============================================ -Dick Tracy Faq/Walkthrough For NES- Version 1.2 Created (7/18/02) By JBenno (Josh Lawson)(email@example.com) Copyright (c) Josh Lawson (2001) ============================================ I. Introduction A. The Story B. Dick Tracy's Arsenal And Items C. Controls D. The Enemies And Hazards E. The Screens F. Walkthrough G. Copyright Info Version 1.2 Created To Change My Contributor Name Version 1.1 Created To Fix Some Errors =============== I. Introduction =============== This walkthrough explains the most efficient way to beat the game. Included with the locations of the clues are the locations of the characters who may or may not have important information. If you want to continue the game from a certain level, enter the code to the safe at the continue screen. ============ A. The Story ============ Dick Tracy was sitting in his dimly lit office staring at mug shots and crime files that littered his desk. Dick Tracy was thinking to himself that he needed to get some hard evidence against Big Boy Caprice and his hoods to put them behind bars. Dick Tracy's two-way wrist radio came on and he heard, "Calling Dick Tracy, Calling Dick Tracy." He jumped to his feet and ran into the squad room shouting to the guys "Let's go, this could be our big break!" ================================= B. Dick Tracy's Arsenal And Items ================================= Hand Gun ======== Dick Tracy begins the game with a handgun. On the streets, Tracy has unlimited ammo, but in action screens, Tracy has a limit of 50 bullets.(Note) you can only shoot the enemies that are armed with guns. If you shoot an unarmed man, one full health point will be taken off. Fist ==== If Tracy runs out of ammo, he will always have this primary weapon. Use the fist when killing an unarmed hood. Tommy Gun ========= The tommy gun is found in secret spots in the game. During the action scenes, walk past certain spots and punch it. If you are in the right spots at the right times, you can find this and other items. For example, in the 2nd & C auto shop, if you punch a car towards the beginning of the level, a tommy gun will appear.It is a rapid fire gun and is very effective. Knock-Out Punch =============== This is also another hidden weapon, but it can be found out in the open in certain places. If you punch any thug when you have the knock-out punch, one hit will send the thug spinning across the floor. Tear Gas ======== This can be a hidden weapon and can be found out in the open. One canister of tear gas will wipe out all the enemies on the screen. Save your tear gas for when there are too many enemies around. First Aid Kit ============= This isn't a weapon but it is a useful item. This is usually a concealed item but like the weapons, they can be found anywhere. When used, it fills up all energy that was lost. Clues ===== These are placed throughout different action scenes. You must have all of them to arrest your suspect. =========== C. Controls =========== Street Screen ============= A Button ======== Brakes the car. B Button ======== Shoots the gun. Either from within the car or outside the car. Start ===== Pauses the game. Select ====== When the car is stopped, it allows Tracy to exit the car. Control Pad =========== Moves the squad car or Tracy around the streets. Action Screen ============= A Button ======== Allows Tracy to jump. B Button ======== Punch, Use Weapon/Item, Take Clue/Object, Nab A Suspect. Control Pad Up ============== Climb Ropes, Ladders and Pipes. Control Pad Down ================ Climb down Ropes, Ladders and Pipes. Also used for crouching on the ground. Left And Right Pad ================== Walk left or right. B + Control Pad Up ================== Shoots up and to the right. B + Control Pad Down ==================== Shoot from crouched position. B + Diagonal Down ================= Shoots at a downward angle. Select ====== Changes the weapons in your inventory. B + Select ========== Allows Tracy to use the first aid kit. Start ===== Pauses the game. ========================== D. The Enemies And Hazards ========================== Sniper ====== When you are traveling on the streets, keep an eye on the tops of the buildings, and when you see them, get out of your car and hide on the other side until they shoot. Once they fire, return fire to them. Once they are killed, they will not appear in the rest of the levels. Some are hard to see and there may be several snipers on the large buildings. Brown Cars ========== When you drive around the city, they will ram into your car and cause you to lose health. Getaway Cars ============ When you come out of some levels, a blue car will take off, sometimes plowing into the squad car. If you want to, chase it down and shoot at it. Sometimes, they will return fire. It really isn't necessary to chase them down. Thugs ===== These guys walk aimlessly around the action screen. They will try to punch Tracy as he walks through. Punch their lights out, don't shoot them. Hyper Thugs =========== In some cases, these thugs run around the screen. Handle them the same way as the normal thugs. Gun-Men ======= These guys are placed throughout the different action screens. Towards the beginning, most gun men are crouched behind objects making