FAQ/Walkthrough by EPoetker

Version: 2.1 | Updated: 09/14/00 | Printable Version

Double Dragon 3 FAQ/Moves List v. 2.1

By Ezra Poetker(Epoetker.)

Send all questions, comments, etc. to epoetker@hotmail.com.  All 
information in this FAQ is, of course, copyrighted.  If you reproduce 
the information here without ASKING me nicely 
first(epoetker@hotmail.com) I may be forced to take legal action 
against you (about the only way I can make money on these things....)

Version History...

9/14/2000 v.2.1  Fixed a few oddities.

3/14/2000 v.2.0: Added Luis G. Paiva's endboss strategy, thanks again!  
Added my "thanks" section.  Cleaned up a few spelling and grammar 
errors.  And altered a few oddities.  

1/17/2000 v.1.0: Original version.

Welcome to my very first FAQ!  I thought that I needed a break from 
just writing reviews and posting messages all the time, plus a chance 
to REALLY help people on their games.  I am also the only person to 
have given this game a 10 on my review.  PLEASE IGNORE THE OTHER 
REVIEWERS.  They are simply too lazy to master the battle system and 
fight intelligent enemies, preferring instead enemies that, lemming-
like, walk right into their too-powerful fist.  This is also the reason 
why many people hated Final Fantasy Tactics.  A good AI is too much for 
them.  So, I propose to help them out, with a (hopefully) complete list 
of all the moves in the game, plus a short walkthrough.  So, without 
further ado, I present to you...

Billy & Jimmy Lee:
A button: Punch.
B button: Kick.
Punch 3 times, or kick once, then move forward into enemy: Submission 
While in Submission Hold: press A or B to inflict a variety of painful 
blows to the head.
A & B button: Jump.
Jump, then pressing A or B AS YOU FALL: Jump Kick.
Jump, then pressing A or B at the HEIGHT of your Jump: Cyclone Spin 
Kick(master as soon as possible, this will get you out of MANY sticky 
Jump forward, then press A or B BEFORE the height of your jump: Head 
Grab.  Not strictly necessary, but a VERY cool move to watch.  
Wall Jump: Simply Jump Kick a wall of some sort.  You will richochet 
off and (hopefully) hit the enemy for BIG damage.  

Double Attacks(obviously only used when playing in 2 player A mode, 
because in B mode trying to do this would result in your seriously 
hurting each other.)
Team Jump Kick: You should easily get the idea on how to do this move; 
you'll see the enemies using it on you as soon as two or more of them 
fight you at once!  Jump Kick your compadre Lee Brother, and he'll 
throw you back at the enemy for greater damage.
Super Cyclone Spin Kick: Requires great timing, but awesome when you 
pull it off.  Both players must jump and do Cyclone Spin Kicks AT THE 
SAME TIME.  Billy and Jimmy will link arms and spin together, killing 
most enemies with one hit.  VERY useful if you're playing in two player 

I'll get to the other characters as they're introduced...

Level 1: USA: You start out in a dojo.  Beat up the first guy, then 
walk to the guy holding his arm out.  After he gives you some more of 
the story, he'll die and more enemies will come through the door.  
Now's the time to practice taking on two enemies at once, since you'll 
be doing that for most of the game.  As soon as the rest of the enemies 
are accounted for, exit through the door.  Yay! More enemies!  These 
ones have weapons, either a broken bottle from the dudes with long 
hair, or a throwing knife from the baldies.  The dudes(dudettes?) in 
pink may decide to throw mini-knives at you, but you can't pick these 
up.  The only way to make sure they don't throw them is to immediately 
get in close and use the Submission hold to make a quick end of them. 
(By the way, when you use the submission hold, the other enemies, for 
some odd reason, stop attacking.  This has held true in Double Dragon 
1-4 and should not be ignored.  Maybe the enemies just like to watch 
violence:)  As soon as you've mashed this wave, go up the elevator.  BE 
CAREFUL! If you fall off the edge the game is OVER! However, if the 
enemies are thrown off the edge...heh heh...As soon as you're finished 
with the enemies go into the big door.  After a small goon squad, you 
fight the first boss.  If you haven't used your nunchuks yet, now is 
the time to bust them out.  Five hits(incidentally, the maximum number 
you have) will do the boss in.  That old lady Hiruko will come in after 
the battle and gripe about the sacred stones. 

