***********************************************************************
                          *DRAGON WARRIOR II*
                           ------ ------- --
***********************************************************************
                 Nintendo Entertainment System [NES]
***********************************************************************
                 Complete Guide by Colin Moriarty
                Version 2.5 Released April 07, 2002
       E-Mail - cmoriarty311@cs.com | AOL IM - CMoriarty311
        http://www.gamefaqs.com/features/recognition/4280.html
***********************************************************************

This FAQ, and all other of my FAQ/Walkthroughs, are now dedicated to 
the over 6,000 innocent people killed in the World Trade Center and 
Pentagon terrorist attacks in New York City, New York, and Washington, 
D.C., on September 11, 2001. To all of the innocent working people, and 
FDNY Firemen, as well as other emergency workers, you will always be 
remembered. We won't stop until we bring these criminals to justice, 
your deaths were NOT IN VAIN! God Bless America, death to all 
terrorists of all races everywhere.

IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.

TABLE OF CONTENTS
----- -- --------

Section I.).........| Legal Disclaimer
Section II.)........| Versions
Section III.).......| Introduction - Dragon Warrior II Complete Guide
Section IV.)........| Controls
Section V.).........| The Menus - GameStart, Walk-Around, Auto & Battle
Section VI.)........| The Characters
Section VII.).......| The Terrain
Section VIII.)......| The Town and Castle
Section IX.)........| The Battle System
Section X.).........| Saving and Other Pre-Game Tips
Section XI).........| *-WALKTHROUGH-*
Section XII.).......| The QUICK Walkthrough
Section XIII.)......| Town Shop Lists
Section XIV.).......| Monster Appendix
Section XV.)........| Weapon Appendix
Section XVI.).......| Armor Appendix
Section XVII.)......| Shield Appendix
Section XVIII.).....| Helmet Appendix
Section XIX.).......| Crest Appendix
Section XX.)........| Item Appendix
Section XXI.).......| Magic Appendix
Section XXII.)......| Level Appendix
Section XXIII)......| Townfolk Words of Wisdom (Message Appendix)
Section XXIV.)......| FAQ
Section XXV.).......| In Closing
Section XXVI.)......| About the Author/Other Guides of his on GameFAQs

***********************************************************************
*********************SECTION I - LEGAL DISCLAIMER**********************
***********************************************************************

This guide/FAQ/walkthrough is copyrighted (c) 2001-2002 to Colin 
Moriarty, and is the intellectual property of Colin Moriarty. This 
guide/FAQ/walkthrough is only to be found on GameFAQs 
(http://www.gamefaqs.com). If you are reading and/or found this file 
ANYWHERE else but GameFAQs, please contact the author, Colin Moriarty, 
immediately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is  
protected under International Copyright Laws, and it is prohibited to 
take any piece of this document and reproduce it in anyway without the 
written consent of the author, Colin Moriarty. Any website or other 
medium found to have this document without permission will be dealt 
with to the fullest extent of the law.

Please don't e-mail me and ask to have this document on your webpage. 
It's too frustrating for me to keep track of all of the webpages that 
have my document(s) on their page, especially the smaller, domain-less 
fan sites. GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE 
ONLY webpage allowed to have this document on his website, 
GameFAQs.com. CJayC, owner and operator of GameFAQs is the only person 
allowed to use this document on a webpage, so please, I repeat once 
more, no e-mails regarding using this document on your webpage. If you 
do e-mail me about it, your e-mail will be promptly erased and ignored.

You ARE allowed to download this off of GameFAQs and keep it on your 
computer's harddrive for personal use, as long as the document is not 
edited or otherwise distributed except for personal use. You can even 
print out the entire FAQ or portions therein to share with a friend who 
also needs help in the game. Just please don't distribute it as your 
own, sell it for profit, et cetera. Well, you guys get the idea.

Onward.

***********************************************************************
*************************SECTION II - VERSIONS*************************
***********************************************************************

This is now the fourth version of the guide, version 1.51.

Information: *Version 2.5, Complete Guide to Dragon Warrior II
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: April 07, 2002
             *Webpages Found On: GameFAQs [www.gamefaqs.com] 
             *Initial Release Consisted of: 90% of the Guide

The guide is basically complete now, with some minor holes in the 
walkthrough, and some appendices needing updating. Other than that, 
we're all set, so enjoy the FAQ!

Old Information:

             *Version 2.0, Complete Guide to Dragon Warrior II
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: April 02, 2002
             *Webpages Found On: GameFAQs [www.gamefaqs.com] 
             *Initial Release Consisted of: 85% of the Guide
 

             *Version 1.51, Complete Guide to Dragon Warrior II
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: February 24, 2002
             *Webpages Found On: GameFAQs [www.gamefaqs.com] 
             *Initial Release Consisted of: 75% of the Guide


             *Version 1.5, Complete Guide to Dragon Warrior II
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: February 21, 2002
             *Webpages Found On: GameFAQs [www.gamefaqs.com] 
             *Initial Release Consisted of: 75% of the Guide


             *Version 1.1, Complete Guide to Dragon Warrior II
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: June 14, 2001
             *Webpages Found On: GameFAQs [www.gamefaqs.com] and
>             Dragon's Den [www.woodus.com/den]
             *Initial Release Consisted of: 50% of the Guide

             *Version 1.0, Complete Guide to Dragon Warrior II
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: March 31, 2001
             *Webpages Found On: GameFAQs [www.gamefaqs.com] and
>             Dragon's Den [www.woodus.com/den]
             *Initial Release Consisted of: 50% of the Guide

The guide is getting more complete with each update... but it still has 
a long way to go. Just bare with me, your patience IS appreciated!
                                    -Colin Moriarty

***********************************************************************
***SECTION III - INTRODUCTION TO THE DRAGON WARRIOR II COMPLETE GUIDE**
***********************************************************************

{Intro as follows taken from the instruction manual introduction that
came with the game cartridge of Dragon Warrior II, and is copyrighted 
to Enix.}

 Though the time of his deeds has long faded, still the name Erdrick
commands respect among even the greatest of warriors. Stories of his
lineage are legendary throughout the land and have been retold through
the ages in the most remote villages and townships. Long ago a young
man, who was a descendent of Erdrick saved the Kingdom of Alefgard by
defeating the dreaded Dragonlord. The young man came to this land
accompanied by Princess Gwaelin. Together they built TORLAND.

This legend has been handed down generation to generation from the
ancient time. Princess Gwaelin brought forth three children. To the
eldest prince was given the land of Midenhall. To the youngest prince
the land of Cannock became his birthright. The youngest princess was
given the land of Moonbrooke. The people of these kingdoms lived in
peace for 100 years. One day, however, this peace suddenly came to an
end. Hargon the Sorcerer attacked Moonbrooke Castle and attempted to
rule the world by calling the ill-omened gods from the dark. Although
terrible losses were suffered, one soldier escaped the sacking of
Moonbrooke Castle. Though seriously wounded, he made his way to
Midenhall Castle to warn the King. The King was old and could not go
forth to do battle against Hargon, so he turned to his heir to accept
this task. Yes, you are the heir to the King and a true descendent of
Erdrick the Great. Before you lies a world of mystery and imagination.
You will encounter enemies and riddles which will test your strength
and knowledge. Your journey has just begun...

{End instruction booklet intro!}---------------------------------------

Hello, and welcome to the Complete Guide for Dragon Warrior. I am your
RPG expert host and game-companion, Colin Moriarty.

Dragon Warrior II was released in the United States in 1990 on the NES,
Nintendo Entertainment System. Released one year earlier in Japan on 
The Famicom (Japanese NES) as Dragon Quest II, it was the pioneering 
game of the four Dragon Warriors on the NES because it was the first to 
feature multiple playable characters, something the first Dragon 
Warrior didn't have, and something that every Dragon Warrior since, up 
to and including Playstation's Dragon Warrior VII, does have.

Also called (not only by name, but on the game screen itself), Dragon
Warrior Part II, Dragon Warrior II, as it is more commonly named and
referred, featured three playable characters. The "hero" whom goes by a
name you choose, as well as a Prince (of Cannock) and a Princess (of
Moonbrooke), both of whom have randomly generated names. The Hero is
mainly a strength, brute force character, while the Prince and Princess
are both magic users, vital to the success of your quest.

Coincidentally, many Dragon Warrior buffs, including myself, find 
Dragon Warrior II to be the most boring in the series of games. I tell 
you this simply because I'm honest; better Dragon Warrior games are 
found in the first episode, and especially in III and IV, all found on 
the NES. However, if you are a fan of the series like myself, or you 
simply want to fully experience the series, this is why you are looking 
here for help. The game is difficult. Those of you who thought the 
first Dragon Warrior was difficult are in for a surprise. It's a lot 
tougher.

Although you have more characters to fight enemies with, enemies no
longer appear alone. Groups of up to three enemies at a time can appear
to challenge you. Although this is not usually much of a threat,
difficult monsters can easily corner your entire team and make quick
work out of your party. Furthermore, since you now have a party of 
three to work with, more tactical action must be taken in battle. The 
hero in the first Dragon Warrior could use magic -and- attack with a 
powerful punch. In this game, you have a powerful hero who can't use 
magic, a semi-powerful Prince who is  semi-strong magic user, and a 
very strong magic-using Princess who has no physical attack strength. 
Knowing this, make sure to use tactics when you finally do assemble 
your party. Have a magic user silence or somehow stop the enemy from 
attacking or using spells, et cetera, have another magic user heal the 
party, and use the hero to attack. That is a very common battle 
methodology, but it is definetly not the only one!

So, my friend, are you ready for your adventure? I sure hope so, you're
in for one wild ride, on the second installment of the most popular RPG
series in history.

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************************SECTION IV - CONTROLS*************************
***********************************************************************


Before I explain how to use the controls of the game, I figure the best
thing to teach it is a visual aid. Although the game isn't ridiculously
hard at all, it would be easier than anything for you to figure out the
controls by simply looking at an ASCII replica of an NES controller.
Below the replica is an explanation of what each button does in the
game, from left to right.
                            _________________________________
                           |                                 |
                           |   _                Nintendo     |
                           | _| |_                           |
          [D-Pad] -------->||_ 0 _| SELECT START    A    B   |
                           |  |_|    [  ]   [  ]    o    o   |
                           |                       o o  o o  |
                           |________________________o____o___|

*D-Pad* - The D-Pad (or Directional Pad) allows you to make your
character move in any direction that you want it to. It also allows you
to scroll the various menus in the game. Remember that with the Prince
and Princess in pursuit of you at all times, the D-Pad will
automatically control all three characters.

*Select* - The Select button has no function in this game.

*Start* - The Start button is used to pause the game and select some
things from menus, especially that of the beginning, before starting 
the actual game itself.

*A* - The A button is truly the primary button in the game. Through 
this button, commands are selected and instructions are carried out. 
The basic all around button. Brings up menus, used to select commands 
and options on the menu.

*B* - The "cancel" button. If you bring up the menu and you don't want
it up, you simply hit the B button to make it go away. Not used for
anything else, really.

***********************************************************************
*SECTION V - THE MENUS (GAME START, WALK-AROUND, BATTLE, AND AUTO-MENU)
***********************************************************************

There are four main menus in the game that I will go over with you here
so that when you decide to begin the game, you'll know what you're
doing! =)

MENU #1 - The "Game Start" Menu

The "Game Start" Menu is what I lovingly call the first few menus that
appear as you turn on the game, and either select to begin a new quest
or continue your quest.

Right when you first turn on your console, some copyright information
will appear and then you press start to be brought to the main screen,
which says DRAGON WARRIOR PART II. You'll see a knight walking up
towards you with a torch, and once he appears, the Prince and Princess
do the same. Then it'll say PRESS START. Do so. From there, if you 
don't have a game saved on your battery pack in the game, it'll say 
"Begin A New Quest", and when you select that, it'll bring you to a 
mini-screen that'll make you chose which part of the battery save you'd 
like to use. Select one of the three (there'll be three, two, one, or 
even none, depending on how many saves are present on the cartridge). 
"Adventure Log 1" (or 2 or 3) select.

From here it's time to choose a name. Use the directional pad and the A
button to select the letters you want and the B button to go back if 
you make a mistake. When you're done, go down to "End" in the lower 
right-hand corner and press A. It'll then ask you "Which message speed 
do you want to use." I prefer "Fast" although many people prefer 
"Normal." DO NOT use "Slow"... it's WAAAAAAAAAAAAY too slow. =)

From here the story will begin, with you at the castle being sacked by
Hargon's evil minions. Welcome to Dragon Warrior II...

