    shove him down.  Grab the HF at the bottom, then go back up and take the
    other two HFs.  Now shoot Gol, and shove him all the way left, against the
    tree.  Loop around the left to get under him, and by the time you do so, he'll
    probably have recovered.  Shoot him again, then shove him up, left, and place
    him on the right of the upper-left Medusa.  Now take the last HF in front of
    the door, then move right, and make a dash down to the Jewel.
    
        _________
    ___/Room 10-4\_____________________________________________________________
    
         Start this room off by sliding the EF just below you down, beside the
    Medusa.  Go up to the top via the arrow tile, and push the middle EF up, then
    the right one to the right under Medusa.  Take the two HFs, then shove the
    other EF all the way left, then all the way down, over the Medusa at the
    bottom.  Cross the right arrow tile, then shoot the Gol below you and shove
    him down.  Grab both HFs in here, then shoot Gol, shove him over onto the
    second right arrow tile, then grab the HFs.  Continue pushing Gol to the
    right, and place him just under the HF on the right.  Take the HF, then
    stand in front of the up arrow tile.  Turn left (to face the right arrow
    tile), then shoot the Gol twice to blow him away.  Quickly loop around to
    the left, then shove the EF across the arrow tile, and over onto the space
    where Gol was.  Pick up the last two HFs, then wait for Gol to "dis-appear"
    from under the block.  Push the EF all the way over to the right, then loop
    back around to the left once more.  Proceed to the lower left, and make your
    way back right across the arrow tiles to reach the lower-right.  Now you can
    pick up the Jewel!
    
        _________
    ___/Room 10-5\_____________________________________________________________
    
         This is a hard one.  Grab the HF above you then shoot the Gol on the
    left, and shove it up one square.  Now take the HF near the river to the
    north, then go back down and shoot the other Gol.  Push him right, then up
    into the river.  Cross, take the HF, then quickly cross back.  Stand in
    front of the river where it is two spaces wide, then place your first bridge
    here.  Wait for the Gol to recover, then shoot him, and push him across the
    bridge into the water.  Now cross over to the left side of the room.  Take the
    HF in the upper-right, then position two of the EFs so that the middle
    Medusa is blocked from the top and left.  Grab the HF near Medusa, then
    go down and make another bridge just to the right of the lower-left Medusa.
    Now shoot Gol and shove him one space up, two spaces right, then one space
    up.  Go back to the EFs at the upper-right and place one of them under the
    section of river that the Gol is facing.  Then shoot Gol, shove him left into
    the river, then get off to the south, pushing the EF along with you.  Place
    it down on the section of bridge you made earlier.  Now wait for Gol to
    re-appear and place him in the same spot he was before, then go and get the
    other EF and place it in the same position.  Shove Gol into the water and push
    it south, and place it above the Medusa in the lower-left, but DON'T get the
    HF just yet.
    
         Wait for Gol to re-appear again, then shoot him, and shove him up and
    right, and into the river across from your first bridge, and cross back over
    to the lower-right.  Grab the HF, then use the free Gol to cross back over
    once again.  You'll have to pull a quick one here.  Stand above the Gol in
    the lower-left, facing the Gol on the other side of the river.  Shoot the Gol
    across the river twice, then run down and pick up the last HF.  To get around
    the Gol, fake the top Gol out by poking out then retreating back, and
    wait for his fireball to pass by, then dash around.  Place your last bridge
    in the river in front of where the Gol you blew away was, and use your last
    magic shot to get the Gol above you out of your way.  Now pick up the Jewel.
    Whew!
    
        _________
    ___/Room 10-6\_____________________________________________________________
    
         This time you'll have to face down a giant Gol!  He bounces back and
    forth across the top of the screen, shooting giant fireballs down at you.
    Note that the fireballs can be destroyed with a Magic Shot.  The easiest
    thing to do here is head to the top of the screen and plug Gol repeatedly
    with Magic Shots from the side where he can't reach you.  When he starts
    getting close, retreat to the lower area and avoid his fireballs until he
    goes back the other way.  Using this method, you should get rid of him very
    easily.  Level 10 is complete!!
    
      ________
    _/Level 11\________________________________________________________________
    
         *NOTE*  As if they weren't enough of a bother already, Level 11 contains
    Medusas galore.  Worse yet, Level 11 introduces the newcomer to the Lolo
    series, Moby the whale.
        _________
    ___/Room 11-1\_____________________________________________________________
    
         There are four EFs in each of the four "sides" of the starting room.
    First shove the right one over into the intersection, and shove the top one
    up against the "tree".  Push the bottom one down one space, then push the
    one above the Jewel Box up one space.  Head left, and push the EF down
    above Medusa, then push the next one down beside her.  Grab the HF, and
    shove the next EF across the arrow tile, beside Medusa.  Shoot the Moby
    above you, and shove him right, above Medusa.  Now, quickly, shoot the
    Moby to the right of Medusa, shove him down, grab the three HFs, then head
    north.  Push the EF up below Medusa, then shoot the Moby on the right and
    shove it up beside Medusa (this must be done before the Moby at the bottom
    recovers!).  Grab the HF, then return all the way back to the lower-left. 
    Push the EF near the Jewel Box up, then all the way over in front of the Gol
    on the right.  Return to the upper-right, and push the EF down and left of
    Medusa up beside her.  Move left, and shove the EF to the left, beside
    Medusa.  Now shoot the bottom Moby, shove him over below Medusa, and grab
    the HF.  Now go back and (quickly) shoot the top Moby, shove him over above
    Medusa, grab the three HFs, then return to the upper-right and shoot the
    Moby up and left of Medusa, and shove him right over top of her.  Now get
    the final HF and proceed to the Jewel Box!
    
        _________
    ___/Room 11-2\_____________________________________________________________
    
         The Don Medusa near the bottom of this stage will cause trouble, so keep
    an eye on him as you complete this room.  Head left and take the bottom two
    HFs, then push the left EF to the left one space.  Now push the EF below you
    down next to the HF below.  Push the other EF up two spaces, beside the
    Medusa, then go back to the EF at the bottom.  Quickly and carefully, take
    the HF beside the EF and retreat behind it to avoid the Don Medusa.  Then
    carefully make your way to the lower-right.  There are two EFs next to the
    Medusa on the right... push the left one up as far as it can go, then push
    the EF to your left up to the wall.  Cross the arrow tile and (while watching
    out for the Don Medusa) shove the EF all the way left, against Medusa.  Now
    return to the upper-right, and push the other EF to the right against the
    wall.  Now get the HF in the upper-right.  Also grab the other HF in the
    center room.  Then, head for the group of Mobies in the lower-right.  Shoot
    the upper-left Moby twice to blow him away, then move the upper-right one
    right one space, move the lower-right one down two spaces, then grab the HF
    in the lower-right.  Now shoot the lower left Moby, and shove him down and
    left, and place him on the space above the far-right of Don Medusa's path.
    Carefully shove the EF nearby downwards, and sandwich Don Medusa betwen the
    EF, the Moby, and the tree.  Return to the lower-right again, shoot the
    remaining Moby, and shove him down, and all the way over to the left to
    block the middle Medusa from the bottom.  Grab the last HF, and the Jewel!
    
        _________
    ___/Room 11-3\_____________________________________________________________
    
         This room may seem rather empty, but it is a bit tricky nonetheless.
    Start off by pushing the EF near the bottom down and over to the right, to
    trap Don Medusa against the wall.  Head to the center of the room, push the
    EF up, then back down, to the right, and place it between the upper-right
    Medusa and the HF.  Now shoot the Moby under the HF near the door, and shove
    him right, and up beside Medusa.  Now shoot the Moby on the left and roll him
    up against the door.  Go down to the lower Moby near the center, then shoot
    him and shove him up and left, and place him under the Medusa in the upper
    left.  Then shove the EF up beside her.  Grab the HFs in the upper-left and
    lower-left, then proceed to the two Mobies in the lower-right.  Shoot the top
    one and shove it straight up, beside the Medusa in the upper-right.  Then
    you can grab the last HF and the Jewel.
    
        _________
    ___/Room 11-4\_____________________________________________________________
    
         Lots and lots of EFs and lots and lots of Medusas.  Joy.  Start off by
    getting the HF above you, then shoot Snakey and push him down into the water.
    Cross, then push the EF to your right over under the middle Medusa.  Now
    head back to the top, and push the EF up there down, then over to the right
    above Medusa (this must be done before Snakey reappears).  Go around the HF
    to the first "line" of EFs near the bottom.  Push the middle one down, the
    right one right three spaces, and the left one left one space.  Now push the
    middle EF over, and down beside the Medusa in the lower-right, and grab the
    HF.  Now you'll have another line of EFs further down.  Push the middle one
    down one space, the left one left one space, then grab the HF.  Push the EF
    below you down atop Medusa, then push the one under the Jewel Box down beside
    her.  Now take the HF in the lower left.  Push the EF near the Jewel Box down,
    then over to the right, atop the lower-right Medusa, then push the EF above
    that over, placing it under the crumbly bridge.  Finally, push the EF closest
    to the HF at the bottom down one square, next to the HF, and push the EF to
    the right left one square.
    
         Now go up, around the HF once again, and shoot Skull.  Quickly shove
    him all the way to the right, then run down across the crumbly bridge, push
    the EF down beside Medusa, then cross the arrow tile.  Quickly turn around
    and shoot the Skull again before he recovers, but move out of the way before
    the shot strikes as to not get blasted by the Medusa as he disappears.  Now
    move to the left, putting the Leeper to sleep in the process, and grab the
    HF.  Push the EF in front of you over against Medusa, then shove the EF above
    you up beside the middle Medusa.  Grab the HF on the left, then wait for Skull
    to re-appear.  Shoot him, then shove him right and down across the grass, and
    grab the last HF.  Now you can head for the Jewel Box at your leisure.  ;)
    
        _________
    ___/Room 11-5\_____________________________________________________________
    
         With SIX Medusas, you'll really have to watch yourself in this room.  
    Near the starting point are four EFs in a square-shaped pattern.  Push the
    lower-left EF left against the lower-left Medusa, and push the lower-right one
    to the right, over top the lower middle Medusa.  Grab the HF above Moby,
    then shoot him and shove him up and right, in between the two Medusas at the
    top-right.  Cross the up arrow tile and shove the nearby EF up against the
    wall beside Medusa, then proceed left and cross the left arrow tile.  Proceed
    downwards, and Moby will pull you over to the right, causing you to push the
    right EF down onto the up arrow tile.  Then push the EF to your left up
    against the wall to block the upper-left Medusa from the bottom.  Go down
    and stand on the down arrow tile, then shove the EF below you straight down
    against the wall.  Grab the HF in the lower-left, then position one of the
    EFs in the lower-left onto the down arrow tile.  Loop all the way back around
    again, and once you get back to where the EF is, shove it all the way right
    and down, next to the lower-right Medusa (to block her from the left).  Also
    shove the EF under the HF down against her as well.  Return to the lower-left
    and place the other EF onto the down arrow tile, then loop around once more,
    and shove it to the right as well.  Place this one between the HF and the lower
    middle Medusa, then grab the HF.
    
