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    FAQ/Walkthrough by CMoriarty

    Version: 2.5 | Updated: 04/07/02 | Search Guide | Bookmark Guide

    ***********************************************************************
                              *DRAGON WARRIOR II*
                               ------ ------- --
    ***********************************************************************
                     Nintendo Entertainment System [NES]
    ***********************************************************************
                     Complete Guide by Colin Moriarty
                    Version 2.5 Released April 07, 2002
           E-Mail - cmoriarty311@cs.com | AOL IM - CMoriarty311
            http://www.gamefaqs.com/features/recognition/4280.html
    ***********************************************************************
    
    This FAQ, and all other of my FAQ/Walkthroughs, are now dedicated to 
    the over 6,000 innocent people killed in the World Trade Center and 
    Pentagon terrorist attacks in New York City, New York, and Washington, 
    D.C., on September 11, 2001. To all of the innocent working people, and 
    FDNY Firemen, as well as other emergency workers, you will always be 
    remembered. We won't stop until we bring these criminals to justice, 
    your deaths were NOT IN VAIN! God Bless America, death to all 
    terrorists of all races everywhere.
    
    IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
    GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
    
    TABLE OF CONTENTS
    ----- -- --------
    
    Section I.).........| Legal Disclaimer
    Section II.)........| Versions
    Section III.).......| Introduction - Dragon Warrior II Complete Guide
    Section IV.)........| Controls
    Section V.).........| The Menus - GameStart, Walk-Around, Auto & Battle
    Section VI.)........| The Characters
    Section VII.).......| The Terrain
    Section VIII.)......| The Town and Castle
    Section IX.)........| The Battle System
    Section X.).........| Saving and Other Pre-Game Tips
    Section XI).........| *-WALKTHROUGH-*
    Section XII.).......| The QUICK Walkthrough
    Section XIII.)......| Town Shop Lists
    Section XIV.).......| Monster Appendix
    Section XV.)........| Weapon Appendix
    Section XVI.).......| Armor Appendix
    Section XVII.)......| Shield Appendix
    Section XVIII.).....| Helmet Appendix
    Section XIX.).......| Crest Appendix
    Section XX.)........| Item Appendix
    Section XXI.).......| Magic Appendix
    Section XXII.)......| Level Appendix
    Section XXIII)......| Townfolk Words of Wisdom (Message Appendix)
    Section XXIV.)......| FAQ
    Section XXV.).......| In Closing
    Section XXVI.)......| About the Author/Other Guides of his on GameFAQs
    
    ***********************************************************************
    *********************SECTION I - LEGAL DISCLAIMER**********************
    ***********************************************************************
    
    This guide/FAQ/walkthrough is copyrighted (c) 2001-2002 to Colin 
    Moriarty, and is the intellectual property of Colin Moriarty. This 
    guide/FAQ/walkthrough is only to be found on GameFAQs 
    (http://www.gamefaqs.com). If you are reading and/or found this file 
    ANYWHERE else but GameFAQs, please contact the author, Colin Moriarty, 
    immediately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is  
    protected under International Copyright Laws, and it is prohibited to 
    take any piece of this document and reproduce it in anyway without the 
    written consent of the author, Colin Moriarty. Any website or other 
    medium found to have this document without permission will be dealt 
    with to the fullest extent of the law.
    
    Please don't e-mail me and ask to have this document on your webpage. 
    It's too frustrating for me to keep track of all of the webpages that 
    have my document(s) on their page, especially the smaller, domain-less 
    fan sites. GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE 
    ONLY webpage allowed to have this document on his website, 
    GameFAQs.com. CJayC, owner and operator of GameFAQs is the only person 
    allowed to use this document on a webpage, so please, I repeat once 
    more, no e-mails regarding using this document on your webpage. If you 
    do e-mail me about it, your e-mail will be promptly erased and ignored.
    
    You ARE allowed to download this off of GameFAQs and keep it on your 
    computer's harddrive for personal use, as long as the document is not 
    edited or otherwise distributed except for personal use. You can even 
    print out the entire FAQ or portions therein to share with a friend who 
    also needs help in the game. Just please don't distribute it as your 
    own, sell it for profit, et cetera. Well, you guys get the idea.
    
    Onward.
    
    ***********************************************************************
    *************************SECTION II - VERSIONS*************************
    ***********************************************************************
    
    This is now the fourth version of the guide, version 1.51.
    
    Information: *Version 2.5, Complete Guide to Dragon Warrior II
                 *By Colin Moriarty, cmoriarty311@cs.com
                 *Released: April 07, 2002
                 *Webpages Found On: GameFAQs [www.gamefaqs.com] 
                 *Initial Release Consisted of: 90% of the Guide
    
    The guide is basically complete now, with some minor holes in the 
    walkthrough, and some appendices needing updating. Other than that, 
    we're all set, so enjoy the FAQ!
    
    Old Information:
    
                 *Version 2.0, Complete Guide to Dragon Warrior II
                 *By Colin Moriarty, cmoriarty311@cs.com
                 *Released: April 02, 2002
                 *Webpages Found On: GameFAQs [www.gamefaqs.com] 
                 *Initial Release Consisted of: 85% of the Guide
     
    
                 *Version 1.51, Complete Guide to Dragon Warrior II
                 *By Colin Moriarty, cmoriarty311@cs.com
                 *Released: February 24, 2002
                 *Webpages Found On: GameFAQs [www.gamefaqs.com] 
                 *Initial Release Consisted of: 75% of the Guide
    
    
                 *Version 1.5, Complete Guide to Dragon Warrior II
                 *By Colin Moriarty, cmoriarty311@cs.com
                 *Released: February 21, 2002
                 *Webpages Found On: GameFAQs [www.gamefaqs.com] 
                 *Initial Release Consisted of: 75% of the Guide
    
    
                 *Version 1.1, Complete Guide to Dragon Warrior II
                 *By Colin Moriarty, cmoriarty311@cs.com
                 *Released: June 14, 2001
                 *Webpages Found On: GameFAQs [www.gamefaqs.com] and
    >             Dragon's Den [www.woodus.com/den]
                 *Initial Release Consisted of: 50% of the Guide
    
                 *Version 1.0, Complete Guide to Dragon Warrior II
                 *By Colin Moriarty, cmoriarty311@cs.com
                 *Released: March 31, 2001
                 *Webpages Found On: GameFAQs [www.gamefaqs.com] and
    >             Dragon's Den [www.woodus.com/den]
                 *Initial Release Consisted of: 50% of the Guide
    
    The guide is getting more complete with each update... but it still has 
    a long way to go. Just bare with me, your patience IS appreciated!
                                        -Colin Moriarty
    
    ***********************************************************************
    ***SECTION III - INTRODUCTION TO THE DRAGON WARRIOR II COMPLETE GUIDE**
    ***********************************************************************
    
    {Intro as follows taken from the instruction manual introduction that
    came with the game cartridge of Dragon Warrior II, and is copyrighted 
    to Enix.}
    
     Though the time of his deeds has long faded, still the name Erdrick
    commands respect among even the greatest of warriors. Stories of his
    lineage are legendary throughout the land and have been retold through
    the ages in the most remote villages and townships. Long ago a young
    man, who was a descendent of Erdrick saved the Kingdom of Alefgard by
    defeating the dreaded Dragonlord. The young man came to this land
    accompanied by Princess Gwaelin. Together they built TORLAND.
    
    This legend has been handed down generation to generation from the
    ancient time. Princess Gwaelin brought forth three children. To the
    eldest prince was given the land of Midenhall. To the youngest prince
    the land of Cannock became his birthright. The youngest princess was
    given the land of Moonbrooke. The people of these kingdoms lived in
    peace for 100 years. One day, however, this peace suddenly came to an
    end. Hargon the Sorcerer attacked Moonbrooke Castle and attempted to
    rule the world by calling the ill-omened gods from the dark. Although
    terrible losses were suffered, one soldier escaped the sacking of
    Moonbrooke Castle. Though seriously wounded, he made his way to
    Midenhall Castle to warn the King. The King was old and could not go
    forth to do battle against Hargon, so he turned to his heir to accept
    this task. Yes, you are the heir to the King and a true descendent of
    Erdrick the Great. Before you lies a world of mystery and imagination.
    You will encounter enemies and riddles which will test your strength
    and knowledge. Your journey has just begun...
    
    {End instruction booklet intro!}---------------------------------------
    
    Hello, and welcome to the Complete Guide for Dragon Warrior. I am your
    RPG expert host and game-companion, Colin Moriarty.
    
    Dragon Warrior II was released in the United States in 1990 on the NES,
    Nintendo Entertainment System. Released one year earlier in Japan on 
    The Famicom (Japanese NES) as Dragon Quest II, it was the pioneering 
    game of the four Dragon Warriors on the NES because it was the first to 
    feature multiple playable characters, something the first Dragon 
    Warrior didn't have, and something that every Dragon Warrior since, up 
    to and including Playstation's Dragon Warrior VII, does have.
    
    Also called (not only by name, but on the game screen itself), Dragon
    Warrior Part II, Dragon Warrior II, as it is more commonly named and
    referred, featured three playable characters. The "hero" whom goes by a
    name you choose, as well as a Prince (of Cannock) and a Princess (of
    Moonbrooke), both of whom have randomly generated names. The Hero is
    mainly a strength, brute force character, while the Prince and Princess
    are both magic users, vital to the success of your quest.
    
    Coincidentally, many Dragon Warrior buffs, including myself, find 
    Dragon Warrior II to be the most boring in the series of games. I tell 
    you this simply because I'm honest; better Dragon Warrior games are 
    found in the first episode, and especially in III and IV, all found on 
    the NES. However, if you are a fan of the series like myself, or you 
    simply want to fully experience the series, this is why you are looking 
    here for help. The game is difficult. Those of you who thought the 
    first Dragon Warrior was difficult are in for a surprise. It's a lot 
    tougher.
    
    Although you have more characters to fight enemies with, enemies no
    longer appear alone. Groups of up to three enemies at a time can appear
    to challenge you. Although this is not usually much of a threat,
    difficult monsters can easily corner your entire team and make quick
    work out of your party. Furthermore, since you now have a party of 
    three to work with, more tactical action must be taken in battle. The 
    hero in the first Dragon Warrior could use magic -and- attack with a 
    powerful punch. In this game, you have a powerful hero who can't use 
    magic, a semi-powerful Prince who is  semi-strong magic user, and a 
    very strong magic-using Princess who has no physical attack strength. 
    Knowing this, make sure to use tactics when you finally do assemble 
    your party. Have a magic user silence or somehow stop the enemy from 
    attacking or using spells, et cetera, have another magic user heal the 
    party, and use the hero to attack. That is a very common battle 
    methodology, but it is definetly not the only one!
    
    So, my friend, are you ready for your adventure? I sure hope so, you're
    in for one wild ride, on the second installment of the most popular RPG
    series in history.
    
    ***********************************************************************
    ************************SECTION IV - CONTROLS*************************
    ***********************************************************************
    
    
    Before I explain how to use the controls of the game, I figure the best
    thing to teach it is a visual aid. Although the game isn't ridiculously
    hard at all, it would be easier than anything for you to figure out the
    controls by simply looking at an ASCII replica of an NES controller.
    Below the replica is an explanation of what each button does in the
    game, from left to right.
                                _________________________________
                               |                                 |
                               |   _                Nintendo     |
                               | _| |_                           |
              [D-Pad] -------->||_ 0 _| SELECT START    A    B   |
                               |  |_|    [  ]   [  ]    o    o   |
                               |                       o o  o o  |
                               |________________________o____o___|
    
    *D-Pad* - The D-Pad (or Directional Pad) allows you to make your
    character move in any direction that you want it to. It also allows you
    to scroll the various menus in the game. Remember that with the Prince
    and Princess in pursuit of you at all times, the D-Pad will
    automatically control all three characters.
    
    *Select* - The Select button has no function in this game.
    
    *Start* - The Start button is used to pause the game and select some
    things from menus, especially that of the beginning, before starting 
    the actual game itself.
    
    *A* - The A button is truly the primary button in the game. Through 
    this button, commands are selected and instructions are carried out. 
    The basic all around button. Brings up menus, used to select commands 
    and options on the menu.
    
    *B* - The "cancel" button. If you bring up the menu and you don't want
    it up, you simply hit the B button to make it go away. Not used for
    anything else, really.
    
    ***********************************************************************
    *SECTION V - THE MENUS (GAME START, WALK-AROUND, BATTLE, AND AUTO-MENU)
    ***********************************************************************
    
    There are four main menus in the game that I will go over with you here
    so that when you decide to begin the game, you'll know what you're
    doing! =)
    
    MENU #1 - The "Game Start" Menu
    
    The "Game Start" Menu is what I lovingly call the first few menus that
    appear as you turn on the game, and either select to begin a new quest
    or continue your quest.
    
    Right when you first turn on your console, some copyright information
    will appear and then you press start to be brought to the main screen,
    which says DRAGON WARRIOR PART II. You'll see a knight walking up
    towards you with a torch, and once he appears, the Prince and Princess
    do the same. Then it'll say PRESS START. Do so. From there, if you 
    don't have a game saved on your battery pack in the game, it'll say 
    "Begin A New Quest", and when you select that, it'll bring you to a 
    mini-screen that'll make you chose which part of the battery save you'd 
    like to use. Select one of the three (there'll be three, two, one, or 
    even none, depending on how many saves are present on the cartridge). 
    "Adventure Log 1" (or 2 or 3) select.
    
    From here it's time to choose a name. Use the directional pad and the A
    button to select the letters you want and the B button to go back if 
    you make a mistake. When you're done, go down to "End" in the lower 
    right-hand corner and press A. It'll then ask you "Which message speed 
    do you want to use." I prefer "Fast" although many people prefer 
    "Normal." DO NOT use "Slow"... it's WAAAAAAAAAAAAY too slow. =)
    
    From here the story will begin, with you at the castle being sacked by
    Hargon's evil minions. Welcome to Dragon Warrior II...
    
    If you already have saves on your battery, however, the menu'll look
    more like this:
    
    CONTINUE A QUEST
    CHANGE MESSAGE SPEED
    BEGIN A NEW QUEST
    COPY A QUEST
    ERASE A QUEST
    
    a.) Continue a Quest - Select "Continue a Quest" if there is a game
    saved on your cartridge already that you'd like to play. Press the A
    button on "Continue a Quest" and then a mini-screen'll come up that'll
    have the games saved on the cartridge that you can resume from. Chose
    your game with the A button and from there, you'll be brought to where
    ever the last place is you saved from.
    
    b.) Change Message Speed - If you have a game saved on the cartridge 
    and you don't like the message speed, choose this option with the A 
    button. It'll then bring up the game(s) saved on the battery you want 
    to change the message configuration around of. Once you chose that with 
    A, it'll ask you "Which message speed do you want to use." Choose one 
    of the three options with A and then you'll be transported back to the 
    five-option screen.
    
    c.) Begin A New Quest - If you want to begin a new quest, choose this
    option. (see above for how to make a new game!)
    
    d.) Copy a Quest - If you want to copy a quest already saved on your
    cartridge to another slot on the battery, chose this option. Chose it
    with A, and then it'll bring up the saves on the battery. Press A on
    whatever save you want to copy and then it'll bring up any available
    slots for you to copy it to. From there, press A to copy the game.
    
    e.) Erase a Quest - To erase your quest, choose this option with the A
    button. Then pick the game save you want to erase with the A button.
    
    From there, it'll bring up two menus. One will say "[Character's Name]
    Level [_] Do you want to erase this character?" and the other menu'll
    say "Yes" and "No". Choose one with the A button.
    
    MENU #2 - The "Walk-Around" Menu
    
    The "Walk Around" Menu is the menu you use to do all of your commands
    the game entails. Enix decided to make it easier this time around for
    the gamer, however, so instead of eight commands that you could use for
    your character in Dragon Warrior, Dragon Warrior II has been cut down 
    to six commands. Still existing from the prior installment are Talk,
    Status, Search, Spell, and Item. A new option is "Equip." The three
    options scrapped from the original Dragon Warrior are Stairs, Door, and
    Take.
    
    Anyway, here's what the menu looks like, in ASCII art.
    
      _______COMMAND_______
     |TALK            SPELL|
     |STATUS           ITEM|
     |SEARCH__________EQUIP|
    
    Bad, I know. =) Anyway, here's an explanation of what each one means!
    
    *Talk - The talk option is used to talk to the various townsfolk and
    shopkeepers you'll come across on your journey. Make sure you're facing
    the person and are RIGHT next to them, facing them, and then use this
    option. Otherwise, it'll say, "No one is in that direction."
    
    *Status - The status option allows you to see your character's vital
    stats. First, if you have more than one character in your party (and 
    you will unless you're just starting the game), after choosing "Status"
    you'll have to pick which character you want to see the status of. Once
    you choose which character to see stats on, you'll see stats for the
    following.
    Name: The Name of your character.
    Strength: The strength of your character.
    Agility: Your character's ability to stay alive.
    Hit Points: The amount of hit points that character currently has.
    Maximum HP: The maximum amount of hit points your character can have.
    Magic Power: The amount of magic power that character currently has.
    Maximum MP: The maximum amount of magic points your character can have.
    Attack Power: How much damage your character can dish.
    Defense Power: How much damage your character can take.
    Experience Points: The amount of experience points that character has.
    
    Once you're done with this screen, press A to see the next screen, 
    Which shows how much gold you have, as well as the Crests you have 
    found (see the walkthrough and appendixes for more on Crests), and then 
    all of the weapons and armor pieces your character has equipped. There 
    will be an "E" next to each item equipped on your character. Press A 
    again to get back to the game.
    
    *Search - The search command is used to search the ground for something
    hidden. Use it on top of the area where you think something secret 
    might be laying. If there is nothing there, it'll say, "[Your 
    Character] searched all about. But [Your Character] found nothing." 
    Also, Search takes the job of what "Take" was in Dragon Warrior. (the 
    original.) Instead of going over a treasure chest and choosing "Take" 
    just use Search and he'll search the treasure chest and get whatever is 
    in there.
    
    *Spell - The spell command is a command only the Prince and Princess 
    can use, because they are the magic using characters of the game. Once 
    you choose which character to use a spell with (the Hero can't use 
    spells), it'll ask you what spell to use, and then if you're able to 
    use that spell outside of battle, it'll ask you who to use it on. Some 
    spells are able to be casted outside of battle but will have no effect, 
    depending on surroundings, et cetera.
    
    *Item - Use this option to see what items you have in your inventory.
    Since each character in the game that you use (that is, three of them),
    each have their own inventory, once you choose Item, choose whose
    inventory you'd like to view, and then look at the weapons, armor, and
    items that particular character has. Anything with an "E" next to it is
    equipped on that character.
    
    MENU #3 - The "Battle" Menu
    
    The "Battle Menu" is a menu that allows you to choose commands when in
    battle. Your battles are considered "random encounters," so you can't
    use battle commands (outside of white magic) outside of battle. Each
    character has a different "Battle Menu"...
    
    THE HERO!
    
    The Hero, a non-magic using character of brute-strength, has a Battle
    Menu that looks something like this:
    
     _NAME_
    | FIGHT|
    | RUN  |
    | PARRY|
    |_ITEM_|
    
    *Fight - Choose this option, the main option you'll use in all fights
    with the hero, to attack your enemy with whatever weapon you have
    equipped. Do keep in mind that sometimes when you attack you'll do
    critical damage (or above average damage) to your target, and 
    othertimes you'll miss completely. This has a lot to do with the 
    enemy's level, your agility and level, et cetera.
    
    *Run - Choose this option if you feel you're over-powered in a fight,
    you think you're gonna perish, or if you just don't feel like fighting.
    Don't use this option, so I suggest, unless absolutely necessary. You
    MUST level up a lot in this game to stand a chance. There's no ifs ands
    or buts about it. (keep in mind that enemies can flee from battle as
    well, and often use their own run command when THEY themselves feel
    over-powered in battle).
    
    *Parry - The Parry command is a common command found in nearly all 
    RPGs. It basically means "defend," and you should definetly use this 
    command if you feel overpowered in battle or need to be healed, or you 
    simply want to not lose as many hit points from a battle hit by an 
    enemy. Defending allows you to take strong blows from enemies and lose 
    little HP, but using this option should be a last resort. You can't 
    attack or use magic that turn if you use this command.
    
    *Item - Finally, the item command allows you to chose an item to use in
    battle, which is almost always some sort of healing herb. Most items
    can't be used actively in battle, so be aware of that when choosing
    certain items, otherwise you'll be hindered.
    
    On the other hand, the Prince and Princess' Battle Menus look more like
    this...
    
     _NAME_
    | FIGHT|
    | SPELL|
    | PARRY|
    |_ITEM_|
    
    Everything is the same for the two magic users except that they can't
    use the Run command, they instead have the Spell command. They can 
    still flee from battle, however. Only the Hero can make that decision,
    however.
    
    *Fight - Choose this option, although as magic users, these two
    characters should be concentrating more on healing the party and 
    harming enemy monsters with magic. Their attacks, especially those of 
    the Princess, don't do much, so you'll want to make sure to use more 
    magic, and let the Hero do most of the physical attacking.
    
    *Spell - The spell command, naturally, is the spell-casting characters'
    main option. Both characters have the option to use magic of the 
    healing nature (white), and those of the harmful nature (black). 
    Although there is no black magic and white magic in the game, it's 
    simply a generlization. Spells of white nature can be used outside of 
    battle, usually.
    
    *Parry - The Parry command is a common command found in nearly all 
    RPGs. It basically means "defend," and you should definetly use this 
    command if you feel overpowered in battle or need to be healed, or you 
    simply want to not lose as many hit points from a battle hit by an 
    enemy. Defending allows you to take strong blows from enemies and lose 
    little HP, but using this option should be a last resort. You can't 
    attack or use magic that turn if you use this command.
    
    *Item - Finally, the item command allows you to chose an item to use in
    battle, which is almost always some sort of healing herb. Most items
    can't be used actively in battle, so be aware of that when choosing
    certain items, otherwise you'll be hindered.
    
    MENU #4 - The "Auto-Menu"
    
    The Auto-Menu is a menu that comes up whenever you're playing but 
    you're not moving or using any commands. It's basically a reminder 
    menu, with some basic information on it. Below is an ASCII art replica.
    
     _NAME_LV__HP__MP__
    |HERO  --  --  --  |
    |PRINCE--  --  --  |
    |PR'CES--__--__--__|
    
    Now when you are standing still, this will come up. Depending on which
    characters you have at the time, one to three names will be on the 
    list, almost always three. On this list, it shows the name of the 
    character (NAME), and then the character's level (LV), the amount of 
    hitpoints he has at the time (HP), and the amount of magic points that 
    character has (MP). [Keep in mind that the Hero will ALWAYS have 0 MPs, 
    as he can't use magic.]
    
    ***********************************************************************
    *********************SECTION VI - THE CHARACTERS**********************
    ***********************************************************************
    
    There are three playable characters in the game. They are as follows.
    