If you already have saves on your battery, however, the menu'll look
more like this:

CONTINUE A QUEST
CHANGE MESSAGE SPEED
BEGIN A NEW QUEST
COPY A QUEST
ERASE A QUEST

a.) Continue a Quest - Select "Continue a Quest" if there is a game
saved on your cartridge already that you'd like to play. Press the A
button on "Continue a Quest" and then a mini-screen'll come up that'll
have the games saved on the cartridge that you can resume from. Chose
your game with the A button and from there, you'll be brought to where
ever the last place is you saved from.

b.) Change Message Speed - If you have a game saved on the cartridge 
and you don't like the message speed, choose this option with the A 
button. It'll then bring up the game(s) saved on the battery you want 
to change the message configuration around of. Once you chose that with 
A, it'll ask you "Which message speed do you want to use." Choose one 
of the three options with A and then you'll be transported back to the 
five-option screen.

c.) Begin A New Quest - If you want to begin a new quest, choose this
option. (see above for how to make a new game!)

d.) Copy a Quest - If you want to copy a quest already saved on your
cartridge to another slot on the battery, chose this option. Chose it
with A, and then it'll bring up the saves on the battery. Press A on
whatever save you want to copy and then it'll bring up any available
slots for you to copy it to. From there, press A to copy the game.

e.) Erase a Quest - To erase your quest, choose this option with the A
button. Then pick the game save you want to erase with the A button.

From there, it'll bring up two menus. One will say "[Character's Name]
Level [_] Do you want to erase this character?" and the other menu'll
say "Yes" and "No". Choose one with the A button.

MENU #2 - The "Walk-Around" Menu

The "Walk Around" Menu is the menu you use to do all of your commands
the game entails. Enix decided to make it easier this time around for
the gamer, however, so instead of eight commands that you could use for
your character in Dragon Warrior, Dragon Warrior II has been cut down 
to six commands. Still existing from the prior installment are Talk,
Status, Search, Spell, and Item. A new option is "Equip." The three
options scrapped from the original Dragon Warrior are Stairs, Door, and
Take.

Anyway, here's what the menu looks like, in ASCII art.

  _______COMMAND_______
 |TALK            SPELL|
 |STATUS           ITEM|
 |SEARCH__________EQUIP|

Bad, I know. =) Anyway, here's an explanation of what each one means!

*Talk - The talk option is used to talk to the various townsfolk and
shopkeepers you'll come across on your journey. Make sure you're facing
the person and are RIGHT next to them, facing them, and then use this
option. Otherwise, it'll say, "No one is in that direction."

*Status - The status option allows you to see your character's vital
stats. First, if you have more than one character in your party (and 
you will unless you're just starting the game), after choosing "Status"
you'll have to pick which character you want to see the status of. Once
you choose which character to see stats on, you'll see stats for the
following.
Name: The Name of your character.
Strength: The strength of your character.
Agility: Your character's ability to stay alive.
Hit Points: The amount of hit points that character currently has.
Maximum HP: The maximum amount of hit points your character can have.
Magic Power: The amount of magic power that character currently has.
Maximum MP: The maximum amount of magic points your character can have.
Attack Power: How much damage your character can dish.
Defense Power: How much damage your character can take.
Experience Points: The amount of experience points that character has.

Once you're done with this screen, press A to see the next screen, 
Which shows how much gold you have, as well as the Crests you have 
found (see the walkthrough and appendixes for more on Crests), and then 
all of the weapons and armor pieces your character has equipped. There 
will be an "E" next to each item equipped on your character. Press A 
again to get back to the game.

*Search - The search command is used to search the ground for something
hidden. Use it on top of the area where you think something secret 
might be laying. If there is nothing there, it'll say, "[Your 
Character] searched all about. But [Your Character] found nothing." 
Also, Search takes the job of what "Take" was in Dragon Warrior. (the 
original.) Instead of going over a treasure chest and choosing "Take" 
just use Search and he'll search the treasure chest and get whatever is 
in there.

*Spell - The spell command is a command only the Prince and Princess 
can use, because they are the magic using characters of the game. Once 
you choose which character to use a spell with (the Hero can't use 
spells), it'll ask you what spell to use, and then if you're able to 
use that spell outside of battle, it'll ask you who to use it on. Some 
spells are able to be casted outside of battle but will have no effect, 
depending on surroundings, et cetera.

*Item - Use this option to see what items you have in your inventory.
Since each character in the game that you use (that is, three of them),
each have their own inventory, once you choose Item, choose whose
inventory you'd like to view, and then look at the weapons, armor, and
items that particular character has. Anything with an "E" next to it is
equipped on that character.

MENU #3 - The "Battle" Menu

The "Battle Menu" is a menu that allows you to choose commands when in
battle. Your battles are considered "random encounters," so you can't
use battle commands (outside of white magic) outside of battle. Each
character has a different "Battle Menu"...

THE HERO!

The Hero, a non-magic using character of brute-strength, has a Battle
Menu that looks something like this:

 _NAME_
| FIGHT|
| RUN  |
| PARRY|
|_ITEM_|

*Fight - Choose this option, the main option you'll use in all fights
with the hero, to attack your enemy with whatever weapon you have
equipped. Do keep in mind that sometimes when you attack you'll do
critical damage (or above average damage) to your target, and 
othertimes you'll miss completely. This has a lot to do with the 
enemy's level, your agility and level, et cetera.

*Run - Choose this option if you feel you're over-powered in a fight,
you think you're gonna perish, or if you just don't feel like fighting.
Don't use this option, so I suggest, unless absolutely necessary. You
MUST level up a lot in this game to stand a chance. There's no ifs ands
or buts about it. (keep in mind that enemies can flee from battle as
well, and often use their own run command when THEY themselves feel
over-powered in battle).

*Parry - The Parry command is a common command found in nearly all 
RPGs. It basically means "defend," and you should definetly use this 
command if you feel overpowered in battle or need to be healed, or you 
simply want to not lose as many hit points from a battle hit by an 
enemy. Defending allows you to take strong blows from enemies and lose 
little HP, but using this option should be a last resort. You can't 
attack or use magic that turn if you use this command.

*Item - Finally, the item command allows you to chose an item to use in
battle, which is almost always some sort of healing herb. Most items
can't be used actively in battle, so be aware of that when choosing
certain items, otherwise you'll be hindered.

On the other hand, the Prince and Princess' Battle Menus look more like
this...

 _NAME_
| FIGHT|
| SPELL|
| PARRY|
|_ITEM_|

Everything is the same for the two magic users except that they can't
use the Run command, they instead have the Spell command. They can 
still flee from battle, however. Only the Hero can make that decision,
however.

*Fight - Choose this option, although as magic users, these two
characters should be concentrating more on healing the party and 
harming enemy monsters with magic. Their attacks, especially those of 
the Princess, don't do much, so you'll want to make sure to use more 
magic, and let the Hero do most of the physical attacking.

*Spell - The spell command, naturally, is the spell-casting characters'
main option. Both characters have the option to use magic of the 
healing nature (white), and those of the harmful nature (black). 
Although there is no black magic and white magic in the game, it's 
simply a generlization. Spells of white nature can be used outside of 
battle, usually.

*Parry - The Parry command is a common command found in nearly all 
RPGs. It basically means "defend," and you should definetly use this 
command if you feel overpowered in battle or need to be healed, or you 
simply want to not lose as many hit points from a battle hit by an 
enemy. Defending allows you to take strong blows from enemies and lose 
little HP, but using this option should be a last resort. You can't 
attack or use magic that turn if you use this command.

*Item - Finally, the item command allows you to chose an item to use in
battle, which is almost always some sort of healing herb. Most items
can't be used actively in battle, so be aware of that when choosing
certain items, otherwise you'll be hindered.

MENU #4 - The "Auto-Menu"

The Auto-Menu is a menu that comes up whenever you're playing but 
you're not moving or using any commands. It's basically a reminder 
menu, with some basic information on it. Below is an ASCII art replica.

 _NAME_LV__HP__MP__
|HERO  --  --  --  |
|PRINCE--  --  --  |
|PR'CES--__--__--__|

Now when you are standing still, this will come up. Depending on which
characters you have at the time, one to three names will be on the 
list, almost always three. On this list, it shows the name of the 
character (NAME), and then the character's level (LV), the amount of 
hitpoints he has at the time (HP), and the amount of magic points that 
character has (MP). [Keep in mind that the Hero will ALWAYS have 0 MPs, 
as he can't use magic.]

***********************************************************************
*********************SECTION VI - THE CHARACTERS**********************
***********************************************************************

There are three playable characters in the game. They are as follows.

*Hero - The Hero of the game is a direct descendant of the famous
Erdrick, who was the great hero of Alefgard. A decendant of Erdrick, 
The hero of Dragon Warrior I conquered and defeated the Dragonlord 100 
years prior to where Dragon Warrior II takes place. After the defeat,
Erdrick's descendant founded the kingdom of Torland with Princess
Gwaelin, daughter of King Lorik, a man of Erdrick's lore. As the Prince
of Torland, and heir to the throne, your father, the King of Torland,
sends you out to battle the evil Hargon and stop him from destroying 
the kingdom that was founded by Erdrick's decendants.

*Prince of Cannock - The Prince of Cannock is also an heir of Erdrick. 
A powerful magic user, with adequete attacking ability, the Prince of
Cannock is found after a wild goose chase, so to speak, in the very
beginning of the game. He's not in his own castle, nor the Spring of
Bravery... you find him looking for you in Leftwyne. Weird
circumstances. =)

*Princess of Moonbrooke - The Princess of Moonbrooke is the weakest
character in the game. She has a low defense and low attacking power.
Her magic power, however, leaves not much to be desired. She has
powerful spellcasting abilities, and can heal the party or cause major
damage to the enemies you are fighting. Use her and her ability wisely,
but do us all a favor and don't attack physically with her. It's just
not worth it. =)

***********************************************************************
**********************SECTION VII - THE TERRAIN***********************
***********************************************************************

The terrain found in the game of Dragon Warrior II is similar, if not
identical, to those found in the previous Dragon Warrior game, as well
as the rest on the NES, up and to Dragon Warrior IV. However, you must
understand the different kinds of terrain to be successful in the game.
Everything from encounter rates to damage given can be effected
completly by the terrain you are currently working on. Below are some
terrain explanations, and below those, a small table can be found, 
where easy-to-read charts for quick reference on terrain can be found, 
giving you only the most vital information for your quest.

[Please keep in mind that this information can't be supported, it's
approximations really. It's what I've found through playing the game.
I'm sure that, although my information is accurate, there can be added
or missing information on my encounter rates and damage taken. Well,
you'll see what I mean, I'm sure I've confused you enough by now. =)]

*Grass*
Grasslands make up most of the world map, when you are wondering around
outsidde in the world of Torland. The encounter rate on grasslands are
low, and mostly low-grade enemies are commonly found on these pieces of
land. You can travel quickest, with little interruption by enemies, by
taking your cross-land routes over grass.

*Heavy Grass*
Similar to regular grass, optimal routes to and fro can be found on
heavy grasses as well, although I found that the encounter rates are
slightly higher on these dark green patches of grass. Enemies are a mix
here as well.

*Forests*
The forest has an increased encounter rate as well as some pretty tough
enemies, combined with a few normal and weak enemies as well. Forests
are okay routes to go through (sometimes you can't avoid going through
them at all), so going through them really isn't a major problem.
Furthermore, they are always bunched together so they can easily be
avoided, on the flipside of the coin.

*Deserts*
The deserts have similar encounter rates, I've found, to that of the
forest. The monsters are a mixed bunch, usually specialized to the
desert region. Deserts are sometimes easy to avoid, but the large
deserts have to be gone through, so you can't really avoid them.

*Hills*
The hills are the most annoying land feature to traverse through. They
have mostly strong enemies in them, and the encounter rate is extremely
high. They also impede how fast you can travel. You don't shoot through
the hills like you do other features. To get over them, you have to 
deal with slow travel and strong enemies, found in constant encounters.

*Poison Swamps*
The poison swamps have a pretty high encounter rate coupled with the
fact that each step takes a certain amount (1-2 HPs) off each of your
characters. It's possible to kill your entire party in a swamp, without
even realizing you're taking any energy away from yourself until the
screen turns orangish, and by that time it may be too late to escape
your impending doom. Certain armors allow you to cross over these 
swamps unharmed, however. Until then, use your healing spells and items 
to cross over them.

*Magic Floors*
Magic floors are a rare kind of floor that can only be traversed over 
by one who wears Erdrick's Armor. Otherwise, each step will take over 
20 HPs from each of your characters. They are mainly found in small 
bunched around the Dragon Warrior II world, guarding treasure chests 
and people behind them always have something interesting and important 
to share. Dungeons and the final castle, especially, have many magic 
floors.

*Mountains*
Mountains cannot be traversed over by any means, so you don't need to
worry about them.

*Dungeon/Castle/Cave Floors*
The floors of dungeons, caves, and castles have moderate encounter 
rates and don't take any damage from your enemy. Being that entire 
castles, caves, and dungeons are made up of this generic floor type, 
they are entirely unavoidable.