         Now go up and stand facing Moby, and shoot him once.  Now quickly loop
    around to the upper-left, and standing in front of the right arrow tile, shoot
    him again to blow him away.  Quickly get out of the way in order to avoid
    being blasted by Medusa.  Now take the EF that is still sitting on the up arrow
    tile, and push it up and right, over to the spot where Moby was before.  Wait
    for Moby to re-appear, then shoot him, and shove him one space up, then over
    to the right against the wall.  Now pick up the last HF and loop back around
    to get to the Jewel!
    
        _________
    ___/Room 11-6\_____________________________________________________________
    
         The boss of level 11 is a giant Medusa!!  She will teleport randomly
    around the room, and when she re-appears, she will fire blasts to the north,
    east, south, and west, in that order.  Afterwards, she'll fire a blast in all
    four directions at once, then disappear, and reappear elsewhere.  Her pattern,
    like that of all the other bosses, is very predictable.  When she re-appears,
    run over to her and blast her repeatedly until she starts to fire a blast
    in your direction.  Duck out of the way, then blast her some more until she
    starts to fire off her "four-way" blast.  Repeat the process until she dies.
    Level 11 is now complete!
    
      ________
    _/Level 12\________________________________________________________________
    
         *NOTE*  Level 12 is full of the dreaded and very dangerous Don Medusas.
    Most of the rooms will prove to be quite difficult, as both speed and wit are
    needed to avoid them...
        _________
    ___/Room 12-1\_____________________________________________________________
    
         First grab the HF to your left, while taking care not to get blasted by
    the Don Medusa above you.  Now, shove the right EF up two spaces, then the left
    EF all the way up to trap Don Medusa against the left wall.  Carefully head
    up into the room and grab the left two HFs, then go back down and shove the
    other EF up four spaces.  Now shove the EF below you over to the right,
    trapping Don in the lower-right corner of the "room".  Grab the other two HFs,
    while watching out for the Don at the top.  Now take the other EF in the room,
    and shove it up past the arrow tile, against the wall.  Now take it all the
    way over to the right, trapping Don in the upper-right corner.  Now position
    yourself above Snakey.  Here comes a very tricky part.  Shoot Snakey, shove
    him down and right, trapping Don Medusa, then run down and grab the HF.  Now,
    before Snakey recovers, shoot him from the side to blow him away, then run
    down beside the HF for cover as the Don is turned loose again.  Take the
    HF at the bottom-right first, then wait for Don to pass to the south, then
    grab the other HF and flee like mad back up, but stop once you reach the spot
    where Snakey re-appears.  Shoot him, shove him up and right above the HF, then
    grab it, and once again blow Snakey away with another shot.  Go back down and
    wait for him to re-appear once again, then shoot him, shove him up two, down
    one, then left into the water.  Free the EF by pushing it out to the north,
    then shove it all the way to the left under the Jewel Box.  Now, take the
    Jewel!
    
        _________
    ___/Room 12-2\_____________________________________________________________
    
         Not only does this room contain three Don Medusas, it contains one
    regular Medusa as well!  There are three EFs below you, but you'll only need
    to use two of them.  Slide the top one over to the right below Medusa, then
    go down and shove the bottom one over to the right, then up beside the HF.
    Take the HF, then carefully proceed to the Skulls in the lower-right.  Shoot
    the top one, then shove it right against the wall, and take it as far up as
    you can, trapping Don Medusa along with it.  Grab the nearby HF, then proceed
    back to the Skulls.  Shoot the top one, then shove it four spaces left, then
    one space up.  Now go back and shoot the remaining Skull, then shove it up,
    to the left against the HF, then up again, trapping the bottom Don in between
    it and the other Skull that you placed before.  Grab the HF to your left and
    get ready for a fast maneuver.  Shoot the Skull on the left, and shove it
    straight up, trapping Don on the right once again.  Quickly run to the HF in
    the upper-left, grab it, then run back down below the egg.  Standing two
    spaces below it, shoot it again then immediately run to your right to avoid
    getting blasted by Don as he runs loose.  Wait for Skull to re-appear, then
    then shoot him and carefully shove it one space left, then get under it and
    push it up, this time trapping Don on the left.  Grab the HF above, then
    proceed up to the Jewel Box.  Grab the final HF then immediately run over
    to the Jewel, as when you get the last HF the Skulls will all awaken, thus
    freeing all the Dons!
    
        _________
    ___/Room 12-3\_____________________________________________________________
    
         Medusas and Dons and Mobies.  Oh my.  Start this room by carefully
    pushing the EF below you down against the wall, then over to the left against
    the "tree".  Then take the HF in the lower-right.  Now (carefully, again),
    go back up and stand behind the Moby that is facing to the north.  Shoot him,
    shove him all the way up against the wall, grab the HF, then run back down
    and stand to the right of the HF near the middle.  Shoot Moby again, then
    quickly duck behind the rock to your left as to not get blasted by the Don
    Medusa at the top.  Wait for Moby to come back, then shoot him and shove him
    up again, this time trapping Don in the upper-right corner.  Now carefully
    take the HF I mentioned before (near the rock), and retreat to the
    lower-right.  Shove the EF in front of Moby down one square, then shoot
    Moby and shove him left against the wall, and down above Medusa.  Then go
    back and take the EF that was in front of Moby, and place it between the HF
    and Medusa in the center of the room.  Carefully take that HF, and the one
    in the upper-left.  Now shoot the Moby above the EF you just placed, then
    shove him down, left against the wall, and up to the upper-left corner,
    trapping Don up in the corner near the door.  Take the HF along the left
    wall, now go up to the Jewel Box.  Shoot the Moby near the box, and place
    him down beside Medusa.  Now you can take the final HF, and the Jewel!
    
        _________
    ___/Room 12-4\_____________________________________________________________
    
         If there ever was a room where the Mobies got in your way, this would be
    it.  Push the EF just to the right of your starting point right one square,
    then push the one below you up three squares (these will block Medusa from the
    left and bottom).  Take the HF in the lower right, then proceed to the two
    Mobies near Medusa.  Shoot one, place him up beside Medusa, then shoot the
    other and place him above her.  Then grab the HF along the right-hand wall.
    Head to the upper-right, and shoot the Moby in the upper-right corner, and
    shove him up, trapping Don Medusa in the corner.  Grab the HF, then shove the
    EF below you over to the left... don't push it all the way over, leave one
    space between it and the Don on the left.  First grab the HF near the center
    (on the left side of the regular Medusa) to get two more Magic Shots, then get
    ready for a quick maneuver.  You'll notice two Mobies below the Don on the
    left.  Shoot the one just below Don once, then go right as far as you can.
    Turn around, shoot Moby again, then quickly flee south to avoid Don as he
    breaks loose.  Run down on the left side of Medusa and let Moby pull you back
    up to the top, then shove the EF on your left (the one that should still be
    one space away from where Don was) over to the left, trapping Don between the
    EF and the lower Moby.
    
         Grab the HF, then get ready for (another) fast one.  Shoot the Moby in
    the upper-left, and shove it up one square, trapping the Don in the upper-left.
    As the Moby in the right pulls you over, hold down on the control pad and
    start pushing the EF on the left downward.  Place it beside the Don on the
    left, to block him from the right side.  Go back up, and push the other EF
    down one square.  Loop back down to the left side of Medusa, let Moby pull you
    up, and push the EF to the left one square.  Now go down to the lower-left and
    carefully take the HF, then let Moby pull you back up to the top _again_.
    Continue pushing that EF downward, and use it to trap the lower Don in the
    lower-left corner.  Grab the HF, then proceed back to the top.  To get the
    final HF below the door, shoot the Moby in the upper-left corner ONCE, then
    run over and pick it up.  Now you can walk down and pick up the Jewel at your
    leisure.  =D
    
        _________
    ___/Room 12-5\_____________________________________________________________
    
         This one actually isn't as bad as it might look at first.  Start by
    pushing the far lower-right EF up "in between" the Medusas, to make a "Y"
    shape with the EFs.  Now push the bottom EF over to the right, and place it
    in front of the crumbly bridge.  Now push the EF to the right of Snakey up
    beside the upper Medusa, and take the HF in the lower-left to get a few Magic
    Shots.  Shoot Snakey, shove him to the right under Medusa, then position
    yourself below the last free EF.  Now get ready for a bit of a quick maneuver.
    Shove the EF up and place it "in between" the two Snakeys in the upper-left.
    Quickly shoot the lower-right Snakey, push him up one square, then push the
    EF over to the left and up, trapping Don Medusa in the upper-left corner.
    Before Snakey re-appears, continue pushing him up against the wall, to block
    Don from the right.  Grab the HF against the top wall, then shoot the other
    Snakey, and shove him down, and right, placing him under the tree.  Now take
    the HF above the tree, and walk back down to the lower-left section.  Take
    the HF on the left, and also carefully take the HF near the lower-right of
    the section.  Stand behind the EF and shove it right, across the crumbly
    bridge, and use it to trap the Don in the lower-right corner.
    
         Now place one of the EFs in this section on the left of the bottom HF,
    then take it.  Then do the same with the other EF, placing it on the left of
    the other HF.  Take it too, and your bridge tool will be activated.  Proceed
    to the upper-right and stand on the grass as to not get killed by Alma.  Wait
    for her to wander to the north side of the section, then run up, and create
    your bridge in the narrow section of lava below the crumbly bridge.  Now go
    back to the grass and wait for Alma to run near the bridge.  Then, shoot her,
    shove her across, then go up and grab the final HF.  Then cross back and take
    the Jewel!
    
        _________
    ___/Room 12-6\_____________________________________________________________
    
         It's time for battle once again... this time with a giant Don Medusa!
    Like all the bosses, Don has a predictable movement pattern.  He will move
    counter-clockwise around the outside of the room, firing a dagger once he
    reaches the midpoint of each side.  Once he reaches the top of the screen,
    he will move in a diamond shape, once again, firing a dagger at the midpoint
    of each side of the room.  Your best bet would be to follow him around the
    room, but stay on the sides of him as to not get blasted by his dagger fire.
    He's faster once he enters the diamond pattern, which means you're also
    going to have to be quicker.  Still, he's not that difficult of an opponent
    to defeat.  Once he goes down, Level 12 is complete!!
    