    *Hero - The Hero of the game is a direct descendant of the famous
    Erdrick, who was the great hero of Alefgard. A decendant of Erdrick, 
    The hero of Dragon Warrior I conquered and defeated the Dragonlord 100 
    years prior to where Dragon Warrior II takes place. After the defeat,
    Erdrick's descendant founded the kingdom of Torland with Princess
    Gwaelin, daughter of King Lorik, a man of Erdrick's lore. As the Prince
    of Torland, and heir to the throne, your father, the King of Torland,
    sends you out to battle the evil Hargon and stop him from destroying 
    the kingdom that was founded by Erdrick's decendants.
    
    *Prince of Cannock - The Prince of Cannock is also an heir of Erdrick. 
    A powerful magic user, with adequete attacking ability, the Prince of
    Cannock is found after a wild goose chase, so to speak, in the very
    beginning of the game. He's not in his own castle, nor the Spring of
    Bravery... you find him looking for you in Leftwyne. Weird
    circumstances. =)
    
    *Princess of Moonbrooke - The Princess of Moonbrooke is the weakest
    character in the game. She has a low defense and low attacking power.
    Her magic power, however, leaves not much to be desired. She has
    powerful spellcasting abilities, and can heal the party or cause major
    damage to the enemies you are fighting. Use her and her ability wisely,
    but do us all a favor and don't attack physically with her. It's just
    not worth it. =)
    
    ***********************************************************************
    **********************SECTION VII - THE TERRAIN***********************
    ***********************************************************************
    
    The terrain found in the game of Dragon Warrior II is similar, if not
    identical, to those found in the previous Dragon Warrior game, as well
    as the rest on the NES, up and to Dragon Warrior IV. However, you must
    understand the different kinds of terrain to be successful in the game.
    Everything from encounter rates to damage given can be effected
    completly by the terrain you are currently working on. Below are some
    terrain explanations, and below those, a small table can be found, 
    where easy-to-read charts for quick reference on terrain can be found, 
    giving you only the most vital information for your quest.
    
    [Please keep in mind that this information can't be supported, it's
    approximations really. It's what I've found through playing the game.
    I'm sure that, although my information is accurate, there can be added
    or missing information on my encounter rates and damage taken. Well,
    you'll see what I mean, I'm sure I've confused you enough by now. =)]
    
    *Grass*
    Grasslands make up most of the world map, when you are wondering around
    outsidde in the world of Torland. The encounter rate on grasslands are
    low, and mostly low-grade enemies are commonly found on these pieces of
    land. You can travel quickest, with little interruption by enemies, by
    taking your cross-land routes over grass.
    
    *Heavy Grass*
    Similar to regular grass, optimal routes to and fro can be found on
    heavy grasses as well, although I found that the encounter rates are
    slightly higher on these dark green patches of grass. Enemies are a mix
    here as well.
    
    *Forests*
    The forest has an increased encounter rate as well as some pretty tough
    enemies, combined with a few normal and weak enemies as well. Forests
    are okay routes to go through (sometimes you can't avoid going through
    them at all), so going through them really isn't a major problem.
    Furthermore, they are always bunched together so they can easily be
    avoided, on the flipside of the coin.
    
    *Deserts*
    The deserts have similar encounter rates, I've found, to that of the
    forest. The monsters are a mixed bunch, usually specialized to the
    desert region. Deserts are sometimes easy to avoid, but the large
    deserts have to be gone through, so you can't really avoid them.
    
    *Hills*
    The hills are the most annoying land feature to traverse through. They
    have mostly strong enemies in them, and the encounter rate is extremely
    high. They also impede how fast you can travel. You don't shoot through
    the hills like you do other features. To get over them, you have to 
    deal with slow travel and strong enemies, found in constant encounters.
    
    *Poison Swamps*
    The poison swamps have a pretty high encounter rate coupled with the
    fact that each step takes a certain amount (1-2 HPs) off each of your
    characters. It's possible to kill your entire party in a swamp, without
    even realizing you're taking any energy away from yourself until the
    screen turns orangish, and by that time it may be too late to escape
    your impending doom. Certain armors allow you to cross over these 
    swamps unharmed, however. Until then, use your healing spells and items 
    to cross over them.
    
    *Magic Floors*
    Magic floors are a rare kind of floor that can only be traversed over 
    by one who wears Erdrick's Armor. Otherwise, each step will take over 
    20 HPs from each of your characters. They are mainly found in small 
    bunched around the Dragon Warrior II world, guarding treasure chests 
    and people behind them always have something interesting and important 
    to share. Dungeons and the final castle, especially, have many magic 
    floors.
    
    *Mountains*
    Mountains cannot be traversed over by any means, so you don't need to
    worry about them.
    
    *Dungeon/Castle/Cave Floors*
    The floors of dungeons, caves, and castles have moderate encounter 
    rates and don't take any damage from your enemy. Being that entire 
    castles, caves, and dungeons are made up of this generic floor type, 
    they are entirely unavoidable.
    
    AND NOW... the chart for easy reading...
    
     _____________________________________________________________________
    |TYPE OF LAND | ENCOUNTER RATE | ENEMY TYPE | DAMAGE DONE? | HOW MUCH |
    -----------------------------------------------------------------------
    |D/C/C FLOORS | MODERATE-HIGH  | MOD-STRONG | NONE         | N/A      |
    -----------------------------------------------------------------------
    | DESERT      | MODERATE       | MODERATE   | NONE         | N/A      |
    -----------------------------------------------------------------------
    | FOREST      | MODERATE       | MODERATE   | NONE         | N/A      |
    -----------------------------------------------------------------------
    | GRASS       | LOW            | WEAK       | NONE         | N/A      |
    -----------------------------------------------------------------------
    | HEAVY GRASS | LOW-MODERATE   |WEAK-MOD.   | NONE         | N/A      |
    -----------------------------------------------------------------------
    | HILLS       | HIGH           | STRONG     | NONE         | N/A      |
    -----------------------------------------------------------------------
    |MAGIC FLOORS | NONE           | NONE       | YES          |20+HP-STEP|
    -----------------------------------------------------------------------
    | MOUNTAINS   | NONE           | NONE       | NONE         | N/A      |
    -----------------------------------------------------------------------
    |POISON SWAMP | HIGH           | MOD-STRONG | YES          |2+HP-STEP |
    -----------------------------------------------------------------------
    
    ****PLEASE KEEP IN MIND****
    This information, found both in the tables and in the explanations 
    above the tables, as mentioned beforehand, are approximations, and 
    although accurate, are not 100% accurate. They are meant to basically 
    give you, the gamer, an idea of what to expect.
    
    ***********************************************************************
    *****************SECTION VIII - THE TOWN AND CASTLE*******************
    ***********************************************************************
    
    Various towns and castles exist around the world of Dragon Warrior II 
    To aid you in many ways. Not only can you rest at Inns at all of the 
    towns and some castles, but you can also buy various weapons, piece of 
    armor, and items for your characters. Most vitally, you can also 
    collect information by talking to the townfolk and royalty of the towns 
    and castles, as they give hints as to the whereabouts of secrets and 
    Special items, where to go next in your quest, and some background 
    information on whatever it is you're searching for as well.
    
    There are sections in this guide that further cover the towns and
    castles far more in-depth. This very short section is basically just a
    reminder and source, so you can know that towns and castles are very,
    very important to the success of your quest. And onward we go...
    
    ***********************************************************************
    *******************SECTION IX - THE BATTLE SYSTEM*********************
    ***********************************************************************
    
    Dragon Warrior II's battle system certainly follows the traditional
    steps of most early RPGs, and even some RPGs today. It's basically the
    same as with the original Dragon Warrior, so if you played Dragon
    Warrior for the NES before playing this Dragon Warrior (I), then you
    should be all set. There are only a few minor changes in this edition,
    however.
    
    Instead of controlling only one character, you now have full control
    over three characters. The Hero, the Prince, and the Princess. Each
    character has different abilities, basically, so you'll have to know 
    how to fight with each character thoroughly to have a lot of success in 
    the game.
    
    As mentioned in the "Characters" section above, the Hero uses no magic,
    so he instead gets the ability "Run" instead of the ability "spell"
    which the other two magic-using characters get to use. So his battle
    command window looks a lil' something like this. [PLEASE NOTE: This
    information can be found in the "Windows" section found a few sections
    before this section, word for word. Being that I need to explain the
    battle section in its own section, however, it really is vital that
    people read this, so again, it's word-for-word.]
    
    NAME_
    | FIGHT|
    | RUN  |
    | PARRY|
    |_ITEM_|
    
    *Fight - Choose this option, the main option you'll use in all fights
    with the hero, to attack your enemy with whatever weapon you have
    equipped. Do keep in mind that sometimes when you attack you'll do
    critical damage (or above average damage) to your target, and 
    othertimes you'll miss completely. This has a lot to do with the 
    enemy's level, your agility and level, et cetera.
    
    *Run - Choose this option if you feel you're over-powered in a fight,
    you think you're gonna perish, or if you just don't feel like fighting.
    Don't use this option, so I suggest, unless absolutely necessary. You
    MUST level up a lot in this game to stand a chance. There's no ifs ands
    or buts about it. (keep in mind that enemies can flee from battle as
    well, and often use their own run command when THEY themselves feel
    over-powered in battle).
    
    *Parry - The Parry command is a common command found in nearly all 
    RPGs. It basically means "defend," and you should definetly use this 
    command if you feel overpowered in battle or need to be healed, or you 
    simply want to not lose as many hit points from a battle hit by an 
    enemy. Defending allows you to take strong blows from enemies and lose 
    little HP, but using this option should be a last resort. You can't 
    attack or use magic that turn if you use this command.
    
    *Item - Finally, the item command allows you to chose an item to use in
    battle, which is almost always some sort of healing herb. Most items
    can't be used actively in battle, so be aware of that when choosing
    certain items, otherwise you'll be hindered.
    
    On the other hand, the Prince and Princess' Battle Menus look more like
    this...
    
     _NAME_
    | FIGHT|
    | SPELL|
    | PARRY|
    |_ITEM_|
    
    Everything is the same for the two magic users except that they can't
    use the Run command, they instead have the Spell command. They can 
    still flee from battle, however. Only the Hero can make that decision,
    however.
    
    *Fight - Choose this option, although as magic users, these two
    characters should be concentrating more on healing the party and 
    harming enemy monsters with magic. Their attacks, especially those of 
    the Princess, don't do much, so you'll want to make sure to use more 
    magic, and let the Hero do most of the physical attacking.
    
    *Spell - The spell command, naturally, is the spell-casting characters'
    main option. Both characters have the option to use magic of the 
    healing nature (white), and those of the harmful nature (black). 
    Although there is no black magic and white magic in the game, it's 
    simply a generlization. Spells of white nature can be used outside of 
    battle, usually.
    
    *Parry - The Parry command is a common command found in nearly all 
    RPGs. It basically means "defend," and you should definetly use this 
    command if you feel overpowered in battle or need to be healed, or you 
    simply want to not lose as many hit points from a battle hit by an 
    enemy. Defending allows you to take strong blows from enemies and lose 
    little HP, but using this option should be a last resort. You can't 
    attack or use magic that turn if you use this command.
    
    *Item - Finally, the item command allows you to chose an item to use in
    battle, which is almost always some sort of healing herb. Most items
    can't be used actively in battle, so be aware of that when choosing
    certain items, otherwise you'll be hindered.
    
    ***********************************************************************
    **************SECTION X - SAVING AND OTHER PREGAME TIPS***************
    ***********************************************************************
    
    The walkthrough is in the next section, but before we actually get
    there, I think it's pretty important I give you some pre-game tips to
    help you out.
    
    <> WHEN IN DOUBT, SAVE! AND SAVE OFTEN!
    Nothing is worse then having to start the game from a place you were
    hours ago because you got killed by some enemies. You have to save, and
    you have to save OFTEN. YOu can save with the King, and if you have the
    special item where you can save anywhere, use that instead. I own this
    game, as well as the other three Dragon Warrior games, on the NES, but
    since I'm on a computer, I'm actually playing the ROM of the game for
    this walkthrough, on a NES emulator (Famtasia), so I save using the
    emulator browser, by "saving my state." So I won't be mentioning AT ALL
    in the walkthrough to save. Just know you have to do it often.
    
    <> LEVEL UP A LOT, ALWAYS BE WAY STRONGER THAN YOUR ENEMY
    You can't possibly comprehend how important it is to level up in this
    game. It's like this in ALL Dragon Warrior games on the NES. From one
    area to another the enemies get much stronger, so you can be kicking 
    the garbage out of enemies in one area, cross a bridge, and get utterly
    destroyed in the next area by the next area's monsters. So take the 
    time to level up, always be WAY ahead of the enemies you're fighting at 
    the time so that the enemies in the next area won't give you too much
    trouble. Either that, or pay the piper. =)
    
    <> BUY THE BEST WEAPONS AND EQUIPMENT AS SOON AS THEY BECOME AVAILABLE
    Trust me when I say good weapons and armor can make all the difference.
    If you come across a new town with new gear for your characters, run
    around outside of town and get enough money making sure your characters
    all have the optimum equipment at the soonest possible time. Plus, all
    of this fighting to get the money... it gets you to level up. Kill two
    birds with one stone; good stuff.
    
    And finally...
    
    <> HEAL OFTEN, HEAL SMART!
    Healing is obviously a very important part of your survival in the 
    game. If you don't heal yourself, you're eventually going to sucuumb to 
    the pressures of monsters and perish. To avoid this, use spells, herbs, 
    and the Inn often, making sure you always have enough HP to get to and 
    fro wherever it is you're venturing to at the time. I say "heal smart"
    because don't waste an Inn or a Medical Herb if you have MP to spare.
    That's just how it should be. The only time this shouldn't be is if
    conservation of MP is your game. Then you take another route. It's up 
    to you, but heed the words of thine... heal often.
    
    And now... the walkthrough...!
    
    ***********************************************************************
    **********************SECTION XI - WALKTHROUGH!***********************
    ***********************************************************************
    
    Welcome, readers, to the main section of the guide; the walkthrough.
    Here's where you'll find step by step instructions on how to defeat 
    This game quickly, efficiently, and most important - easily. Here we go!
    
    PLEASE NOTE!!! I will NOT, NOT, NOT tell you anywhere in the 
    Walkthrough to go see the King to save your game, 'nor use any other 
    method to save the game. You should do it on your own whims and make 
    sure to do it often, after going up a level, et cetera. It's VITAL, 
    because if you die, you'll lose half of your gold pieces you had at time 
    of death,plus
    you'll start the game in the castle, mostly far from where you were at 
    the time of death. So save often, save responsibly. =)
    
    PROLOGUE
    --------
    
    Many years ago, a young warrior who was of the line of the great 
    Erdrick came to Alefgard and defeated the dreaded Dragonlord, restoring 
    peace to the land.
    
    For many generations the descendants of that warrior ruled Alefgard and 
    the surrounding lands, including the Kingdom of Moonbrooke across the 
    eastern sea from Alefgard.
    
    I.) THE GAME'S BEGINNING
        --- ------ ---------
    
    Items to Find: None.
    
    Suggested Level: -
    
    As the game begins, the King of Moonbrooke and the Princess of 
    Moonbrooke are talking in the safe confines of the castle, when 
    suddenly the castle is beginning to be overthrown by Hargon and his 
    evil minions. After much dialogue and a few deaths of enemy demons and 
    Moonbrooke soldiers, the King is overpowered and killed by Hargon's men 
    and the Princess is trapped within the castle crawling with Hargon 
    supporters.
    
    Meanwhile, a lone soldier of Moonbrooke heads towards the entrance of 
    the castle to escape. A Hargon soldier is there and kills the two 
    soldiers at the entrance, but the remaining soldier takes the enemy out 
    and leaves the castle, saying that he needs to get to Midenhall to tell 
    them of the fall of Moonbrooke. As he walks eastward and looks back at 
    the castle, the castle is engulfed in flames.
    
    Wounded and weary, the soldier makes it to Midenhall, but weak, 
    collapses at the entrance. Two soldiers standing guard at the entrance 
    take him in to the see the King, as he expresses that Moonbrooke has 
    indeed fallen. When he goes to talk to the King, he tells him that 
    Moonbrooke has been sacked and the entire world is in danger of 
    collapse at the hands of the evil Hargon. The King tells his heir and 
    son, the Prince, that it's his destiny to combat this evil and tells 
    you to follow him downstairs out of the throne room if you are ready. 
    This is when the game truly begins, and you can finally control a 
    character...
    
    II.)MIDENHALL CASTLE AND SURROUNDING AREAS
        --------- ------ --- ----------- -----
    
    Items to Find: 50 Gold Pieces, Copper Sword
    
    Items to Buy: None.
    
    Suggested Level: You'll start out on level 1, but get to level 5.
    
    Shops: *Tools*
           Medicinal Herb - 15 Gold
           Antidote - 8 Gold
    
    Inn: 4 Gold
    
    Enemies: Slime, Big Slug, Babble, Wild Mouse, Drakee
    
    Talk to the King's Minister inside the throne room, and the soldier 
    there as well, then descend the stairs to meet up with the King. Here 
    he will give you some advice, including advice to seek out companions 
    (i.e. there are other playable characters in the game) and will offer 
    you what's in the treasure chest right next to him. After he is done 
    speaking, open the treasure chest to get 50 Gold Pieces and a Copper 
    Sword. Equip the Copper Sword (otherwise you won't be using it in 
    battle!), and walk around the castle, now, talking to everyone you 
    meet, trying to gather any information you can. When you come across 
    the whirlwind in the water within Midenhall, it's a transporter. You 
    can use it if you want right now but it brings you no where in the 
    beginning of the game, except for an island in the middle of nowhere in 
    the ocean. There is only one shop (and an inn) within the castle, but 
    you don't need anything right now. Our objective right now is to leave 
    the castle, and roam around the surrounding areas, gaining a few levels 
    before moving onward.
    
    So leave the castle and walk around. You'll eventually enter your first 
    battle. Make sure you don't roam too far from the castle! Your best bet 
    is to head south from the castle and roam around the isle there, but DO 
    NOT CROSS THE BRIDGE! It is a rule of thumb in Dragon Warrior games 
    that crossing a bridge makes the enemies in the new area harder! 
    Amongst the easy enemies you'll fight are Big Slugs, and, of course, 
    Slimes. It'll take a little bit of time, but level yourself up to Level 
    5 by fighting these simple enemies, to get yourself a bit ahead for the 
    upcoming areas. Once at level 3 or so, you can cross the bridge leading 
    to the south. You'll find Slimes and Big Slugs here, but in addition, 
    some harder enemies like Iron Ants, Drakees, and even Wild Mice and 
    Babbles also chill here, so beat them to level up a bit quicker. If you 
    do go to this southern sub-continent, go all the way to the east and 
    down the peninsula to the south. There is a statue here... enter it and 
    talk to the old man there if you want, although he'll just give you 
    some hints (in rhyme), and you can't do anything here yet. But still, 
    it's good to check it out early in the game so you know where it is 
    later.
    
    Anyway, once you level up to level 5, go back to Midenhall, heal 
    yourself up at the inn, and ignore the Tool Shop... you probably 
    noticed that enemies in battle sometimes drop treasure chests, so you 
    should have a few Medicinal Herbs by now. All of that done? Awesome. 
    Leave Midenhall all healed and stocked up and go west. Follow the 
    southern coastline as you go (although the terrain is more difficult 
    down here), and continue west until you reach Leftwyne.
    
    III.) THE TOWN OF LEFTWYNE AND SURROUNDING AREAS
          --- ---- -- -------- --- ----------- -----
    
    Items to Find: None.
    
    Items to Buy: Leather Shield, Chain Sickle, Chain Mail
    
    Suggested Level: 5
    
    Shops: *Tools*
           Medicinal Herb - 15 Gold
           Antidote - 8 Gold
           Wing of the Wyvern - 80 Gold
    
           *Weapons and Armor*
           Club - 60 Gold
           Copper Sword - 100 Gold
           Magic Knife - 200 Gold
           Chain Sickle - 390 Gold
           Chain Mail - 480
           Leather Shield - 90 Gold
    
    Inn: 6 Gold
    
    Enemies: Big Slug, Babble, Wild Mouse, Drakee, Ghost Mouse
    
    Once you enter Leftwyne, talk to everyone, and visit the inn to heal 
    yourself up after your long journey from Midenhall. You don't need any 
    tools, so ignore the Tool Shop, but head to the north of town and talk 
    to the guy behind the counter and see his wares. He sells armor and 
    weaponry, and he has lots of strong stuff to offer ya. You'll probably 
    only have enough for the Leather Shield, or things you already own or 
    are weaker then what you own. For now, buy the Leather Shield and equip 
    it. 
    
    Now, DON'T buy anything else. We're gonna save up for the strongest 
    armor and weapon available in Leftwyne; the Chain Sickle and Chain 
    Mail, for a combined 770 gold. That seems like a lot of gold, and it 
    is, so we better get to work. I said it in the pre-game tips, and I'll 
    say it again, though - getting the best weapons and armor when they 
    become available to you is ALWAYS, ALWAYS a good idea. Don't save up 
    200 for a Magic Knife, go all out and buy the Chain Sickle. Why not, 
    y'know?
    
    So, leave Leftwyne and wander around the surrounding areas. Fight all 
    the familiar enemies we've run into before, plus some new ones, like 
    Ghost Mouse (Mice). It'll take a lot of patience, but once you get 
    enough for the Chain Sickle and/or the Chain Mail (get one at a time, 
    to boost either your offense or defense in the wake of getting the 
    other one), and you'll be equipped to the teeth in top notch equipment, 
    plus a few levels higher as well! Now that we're equipped with what we 
    needed to get here, head north to Cannock Castle, due north of Leftwyne 
    - you can't miss it, you probably saw it in your journeys leveling up 
    and getting gold before.
    
    IV.) CANNOCK CASTLE AND THE SILVER KEY
         ------- ------ --- --- ------ ---
    
    Items to Find: Medicinal Herb x2, 23 Gold, Antidote Herb, 31 Gold, Wing 
    of the Wyvern, Silver Key
    
    Items to Buy: None.
    
    Suggested Level: 7
    
    Shops: *Tools* Medicinal Herb - 15 Gold
                   Antidote - 8 Gold
                   Wing of the Wyvern - 80 Gold
                   Fairy Water - 40 Gold
    
    Inn: 8 Gold
    
    Enemies: (in the cave that holds the Silver Key only...) Ghost Mouse, 
    Big Rat, Big Cobra, Healer, Magic Ant, Magician, Centipod
    
    North of Leftwyne, as I said before, is Cannock Castle. We're hear, 
    naturally, to shed light on the whereabouts of the Prince of Cannock, 
    whom we need to enter certain areas of the game. Enter Cannock Castle 
    and talk to everyone within. Everyone has something to say, but the 
    only real valuable information comes from the princess (in her 
    chambers) and the King (in the throne room), of which they both tell 
    you to seek out the prince for his help in defeating the powerful 
    Hargon. He's gone to the Spring of Bravery. Since we're nice and 
    stocked up (heal at the Inn if need be), leave the castle, and we'll 
    head to the Spring of Bravery. We're not going to go there yet, though. 
    We can get the Silver Key first and that's what we're gonna do. From 
    Cannock Castle, head west along a winding path to the cave entrance, on 
    a small island, and enter the cave.
    