AND NOW... the chart for easy reading...

 _____________________________________________________________________
|TYPE OF LAND | ENCOUNTER RATE | ENEMY TYPE | DAMAGE DONE? | HOW MUCH |
-----------------------------------------------------------------------
|D/C/C FLOORS | MODERATE-HIGH  | MOD-STRONG | NONE         | N/A      |
-----------------------------------------------------------------------
| DESERT      | MODERATE       | MODERATE   | NONE         | N/A      |
-----------------------------------------------------------------------
| FOREST      | MODERATE       | MODERATE   | NONE         | N/A      |
-----------------------------------------------------------------------
| GRASS       | LOW            | WEAK       | NONE         | N/A      |
-----------------------------------------------------------------------
| HEAVY GRASS | LOW-MODERATE   |WEAK-MOD.   | NONE         | N/A      |
-----------------------------------------------------------------------
| HILLS       | HIGH           | STRONG     | NONE         | N/A      |
-----------------------------------------------------------------------
|MAGIC FLOORS | NONE           | NONE       | YES          |20+HP-STEP|
-----------------------------------------------------------------------
| MOUNTAINS   | NONE           | NONE       | NONE         | N/A      |
-----------------------------------------------------------------------
|POISON SWAMP | HIGH           | MOD-STRONG | YES          |2+HP-STEP |
-----------------------------------------------------------------------

****PLEASE KEEP IN MIND****
This information, found both in the tables and in the explanations 
above the tables, as mentioned beforehand, are approximations, and 
although accurate, are not 100% accurate. They are meant to basically 
give you, the gamer, an idea of what to expect.

***********************************************************************
*****************SECTION VIII - THE TOWN AND CASTLE*******************
***********************************************************************

Various towns and castles exist around the world of Dragon Warrior II 
To aid you in many ways. Not only can you rest at Inns at all of the 
towns and some castles, but you can also buy various weapons, piece of 
armor, and items for your characters. Most vitally, you can also 
collect information by talking to the townfolk and royalty of the towns 
and castles, as they give hints as to the whereabouts of secrets and 
Special items, where to go next in your quest, and some background 
information on whatever it is you're searching for as well.

There are sections in this guide that further cover the towns and
castles far more in-depth. This very short section is basically just a
reminder and source, so you can know that towns and castles are very,
very important to the success of your quest. And onward we go...

***********************************************************************
*******************SECTION IX - THE BATTLE SYSTEM*********************
***********************************************************************

Dragon Warrior II's battle system certainly follows the traditional
steps of most early RPGs, and even some RPGs today. It's basically the
same as with the original Dragon Warrior, so if you played Dragon
Warrior for the NES before playing this Dragon Warrior (I), then you
should be all set. There are only a few minor changes in this edition,
however.

Instead of controlling only one character, you now have full control
over three characters. The Hero, the Prince, and the Princess. Each
character has different abilities, basically, so you'll have to know 
how to fight with each character thoroughly to have a lot of success in 
the game.

As mentioned in the "Characters" section above, the Hero uses no magic,
so he instead gets the ability "Run" instead of the ability "spell"
which the other two magic-using characters get to use. So his battle
command window looks a lil' something like this. [PLEASE NOTE: This
information can be found in the "Windows" section found a few sections
before this section, word for word. Being that I need to explain the
battle section in its own section, however, it really is vital that
people read this, so again, it's word-for-word.]

NAME_
| FIGHT|
| RUN  |
| PARRY|
|_ITEM_|

*Fight - Choose this option, the main option you'll use in all fights
with the hero, to attack your enemy with whatever weapon you have
equipped. Do keep in mind that sometimes when you attack you'll do
critical damage (or above average damage) to your target, and 
othertimes you'll miss completely. This has a lot to do with the 
enemy's level, your agility and level, et cetera.

*Run - Choose this option if you feel you're over-powered in a fight,
you think you're gonna perish, or if you just don't feel like fighting.
Don't use this option, so I suggest, unless absolutely necessary. You
MUST level up a lot in this game to stand a chance. There's no ifs ands
or buts about it. (keep in mind that enemies can flee from battle as
well, and often use their own run command when THEY themselves feel
over-powered in battle).

*Parry - The Parry command is a common command found in nearly all 
RPGs. It basically means "defend," and you should definetly use this 
command if you feel overpowered in battle or need to be healed, or you 
simply want to not lose as many hit points from a battle hit by an 
enemy. Defending allows you to take strong blows from enemies and lose 
little HP, but using this option should be a last resort. You can't 
attack or use magic that turn if you use this command.

*Item - Finally, the item command allows you to chose an item to use in
battle, which is almost always some sort of healing herb. Most items
can't be used actively in battle, so be aware of that when choosing
certain items, otherwise you'll be hindered.

On the other hand, the Prince and Princess' Battle Menus look more like
this...

 _NAME_
| FIGHT|
| SPELL|
| PARRY|
|_ITEM_|

Everything is the same for the two magic users except that they can't
use the Run command, they instead have the Spell command. They can 
still flee from battle, however. Only the Hero can make that decision,
however.

*Fight - Choose this option, although as magic users, these two
characters should be concentrating more on healing the party and 
harming enemy monsters with magic. Their attacks, especially those of 
the Princess, don't do much, so you'll want to make sure to use more 
magic, and let the Hero do most of the physical attacking.

*Spell - The spell command, naturally, is the spell-casting characters'
main option. Both characters have the option to use magic of the 
healing nature (white), and those of the harmful nature (black). 
Although there is no black magic and white magic in the game, it's 
simply a generlization. Spells of white nature can be used outside of 
battle, usually.

*Parry - The Parry command is a common command found in nearly all 
RPGs. It basically means "defend," and you should definetly use this 
command if you feel overpowered in battle or need to be healed, or you 
simply want to not lose as many hit points from a battle hit by an 
enemy. Defending allows you to take strong blows from enemies and lose 
little HP, but using this option should be a last resort. You can't 
attack or use magic that turn if you use this command.

*Item - Finally, the item command allows you to chose an item to use in
battle, which is almost always some sort of healing herb. Most items
can't be used actively in battle, so be aware of that when choosing
certain items, otherwise you'll be hindered.

***********************************************************************
**************SECTION X - SAVING AND OTHER PREGAME TIPS***************
***********************************************************************

The walkthrough is in the next section, but before we actually get
there, I think it's pretty important I give you some pre-game tips to
help you out.

<> WHEN IN DOUBT, SAVE! AND SAVE OFTEN!
Nothing is worse then having to start the game from a place you were
hours ago because you got killed by some enemies. You have to save, and
you have to save OFTEN. YOu can save with the King, and if you have the
special item where you can save anywhere, use that instead. I own this
game, as well as the other three Dragon Warrior games, on the NES, but
since I'm on a computer, I'm actually playing the ROM of the game for
this walkthrough, on a NES emulator (Famtasia), so I save using the
emulator browser, by "saving my state." So I won't be mentioning AT ALL
in the walkthrough to save. Just know you have to do it often.

<> LEVEL UP A LOT, ALWAYS BE WAY STRONGER THAN YOUR ENEMY
You can't possibly comprehend how important it is to level up in this
game. It's like this in ALL Dragon Warrior games on the NES. From one
area to another the enemies get much stronger, so you can be kicking 
the garbage out of enemies in one area, cross a bridge, and get utterly
destroyed in the next area by the next area's monsters. So take the 
time to level up, always be WAY ahead of the enemies you're fighting at 
the time so that the enemies in the next area won't give you too much
trouble. Either that, or pay the piper. =)

<> BUY THE BEST WEAPONS AND EQUIPMENT AS SOON AS THEY BECOME AVAILABLE
Trust me when I say good weapons and armor can make all the difference.
If you come across a new town with new gear for your characters, run
around outside of town and get enough money making sure your characters
all have the optimum equipment at the soonest possible time. Plus, all
of this fighting to get the money... it gets you to level up. Kill two
birds with one stone; good stuff.

And finally...

<> HEAL OFTEN, HEAL SMART!
Healing is obviously a very important part of your survival in the 
game. If you don't heal yourself, you're eventually going to sucuumb to 
the pressures of monsters and perish. To avoid this, use spells, herbs, 
and the Inn often, making sure you always have enough HP to get to and 
fro wherever it is you're venturing to at the time. I say "heal smart"
because don't waste an Inn or a Medical Herb if you have MP to spare.
That's just how it should be. The only time this shouldn't be is if
conservation of MP is your game. Then you take another route. It's up 
to you, but heed the words of thine... heal often.

And now... the walkthrough...!

***********************************************************************
**********************SECTION XI - WALKTHROUGH!***********************
***********************************************************************

Welcome, readers, to the main section of the guide; the walkthrough.
Here's where you'll find step by step instructions on how to defeat 
This game quickly, efficiently, and most important - easily. Here we go!

PLEASE NOTE!!! I will NOT, NOT, NOT tell you anywhere in the 
Walkthrough to go see the King to save your game, 'nor use any other 
method to save the game. You should do it on your own whims and make 
sure to do it often, after going up a level, et cetera. It's VITAL, 
because if you die, you'll lose half of your gold pieces you had at time 
of death,plus
you'll start the game in the castle, mostly far from where you were at 
the time of death. So save often, save responsibly. =)

PROLOGUE
--------

Many years ago, a young warrior who was of the line of the great 
Erdrick came to Alefgard and defeated the dreaded Dragonlord, restoring 
peace to the land.

For many generations the descendants of that warrior ruled Alefgard and 
the surrounding lands, including the Kingdom of Moonbrooke across the 
eastern sea from Alefgard.

I.) THE GAME'S BEGINNING
    --- ------ ---------

Items to Find: None.

Suggested Level: -

As the game begins, the King of Moonbrooke and the Princess of 
Moonbrooke are talking in the safe confines of the castle, when 
suddenly the castle is beginning to be overthrown by Hargon and his 
evil minions. After much dialogue and a few deaths of enemy demons and 
Moonbrooke soldiers, the King is overpowered and killed by Hargon's men 
and the Princess is trapped within the castle crawling with Hargon 
supporters.

Meanwhile, a lone soldier of Moonbrooke heads towards the entrance of 
the castle to escape. A Hargon soldier is there and kills the two 
soldiers at the entrance, but the remaining soldier takes the enemy out 
and leaves the castle, saying that he needs to get to Midenhall to tell 
them of the fall of Moonbrooke. As he walks eastward and looks back at 
the castle, the castle is engulfed in flames.

Wounded and weary, the soldier makes it to Midenhall, but weak, 
collapses at the entrance. Two soldiers standing guard at the entrance 
take him in to the see the King, as he expresses that Moonbrooke has 
indeed fallen. When he goes to talk to the King, he tells him that 
Moonbrooke has been sacked and the entire world is in danger of 
collapse at the hands of the evil Hargon. The King tells his heir and 
son, the Prince, that it's his destiny to combat this evil and tells 
you to follow him downstairs out of the throne room if you are ready. 
This is when the game truly begins, and you can finally control a 
character...

II.)MIDENHALL CASTLE AND SURROUNDING AREAS
    --------- ------ --- ----------- -----

Items to Find: 50 Gold Pieces, Copper Sword

Items to Buy: None.

Suggested Level: You'll start out on level 1, but get to level 5.

Shops: *Tools*
       Medicinal Herb - 15 Gold
       Antidote - 8 Gold

Inn: 4 Gold

Enemies: Slime, Big Slug, Babble, Wild Mouse, Drakee

Talk to the King's Minister inside the throne room, and the soldier 
there as well, then descend the stairs to meet up with the King. Here 
he will give you some advice, including advice to seek out companions 
(i.e. there are other playable characters in the game) and will offer 
you what's in the treasure chest right next to him. After he is done 
speaking, open the treasure chest to get 50 Gold Pieces and a Copper 
Sword. Equip the Copper Sword (otherwise you won't be using it in 
battle!), and walk around the castle, now, talking to everyone you 
meet, trying to gather any information you can. When you come across 
the whirlwind in the water within Midenhall, it's a transporter. You 
can use it if you want right now but it brings you no where in the 
beginning of the game, except for an island in the middle of nowhere in 
the ocean. There is only one shop (and an inn) within the castle, but 
you don't need anything right now. Our objective right now is to leave 
the castle, and roam around the surrounding areas, gaining a few levels 
before moving onward.