      ________
    _/Level 13\________________________________________________________________
    
         *NOTE*  You will be able to access level 13 once levels 9-12 are
    complete.
        _________
    ___/Room 13-1\_____________________________________________________________
    
         First, grab the HF just to the right of the starting point to get two
    Magic Shots.  Now shoot the Moby on the right, and place him above the Medusa
    on the right.  Grab the HF, then shoot Moby again to blow him away.  Wait for
    him to re-appear, then shoot him again, and this time place him on the left
    of the Medusa.  Continue down to the lower-right and take the HF in the
    corner, and push the EF on the right up one square.  Now push the EF on your
    left over, under the lower Medusa.  Now go back to the other EF, and push it
    left, and up beside the Medusa.  Now push the EF on the left up two squares,
    and run down to the lower-left and grab the two HFs there.  Stand in front of
    the Moby just above the Jewel Box and (quickly) shoot him once, then turn
    around and push the EF behind you to the right two squares.  Loop around
    below the EFs and push the left one up one square.  Now, shoot Moby again to
    blow him away, then run back down below the EFs, and push the middle one up
    three squares.  Now turn left, and push this EF over onto the space where Moby
    was.  When he re-appears, he'll be beside Medusa in the upper-left corner.
    Now shoot the Moby next to the EF near the top, then shove him up one
    square, then over to the left, and place him above Medusa.  Then, all you have
    to do is pick up the final HF, then the Jewel!
    
        _________
    ___/Room 13-2\_____________________________________________________________
    
         First, push the EF near the starting point down one space, then go and
    push the EF near the HF to the left one space.  Take the HF then go down and
    shoot Snakey twice, then get the HF behind him.  Sit there and wait for Snakey
    to re-appear, then shoot him from behind, and push him out, and down over top
    the Medusa.  Then push the EF to your left down beside her.  Return to the
    upper-right and push the EF across the arrow tile, and place it to the _right_
    of the upper Medusa.  Go back across the arrow tile, shove the right EF down
    one space, then loop around again and push it to the left, under Medusa.  Now
    head across the arrow tile at the bottom, pushing the EF left one space as
    you go.  Stand in front of Moby, then shoot him and shove him up, and right
    beside Medusa.  Quickly, shove the EF above you to the right, grab the HF,
    then return down to the egg.  Standing as far left as you possibly can, shoot
    the egg, and IMMEDIATELY run down out of Medusa's fire.  This is a very tight
    maneuver but it CAN be done.  While Moby is gone, shove the EF in the room
    below all the way down, against the wall (in the desert).  Then return to the
    space _behind_ Moby.  When he re-appears, shoot him, then shove him down,
    and left, in the gap in the trees between the lower Medusa and the HF.  Then
    grab the HF.
    
         Now go across the right arrow tile and push the EF two spaces to the
    right to temporarily get it out of your way.  Push the EF down in the desert
    over to the left, then return to the EF you moved out of the way before.  Push
    it one space left, then all the way down onto the very edge of the desert.
    Loop around to the bottom-left and go through the "line" of desert, and push
    the EF to the right, placing it under Medusa.  Now you can get to the Jewel
    and proceed to the next room.
    
        _________
    ___/Room 13-3\_____________________________________________________________
    
         Quick is the keyword in this room.  Start with the HF in the upper-right
    corner... use Rocky as a shield to block the Medusa from the right as you get
    it.  Remember, once you get close enough to him he'll stop and stay there
    until you move far enough away.  After getting the HF, proceed to the left
    side of the room and stand on the patch of grass.  Wait for Alma to pass by
    to the north, then run downwards, pick up the HF, then continue down, and
    "cross" the grass patch.  Traverse the up arrow sideways, then shove the EF
    on the right up, across the up arrow tile.  Take it up to the upper-right and
    _carefully_ place it above Medusa, once again, using Rocky as a "shield".
    Then head left, grab the HF, and slide the EF below you down, to block her
    from the left.  Head back out of this room (using Rocky _again_), then grab
    the HF in the upper-left.  Now proceed to the lower-right.  Stand on the down
    arrow tile and wait for Alma to pass below you, then quickly grab the HF,
    shoot Alma, and slide her down above Medusa.  Quickly, push the EF down beside
    Medusa, grab the HF, then run across the grass patch to the left.  However,
    remember that enemies CAN cross arrow tiles!  Stand one space left of the
    grass patch, and Alma _should_ come down to you.  When she does, quickly run
    left, turn around, and shoot her.  Then shove her down into the gap in the
    trees.  Quickly run around and grab the lower HF before she recovers, then
    hightail it to the small grass patch near the upper-left.  Then wait for the
    Alma on the left to pass by to the south, then make a run for the Jewel in
    the upper-left.
    
        _________
    ___/Room 13-4\_____________________________________________________________
    
         Start off by pushing the EF directly below you down and left, placing it
    on the right of the upper Medusa.  Grab the HF near the rock then push the
    EF on your right to the left, and down above Medusa.  Take the HF near the
    bridge, then head for the lower-right.  Take cover from the Don Medusa
    behind the rock, and push the EF to your left two spaces left (you'll have
    to be quick about it!).  Take cover behind the rock again, then when the
    Don passes left, quickly steal the HF and take cover once more.  Cross back
    over the bridge to the upper-right.  Now, watching out for the Don, push the
    EF to the right of the rock up one space, then left two spaces.  Make your
    first bridge directly under the existing bridge on the left.  Slide the EF
    across the bridge you just made, then shove it down against the lava, to
    block both Medusas.  Take the HF on the left, then shove the free EF to the
    right one space.  Make your other bridge across the narrow section of lava
    just under the EF you just placed.  Then, slide the EF down across the
    bridge, and place it beside the lower Medusa.  Push the next EF down over to
    the right under her, and use the bottom EF to trap the Don Medusa in the
    lower-right corner.  Now, get ready for another EXTREMELY quick maneuver
    (they just seem to be all over this level, don't they?).  Stand in front
    the rock, facing straight up.  Shoot the Gol, then dash like mad to the lower
    left, snag the HF, then return and shoot Gol again before he recovers.  Once
    he's gone, hurry to the upper right and pass near the bridge so that the
    other Gol doesn't fry you, then grab the Jewel before the first Gol
    re-appears.  Whew!!
    
        _________
    ___/Room 13-5\_____________________________________________________________
    
         *NOTE*  What's up with the initials S.K. in the water in this room??
    
         First, sneak onto the arrow tile below you and push the EF up, and right
    against the water.  Take the HF, then go down and stand on the down-arrow
    tile.  Quickly (and carefully), wait for the Don to start moving down, then
    run down, and push the middle EF down one space, taking cover behind the EF
    on your right.  Push the EF on your right to the right one space, then push
    the one to your left to the left one space.  Push the middle EF all the way
    to the right, against the water, then (carefully) push the one above you all
    the way up.  Now return to the EFs in the lower-left.  Push the middle one
    down, then the left one over to the right.  Push the bottom EF right one
    space to move it out of your way, then shove the EF above you up three
    spaces, and over on top of Don Medusa, trapping him in the water.  Now head
    for the clump of EFs and arrow tiles in the upper-right.  Slide the EF on
    bottom up two squares, then the one on your left over against Medusa.  Now
    stand in front of the HF in the upper-right (don't take it yet, then go down
    and slide the EF on your right over below Medusa.  Loop around and stand on
    the left arrow tile (the bottom one), and shove the EF above you up one
    square.  Loop back around again, then push it right one square.  Loop around
    AGAIN, then push it up beside Medusa.
    
         Take both HFs in this area, then shove the remaining EF down, and place
    it on the right of Don Medusa.  Loop around the EF and stand in the peninsula
    (the space near the center of the "K"), and make the bridge to your north.
    Then shove the EF over onto the bridge.  Return to the lower-left and push the
    free EF to the left, then up against the river.  Then slide it to the right,
    then up, then back left, placing it against the rock.  Now shove it up, and
    place it in front of the left-arrow tile at the top, then push it left against
    the water.  Finally, push it down then left, placing it above the upper
    Medusa.  Cross to the upper-left and grab the final HF.  Now shove the EF
    below you down, across the arrow tile, then to the right.  Drag it to the
    lower-right and place it in between the Medusa and the Jewel Box, then grab
    the Jewel!
    
        _________
    ___/Room 13-6\_____________________________________________________________
    
         *NOTE*  You thought you were done with this level, didn't you?  :P
    
         Moby is back, with reinforcements.  Start off by sliding the EF to your
    right, blocking Don down in the corner (for this reason I wonder why they even
    put him there in the first place).  Go up across the arrow tile, then shove
    the next EF up, beside Medusa.  Grab the HF, then shoot the Moby, and shove
    him right one square.  Get the HF near the Jewel Box, then shoot the Moby to
    your lower-right, and shove him left, back right, then down beside Medusa.
    Move to the right but DON'T get the HFs just yet.  Shoot the Moby on the
    far right, and push him down three squares, then right, over top of Medusa.
    Then take the EF above, shove it right, then down beside her.  Now take the
    HF in the far upper-right for two more Magic Shots, then return back down
    to the lower-right.  Shoot the lower Moby, shove him in front of Medusa, grab
    the HF, then shoot him again to blow him off the screen.  Wait for him to
    re-appear, then shoot him again and shove him up against the trees, then left
    under Medusa.  Blow away the Moby near the door, and collect that HF as well
    as the other one in the upper part of the room.  Now go to the lower-left
    room via the left-arrow tile at the bottom.  Grab the final HF then proceed
    up via the up-arrow tile.  As you walk up, Moby will pull you over to the
    right.  When he does, push the EF near Medusa ONE HALF SPACE up, then loop
    around (Moby cannot pull you from half a space, but the EF still blocks the
    Medusa!) and continue up to the Jewel.
    