Level 2: China(oh, wait, I meant the People's Republic of China.  And 
my definition of "China" did not in any way include Taiwan.  Now that 
I've got the political stuff done with...) Oooh, nice music.  Now you 
have to deal with the dreaded Chinese Kung Fu Fighters™.  Actually, 
apart from being able to slide(watch out for that) these dudes in green 
really aren't that tough.  Be warned, some of them carry sai.  Knock 
'em out of their hands and pick 'em up.  By the way, a word about those 
weapons...any weapon you pick up will stay with you until you kill the 
enemy who was originally carrying it.  Hence, once you have a weapon, 
you can keep killing all the enemies BUT the guy who was holding it in 
the first place.  It's a useful little bit of knowledge.  After you 
dispatch the baddies, run to the end of the level and enter the little 
log cabin.  Sigh...more enemies...and those pink guys are back.  After 
they disappear, in comes Chin Seimei!  He's short, he's fat, he's old, 
he's slow, and he's one of the best darn fighters to come from China.  
You, of course, will beat him easily.  He's pretty strong, so your 
nunchucks won't finish him off.  Use the Cyclone Spin kick to make 
short work of him.  Now...he joins you?  I love this game!  Trust me, 
you'll make MUCH better use of him than the computer did.  

Chin Seimei(a.k.a. "Lean, mean, ninja-killin' machine!")
A: Punch
B: Kick
A & B: Jump
Sequence normally used to do Cyclone Spin Kick: Double Jump Kick.
Jump and B: Jump Kick 
Jump and A: Headbutt
(I will go over how you can use Chin in Level 3.)

Level 3: Japan: Here's where most people are intimidated into quitting.  
All of a sudden, you have ninjas coming at you fast and furious, 
strutting around with their shuriken, their katanas, and their spiffy 
purple and yellow outfits.  Do not lose heart; these guys can be beaten 
easily with a little practice.  When you see them coming at you, just 
move down as they draw near.  If you're lucky, they'll either jump and 
miss, or stop and start WALKING toward you.  Now they're doomed.  
Either use the Cyclone Spin Kick if you're Billy, OR, if you're Chin, 
just punch!  I'm not kidding, four punches from Chin will take out ANY 
enemy on this level.  Suddenly one gains a new respect for the little 
fat guy.  You may not even laugh when you see him "running." Okay, you 
probably will.  After beating Ninja platoon #1, go in the door and 
IMMEDIATELY start running.  The floor will be sticking spikes out at 
you.  Now defeat Ninja & Baldy platoon #2. Go up the ladder that 
suddenly appears(convenient, ain't it?) and finish off Ninja/Baldy 
platoon #3.  Now you have to fight Yagyu Ranzou, the "master" Ninja.  
Actually, he's more annoying than hard.  Get out the Nunchuks, use 
Chin's Iron Claw if you want, and he should hit the floor. Now you have 
a Ninja on your team.  What follows you can easily forecast.  

Yagyu Ranzou("Swip.  Slice.  KIAAAHH!")

A button: swing sword
B button: Spin kick
A & B: Jump(he jumps REALLY high.)
Sequence used to do Cyclone Spin Kick: Drop Kick(his best move by far.)
Seq. used to do Jump kick: Jumping Sword Slash
Seq. used to do Head grab(I think): Claw attack

Level 4: Italy: Now you have to fight the Mafia(just kidding.) 
Actually, you're in Rome, so supposedly you're fighting the gladiators.  
They just look like overmuscled Italians to me.  They also throw 
knives, which makes them doubly annoying.  This is also the place where 
you can continue if all of your guys die(Yay!) Unfortunately, you only 
get one continue.  Do not START fighting with Ranzou.  Beat up all the 
guys, then use the lull in the battle to practice all of Ranzou's 
moves.  He only has 72 HP, so if you don't know what you're about he 
WILL get slaughtered.  Once you've got his moves down, enter the door, 
and proceed to lay waste to the enemy forces.  It's beautiful, really, 
when you see how effectively Ranzou tears those guys apart.  
Unfortunately, Ranzou is nowhere near as effective on the boss.  Use 
Billy or Chin on this steroided character.  No, you don't get this guy 
on your team.  