So leave the castle and walk around. You'll eventually enter your first 
battle. Make sure you don't roam too far from the castle! Your best bet 
is to head south from the castle and roam around the isle there, but DO 
NOT CROSS THE BRIDGE! It is a rule of thumb in Dragon Warrior games 
that crossing a bridge makes the enemies in the new area harder! 
Amongst the easy enemies you'll fight are Big Slugs, and, of course, 
Slimes. It'll take a little bit of time, but level yourself up to Level 
5 by fighting these simple enemies, to get yourself a bit ahead for the 
upcoming areas. Once at level 3 or so, you can cross the bridge leading 
to the south. You'll find Slimes and Big Slugs here, but in addition, 
some harder enemies like Iron Ants, Drakees, and even Wild Mice and 
Babbles also chill here, so beat them to level up a bit quicker. If you 
do go to this southern sub-continent, go all the way to the east and 
down the peninsula to the south. There is a statue here... enter it and 
talk to the old man there if you want, although he'll just give you 
some hints (in rhyme), and you can't do anything here yet. But still, 
it's good to check it out early in the game so you know where it is 
later.

Anyway, once you level up to level 5, go back to Midenhall, heal 
yourself up at the inn, and ignore the Tool Shop... you probably 
noticed that enemies in battle sometimes drop treasure chests, so you 
should have a few Medicinal Herbs by now. All of that done? Awesome. 
Leave Midenhall all healed and stocked up and go west. Follow the 
southern coastline as you go (although the terrain is more difficult 
down here), and continue west until you reach Leftwyne.

III.) THE TOWN OF LEFTWYNE AND SURROUNDING AREAS
      --- ---- -- -------- --- ----------- -----

Items to Find: None.

Items to Buy: Leather Shield, Chain Sickle, Chain Mail

Suggested Level: 5

Shops: *Tools*
       Medicinal Herb - 15 Gold
       Antidote - 8 Gold
       Wing of the Wyvern - 80 Gold

       *Weapons and Armor*
       Club - 60 Gold
       Copper Sword - 100 Gold
       Magic Knife - 200 Gold
       Chain Sickle - 390 Gold
       Chain Mail - 480
       Leather Shield - 90 Gold

Inn: 6 Gold

Enemies: Big Slug, Babble, Wild Mouse, Drakee, Ghost Mouse

Once you enter Leftwyne, talk to everyone, and visit the inn to heal 
yourself up after your long journey from Midenhall. You don't need any 
tools, so ignore the Tool Shop, but head to the north of town and talk 
to the guy behind the counter and see his wares. He sells armor and 
weaponry, and he has lots of strong stuff to offer ya. You'll probably 
only have enough for the Leather Shield, or things you already own or 
are weaker then what you own. For now, buy the Leather Shield and equip 
it. 

Now, DON'T buy anything else. We're gonna save up for the strongest 
armor and weapon available in Leftwyne; the Chain Sickle and Chain 
Mail, for a combined 770 gold. That seems like a lot of gold, and it 
is, so we better get to work. I said it in the pre-game tips, and I'll 
say it again, though - getting the best weapons and armor when they 
become available to you is ALWAYS, ALWAYS a good idea. Don't save up 
200 for a Magic Knife, go all out and buy the Chain Sickle. Why not, 
y'know?

So, leave Leftwyne and wander around the surrounding areas. Fight all 
the familiar enemies we've run into before, plus some new ones, like 
Ghost Mouse (Mice). It'll take a lot of patience, but once you get 
enough for the Chain Sickle and/or the Chain Mail (get one at a time, 
to boost either your offense or defense in the wake of getting the 
other one), and you'll be equipped to the teeth in top notch equipment, 
plus a few levels higher as well! Now that we're equipped with what we 
needed to get here, head north to Cannock Castle, due north of Leftwyne 
- you can't miss it, you probably saw it in your journeys leveling up 
and getting gold before.

IV.) CANNOCK CASTLE AND THE SILVER KEY
     ------- ------ --- --- ------ ---

Items to Find: Medicinal Herb x2, 23 Gold, Antidote Herb, 31 Gold, Wing 
of the Wyvern, Silver Key

Items to Buy: None.

Suggested Level: 7

Shops: *Tools* Medicinal Herb - 15 Gold
               Antidote - 8 Gold
               Wing of the Wyvern - 80 Gold
               Fairy Water - 40 Gold

Inn: 8 Gold

Enemies: (in the cave that holds the Silver Key only...) Ghost Mouse, 
Big Rat, Big Cobra, Healer, Magic Ant, Magician, Centipod

North of Leftwyne, as I said before, is Cannock Castle. We're hear, 
naturally, to shed light on the whereabouts of the Prince of Cannock, 
whom we need to enter certain areas of the game. Enter Cannock Castle 
and talk to everyone within. Everyone has something to say, but the 
only real valuable information comes from the princess (in her 
chambers) and the King (in the throne room), of which they both tell 
you to seek out the prince for his help in defeating the powerful 
Hargon. He's gone to the Spring of Bravery. Since we're nice and 
stocked up (heal at the Inn if need be), leave the castle, and we'll 
head to the Spring of Bravery. We're not going to go there yet, though. 
We can get the Silver Key first and that's what we're gonna do. From 
Cannock Castle, head west along a winding path to the cave entrance, on 
a small island, and enter the cave.

Once you enter, go down and continue down to the next area, and in this 
room, head left to the treasure chest, and open it to get a Medicinal 
Herb. Leave this room, and then head left down the corridor. Ignore 
both paths leading upward (they both lead to small empty rooms, test it 
if you don't believe me!), and head south down the path when you get 
all the way left. Go down, and ignore the path leading left for now. 
Head down the path more and take the path going right into another 
room, which has a treasure chest, holding 23 pieces of gold. Then head 
back out onto the path. Don't go right down the path! It leads to a 
path which leads to an empty room! Instead, go back up and left into 
the path that we ignored before, then head left s'more to another room. 
From here, head down into yet another area and then down to the set of 
stairs in the lefthand corner of the room.

On this new floor, head left and then down on the corridor. Ignore the 
room to the left (it's empty), but go down to the first room on the 
right and enter it. Open the chest to get a Medicinal Herb, and then 
head back to the corridor. The next room down on the left is also 
empty, so ignore it. Head down the corridor more until you can go left 
or right (or down) and they all line up. The path rightward leads to a 
small empty room (so ignore it), but the one to the left leads to a 
chest holding an Antidote Herb. Neat. Head back to the corridor and 
head down s'more. Head right into the next room, and right into another 
room, which has two chests in it. Open them both to get 31 Gold in one 
and a Wing of the Wyvern in the other. Then head back to rooms to the 
main corridor, and right, and down the corridor. Head down a few rooms 
to the final room which holds a chest, in which is the Silver Key! 
Awesome! Now, leave the cave the way you came (the only way out, 
naturally), and head back to Cannock Castle. Heal up there, buy any 
items you need, and head east from there to the cave entrance... which 
leads to the Spring of Bravery. It's far east so be patient in getting 
there!

V.) THE SPRING OF BRAVERY
    --- ------ -- -------
     
Items to Find: Medicinal Herb x2, 30 Gold

Suggested Level: 9

Enemies: Wild Mouse, Drakee, Iron Ant 

As you enter the spring (cave, basically), Head up the corridor and 
ignore the passage going left (which leads to an empty room, void of 
anything - waste of time), and follow the corridor as it swings 
rightward. You'll come to a huge intersection near a water pool, which 
can lead you a possible four ways. Lets explore each one, shall we?

The path leading directly down leads to a room which has a treasure 
chest. Within the treasure chest is a Medicinal Herb. Head back up to 
the intersection and take the passage adjacent to the one we just went 
down. It's a long passage heading down and then left. Take it into 
another room, and then go up into another room. The treasure chest in 
here holds 30 gold! Now, head back to the intersection again. You can 
check out the small room to the right (off of the intersection) which 
has a guy in it, and he just asks you if you've purified yourself in 
the spring yet. Finally, take the last of the four passages in this 
intersection, which leads up, and into the next area, leads left and 
then down, to the Spring of Bravery. Grab the Medicinal Herb in the 
treasure chest next to the spring, and then go and talk to the old man 
at the spring. He'll ask you if you seek the Prince of Cannock. Answer 
him "yes" and he'll tell you that he is going to Midenhall Castle. 
Answer him "no" and he'll heal you! Alright, now... leave the Spring, 
and head back to Cannock Castle to heal... and then we chase the 
Prince! 

VI.) CHASING THE PRINCE!
     ------- --- -------
     
Items to Find: None.

Suggested Level: 9

Enemies: Same ole field enemies

Okay, once you're back at Cannock Castle and you're all healed up, head 
back east to Midenhall Castle. Once there, talk to the King in the 
throne room (you remember where that is, right?), and he'll tell you 
that you just missed the Prince, that he went to Leftwyne to look for 
you! Alright, patient now! =) Head back west to Leftwyne and enter the 
town. Go to the Inn, and within will be the Prince we've been looking 
for! Now... before we even go any further, you should spend your time 
here to equip the Prince with a Leather Shield, a Chain Sickle and some 
Chain Mail. You should have the money to do that all by now without 
running around in the field fighting enemies for money. If you don't, 
that's okay, because you should also run around in the field until the 
Prince is on level 6 before proceeding to the next part of the 
walkthrough/game. Level him up to 3 outside of Leftwyne and Cannock, 
and then go to the dungeon where the Silver Key was to speed up the 
process a bit and fight some more difficult enemies. When you've done 
all of that, you're ready for your next leg of the adventure.

VII.) EN ROUTE TO THE TOWN OF HAMLIN
      -- ----- -- --- ---- -- ------
     
Items to Find: None.

Suggested Level: Hero 10, Prince 6/7

Enemies: Same ole field enemies, although the cave features enemies 
like we found when getting the Silver Key

The town of Hamlin is in the southern part of the continent, but how do 
we get there? Well, head to Cannock Castle and heal up. Then leave the 
castle and head a few paces south of it, then head west. You'll run 
into a statue like thing, which you should enter, in which an old man 
and two guards are guarding a cave entrance. If you came here earlier 
in the game without the Prince, they won't let you pass without a 
partner, so now we can pass!

Enter the cave. You'll notice that you can head straight down a path, 
or go left and then down. Ignore the path to the left (it leads to a 
solitary island in the middle of nowhere), and instead head straight 
down the path to where it takes you, and leave this short cave. You'll 
be back in the overworld. Now, just head south and you'll come across 
(eventually, it's a ways down) the town of Hamlin.

VIII.) THE TOWN OF HAMLIN, MOONBROOKE IN RUINS, AND THE PRINCESS
       --- ---- -- ------  ---------- -- -----  --- --- --------
     
Items to Find: None.

Items to Buy: Full Plate Armor, Steel Shield, Broad Sword, Iron Spear

Suggested Level: Hero 10, Prince 7

Shops: *Tools*
        Medicinal Herb - 15 Gold
        Antidote - 8 Gold
        Wing of the Wyvern - 80 Gold
        Fairy Water - 40 Gold

       *Weapons and Armor* 
        Chain Sickle - 390 Gold
        Iron Spear - 770 Gold
        Broad Sword - 1,500 Gold
        Chain Mail - 480 Gold
        Full Plate Armor - 1,000 Gold
        Steel Shield - 2,000 Gold
                           
Inn: 12 Gold

Enemies: Many of the same things you've seen, plus Smoke, MagiDrakee, 
Baboon, et cetera.

Once in the town of Hamlin, there's a few things you should do. First 
of all, familiarize yourself with the town and talk to everyone! When 
you get to the tool shop, sell whatever you don't want, and then head 
to the Weapons and Armor shop. This is what you need to buy!... for the 
Hero, buy a Steel Shield, a Broad Sword and Full Plate Armor. For the 
Prince, pick up an Iron Spear. It might sound like a lot of cash to be 
saving up, but it's worth it so fear not! You'll probably only have 
enough for the Iron Spear when you get here, so pick that up for now 
and equip it on the Prince! Then, walk around outside of the town, 
explore the surrounding areas a bit, and raise the remaining 4,500 gold 
you need for Hero's new equipment. Trust me, it's worth it. You'll 
raise the money, you'll get the new equipment, and raise levels like it 
ain't no thing in the mean time!