it difficult to kill them. Others are standing or crouching in plain view. Towards the end of the game, they become hazards. They gain walking skills and many are armed with tommy guns instead of hand guns. Dogs ==== In one or two select levels, dogs will chase after Tracy. Either shoot it or crouch and punch it. Rats ==== These are located in many levels. The only way to kill them is to release a tear gas canister. Water ===== At the piers, if you fall into the water, it will take 1/2 a health point away. Safes ===== At some points in the game, safes will be dropped on you. Watch out for them, especially in the bank. The only ways to die in the game is to be killed by an enemy or make too many false arrests. The main thing to remember when playing the game is to watch what you are doing. If you are careful, you can make it through the game without dying. Pay attention to the enemies specific patterns, many follow a set pattern. ============== E. The Screens ============== The main screen is the street screen. If you want to enter a building, get out of your car and stand over the blinking address. Press A and you will be taken to an action screen. The action screen is where you can find the clues and some weapons. To find concealed weapons, punch items such as: lamp, car, pipes, planters, or picture frames. Usually, items will appear. The other screen is the interrogation screen where you can question or arrest the suspect. Suspects will sometimes give you important clues and other times nothing. Once you have all the clues, you can arrest the guilty suspect, as long as it is the right person. ============== F. Walkthrough ============== Tips Before You Begin * Always watch out for snipers on top of the buildings in the streets. * Be careful when driving that you don't hit a brown car. * Go to the places below to find the clues. Don't worry about talking to the criminals, when you get the clues the walkthrough will say who to arrest. * Use first aid kits when you have 1 health point left. * Watch out for falling safes in some windows. * Creep along the action screens to ensure safety. When you see a outline of a crouching gunman, shoot at it. * NEVER shoot a man without a gun. * Use tear gas when you are surrounded by enemies or rats. * The streets are labeled in somewhat of an order. Imagine a box, from the left begins the number part of the address and from the bottom part of the box begins the letter part of the address. Most of the time it sticks to that idea but there are exceptions. * When you run low on hand gun bullets, return to one of your offices to replenish your ammo. ======================== Case 1 - The Bogus Bucks ======================== Fake $20 Bill Used Near Steve The Tramp's Flophouse. Criminals In Case 1 =================== Rodent Weasly Henchman - 1st & D Basement -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Flattop Contract Killer - 5th & G Library -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Steve The Tramp Brawling Bum - 5th & B Flophouse -Comment During Interrogation- "Fake bills? I earned dat $20 unloadin' crates at the 9th & F Pier." Breathless Mahoney Sultry Songstress - 5th & J Nightclub -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Shoulders Lefthanded Goon - 2nd & C Auto Shop -Comment During Interrogation- "Fake bills? I just take crates to the 4th & D Warehouse." Numbers Calculating Bookie - 8th & J Hotel -Comment During Interrogation- "I didn't do nothing... You can prove yet! Har har har!" Case 1 Clue Locations ===================== Clue #1 Fake $20 bill used near Steve The Tramp's Flophouse. - Given Clue #2 Footprints in puddle of spilled green ink. - 9th & F Pier Clue #3 Blank money paper & invoice from 1st & H Print Shop. - 4th & D Warehouse Clue #4 Claim ticket, 4th & B Shoe Repair. - 1st & H Print Shop Clue #5 Shoes with green ink on soles being fixed for Numbers!-4th & B Shoe Repair. Collect all clues and go arrest Numbers at the 8th & J Hotel. ================================================== Case 2 - Torchsong Tale (Combination: 207-119-060) ================================================== Nightclub Torched! Owner Says Lips Manlis Did It. Criminals In Case 2 =================== Littleface Uptight Hood - 1st & J Basement -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Influence Crooked Hypnotist - 7th & D Grill, Getaway Car -Comment During Interrogation- "Ha! Yer too late! 'B' will never sing again!" The Brow Espionage Expert - 1st & I Club -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Itchy Nervous Gunman - 9th & J Pier -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Lips Manlis Casino Kingpin - 9th & C Barber Shop -Comment During Interrogation- "I didn't do nothing... You can prove yet! Har har har!" Breathless Mahoney Sultry Songstress - 5th & A Hotel -Comment During Interrogation- Wrong B. handsome. Try the 7th & I Photo Shop. Case 2 Clue Locations ===================== Clue #1 Nightclub torched! Owner says Lips Manlis did it. - Given Clue #2 Note: Lips: bring $50,000 to 2nd & F or Tracy gets proof you did it. 4th & I Nightclub Clue #3 Empty camera with engraved initial 'B' - 2nd & F Boiler Room Clue #4 Photos taken by Bug Bailey show Lips Manlis starting the fire! - 7th & I Photo Shop Collect