        _________
    ___/Room 13-7\_____________________________________________________________
    
         Once again, QUICK is the keyword in this room.  Start by pushing the EF
    above you up between the trees, then grab the HF on the left.  Now go back down
    and push the EF below where you started down one space, then push the EF on
    the right to the right one space.  Loop around to the lower-left, and grab the
    HF there.  Now, shoot Snakey, shove him right into the river, and shove the
    EF two spaces to the right.  Quickly cross back before the egg sinks, then
    stand in the peninsula above Snakey (the middle of the 7 shape).  Once
    Snakey re-appears get ready for a very quick maneuver.  Shoot Snakey, shove
    him down and into the water.  Then shoot the Snakey on the right, and shove
    him near the water but not in it just yet.  Push the EF above you up against
    Medusa, then grab the HF.  Then push the EF to the north all the way up
    against Medusa.  Now go down and push Snakey into the river before he recovers.
    Now before he re-appears, take the EF that you pushed earlier (after crossing
    Snakey the first time), and shove it one space right, three spaces down,
    and then place it between the Medusa and the lower-right HF.  Then get
    _behind_ the spot where the Snakey will re-appear.  Then shoot him, and shove
    him to the right, into the water this time.  Cross, grab the HF, then cross
    back.  Now get back behind the spot where he re-spawns and wait once more.
    
         Now, shoot him one last time, then shove him right two spaces, all the
    way up, then right again, then up again, next to the upper Medusa.  Now return
    to the lower-left, and shoot the Snakey near the river again, and shove him
    up.  Cross, push the EF one space up, then cross back before the egg sinks.
    Now take that EF, and push it all the way to the right against the wall.  Take
    the HF in the upper-right and proceed to the Jewel Box (slowly, for a change).
    ;)
    
        _________
    ___/Room 13-8\_____________________________________________________________
    
         Start this puzzle by first grabbing the nearby HF to obtain a few Magic
    Shots.  Now shoot the Snakey above you and push him straight up into the
    river.  Push the EF up against the wall, then shoot the Snakey to your right.
    Push him right, then down into the river, and push the other EF down one
    square.  Now shoot the Snakey on the right, and shove him all the way to
    the right, trapping Don Medusa against the right wall.  Once that's done,
    push the free EF in the "center room", up and over, placing it above the Don
    you just trapped.  Get the HF above him, then walk back up to the Snakey near
    the door.  Shoot him, then push him all the way to the left against the wall.
    Now proceed to the lower-left.  Shoot the Snakey on top, and shove him down
    against the wall.  Carefully grab the HF near the bottom, then shoot the other
    Snakey, and shove him all the way to the right, into the river.  Push the EF
    over, trapping the Don Medusa in the lower-right, then quickly cross back.
    Now stand over to the right of the bridge leading back to the lower-left
    "island", and wait for the Snakey on the right to re-appear.  When he does,
    shoot him, then shove him left against the wall, then down above Medusa.  Grab
    the HF to activate your bridge tool.  Now go back up to the center room, and
    shoot the Snakey near the river at the top.  Shove him all the way right, down
    onto the crumbly bridge, and right against the wall.  Make the bridge over
    the section of water just below you, then cross over and pick up the last HF.
    Now you can go and fetch the Jewel and proceed onto the next room.
    
        _________
    ___/Room 13-9\_____________________________________________________________
    
         This room features an interesting notion.  Remember the trick where you
    place an enemy or EF where an enemy re-appears?  Well in this room you must
    pull it off twice in one shot!  You'll see what I mean...
    
         Start by grabbing all the HFs except for the one in between the two Gols
    on the right, and the one in Medusa's path.  Now go to the Snakey in the upper
    right.  This next part is all going to be one fast maneuver, so get ready.  ;)
    Shoot him twice to blow him away, then shove the EF over to the left
    against the water.  Then shoot the Snakey near the river and shove him up to
    the corner where Snakey was.  As soon as the first Snakey starts to re-appear,
    blow away the one in the corner (before he recovers), then grab the next
    Snakey down, and place him in front of the river.  The end result will be
    two Snakeys below the Medusas in the upper-left.  Now go and grab the HF on
    the left, and then the one between the Gols.  You'll need to get back to
    the upper area, but this will be a tad difficult thanks to the Gol above you.
    Stand as close to the trees as you can, then fake the Gol out by running
    north then quickly dashing back down.  Once his fireball passes, dash up and
    shoot the Snakey, then take him over to the arrow tile and shove him in the
    river there.  Ride the egg and it will conveniently take you right to the
    Jewel Box.  Yay!
    
        __________
    ___/Room 13-10\____________________________________________________________
    
         This room is a full house, featuring three Medusas, Mobies galore, and
    EFs scattered all over the place.  First shove the EFs above and below you to
    the right, above and below the Medusas near the Jewel Box.  Walk onto the
    right arrow tile, then walk up onto the other right arrow tile.  Go right,
    grab the HF, then shoot the Moby above you.  Then, shoot the Moby below you and
    shove him down a space or two, then exit via the left arrow tile.  Now head
    for the lower area.  Stand on the right side of the EF at the bottom, then
    walk downward.  Moby will start to pull you.  As he does, hold up as to push
    the EF up with you when you "break free".  Take it back to the center room and
    place it under the upper-left Medusa.  Now grab the HF below, and the one in
    the lower-left to activate your arrow tool.  Head for the lower right and
    stand on the right-arrow tile.  Moby will again pull you.  Now get ready for
    an EXTREMELY quick shot.  Shoot Moby, push the EF one space up, then quickly
    turn right and shoot Moby before he pulls you into Medusa's path.  This is
    very difficult to pull off... if you can't seem to get it you might want to
    try practicing (up, right, fire) until you can get it quickly enough.  Use
    your arrow tool to change the right arrow tile, then exit this room.  Be sure
    to grab the HF nearby.
    
         Now head for the left side.  When you enter the left area, the bottom
    Moby will begin to pull you.  Shoot him, and wait for the upper Moby to pull
    you up to the top of the screen.  Shoot him too then run right, pushing the EF
    over top the Medusa.  Before the Mobies recover, run back down, use your other
    arrow tool on the left-arrow tile, then shoot Moby, and shove him right, and up
    beside Medusa.  Once that's done, wait for both Mobies on the left to recover,
    then cross the arrow tile again, and the upper Moby will pull you back up to
    the top of the room.  Grab the HF below, then head for the top of the room.
    Now, very very quickly, shoot the Moby on the right, grab the HF on the left,
    then head for the upper right corner and get prepared for another of those
    extremely quick moves.  Do all that, grab the HF, then run back to the left
    area before the first Moby recovers.  Go back to the left "strip" and shoot
    the top Moby, and the bottom one will start pulling you back downwards.  Veer
    right as you near the bottom, and proceed to the Jewel Box near the right
    center.  Whew!
    
        __________
    ___/Boss Fight\____________________________________________________________
    
         Now you'll have to fight against the Wicked King himself!!  He will fly
    back and forth near the top of the screen, tossing rings of fire down at you.
    Note that they cannot be destroyed with your Magic Shots, so you'll just have
    to avoid them!  Fight him for a while if you like, but unfortunately you
    cannot win this battle.  Once you get "killed" by the Wicked King, you'll be
    switched back to your other character outside.  Re-enter Level 13 only to
    find that your character has been snatched by the Wicked King!!  Run up to
    him, but you can only watch as your character is whisked away by the Wicked
    King to the underworld, where his lair is.  Now, playing as whoever was on
    standby when you completed level 13, you'll have to venture into the
    Underworld and rescue your companion!!
    
         After a short cut-scene, you'll end up in the Underworld.
    
    
      ________
    _/Level 14\________________________________________________________________
    
         *NOTE*  You're not done yet!  You've been through a lot so far, but the
    Underworld levels 14-17 are the toughest of them all.  But you've come this
    far... don't give up!
        _________
    ___/Room 14-1\_____________________________________________________________
    
         The introduction to the Underworld levels isn't a very pretty one.  First
    head for the + shaped clump of EFs near the starting point.  Push the bottom
    one to the right two spaces, then push the top one right one space.  Push the
    middle one down, then push the one on your right to the right one space.  Now
    push the one on your left to the left one space, then push the one atop the
    HF at the bottom to the right, then down.  Get the HF, then shove the EF all
    the way over, trapping Don Medusa in the lower-right.  There should be two
    EFs under middle Medusa now... push the bottom one to the right, then up beside
    her.  Finally, go back to the EF in the lower-left, and shove it up two
    spaces, to block her from the left.  Cross the crumbly bridge on the right,
    then shoot the Skull on the left and shove it under the HF on the left.  Now
    take the HFs in the upper-left and upper-right.  This will activate your first
    bridge tool.  Place it across the section of lava just west of the top EF, then
    shove that EF across the bridge, placing it between the Don Medusa and the HF.
    Now go back to the upper-right room and shove the lower EF back down across
    the crumbly bridge, and place it "in between" the Medusa and Don Medusa in the
    lower-right.  Don't get the HF just yet however, this one will be saved for
    last.
    
         Return to the upper-left, and shoot Leeper when he is on the far right
    section of floor, then shove him up and right, between Don Medus and the HF.
    Get the HF then wait for Leeper to recover and put him to sleep.  Then shoot
    Alma and shove her to the right, beside Don Medusa, then get the HF near the
    door.  Now return to the lower-right once again, and make your other bridge
    where the crumbly bridge used to be.  Run up, shoot the Skull on the right,
    and shove it right, against the wall.  Grab the two HFs in the room, then run
    down and pick up the final HF.  Now you can go over and pick up the Jewel!
    
        _________
    ___/Room 14-2\_____________________________________________________________
    
         This room may seem extremely empty at first, but it can be a bit tricky.
    First take the HF to get two Magic Shots.  Then go up and shoot the top Snakey,
    then shove him right, down, then back up, and push him into the river.  Jump
    onto the egg and jump off to the north.  Stand on the grass until the egg
    sinks, then wait for him to re-appear.  When he does, shoot Alma, take the
    two HFs in the corner, then shove her straight down into the river.  Cross,
    then run down to the two Snakeys.  Shoot the top one and shove him over above
    Medusa, then push the EF one space left.  Now, jump on the floating egg as it
    passes by the corner of the river.  Get off to the left, then push the EF down
    against the tree.  Cross the bridge in the upper-left, then grab all the HFs
    except for the one at the bottom.  Before getting it, shoot the Skull below
    it.  Then grab the HF, then quickly roll the egg down, shove it into the
    river, and cross over to the Jewel.
    