While you're doing all of this (you can certainly do this part of the 
quest while raising funds), head south across the bridge south of 
Hamlin and south s'more... you'll come across the castle of Moonbrooke 
in absolute ruin after the attack of Hargon and his minions. The flames 
roaming around the destroyed castle are the ghosts of people who used 
to inhabit the castle, including the King! Talk to everyone, and ignore 
the chests in the castle, they are all empty. Do bear in mind that 
getting into the castle, there were poisonous swamps around which take 
away two hitpoints per step! They are in the entrance of the castle 
too, but nearly inavoidable, so don't strain yourself too hard trying 
to avoid the inevitable. The random battles within the castle, however, 
shouldn't strain you too much... just keep an eye on your HP and all 
will be well! Bare in mind that one of the Flames talks about the 
Mirror of Ra... we'll be chasing that item sooner than you might think! 
One more note on the castle of Moonbrooke - if you run across a Metal 
Slime, DON'T take him too lightly. He's a Slime, yes, but those of you 
who have played the original Dragon Warrior know that they are nearly 
impossible to hit, and even if you do hit him, you only do one damage 
each hit without very strong weapons. He's worth a heap of experience 
however, but does cast Firebal about every turn, and will almost always 
run away. Just a note. =)

Still impatient though? Understandable. We can get the Mirror of Ra now 
that we're simply leveling up. With it we can get the Princess, our 
third and final ally in the game, and level her up as well and whatnot. 
But yes, we do need the Mirror of Ra first. To get it, it's quite 
simple. Exit the Moonbrooke Castle and go west quite a ways. You'll see 
a bridge in the corner of the screen, then another, et cetera. Remember 
the clues that the ghosts at Moonbrooke gave you. You'll see a small, 
four block swamp in the middle of a slew of [four] bridges. Go into the 
swamp (and yes, I know it takes energy away) and go to the upper 
righthand corner of the swamp, and search. You'll get the Mirror of Ra! 
Sweet business!

From here, head all the way back to Hamlin. There is a dog roaming the 
northern end of the town. Don't talk to it! Instead approach it and 
bring up the menu. Select the Mirror of Ra and use it, and Princess 
Varia will come out of that form of a dog and join your party! Sweet! 
She's weak as hell though, only on the first level right now (although 
pretty beefed up for a first level character). She's only equipped with 
Clothes and a Bamboo Stick though, but with very little option right 
now (being that we can't equip anything purchasable at Hamlin on her), 
we can simply build her up through leveling up and that's it. You have 
the option of heading back to Leftwyne and giving her a Magic Knife to 
use, as we can purchase that there, but that's 100% up to you.

Okay, so you bought all of that equipment for the Hero now? Broad 
Sword, Full Plate Armor, and the Steel Shield? Excellent. Your 
characters levels are or are around 12 for the hero, 10 for the prince 
and 6 for the princess? Then we're ready for the next leg of our 
journey!

IX.) THE TOWER OF WIND
     --- ----- -- ----
     
Items to Find: 44 Gold, Cloak of Wind

Suggested Level: Hero 12, Prince 10, Princess 6

Enemies: Nothing you haven't seen yet, plus Megapedes, Ghost Rats

To get to the Tower of Wind from Hamlin, head east out of Hamlin, 
ignoring the bridge over the river directly to your east. Instead, go 
up and take the northern bridge over the same river, which leads you to 
a winding path following a coastline on some beachland. Take it all the 
way down, then west a ways, and enter the tower.

The tower is pretty big and can be semi-confusing, so follow my 
instructions carefully if you are able. There are three staircases you 
can take on the first floor of the dungeon. Ignore the one right by the 
entrance (although I know you WANNA take it, it's useless and a waste 
of time though, so don't bother), but swing around right in front of it 
and head right, and then up, to the staircase in the corner there. Take 
it up to the second floor. There's a soldier guarding the premises 
right next to the steps as you come to the second floor, so you'll know 
you're in the right area if he's there. Talk to him if you want, he 
just warns you not to fall off the tower... so, quite simply, STAY AWAY 
FROM THE LEDGES! Anyway, take this path, it doesn't waver, all the way 
to the other end and take the stairs there to the third floor. Go 
straight down here, and vere to your right to get the chest right by 
the next set of stairs, which has 44 Gold in it for you. Then go up the 
stairs right there to the next floor. Here walk right a bit and you'll 
come across two possible stairways to take to the next level. Take the 
first staircase, the one on the left, and it'll lead you up a flight. 
Head up, and take the stairs there down a level. Keep heading down a 
few more levels, and open the chest you come across, and you'll get the 
Cloak of Wind, the reason you came to this place! Equip it (by 
selecting to use it like an item) and we're all set. Now, leave the 
tower (to leave quickly walk into a blue part of the outside of the 
ledges to "fall" and then cast Return. It'll bring you all the way to 
Midenhall, so work your way back to Hamlin and gear up for the next 
part of the game!

X.) DRAGON'S HORN TOWER
    -------- ---- -----
     
Items to Find: 

Suggested Level: Hero 13, Prince 11, Princess 7

Enemies: Everything you've seen, plus Mummy Men, Carnivogs, Demighosts 
and Medusa Balls, oh, and Magic Baboons

The Dragon's Horn Tower is the next stop on our journey. Head to Hamlin 
to heal your party up, then head south to the remnants of Moonbrooke 
Castle. From there, head west, crossing the bridge you come across, and 
continuing west to the desert area. Enter the statue area there, and 
use it to cross under the river to the other side. Now, from here, head 
west across a great desert. When you come across an oasis smack-dab in 
the center of the desert, shoot up northward. Go north up this 
peninsula a ways and you'll run into the Dragon's Horn Tower. Enter.

From the entrance, ignore the stairs for a second and talk to the man 
in the north of the first floor for some quick information. Then take 
the stairs up to the second floor. The tower basically repeats itself, 
so there is no need for an in-depth walkthrough here of any kind. You 
simply have to whirl around the tower, going along the outsides of each 
floor to the next set of stairs. Keep circling around, over and over, 
until you reach the top floor. Make sure that your Wind Cloak is 
equipped! (if it's not, use it as an item and it'll equip itself; 
you'll know it's equipped, it'll have an E next to it), and jump off of 
the north part of the last floor to cross the river to the tower on the 
other side!

Now, simply go north and then east along the plains, fighting enemies 
as you go (they get harder around here), and enter the town of 
Lianport.

XI.) THE TOWN OF LIANPORT
     --- ---- -- --------
     
Items to Find: None.

Items to Buy: Clothes Hiding, Wizard's Wand, and three Dragon's Banes

Suggested Level: Hero 14, Prince 12, Princess 7

Shops: *Tools*
        Medicinal Herb - 15 Gold
        Antidote - 8 Gold
        Wing of the Wyvern - 80 Gold
        Fairy Water - 40 Gold
        Dragon's Bane - 640 Gold

       *Weapons and Armor* 
        Magic Knife - 200 Gold
        Broad Sword - 1,500 Gold
        Wizard's Wand - 2,500 Gold
        Full Plate Armor - 1,000 Gold
        Clothes Hiding - 1,250 Gold
        Steel Shield - 2,000 Gold
                           
Inn: 20 Gold

Enemies: Gremlins

Upon entering the town of Lianport, there are a few things we need to 
do. Go to the Inn and heal up, first off, and then head to the Weapons 
and Armor Shop. You should have enough for Clothes Hiding right now, so 
purchase one of those and equip it on the Princess to basically double 
her defense. Hold off on anything else for now. Adjacent to the weapons 
and armor shop, however, you'll see two of Hargon's fiends surrounding 
a pretty lady. =) Approach that area and the chick'll run towards your 
party, saying that evil has arrived, and then the two fiends will 
engage you in battle. Defeat them (they're not hard at all, especially 
with full health), and the Princess will be very thankful! Follow her 
to her new position and talk to her - her grandfather will thank you 
and give you a ship! Now we can sail the high seas! Arg! =)

First, though, before taking to the seas, we need to purchase some 
goods here, beyond the Clothes Hiding we got for the Princess. We need 
the Wizards's Wand for the Princess, as well. Also, the tool shop sells 
Dragon's Banes now, and they go for 640 gold a piece. Buy one for each 
character and put them on (by using them in the item menu) to slightly 
raise your stats. If you don't have the Gold, you know the drill by now 
- run around outside of town and fight enemies until you do! It's good 
to level up at the same time, so you're killing two birds with one 
stone. Sweet business.

Once all of that is done, you're equipped with the best in weaponry and 
armor, et cetera, go to the port where that chick's grandfather is and 
board his ship. Don't head out to sea yet though, go south in the boat 
to the small beach to the south of town and open the door there with 
the Silver Key. Talk to the man in there (why did he lock himself in?) 
and he'll tell you of a downed pirate ship that had many valuables 
aboard it when it went down, and that he'd pay you if you could bring 
the treasures back. Now we know our next quest. =)

XII.) THE PIRATE SHIP "RELENTLESS", DEW'S YARN AND THE GOLDEN KEY
      --- ------ ----  ----------   ----- ---- --- --- ------ ---
     
Items to Find: Dew's Yarn, Golden Key, Medicinal Herb, Wing of the 
Wyvern, Erdrick's Token, 107 Gold pieces, Sun Crest, Erdrick's Shield

Suggested Level: Hero 15, Prince 13, Princess 9

Enemies: There's some new enemies on sea, Man O'Wars, Sea Slugs, 
Vampirus, Gargoyles

First and foremost, lets get this treasure back. It's really simple. 
Head out of the town on the ship and go north. When you reach more open 
seas, head a bit east, but keep going north. You'll eventually run into 
a whirlpool looking spot in the ocean. Approach it from the south and 
search. You'll retrieve the treasures! Now head back to Lianport and 
talk to the guy who first told you of the pirate ship. He'll thank you, 
take his treasures, and give you the Echoing Flute. Good deal. =)

Now, number two, Dew's Yarn. Remember where the Dragon's Horn Towers 
are? Well the one we didn't explore yet, the one on the Lianport 
continent, holds Dew's Yarn, which we'll need a bit later on in the 
game. Go to the tower and enter it. Go up to the three floors (two sets 
of stairs). There's no treasure chest, you'll have to search the 
ground. It's located north and one block west of the stairs you just 
came up, right against the wall. Nab it, cast Outside, and go back to 
Lianport to heal and get the ship back.

Thirdly, the Golden Key. It's very easy to find, and there are many, 
many things we can do with it after we get it, so follow me now. =) 
From Lianport, follow the coastline of the continent northward. Now go 
west and north. Pass through the first archapelego you come across and 
head north from there. You'll come across two islands - one with a town 
on it, another with a Monolith statue on it. This is the Monolith that 
leads back to Midenhall (so this area might be semi-familiar). Enter 
town. It's a small town, but talk to everyone. This is the town of 
Beran. Since all it has is a tool shop, don't waste money here. Talk to 
everyone, and then go to the west of town. Approach the dog there and 
he'll bark and stand in front of a bush. Go to that bush and search, 
and you'll find the Golden Key! Oh the possibilities!

Leave town and take the boat to the island with the statue on it. Take 
the warp back to Midenhall and let the games begin. With the Silver and 
Golden keys, open all of the doors, talk to those you couldn't before, 
and access all of those chests you couldn't before, for some 
interesting finds. A Medicinal Herb, Wing of the Wyvern, Erdrick's 
Token, and 107 Gold pieces! (one chest is empty). We're done here, but 
still, we can have more fun at other places with our keys! (the 
entrance you can open with the Silver Key in Midenhall that leads to a 
basement is no use yet - we don't have the Jailor's Key.)

From Midenhall, heal up if you need to/want to, and head out of the 
castle, and quickly head west to Cannock, there's a great treasure that 
awaits us here as well! But on the way there, swing by Leftwyne. Notice 
that you can use the Silver Key to open up a door by the Weapon and 
Armor shop to play lottery if you want. Okay, NOW go to Cannock. =) 
Within the castle, find the golden door there (it's in plain sight), 
and open it with the Golden Key. Within, talk to the old man and get 
Erdrick's Shield out of the treasure chest! Equip it on the hero. 
Woohah. Optionally, you can go to Hamlin and talk to some people you 
can now access thanks to the keys, but it's not necessary.

The final thing we can do with the Golden Key is back near Lianport. So 
head back to the port city and heal up. Thenleave the city, and, on 
foot, leave heading west. Go north a bit and you should see a statue 
Monolith thingy. Enter it and use the Golden Key to open the door 
there, and talk to the old man. Enter the warp that the doorway leads 
to, and you'll be lead to a warp room with three warps. Not a problem. 
Don't use any warps. Go to the right hand side of the room and cross 
over the silver panel to the outside area of the room, and walk 
upwards. In the alcove up there, use the search command to find the Sun 
Crest. Booyah. =) Alright, enough of our Golden Key fun - there's other 
matters to attend to.

From Lianport, get on the ship and shoot east along the strait to the 
adjacent continent and get off of your ship. Head up and then east 
along the mountains to the castle there. This place should look a bit 
familiar for those who played the original Dragon Warrior. Enter the 
castle.

XIII.) TANTEGEL CASTLE
       -------- ------    
 
Items to Find: None.

Items to Buy: Iron Helmet, Giant Hammer

Suggested Level: Hero 17, Prince 14, Princess 11

Shops: *Tools*
        Medicinal Herb - 15 Gold
        Antidote - 8 Gold
        Wing of the Wyvern - 80 Gold
        Fairy Water - 40 Gold
        Dragon's Bane - 640 Gold

       *Weapons and Armor* 
        Broad Sword - 1,500 Gold
        Giant Hammer - 4,000 Gold
        Wizard's Wand - 2,500 Gold
        Clothes Hiding - 1,250 Gold
        Steel Shield - 2,000 Gold
        Iron Helmet - 3,150 Gold
                           
Inn: 2 Gold

Upon entering the castle, talk to everyone. Everyone has something cool 
to say. When you get to the weapon shop, ignore it for now and take the 
staircase up to the next floor there. Use the Golden Key on the door 
and enter, to talk to the king of this place, in seclusion. Her is very 
cryptic and "bla" in his talk. Okay, NOW we can purchase some new 
weapons and armor. 