    Once you enter, go down and continue down to the next area, and in this 
    room, head left to the treasure chest, and open it to get a Medicinal 
    Herb. Leave this room, and then head left down the corridor. Ignore 
    both paths leading upward (they both lead to small empty rooms, test it 
    if you don't believe me!), and head south down the path when you get 
    all the way left. Go down, and ignore the path leading left for now. 
    Head down the path more and take the path going right into another 
    room, which has a treasure chest, holding 23 pieces of gold. Then head 
    back out onto the path. Don't go right down the path! It leads to a 
    path which leads to an empty room! Instead, go back up and left into 
    the path that we ignored before, then head left s'more to another room. 
    From here, head down into yet another area and then down to the set of 
    stairs in the lefthand corner of the room.
    
    On this new floor, head left and then down on the corridor. Ignore the 
    room to the left (it's empty), but go down to the first room on the 
    right and enter it. Open the chest to get a Medicinal Herb, and then 
    head back to the corridor. The next room down on the left is also 
    empty, so ignore it. Head down the corridor more until you can go left 
    or right (or down) and they all line up. The path rightward leads to a 
    small empty room (so ignore it), but the one to the left leads to a 
    chest holding an Antidote Herb. Neat. Head back to the corridor and 
    head down s'more. Head right into the next room, and right into another 
    room, which has two chests in it. Open them both to get 31 Gold in one 
    and a Wing of the Wyvern in the other. Then head back to rooms to the 
    main corridor, and right, and down the corridor. Head down a few rooms 
    to the final room which holds a chest, in which is the Silver Key! 
    Awesome! Now, leave the cave the way you came (the only way out, 
    naturally), and head back to Cannock Castle. Heal up there, buy any 
    items you need, and head east from there to the cave entrance... which 
    leads to the Spring of Bravery. It's far east so be patient in getting 
    there!
    
    V.) THE SPRING OF BRAVERY
        --- ------ -- -------
         
    Items to Find: Medicinal Herb x2, 30 Gold
    
    Suggested Level: 9
    
    Enemies: Wild Mouse, Drakee, Iron Ant 
    
    As you enter the spring (cave, basically), Head up the corridor and 
    ignore the passage going left (which leads to an empty room, void of 
    anything - waste of time), and follow the corridor as it swings 
    rightward. You'll come to a huge intersection near a water pool, which 
    can lead you a possible four ways. Lets explore each one, shall we?
    
    The path leading directly down leads to a room which has a treasure 
    chest. Within the treasure chest is a Medicinal Herb. Head back up to 
    the intersection and take the passage adjacent to the one we just went 
    down. It's a long passage heading down and then left. Take it into 
    another room, and then go up into another room. The treasure chest in 
    here holds 30 gold! Now, head back to the intersection again. You can 
    check out the small room to the right (off of the intersection) which 
    has a guy in it, and he just asks you if you've purified yourself in 
    the spring yet. Finally, take the last of the four passages in this 
    intersection, which leads up, and into the next area, leads left and 
    then down, to the Spring of Bravery. Grab the Medicinal Herb in the 
    treasure chest next to the spring, and then go and talk to the old man 
    at the spring. He'll ask you if you seek the Prince of Cannock. Answer 
    him "yes" and he'll tell you that he is going to Midenhall Castle. 
    Answer him "no" and he'll heal you! Alright, now... leave the Spring, 
    and head back to Cannock Castle to heal... and then we chase the 
    Prince! 
    
    VI.) CHASING THE PRINCE!
         ------- --- -------
         
    Items to Find: None.
    
    Suggested Level: 9
    
    Enemies: Same ole field enemies
    
    Okay, once you're back at Cannock Castle and you're all healed up, head 
    back east to Midenhall Castle. Once there, talk to the King in the 
    throne room (you remember where that is, right?), and he'll tell you 
    that you just missed the Prince, that he went to Leftwyne to look for 
    you! Alright, patient now! =) Head back west to Leftwyne and enter the 
    town. Go to the Inn, and within will be the Prince we've been looking 
    for! Now... before we even go any further, you should spend your time 
    here to equip the Prince with a Leather Shield, a Chain Sickle and some 
    Chain Mail. You should have the money to do that all by now without 
    running around in the field fighting enemies for money. If you don't, 
    that's okay, because you should also run around in the field until the 
    Prince is on level 6 before proceeding to the next part of the 
    walkthrough/game. Level him up to 3 outside of Leftwyne and Cannock, 
    and then go to the dungeon where the Silver Key was to speed up the 
    process a bit and fight some more difficult enemies. When you've done 
    all of that, you're ready for your next leg of the adventure.
    
    VII.) EN ROUTE TO THE TOWN OF HAMLIN
          -- ----- -- --- ---- -- ------
         
    Items to Find: None.
    
    Suggested Level: Hero 10, Prince 6/7
    
    Enemies: Same ole field enemies, although the cave features enemies 
    like we found when getting the Silver Key
    
    The town of Hamlin is in the southern part of the continent, but how do 
    we get there? Well, head to Cannock Castle and heal up. Then leave the 
    castle and head a few paces south of it, then head west. You'll run 
    into a statue like thing, which you should enter, in which an old man 
    and two guards are guarding a cave entrance. If you came here earlier 
    in the game without the Prince, they won't let you pass without a 
    partner, so now we can pass!
    
    Enter the cave. You'll notice that you can head straight down a path, 
    or go left and then down. Ignore the path to the left (it leads to a 
    solitary island in the middle of nowhere), and instead head straight 
    down the path to where it takes you, and leave this short cave. You'll 
    be back in the overworld. Now, just head south and you'll come across 
    (eventually, it's a ways down) the town of Hamlin.
    
    VIII.) THE TOWN OF HAMLIN, MOONBROOKE IN RUINS, AND THE PRINCESS
           --- ---- -- ------  ---------- -- -----  --- --- --------
         
    Items to Find: None.
    
    Items to Buy: Full Plate Armor, Steel Shield, Broad Sword, Iron Spear
    
    Suggested Level: Hero 10, Prince 7
    
    Shops: *Tools*
            Medicinal Herb - 15 Gold
            Antidote - 8 Gold
            Wing of the Wyvern - 80 Gold
            Fairy Water - 40 Gold
    
           *Weapons and Armor* 
            Chain Sickle - 390 Gold
            Iron Spear - 770 Gold
            Broad Sword - 1,500 Gold
            Chain Mail - 480 Gold
            Full Plate Armor - 1,000 Gold
            Steel Shield - 2,000 Gold
                               
    Inn: 12 Gold
    
    Enemies: Many of the same things you've seen, plus Smoke, MagiDrakee, 
    Baboon, et cetera.
    
    Once in the town of Hamlin, there's a few things you should do. First 
    of all, familiarize yourself with the town and talk to everyone! When 
    you get to the tool shop, sell whatever you don't want, and then head 
    to the Weapons and Armor shop. This is what you need to buy!... for the 
    Hero, buy a Steel Shield, a Broad Sword and Full Plate Armor. For the 
    Prince, pick up an Iron Spear. It might sound like a lot of cash to be 
    saving up, but it's worth it so fear not! You'll probably only have 
    enough for the Iron Spear when you get here, so pick that up for now 
    and equip it on the Prince! Then, walk around outside of the town, 
    explore the surrounding areas a bit, and raise the remaining 4,500 gold 
    you need for Hero's new equipment. Trust me, it's worth it. You'll 
    raise the money, you'll get the new equipment, and raise levels like it 
    ain't no thing in the mean time!
    
    While you're doing all of this (you can certainly do this part of the 
    quest while raising funds), head south across the bridge south of 
    Hamlin and south s'more... you'll come across the castle of Moonbrooke 
    in absolute ruin after the attack of Hargon and his minions. The flames 
    roaming around the destroyed castle are the ghosts of people who used 
    to inhabit the castle, including the King! Talk to everyone, and ignore 
    the chests in the castle, they are all empty. Do bear in mind that 
    getting into the castle, there were poisonous swamps around which take 
    away two hitpoints per step! They are in the entrance of the castle 
    too, but nearly inavoidable, so don't strain yourself too hard trying 
    to avoid the inevitable. The random battles within the castle, however, 
    shouldn't strain you too much... just keep an eye on your HP and all 
    will be well! Bare in mind that one of the Flames talks about the 
    Mirror of Ra... we'll be chasing that item sooner than you might think! 
    One more note on the castle of Moonbrooke - if you run across a Metal 
    Slime, DON'T take him too lightly. He's a Slime, yes, but those of you 
    who have played the original Dragon Warrior know that they are nearly 
    impossible to hit, and even if you do hit him, you only do one damage 
    each hit without very strong weapons. He's worth a heap of experience 
    however, but does cast Firebal about every turn, and will almost always 
    run away. Just a note. =)
    
    Still impatient though? Understandable. We can get the Mirror of Ra now 
    that we're simply leveling up. With it we can get the Princess, our 
    third and final ally in the game, and level her up as well and whatnot. 
    But yes, we do need the Mirror of Ra first. To get it, it's quite 
    simple. Exit the Moonbrooke Castle and go west quite a ways. You'll see 
    a bridge in the corner of the screen, then another, et cetera. Remember 
    the clues that the ghosts at Moonbrooke gave you. You'll see a small, 
    four block swamp in the middle of a slew of [four] bridges. Go into the 
    swamp (and yes, I know it takes energy away) and go to the upper 
    righthand corner of the swamp, and search. You'll get the Mirror of Ra! 
    Sweet business!
    
    From here, head all the way back to Hamlin. There is a dog roaming the 
    northern end of the town. Don't talk to it! Instead approach it and 
    bring up the menu. Select the Mirror of Ra and use it, and Princess 
    Varia will come out of that form of a dog and join your party! Sweet! 
    She's weak as hell though, only on the first level right now (although 
    pretty beefed up for a first level character). She's only equipped with 
    Clothes and a Bamboo Stick though, but with very little option right 
    now (being that we can't equip anything purchasable at Hamlin on her), 
    we can simply build her up through leveling up and that's it. You have 
    the option of heading back to Leftwyne and giving her a Magic Knife to 
    use, as we can purchase that there, but that's 100% up to you.
    
    Okay, so you bought all of that equipment for the Hero now? Broad 
    Sword, Full Plate Armor, and the Steel Shield? Excellent. Your 
    characters levels are or are around 12 for the hero, 10 for the prince 
    and 6 for the princess? Then we're ready for the next leg of our 
    journey!
    
    IX.) THE TOWER OF WIND
         --- ----- -- ----
         
    Items to Find: 44 Gold, Cloak of Wind
    
    Suggested Level: Hero 12, Prince 10, Princess 6
    
    Enemies: Nothing you haven't seen yet, plus Megapedes, Ghost Rats
    
    To get to the Tower of Wind from Hamlin, head east out of Hamlin, 
    ignoring the bridge over the river directly to your east. Instead, go 
    up and take the northern bridge over the same river, which leads you to 
    a winding path following a coastline on some beachland. Take it all the 
    way down, then west a ways, and enter the tower.
    
    The tower is pretty big and can be semi-confusing, so follow my 
    instructions carefully if you are able. There are three staircases you 
    can take on the first floor of the dungeon. Ignore the one right by the 
    entrance (although I know you WANNA take it, it's useless and a waste 
    of time though, so don't bother), but swing around right in front of it 
    and head right, and then up, to the staircase in the corner there. Take 
    it up to the second floor. There's a soldier guarding the premises 
    right next to the steps as you come to the second floor, so you'll know 
    you're in the right area if he's there. Talk to him if you want, he 
    just warns you not to fall off the tower... so, quite simply, STAY AWAY 
    FROM THE LEDGES! Anyway, take this path, it doesn't waver, all the way 
    to the other end and take the stairs there to the third floor. Go 
    straight down here, and vere to your right to get the chest right by 
    the next set of stairs, which has 44 Gold in it for you. Then go up the 
    stairs right there to the next floor. Here walk right a bit and you'll 
    come across two possible stairways to take to the next level. Take the 
    first staircase, the one on the left, and it'll lead you up a flight. 
    Head up, and take the stairs there down a level. Keep heading down a 
    few more levels, and open the chest you come across, and you'll get the 
    Cloak of Wind, the reason you came to this place! Equip it (by 
    selecting to use it like an item) and we're all set. Now, leave the 
    tower (to leave quickly walk into a blue part of the outside of the 
    ledges to "fall" and then cast Return. It'll bring you all the way to 
    Midenhall, so work your way back to Hamlin and gear up for the next 
    part of the game!
    
    X.) DRAGON'S HORN TOWER
        -------- ---- -----
         
    Items to Find: 
    
    Suggested Level: Hero 13, Prince 11, Princess 7
    
    Enemies: Everything you've seen, plus Mummy Men, Carnivogs, Demighosts 
    and Medusa Balls, oh, and Magic Baboons
    
    The Dragon's Horn Tower is the next stop on our journey. Head to Hamlin 
    to heal your party up, then head south to the remnants of Moonbrooke 
    Castle. From there, head west, crossing the bridge you come across, and 
    continuing west to the desert area. Enter the statue area there, and 
    use it to cross under the river to the other side. Now, from here, head 
    west across a great desert. When you come across an oasis smack-dab in 
    the center of the desert, shoot up northward. Go north up this 
    peninsula a ways and you'll run into the Dragon's Horn Tower. Enter.
    
    From the entrance, ignore the stairs for a second and talk to the man 
    in the north of the first floor for some quick information. Then take 
    the stairs up to the second floor. The tower basically repeats itself, 
    so there is no need for an in-depth walkthrough here of any kind. You 
    simply have to whirl around the tower, going along the outsides of each 
    floor to the next set of stairs. Keep circling around, over and over, 
    until you reach the top floor. Make sure that your Wind Cloak is 
    equipped! (if it's not, use it as an item and it'll equip itself; 
    you'll know it's equipped, it'll have an E next to it), and jump off of 
    the north part of the last floor to cross the river to the tower on the 
    other side!
    
    Now, simply go north and then east along the plains, fighting enemies 
    as you go (they get harder around here), and enter the town of 
    Lianport.
    
    XI.) THE TOWN OF LIANPORT
         --- ---- -- --------
         
    Items to Find: None.
    
    Items to Buy: Clothes Hiding, Wizard's Wand, and three Dragon's Banes
    
    Suggested Level: Hero 14, Prince 12, Princess 7
    
    Shops: *Tools*
            Medicinal Herb - 15 Gold
            Antidote - 8 Gold
            Wing of the Wyvern - 80 Gold
            Fairy Water - 40 Gold
            Dragon's Bane - 640 Gold
    
           *Weapons and Armor* 
            Magic Knife - 200 Gold
            Broad Sword - 1,500 Gold
            Wizard's Wand - 2,500 Gold
            Full Plate Armor - 1,000 Gold
            Clothes Hiding - 1,250 Gold
            Steel Shield - 2,000 Gold
                               
    Inn: 20 Gold
    
    Enemies: Gremlins
    
    Upon entering the town of Lianport, there are a few things we need to 
    do. Go to the Inn and heal up, first off, and then head to the Weapons 
    and Armor Shop. You should have enough for Clothes Hiding right now, so 
    purchase one of those and equip it on the Princess to basically double 
    her defense. Hold off on anything else for now. Adjacent to the weapons 
    and armor shop, however, you'll see two of Hargon's fiends surrounding 
    a pretty lady. =) Approach that area and the chick'll run towards your 
    party, saying that evil has arrived, and then the two fiends will 
    engage you in battle. Defeat them (they're not hard at all, especially 
    with full health), and the Princess will be very thankful! Follow her 
    to her new position and talk to her - her grandfather will thank you 
    and give you a ship! Now we can sail the high seas! Arg! =)
    
    First, though, before taking to the seas, we need to purchase some 
    goods here, beyond the Clothes Hiding we got for the Princess. We need 
    the Wizards's Wand for the Princess, as well. Also, the tool shop sells 
    Dragon's Banes now, and they go for 640 gold a piece. Buy one for each 
    character and put them on (by using them in the item menu) to slightly 
    raise your stats. If you don't have the Gold, you know the drill by now 
    - run around outside of town and fight enemies until you do! It's good 
    to level up at the same time, so you're killing two birds with one 
    stone. Sweet business.
    
    Once all of that is done, you're equipped with the best in weaponry and 
    armor, et cetera, go to the port where that chick's grandfather is and 
    board his ship. Don't head out to sea yet though, go south in the boat 
    to the small beach to the south of town and open the door there with 
    the Silver Key. Talk to the man in there (why did he lock himself in?) 
    and he'll tell you of a downed pirate ship that had many valuables 
    aboard it when it went down, and that he'd pay you if you could bring 
    the treasures back. Now we know our next quest. =)
    
    XII.) THE PIRATE SHIP "RELENTLESS", DEW'S YARN AND THE GOLDEN KEY
          --- ------ ----  ----------   ----- ---- --- --- ------ ---
         
    Items to Find: Dew's Yarn, Golden Key, Medicinal Herb, Wing of the 
    Wyvern, Erdrick's Token, 107 Gold pieces, Sun Crest, Erdrick's Shield
    
    Suggested Level: Hero 15, Prince 13, Princess 9
    
    Enemies: There's some new enemies on sea, Man O'Wars, Sea Slugs, 
    Vampirus, Gargoyles
    
    First and foremost, lets get this treasure back. It's really simple. 
    Head out of the town on the ship and go north. When you reach more open 
    seas, head a bit east, but keep going north. You'll eventually run into 
    a whirlpool looking spot in the ocean. Approach it from the south and 
    search. You'll retrieve the treasures! Now head back to Lianport and 
    talk to the guy who first told you of the pirate ship. He'll thank you, 
    take his treasures, and give you the Echoing Flute. Good deal. =)
    
    Now, number two, Dew's Yarn. Remember where the Dragon's Horn Towers 
    are? Well the one we didn't explore yet, the one on the Lianport 
    continent, holds Dew's Yarn, which we'll need a bit later on in the 
    game. Go to the tower and enter it. Go up to the three floors (two sets 
    of stairs). There's no treasure chest, you'll have to search the 
    ground. It's located north and one block west of the stairs you just 
    came up, right against the wall. Nab it, cast Outside, and go back to 
    Lianport to heal and get the ship back.
    
    Thirdly, the Golden Key. It's very easy to find, and there are many, 
    many things we can do with it after we get it, so follow me now. =) 
    From Lianport, follow the coastline of the continent northward. Now go 
    west and north. Pass through the first archapelego you come across and 
    head north from there. You'll come across two islands - one with a town 
    on it, another with a Monolith statue on it. This is the Monolith that 
    leads back to Midenhall (so this area might be semi-familiar). Enter 
    town. It's a small town, but talk to everyone. This is the town of 
    Beran. Since all it has is a tool shop, don't waste money here. Talk to 
    everyone, and then go to the west of town. Approach the dog there and 
    he'll bark and stand in front of a bush. Go to that bush and search, 
    and you'll find the Golden Key! Oh the possibilities!
    
    Leave town and take the boat to the island with the statue on it. Take 
    the warp back to Midenhall and let the games begin. With the Silver and 
    Golden keys, open all of the doors, talk to those you couldn't before, 
    and access all of those chests you couldn't before, for some 
    interesting finds. A Medicinal Herb, Wing of the Wyvern, Erdrick's 
    Token, and 107 Gold pieces! (one chest is empty). We're done here, but 
    still, we can have more fun at other places with our keys! (the 
    entrance you can open with the Silver Key in Midenhall that leads to a 
    basement is no use yet - we don't have the Jailor's Key.)
    
    From Midenhall, heal up if you need to/want to, and head out of the 
    castle, and quickly head west to Cannock, there's a great treasure that 
    awaits us here as well! But on the way there, swing by Leftwyne. Notice 
    that you can use the Silver Key to open up a door by the Weapon and 
    Armor shop to play lottery if you want. Okay, NOW go to Cannock. =) 
    Within the castle, find the golden door there (it's in plain sight), 
    and open it with the Golden Key. Within, talk to the old man and get 
    Erdrick's Shield out of the treasure chest! Equip it on the hero. 
    Woohah. Optionally, you can go to Hamlin and talk to some people you 
    can now access thanks to the keys, but it's not necessary.
    
    The final thing we can do with the Golden Key is back near Lianport. So 
    head back to the port city and heal up. Thenleave the city, and, on 
    foot, leave heading west. Go north a bit and you should see a statue 
    Monolith thingy. Enter it and use the Golden Key to open the door 
    there, and talk to the old man. Enter the warp that the doorway leads 
    to, and you'll be lead to a warp room with three warps. Not a problem. 
    Don't use any warps. Go to the right hand side of the room and cross 
    over the silver panel to the outside area of the room, and walk 
    upwards. In the alcove up there, use the search command to find the Sun 
    Crest. Booyah. =) Alright, enough of our Golden Key fun - there's other 
    matters to attend to.
    
    From Lianport, get on the ship and shoot east along the strait to the 
    adjacent continent and get off of your ship. Head up and then east 
    along the mountains to the castle there. This place should look a bit 
    familiar for those who played the original Dragon Warrior. Enter the 
    castle.
    
    XIII.) TANTEGEL CASTLE
           -------- ------    
     
    Items to Find: None.
    
    Items to Buy: Iron Helmet, Giant Hammer
    
    Suggested Level: Hero 17, Prince 14, Princess 11
    
    Shops: *Tools*
            Medicinal Herb - 15 Gold
            Antidote - 8 Gold
            Wing of the Wyvern - 80 Gold
            Fairy Water - 40 Gold
            Dragon's Bane - 640 Gold
    
           *Weapons and Armor* 
            Broad Sword - 1,500 Gold
            Giant Hammer - 4,000 Gold
            Wizard's Wand - 2,500 Gold
            Clothes Hiding - 1,250 Gold
            Steel Shield - 2,000 Gold
            Iron Helmet - 3,150 Gold
                               
    Inn: 2 Gold
    
    Upon entering the castle, talk to everyone. Everyone has something cool 
    to say. When you get to the weapon shop, ignore it for now and take the 
    staircase up to the next floor there. Use the Golden Key on the door 
    and enter, to talk to the king of this place, in seclusion. Her is very 
    cryptic and "bla" in his talk. Okay, NOW we can purchase some new 
    weapons and armor. 
    
    At the weapon and armor shop, many new things are being offered. What 
    we want to buy, the Giant Hammer and Iron Helmet, are both for the 
    hero. Fork over the money for them (if you don't have the cash, run 
    around outside of the castle and gain it, although you should have 
    enough for it by this time in the game). Equip both pieces on the hero. 
    The city/castle has not much else for us, however. We can, however, get 
    two more pieces of Erdrick's enchanted armor, and we're going to that 
    right now! 
    
