Review by Blackjack4x
"A worthy follow up to the first game, much of the same"
Double Dragon 2 follows in the footsteps of Double Dragon. Players once
again assume the roles of Billy and Jimmy Lee, and this time two players
can play simultaneously. There are nine levels in the game, each one different,
usually, from the others. They range from the streets to the rooftops to
aboard a chopper (where the doorway frequently opens and sucks those nearby
out to their death), to a factory of evil traps. This game is faster paced
than the first, and the enemies are much quicker. They are your standard
assortment of small, quick guys, average guys, and big, strong slow guys,
molded after Abobo from the first game. Also present in the game are some
very frustrating ninjas who are very quick and don't die easily. Weapons
can once again be found on ocassion.
Better than the first game. Characters are bigger and brighter, as are the environments they're in. Attacks look pretty good as well.
Forgetable, but not too bad. Standard upbeat side scrolling music. Sound effects are decent, an example being the steel bar clanking on the ground after its holder had been dropkicked in the head.
A very challenging game; completing all nine levels is not too easy. Control is good, but can take some getting used to, due to the fact that you can only kick when facing away from your opponent. Once you remember that, you'll be OK. Two players can co-operate, or give each other cheap shots, not recommended if you're trying to complete the game, but otherwise, go for it. Bosses can be easy or extremely tough. Basically, the gameplay is much the same as Double Dragon.
A fun game, plus you can attack your partner if you don't want to play with him. What more could you want?
Slightly better than the first game, making the Double Dragon series two for two up to this point. I would recommend playing this game, but remember before you do what to expect: no brain power, no puzzles, just good reflexes and a big desire to fight.
Reviewer's Score: 8/10 | Originally Posted: 11/01/99, Updated 11/01/99
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