At the weapon and armor shop, many new things are being offered. What 
we want to buy, the Giant Hammer and Iron Helmet, are both for the 
hero. Fork over the money for them (if you don't have the cash, run 
around outside of the castle and gain it, although you should have 
enough for it by this time in the game). Equip both pieces on the hero. 
The city/castle has not much else for us, however. We can, however, get 
two more pieces of Erdrick's enchanted armor, and we're going to that 
right now! 

XIV.) CHARLOCK CASTLE AND THE ERDRICK GEAR
      -------- ------ --- --- ------- ----
     
Items to Find: Erdrick's Helmet, Erdrick's Sword, 121 Gold, Wing of the 
Wyvern, Medicinal Herb, Lottery Ticket

Suggested Level: Hero 17, Prince 14, Princess 11

Enemies: Baddies you've seen already, plus Dragon Flies, Gorgons, 
Basilisk

Again, for those who played the original Dragon Warrior, Charlock 
Castle'll have a great meaning for them - it's where the Dragonlord 
resided, when he nearly destroyed the entire world! And yes, we need to 
go there now. It's the castle south of Tantegel, but you can only get 
there in a round-about way. But that's where the ship comes in. =)

Board your ship and take it south down Alefgard's coastline. Then shoot 
it east along the southern coast, and when the water opens up into the 
continent, take it north, and then west. You can pull it right next to 
Charlock Castle and get out of it as easy as that. =) Don't enter the 
castle yet, however. Go around the poison moat that surrounds the evil 
castle, and head off of Charlock peninsula. Go eastward to the 
adjoining area of the continent and head southward. Keep going to the 
statue there and enter it. Talk to the old man guarding the treasure 
chest there and he'll exchange his treasure for your Token of Erdrick, 
that you got from Midenhall a while ago. Equip the new helmet on the 
hero, and then head back to Charlock and enter the castle.

Take the straightforward path all the way around to the stairs, which 
lead to a basement. Take the stairs down there. Follow the winding path 
all the way around to yet another stairway heading down, which you 
should also take. The chest in the middle of the walk we just took is 
the primary reason we're in the castle, but we can't get it yet, so be 
patient. =) In this third basement, there will be two staircases you 
can take. The first one you come to you should pass by. Continue on the 
path to the next staircase and take that one down instead. On this 
floor, head right (ignore the pathway leading up), and take the 
staircase there which leads up. It'll bring you up a floor. Take the 
next staircase up as well, and open the treasure chest there - yes, 
it's the Sword of Erdrick, baby! Niz-nice! But we're not done here yet!

Take the various staircases down until we're back to that room where 
you can go up the stairs or down. This time, take the stairs going down 
(the set closest to you) and take the various stairs down, and keep on 
truckin' downward. Eventually, you'll get to the Dragonlord's old 
throne room... and there's actually someone on the throne. Isn't that 
weird? First, if you want some treasure, cross over the damage barriers 
straight ahead (make sure to heal yourself!) and open the door there 
with the Golden Key. Retrieve 121 Gold, Wing of the Wyvern, a Lottery 
Ticket and a Medicinal Herb out of the chests, and then cross back over 
the damage barriers again, and heal again. Use the Repel spell so you 
don't have to fight any more monsters. Now, swing around the outside 
passageway in the room, over the bridges and poison patches, to the 
throne. Talk to the dude on the Dragonlord's throne, who isn't the 
Dragonlord afterall, but the Dragonlord's grandson. He talks to you, 
saying how this land should be his, but he hates Hargon because he 
might succeed in his grandfather's old task. He offers to give you 
advice. Take it, then cast Outside on your party to leave Charlock 
Castle.

Get back on the boat and swing back to the western coast of Alefgard. 
Head back to Tantegel Castle and heal up. (if you take the boat 
straight up back to Tantegel, it seems easy but you'll eventually have 
to get it out, which is why you should take care of it right away and 
get it on the western coast, where it's more useful in getting to other 
areas.)

Okay, so from here, or whatever (=P) cast the spell of Return on your 
party, and your party will warp back to Midenhall Castle. Heal within 
the castle walls if you please, and then head to your ship and sail 
south of Midenhall. Our objective is to get to the town of Osterfair. 
Osterfair is basically due south of Midenhall, on an island all by 
itself (although the island is larger than your run-of-the-mill island). 
Once you get to this island, deboard your ship and enter the town.

XV.) THE TOWN OF OSTERFAIR
     --- ---- -- ---------    
 
Items to Find: Moon Crest (win in the arena), Armor of Gaia, Magic Knife

Items to Buy: Dragon Killer, Magic Armor

Suggested Level: Hero 17, Prince 14, Princess 11

Shops:  *Weapons and Armor* 
        Broad Sword - 1,500 Gold
        Giant Hammer - 4,000 Gold
        Dragon Killer - 8,000 Gold
        Clothes Hiding - 1,250 Gold
        Magic Armor - 4,300 Gold
        Iron Helmet - 3,150 Gold
                           
Inn: 25 Gold

Enter the castle, and you'll actually be in a passageway. Go to the guy 
guarding a door, and talk to him. He'll say the King's chamber is on the 
otherside, but, in fact, the entire town is on the other side. =) Head 
straight to the Inn once inside and heal up. Before exploring the rest 
of the town, go to the King and talk to him. He'll offer you a challenge 
(don't worry, it's f-ing easy) to fight in his colisseum. Accept his 
offer and a dog will come out of a cage to the side of the arena. It's 
actually a Sabre Lion, and it's quite simple to defeat. Have both of the 
dudes attack with physical attacks, and have the Princess parry, and 
heal if necessary. It shouldn't take you more than two rounds to defeat 
the foe. After he's defeated, go to the king again and talk to him, and 
he'll reward you with the Moon Crest! That's two crests we have now! 
Three more to go... but first, let us finish exploring the town/castle.

First of all, leave the town proper and circle around the entrance (the 
passageway we got to the town via) and follow it all the way around to 
the warp, but don't go onto the warp! Approach the black area to the 
right of the warp, and use the Golden Key. An invisible door will open! 
Enter the door there and you'll find yourself behind the counter of the 
Weapon and Armor shop! Open both chests you find there to get a Magic 
Knife, and the Armor of Gaia. Equip the piece of armor on the hero, and 
then circle back into town. Go to the weapon and armor shop and look at 
his wares. You'll find two items that you should buy. Magic Armor (for 
the Prince) and a Dragon Killer (for the hero). If you don't have enough 
for one, or both, run around outside of the castle until you do, they 
are both very important items to have. Get them both and equip them on 
their respective owners, and you can now leave the town. 

Head back to your ship, and head south (due south, basically) from the 
island of Osterfair. After a bit of a journey, you'll come across an 
archapelago of islands. From this set of islands, head west until you 
reach the mountain-chained island, and land the boat on the west part of 
the island. Walk inland to the town of Wellgarth, the next spot on our 
destination.

(NOTE: You might have noticed an island with a solitary tree on it. If 
you want to go there, search the tree to get an item that can revive a 
party member in case he or she falls in battle. Useful on long trips 
when you can't get to a town.)

XVI.) THE TOWN OF WELLGARTH AND THE JAILOR'S KEY
      --- ---- -- --------- --- --- ------ - ---   
 
Items to Find: 

Items to Buy: Dragon Killer, Magic Armor

Suggested Level: Hero 19, Prince 16, Princess 13

Shops:  *Weapons and Armor* 
        Giant Hammer - 4,000 Gold
        Dragon Killer - 8,000 Gold
        Light Sword - 16,000 Gold
        Mink Coat - 65,000 Gold
        Shield of Strength - 21,500 Gold
        Iron Helmet - 3,150 Gold

        *Tools*
        Medical Herb - 15 Gold
        Antidote Herb - 8 Gold
        Jailor's Key (invisible) - 2,000 Gold
        Wing of the Wyvern - 80 Gold

        *Tools* (2)
        Medical Herb - 15 Gold
        Antidote Herb - 8 Gold
        Fairy Water - 40 Gold
        Dragon's Bane - 640 Gold
                           
Inn: 40 Gold

Once you enter the town, you'll notice it's not much of a town at all, 
just a dude, a house and a dog. Talk to the guy, and the dog if you 
want, then use the Golden Key on the door to the house there. Enter it 
and it'll bring you to the UNDERGROUND town of Wellgarth! Alrighty then! 
Heh heh. Lets explore the town. Our primary reason for being here is to 
get the Jailor's Key, so lets take care of that first.

Go to the tool shop (there are two in town, go to the one with the empty 
space in his wares list), and select the empty spot. He'll sell you a 
secret item for 2,000 Gold, which is the Jailor's Key! Awesome! Lets use 
it straight away. Go to the large building in the west end of town, and 
enter it. Use the Golden Key to gain initial entrance, and then use the 
Jailor's Key on the barred doors to the left and right of the corridor. 
Talk to the old man in the left room to gain information on gaining 
entrance to Rhoan (although that's a ways off yet) and enter the vacant 
room on the right. Press against the wall to find a secret escape route 
and capture Roge Fastfinger! He'll handover the Watergate Key. Cool 
beans!

That's our main objective in this town, but you might still want to 
search the wares of the weapon and armor store. There's some good stuff 
there, although highly expensive. This is when an awesome trick comes 
in, that I found out by reading Dalez's FAQ/Walkthrough for the game, 
also found on GameFAQs. He found this idea, and it's absolutly awesome, 
and is a great way to raise funds for the items we need. With the 
Jailor's Key now in our possession, go to Midenhall (just leave the town 
and cast Return). Once back in Midenhall, go to the large building in 
the west of town. Open the Silver door inside and follow the corridor to 
a stairway leading to the basement. Once in the basement, open the jail 
doors to both cells (talk to the guy there who'll give you a tip on 
where to find the Life Crest), and then open the Gold door before the 
damage zone floors. Cast Stepguard on yourself, then step on the floors, 
and you won't lose any energy. Open the cell door there and talk to the 
old man within. He'll turn into an Evil Clown enemy and engage you in a 
battle. Fight him (he's super easy), and he'll give you a Thunder Staff 
in return! Equip it on the Princess, and then save with the King. Reset 
the game after saving, and go back to the old man. Fight him again, and 
get another Thunder Staff! This time, sell it to the Tool Shop to get 
nearly 20,000 Gold pieces! Repeat this save, reset, fight, sell system 
to make serious cash. But it's cheating, so bare that in mind! But it's 
worth it. Save up enough gold to buy a Shield of Strength for the 
Prince, a Mink Coat for the Princess, and a Light Sword for the Hero. 
That's a combined 102,500 Gold. It's sounds like a lot, but it takes 
hardly any time to do this, and it's worth it! You can only carry 65,000 
at a time, so you're going to have to do it in two sittings. Also, if 
you equip the Thunder Staff on the Princess before you're done selling 
all of your items, and you beat the Evil Clown with it equipped, the 
item won't appear in your inventory, so make sure to sell all, THEN 
equip!

If you don't want to use Dalez's awesome trick, then you'll either have 
to fight outside of Wellgarth until you get the money, or simply pass on 
the items until later, when you slowly get the money. I'd suggest using 
the trick, however.

So, are you all equipped and ready to go? Excellent. Lets go get the 
Water Crest, in that case!

XVII.) THE WATER CREST
       --- ----- -----
 
Items to Find: Water Crest
 
Suggested Level: Hero 19, Prince 17, Princess 14

The Water Crest is now our next step on our journey. Remember the town 
of Hamlin? Well we need to get there. From Wellgarth, get on your ship 
and head south. When you reach the next landmass, head west across it, 
and follow it around into a bay. Land on the east continent and walk to 
Hamlin.

Once in the town, go to the Inn and heal up. Then, enter the large 
building in the center of the small town, using the Golden Key. Once 
inside, approach the jailcell holding two enemies. Open up the gates and 
talk to the enemies to engage them in battle. Kill both Ozwargs and 
search the upper righthand corner of the jailcell to find the Water 
Crest! BOOYAH!

Now, exit the town, and cast Return, to return to Midenhall. We now have 
to go to a new town, called Beran. To get there from Midenhall, sail 
south until you reach the island that had the town of Osterfair on it. 
Go to the west of that island and sail westward. You'll come across a 
large island after a while. Find a place to park your ship (this island 
is highly mountianous), and enter the town.

XVIII.) THE TOWN OF BERAN
        --- ---- -- ----- 
 
Items to Find: None.