    XIV.) CHARLOCK CASTLE AND THE ERDRICK GEAR
          -------- ------ --- --- ------- ----
         
    Items to Find: Erdrick's Helmet, Erdrick's Sword, 121 Gold, Wing of the 
    Wyvern, Medicinal Herb, Lottery Ticket
    
    Suggested Level: Hero 17, Prince 14, Princess 11
    
    Enemies: Baddies you've seen already, plus Dragon Flies, Gorgons, 
    Basilisk
    
    Again, for those who played the original Dragon Warrior, Charlock 
    Castle'll have a great meaning for them - it's where the Dragonlord 
    resided, when he nearly destroyed the entire world! And yes, we need to 
    go there now. It's the castle south of Tantegel, but you can only get 
    there in a round-about way. But that's where the ship comes in. =)
    
    Board your ship and take it south down Alefgard's coastline. Then shoot 
    it east along the southern coast, and when the water opens up into the 
    continent, take it north, and then west. You can pull it right next to 
    Charlock Castle and get out of it as easy as that. =) Don't enter the 
    castle yet, however. Go around the poison moat that surrounds the evil 
    castle, and head off of Charlock peninsula. Go eastward to the 
    adjoining area of the continent and head southward. Keep going to the 
    statue there and enter it. Talk to the old man guarding the treasure 
    chest there and he'll exchange his treasure for your Token of Erdrick, 
    that you got from Midenhall a while ago. Equip the new helmet on the 
    hero, and then head back to Charlock and enter the castle.
    
    Take the straightforward path all the way around to the stairs, which 
    lead to a basement. Take the stairs down there. Follow the winding path 
    all the way around to yet another stairway heading down, which you 
    should also take. The chest in the middle of the walk we just took is 
    the primary reason we're in the castle, but we can't get it yet, so be 
    patient. =) In this third basement, there will be two staircases you 
    can take. The first one you come to you should pass by. Continue on the 
    path to the next staircase and take that one down instead. On this 
    floor, head right (ignore the pathway leading up), and take the 
    staircase there which leads up. It'll bring you up a floor. Take the 
    next staircase up as well, and open the treasure chest there - yes, 
    it's the Sword of Erdrick, baby! Niz-nice! But we're not done here yet!
    
    Take the various staircases down until we're back to that room where 
    you can go up the stairs or down. This time, take the stairs going down 
    (the set closest to you) and take the various stairs down, and keep on 
    truckin' downward. Eventually, you'll get to the Dragonlord's old 
    throne room... and there's actually someone on the throne. Isn't that 
    weird? First, if you want some treasure, cross over the damage barriers 
    straight ahead (make sure to heal yourself!) and open the door there 
    with the Golden Key. Retrieve 121 Gold, Wing of the Wyvern, a Lottery 
    Ticket and a Medicinal Herb out of the chests, and then cross back over 
    the damage barriers again, and heal again. Use the Repel spell so you 
    don't have to fight any more monsters. Now, swing around the outside 
    passageway in the room, over the bridges and poison patches, to the 
    throne. Talk to the dude on the Dragonlord's throne, who isn't the 
    Dragonlord afterall, but the Dragonlord's grandson. He talks to you, 
    saying how this land should be his, but he hates Hargon because he 
    might succeed in his grandfather's old task. He offers to give you 
    advice. Take it, then cast Outside on your party to leave Charlock 
    Castle.
    
    Get back on the boat and swing back to the western coast of Alefgard. 
    Head back to Tantegel Castle and heal up. (if you take the boat 
    straight up back to Tantegel, it seems easy but you'll eventually have 
    to get it out, which is why you should take care of it right away and 
    get it on the western coast, where it's more useful in getting to other 
    areas.)
    
    Okay, so from here, or whatever (=P) cast the spell of Return on your 
    party, and your party will warp back to Midenhall Castle. Heal within 
    the castle walls if you please, and then head to your ship and sail 
    south of Midenhall. Our objective is to get to the town of Osterfair. 
    Osterfair is basically due south of Midenhall, on an island all by 
    itself (although the island is larger than your run-of-the-mill island). 
    Once you get to this island, deboard your ship and enter the town.
    
    XV.) THE TOWN OF OSTERFAIR
         --- ---- -- ---------    
     
    Items to Find: Moon Crest (win in the arena), Armor of Gaia, Magic Knife
    
    Items to Buy: Dragon Killer, Magic Armor
    
    Suggested Level: Hero 17, Prince 14, Princess 11
    
    Shops:  *Weapons and Armor* 
            Broad Sword - 1,500 Gold
            Giant Hammer - 4,000 Gold
            Dragon Killer - 8,000 Gold
            Clothes Hiding - 1,250 Gold
            Magic Armor - 4,300 Gold
            Iron Helmet - 3,150 Gold
                               
    Inn: 25 Gold
    
    Enter the castle, and you'll actually be in a passageway. Go to the guy 
    guarding a door, and talk to him. He'll say the King's chamber is on the 
    otherside, but, in fact, the entire town is on the other side. =) Head 
    straight to the Inn once inside and heal up. Before exploring the rest 
    of the town, go to the King and talk to him. He'll offer you a challenge 
    (don't worry, it's f-ing easy) to fight in his colisseum. Accept his 
    offer and a dog will come out of a cage to the side of the arena. It's 
    actually a Sabre Lion, and it's quite simple to defeat. Have both of the 
    dudes attack with physical attacks, and have the Princess parry, and 
    heal if necessary. It shouldn't take you more than two rounds to defeat 
    the foe. After he's defeated, go to the king again and talk to him, and 
    he'll reward you with the Moon Crest! That's two crests we have now! 
    Three more to go... but first, let us finish exploring the town/castle.
    
    First of all, leave the town proper and circle around the entrance (the 
    passageway we got to the town via) and follow it all the way around to 
    the warp, but don't go onto the warp! Approach the black area to the 
    right of the warp, and use the Golden Key. An invisible door will open! 
    Enter the door there and you'll find yourself behind the counter of the 
    Weapon and Armor shop! Open both chests you find there to get a Magic 
    Knife, and the Armor of Gaia. Equip the piece of armor on the hero, and 
    then circle back into town. Go to the weapon and armor shop and look at 
    his wares. You'll find two items that you should buy. Magic Armor (for 
    the Prince) and a Dragon Killer (for the hero). If you don't have enough 
    for one, or both, run around outside of the castle until you do, they 
    are both very important items to have. Get them both and equip them on 
    their respective owners, and you can now leave the town. 
    
    Head back to your ship, and head south (due south, basically) from the 
    island of Osterfair. After a bit of a journey, you'll come across an 
    archapelago of islands. From this set of islands, head west until you 
    reach the mountain-chained island, and land the boat on the west part of 
    the island. Walk inland to the town of Wellgarth, the next spot on our 
    destination.
    
    (NOTE: You might have noticed an island with a solitary tree on it. If 
    you want to go there, search the tree to get an item that can revive a 
    party member in case he or she falls in battle. Useful on long trips 
    when you can't get to a town.)
    
    XVI.) THE TOWN OF WELLGARTH AND THE JAILOR'S KEY
          --- ---- -- --------- --- --- ------ - ---   
     
    Items to Find: 
    
    Items to Buy: Dragon Killer, Magic Armor
    
    Suggested Level: Hero 19, Prince 16, Princess 13
    
    Shops:  *Weapons and Armor* 
            Giant Hammer - 4,000 Gold
            Dragon Killer - 8,000 Gold
            Light Sword - 16,000 Gold
            Mink Coat - 65,000 Gold
            Shield of Strength - 21,500 Gold
            Iron Helmet - 3,150 Gold
    
            *Tools*
            Medical Herb - 15 Gold
            Antidote Herb - 8 Gold
            Jailor's Key (invisible) - 2,000 Gold
            Wing of the Wyvern - 80 Gold
    
            *Tools* (2)
            Medical Herb - 15 Gold
            Antidote Herb - 8 Gold
            Fairy Water - 40 Gold
            Dragon's Bane - 640 Gold
                               
    Inn: 40 Gold
    
    Once you enter the town, you'll notice it's not much of a town at all, 
    just a dude, a house and a dog. Talk to the guy, and the dog if you 
    want, then use the Golden Key on the door to the house there. Enter it 
    and it'll bring you to the UNDERGROUND town of Wellgarth! Alrighty then! 
    Heh heh. Lets explore the town. Our primary reason for being here is to 
    get the Jailor's Key, so lets take care of that first.
    
    Go to the tool shop (there are two in town, go to the one with the empty 
    space in his wares list), and select the empty spot. He'll sell you a 
    secret item for 2,000 Gold, which is the Jailor's Key! Awesome! Lets use 
    it straight away. Go to the large building in the west end of town, and 
    enter it. Use the Golden Key to gain initial entrance, and then use the 
    Jailor's Key on the barred doors to the left and right of the corridor. 
    Talk to the old man in the left room to gain information on gaining 
    entrance to Rhoan (although that's a ways off yet) and enter the vacant 
    room on the right. Press against the wall to find a secret escape route 
    and capture Roge Fastfinger! He'll handover the Watergate Key. Cool 
    beans!
    
    That's our main objective in this town, but you might still want to 
    search the wares of the weapon and armor store. There's some good stuff 
    there, although highly expensive. This is when an awesome trick comes 
    in, that I found out by reading Dalez's FAQ/Walkthrough for the game, 
    also found on GameFAQs. He found this idea, and it's absolutly awesome, 
    and is a great way to raise funds for the items we need. With the 
    Jailor's Key now in our possession, go to Midenhall (just leave the town 
    and cast Return). Once back in Midenhall, go to the large building in 
    the west of town. Open the Silver door inside and follow the corridor to 
    a stairway leading to the basement. Once in the basement, open the jail 
    doors to both cells (talk to the guy there who'll give you a tip on 
    where to find the Life Crest), and then open the Gold door before the 
    damage zone floors. Cast Stepguard on yourself, then step on the floors, 
    and you won't lose any energy. Open the cell door there and talk to the 
    old man within. He'll turn into an Evil Clown enemy and engage you in a 
    battle. Fight him (he's super easy), and he'll give you a Thunder Staff 
    in return! Equip it on the Princess, and then save with the King. Reset 
    the game after saving, and go back to the old man. Fight him again, and 
    get another Thunder Staff! This time, sell it to the Tool Shop to get 
    nearly 20,000 Gold pieces! Repeat this save, reset, fight, sell system 
    to make serious cash. But it's cheating, so bare that in mind! But it's 
    worth it. Save up enough gold to buy a Shield of Strength for the 
    Prince, a Mink Coat for the Princess, and a Light Sword for the Hero. 
    That's a combined 102,500 Gold. It's sounds like a lot, but it takes 
    hardly any time to do this, and it's worth it! You can only carry 65,000 
    at a time, so you're going to have to do it in two sittings. Also, if 
    you equip the Thunder Staff on the Princess before you're done selling 
    all of your items, and you beat the Evil Clown with it equipped, the 
    item won't appear in your inventory, so make sure to sell all, THEN 
    equip!
    
    If you don't want to use Dalez's awesome trick, then you'll either have 
    to fight outside of Wellgarth until you get the money, or simply pass on 
    the items until later, when you slowly get the money. I'd suggest using 
    the trick, however.
    
    So, are you all equipped and ready to go? Excellent. Lets go get the 
    Water Crest, in that case!
    
    XVII.) THE WATER CREST
           --- ----- -----
     
    Items to Find: Water Crest
     
    Suggested Level: Hero 19, Prince 17, Princess 14
    
    The Water Crest is now our next step on our journey. Remember the town 
    of Hamlin? Well we need to get there. From Wellgarth, get on your ship 
    and head south. When you reach the next landmass, head west across it, 
    and follow it around into a bay. Land on the east continent and walk to 
    Hamlin.
    
    Once in the town, go to the Inn and heal up. Then, enter the large 
    building in the center of the small town, using the Golden Key. Once 
    inside, approach the jailcell holding two enemies. Open up the gates and 
    talk to the enemies to engage them in battle. Kill both Ozwargs and 
    search the upper righthand corner of the jailcell to find the Water 
    Crest! BOOYAH!
    
    Now, exit the town, and cast Return, to return to Midenhall. We now have 
    to go to a new town, called Beran. To get there from Midenhall, sail 
    south until you reach the island that had the town of Osterfair on it. 
    Go to the west of that island and sail westward. You'll come across a 
    large island after a while. Find a place to park your ship (this island 
    is highly mountianous), and enter the town.
    
    XVIII.) THE TOWN OF BERAN
            --- ---- -- ----- 
     
    Items to Find: None.
    
    Items to Buy: None.
    
    Suggested Level: Hero 19, Prince 17, Princess 14
    
    Shops:  *Weapons and Armor* 
            Giant Hammer - 4,000 Gold
            Wizard's Wand - 2,500 Gold
            Dragon Killer - 8,000 Gold
            Steel Shield - 2,000 Gold
            Shield of Strength - 21,500 Gold
            Iron Helmet - 3,150 Gold
    
            *Tools*
            Medical Herb - 15 Gold
            Antidote Herb - 8 Gold
            Fairy Water - 40 Gold
            Dragon's Bane - 640 Gold
                               
    Inn: 30 Gold
    
    We're here just to explore. This is like "if you're lost and have no 
    idea what to do, come here" town - all RPGs have them, especially 
    earlier ones, like the one we're playing right now. =) Just explore, 
    talk to people, and we can be on our way. We have to go to another town, 
    to pick up another item, so lets do that now, eh.
    
    From Beran, get back in your ship. Head west a bit from the island, and 
    then south a bit. You'll come across the small island with the town on 
    it, right next to which is a monolith. You'll know it when you see it!
    
    XVIII.) THE TOWN OF ZAHAN
            --- ---- -- ----- 
     
    Items to Find: Magic Loom.
    
    Items to Buy: None.
    
    Suggested Level: Hero 19, Prince 17, Princess 14
    
    Shops:  *Tools*
            Medical Herb - 15 Gold
            Antidote Herb - 8 Gold
            Fairy Water - 40 Gold
            Dragon's Bane - 640 Gold
                               
    Inn: 20 Gold
    
    We're here in this town for one reason - to get the Magic Loom, which we 
    can get made into Flying Water Cloth, combined with Dew's Yarn we got 
    earlier. To the north of town is a huge damage zone. The girl that 
    stands before it says no one is back there, and she isn't lying. 
    However, cast Stepguard on your party, and walk on the damage zones. Go 
    to the door in the lefthand corner and open it with the Jailor's Key. 
    Within is a treasure chest. Open the chest and get the Magic Loom! 
    AWESOME! =) The door on the righthand side of the damage zone has a 
    treasure chest that is empty, so ignore it. Now we can leave this town 
    as well. Our next mission? Well...
    
    Our next stop should be the town of Tuhn, to get the Flying Water Cloth 
    for the Princess, now that we have the two essential pieces for it - 
    Dew's Yarn and the Magic Loom. To get to Tuhn, you must follow a river 
    in from its delta on the main continent, due north from the island that 
    Beran is on. Follow the river all the way up, past the bridge, and then 
    circle around on land, until you reach the town. That's the easiest way 
    I can explain it - sorry.
    
    XIX.) THE TOWN OF TUHN AND THE FLYING WATER CLOTH
          --- ---- -- ---- --- --- ------ ----- -----
     
    Items to Find: Magic Loom.
    
    Items to Buy: None.
    
    Suggested Level: Hero 20, Prince 18, Princess 15
    
    Shops: *Weapons and Armor*
            Wizard's Wand - 2,500 Gold
            Falcon Sword - 25,000 Gold
            Dragon Killer - 8,000 Gold
            Magic Armor - 4,300 Gold
            Shield of Strength - 21,500 Gold
            Iron Helmet - 3,150 Gold
     
           *Tools*
            Wing of the Wyvern - 80 Gold
            Fairy Water - 40 Gold
            Dragon's Bane - 640 Gold
                               
    Inn: 40 Gold
    
    Once in this town, heal, talk to everyone and explore. Go to the house 
    in the town with the locked golden door. Open it and talk to the man 
    inside. Barring that you have the Magic Loom and Dew's Yarn, he'll take 
    them from you and tell you he'll make the Water Flying Cloth for you, 
    but to give him some time, and come back later. Well, leave the town and 
    cast Return. Once back at the castle or town, save the game and reset 
    your NES. Go back to Tuhn (yeah, I know it's a pain in the ass), and go 
    back to the old man there. He'll give you the Flying Water Cloth! Equip 
    it on the Princess!
    
    Now, there is a sword in the weapon shop here in Tuhn called the Falcon 
    Sword. Both the Prince and the Hero can equip it, but don't get it for 
    either of them. It's attack power is only 5. That's like 1/25th of what 
    you're currently packing. It's upside is it attacks twice a turn, but 
    who the hell cares.
    
    Finally in town, in the corner of town, is an isolated door. To get 
    there, go to the tool shop and go around to the top of it, and head west 
    and up a bit, and you'll see what I'm talking about. Unlock the door 
    there with the Jailor's Key and enter the watergate. Use the Watergate 
    Key we acquired earlier and the watergate will open. You'll see the 
    significance of this later. 
    
    Other than that, we're done in this town, so lets get the remaining two 
    crests, and do what we gotta do to get to that bastard Hargon. =) Cast 
    Return on your party once you leave Tuhn, and you'll be brought back to 
    Beran. Board your ship from there, and sail just the way we sailed 
    before, to gain entrance to Hamlin just before to get the Water Crest. 
    Instead of going on land though, go to the large island in the middle of 
    this bay, which has a tower on it. This is the Lighthouse, our next 
    order of business.
    
    XX.) THE LIGHTHOUSE
         --- ----------
     
    Items to Find: Star Crest (there are other treasures here, but... well, 
    see the walkthrough for this section for more information)
    
    Suggested Level: Hero 20, Prince 18, Princess 15
    
    Enemies: Things we've seen before.
    
    Before we start, the walkthrough for this section will be 
    straightforward. Very straightforward. This is because, while there are 
    other treasures in the Lighthouse, including Gold, it's just not as 
    valuable as it was in the earlier parts of the game. Gold is basically 
    useless now, as is Fairy Water and other crap that this place has. So 
    the walkthrough is going to get you straight to the Star Crest, no more, 
    no less. Sorry for that, you can explore on your own if you want a few 
    hundred gold pieces, a Chain Sickle, some Fairy Water, and other useless 
    shit. Onward.
    
    From the outset of the tower, enter and head left all the way until you 
    can head left no more. Then shoot on down until you can no longer go 
    down. Now head right all the way, and then north, west, and north, to 
    the center of the room. The center of the room almost looks like a cage, 
    you'll see what I mean. Pass through the cage, ignoring the staircase in 
    the middle of the room, and go out of this room to the west. Head south, 
    ignoring another set of stairs, until you get to the stairs in the 
    southwest region, which you should take up to the next floor in the 
    dungeon. Head west out of this room, and south down the corridor. Follow 
    the corridor around to another staircase, heading up to level 3. Take 
    this staircase up. Go west and up out of this room, and pass by the 
    staircase to you right as you follow the path eastward and north. You'll 
    come across a massive door in your path, which can be opened by use of 
    the Golden Key. Booyah. Now head north into this room and up the stairs, 
    to the fourth floor.
    
    On the fourth floor, you can gain access via one set of stairs to the 
    eighth floor, where a guy resides, and he can tell you some information 
    about Hargon, but to be quite honest, I don't give a shit. =) So ignore 
    it.
    
    Go back to the stairs we bypassed before, and take them up to the fourth 
    floor. Follow the path up and around the winding corridor to the 
    northwest corner of the floor, where you'll find another set of stairs 
    heading upwards. Take these stairs up to fifth floor, and follow the 
    path to the stairs up to the sixth floor. Once on the sixth floor, there 
    is another huge door that needs to be unlocked with the Golden Key. So 
    do that, and then take the path here north, and then all the way west, 
    where you'll run into yet another staircase leading up. Once up this set 
    of stairs, head over the path eastward, and you'll see a purple demon, 
    like the ones that sacked Moonbrooke in the beginning of the game. The 
    Demon'll run away from you, and down into the next screen. Follow him, 
    and an old man will be in the next room. He'll tell you that he knows 
    why you're here, and that you should follow him. The old man moves 
    quick, so follow him as he brings you all the way back down to the 
    bottom of the tower. Make sure to not take your eyes off of him the 
    entire time, or you'll lose him! He'll eventually lead you to a room 
    where a chest lies, and he'll tell you to open it. Do so, and he'll say 
    that he's gotten you into his trap! Four enemies will appear and you'll 
    have to fight them, but fear not, they're only Gremlins. Kill them 
    easily and you'll get the Star Crest! ONE MORE TO GO!
    
    Now, you're done in the lighthouse, so cast the spell of Outside on your 
    party, and then Return to return to safety, where you can heal and 
    regroup, save, et cetera. Now we have to go to the tower that holds the 
    Moon Fragment that we need. When we opened the Watergate in Tuhn before, 
    this opened an entrance by water that we need to get to the tower that 
    is due south of Tuhn. Take the other river up to the tower, NOT the one 
    you take to get to Tuhn. Enter the tower, and we'll get underway.
    
    XXI.) THE MOON FRAGMENT
          --- ---- --------
     
    Items to Find: Moon Fragment (there are other treasures here, but... 
    well, see the walkthrough for this section for more information)
    
    Suggested Level: Hero 20, Prince 19, Princess 15
    
    Enemies: Things we've seen before.
    
    As it was when we got the Star Crest, I'm going to lead you through this 
    tower straight to the Moon Fragment, stopping no where for crappy items 
    and little gold. I have maxed out gold as we speak right now, and I 
    don't need or want any items, so I'm not going to get any, and you 
    shouldn't want or need them either. So this is the straight and quick 
    way through this tower to get the Moon Fragment. If you want to explore 
    the tower on your own, feel free to do so, but I'm not leading you 
    anywhere but to the Moon Fragment. Sorry for any inconvenience this may 
    cause.
    
    As you enter the tower, head straight south into the next room, and take 
    the staircase up here to the next level. (cool Dragon statues, no?). 
    Once on this floor, take the staircase there up to level 3, and again up 
    to level 4 on the stairs right in front of you, back on level 3. Here on 
    level 5, head east into the next room. In the south of this room is a 
    huge door, that you can unlock with a Golden Key. Unlock it and head 
    into the room. There's another huge door here, but ignore it. Instead, 
    take the staircase in this small room down to the fourth floor. Keep 
    following the stairs downward until you reach the first floor, and a 
    room with an old man and a treasure chest. Talk to the old man and take 
    the Moon Fragment from the treasure chest. Have the Prince cast Outside 
    on the party, and then Return to get back to Beran, where you can heal 
    your party and, again, regroup.
    