Level 5: Egypt: I HATE THIS LEVEL!  Full of deadfalls, enemies put in 
positions where they can easily kill you, and those ninjas are back.  
Oh well, it's the last level anyway.  IMMEDIATELY, when you enter the 
level, you will see two Baldies rushing straight at you.  Use the 
Cyclone, Double, or Drop Kick to kill them, because if you don't, they 
may trap you in a corner and beat the life out of you.  (Can we say, 
CHEAP GLITCH!) Jump carefully and make your way down to the bottom of 
the pyramid.  Kill the bad guys there.  Now go in the pyramid and TRY 
to knock the gladiators down.  I recommend Yagyu in case one of them 
starts throwing knives.  He can actually jump OVER them, plus his 
shuriken will help immensely.  Now the screen scrolls automatically 
until you come to a spike pit.  WAIT for the platform to come and take 
you up, then beat the baddie at the top of the elevator.  Now you fight 
one room filled with normal bad guys, and another filled with ninjas.  
After that, you find that Hiruko was evil all along(I knew that.  Old 
ladies don't go around helping freelance martial artists just out of 
altruism.) Fortunately for you, she dies(Ha!) After an explanation of 
why she died,(old people always forget to read the fine print on 
prophecies) you go into a room with three mummies.  These guys are 
frikkin' tough.  You'll have to time your hits EXACTLY right, otherwise 
they'll literally choke the life out of you.  Just be cautious and use 
Yagyu's Drop Kick (seems to hit the most.) After you beat the third 
mummy, you fight the last boss...the evil Egyptian Goddess Miriam.  
Much harder than the Shadow boss in Double Dragon II, and much more 

This wonderfully verbose endboss strategy was submitted by Luis G. 
Paiva <lpaiva@freewwweb.com> E-mail him if you want him to explain a 
little more!
       Beating Miriam is simple, if everything goes right. Walking a V 
pattern on the ground will prevent you from getting hit most of the 
time. If you walk correctly with the pattern you can attempt to 
approach her like this. If all goes well and she's in reach you can 
then give her a few hits but she might break out of it, if I recall, 
and give you a few hits back in return. 

        The key is to never go after her relentlessly. You lose your 
pattern and fighting groove. It may seem euphoric finally giving the 
beatdown on her but like anyone who becomes overconfident, you'll slip 
up and she'll come after you and you'll end up losing your health 
badly, if you do not recover in time and get back to the pattern.

       Basically fight with the V pattern, when you reach her throw 
punches or spin kicks. Chin is good here with those kicks of his when
he's in reach. He's too slow for the V pattern however. Just do that
jumping bellyflop move of his to move around the room quickly. Yagyu is
only good for speed here, as he usually only gets one hit in at a time,
and for manevering in the V pattern and avoid getting hit, and I'd save
him if all other characters have died. Shurikens are ahrd to time here
but can be done if you can predict when Miriam will attempt to land on
the ground. The Lee Brothers Nunchuks are too slow for any real use
except to hit her when she's getting up or if you time it right when 
approach her. Fighting cheap here is a must. When you knock her down
keep attempting to keep her down, by knocking her back down everytime
she tries to get back up. She'll eventually break out of it. Then you 
back to V pattern and repeat the process all over again.

Ah, the inevitable "thanks" section...
Luis G. Paiva, thanks again!
CJayC, for having the bright idea to create a FAQ site supported 
entirely by its users...
J-Dog, for being relentlessly supportive, as always.
Dingo Jellybean, for being a great inspiration, and whose untimely loss 
of his father brought grief upon us all.  
Al Amaloo(who doesn't have to E-mail me if he wants my update.)You ask 
nicely, and your site might as well be a mirror Gamefaqs site(without 
the duplicate FAQs, of course...)
All those people who thank me profusely through E-mail for making these 
FAQs.  Your gratitude REALLY means a lot to me.
Jesus: C'mon, he gives the gift of salvation to ANYONE who askes for 
it, and that's a pretty good reason to at least honor him in my 
FAQs!(and more and more in my life...)

 This Faq copyright 2000 by Ezra Poetker.  Any reproduction in whole or 
in part is prohibited without the consent of the author.  Currently, 
only Gamefaqs and about.com have the rights to reproduce this FAQ.  If 
you find it on another site, please E-mail me at epoetker@hotmail.com.