        _________
    ___/Room 14-3\_____________________________________________________________
    
         This one actually isn't all that hard.  Start off by grabbing all the
    HFs in the starting room, except for the one in Medusa's line of fire.  Then
    shoot the Snakey on the right, and use him to cross the river to the north.
    Shove the EFs on the left and right outwards below the Medusas, then head for
    the lower-right section.  Go down and stand on the down-arrow tile, then shoot
    Snakey, then shove him down one space.  Quickly run down, pick up all the HFs,
    then shove Snakey right one space, then straight up until the water.  Push
    the EF up against Medusa, then grab the HF on your right.  Now go back to the
    lower-left.  Do the same thing on this side... shoot Snakey and shove him
    down, then grab the HF, and roll him in the water.  Push the EF up against
    Medusa, then grab the HF in the upper-left.  Now wait for the Snakey on the
    left to re-appear.  Shoot him, then shove him one space down.  Now shoot the
    Snakey on your right and shove him in the river.  Quickly shove the egged
    Snakey one space right, down as far as he will go, then to the right, into
    the narrow section of water at the bottom.  Jump on the egg and it will float
    up to the EF.  Get off to the north, pushing the EF with you along the way.
    Now use this EF and the other one near the top of the room to block the two
    Medusas from the side, giving you access to the Jewel!
    
        _________
    ___/Room 14-4\_____________________________________________________________
    
         Now THIS one's a stumper.  Start out by taking the two HFs in the upper
    right to get two Magic Shots and activate your arrow tool.  Now shoot the
    Snakey in the upper-right, then roll him one space down, two spaces left, then
    down into the river.  While Snakey floats around to the left, walk onto the
    strip in the middle of the river and stand above the EF to the south.  Wait
    for the egg to come around to you, then board the egg and get off south,
    pushing the EF down beside Medusa along with you.  Now go down and push the
    EF in the south-east down against the wall.  Now go back up and wait for
    Snakey to re-appear.  Shoot him, push him down across the arrow tile, then
    right into the gap between the HF and the tree.  Grab the HF then shoot the
    egg again to blow Snakey away.  Go back up once more and wait for him to
    re-appear.  When he does, shoot him again, shove him back down across the
    arrow tiles, then over to the left, placing him atop the upper left-arrow tile
    below the Medusa.  Cross over to the left via the bottom left-arrow tile, then
    push the lower-left EF down against the wall.  Grab the bottom HF, then push
    the other EF on the left to the right, against Medusa.
    
         Grab the HF in the upper-left to get two last Magic Shots, then go up to
    the Snakey near the door.  Turn around and use your arrow tool to flip the
    up-arrow tile around, then shoot Snakey, shove him down across the arrow tile,
    then left, under the final HF.  Take it, then proceed back up to the upper
    left.  Shoot the Gol under the Jewel Box once, then quickly run up and over to
    the Jewel before the other Gol can fry you.
    
        _________
    ___/Room 14-5\_____________________________________________________________
    
         Take the HF above you, then run up and shoot the Snakey, then shove him to
    the right, across the right-arrow tile, into the river.  As he floats away,
    run down to the desert in the lower-right, as Snakey will float down to the
    narrow river in the south-east corner.  Cross, and push the EF one space right,
    then one space up, beside Medusa.  Go up and grab the two HFs, then cross back
    across the egg, then get rid of it with another shot.  Go back across the
    desert and stand in front of the lower Snakey, shoot him, and shove him up
    into the river, where he will sink.  Quickly push the nearby EF up, and over
    onto the space that Snakey occupied.  He'll re-appear way up in the north-east
    corner, next to Medusa.  Wait for the first Snakey to re-appear, then when
    he does, shoot him, roll him one space right, two spaces up, then into the
    river on the left.  Cross, grab the last two HFs, then jump back onto the egg.
    Ride on the egg for a few moments until it passes by the Gol on the island in
    the middle.  When it does, shoot the Gol, and jump off the egg to the south,
    pushing Gol along with you.  Push him down to the corner of the island, then
    east into the river.  Jump on this egg and it will carry to the north-east
    corner.  Wait until it starts to sink, then jump off to the north and get out
    of the way of Gol's fire.  Now walk left, make your bridge across the narrow
    section of river near the door, then proceed on over to the Jewel.  Level 14
    is now complete!!
    
      ________
    _/Level 15\________________________________________________________________
        _________
    ___/Room 15-1\_____________________________________________________________
    
         Begin this room by sliding the EF in the upper-right corner over, placing
    it under the upper-right Medusa.  Now push the other EF over to the right, then
    down against the river.  Now carefully (meaning while watching out for the Don
    Medusa at the bottom) grab the HF on the left.  Now head over to the left side
    of the room.  Shoot the Gol that is facing to the left, and roll him all the
    way over to the right.  Now, quickly and carefully, shove him into the water,
    cross, slide the EF over to the right, then cross back.  Then, once again
    watching out for that pesky Don, grab the HF along the right wall.  Proceed
    back to the upper-left, and shove the EF amongst the trees straight up,
    between the rock and Medusa.  Take the HF, then shoot Snakey and shove him
    down, then left against the wall.  Pick up the lower-left HF, then slide the
    EF on your right over against the water on the right.  Now shoot the Gol
    facing left again, then roll him left, down, and into the river on the right,
    below the EF to reach the lower-right island.  While watching out for Don,
    push the EF left of Skull up, then shoot Skull and roll him one space right.
    Now push the EF below you down, and over to the right, finally trapping that
    annoying Don in the lower-right corner.  Push the upper EF all the way to the
    right against Medusa, then run back to the left side of the island before
    the Skull recovers.
    
         When he does, shoot him again, and roll him into the section of water
    on the left that is opposite the EF.  Cross, push the EF one space left, then
    shoot the Gol above you, and place him one space up, blocking the other Gol.
    Before he recovers, push the EF up, to the right, and then up, placing it to
    the right of the Jewel Box.  Then you can safely take the Jewel and proceed
    on to the next room.  Just be careful not to accidentally shove the EF in
    front of the exit.  :P
    
        _________
    ___/Room 15-2\_____________________________________________________________
    
         Though this room is more complicated than it looks, it isn't really that
    hard.  First head to the upper-left and cross the arrow tile, and grab all four
    HFs within.  Now shoot Snakey, then shove him left, up, then right, into the
    river.  Cross, shoot Snakey, shove him right under the Medusa, then cross back
    before the egg sinks.  Go back and wait for Snakey to re-appear, then shoot him
    again, and shove him straight right, into the river.  Cross, grab the HF, then
    cross back before the egg sinks.  Once again, go back and wait for Snakey to
    re-appear.  Shoot him once more, shove him two spaces right, then into the
    section of water below you.  Cross, run down and grab the right two HFs, then
    cross back before the egg sinks.  Head to the lower-right and grab the two HFs
    on the right side of the EFs.  Now head to the lower left.  Shoot the right
    Snakey, shove him two spaces up, then grab the other two HFs in the room.  Then
    shove Snakey into the water on the right, and collect the two HFs.  Push one of
    the EFs out to the right, then up, and place it on the right of the Medusa,
    then go back and push the other one out, then push it all the way around to the
    north-west corner, placing it on the left side of Medusa.  Get the HF in front
    of the door, then shoot the Snakey in front of the Jewel Box, and push him to
    the right, above Medusa.  Loop around to the upper-right to get the last
    HF, then loop back around to the Jewel.  ;)
    
        _________
    ___/Room 15-3\_____________________________________________________________
    
         If there was ever a room where the Don Medusa got in your way more, I have
    yet to see it.  First, carefully push one of the EFs above you over onto the
    upper-right bridge.  Then push the other EF up against the north wall, between
    the Medusa and the tree.  Grab the two HFs, then return to the Snakey near the
    bottom.  Grab the HF near the river to get some Magic Shots, then shoot Snakey,
    shove him right, then down, trapping Don Medusa on the left.  Grab the HF in
    the lower-right then retreat behind the rock above you.  Shoot the egg again
    to blow it away, then take cover behind the rock.  Wait for Snakey to reappear,
    then proceed to the lower-left.  Push the top EF left, then the bottom one
    down, to block that pesky Don from the left.  Then push the other EF up onto
    the other bridge.  Then go back to the lower-right and steal the HF while Don
    is out of the way, and also get the one in the far lower-left.  Now return to
    the Snakey.  Shoot him, shove him down, then left, and into the gap between
    the water and the HF near the left wall.  Grab the HF, then VERY quickly shove
    Snakey into the water above you and IMMEDIATELY move out of the way to avoid
    Medusa's fire.  Now wait for Snakey to re-appear.
    
         Thanks to the Don, this next part is gonna be very tough.  Stand in
    between the trees on the left of Snakey, then wait for Don to reach the left
    side of his path.  Then quickly dash right, shoot Snakey, and shove him two
    spaces up, then take cover behind the tree on the left.  When Don reaches
    the left again, dash back out, push Snakey two more spaces up, then take cover
    behind the rock on the right.  Wait until it's safe, then push Snakey to the
    left, in the river.  Cross, then shoot Alma and shove her over to the left,
    above Medusa.  Grab the left two HFs, then use the other Alma to cross back
    over to the "mainland".  Wait for both Snakey and Alma to re-appear.  Now,
    standing behind Snakey, shoot him, shove him down, then left, and up, into
    the narrow section of water in front of Alma.  Cross, shoot Alma, then shove
    her up to the north wall, beside Medusa.  Now, you can pick up the final HF
    and the Jewel!
    
        _________
    ___/Room 15-4\_____________________________________________________________
    
         It would seem that this is one of those rooms where they threw a bunch
    of stuff in just to confuse you.  The solution is actually quite easy.  First
    take the three HFs above where you start, then shoot the Snakey below you.
    Shove him right against the wall, then grab the two HFs.  Push the EF four
    spaces to the left, then walk across the crumbly bridge and head for the
    upper-right.  Shoot the Leeper twice to blow him away, then wait a few
    moments.  Wait until the Alma wanders to the lower-left corner of the area
    (where the Leeper would appear), then turn her into an egg.  Grab the two HFs
    in the room, then wait.  If you timed it right, the Leeper should appear in
    the bottom left.  Go down to the bottom left, and stand one space to the
    right of the EF.  Wait until Leeper passes by to the left, then make your
    bridge and move down, putting Leeper to sleep as to block the Medusa in the
    lower-left.  Grab the final HF, then walk back across the bridge.  Fake the
    bottom Gol out by moving half a space to the right, then quickly moving back.
    Wait for the fireball to pass, then dash north, and into the nook on the
    left, as to not get blasted by his second fireball.  Once it passes by, dash
    out again, and continue up to the Jewel in the upper-left corner.  On to the
    next room!
    