Items to Buy: None.

Suggested Level: Hero 19, Prince 17, Princess 14

Shops:  *Weapons and Armor* 
        Giant Hammer - 4,000 Gold
        Wizard's Wand - 2,500 Gold
        Dragon Killer - 8,000 Gold
        Steel Shield - 2,000 Gold
        Shield of Strength - 21,500 Gold
        Iron Helmet - 3,150 Gold

        *Tools*
        Medical Herb - 15 Gold
        Antidote Herb - 8 Gold
        Fairy Water - 40 Gold
        Dragon's Bane - 640 Gold
                           
Inn: 30 Gold

We're here just to explore. This is like "if you're lost and have no 
idea what to do, come here" town - all RPGs have them, especially 
earlier ones, like the one we're playing right now. =) Just explore, 
talk to people, and we can be on our way. We have to go to another town, 
to pick up another item, so lets do that now, eh.

From Beran, get back in your ship. Head west a bit from the island, and 
then south a bit. You'll come across the small island with the town on 
it, right next to which is a monolith. You'll know it when you see it!

XVIII.) THE TOWN OF ZAHAN
        --- ---- -- ----- 
 
Items to Find: Magic Loom.

Items to Buy: None.

Suggested Level: Hero 19, Prince 17, Princess 14

Shops:  *Tools*
        Medical Herb - 15 Gold
        Antidote Herb - 8 Gold
        Fairy Water - 40 Gold
        Dragon's Bane - 640 Gold
                           
Inn: 20 Gold

We're here in this town for one reason - to get the Magic Loom, which we 
can get made into Flying Water Cloth, combined with Dew's Yarn we got 
earlier. To the north of town is a huge damage zone. The girl that 
stands before it says no one is back there, and she isn't lying. 
However, cast Stepguard on your party, and walk on the damage zones. Go 
to the door in the lefthand corner and open it with the Jailor's Key. 
Within is a treasure chest. Open the chest and get the Magic Loom! 
AWESOME! =) The door on the righthand side of the damage zone has a 
treasure chest that is empty, so ignore it. Now we can leave this town 
as well. Our next mission? Well...

Our next stop should be the town of Tuhn, to get the Flying Water Cloth 
for the Princess, now that we have the two essential pieces for it - 
Dew's Yarn and the Magic Loom. To get to Tuhn, you must follow a river 
in from its delta on the main continent, due north from the island that 
Beran is on. Follow the river all the way up, past the bridge, and then 
circle around on land, until you reach the town. That's the easiest way 
I can explain it - sorry.

XIX.) THE TOWN OF TUHN AND THE FLYING WATER CLOTH
      --- ---- -- ---- --- --- ------ ----- -----
 
Items to Find: Magic Loom.

Items to Buy: None.

Suggested Level: Hero 20, Prince 18, Princess 15

Shops: *Weapons and Armor*
        Wizard's Wand - 2,500 Gold
        Falcon Sword - 25,000 Gold
        Dragon Killer - 8,000 Gold
        Magic Armor - 4,300 Gold
        Shield of Strength - 21,500 Gold
        Iron Helmet - 3,150 Gold
 
       *Tools*
        Wing of the Wyvern - 80 Gold
        Fairy Water - 40 Gold
        Dragon's Bane - 640 Gold
                           
Inn: 40 Gold

Once in this town, heal, talk to everyone and explore. Go to the house 
in the town with the locked golden door. Open it and talk to the man 
inside. Barring that you have the Magic Loom and Dew's Yarn, he'll take 
them from you and tell you he'll make the Water Flying Cloth for you, 
but to give him some time, and come back later. Well, leave the town and 
cast Return. Once back at the castle or town, save the game and reset 
your NES. Go back to Tuhn (yeah, I know it's a pain in the ass), and go 
back to the old man there. He'll give you the Flying Water Cloth! Equip 
it on the Princess!

Now, there is a sword in the weapon shop here in Tuhn called the Falcon 
Sword. Both the Prince and the Hero can equip it, but don't get it for 
either of them. It's attack power is only 5. That's like 1/25th of what 
you're currently packing. It's upside is it attacks twice a turn, but 
who the hell cares.

Finally in town, in the corner of town, is an isolated door. To get 
there, go to the tool shop and go around to the top of it, and head west 
and up a bit, and you'll see what I'm talking about. Unlock the door 
there with the Jailor's Key and enter the watergate. Use the Watergate 
Key we acquired earlier and the watergate will open. You'll see the 
significance of this later. 

Other than that, we're done in this town, so lets get the remaining two 
crests, and do what we gotta do to get to that bastard Hargon. =) Cast 
Return on your party once you leave Tuhn, and you'll be brought back to 
Beran. Board your ship from there, and sail just the way we sailed 
before, to gain entrance to Hamlin just before to get the Water Crest. 
Instead of going on land though, go to the large island in the middle of 
this bay, which has a tower on it. This is the Lighthouse, our next 
order of business.

XX.) THE LIGHTHOUSE
     --- ----------
 
Items to Find: Star Crest (there are other treasures here, but... well, 
see the walkthrough for this section for more information)

Suggested Level: Hero 20, Prince 18, Princess 15

Enemies: Things we've seen before.

Before we start, the walkthrough for this section will be 
straightforward. Very straightforward. This is because, while there are 
other treasures in the Lighthouse, including Gold, it's just not as 
valuable as it was in the earlier parts of the game. Gold is basically 
useless now, as is Fairy Water and other crap that this place has. So 
the walkthrough is going to get you straight to the Star Crest, no more, 
no less. Sorry for that, you can explore on your own if you want a few 
hundred gold pieces, a Chain Sickle, some Fairy Water, and other useless 
shit. Onward.

From the outset of the tower, enter and head left all the way until you 
can head left no more. Then shoot on down until you can no longer go 
down. Now head right all the way, and then north, west, and north, to 
the center of the room. The center of the room almost looks like a cage, 
you'll see what I mean. Pass through the cage, ignoring the staircase in 
the middle of the room, and go out of this room to the west. Head south, 
ignoring another set of stairs, until you get to the stairs in the 
southwest region, which you should take up to the next floor in the 
dungeon. Head west out of this room, and south down the corridor. Follow 
the corridor around to another staircase, heading up to level 3. Take 
this staircase up. Go west and up out of this room, and pass by the 
staircase to you right as you follow the path eastward and north. You'll 
come across a massive door in your path, which can be opened by use of 
the Golden Key. Booyah. Now head north into this room and up the stairs, 
to the fourth floor.

On the fourth floor, you can gain access via one set of stairs to the 
eighth floor, where a guy resides, and he can tell you some information 
about Hargon, but to be quite honest, I don't give a shit. =) So ignore 
it.

Go back to the stairs we bypassed before, and take them up to the fourth 
floor. Follow the path up and around the winding corridor to the 
northwest corner of the floor, where you'll find another set of stairs 
heading upwards. Take these stairs up to fifth floor, and follow the 
path to the stairs up to the sixth floor. Once on the sixth floor, there 
is another huge door that needs to be unlocked with the Golden Key. So 
do that, and then take the path here north, and then all the way west, 
where you'll run into yet another staircase leading up. Once up this set 
of stairs, head over the path eastward, and you'll see a purple demon, 
like the ones that sacked Moonbrooke in the beginning of the game. The 
Demon'll run away from you, and down into the next screen. Follow him, 
and an old man will be in the next room. He'll tell you that he knows 
why you're here, and that you should follow him. The old man moves 
quick, so follow him as he brings you all the way back down to the 
bottom of the tower. Make sure to not take your eyes off of him the 
entire time, or you'll lose him! He'll eventually lead you to a room 
where a chest lies, and he'll tell you to open it. Do so, and he'll say 
that he's gotten you into his trap! Four enemies will appear and you'll 
have to fight them, but fear not, they're only Gremlins. Kill them 
easily and you'll get the Star Crest! ONE MORE TO GO!

Now, you're done in the lighthouse, so cast the spell of Outside on your 
party, and then Return to return to safety, where you can heal and 
regroup, save, et cetera. Now we have to go to the tower that holds the 
Moon Fragment that we need. When we opened the Watergate in Tuhn before, 
this opened an entrance by water that we need to get to the tower that 
is due south of Tuhn. Take the other river up to the tower, NOT the one 
you take to get to Tuhn. Enter the tower, and we'll get underway.

XXI.) THE MOON FRAGMENT
      --- ---- --------
 
Items to Find: Moon Fragment (there are other treasures here, but... 
well, see the walkthrough for this section for more information)

Suggested Level: Hero 20, Prince 19, Princess 15

Enemies: Things we've seen before.

As it was when we got the Star Crest, I'm going to lead you through this 
tower straight to the Moon Fragment, stopping no where for crappy items 
and little gold. I have maxed out gold as we speak right now, and I 
don't need or want any items, so I'm not going to get any, and you 
shouldn't want or need them either. So this is the straight and quick 
way through this tower to get the Moon Fragment. If you want to explore 
the tower on your own, feel free to do so, but I'm not leading you 
anywhere but to the Moon Fragment. Sorry for any inconvenience this may 
cause.

As you enter the tower, head straight south into the next room, and take 
the staircase up here to the next level. (cool Dragon statues, no?). 
Once on this floor, take the staircase there up to level 3, and again up 
to level 4 on the stairs right in front of you, back on level 3. Here on 
level 5, head east into the next room. In the south of this room is a 
huge door, that you can unlock with a Golden Key. Unlock it and head 
into the room. There's another huge door here, but ignore it. Instead, 
take the staircase in this small room down to the fourth floor. Keep 
following the stairs downward until you reach the first floor, and a 
room with an old man and a treasure chest. Talk to the old man and take 
the Moon Fragment from the treasure chest. Have the Prince cast Outside 
on the party, and then Return to get back to Beran, where you can heal 
your party and, again, regroup.

Our next order of business is getting an item called the Eye of Malroth. 
We need this item to gain entrance to the evil land of Rhone, where 
Hargon resides. To get to the cave that holds this Eye of Malroth, you 
must make sure you first have the Moon Fragment (can't get into the cave 
without it). The cave is located south and a bit west of the Osterfair 
continent. You'll notice that it's surrounded on all sides by waves (?), 
so to rid yourself of these so that you can land your ship, use the Moon 
Fragment (simply select and use), and then enter the cave!

XXII.) THE EYE OF MALROTH
       --- --- -- -------
 
Items to Find: Eye of Malroth (there are other treasures here, but... 
well, see the walkthrough for this section for more information)

Suggested Level: Hero 20, Prince 19, Princess 15

Enemies: Things we've seen before.

You should be getting the gist by now, at this point in the game, and 
with my walkthrough. The items you find in this cave are USELESS at this 
point in the game, so instead of lollygagging around the cave, getting 
you gold and crappy items, I'm just gonna lead you down the quickest 
path to get the Eye of Malroth, so we can get the hell out of here. =P

One thing you have to realize from the get-go here is that this cave is 
full of hazardous lava, that damages your party greatly, so KEEP AND EYE 
ON YOUR HP! From the entrance, head south (can't avoid the lava here, 
but you'll only step on it once), and then swing west when the corridor 
goes that way. Ignore the various paths going north and south, and keep 
heading west until you can't head west anymore. Then, go south down this 
corridor into the next area, and take the stairs down to the next floor 
down.

On this floor, head south and then west, ignoring the passages leading 
up and down, until you get all the way west, where you should go south a 
bit onto the next corridor, and head west s'more, until you get to the 
second lava path that leads up north. When you get to this second path, 
take it all the way up, and then to the right, where you should take the 
stairs down to another level. In this small room that the stairs lead 
to, is a huge locked door. To unlock it, use the Silver Key, and go 
through the door into the next area.

Here, follow the pathway to the west, while ignoring the staircases and 
treasure chests that line the northern part of it. When the path swings 
to the south, take the path south (it's a long path, be patient), and 
then take it west and up (ignore the path leading west into the next 
area). In this next area, follow the path northward to the main part of 
the room, which has a ridiculous amount of stairs, all leading down. 
Take whichever one you choose, and on the next lava FILLED floor, work 
your way westward across the vast expanses of lava, and to the only 
staircase on the floor leading down. 

Once on this floor, take the winding path downward, and then east, to 
the old man standing there. He'll tell you you're being rude in a 
wizard's home (hey, whatever pal), and engage you in battle with his 
friends. The battle is with two Evil Clowns, like the one we fought in 
Midenhall to get the Thunder Staff. Kill the two pansies with ease, and 
work your way west to the next room, the room they were guarding. Go up 
to the treasure chest and open it to get the Eye of Malroth. Sweet 
business, now we can leave. Cast Outside, and then Return on your party, 
and you'll find yourself back in Beran (if you saved there last, 
anyway), which is where we need to be for the next leg of our journey 
anyway. Heal up and regroup.