    Our next order of business is getting an item called the Eye of Malroth. 
    We need this item to gain entrance to the evil land of Rhone, where 
    Hargon resides. To get to the cave that holds this Eye of Malroth, you 
    must make sure you first have the Moon Fragment (can't get into the cave 
    without it). The cave is located south and a bit west of the Osterfair 
    continent. You'll notice that it's surrounded on all sides by waves (?), 
    so to rid yourself of these so that you can land your ship, use the Moon 
    Fragment (simply select and use), and then enter the cave!
    
    XXII.) THE EYE OF MALROTH
           --- --- -- -------
     
    Items to Find: Eye of Malroth (there are other treasures here, but... 
    well, see the walkthrough for this section for more information)
    
    Suggested Level: Hero 20, Prince 19, Princess 15
    
    Enemies: Things we've seen before.
    
    You should be getting the gist by now, at this point in the game, and 
    with my walkthrough. The items you find in this cave are USELESS at this 
    point in the game, so instead of lollygagging around the cave, getting 
    you gold and crappy items, I'm just gonna lead you down the quickest 
    path to get the Eye of Malroth, so we can get the hell out of here. =P
    
    One thing you have to realize from the get-go here is that this cave is 
    full of hazardous lava, that damages your party greatly, so KEEP AND EYE 
    ON YOUR HP! From the entrance, head south (can't avoid the lava here, 
    but you'll only step on it once), and then swing west when the corridor 
    goes that way. Ignore the various paths going north and south, and keep 
    heading west until you can't head west anymore. Then, go south down this 
    corridor into the next area, and take the stairs down to the next floor 
    down.
    
    On this floor, head south and then west, ignoring the passages leading 
    up and down, until you get all the way west, where you should go south a 
    bit onto the next corridor, and head west s'more, until you get to the 
    second lava path that leads up north. When you get to this second path, 
    take it all the way up, and then to the right, where you should take the 
    stairs down to another level. In this small room that the stairs lead 
    to, is a huge locked door. To unlock it, use the Silver Key, and go 
    through the door into the next area.
    
    Here, follow the pathway to the west, while ignoring the staircases and 
    treasure chests that line the northern part of it. When the path swings 
    to the south, take the path south (it's a long path, be patient), and 
    then take it west and up (ignore the path leading west into the next 
    area). In this next area, follow the path northward to the main part of 
    the room, which has a ridiculous amount of stairs, all leading down. 
    Take whichever one you choose, and on the next lava FILLED floor, work 
    your way westward across the vast expanses of lava, and to the only 
    staircase on the floor leading down. 
    
    Once on this floor, take the winding path downward, and then east, to 
    the old man standing there. He'll tell you you're being rude in a 
    wizard's home (hey, whatever pal), and engage you in battle with his 
    friends. The battle is with two Evil Clowns, like the one we fought in 
    Midenhall to get the Thunder Staff. Kill the two pansies with ease, and 
    work your way west to the next room, the room they were guarding. Go up 
    to the treasure chest and open it to get the Eye of Malroth. Sweet 
    business, now we can leave. Cast Outside, and then Return on your party, 
    and you'll find yourself back in Beran (if you saved there last, 
    anyway), which is where we need to be for the next leg of our journey 
    anyway. Heal up and regroup.
    
    XXIII.) THE LIFE CREST AND THE CHARM OF RUBISS
            --- ---- ----- --- --- ----- -- ------
    
    Items to Find: Life Crest, Charm of Rubiss 
    
    Suggested Level: Hero 21, Prince 19, Princess 15
    
    Enemies: Things we've seen before.
    
    Okay, so we're in Beran now, right? The large building in the north-
    center of town with the church within it, go there. Go to the center of 
    the inside of the building, and use the Jailor's Key to open up the 
    invisible door. Go north and cast Stepguard on your party before 
    stepping on the damage zones, and use the warp zone to warp to another 
    area. Cast Stepguard again, and talk to the old man in the room you're 
    in, to gain information on the entrance to Rhone. Leave this room and 
    you'll be outside on the world map. Walk to the west until you get to 
    the poison damage area all the way to the west of the region (it's not 
    far at all). Use the Eye of Malroth we just got (simply select it and 
    use it), and an entrance will come out of the cave right to the north of 
    the poison damage zone. Within this cave are two things - the entrance 
    to Rhone, but more importantly as of right now, the Life Crest, which is 
    the final crest we need. So lets get that, shall we?
    
    Enter the cave (heal if need be), and you'll notice quite a few 
    staircases. Most of those lead to the path to Rhone, but for right now, 
    we need to get the Life Crest, so go to the staircase at the right and 
    south of the cave, and take those stairs downward. In this wide open 
    area, you have to get southwest to the treasure chest which holds the 
    fifth and final crest we need. Seems easy enough, but actually, this 
    entire area is full of Hork enemies, which are zombie like enemies, and 
    annoying to beat, although we've fought them before. You have to have 
    extreme patience in this area, because you're going to get attacked A 
    LOT. Anyway when you get the chest, open it and get the Life Crest. 
    Then, for the love of God, cast Outside and Return, to get back to 
    Beran, where you can heal and regroup, and do what we need to do now 
    that we got the five crests.
    
    After healing at Beran, take the ship west from there as if you were 
    going to Osterfair or Midenhall. Due south (and I mean due south) of 
    Midenhall is a small island that has a monolith on it, and that's IT. 
    That's our next destination, so get there. It's devoid of any enemies, 
    just enter it and take the long series of staircases down to the bottom. 
    On the bottom floor there is a white tile. Stand on it and a man will 
    appear, Rubiss the Enchanter, and he'll give you his charm, the Charm of 
    Rubiss, which we need to break Hargon's spell. Okay, now we truly are 
    Rhone-bound, but first, are you ready to get there? Take a look at the 
    next walkthrough section to see how you're stacking up, and you should 
    be ready to go kick Hargon's ass.
    
    XXIV.) BEFORE GOING TO RHONE...
           ------ ----- -- -----
    
    Items to Find: -- 
    
    Suggested Level: --
    
    Enemies: --
    
    Rhone is a dangerous and perilous place, and you'll want to make sure 
    you're 100% ready to be there, because once you're in, you're in, you 
    see what I'm saying? The cave TO Rhone is hard enough, nevertheless 
    Rhone itself, et cetera. Before going to the Cave to Rhone, have the 
    hero level up to level 25. It's very important he does this, so that 
    your party had a chance. I'm telling you right now, Rhone and the cave 
    (and the castle, for Christ's sake) are HARD. Make sure everyone has 
    their best equipment too. The Prince and Princess should both have their 
    strongest gear, although we still need to get the Thunder Sword and 
    Erdrick's Armor, both of which are en route to Rhone, so don't worry 
    'bout that stuff yet. Are you ready? I hope so.
    
    XXV.) THE CAVE TO RHONE
          --- ---- -- -----
    
    Items to Find: Armor of Erdrick, Thunder Sword 
    
    Suggested Level: Make sure the hero is on level 25, and the other two 
    characters should be high enough in that case.
    
    Enemies: Lots of strong enemies; some we've seen, some we haven't.
    
    Alright, this cave is long and pretty damn hard my friends. So lets get 
    through this as quick as possible. DON'T BE AFRAID TO RUN FROM BATTLE! 
    Oftentimes, that's a plausable technique, so don't be afraid to use it, 
    alright? Especially here, the enemies here can make mincemeat out of you 
    pretty quickly. Also, as the case has been for the last few dungeons and 
    towers, I'm only going to lead you to important items and through the 
    quickest way out of the cave. There are useless items strewn about the 
    cave that will get you killed if you go after them, so just ignore the 
    and follow my directions, if you want to survive and have the easiest 
    time while being lead to the items that are important.
    
    As you enter the cave, you'll notice it's familiarity - we were here (a 
    story below) getting the Life Crest. That's not our objective here now, 
    though. So enter the cave, and... MORE COMING THE NEXT UPDATE!
    
    ***********************************************************************
    *****************SECTION XII - THE QUICK WALKTHROUGH******************
    ***********************************************************************
    
    This is something I've just done for the first time in one of my 
    guides, which is in the original Dragon Warrior. So, again, I've 
    decided to throw this in here. This is not like the regular walkthrough
    above... this is instead a quick run-through of the game, step by step,
    no in-depth stuff, just running on through it. This is if you have the
    general idea, you're just stuck on what to do next. I saw this on a
    walkthrough on GameFAQs for Zelda: Majora's Mask on the Nintendo64 back
    when I was playing that in November of 2000, so I thought I'd throw in 
    a quick one of my own for Dragon Warrior II! Here we go!
    
    1.) Watch the opening sequences, with the fall of Moonbrooke and 
    whatnot, the the remaining soldier traveling to Midenhall.
    
    2.) Talk to the King, get the Copper Sword and the 50 Gold Pieces out 
    of the chest he offers you, and walk around the castle, talking to 
    everyone and exploring everywhere, where and when possible.
    
    3.) Leave Midenhall and roam around the surrounding areas. Level up to 
    level 5. Then, go westward, to the town of Leftwyne.
    
    4.) In Leftwyne, talk to everyone, and purchase a Leather Shield, a 
    Chain Sickle and some Chain Mail.
    
    5.) Head north of Leftwyne to Cannock Castle. Talk to everyone and 
    they'll tell you the Prince is at the Spring of Bravery, but before 
    going to the Spring, head west of Cannock to the cave which holds the 
    Silver Key and nab it.
    
    6.) After getting the Silver Key, go east of Cannock to the Spring of 
    Bravery. 
    
    7.) Talk to the old man at the spring, and then go to Midenhall Castle.
    
    8.) Talk to the King, then go to Leftwyne. At the Inn is the Prince. 
    Get him to join your party.
    
    9.) Head to the area west of Leftwyne, and cross the tunnel to the 
    other side of the continent. Head south to Hamlin, and stock up on new 
    weapons and armor.
    
    10.) Go south of Hamlin and enter the ruins of Moonbrooke. Talk to the 
    ghosts there to gain clues on the Princess' whereabouts.
    
    11.) Go to the small swamp west of Moonbrooke and pick up the Mirror of 
    Ra.
    
    12.) Back at Hamlin, use the Mirror of Ra on the dog to turn it into 
    the Princess.
    
    13.) Level everyone up, then go to the Tower of Wind and retrieve the 
    Wind Cloak. Equip it on the hero.
    
    14.) After healing, et cetera, head to Dragon's Horn Tower, west of the 
    ruins of Moonbrooke Castle.
    
    15.) Get through the tower and go to the town of Lianport on the other 
    side.
    
    16.) Stock up on new equipment (mainly for the Princess) and save the 
    girl in the corner of town from enemies. Her grandfather will show his 
    thanks of your heroism with a ship.
    
    17.) Using the ship, get the treasure from the sunken pirate ship and 
    return it to the man in Lianport, in exchange for the Echoing Flute.
    
    18.) Gain entrance with the ship to Beran, and get the Golden Key from 
    the bush the dog takes you to.
    
    19.) Explore the various early game areas for doors you can open using 
    the Silver and Golden Keys, and gain the various treasures in store for 
    you around the world.
    
    20.) Head east of Lianport in the ship to Tantegel Castle. Talk to 
    everyone and buy new equipment.
    
    21.) Go to Charlock Castle and retrieve Erdrick's Sword, and the statue 
    to the southwest of Charlock, go there to get Erdrick's Helmet.
    
    22.) Head back to Midenhall, and sail south to Osterfair. Buy new 
    weapons and armor for your party, and take on the King's offer to "amuse 
    him" and win the Moon Crest.
    
    23.) Head south of Osterfair, to Wellgarth. Buy the Jailor's Key and 
    some new weapons and armor.
    
    24.) Head to Hamlin and retrieve the third crest, the Water Crest, from 
    the cell guarded by two Ozwargs.
    
    25.) Head to Beran, just to explore and see the town.
    
    26.) From Beran, head west to Zahan. Get the Magic Loom from the chest 
    within a room guarded by a huge damage zone.
    
    27.) Travel to the town of Tuhn, and get the man there to take the Magic 
    Loom and Dew's Yarn, and he'll make you the Water Flying Cloth, the 
    Princess' strongest armor. DON'T buy the Falcon Sword for either the 
    Hero or the Prince. It attacks twice in one round, but it's attack power 
    is a measly five. You're better off with what you have equipped already. 
    However, the Prince and Princess should now both have their best 
    equipment.
    
    28.) Open the watergate with the Watergate Key, also found in Tuhn.
    
    29.) Go to the Lighthouse and take care of business there. Then go to 
    the tower in the watergate, and take care of business there, as well.
    
    30.) Now that you have all 5 crests, the Rubiss Charm, and the Eye of 
    Malroth, it's time to go to Rhone, Hargon's homeland. Take the warp from 
    Beran to the mountainrange it leads you to, and go west. Use the Eye of 
    Malroth there to make the Cave to Rhone appear.
    
    31.) Traverse the Cave to Rhone to get to Rhone itself. It's time to 
    level up. You should have been around level 25 before going to the Cave 
    to Rhone, and you should now be level 30 before entering the final 
    castle. But fear not, there is a monolith there that heals you, revives 
    you and saves for you, all for free, so take full advantage of it while 
    you still can!
    
    ***********************************************************************
    *******************SECTION XIII - TOWN SHOP LISTS*********************
    ***********************************************************************
    
    (Please keep in mind that the following castles, towns, and villages 
    are in the order that we first come across them during our quest.)
    
    Midenhall Castle
    --------- ------
    
    *Inn* - 4 Gold
    
    *Shops* - *Tools*
              Medicinal Herb - 15 Gold
              Antidote - 8 Gold
    
    Leftwyne
    --------
    
    *Inn* - 6 Gold
    
    *Tools* - Medicinal Herb - 15 Gold
              Antidote - 8 Gold
              Wing of the Wyvern - 80 Gold
    
    *Weapons and Armor* - Club - 60 Gold
                          Copper Sword - 100 Gold
                          Magic Knife - 200 Gold
                          Chain Sickle - 390 Gold
                          Chain Mail - 480
                          Leather Shield - 90 Gold
    
    Cannock Castle
    ------- ------
    
    *Inn* - 8 Gold
    
    *Tools* - Medicinal Herb - 15 Gold
              Antidote - 8 Gold
              Wing of the Wyvern - 80 Gold
              Fairy Water - 40 Gold
    
    Hamlin
    ------
    
    *Inn* - 12 Gold
    
    *Tools* - Medicinal Herb - 15 Gold
              Antidote - 8 Gold
              Wing of the Wyvern - 80 Gold
              Fairy Water - 40 Gold
    
    *Weapons and Armor* - Chain Sickle - 390 Gold
                          Iron Spear - 770 Gold
                          Broad Sword - 1,500 Gold
                          Chain Mail - 480 Gold
                          Full Plate Armor - 1,000 Gold
                          Steel Shield - 2,000 Gold
    
    Lianport
    --------
    
    *Inn* - 20 Gold
    
    *Tools* - Medicinal Herb - 15 Gold
              Antidote - 8 Gold
              Wing of the Wyvern - 80 Gold
              Fairy Water - 40 Gold
              Dragon's Bane - 640 Gold
    
    *Weapons and Armor* - Magic Knife - 200 Gold
                          Broad Sword - 1,500 Gold
                          Wizard's Wand - 2,500 Gold
                          Full Plate Armor - 1,000 Gold
                          Clothes Hiding - 1,250 Gold
                          Steel Shield - 2,000 Gold
    
    Beran
    -----
    
    *Inn* - 30 Gold
    
    *Weapons and Armor* - Giant Hammer - 4,000 Gold
                          Wizard's Wand - 2,500 Gold
                          Dragon Killer - 8,000 Gold
                          Steel Shield - 2,000 Gold
                          Shield of Strength - 21,500 Gold
                          Iron Helmet - 3,150 Gold
    
    *Tools* - Medical Herb - 15 Gold
              Antidote Herb - 8 Gold
              Fairy Water - 40 Gold
              Dragon's Bane - 640 Gold
    
    Tantegel Castle
    -------- ------
    
    *Inn* - 2 Gold
    
    *Tools* - Medicinal Herb - 15 Gold
              Antidote - 8 Gold
              Wing of the Wyvern - 80 Gold
              Fairy Water - 40 Gold
              Dragon's Bane - 640 Gold
    
    *Weapons and Armor* - Broad Sword - 1,500 Gold
                          Giant Hammer - 4,000 Gold
                          Wizard's Wand - 2,500 Gold
                          Clothes Hiding - 1,250 Gold
                          Steel Shield - 2,000 Gold
                          Iron Helmet - 3,150 Gold
    
    Ostefair
    --------
    
    *Inn* - 25 Gold
    
    *Weapons and Armor* - Broad Sword - 1,500 Gold
                          Giant Hammer - 4,000 Gold
                          Dragon Killer - 8,000 Gold
                          Clothes Hiding - 1,250 Gold
                          Magic Armor - 4,300 Gold
                          Iron Helmet - 3,150 Gold
    
    Wellgarth
    ---------
    
    *Inn* - 60 Gold
    
    *Weapons and Armor* - Giant Hammer - 4,000 Gold
                          Dragon Killer - 8,000 Gold
                          Light Sword - 16,000 Gold
                          Mink Coat - 65,000 Gold
                          Shield of Strength - 21,500 Gold
                          Iron Helmet - 3,150 Gold
    
    *Tools* - Medical Herb - 15 Gold
              Antidote Herb - 8 Gold
              Jailor's Key (invisible) - 2,000 Gold
              Wing of the Wyvern - 80 Gold
    
    *Tools* (2) - Medical Herb - 15 Gold
                  Antidote Herb - 8 Gold
                  Fairy Water - 40 Gold
                  Dragon's Bane - 640 Gold
    
    Zahan
    -----
    
    *Inn* - 20 Gold
    
    *Tools* - Medical Herb - 15 Gold
              Antidote Herb - 8 Gold
              Fairy Water - 40 Gold
              Dragon's Bane - 640 Gold
    
    Tuhn
    ---- 
    
    *Weapons and Armor* - Wizard's Wand - 2,500 Gold
                          Falcon Sword - 25,000 Gold
                          Dragon Killer - 8,000 Gold
                          Magic Armor - 4,300 Gold
                          Shield of Strength - 21,500 Gold
                          Iron Helmet - 3,150 Gold
     
    *Tools* - Wing of the Wyvern - 80 Gold
              Fairy Water - 40 Gold
              Dragon's Bane - 640 Gold
    
    ***********************************************************************
    *******************SECTION XIV - MONSTER APPENDIX*********************
    ***********************************************************************
    
    This is the monster appendix. This area of the guide will show you the
    stats and descriptions of all of the enemies you'll encounter on your 
    journey, and can be almost as useful as the walkthrough itself. Below  
    is a chart of the enemies, and some of their stats for easy viewing. 
    Below the chart is a more expansive layout of the enemies with their 
    stats and in-depth descriptions of the enemy. Enjoy.
    
    [A HUGE THANK YOU goes out to Woodus at www.woodus.com for allowing me
    to check my stats for the monsters with what he had at his webpage. You
    definetly want to check out his Dragon Warrior/Dragon Quest webpage,
    which can be found at www.woodus.com/den or just go to woodus.com and
    click on Dragon's Den. It is easily the most comprehensive webpage for
    the Dragon Warrior and Dragon Quest series in existance, so again, a 
    big thank you goes out to him!]
    