        _________
    ___/Room 15-5\_____________________________________________________________
    
         This room is just cruel.  Head out of the starting room to the south, and
    notice the four EFs to your left.  Push the third one down to the left, up,
    then left, placing it under the Medusa.  Grab the HF below you, then go back
    to the other free EF.  While watching out for that Don, shove it one space
    right, then two spaces down.  Now proceed to the lower-left.  Grab the HF down
    in the corner, then shove the EF upwards.  Grab the HF along the way, then
    push the EF right one square, then up against Medusa.  Shoot the Snakey in
    the upper-left and shove him into the square of water, then go up and grab
    the HF in the corner.  Sit there and wait for Snakey to re-appear.  When he
    does, shoot him again, then push him to the right, above the tree.  Now push
    the EF near him down beside Medusa, and take the HF.  Now head back to the
    upper-right.
    
         Here's where the cruel part starts.  Quickly grab the HF in the upper
    right, then take cover behind the EF.  QUICKLY, shove the EF one space left,
    then take cover behind it once more.  Now push it one space up, confining the
    Don to a two-space movement block, then grab the HF.  Now, Don will be like
    this for the rest of the room, so you'll have to practice avoiding him.  Stand
    atop the section of water closest to the entrance, then inch a half space
    over to the right.  As soon as the Don touches the EF, run right, down, then
    right, HALF ONTO the HF.  Since each tap of the control pad moves you a half
    step, tap right, down, down, right quickly to get onto the HF.  Wait until Don
    touches the EF again, then tap left, down, down, left to get out of the room.
    Now proceed to the two Snakeys in the lower-left.  Shoot the right one, and
    shove it into the water.  Now shoot the left one, and shove him over onto the
    space where the right Snakey was.  Now quickly run back up to the upper right.
    Get back into the room using the same method as before, and stand just below
    the EF.
    
         Snakey will re-appear up in this room.  You should now be standing just
    above him.  Shoot him, then shove him one space down.  Move half a space right,
    then when Don touches the EF, quickly run around and push Snakey left into
    the water.  Get off south, pushing the EF along with you.  Carefully place
    it between the water and the tree on the right.  Now, before Snakey re-appears,
    get back up into the room as you did before, and stand under the EF.  Shoot
    Snakey again, and shove him left into the water as you did before, only this
    time get off to the left, pushing the EF along with you once more.  Circle
    around to the upper-left and grab the HF, then push the EF down two spaces.
    Now push it right two spaces, then down against the trees.  Circle all the
    way back around again, and CAREFULLY push it under the Medusa in the
    lower-right.  Now, taking your half-step lead again, wait for Don to touch 
    the EF, then tap right, down, down, then right, and grab the HF.  Do the same
    to get back out of the corner, and once again, get back into the room using
    the same method.  Once standing one half space onto the last HF, wait for
    Don to touch the RIGHT WALL this time, then tap right, up, up to grab the
    final HF and snag the Jewel before Don can blast you.  WHEW!!  Level 15 is
    complete, and not a moment too soon.  ;)
    
      ________
    _/Level 16\________________________________________________________________
        _________
    ___/Room 16-1\_____________________________________________________________
    
         Start this room off by grabbing all three HFs on the right to obtain six
    Magic Shots.  Now shoot the top Snakey and shove him down, left, then down 
    atop the tree.  Quickly, shoot the other Snakey, then shove him one space up,
    then 3 spaces to the left.  Before the other Snakey recovers, push him one
    half space to the right.  Now hurry back and push the other Snakey into the
    water, and jump onto the egg.  Shoot the Skull and push him to the left as you
    pass by.  Shove it up beside Medusa, then proceed down to the lower area.
    Shoot the Skull here, then shove it into the river.  Quickly cross, shoot the
    Snakey, and shove him right, under Medusa.  Now shoot the top Snakey on the
    right, shove him to the right against the HFs, then grab the bottom two HFs.
    Now push the egg back left, and up in the gap between the trees to block the
    Medusa from the right.  Now get the other two HFs.  Sit and catch your breath
    for a few seconds, and the first Snakey will appear up on the upper-left.
    This is thanks to you pushing the other Snakey that half-space over before.
    Then, shoot the bottom Snakey, then shove him left, and use him to cross the
    river.  When Skull re-appears, shoot him and shove him all the way up, and use
    him to cross the river at the top.  Proceed to the upper-right, shoot the
    first Snakey and push him out of your way, then grab the final HF and the
    Jewel!
    
        _________
    ___/Room 16-2\_____________________________________________________________
    
         This is another of those rooms where you will have to be crafty and quick
    at the controls.  Start by grabbing the HF in the lower-left, then head for
    the line of EFs near the top.  Push the first and third ones up, then the
    second one over to the right.  Grab the three HFs on the right, then push the
    upper right EF to the left, down diagonal from Snakey, then over to the left
    in front of the bridge.  Loop around and shove it the rest of the way down,
    against the wall.  Now go back up, push the middle EF up, to the left, then
    down 2 spaces.  Now push it left three spaces, then loop around and push it
    up against the door.  Grab the HF behind the arrow tile, then cross the arrow
    and push the EF over to the left as you move.  Now take the EF on the left,
    and move it all the way to the bottom, placing it on the left of the Snakey
    in the lower-right.  Now, shoot Snakey, and shove him down against the wall.
    Loop around to the lower-left, cross the bridge, then grab the HF.  Quickly
    shove Snakey right, against the tree, then run up and right, and stand on the
    bridge.  Face south and blow the egg away before he recovers.  While he's gone,
    shove the nearby EF over to the right across the bridge, and place it under
    the HF.
    
         Now, still quickly, run up, shoot the other Snakey, then shove him 2
    spaces right, then down into the water.  Cross, grab the HF, then cross back,
    and run down BELOW the space where the lower Snakey reappears.  It will likely
    be quite a close call.  Now before the OTHER Snakey re-appears, shoot this
    Snakey, then shove him two spaces up.  Loop around the right arrow tile, then
    push him one space left.  Leave him here for now.  Quickly run up to the EF
    in the upper-right, shove it down onto the left-arrow tile, then loop around
    and push it two spaces left.  Once again, it will likely be a very close call.
    Shove the EF two spaces up to move it out of your way temporarily, then loop
    back around under the lower Snakey.  Shoot him, shove him up three spaces,
    then all the way over to the left, then up into the water.  Get off to the
    left, push the EF over against the wall, then cross back before the egg sinks.
    Now quickly take the EF in the upper right, and push it down to the bottom,
    then over to the left, above the lower-left Medusa.  Grab the final HF then
    quickly run back down to the space BELOW the lower Snakey before he
    re-appears.  Once he does, shoot him, shove him up onto the right arrow tile,
    then shoot the other Snakey and shove him up onto the down-arrow tile.  Go back
    and shove the first Snakey into the water above, then get off to the right,
    pushing the second Snakey along with you.  Roll him to the right, against the
    wall, then up into the water.  After a short egg-ride you will arrive at the
    Jewel!
    
        _________
    ___/Room 16-3\_____________________________________________________________
    
         Start this one off by grabbing the HF above the Jewel Box.  Now walk down
    and push the EF on the bottom over against the HF.  Now push the EF on the
    right all the way up against the wall.  Shoot the Snakey in the upper-right,
    then push him right one space, then all the way down into the water.  Cross,
    grab the HF then traverse the left-arrow tile to your left.  Grab the other
    HF, then shoot Gol from behind and shove him across the water to the north.
    Push the EF up beside Medusa as you jump off.  Now shoot the nearby Snakey
    and shove him up three spaces, then back down to the edge of the island.  Now
    roll him all the way over to the right, and cross the river.  Grab the HF,
    traverse the up-arrow tile, then get the HF in the upper-right corner.  Once
    again, use Gol to cross back over.  Now return to the Snakey in the lower
    left.  Now, QUICKLY, shoot Snakey and shove him three spaces up.  Run around
    above and shove the EF above Snakey one space up.  Now roll Snake, down, to
    the left against the wall, then run up and grab the HF.  Before he re-appears,
    run down beside the EF on the right, then blow the egg away and IMMEDIATELY
    push right, taking the EF along with you as you go.  Yes, this requires very
    careful timing.
    
         Place the EF under the upper Medusa, then grab the other HF near the Jewel
    Box.  Now wait for the lower-left Snakey to re-appear.  When he does shoot him
    and shove him left against the wall.  Grab the HF, then return to the upper
    right.  Shoot Snakey and shove him in between the Medusa and the HF, but as you
    do, shove the EF under Medusa one half space over to the left.  Go and grab
    the final HF.  Now you have the Gol on the right to worry about.  That extra
    half space of room should give you enough time to fake Gol out, then dash
    by as his fireball passes.  Just run down half a space then go back up, and
    as soon as his fireball passes, dash down before his next one gets a chance
    to fry you.  Now you can proceed (safely) to the Jewel.
    
        _________
    ___/Room 16-4\_____________________________________________________________
    
         The manipulation of the Skulls is the key to completing this puzzle.
    Start by moving to the left and placing the two EFs above and to the left of
    the upper-left Medusa.  Now run down to the bottom and grab the middle HF.
    Push the EF above you to the left, then grab the HF below.  Now push the EF
    near the bottom to the right above Medusa, then shoot Skull and roll it left,
    then down, then back right, and place it beside the lower Medusa.  Grab the
    HF on the left, then loop all the way around back to the top and grab the HF
    near where you started.  Now go all the way back down to the bottom-right
    room.  Here's where the real tricky part begins.  Shoot the lower Skull, then
    shove him down beside Medusa.  Wait just a few moments, then shoot the other
    Skull twice to blow him away, then shove the EF to the right against the
    wall.  Then grab the final HF in the lower-right.  Now run and stand on the
    left of the EF against the right wall.  When the bottom Skull recovers he will
    run up to you.  Since Skull can't kill you until he is actually facing you, the
    exact moment Skull reaches you, turn left and blast him with a Magic Shot.
    Push him to the left, then stand just to the left of the grass patch.  The
    other Skull should have went up into the region above, where the Jewel Box
    is.  Wait for him to pass above you, then shoot it with your last Magic Shot.
    Push the egg on your left to the left and up beside the left Medusa, then
    shove the egg in the middle all the way over to the right.  Now quickly grab
    the Jewel before they can recover!!
    