all the clues and go arrest Lips Manlis at the 9th & C Barber Shop. ================================================= Case 3 - A Bang Up Job (Combination: 164-003-201) ================================================= Detective Sam Catchem Receives letter Bomb. Criminals In Case 3 =================== Stooge Viller Talkative Thug - Getaway Car -Comment During Interrogation- "A guy at the 7th & D Grill gave me a sawbuck to follow you." Shoulders Lefthanded Goon - 6th & G Office -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Ithcy Nervous Gunman - 1st & G Auto Shop -Comment During Interrogation- "A guy with no face stole my backscratcher, I wuz framed!" Pruneface Explosives Expert - 7th & E Nightclub -Comment During Interrogation- "I get gunpowder from a guy at 5th & C but I didn't do it! I'm bein' framed." Flattop Contract Killer - 1st & D Basement -Comment During Interrogation- I didn't do nothing... You can prove yet! Har har har!" The Blank Faceless Felon - 6th & J Store -Comment During Interrogation- "I was asleep at the 7th & A club! I'm being framed!" Case 3 Clue Locations ===================== Clue #1 Detective Sam Catchem receives letter bomb. - Given Clue #2 Backscratcher with embossed 'I' - 5th & C Apartments Clue #3 Discarded note: 'Slip the Blank a mickey & keep him asleep' - 7th & A Nightclub Clue #4 Explosives book from 5th & G Library with paper from bomb- 7th & D Grill Clue #5 Library records show 'Explosives' checked out by Flattop! - 5th & G Library Collect all the clues and go arrest Flattop at the 1st & D Basement. ==================================================== Case 4 - The Kidnap Caper (Combination: 036-224-136) ==================================================== Ransomed Diplomat Heard Foghorn During Captivity. Criminals In Case 4 =================== The Brow Espionage Expert - 5th & J Nightclub -Comment During Interrogation- "I lost my handkerchief at the 2nd & C Auto Shop." Shoulders Lefthanded Goon - 4th & I Nightclub -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Littleface Uptight Hood - Getaway Car -Comment During Interrogation- "That's not my handkerchief. Ask my boss The Brow." Rodent Weasly Henchman - 8th & J Hotel -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Steve The Tramp Brawling Bum - 5th & B Flophouse -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Influence Crooked Hypnotist - 3rd & J Apartments -Comment During Interrogation- "I left that magazine in the 1st & C Barber Shop Case 4 Clue Locations ===================== Clue #1 Ransomed diplomat heard foghorn during captivity. - Given Clue #2 'Hypnotist Today' magazine used to make ransom note. - 9th & J Pier Clue #3 Handkerchief with cloak & dagger design smells of chloroform. - 1st & C Barber Shop Clue #4 Business Card: 'Cloak & dagger imports, 6th & G' - 2nd & C Auto Shop Clue #5 Discarded Note: 'Keep him at the 1st & J Basement-B.' - 6th & G Office Clue #6 Chloroform Bottle: The Brow's finger prints! - 1st & J Basement Collect all the clues and go arrest the Brow at the 5th & J Nightclub. ============================================== Case 5 - Banks Alot (Combination: 007-215-047) ============================================== 8th & C Bank Knocked Over By Masked Gunmen. Criminals In Case 5 =================== Breathless Mahoney Sultry Songstress - 7th & E Nightclub -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Pruneface Explosives Expert - ??? -Comment During Interrogation- ??? Rodent Weasly Henchman - 1st & I Club -Comment During Interrogation- "Yeah, I own a rolls, but it's in the 3rd & H Garage." Stooge Viller Talkative Thug - Getaway Car -Comment During Interrogation- "Da other guys took off in a rolls - license 'rat 1'" Itchy Nervous Gunman - 9th & F Pier -Comment During Interrogation- "I had nothin' ta do with this flat foot!" The Blank Faceless Felon - 2nd & F Boiler Room -Comment During Interrogation- "I had nothin' ta do with this flat foot!" Big Boy Caprice 4th & H The Club Ritz -Comment During Interrogation- "I gotta hand it to ya, Tracy, I hate your guts, but you're a good cop!" Case 5 Clue Locations ===================== Clue #1 8th & C Bank knocked over by masked gunmen. - Given Clue #2 Matchbook from 9th & D pier. - 7th & A Nightclub Clue #3 Money Bags - 9th & D Pier OR 1st & C Barber Shop Clue #4 Rodent's key ring, including key to a safe deposit box. - 3rd & H Garage Clue #5 Heist money hidden in Big Boy's deposit box - 8th & C Bank (It seems odd but you do have to go through the bank again to get the last clue.) Collect all the clues and go to the Club Ritz at 4th & H. Be careful in this level, there are many guys armed with guns. At the end of the level, Big Boy will shoot at you. Return fire until he is dead. Congratulations, you beat the game. ================= G. Copyright Info ================= This Walkthrough/Faq was written by Josh Lawson. Copyright (2002). This Walkthrough/Faq is for private and personal use only. This Walkthrough /Faq is not to be published in any book, or magazine. It cannot be published on any other website without my prior permission. If you take information from this walkthrough, please give me full credit for what you took and do not alter my information. If you find this on any other site, please contact me.