    NAME OF MONSTER - The monster's name.
    HIT POINTS - The amount of hit points that enemy has.
    EXPERIENCE POINTS - The average amount of experience points that the
    enemy has. (it fluctuates)
    GOLD PIECES - The average amount of gold pieces that the enemy has. (it
    fluctuates)
     _______________________________________________________________
    | MONSTER'S NAME | HIT POINTS | EXPERIENCE POINTS | GOLD PIECES |
    -----------------------------------------------------------------
    | Army Ant       | 16         | 5                 | 2           |
    -----------------------------------------------------------------
    | Atlas          | 225        | 1,100             | 220         |
    -----------------------------------------------------------------
    | Attack Bot     | 100        | 1,000             | 70          |
    -----------------------------------------------------------------
    | Babble         | 10         | 10                | 4           |
    -----------------------------------------------------------------
    | Baboon         | 35         | 25                | 38          |
    -----------------------------------------------------------------
    | Basilisk       | 45         | 42                | 48          |
    -----------------------------------------------------------------
    | Bazuzu         | 255        | 1,530             | 200         |
    -----------------------------------------------------------------
    | Berserker      | 80         | 125               | 120         |
    -----------------------------------------------------------------
    | Big Cobra      | 14         | 9                 | 8           |
    -----------------------------------------------------------------
    | Big Rat        | 14         | 9                 | 4           |
    -----------------------------------------------------------------
    | Big Slug       | 8          | 3                 | 3           |
    -----------------------------------------------------------------
    | Blizzard       | 95         | 420               | 100         |
    -----------------------------------------------------------------
    | Bullwong       | 175        | 875               | 120         |
    -----------------------------------------------------------------
    | Carnivog       | 35         | 45                | 20          |
    -----------------------------------------------------------------
    | Centipod       | 30         | 14                | 25          |
    -----------------------------------------------------------------
    | Cyclops        | 100        | 390               | 900         |
    -----------------------------------------------------------------
    | Dark Eye       | 70         | 130               | 90          |
    -----------------------------------------------------------------
    | Demi Ghost     | 50         | 45                | 50          |
    -----------------------------------------------------------------
    | Dragon Fly     | 45         | 65                | 40          |
    -----------------------------------------------------------------
    | Drakee         | 8          | 3                 | 3           |
    -----------------------------------------------------------------
    | Enchanter      | 35         | 60                | 30          |
    -----------------------------------------------------------------
    | Evil Clown     | 90         | 85                | 50          |
    -----------------------------------------------------------------
    | Evil Eye       | 55         | 85                | 25          |
    -----------------------------------------------------------------
    | Evil Tree      | 55         | 85                | 45          |
    -----------------------------------------------------------------
    | Flame          | 75         | 280               | 60          |
    -----------------------------------------------------------------
    | Gargoyle       | 60         | 75                | 80          |
    -----------------------------------------------------------------
    | Gas            | 45         | 45                | 45          |
    -----------------------------------------------------------------
    | Ghost Mouse    | 10         | 6                 | 6           |
    -----------------------------------------------------------------
    | Ghost Rat      | 25         | 32                | 15          |
    -----------------------------------------------------------------
    | Ghoul          | 90         | 80                | 850         |
    -----------------------------------------------------------------
    | Giant          | 600        | 75                | 120         |
    -----------------------------------------------------------------
    | Gold Batboon   | 100        | 400               | 100         |
    -----------------------------------------------------------------
    | Gold Orc       | 80         | 65                | 250         |
    -----------------------------------------------------------------
    | Goopi          | 50         | 25                | 20          |
    -----------------------------------------------------------------
    | Gorgon         | 20         | 70                | 30          |
    -----------------------------------------------------------------
    | Graboopi       | 65         | 45                | 25          |
    -----------------------------------------------------------------
    | Green Dragon   | 75         | 375               | 175         |
    -----------------------------------------------------------------
    | Gremlin        | 50         | 60                | 25          |
    -----------------------------------------------------------------
    | Hargon         | 200        | 0                 | 0           |
    -----------------------------------------------------------------
    | Hargon's Knight| 90         | 450               | 200         |
    -----------------------------------------------------------------
    | Hawk Man       | 55         | 70                | 70          |
    -----------------------------------------------------------------
    | Healer         | 24         | 10                | 22          |
    -----------------------------------------------------------------
    | Hibabango      | 55         | 80                | 75          |
    -----------------------------------------------------------------
    | Hork           | 75         | 64                | 45          |
    -----------------------------------------------------------------
    | Hunter         | 65         | 80                | 45          |
    -----------------------------------------------------------------
    | Iron Ant       | 6          | 3                 | 4           |
    -----------------------------------------------------------------
    | Lizard Fly     | 19         | 30                | 10          |
    -----------------------------------------------------------------
    | Mace Master    | 120        | 777               | 125         |
    -----------------------------------------------------------------
    | Magic Ant      | 14         | 22                | 8           |
    -----------------------------------------------------------------
    | Magic Baboon   | 35         | 55                | 40          |
    -----------------------------------------------------------------
    | Magic Vampirus | 75         | 235               | 90          |
    -----------------------------------------------------------------
    | Magician       | 19         | 10                | 9           |
    -----------------------------------------------------------------
    | Magidrakee     | 12         | 18                | 15          |
    -----------------------------------------------------------------
    | Malroth        | 225        | 0                 | 0           |
    -----------------------------------------------------------------
    | Man O War      | 22         | 25                | 50          |
    -----------------------------------------------------------------
    | Medusa Ball    | 40         | 40                | 30          |
    -----------------------------------------------------------------
    | Mega Knight    | 75         | 120               | 65          |
    -----------------------------------------------------------------
    | Mega Pede      | 24         | 33                | 22          |
    -----------------------------------------------------------------
    | Metal Babble   | 35         | 1,050             | 250         |
    -----------------------------------------------------------------
    | Metal Hunter   | 65         | 80                | 125         |
    -----------------------------------------------------------------
    | Metal Slime    | 6          | 150               | 50          |
    -----------------------------------------------------------------
    | Mud Man        | 28         | 33                | 30          |
    -----------------------------------------------------------------
    | Mummy          | 70         | 75                | 55          |
    -----------------------------------------------------------------
    | Mummy Man      | 35         | 50                | 45          |
    -----------------------------------------------------------------
    | Orc            | 65         | 110               | 40          |
    -----------------------------------------------------------------
    | Orc King       | 95         | 155               | 130         |
    -----------------------------------------------------------------
    | Ozwarg         | 100        | 150               | 90          |
    -----------------------------------------------------------------
    | Poison Lily    | 40         | 40                | 35          |
    -----------------------------------------------------------------
    | Puppet Man     | 60         | 75                | 95          |
    -----------------------------------------------------------------
    | Saber Lion     | 60         | 85                | 50          |
    -----------------------------------------------------------------
    | Saber Tiger    | 25         | 50                | 40          |
    -----------------------------------------------------------------
    | Sea Slug       | 32         | 40                | 75          |
    -----------------------------------------------------------------
    | Silver Batboon | 80         | 275               | 85          |
    -----------------------------------------------------------------
    | Slime          | 5          | 1                 | 2           |
    -----------------------------------------------------------------
    | Smoke          | 15         | 16                | 35          |
    -----------------------------------------------------------------
    | Sorcerer       | 50         | 75                | 35          |
    -----------------------------------------------------------------
    | Titan Tree     | 75         | 100               | 120         |
    -----------------------------------------------------------------
    | Undead         | 60         | 80                | 30          |
    -----------------------------------------------------------------
    | Vampirus       | 50         | 90                | 35          |
    -----------------------------------------------------------------
    | Wild Mouse     | 10         | 6                 | 5           |
    -----------------------------------------------------------------
    | Zarlox         | 350        | 2,200             | 223         |
    -----------------------------------------------------------------
    | Zombie         | 50         | 40                | 24          |
    -----------------------------------------------------------------
    
    AND NOW... for the in-depth monster descriptions...
    
    This is how to read the in-depth monster descriptions...
    
    NAME OF MONSTER - The name of the monster.
    HIT POINTS - The amount of hit points the enemy has.
    EXPERIENCE POINTS - The average amount of experience points that the
    enemy has. (it fluctuates)
    GOLD PIECES - The average amount of gold that the enemy has. (it
    fluctuates)
    SPECIAL ATTACK(s) - The special attack(s), if any, that the enemy can
    use.
    SPELL(s) - The spells, if any, that the enemy can cast.
    AREA - The places where the enemy can be found.
    BASE TYPE - The type of enemy it is.
    DESCRIPTION - A short description of the enemy.
    
    [PLEASE READ! If you find any mistakes with the enemy stats, especially
    those found within the "in-depth" stats, please e-mail me at
    cmoriarty311@cs.com and let me know the mistakes so that I can 
    fix them. Thank you.]
    
    ----------
    
    NAME OF MONSTER - Army Ant
    HIT POINTS - 16
    EXPERIENCE POINTS - 5
    GOLD PIECES - 2
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Ant
    DESCRIPTION - Light green Ant with blue legs and antennae. Red eyes.
    
    ----------
    
    NAME OF MONSTER - Atlas
    HIT POINTS - 225
    EXPERIENCE POINTS - 1,100
    GOLD PIECES - 220
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Cyclops
    DESCRIPTION - Orange-Red Cycloptic creature with blue "toga" and large
    brown club in hand.
    
    ----------
    
    NAME OF MONSTER - Attack Bot
    HIT POINTS - 100
    EXPERIENCE POINTS - 1,000
    GOLD PIECES - 70
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Robot
    DESCRIPTION - Orange-Red Cycloptic creature with blue "toga" and large
    brown club in hand.
    
    ----------
    
    NAME OF MONSTER - Babble
    HIT POINTS - 10
    EXPERIENCE POINTS - 10
    GOLD PIECES - 4
    SPECIAL ATTACK(s) - Poison
    SPELL(s) - None
    AREA - Leftwyne area, and around the Spring of Bravery.
    BASE TYPE - Babble
    DESCRIPTION - Green puddle-looking creature, with eyes. Not like the
    "Slime" at all.
    
    ----------
    
    NAME OF MONSTER - Baboon
    HIT POINTS - 35
    EXPERIENCE POINTS - 25
    GOLD PIECES - 38
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Baboon
    DESCRIPTION - Orangish Baboon with blue ears and face. White eyes. Fur
    has a blackish tint on the edges.
    
    ----------
    
    NAME OF MONSTER - Basilisk
    HIT POINTS - 45
    EXPERIENCE POINTS - 42
    GOLD PIECES - 48
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Snake
    DESCRIPTION - Large Cobra with pink eyes. The front of the body is a 
    mix
    of blues and green-blues, while scales are blue, purple and pink.
    
    ----------
    
    NAME OF MONSTER - Bazuzu
    HIT POINTS - 255
    EXPERIENCE POINTS - 1,530
    GOLD PIECES - 200
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Demon
    DESCRIPTION - Complex looking "demon" with green and brown wings,
    purplish body, brown and purple face, and brown hands and feet.
    
    ----------
    
    NAME OF MONSTER - Berserker
    HIT POINTS - 80
    EXPERIENCE POINTS - 125
    GOLD PIECES - 120
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Clown
    DESCRIPTION - Clown-looking creature, with long red hair, shield and 
    axe
    in hand, a green and white outfit and pink cape.
    
    ----------
    
    NAME OF MONSTER - Big Cobra
    HIT POINTS - 14
    EXPERIENCE POINTS - 9
    GOLD PIECES - 8
    SPECIAL ATTACK(s) - None
    SPELL(s) - None
    AREA -
    BASE TYPE - Snake
    DESCRIPTION - Large Cobra-like snake with whit efront, red and gray
    head, and a gray, orange, and pink scaled body.
    
    ----------
    
    NAME OF MONSTER - Big Rat
    HIT POINTS - 14
    EXPERIENCE POINTS - 9
    GOLD PIECES - 4
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Rat
    DESCRIPTION - Large turquoise blue Rat with a light gray tail, and
    reddish feet and hands. Gray eyes and ears.
    
    ----------
    
    NAME OF MONSTER - Big Slug
    HIT POINTS - 8
    EXPERIENCE POINTS - 3
    GOLD PIECES - 3
    SPECIAL ATTACK(s) - None
    SPELL(s) - None
    AREA - Areas surrounding Cannock, Leftwyne, in and around the Spring of
    Bravery, and Midenhall Castle.
    BASE TYPE - Cyclops
    DESCRIPTION - Orange-Red Cycloptic creature with blue "toga" and large
    brown club in hand.
    
    ----------
    
    NAME OF MONSTER - Blizzard
    HIT POINTS - 95
    EXPERIENCE POINTS - 420
    GOLD PIECES - 100
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Spirit
    DESCRIPTION - Blue and darkish white spirit-like creature with a white
    mouth and white eyes.
    
    ----------
    
    NAME OF MONSTER - Bullwong
    HIT POINTS - 175
    EXPERIENCE POINTS - 875
    GOLD PIECES - 120
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Demon
    DESCRIPTION - An extremely large demonic creature with purple arms and
    legs, green boots and gloves, a gray body, a purple tail with a point 
    at
    the end of it, red and gray wings, and a face of purple, red and white,
    with some red hair.
    
    ----------
    
    NAME OF MONSTER - Carnivog
    HIT POINTS - 35
    EXPERIENCE POINTS - 40
    GOLD PIECES - 20
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Plant
    DESCRIPTION - A plant with a red flower, and red vines, green leaves,
    and blue roots.
    
    ----------
    
    NAME OF MONSTER - Centipod
    HIT POINTS - 30
    EXPERIENCE POINTS - 14
    GOLD PIECES - 25
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Insect
    DESCRIPTION - A centipede insect with a blue face and white eyes, red
    "teeth," an orange body, whitish legs, and a blue and orange tail.
    
    ----------
    
    NAME OF MONSTER - Cyclops
    HIT POINTS - 100
    EXPERIENCE POINTS - 390
    GOLD PIECES - 900
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Cyclops
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Dark Eye
    HIT POINTS - 70
    EXPERIENCE POINTS - 130
    GOLD PIECES - 90
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Eye
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Demi Ghost
    HIT POINTS - 50
    EXPERIENCE POINTS - 45
    GOLD PIECES - 50
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Ghost
    DESCRIPTION - A hooded ghost-like creature with a red and orange hood,
    and equipped with a blue bladed sickle with a green handle.
    
    ----------
    
    NAME OF MONSTER - Dragon Fly
    HIT POINTS - 45
    EXPERIENCE POINTS - 65
    GOLD PIECES - 40
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Insect
    DESCRIPTION - A red-pink insect creature, airborne, with blue and white
    wings and white stripes on its tail.
    
    ----------
    
    NAME OF MONSTER - Drakee
    HIT POINTS - 8
    EXPERIENCE POINTS - 3
    GOLD PIECES - 3
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Drakee
    DESCRIPTION - Almost looks like a bat. Has an all blue body with a blue
    tail with a point at the end of it, and a red mouth, white teeth and
    eyes.
    
    ----------
    
    NAME OF MONSTER - Enchanter
    HIT POINTS - 35
    EXPERIENCE POINTS - 60
    GOLD PIECES - 30
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE -
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Evil Clown
    HIT POINTS - 90
    EXPERIENCE POINTS - 85
    GOLD PIECES - 50
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Clown/Mage
    DESCRIPTION - A clown-mage looking creature, with a white cloak that 
    has
    a black Drakee on the chest, red and blue trim pn the cloak, a blue 
    cape
    with red trim, a white head with blue on top and red horns, and in his
    green hands are two silver maces.
    
    ----------
    
    NAME OF MONSTER - Evil Eye
    HIT POINTS - 55
    EXPERIENCE POINTS - 85
    GOLD PIECES - 25
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Eye
    DESCRIPTION - A large white eye, bloodshot, with a red "body" around it
    and orange veins coming down from it.
    
    ----------
    
    NAME OF MONSTER - Evil Tree
    HIT POINTS - 55
    EXPERIENCE POINTS - 85
    GOLD PIECES - 45
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Plant [Tree]
    DESCRIPTION - A large, evil tree with a red top (leaves/foliage), and a
    blue "body" with blue hands. The tree has a face with a black mouth and
    orangish eyes. At the roots are some red "dirt"
    
    ----------
    
    NAME OF MONSTER - Flame
    HIT POINTS - 75
    EXPERIENCE POINTS - 280
    GOLD PIECES - 60
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE -
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Gargoyle
    HIT POINTS - 60
    EXPERIENCE POINTS - 75
    GOLD PIECES - 80
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Hawk
    DESCRIPTION - A large airborne Hawk with dark yellow and gray wings,
    blue shoulders, hands and beak, a red outfit, gray arms and legs, and
    brownish boots.
    
    ----------
    
    NAME OF MONSTER - Gas
    HIT POINTS - 45
    EXPERIENCE POINTS - 45
    GOLD PIECES - 45
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Cloud
    DESCRIPTION - A simple cloud of gas, it is colored a purplish color 
    with
    black on the outside.
    
    ----------
    
    NAME OF MONSTER - Ghost Mouse
    HIT POINTS - 10
    EXPERIENCE POINTS - 6
    GOLD PIECES - 6
    SPECIAL ATTACK(s) - None
    SPELL(s) - None
    AREA - Near Leftwyne and Cannock
    BASE TYPE - Ghost
    DESCRIPTION - This ghostly mouse has a blue cloak on and a blue hat,
    with brownish hands and a brownish face.
    
    ----------
    
    NAME OF MONSTER - Ghost Rat
    HIT POINTS - 25
    EXPERIENCE POINTS - 32
    GOLD PIECES - 15
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Rat
    DESCRIPTION - A rat with a dark brown body (with some black), and a 
    blue
    tail, blue ears and blue eyes.
    
    ----------
    
    NAME OF MONSTER - Ghoul
    HIT POINTS - 90
    EXPERIENCE POINTS - 80
    GOLD PIECES - 850
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Undead
    DESCRIPTION - A zombie creature with a pinkish-red outfit on, blue arms
    and legs, a blue face with some hair and red eyes.
    
    ----------
    
    NAME OF MONSTER - Giant
    HIT POINTS - 600
    EXPERIENCE POINTS - 75
    GOLD PIECES - 120
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Cyclops
    DESCRIPTION - A Cycloptic creature with a green body, one eye, a green
    face with horn, a blue "toga", a white belt with a red emblem on it, 
    and
    a large light brown club in hand.
    
    ----------
    
    NAME OF MONSTER - Gold Batboon
    HIT POINTS - 100
    EXPERIENCE POINTS - 400
    GOLD PIECES - 100
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Demon
    DESCRIPTION - This demon-Baboon hybrid has red and blue wings, a light
    brown body, blue hands and feet, and a blue face with red eyes and 
    nose,
    as well as a light brown tail.
    
    ----------
    
    NAME OF MONSTER - Gold Orc
    HIT POINTS - 80
    EXPERIENCE POINTS - 65
    GOLD PIECES - 250
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Orc
    DESCRIPTION - A pig-looking creature with a purple outfit on, gray
    boots, and has a light brown body with red nose, gray face, and red 
    pike
    in hand.
    
    ----------
    
    NAME OF MONSTER - Goopi
    HIT POINTS - 50
    EXPERIENCE POINTS - 25
    GOLD PIECES - 20
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE -
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Gorgon
    HIT POINTS - 20
    EXPERIENCE POINTS - 70
    GOLD PIECES - 30
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - ???
    DESCRIPTION - A blue ball with light green snakes coming out of it, 
    with
    red eyes and mouths.
    
    ----------
    
    NAME OF MONSTER - Graboopi
    HIT POINTS - 65
    EXPERIENCE POINTS - 45
    GOLD PIECES - 25
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - ???
    DESCRIPTION - Something that looks red... help me out on this one. =)
    
    ----------
    
    NAME OF MONSTER - Green Dragon
    HIT POINTS - 75
    EXPERIENCE POINTS - 375
    GOLD PIECES - 175
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Dragon
    DESCRIPTION - A large green dragon with a green body, gray scales, and 
    a
    light brown belly and feet, with a green and light brown face and red
    eyes and tongue.
    
    ----------
    
    NAME OF MONSTER - Gremlin
    HIT POINTS - 50
    EXPERIENCE POINTS - 60
    GOLD PIECES - 25
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Insect/Dragon (?)
    DESCRIPTION - A purple airborne creature with solid blue wings and 
    ears,
    a gray belly and purple tail, hands and feet, as well as white eyes and
    a red tongue.
    
    ----------
    
    NAME OF MONSTER - Hargon
    HIT POINTS - 200
    EXPERIENCE POINTS - 0
    GOLD PIECES - 0
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE -
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Hargon's Knight
    HIT POINTS - 90
    EXPERIENCE POINTS - 450
    GOLD PIECES - 200
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE -
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Hawk Man
    HIT POINTS - 55
    EXPERIENCE POINTS - 70
    GOLD PIECES - 70
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Hawk
    DESCRIPTION - An airborne Hawk with blue and purple wings, a purple
    head, yellow beak, red arms, yellow hands, blue pants, red boots, and a
    sky blue outfit.
    
    ----------
    
    NAME OF MONSTER - Healer
    HIT POINTS - 24
    EXPERIENCE POINTS - 10
    GOLD PIECES - 22
    SPECIAL ATTACK(s) - None
    SPELL(s) - Heal
    AREA - Leftwyne area
    BASE TYPE - "Jellyfish"
    DESCRIPTION - A Jellyfish-like creature with a blue head and yellowish
    "veins" coming down from it. Red eyes and a white "smile"
    
    ----------
    
    NAME OF MONSTER - Hibabango
    HIT POINTS - 55
    EXPERIENCE POINTS - 80
    GOLD PIECES - 75
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Baboon
    DESCRIPTION - A large purple baboon with a red and blue face, white 
    eys,
    red ears, and blue hands and feet.
    
    ----------
    
    NAME OF MONSTER - Hork
    HIT POINTS - 75
    EXPERIENCE POINTS - 64
    GOLD PIECES - 45
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Undead
    DESCRIPTION - A zombie with orange feet and hands, a gray and blue
    outfit, an orange face and long, wild blue hair.
    
    ----------
    
    NAME OF MONSTER - Hunter
    HIT POINTS - 65
    EXPERIENCE POINTS - 80
    GOLD PIECES - 45
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Clown (?)
    DESCRIPTION - A creature with wild orange hair, an orange cape with
    green trim, a black face with white eys and a red mouth, green arms and
    legs, blue hands and feet, and a green-handled axe in hand.
    
    ----------
    
    NAME OF MONSTER - Iron Ant
    HIT POINTS - 6
    EXPERIENCE POINTS - 3
    GOLD PIECES - 4
    SPECIAL ATTACK(s) - None
    SPELL(s) - None
    AREA - Cannock, Leftwyne, and Midenhall areas
    BASE TYPE - Ant
    DESCRIPTION - A blue and orange Ant with orange legs, blue antennae, 
    and
    red eyes.
    
    ----------
    
    NAME OF MONSTER - Lizard Fly
    HIT POINTS - 19
    EXPERIENCE POINTS - 30
    GOLD PIECES - 10
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE -
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Mace Master
    HIT POINTS - 120
    EXPERIENCE POINTS - 777
    GOLD PIECES - 125
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Magician
    DESCRIPTION - A magician with two huge red maces in his hands, a light
    blue cloak on with a white Drakee on it, red arms and feet, blue hands,
    and a red cape with blue trim.
    
    ----------
    
    NAME OF MONSTER - Magic Ant
    HIT POINTS - 14
    EXPERIENCE POINTS - 22
    GOLD PIECES - 8
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Ant
    DESCRIPTION - A light red ant with orange legs, orange and red 
    antennae,
    a red face and blue eyes.
    
    ----------
    
    NAME OF MONSTER - Magic Baboon
    HIT POINTS - 235
    EXPERIENCE POINTS - 55
    GOLD PIECES - 40
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Baboon
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Magic Vampirus
    HIT POINTS - 75
    EXPERIENCE POINTS - 235
    GOLD PIECES - 90
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE -
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Magician
    HIT POINTS - 19
    EXPERIENCE POINTS - 10
    GOLD PIECES - 9
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Magician
    DESCRIPTION - He has a white cloak with a white Drakee on it (which has
    a green mouth and two green eyes), a green cape, red-brown boots and
    arms, a white head with a red-brown top to it, and whitish hands.
    
    ----------
    
    NAME OF MONSTER - Magidrakee
    HIT POINTS - 12
    EXPERIENCE POINTS - 18
    GOLD PIECES - 15
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Drakee
    DESCRIPTION - A green version of the regular Drakee with a blue mouth
    and red eyes.
    
    ----------
    
    NAME OF MONSTER - Malroth
    HIT POINTS - 225
    EXPERIENCE POINTS - 0
    GOLD PIECES - 0
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - ???
    DESCRIPTION - A humongous enemy with large blue and red wings which 
    have
    spikes on the top of them, six green arms with six three clawed brown
    hands on the end of them, a brown underbody with white lines, and a
    green head with orange eyebrows, white eyes, and white and red mouth.
    
    ----------
    
    NAME OF MONSTER - Man O War
    HIT POINTS - 22
    EXPERIENCE POINTS - 25
    GOLD PIECES - 50
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - "Jellyfish"
    DESCRIPTION - A "Jellyfish" enemy with a white head, blue veins coming
    from the head, and blue eyes with a black "smile"
    
    ----------
    
    NAME OF MONSTER - Medusa Ball
    HIT POINTS - 40
    EXPERIENCE POINTS - 40
    GOLD PIECES - 30
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - ???
    DESCRIPTION - A red ball with blue and red snakes coming out of it, a
    blue eye on the ball, and the snakes have black eyes and mouths.
    
    ----------
    
    NAME OF MONSTER - Mega Knight
    HIT POINTS - 75
    EXPERIENCE POINTS - 120
    GOLD PIECES - 65
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Skeleton
    DESCRIPTION - A Skeleton equipped with Knight gear. He has a red shield
    and red sword in hand, with red armor and red boots equipped.
    
    ----------
    
    NAME OF MONSTER - Mega Pede
    HIT POINTS - 24
    EXPERIENCE POINTS - 33
    GOLD PIECES - 22
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Insect
    DESCRIPTION - A centepede insect with a dark blue body with black lines
    on it, light green legs, blue "teeth", red face and red and light green
    tail. (a lil' blue too)
    
    ----------
    
    NAME OF MONSTER - Metal Babble
    HIT POINTS - 35
    EXPERIENCE POINTS - 1,050
    GOLD PIECES - 250
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Babble
    DESCRIPTION - A silver version of the Babble.
    