        _________
    ___/Room 16-5\_____________________________________________________________
    
         This room is surprisingly easy to solve.  Start by grabbing the HF on
    your right, then proceed to the right.  Stand just past the trees, then wait
    for Don to pass by to the north.  When he does, quickly run down and stand
    half onto the HF, and wait for him to pass back north.  When he does, grab
    the HF then run back up behind the EF for cover.  After getting the HF, shove
    the EF to the right, to confine the Don Medusa to the lower right area.  Now
    go back and carefully make your way to the left side of Skull.  Shoot him,
    then shove him to the right, and into the river just under the Gol on the
    right.  Cross, shoot the Gol, and shove him up beside the river.  Push the
    EF above Don Medusa all the way down to trap him, then push the EF to the
    right of Gol to the left one space.  Now go back down and wait for Skull to
    re-appear.  When it does, shoot it, then shove it to the right, and use it to
    cross the water at the same place you did before.  Push the EF up when you
    cross, then shoot the Gol on your left.  Shove him one space left, then hurry
    and place the EF beside the Medusa in the upper-right.  Take that HF and
    the other one near Gol, then shove the still-egged Gol into the river on the
    left.  Grab both HFs, then quickly shoot the right Snakey and shove him up one
    square.  Then shoot the left Snakey, and roll him to the left, against the wall.
    Now roll the other Snakey one space left, then turn north and shoot the Skull
    on the other side of the river.  Quickly go and grab the final HF, then hurry
    back and push Snakey up into the water.  Cross, then push Skull to the right
    out of the way and snag the Jewel.  Level 16 is complete!!
    
      ________
    _/Level 17\________________________________________________________________
    
         *NOTE*  You've finally reached the Wicked King's Underworld castle, the
    final level!!  Are you ready?  ;)
        _________
    ___/Room 17-1\_____________________________________________________________
    
         Begin this room by heading up and crossing the right-arrow tile, and get
    the HF.  Run down and shoot Snakey, and throw him into the river.  Jump on the
    egg and wait for it to pass by the HF.  Now quickly jump off, shoot Gol, and
    shove him above Medusa.  Grab the HF, then push the EF on the right down beside
    her.  Get the HF in the lower-right, then quickly run back to the egg and jump
    back on it.  Get off to the north when you can, pushing the EF up along with
    you.  Push it up one space, then go over and shoot Skull, and shove him up,
    beside Medusa.  Take the HF, then shoot Gol, and shove him left, trapping Don
    Medusa on the top.  Go down, grab the HF, then come back up and shoot Gol
    again to blow him away.  Take cover behind the EF, then when he passes by
    to the south, push the EF over against the wall and trap him on the lower-left
    corner of the "island".  Go up and get the HF in the upper-left, then wait for
    Gol to re-appear.  Shoot him, and roll him down and right, below Medusa.  Get
    the HF, then blow the egg away with another Magic Shot.  Wait for him to
    re-appear once more.  Shoot him again, and this time shove him up and right,
    above Medusa.  Take the HF, then push the EF on the left to the right
    against the trees, then down beside Medusa.  Grab the final HF then run to
    the right, onto the right arrow tile.  Quickly dash north before Gol can get
    you with his fireball, and snag the Jewel.
    
        _________
    ___/Room 17-2\_____________________________________________________________
    
         Take the two HFs in the lower-right, then shoot the Skull between the
    trees below you.  Shove it to the left, then up beside Don Medusa.  Grab the
    HF at the bottom, then head back to the lower right.  Shoot the Skull against
    the right wall twice to blow it away, then shoot the Snakey above, and shove
    him left, then loop around and roll him back down, and place him on the space
    where Skull was.  It will re-appear up in the upper-left corner.  Now go up
    to the top of the room.  Shoot the Snakey under the Jewel Box, and push him
    left, and down above the Don.  Grab the HF in the process, then head for the
    lower-left.  Shoot the Snakey at the "entrance" , and shove him down against
    the Skull.  Then grab the two HFs within.  Now return to the upper-right,
    where the last HF is.  Shoot the last "free" Snakey and place him between the
    HF and the tree.  Grab the last HF, then run up and left.  Wait for the Skull
    that was beside Don to come up to you, then shoot him and shove him to the
    left, atop the tree to block the Don from the north.  To get the Jewel,
    carefully wait until the Skull in the upper-left is beside the Medusa, then
    quickly snatch it!
    
        _________
    ___/Room 17-3\_____________________________________________________________
    
         First, take note of the three EFs on your left and right.  Start with
    the left three... push the top one left one space, push the bottom one to the
    right, then up beside the tree, then push the last one down against the wall.
    Now proceed to the right three EFs.  Push the middle one to the right one
    space, then push the top one up, to block the right Medusa from the left.
    Now go back and push the last one up one space, then the one on the right
    down against the tree.  Now push the other one to the left, out of the way
    for the time being.  Your first bridge tool should have been activated, so
    run up to the up-arrow tile in the upper-left.  Stand one space to the right
    of the tile, and make your bridge in the water above you.  Push that free
    EF onto the bridge, then cross the arrow, and push the other EF one space
    up.  Grab the two HFs in the upper-left, activating your other bridge tool.
    Make this bridge in the narrow section of water in the upper-right.  Push
    the EF up, and over across the bridge.  Cross the right-arrow tile to get
    back to the "mainland".  Shoot the Snakey under the door, and cross the river
    to your right.  Take the HF, and quickly jump back across the river.  Go down
    past the EF and wait for the egg to come to you, then cross back again.
    Shoot the Snakey on the right, and shove him straight down, into the water.
    
         Float down to the EF below, then get off, pushing the EF down against
    the wall in the process.  Get the HF in the lower-right, then proceed back to
    the Snakey near the door.  Shoot him, push him into the river, then walk down
    past the EF again.  When the egg comes to you, jump across, then shoot the
    right Snakey again, and shove him right, against the wall.  Take the final HF
    at the bottom, then shoot Snakey again to get rid of him.  Wait for him to
    reappear, then shoot him one last time, and shove him straight down into the
    river, as you did the first time.  Cross over, then head up to the Jewel and
    pluck it.  ;)
    
        _________
    ___/Room 17-4\_____________________________________________________________
    
         Start this room off by heading north to the group of EFs.  Push the
    upper-left one up to the Jewel Box, then to the left under Medusa.  Go back
    down and slide the top one to the right, up, back to the left, then up to
    the Jewel Box, and place it to the right of the first one.  Loop around the
    left, cross the up-arrow tile, and shove that EF up, beside Medusa.  Now
    return to the center.  Grab the HF in the lower-right part of the room, and
    ignore the last EF for the time being, it will be used shortly.  Go up to the
    upper-right and shoot Snakey, and shove him right, against the wall.  Go up
    and grab the upper-right HF, then roll Snakey all the down, atop the Medusa
    at the bottom.  Grab the HF, then shoot the Snakey to the left, and shove him
    down beside her.  Grab the next HF and you'll be back near the center.  Shoot
    the lower Snakey, and shove him all the way left, then all the way up, beside
    the upper-left Medusa.  Now go to the EF that is still in the center, and slide
    it down out of the room, then over to the left.  Shove it up across the arrow
    tile, and place it under the tree in the upper-left, blocking the lower-left
    Medusa from the top.  Grab the HF in the upper left, then return to the center
    once more.  Shoot the Snakey in front of the HF and push him out of your way,
    then get the HF.  Now shoot the egg again to blow him away.  Stand on the
    space where the HF was and wait for Snakey to re-appear.  When he does,
    shoot him, then shove him right, and down out of the room.  Place him between
    the HF and the tree in the lower-left.  Now, take up the final HF, and proceed
    up to the Jewel!
    
        _________
    ___/Room 17-5\_____________________________________________________________
    
         First of all, head to the lower part of the room where all the EFs are.
    Of the two on the left, push the top one to the left one space, then push the
    lower one down, between the tree and HF.  Now head to the three EFs on the
    right.  Push the upper and lower ones to the right, then the middle one up.
    Push the far right EF against the wall, and grab the two HFs.  Now push the
    bottom EF to the left, and down between the tree and HF.  Then get the HF in
    the middle.  Now go back to that EF on the left.  Push it right, up through
    the center room, and place it above the HF in the middle.  Grab the HF and
    continue pushing the EF up against the Medusa at the top.  Now shoot the
    Snakey in the middle, and roll him one space up, then left into the water.
    Cross, shoot the next Snakey, and shove him one space left.  Now shoot the
    Snakey above you, and shove him one space left.  Shove both down one square,
    and grab the two HFs in the room.  Before the one on the left recovers, shoot
    it with another Magic Shot to blow it away.  Now return to the center and wait
    for the first Snakey to re-appear.
    
         This Snakey will get the workout of its life in the remaining part of
    this room.  When he re-appears, shoot him and shove him right, into the water.
    Cross to the south, taking the HF with you.  Push this one left, and all the
    way up, against the EF at the top.  Now wait for Snakey to re-appear.  When he
    does, shoot him again, and roll him two spaces up and one space left.  Now
    shove him into the water above you.  Cross, and push the EF one space right.
    Before Snakey re-appears, go down to the lower-right, and push the other
    EF to the left, and up as far as it will go (place it in the same place you
    put the first one).  When Snakey re-appears, shoot him, and shove him up two
    spaces, and right one space.  Shove him into the water above you, and cross.
    Push the EF up beside Medusa in the process, and also shove the EF you placed
    just a moment ago to the left.  Once again, wait for Snakey to re-appear.  Then
    shoot him, shove him one space up, then right, into the river.  Cross, grab
    the two HFs, then use the left-arrow tile to get back to the center.  Once
    more, wait for Snakey to re-appear.  Shoot him one last time, and roll him
    up two spaces, left one space, then up into the water.  Push the EF up beside
    Medusa, and grab the last HF.  Now return to the left side of the room, and
    shoot the Snakey in the middle.  Shove him straight up into the river, then
    cross and pick up the Jewel!
    
        _________
    ___/Room 17-6\_____________________________________________________________
    
         *NOTE*  Hang in there!  Only 5 more rooms to go!
    
         This one is a bit of a puzzler.  Start off by grabbing the right and
    bottom HFs, then shoot Snakey and shove him down between the tree and HF.  Get
    the HF, then blow Snakey away with another shot.  Wait for him to re-appear,
    then shoot him again and shove him straight up, into the gap between the trees.
    Get the three HFs in the upper-right, then go down and shoot Gol, and shove
    him left above Medusa.  Head to the upper-left, then shoot Snakey, and shove
    him down, then over to the left, above the left tree.  Then push the EF right,
    then down beside Medusa.  Go down and shoot the other Gol, and shove him to
    the right, under Medusa.  Now loop around and shove the EF nearby one half
    space down, to block both Medusa and Gol.  Loop back around to the bottom
    right, and shoot the Snakey between the trees twice to blow him away.  Push
    the EF near the rock to the left one space, then wait for Snakey to re-appear.
    Then shoot him, shove him down one square, then all the way over to the left.
    Then push the EF to the left, placing it under Medusa.  Shoot the Snakey
    below you and shove him down against the wall, then grab all three HFs in the
    bottom-left.  Then, shoot Snakey again to blow him away.  Now stand on the
    space where Snakey will re-appear.  When he re-appears, you'll end up on top
    of him.  Move a half space south, then turn around and shoot him, and shove
    him up between the Medusa and HF.  Grab the last HF, then proceed up to the
    Jewel!
    
        _________
    ___/Room 17-7\_____________________________________________________________
    
         This is another tricky one.  Push the left EF up one space, against the
    tree.  Now head to the group of EFs in the center, and push the one on the
    far right over to the left, against the HF.  Grab that HF, then go down to
    the two Snakeys at the bottom.  Shoot the right one, then shove him up, and
    right against the wall.  Grab the HF below, then shoot the egg to blow it
    away.  Then shove the right EF left and down onto the space where Snakey was.
    He'll reappear beside the Medusa in the lower-left.  Now shoot the other
    Snakey, and push him to the left, under the tree.  Grab all three HFs in the
    lower-left, then blow Snakey away with another Shot.  Then, push the EF onto
    the space where he was, and he'll reappear in the upper-right.  Now push
    that same EF back over to the right two spaces, onto the place where the
    first Snakey first was.  Now push the EF above you up and to the left,
    placing it on the left of the middle Medusa near the top.  Shove the EF under
    the tree opposite Snakey to the right, then up beside the upper-right Medusa.
    Grab the final HF, then run over to the upper-left.  Use the hammer to break
    the rock just above Snakey, and shoot him twice to blow him away.  Now shove
    the nearby EF right, and down onto the space where Snakey was.  This time
    he'll re-appear next to the Medusa at the top.  Now you can grab the Jewel!!
    
        _________
    ___/Room 17-8\_____________________________________________________________
    
         Yet another of those rooms where Don Medusa utterly gets in the way.
    Start by trapping Don on the right side of the screen, by pushing the middle
    EF up.  Poke out from the EF until Don hits the left side of his 'path', then
    dash for the HF in the lower-right.  Stand half on it until Don starts moving
    back left, then snag it and dash back under the EF for cover.  Also be sure
    to get the HF in the lower-left as well.  Head for the upper group of EFs,
    and push the bottom one right one space, then the middle one up one space.
    Now push the one on your right to the right one space, then up, then right
    again, placing it between the Medusa and the HF.  CAREFULLY, grab that HF
    and the one below it.  Once both of those are obtained, you can go back down,
    and shove Don all the way against the right wall.  Now that nuisance is out
    of the way.  Now push the EF above you up, to the right, and up, placing
    it beside the upper-right Medusa.  Now slide the EF just to your left up,
    then left beside the left Medusa.  Take the last EF of the upper group and
    slide it all the way over to the left against the wall, and get the HF.
    
         Now go down and get one of the lower EFs, and push it up to the top of
    the room.  Shove it all the way to the left, then up into the corner.  It
    should now be at a diagonal to the other two EFs on the left, and the Jewel
    Box.  Now go down and get the other EF, and push it up to the right side
    of the room (it doesn't matter where you put it just yet, but try to get
    it as close to the upper-right corner as you can).  Now go up and shoot the
    lower Snakey, and shove him left into the water.  Ride on the egg, and jump
    off to the left, pushing the EF up against the wall in the process.  Quickly
    grab the upper-left HF, and before Snakey reappears, take the EF that is near
    the upper-right, and slide it up, and above the Medusa in the upper-right.
    Grab the final HF, then wait for Snakey to re-appear.  When he does, shoot
    him, shove him left into the water again, and ride on over to the Jewel Box.
    
        _________
    ___/Room 17-9\_____________________________________________________________
    
         Start this room off by grabbing the HF on your right, then shooting Gol
    and shoving him up into the river.  Ride to the left, and jump off when you
    reach the left island.  Go up and grab the HF, then shoot Snakey and shove him
    down into the river.  Cross back to the bottom, then shove the EF to the left
    one space to temporarily move it out of your way.  Wait for Gol to re-appear,
    then shoot him, and shove him across the arrow tiles.  Run back and shove the
    EF to the right, onto the space where Gol was, then go back and push him up
    into the water.  Ride on the egg and jump off, pushing the EF up along wit
    you as you disembark.  Shoot Snakey, shove him one space up, then grab the
    HF.  Shove the EF up as far as it will go, then use Snakey to cross the
    river to the north.  Turn around and shoot the floating egg, and grab the
    two HFs at the top.  By now the first Gol should have re-appeared near the
    Jewel Box.  Push the EF on the right against the wall, then cross the left
    arrow tile.  Shoot Gol, shove him over to block the Medusa from the north,
    and grab both HFs.  Get on the right side of the egg and shoot it again to
    blow it away.  While waiting for Gol to re-appear, head to the upper-right
    section and use your bridge on the narrow section of river leading down to
    the HF on the right.
    
         After getting that HF, shoot Gol again, and shove him across the arrow
    tile.  Cross the river, then turn around and shoot the floating egg once more.
    Quickly shoot Snakey and shove him down into the river, crossing back down
    to the bottom.  Before Gol re-appears, move the EF over to the left, over
    onto the right-arrow tile, and use your arrow tool to change it.  Shove the
    EF left one more space and grab the final HF.  Now go back, shoot Gol from
    the side, and shove him across the arrow tiles once more.  Push him up into
    the river and cross to the island where the Snakey is.  Use Snakey to cross
    the river to the north, then head on over to the Jewel Box!  =D
    
        __________
    ___/Room 17-10\___________________________________________________________
    
         This is the final puzzle of them all, and it isn't a very fun one.
    Begin by grabbing the HF in the upper-right for a few Magic Shots.  There
    will be five EFs lined up in a row near the top of the screen (I'll just
    number them 1-5 from left to right).  Push EF 4 down 2 squares.  Now go
    around and shoot Snakey, and shove him one space right.  Shove the EF below
    you one space right, then shove Snakey in the section of water on the right.
    Jump off south, placing the EF beside the right Medusa in the process.  Now
    go back up and push EF #4 down two more spaces, then right against the wall
    (above Medusa).  Go up to the top and grab EF #5, and shove it one space
    left, then down to the bottom, and place it "in between" the two lower
    Medusas.  By now Snakey should have re-appeared.  Take the HF below him,
    then shove the EF on the left one space left.  Shoot Snakey, shove him left
    into the water, and get off to the south, pushing the EF against the river
    in the process.  Quickly run back up to the top, grab EF #2, and shove it all
    the way down, then left against the HF.
    
         Wait for Snakey to re-appear, then shoot him and shove him left into
    the water.  Get off to the left, and push the EF below you down, between the
    Medusa and HF.  Grab the HF, and the other one nearby.  Go back up to the
    top now and get EF #3, and shove it right one square, then all the way down,
    beside the lower-right Medusa.  When Snakey re-appears, shoot him, and push
    him one space right, three spaces up, two spaces right, and down into the
    water.  Cross, grab the HF, then cross back.  Wait for him to re-appear,
    again.  Shoot him, then shove him left one space, down one space, then left
    three spaces.  Shove him up into the water, and shoot the other Snakey
    as you cross.  Push him up, grab the HF, then shove him into the water on
    the right, freeing up EF #1.  Quickly cross back, and grab the HF near the
    bottom, and push the EF nearby right one space.  Loop back around then push
    the EF below all the way down against the wall.
    
         Go back up to the upper-right and shoot Snakey.  Push him left, down,
    then left, and place him under the section of water near the other Snakey.
    Loop around to the upper-left, shoot the top Snakey, and shove hiim down into
    the water.  Shoot the bottom Snakey again as you cross, and shove him down
    two spaces.  Then shove him left into the water, and push the EF down as
    you jump off.  Then push it one space over to the left.  Now go back, shoot
    the upper-right Snakey again, and place him under the other Snakey as before.
    Shoot the top Snakey, cross, shoot the bottom Snakey, then shove him one
    space down and two spaces left.  Loop around, shoot him again, then shove
    him down into the river, pushing the EF down against the wall as you cross.
    Grab the HF at the bottom, then push the EF on the right over against the
    trees.  Go up and grab EF #1, then shove it down and left, below the upper
    Snakey.  Loop around, shoot him, then cross.  Shove the EF down four
    spaces, then left against the wall.  Now QUICKLY grab the last HF and shove
    the EF in the upper-left onto the space where the upper Snakey would
    re-appear.  He'll now appear down by the Jewel Box.
    
         Now you can proceed down to the Jewel Box, and collect the final Jewel.
    The only thing that stands between you and your goal is the Wicked King
    himself!  Are you ready?  Of course you are!  ;)
    
        ____________
    ___/Final Battle\__________________________________________________________
    
         Like before, the Wicked King will move back and forht near the top of
    the screen, this time spitting fireballs down at you.  Once the fireballs
    reach your line of sight, they will start moving sideways towards you.
    Fortunately the fireballs are slow-moving and can be destroyed by a Magic
    Shot.  Just pelt him with Magic Shots, and after a short while he'll become
    stunned.  During this time, pound on him with Shots and he'll enter his
    second phase of attack.  This time, he has a habit of swooping down towards
    you, and the fireballs he shoots now home in on you.  Still, they are
    slow moving and easily dispatched.  Just keep on blasting the King with Shots.
    After pounding on him some more he'll turn into an egg.  Blast him a few more
    times and the egg will explode, destroying the Wicked King once and for all!!
    
    
    
         After the battle, a section of the far wall will start to glow.  Blast
    it with a couple of Magic Shots and it will open.  Go inside to find your
    companion!  Now just sit back, relax, and watch the ending... you have
    certainly earned it.  Congratulations!!
    
    *********************************END OF WALKTHROUGH************************
    
    
    
    
    
    
    
    ===========================================================================
    
      *** CONCLUSION ***
    
      And there you have it!  If you have any questions/comments/suggestions/etc
      about the game or the guide, feel free to send me an E-mail at 
      "dalez@intercom.net".  I'd be more than happy to hear from you.  ;D
    
    
    
      DISCLAIMER:
    
      This Adventures of Lolo 3 FAQ Copyright (C) 2000 by Dalez.  This FAQ may
      be distributed freely, placed on sites, etc, AS LONG AS it remains in
      its full and original form and the author is given proper credit for
      his work.  It is intended for private and personal use only, and is NOT
      licensed for commercial purposes. Individuals wishing to use any part
      of this guide in any guide or compilation of their own must first obtain
      permission from the author to do so.
      The game itself is Copyright (C) 1991 by Hal Laboratory, Inc.
    
    ======================================EOF==================================