    ----------
    
    NAME OF MONSTER - Metal Hunter
    HIT POINTS - 65
    EXPERIENCE POINTS - 80
    GOLD PIECES - 125
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Robot
    DESCRIPTION - A robotic creature with a silver and dark silver body,
    blue shoulder pads with spikes, blue feet with gray and silver legs, a
    green hand and a blue and gray hand, and a black and blue face.
    
    ----------
    
    NAME OF MONSTER - Metal Slime
    HIT POINTS - 6
    EXPERIENCE POINTS - 150
    GOLD PIECES - 50
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Slime
    DESCRIPTION - A silver version of the generic Slime.
    
    ----------
    
    NAME OF MONSTER - Mud Man
    HIT POINTS - 28
    EXPERIENCE POINTS - 33
    GOLD PIECES - 30
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Humanoid
    DESCRIPTION - A humanoid looking creature covered in red and brown mud
    with sme green vines or something drapped on him.
    
    ----------
    
    NAME OF MONSTER - Mummy
    HIT POINTS - 70
    EXPERIENCE POINTS - 75
    GOLD PIECES - 55
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Undead
    DESCRIPTION - A mummy covered in white and black wrappings, with white
    eyes, and has a blue and red tint in some areas.
    
    ----------
    
    NAME OF MONSTER - Mummy Man
    HIT POINTS - 35
    EXPERIENCE POINTS - 50
    GOLD PIECES - 45
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Undead
    DESCRIPTION - A mummy covered in white and black wrappings with less of
    a blue and red tint than that of the regular Mummy. Blue hands and 
    feet,
    reddish eyes.
    
    ----------
    
    NAME OF MONSTER - Orc
    HIT POINTS - 65
    EXPERIENCE POINTS - 110
    GOLD PIECES - 40
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Orc
    DESCRIPTION - A orange Orc with orange legs and arms, a gray face with
    long orange hair, gray ears, a green shirt, and gray boots.
    
    ----------
    
    NAME OF MONSTER - Orc King
    HIT POINTS - 95
    EXPERIENCE POINTS - 155
    GOLD PIECES - 130
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Orc
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Ozwarg
    HIT POINTS - 100
    EXPERIENCE POINTS - 150
    GOLD PIECES - 90
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE -
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Poison Lily
    HIT POINTS - 40
    EXPERIENCE POINTS - 40
    GOLD PIECES - 35
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Plant
    DESCRIPTION - An evil plant with a blue flower with white dots on it,
    green vines, and orange roots.
    
    ----------
    
    NAME OF MONSTER - Puppet Man
    HIT POINTS - 60
    EXPERIENCE POINTS - 75
    GOLD PIECES - 95
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Humanoid
    DESCRIPTION - A humanoid creature, it has a body of all dark blue with
    some black lines and tint on it.
    
    ----------
    
    NAME OF MONSTER - Saber Lion
    HIT POINTS - 60
    EXPERIENCE POINTS - 85
    GOLD PIECES - 50
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Sabercat
    DESCRIPTION - A Lion with a light red body, red and black head with
    light blue eyes, and an orange tail with red tip.
    
    ----------
    
    NAME OF MONSTER - Saber Tiger
    HIT POINTS - 25
    EXPERIENCE POINTS - 50
    GOLD PIECES - 40
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Sabercat
    DESCRIPTION - A Tiger with a light orange body, orange and blue face,
    white eyes, and an orange tail with a red tip.
    
    ----------
    
    NAME OF MONSTER - Sea Slug
    HIT POINTS - 32
    EXPERIENCE POINTS - 40
    GOLD PIECES - 75
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Slug
    DESCRIPTION - A purple slug with purple "Whiskers" and blue eyes, with
    blue ooze on the bottom.
    
    ----------
    
    NAME OF MONSTER - Silver Batboon
    HIT POINTS - 80
    EXPERIENCE POINTS - 275
    GOLD PIECES - 85
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Batboon
    DESCRIPTION - A large silver Bat/Baboon hybrid, with a silver head with
    blue eyes and a red mouth, blue and silver wings, silver legs and arms,
    silver feet.
    
    ----------
    
    NAME OF MONSTER - Slime
    HIT POINTS - 5
    EXPERIENCE POINTS - 1
    GOLD PIECES - 2
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Slime
    DESCRIPTION - The generic blue Slime with white eyes and a red "smile"
    
    ----------
    
    NAME OF MONSTER - Smoke
    HIT POINTS - 15
    EXPERIENCE POINTS - 16
    GOLD PIECES - 35
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Cloud
    DESCRIPTION - A gray cloud of smoke with black on the outside and a red
    "face" with red eyes and mouth.
    
    ----------
    
    NAME OF MONSTER - Sorcerer
    HIT POINTS - 50
    EXPERIENCE POINTS - 75
    GOLD PIECES - 35
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Magician
    DESCRIPTION - A Magician with  a gray rod in hand, a grayish cloak with
    a black Drakee on it, a blue cape with red trim, blue boots and gray
    hands.
    
    ----------
    
    NAME OF MONSTER - Titan Tree
    HIT POINTS - 75
    EXPERIENCE POINTS - 100
    GOLD PIECES - 120
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Plant/Tree
    DESCRIPTION - A tree with green foliage on top and a brown "body" with 
    a
    face imbedded within it, and some green dirt underneath.
    
    ----------
    
    NAME OF MONSTER - Undead
    HIT POINTS - 60
    EXPERIENCE POINTS - 80
    GOLD PIECES - 30
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Undead
    DESCRIPTION -
    
    ----------
    
    NAME OF MONSTER - Vampirus
    HIT POINTS - 50
    EXPERIENCE POINTS - 90
    GOLD PIECES - 35
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Vampirus
    DESCRIPTION - A large brown body with blue trim, head, arms and feet,
    and gray wings with black trim.
    
    ----------
    
    NAME OF MONSTER - Wild Mouse
    HIT POINTS - 10
    EXPERIENCE POINTS - 6
    GOLD PIECES - 5
    SPECIAL ATTACK(s) - None
    SPELL(s) - None
    AREA - Leftwyne, Cannock and Midenhall areas, and in the Spring of
    Bravery
    BASE TYPE - Mouse
    DESCRIPTION - Mouse with a gray body, blue feet and hands, red ears and
    eyes, and a red tail.
    
    ----------
    
    NAME OF MONSTER - Zarlox
    HIT POINTS - 350
    EXPERIENCE POINTS - 2,200
    GOLD PIECES - 223
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - ???
    DESCRIPTION - A large light brown body with red armbands, red boots,
    blue chestplate, blue and light blue wings, and blue hair, with a light
    brown face and tail.
    
    ----------
    
    NAME OF MONSTER - Zombie
    HIT POINTS - 50
    EXPERIENCE POINTS - 40
    GOLD PIECES - 24
    SPECIAL ATTACK(s) -
    SPELL(s) -
    AREA -
    BASE TYPE - Undead
    DESCRIPTION - Green outfit with blue pants, light brown hands and feet,
    light brown body and brown hair.
    
    ----------
    
    ***********************************************************************
    ********************SECTION XV - WEAPON APPENDIX**********************
    ***********************************************************************
    
    Below is an index of the weapons in the game, their cost, attack power,
    et cetera. First is a chart with "quick glance" stats on it, followed 
    by more in-depth descriptions of the weapons.
    
    Again, a big thanks goes out to my man Woodus at www.woodus.com for
    allowing me to verify my stats with his stats. Check out his awesome
    Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
    Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
    make sure to go check it out!
    
    NAME OF WEAPON - The name of the weapon.
    AP - The attack power of the weapon.
    COST - How much the weapon costs.
    WHERE IT CAN BE BOUGHT? - The town(s) where the weapon can be 
    purchased.
    WHO CAN USE? - Which chracters can equip
    
    *** Under "Who Can Use?" H = Hero
                             P = Prince
                             PR = Princess
    
    *** Under "Where Bought?" bought can also equal "found"
    _______________________________________________________________
    | NAME OF WEAPON | AP |  COST  | WHERE BOUGHT? | WHO CAN USE? |
    ---------------------------------------------------------------
    | Bamboo Stick   | 2  | None   | N/A           | H, P, PR     |
    ---------------------------------------------------------------
    | Broad Sword    | 30 | 1,500  | Lianport,     | H            |
    |                |    |        |Ostefair Castle|              |
    |                |    |        |Tantagel Castle|              |
    ---------------------------------------------------------------
    | Chain Sickle   | 15 | 390    |Leftwyne,Hamlin| H, P         |
    ---------------------------------------------------------------
    | Club           | 8  | 60     | Leftwyne      | H, P         |
    ---------------------------------------------------------------
    | Copper Sword   | 10 | 100    | Leftwyne      | H, P         |
    ---------------------------------------------------------------
    | Dragon Killer  | 50 | 8,000  |Beran,Osterfair| H            |
    |                |    |        |Castle,Welgarth|              |
    |                |    |        | Tuhn          |              |
    ---------------------------------------------------------------
    | Falcon Sword   | 5  | 25,000 | Tuhn          | H, P         |
    ---------------------------------------------------------------
    | Giant Hammer   | 35 | 4,000  |Beran,Osterfair| H            |
    |                |    |        |Castle,Tantegel|              |
    |                |    |        |Castle,Welgarth|              |
    ---------------------------------------------------------------
    | Iron Spear     | 20 | 770    | Hamlin        | H, P         |
    ---------------------------------------------------------------
    | Light Sword    | 65 | 16,000 | Welgarth      | H            |
    ---------------------------------------------------------------
    | Magic Knife    | 12 | 200    | Leftwyne,     | H, P, PR     |
    |                |    |        | Lianport      |              |
    ---------------------------------------------------------------
    |Staff of Thunder| 15 | None   | ???           | H, P, PR     |
    ---------------------------------------------------------------
    |SwordofDestruct.| 93 | None   | From "Giants" | H            |
    ---------------------------------------------------------------
    |Sword of Erdrick| 40 | None   | ???           | H            |
    ---------------------------------------------------------------
    | Thunder Sword  | 80 | None   | ???           | H            |
    ---------------------------------------------------------------
    | Wizard's Wand  | 8  | 2,500  |Beran, Lianport| H, P, PR     |
    |                |    |        |Tantegel Castle|              |
    |                |    |        | Tuhn          |              |
    ---------------------------------------------------------------
    
    And now... the in-depth descriptions.
    
    HOW TO READ THE IN-DEPTH DESCRIPTIONS
    
    NAME OF WEAPON: The name of the weapon.
    WHO CAN USE IT: Who can use the weapon (prince, princess, hero).
    WHERE CAN IT BE BOUGHT OR FOUND?: Where can the weapon be found or
    bought.
    COST: How much, in gold, does the weapon cost.
    ATTACK POWER: The attack power of the weapon.
    SPECIAL USES: What special attacks or spells does the weapon have.
    DESCRIPTION: A little something about the weapon.
    
    ----------
    
    NAME OF WEAPON: Bamboo Stick
    WHO CAN USE IT: Hero, Prince, Princess
    WHERE CAN IT BE BOUGHT OR FOUND?: N/A
    COST: N/A
    ATTACK POWER: 2
    SPECIAL USES: None
    DESCRIPTION: The weakest weapon in the game.
    
    ----------
    
    NAME OF WEAPON: Broad Sword
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Lianport, Osterfair Castle, Tantagel
    Castle
    COST: 1,500 Gold
    ATTACK POWER: 30
    SPECIAL USES: None
    DESCRIPTION: A fairly strong weapon, but this sword is a hero-only
    weapon.
    
    ----------
    
    NAME OF WEAPON: Chain Sickle
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: Leftwyne, Hamlin
    COST: 390 Gold
    ATTACK POWER: 15
    SPECIAL USES: None
    DESCRIPTION: A good weapon, especially for the Prince, early in the
    game.
    
    ----------
    
    NAME OF WEAPON: Club
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: Leftwyne
    COST: 60
    ATTACK POWER: 8
    SPECIAL USES: None
    DESCRIPTION: A pretty useless weapon, will probably only use it while
    saving up for a Chain Sickle for the Prince.
    
    ----------
    
    NAME OF WEAPON: Copper Sword
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: Leftwyne
    COST: 100
    ATTACK POWER: 10
    SPECIAL USES: None
    DESCRIPTION: The first primary weapon of the Hero; strong early on.
    
    ----------
    
    NAME OF WEAPON: Dragon Killer
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Beran, Osterfair Castle, Welgarth,
    Tuhn
    COST: 8,000
    ATTACK POWER: 50
    SPECIAL USES: None
    DESCRIPTION: An extremly strong sword, one of the strongest for sale.
    
    ----------
    
    NAME OF WEAPON: Falcon Sword
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: Tuhn
    COST: 25,000
    ATTACK POWER: 5
    SPECIAL USES: Attack twice per turn.
    DESCRIPTION: Weak attack power, but hitting twice a turn is nice.
    
    ----------
    
    NAME OF WEAPON: Giant Hammer
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Beran, Osterfair Castle, Tantegel
    Castle, Welgarth
    COST: 4,000
    ATTACK POWER: 35
    SPECIAL USES: None
    DESCRIPTION: A very strong weapon for the Hero about midway through the
    game.
    
    ----------
    
    NAME OF WEAPON: Iron Spear
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: Hamlin
    COST: 770
    ATTACK POWER: 20
    SPECIAL USES: None
    DESCRIPTION: A better weapon for the Prince than that Hero.
    
    ----------
    
    NAME OF WEAPON: Light Sword
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Welgarth
    COST: 16,000
    ATTACK POWER: 65
    SPECIAL USES: None
    DESCRIPTION: Third strongest sword in the game, but the strongest that
    you can buy.
    
    ----------
    
    NAME OF WEAPON: Magic Knife
    WHO CAN USE IT: Hero, Prince, Princess
    WHERE CAN IT BE BOUGHT OR FOUND?: Leftwyne, Lianport
    COST: 200
    ATTACK POWER: 12
    SPECIAL USES: None
    DESCRIPTION: A fairly strong weapon early in the game.
    
    ----------
    
    NAME OF WEAPON: Sword of Destruction
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Dropped by "Giants"
    COST: N/A
    ATTACK POWER: 93
    SPECIAL USES: Cursed
    DESCRIPTION: The game's strongest weapon. The ultimate weapon for the
    Hero. However... it is cursed...
    
    ----------
    
    NAME OF WEAPON: Sword of Erdrick
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: N/A
    COST: N/A
    ATTACK POWER: 40
    SPECIAL USES: None
    DESCRIPTION: It's not nearly as strong as the Sword of Erdrick in the
    original Dragon Warrior, but a sufficient weapon nevertheless.
    
    ----------
    
    NAME OF WEAPON: Thunder Sword
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: N/A
    COST: N/A
    ATTACK POWER: 80
    SPECIAL USES: None
    DESCRIPTION: A sword blessed with the elemental power of Thunder.
    
    ----------
    
    NAME OF WEAPON: Wizard's Wand
    WHO CAN USE IT: Hero, Prince, Princess
    WHERE CAN IT BE BOUGHT OR FOUND?: Beran, Lianport, Tantagel Castle, 
    Tuhn
    COST: 2,500
    ATTACK POWER: 8
    SPECIAL USES: None
    DESCRIPTION: Standard wand weapon, good for the Princess.
    
    ----------
    
    ***********************************************************************
    ********************SECTION XVI - ARMOR APPENDIX**********************
    ***********************************************************************
    
    Below is an index of the armor pieces in the game, their cost, defense
    power, et cetera. First is a chart with "quick glance" stats on it,
    followed by more in-depth descriptions of the pieces of armor.
    
    Again, a big thanks goes out to my man Woodus at www.woodus.com for
    allowing me to verify my stats with his stats. Check out his awesome
    Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
    Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
    make sure to go check it out!
    
    NAME OF ARMOR - The name of the weapon.
    DP - The defense power of the shield.
    COST - How much the weapon costs.
    WHERE BOUGHT? - The town(s) where the weapon can be purchased.
    WHO CAN EQUIP? - Which characters can equip what.
    
    *** Under "Who Can Equip?" H = Hero
                               P = Prince
                               PR = Princess
    
    *** Under "Where Bought?" bought can also equal "found"
    ________________________________________________________________
    | NAME OF ARMOR | DP |  COST  | WHERE BOUGHT? | WHO CAN EQUIP? |
    ----------------------------------------------------------------
    |ArmorofErdrick | 40 | None   | ???           | H              |
    ----------------------------------------------------------------
    | Armor of Gaia | 35 | None   |OsterfairCastle| H              |
    ----------------------------------------------------------------
    | Chain Mail    | 12 | 480    |Hamlin,Leftwyne| H, P           |
    ----------------------------------------------------------------
    | Clothes       | 2  | None   | N/A           | H, P, PR       |
    ----------------------------------------------------------------
    |Clothes Hiding | 20 | 1,250  | Lianport,     | H, P, PR       |
    |               |    |        |OsterfairCastle|                |
    |               |    |        |Tantegel Castle|                |
    ----------------------------------------------------------------
    |Fullplate Armor| 25 | 1,000  |Hamlin,Lianport| H              |
    ----------------------------------------------------------------
    |Gremlin's Armor| 50 | None   | From          | H, P           |
    |               |    |        | "Gold Batboon |                |
    ----------------------------------------------------------------
    | Leather Armor | 6  | None   | ???           | H, P           |
    ----------------------------------------------------------------
    | Magic Armor   | 25 | 4,300  |OsterfairCastle| H, P           |
    |               |    |        | Tuhn          |                |
    ----------------------------------------------------------------
    | Mink Coat     | 30 | 65,000 | Welgarth      | PR             |
    ----------------------------------------------------------------
    | Water Flying  | 35 | None   | Must be       | H, P, PR       |
    | Cloth         |    |        |Specially Made |                |
    ----------------------------------------------------------------
    
    And now... the in-depth descriptions.
    
    HOW TO READ THE IN-DEPTH DESCRIPTIONS
    
    NAME OF ARMOR: The name of the piece of armor.
    WHO CAN USE IT: Who can use the piece of armor (prince, princess, 
    hero).
    WHERE CAN IT BE BOUGHT OR FOUND?: Where can the piece of armor be found
    or bought.
    COST: How much, in gold, does the piece of armor cost.
    DEFENSE POWER: The defense power of the armor.
    SPECIAL USES: What special attacks or spells does the armor have.
    DESCRIPTION: A little something about the armor.
    
    ----------
    
    NAME OF ARMOR: Armor of Erdrick
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: ???
    COST: ???
    DEFENSE POWER: 40
    SPECIAL USES: None.
    DESCRIPTION: Fairly strong armor for use by the Hero.
    
    ----------
    
    NAME OF ARMOR: Armor of Gaia
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Osterfair Castle
    COST: None.
    DEFENSE POWER: 35
    SPECIAL USES: None.
    DESCRIPTION: Slightly weaker than the defense of the Armor of Erdrick.
    
    ----------
    
    NAME OF ARMOR: Chain Mail
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: Hamlin, Leftwyne
    COST: 480
    DEFENSE POWER: 12
    SPECIAL USES: None.
    DESCRIPTION: Strong armor for the Hero and Prince early on in the game.
    
    ----------
    
    NAME OF ARMOR: Clothes
    WHO CAN USE IT: Hero, Prince, Princess
    WHERE CAN IT BE BOUGHT OR FOUND?: ???
    COST: ???
    DEFENSE POWER: 2
    SPECIAL USES: None.
    DESCRIPTION: Weakest armor for any character in the game.
    
    ----------
    
    NAME OF ARMOR: Clothes Hiding
    WHO CAN USE IT: Hero, Prince, Princess
    WHERE CAN IT BE BOUGHT OR FOUND?: Lianport, Osterfair Castle, Tantagel
    Castle
    COST: 1,250
    DEFENSE POWER: 20
    SPECIAL USES: None.
    DESCRIPTION: Good armor, especially for that of the Princess.
    
    ----------
    
    NAME OF ARMOR: Full Plate Armor
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Hamlin, Lianport
    COST: 1,000
    DEFENSE POWER: 25
    SPECIAL USES: None.
    DESCRIPTION: Good protection for the Hero.
    
    ----------
    
    NAME OF ARMOR: Gremlin's Armor
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: From "Gold Batboon"
    COST: None
    DEFENSE POWER: 50
    SPECIAL USES: Cursed.
    DESCRIPTION: This armor piece has the strongest defense in the game, 
    but
    it is a cursed item.
    
    ----------
    
    NAME OF ARMOR: Leather Armor
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: ???
    COST: None
    DEFENSE POWER: 6
    SPECIAL USES: None.
    DESCRIPTION: Primitive armor for early in the game.
    
    ----------
    
    NAME OF ARMOR: Magic Armor
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: Osterfair Castle, Tuhn
    COST: 4,300
    DEFENSE POWER: 25
    SPECIAL USES: None.
    DESCRIPTION: Good armor, especially for use by the Prince.
    
    ----------
    
    NAME OF ARMOR: Mink Coat
    WHO CAN USE IT: Princess
    WHERE CAN IT BE BOUGHT OR FOUND?: Welgarth
    COST: 65,000
    DEFENSE POWER: 30
    SPECIAL USES: None.
    DESCRIPTION: Strongest armor for the Princess.
    
    ----------
    
    NAME OF ARMOR: Water Flying Cloth
    WHO CAN USE IT: Hero, Prince, Princess
    WHERE CAN IT BE BOUGHT OR FOUND?: ???
    COST: ???
    DEFENSE POWER: 35
    SPECIAL USES: None.
    DESCRIPTION: A very strong piece of equipment that is made from the
    Dew's Yarn.
    
    ----------
    
    ***********************************************************************
    *******************SECTION XVII - SHIELD APPENDIX*********************
    ***********************************************************************
    
    Below is an index of the shields in the game, their cost, defense 
    power, et cetera. First is a chart with "quick glance" stats on it, 
    followed by more in-depth descriptions of the shields.
    
    Again, a big thanks goes out to my man Woodus at www.woodus.com for
    allowing me to verify my stats with his stats. Check out his awesome
    Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
    Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
    make sure to go check it out!
    
    NAME OF SHIELD - The name of the shield.
    DP - The defense power of the shield.
    COST - How much the shield costs.
    WHERE BOUGHT? - The town(s) where the shield can be purchased.
    WHO CAN EQUIP? - Which characters can equip what.
    
    *** Under "Who Can Equip?" H = Hero
                               P = Prince
                               PR = Princess
    
    *** Under "Where Bought?" bought can also equal "found"
    
    _________________________________________________________________
    | NAME OF SHIELD | DP |  COST  | WHERE BOUGHT? | WHO CAN EQUIP? |
    -----------------------------------------------------------------
    | Leather Shield | 4  | 90     | Leftwyne      | H, P           |
    -----------------------------------------------------------------
    | ShieldofErdrick| 20 | None   | Cannock Castle| H              |
    -----------------------------------------------------------------
    |ShieldofStrength| 18 | 21,500 | Beran, Tuhn,  | H, P           |
    |                |    |        | Welgarth      |                |
    -----------------------------------------------------------------
    | Steel Shield   | 10 | 2,000  |Hamlin,Leftwyne| H              |
    |                |    |        | Lianport,     |                |
    |                |    |        |Tantegel Castle|                |
    -----------------------------------------------------------------
    
    And now... the in-depth descriptions.
    
    HOW TO READ THE IN-DEPTH DESCRIPTIONS
    
    NAME OF SHIELD: The name of the shield.
    WHO CAN USE IT: Who can use the shield (prince, princess, hero).
    WHERE CAN IT BE BOUGHT OR FOUND?: Where can the shield can be found or
    bought.
    COST: How much, in gold, does the shield cost.
    DEFENSE POWER: The defense power of the shield.
    SPECIAL USES: What special attacks or spells does the shield have.
    DESCRIPTION: A little something about the shield.
    
    ----------
    
    NAME OF ARMOR: Leather Shield
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: Leftwyne
    COST: 90
    DEFENSE POWER: 4
    SPECIAL USES: None.
    DESCRIPTION: Weakest of the shields, but still adds a nice defense.
    
    ----------
    
    NAME OF ARMOR: Shield of Erdrick
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Cannock
    COST: None.
    DEFENSE POWER: 20
    SPECIAL USES: None.
    DESCRIPTION: The strongest shield in the game.
    
    ----------
    
    NAME OF ARMOR: Shield of Strength
    WHO CAN USE IT: Hero, Prince
    WHERE CAN IT BE BOUGHT OR FOUND?: Beran, Tuhn, Wellgarth
    COST: 21,500
    DEFENSE POWER: 18
    SPECIAL USES: Casts "Healmore"
    DESCRIPTION: A magically blessed shield.
    
    ----------
    
    NAME OF ARMOR: Steel Shield
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Alefgard, Hamlin, Lianport
    COST: 2,000
    DEFENSE POWER: 10
    SPECIAL USES: Casts "Healmore"
    DESCRIPTION: More than twice as strong as the Leather Shield.
    
    ***********************************************************************
    ******************SECTION XVIII - HELMET APPENDIX*********************
    ***********************************************************************
    
    Below is an index of the helmets in the game, their cost, defense 
    power, et cetera. First is a chart with "quick glance" stats on it, 
    followed by more in-depth descriptions of the helmets.
    
    Again, a big thanks goes out to my man Woodus at www.woodus.com for
    allowing me to verify my stats with his stats. Check out his awesome
    Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
    Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
    make sure to go check it out!
    
    NAME OF HELMET - The name of the helmet.
    DP - The defense power of the helmet.
    COST - How much the helmet costs.
    WHERE BOUGHT? - The town(s) where the helmet can be purchased.
    WHO CAN EQUIP? - Which characters can equip what.
    
    *** Under "Who Can Equip?" H = Hero
                               P = Prince
                               PR = Princess
    
    *** Under "Where Bought?" bought can also equal "found"
    
    _________________________________________________________________
    | NAME OF HELMET  | DP |  COST  | WHERE BOUGHT? | WHO CAN EQUIP? |
    -----------------------------------------------------------------
    | HelmetofErdrick | 20  | None  |Shrine of Holy | H              |
    -----------------------------------------------------------------
    | Iron Helmet     | 6   | 3,150 |Alefgard, Beran| H              |
    |                 |     |       |Osterfair, Tuhn|                |
    |                 |     |       | Wellgarth     |                |
    -----------------------------------------------------------------
    
    And now... the in-depth descriptions.
    
    HOW TO READ THE IN-DEPTH DESCRIPTIONS
    
    NAME OF HELMET: The name of the helmet.
    WHO CAN USE IT: Who can use the helmet (prince, princess, hero).
    WHERE CAN IT BE BOUGHT OR FOUND?: Where can the helmet can be found or
    bought.
    COST: How much, in gold, does the helmet cost.
    DEFENSE POWER: The defense power of the helmet.
    SPECIAL USES: What special attacks or spells does the helmet have.
    DESCRIPTION: A little something about the helmet.
    
    ----------
    
    NAME OF HELMET: Helmet of Erdrick
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Shrine of Holy
    COST: None.
    DEFENSE POWER: 20
    SPECIAL USES: None.
    DESCRIPTION: Over three times as strong as the Iron Helmet.
    
    ----------
    
    NAME OF HELMET: Iron Helmet
    WHO CAN USE IT: Hero
    WHERE CAN IT BE BOUGHT OR FOUND?: Alefgard, Beran, Osterfair, Teran,
    Wellgarth
    COST: None.
    DEFENSE POWER: 6
    SPECIAL USES: None.
    DESCRIPTION: The weaker of the two helmets in the game.
    
    ----------
    
    ***********************************************************************
    *******************SECTION XIX - CREST APPENDIX***********************
    ***********************************************************************
    
    Below is an index of the Crests in the game, where they are found, et
    cetera. There is only a "quick glance" chart available at the present
    time.
    
    Again, a big thanks goes out to my man Woodus at www.woodus.com for
    allowing me to verify my stats with his stats. Check out his awesome
    Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
    Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
    make sure to go check it out!
    
    NAME OF CREST - The name of the Crest.
    WHERE FOUND? - Where the Crest can be found.
    
    _________________________________________________________________
    | NAME OF CREST |                  WHERE FOUND?                  |
    ------------------------------------------------------------------
    | Life Crest    | Cave you take to get to the town of Rhone      |
    ------------------------------------------------------------------
    | Moon Crest    | The king in Osterfair rewards you with it.     |
    ------------------------------------------------------------------
    | Star Crest    | Tower located south of Alefgard.               |
    ------------------------------------------------------------------
    | Sun Crest     | Located in the Fire Shrine west of Zahan.      |
    ------------------------------------------------------------------
    | Water Crest   | Rewarded after you defeat the demons in Hamlin.|
    ------------------------------------------------------------------
    
    ***********************************************************************
    ********************SECTION XX - ITEM APPENDIX************************
    ***********************************************************************
    
    Below is an index of the Items in the game, where they are found, et
    cetera. There is only a "quick glance" chart available at the present
    time.
    
    Again, a big thanks goes out to my man Woodus at www.woodus.com for
    allowing me to verify my stats with his stats. Check out his awesome
    Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
    Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
    make sure to go check it out!
    
    NAME OF ITEM - The name of the item.
    COST - The cost of the item.
    EFFECT - What the item does.
    WHERE BOUGHT? - Where the item can be found.
    
    *** Under "Where Bought?" bought can also equal "found"
    
    _______________________________________________________________________
    | NAME OF ITEM |  COST  | EFFECT OF THE ITEM |      WHERE BOUGHT?     |
    -----------------------------------------------------------------------
    |Antidote Herb | 8      | Heals Poison       | Beran, Cannock Castle, |
    |              |        |                    |Hamlin,Leftwyne,Lianport|
    |              |        |                    | Midenhall Castle,      |
    |              |        |                    | Tantagel Castle,       |
    |              |        |                    | Welgarth, Zahn         |
    -----------------------------------------------------------------------
    | Dew's Yarn   | None   | Use to make the    |3rd Floor of North Tower|
    |              |        | Flying Water Cloth |                        |
    -----------------------------------------------------------------------
    |Dragon Potion | None   | You can save       |Dropped by Metal Babbles|
    |              |        | your game anywhere.|                        |
    -----------------------------------------------------------------------
    | Dragon's Bane| 640    | Lowers the effects | Lianport,              |
    |              |        | of such spells as  | Tantagel Castle, Tuhn, |
    |              |        | Stopspell and Sleep| Welgarth, Zahn         |
    -----------------------------------------------------------------------
    | Echoing Flute| None   | Use this item to   | Dive in the shallow    |
    |              |        | find the location  | waters north of        |
    |              |        | of Crests.         | Lianport.              |
    -----------------------------------------------------------------------
    | Fairy Water  | 40     | Lowers the         | Beran, Cannock Castle, |
    |              |        | encounter rate with| Hamlin, Lianport,      |
    |              |        | weaker enemies.    | Tantegel Castle, Tuhn, |
    |              |        |                    | Welgarth, Zahn         |
    -----------------------------------------------------------------------
    | Golden Card  | None   | Allows you to get  | Won from the Lottery.  |
    |              |        | discounts at all   |                        |
    |              |        | shops.             |                        |
    -----------------------------------------------------------------------
    | Golden Key   | None   |Allows you to unlock| Zahan                  |
    |              |        | Golden Doors.      |                        |
    -----------------------------------------------------------------------
    |Gremlin's Tail| None   | CURSED! No use!    | Dropped by Ozwargs.    |
    -----------------------------------------------------------------------
    | Jailor's Key | None   |Allows you to unlock| Welgarth, purchase the |
    |              |        | cell (jail) doors. | "blank space" in one of|
    |              |        |                    |the merchant's inventory|
    -----------------------------------------------------------------------
    | Leaf of the  | None   | Use it to revive a | Island with one tree on|
    | World Tree   |        | fallen comrade.    | it, west of the Fire   |
    |              |        |                    | Monolith.              |
    -----------------------------------------------------------------------
    | Magic Loom   | None   | Use to make Flying | Zahan                  |
    |              |        | Water Cloth.       |                        |
    -----------------------------------------------------------------------
    | Medical Herb | 15     | Use to restore HP. | Beran, Cannock Castle, |
    |              |        |                    | Hamlin, Leftwyne,      |
    |              |        |                    | Lianport,              |
    |              |        |                    | Midenhall Castle,      |
    |              |        |                    | Tantagel Castle,       |
    |              |        |                    | Welgarth, Zahn         |
    -----------------------------------------------------------------------
    | Ship         | None   | Allows you to      | Lianport               |
    |              |        | traverse the oceans|                        |
    -----------------------------------------------------------------------
    | Silver Key   | None   |Allows you to unlock|The cave west of Cannock|
    |              |        | Silver Doors.      | Castle.                |
    -----------------------------------------------------------------------
    | Watergate Key| None   |Allows you to unlock| Welgarth               |
    |              |        | the Watergate.     |                        |
    -----------------------------------------------------------------------
    | Wing of the  | 80     | Lets you return to | Beran, Cannock Castle, |
    | Wyvern       |        | the castle.        | Hamlin, Leftwyne,      |
    |              |        |                    |Lianport,Tantagel Castle|
    |              |        |                    | Tuhn, Welgarth         |
    -----------------------------------------------------------------------
    | Wizard's Wing| None   | Limited Usage -    | Won from Lottery.      |
    |              |        | Restores some MP   |                        |
    -----------------------------------------------------------------------
    
    ***********************************************************************
    *******************SECTION XXI - MAGIC APPENDIX***********************
    ***********************************************************************
    
    Here is the Magic Appendix of the guide, in which you can find
    information on the various spells you can use in the game, their
    effects, who can cast them, et cetera.
    
    Again, a big thanks goes out to my man Woodus at www.woodus.com for
    allowing me to verify my stats with his stats. Check out his awesome
    Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
    Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
    Make sure to go check it out!
    
    NAME OF SPELL - The name of the spell.
    MP USED - The amount of MP the spell uses each time it is cast.
    EFFECT OF SPELL - What the spell does.
    LV LEARNED - The level the spell is learned at. (P stands for Prince, 
    PR
    for Princess)
    WHO CAN USE? - Prince or Princess? (P stands for Prince, PR for
    Princess)
    
    _______________________________________________________________________
    | NAME OF SPELL | MP USED | EFFECT OF SPELL | WHO CAN USE? |LV LEARNED|
    -----------------------------------------------------------------------
    | Antidote      | 3       | Cures Poison.   | P, PR        | P6, PR12 |
    -----------------------------------------------------------------------
    | Chance        | 13      | A risky, random | PR           | 25       |
    |               |         | attack.         |              |          |
    -----------------------------------------------------------------------
    | Defeat        | 4       | Cast on a group | P            | 23       |
    |               |         | of enemies to   |              |          |
    |               |         | destroy them.   |              |          |
    -----------------------------------------------------------------------
    | Defence       | 2       |Lower the defence| PR           | 10       |
    |               |         | of the enemies. |              |          |
    -----------------------------------------------------------------------
    | Explodet      | 8       |Damages the enemy| PR           | 19       |
    |               |         | greatly.        |              |          |
    -----------------------------------------------------------------------
    | Firebal       | 2       |Damage one enemy.| P            | 3        |
    -----------------------------------------------------------------------
    | Firebane      | 4       | Damage all      | P            | 4        |
    |               |         | enemies.        |              |          |
    -----------------------------------------------------------------------
    | Heal          | 3       | Heal one        | P            | Default  |
    |               |         | character.      |              |          |
    -----------------------------------------------------------------------
    | Healall       | 8       | Heal one        | PR           | 15       |
    |               |         | character       |              |          |
    |               |         | completly.      |              |          |
    -----------------------------------------------------------------------
    | Healmore      | 5       | Heal a moderate | P, PR        | P14, PR1 |
    |               |         | amount of HP on |              |          |
    |               |         | one character.  |              |          |
    -----------------------------------------------------------------------
    | Increase      | 2       |Raise your partys| P            | 20       |
    |               |         | defence power.  |              |          |
    -----------------------------------------------------------------------
    | Infernos      | 4       | Good damage on  | PR           | 4        |
    |               |         | an enemy party. |              |          |
    -----------------------------------------------------------------------
    | Open          | 2       | Open doors that | PR           | 2        |
    |               |         | are locked.     |              |          |
    -----------------------------------------------------------------------
    | Outside       | 6       | Automatically   | P, PR        | P12, PR17|
    |               |         | exit from a     |              |          |
    |               |         | dungeon.        |              |          |
    -----------------------------------------------------------------------
    | Repel         | 2       | Lowers your     | PR           | 2        |
    |               |         | encounter rate  |              |          |
    |               |         | with weaker     |              |          |
    |               |         | enemies.        |              |          |
    -----------------------------------------------------------------------
    | Return        | 6       | Return to the   | P            | 10       |
    |               |         | point where you |              |          |
    |               |         | last saved.     |              |          |
    -----------------------------------------------------------------------
    | Revive        | 15      |Bring dead party | P            | 25       |
    |               |         | member back to  |              |          |
    |               |         | life.           |              |          |
    -----------------------------------------------------------------------
    | Sacrifice     | 1       | Kills both the  | P            | 28       |
    |               |         | enemy party AND |              |          |
    |               |         |the character who|              |          |
    |               |         | cast the spell. |              |          |
    -----------------------------------------------------------------------
    | Sleep         | 2       | Puts a group of | PR           | 2        |
    |               |         |enemies to sleep.|              |          |
    -----------------------------------------------------------------------
    | Stepguard     | 4       | Protects the    | P, PR        | P17, PR21|
    |               |         | party from land |              |          |
    |               |         | that can cause  |              |          |
    |               |         | damage.         |              |          |
    -----------------------------------------------------------------------
    | Stopspell     | 3       | Silences the    | P            | 8        |
    |               |         | enemy party's   |              |          |
    |               |         | spellcasting    |              |          |
    |               |         | ability.        |              |          |
    -----------------------------------------------------------------------
    | Surround      | 2       | Decreases the   | PR           | 6        |
    |               |         | enemy party's   |              |          |
    |               |         | hit percentage. |              |          |
    -----------------------------------------------------------------------
    
    ***********************************************************************
    *******************SECTION XXII - LEVEL APPENDIX**********************
    ***********************************************************************
    
    This is the level appendix, which I've released incomplete. I'm filling 
    it in as I progress in the game, so your patience with this is 
    appreciated as I release newer versions of the guide. Thanks.
    
    HERO
    
     ---------------------------------------------------------------------
    | LEVEL | POWER | SPEED | MAX HP | MAX MP | SPELL LEARNED | EXP TOTALS|
     ---------------------------------------------------------------------
    | 1     | -     | -     | -      | -      | -             | 0         |
     ---------------------------------------------------------------------
    | 2     | +2    | +1    | +9     | 0      |               | 12        |
     ---------------------------------------------------------------------
    | 3     | +5    | +2    | +3     | 0      |               | 32        |
     ---------------------------------------------------------------------
    | 4     | +5    | 0     | +8     | 0      |               | 72        |
     ---------------------------------------------------------------------
    | 5     | +1    | +5    | +4     | 0      |               | 140       |
     ---------------------------------------------------------------------
    | 6     | +2    | +6    | +3     | 0      |               | 280       |
     ---------------------------------------------------------------------
    | 7     | +9    | +3    | +1     | 0      |               | 560       |
     ---------------------------------------------------------------------
    | 8     | +1    | +3    | +2     | 0      |               | 1,000     |
     ---------------------------------------------------------------------
    | 9     | +3    | 0     | 0      | 0      |               | 1,800     |
     ---------------------------------------------------------------------
    | 10    | +1    | +2    | +3     | 0      |               | 2,800     |
     ---------------------------------------------------------------------
    | 11    | +5    | +2    | +2     | 0      |               | 3,900     |
     ---------------------------------------------------------------------
    | 12    | +3    | +3    | +1     | 0      |               | 5,300     |
     ---------------------------------------------------------------------
    | 13    | +5    | +4    | +1     | 0      |               | 7,600     |
     ---------------------------------------------------------------------
    | 14    | +4    | 0     | +1     | 0      |               | 10,000    |
     ---------------------------------------------------------------------
    | 15    | +2    | +4    | +3     | 0      |               | 13,000    |
     ---------------------------------------------------------------------
    | 16    | +3    | +6    | +2     | 0      |               | 17,000    |
     ---------------------------------------------------------------------
    | 17    | +3    | +2    | +5     | 0      |               | 21,000    |
     ---------------------------------------------------------------------
    
    [more in the next update]
    
    PRINCE
    
     ---------------------------------------------------------------------
    | LEVEL | POWER | SPEED | MAX HP | MAX MP | SPELL LEARNED | EXP TOTALS|
     ---------------------------------------------------------------------
    | 1     | -     | -     | -      | -      | -             | 0         |
     ---------------------------------------------------------------------
    | 2     | 0     | +3    | +3     | +6     |               | 24        |
     ---------------------------------------------------------------------
    | 3     | +2    | +2    | +1     | +4     | Heal          | 60        |
     ---------------------------------------------------------------------
    | 4     | +1    | +2    | +3     | +2     |               | 110       |
     ---------------------------------------------------------------------
    | 5     | 0     | +4    | +2     | +2     |               | 240       |
     ---------------------------------------------------------------------
    | 6     | +1    | +4    | +2     | +2     | Antidote      | 380       |
     ---------------------------------------------------------------------
    | 7     | +1    | +2    | 0      | +5     |               | 700       |
     ---------------------------------------------------------------------
    | 8     | +6    | +2    | 0      | +5     | Stopspell     | 1,300     |
     ---------------------------------------------------------------------
    | 9     | 0     | +7    | +1     | +2     |               | 2,400     |
     ---------------------------------------------------------------------
    | 10    | +1    | +4    | +2     | +4     | Return        | 4,000     |
     ---------------------------------------------------------------------
    | 11    | +1    | +4    | +3     | +2     |               | 6,000     |
     ---------------------------------------------------------------------
    | 12    | +2    | 0     | +2     | +3     | Outside       | 8,200     |
     ---------------------------------------------------------------------
    | 13    | +8    | +7    | +2     | +2     |               | 11,000    |
     ---------------------------------------------------------------------
    | 14    | +3    | +5    | +5     | +3     | Healmore      | 15,000    |
     ---------------------------------------------------------------------
    | 15    | +4    | 0     | +4     | +2     |               | 19,000    |
     ---------------------------------------------------------------------
    
    [more in the next update]
    
    PRINCESS
    
     ---------------------------------------------------------------------
    | LEVEL | POWER | SPEED | MAX HP | MAX MP | SPELL LEARNED | EXP TOTALS|
     ---------------------------------------------------------------------
    | 1     | -     | -     | -      | -      | -             | 0         |
     ---------------------------------------------------------------------
    | 2     | 0     | +4    | 0      | 0      | Sleep         | 100       |
     ---------------------------------------------------------------------
    | 3     | 0     | 0     | +5     | +7     |               | 300       |
     ---------------------------------------------------------------------
    | 4     | +1    | +2    | 0      | +9     | Infernos      | 600       |
     ---------------------------------------------------------------------
    | 5     | 0     | +5    | +1     | +4     |               | 1,200     |
     ---------------------------------------------------------------------
    | 6     | +1    | +7    | +1     | 0      | Surround      | 2,400     |
     ---------------------------------------------------------------------
    | 7     | +1    | +2    | +1     | +2     |               | 4,200     |
     ---------------------------------------------------------------------
    | 8     | +1    | +5    | +5     | +2     | Repel         | 6,400     |
     ---------------------------------------------------------------------
    | 9     | +1    | +3    | +5     | +6     |               | 9,000     |
     ---------------------------------------------------------------------
    | 10    | +1    | +5    | +6     | +5     | Defence       | 12,000    |
     ---------------------------------------------------------------------
    | 11    | 0     | +1    | +2     | +6     |               | 16,000    |
     ---------------------------------------------------------------------
    
    [more in the next update]
     
    ***********************************************************************
    ***************SECTION XXIII - WORDS OF THE TOWNFOLK******************
    ***********************************************************************
    
    I decided, after much deliberation, that I'd scratch this part of the 
    FAQ/Walkthrough, because, basically, it'd slow me down in writing the 
    important part of the guide, like the walkthrough itself, similar to 
    how this section slowed my progress when I wrote my Dragon Warrior 
    FAQ/Walkthrough over a year ago as I write this paragraph in February 
    2002.
    
    ***********************************************************************
    ************************SECTION XXIV - FAQ****************************
    ***********************************************************************
    
    The FAQ in its entirety will be released in the final version of the
    guide.
    
    ***********************************************************************
    ********************SECTION XXV - IN CLOSING...***********************
    ***********************************************************************
    
    I'd just like to thank Nintendo for making the system that makes me all
    nostalgic all the time, and Enix for making not only this great game,
    but the entire Dragon Warrior/Quest series as well. It's occupied me
    since 1989. Thanks guys! Also, I'd like to thank my mom, dad, my 
    sisters [Ali and Dana], and my brother [Dagan]. Sharks in 2002! =)
    
    ***********************************************************************
    *****************SECTION XXVI - ABOUT THE AUTHOR**********************
    ***********************************************************************
    
    [accurate as of February 21, 2002]
    
    I'm a 17 year old, a senior in high school. I live on Long Island, in 
    New York, about half an hour from New York City. I play ice hockey, I 
    work at a deli, and I love videogames, especially RPGs. My favorite 
    series for videogames include the Final Fantasy series (excluding 
    VIII), the Dragon Warrior/Quest series, the Mega Man series, and the 
    Tales series. I aspire to go to Northeastern University in the fall of 
    2002 to study History and Archaeology.
    
    THANKS FOR READING!
    
    ***********************************************************************
    
    This walkthrough/guide/FAQ is copyright 2001-2002 to Colin Moriarty and 
    Is protected under International Copyright Law. (c) 2001-2002 Colin 
    Moriarty (cmoriarty311@cs.com)
    
    ***********************************************************************
    http://www.gamefaqs.com/features/recognition/4280.html
    ***********************************************************************
    
    
    
    
    

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