XXIII.) THE LIFE CREST AND THE CHARM OF RUBISS
        --- ---- ----- --- --- ----- -- ------

Items to Find: Life Crest, Charm of Rubiss 

Suggested Level: Hero 21, Prince 19, Princess 15

Enemies: Things we've seen before.

Okay, so we're in Beran now, right? The large building in the north-
center of town with the church within it, go there. Go to the center of 
the inside of the building, and use the Jailor's Key to open up the 
invisible door. Go north and cast Stepguard on your party before 
stepping on the damage zones, and use the warp zone to warp to another 
area. Cast Stepguard again, and talk to the old man in the room you're 
in, to gain information on the entrance to Rhone. Leave this room and 
you'll be outside on the world map. Walk to the west until you get to 
the poison damage area all the way to the west of the region (it's not 
far at all). Use the Eye of Malroth we just got (simply select it and 
use it), and an entrance will come out of the cave right to the north of 
the poison damage zone. Within this cave are two things - the entrance 
to Rhone, but more importantly as of right now, the Life Crest, which is 
the final crest we need. So lets get that, shall we?

Enter the cave (heal if need be), and you'll notice quite a few 
staircases. Most of those lead to the path to Rhone, but for right now, 
we need to get the Life Crest, so go to the staircase at the right and 
south of the cave, and take those stairs downward. In this wide open 
area, you have to get southwest to the treasure chest which holds the 
fifth and final crest we need. Seems easy enough, but actually, this 
entire area is full of Hork enemies, which are zombie like enemies, and 
annoying to beat, although we've fought them before. You have to have 
extreme patience in this area, because you're going to get attacked A 
LOT. Anyway when you get the chest, open it and get the Life Crest. 
Then, for the love of God, cast Outside and Return, to get back to 
Beran, where you can heal and regroup, and do what we need to do now 
that we got the five crests.

After healing at Beran, take the ship west from there as if you were 
going to Osterfair or Midenhall. Due south (and I mean due south) of 
Midenhall is a small island that has a monolith on it, and that's IT. 
That's our next destination, so get there. It's devoid of any enemies, 
just enter it and take the long series of staircases down to the bottom. 
On the bottom floor there is a white tile. Stand on it and a man will 
appear, Rubiss the Enchanter, and he'll give you his charm, the Charm of 
Rubiss, which we need to break Hargon's spell. Okay, now we truly are 
Rhone-bound, but first, are you ready to get there? Take a look at the 
next walkthrough section to see how you're stacking up, and you should 
be ready to go kick Hargon's ass.

XXIV.) BEFORE GOING TO RHONE...
       ------ ----- -- -----

Items to Find: -- 

Suggested Level: --

Enemies: --

Rhone is a dangerous and perilous place, and you'll want to make sure 
you're 100% ready to be there, because once you're in, you're in, you 
see what I'm saying? The cave TO Rhone is hard enough, nevertheless 
Rhone itself, et cetera. Before going to the Cave to Rhone, have the 
hero level up to level 25. It's very important he does this, so that 
your party had a chance. I'm telling you right now, Rhone and the cave 
(and the castle, for Christ's sake) are HARD. Make sure everyone has 
their best equipment too. The Prince and Princess should both have their 
strongest gear, although we still need to get the Thunder Sword and 
Erdrick's Armor, both of which are en route to Rhone, so don't worry 
'bout that stuff yet. Are you ready? I hope so.

XXV.) THE CAVE TO RHONE
      --- ---- -- -----

Items to Find: Armor of Erdrick, Thunder Sword 

Suggested Level: Make sure the hero is on level 25, and the other two 
characters should be high enough in that case.

Enemies: Lots of strong enemies; some we've seen, some we haven't.

Alright, this cave is long and pretty damn hard my friends. So lets get 
through this as quick as possible. DON'T BE AFRAID TO RUN FROM BATTLE! 
Oftentimes, that's a plausable technique, so don't be afraid to use it, 
alright? Especially here, the enemies here can make mincemeat out of you 
pretty quickly. Also, as the case has been for the last few dungeons and 
towers, I'm only going to lead you to important items and through the 
quickest way out of the cave. There are useless items strewn about the 
cave that will get you killed if you go after them, so just ignore the 
and follow my directions, if you want to survive and have the easiest 
time while being lead to the items that are important.

As you enter the cave, you'll notice it's familiarity - we were here (a 
story below) getting the Life Crest. That's not our objective here now, 
though. So enter the cave, and... MORE COMING THE NEXT UPDATE!

***********************************************************************
*****************SECTION XII - THE QUICK WALKTHROUGH******************
***********************************************************************

This is something I've just done for the first time in one of my 
guides, which is in the original Dragon Warrior. So, again, I've 
decided to throw this in here. This is not like the regular walkthrough
above... this is instead a quick run-through of the game, step by step,
no in-depth stuff, just running on through it. This is if you have the
general idea, you're just stuck on what to do next. I saw this on a
walkthrough on GameFAQs for Zelda: Majora's Mask on the Nintendo64 back
when I was playing that in November of 2000, so I thought I'd throw in 
a quick one of my own for Dragon Warrior II! Here we go!

1.) Watch the opening sequences, with the fall of Moonbrooke and 
whatnot, the the remaining soldier traveling to Midenhall.

2.) Talk to the King, get the Copper Sword and the 50 Gold Pieces out 
of the chest he offers you, and walk around the castle, talking to 
everyone and exploring everywhere, where and when possible.

3.) Leave Midenhall and roam around the surrounding areas. Level up to 
level 5. Then, go westward, to the town of Leftwyne.

4.) In Leftwyne, talk to everyone, and purchase a Leather Shield, a 
Chain Sickle and some Chain Mail.

5.) Head north of Leftwyne to Cannock Castle. Talk to everyone and 
they'll tell you the Prince is at the Spring of Bravery, but before 
going to the Spring, head west of Cannock to the cave which holds the 
Silver Key and nab it.

6.) After getting the Silver Key, go east of Cannock to the Spring of 
Bravery. 

7.) Talk to the old man at the spring, and then go to Midenhall Castle.

8.) Talk to the King, then go to Leftwyne. At the Inn is the Prince. 
Get him to join your party.

9.) Head to the area west of Leftwyne, and cross the tunnel to the 
other side of the continent. Head south to Hamlin, and stock up on new 
weapons and armor.

10.) Go south of Hamlin and enter the ruins of Moonbrooke. Talk to the 
ghosts there to gain clues on the Princess' whereabouts.

11.) Go to the small swamp west of Moonbrooke and pick up the Mirror of 
Ra.

12.) Back at Hamlin, use the Mirror of Ra on the dog to turn it into 
the Princess.

13.) Level everyone up, then go to the Tower of Wind and retrieve the 
Wind Cloak. Equip it on the hero.

14.) After healing, et cetera, head to Dragon's Horn Tower, west of the 
ruins of Moonbrooke Castle.

15.) Get through the tower and go to the town of Lianport on the other 
side.

16.) Stock up on new equipment (mainly for the Princess) and save the 
girl in the corner of town from enemies. Her grandfather will show his 
thanks of your heroism with a ship.

17.) Using the ship, get the treasure from the sunken pirate ship and 
return it to the man in Lianport, in exchange for the Echoing Flute.

18.) Gain entrance with the ship to Beran, and get the Golden Key from 
the bush the dog takes you to.

19.) Explore the various early game areas for doors you can open using 
the Silver and Golden Keys, and gain the various treasures in store for 
you around the world.

20.) Head east of Lianport in the ship to Tantegel Castle. Talk to 
everyone and buy new equipment.

21.) Go to Charlock Castle and retrieve Erdrick's Sword, and the statue 
to the southwest of Charlock, go there to get Erdrick's Helmet.

22.) Head back to Midenhall, and sail south to Osterfair. Buy new 
weapons and armor for your party, and take on the King's offer to "amuse 
him" and win the Moon Crest.

23.) Head south of Osterfair, to Wellgarth. Buy the Jailor's Key and 
some new weapons and armor.

24.) Head to Hamlin and retrieve the third crest, the Water Crest, from 
the cell guarded by two Ozwargs.

25.) Head to Beran, just to explore and see the town.

26.) From Beran, head west to Zahan. Get the Magic Loom from the chest 
within a room guarded by a huge damage zone.

27.) Travel to the town of Tuhn, and get the man there to take the Magic 
Loom and Dew's Yarn, and he'll make you the Water Flying Cloth, the 
Princess' strongest armor. DON'T buy the Falcon Sword for either the 
Hero or the Prince. It attacks twice in one round, but it's attack power 
is a measly five. You're better off with what you have equipped already. 
However, the Prince and Princess should now both have their best 
equipment.

28.) Open the watergate with the Watergate Key, also found in Tuhn.

29.) Go to the Lighthouse and take care of business there. Then go to 
the tower in the watergate, and take care of business there, as well.

30.) Now that you have all 5 crests, the Rubiss Charm, and the Eye of 
Malroth, it's time to go to Rhone, Hargon's homeland. Take the warp from 
Beran to the mountainrange it leads you to, and go west. Use the Eye of 
Malroth there to make the Cave to Rhone appear.

31.) Traverse the Cave to Rhone to get to Rhone itself. It's time to 
level up. You should have been around level 25 before going to the Cave 
to Rhone, and you should now be level 30 before entering the final 
castle. But fear not, there is a monolith there that heals you, revives 
you and saves for you, all for free, so take full advantage of it while 
you still can!

***********************************************************************
*******************SECTION XIII - TOWN SHOP LISTS*********************
***********************************************************************

(Please keep in mind that the following castles, towns, and villages 
are in the order that we first come across them during our quest.)

Midenhall Castle
--------- ------

*Inn* - 4 Gold

*Shops* - *Tools*
          Medicinal Herb - 15 Gold
          Antidote - 8 Gold

Leftwyne
--------

*Inn* - 6 Gold

*Tools* - Medicinal Herb - 15 Gold
          Antidote - 8 Gold
          Wing of the Wyvern - 80 Gold

*Weapons and Armor* - Club - 60 Gold
                      Copper Sword - 100 Gold
                      Magic Knife - 200 Gold
                      Chain Sickle - 390 Gold
                      Chain Mail - 480
                      Leather Shield - 90 Gold

Cannock Castle
------- ------

*Inn* - 8 Gold

*Tools* - Medicinal Herb - 15 Gold
          Antidote - 8 Gold
          Wing of the Wyvern - 80 Gold
          Fairy Water - 40 Gold

Hamlin
------

*Inn* - 12 Gold

*Tools* - Medicinal Herb - 15 Gold
          Antidote - 8 Gold
          Wing of the Wyvern - 80 Gold
          Fairy Water - 40 Gold

*Weapons and Armor* - Chain Sickle - 390 Gold
                      Iron Spear - 770 Gold
                      Broad Sword - 1,500 Gold
                      Chain Mail - 480 Gold
                      Full Plate Armor - 1,000 Gold
                      Steel Shield - 2,000 Gold

Lianport
--------

*Inn* - 20 Gold

*Tools* - Medicinal Herb - 15 Gold
          Antidote - 8 Gold
          Wing of the Wyvern - 80 Gold
          Fairy Water - 40 Gold
          Dragon's Bane - 640 Gold

*Weapons and Armor* - Magic Knife - 200 Gold
                      Broad Sword - 1,500 Gold
                      Wizard's Wand - 2,500 Gold
                      Full Plate Armor - 1,000 Gold
                      Clothes Hiding - 1,250 Gold
                      Steel Shield - 2,000 Gold

Beran
-----

*Inn* - 30 Gold

*Weapons and Armor* - Giant Hammer - 4,000 Gold
                      Wizard's Wand - 2,500 Gold
                      Dragon Killer - 8,000 Gold
                      Steel Shield - 2,000 Gold
                      Shield of Strength - 21,500 Gold
                      Iron Helmet - 3,150 Gold

*Tools* - Medical Herb - 15 Gold
          Antidote Herb - 8 Gold
          Fairy Water - 40 Gold
          Dragon's Bane - 640 Gold

Tantegel Castle
-------- ------

*Inn* - 2 Gold

*Tools* - Medicinal Herb - 15 Gold
          Antidote - 8 Gold
          Wing of the Wyvern - 80 Gold
          Fairy Water - 40 Gold
          Dragon's Bane - 640 Gold

*Weapons and Armor* - Broad Sword - 1,500 Gold
                      Giant Hammer - 4,000 Gold
                      Wizard's Wand - 2,500 Gold
                      Clothes Hiding - 1,250 Gold
                      Steel Shield - 2,000 Gold
                      Iron Helmet - 3,150 Gold

Ostefair
--------

*Inn* - 25 Gold

*Weapons and Armor* - Broad Sword - 1,500 Gold
                      Giant Hammer - 4,000 Gold
                      Dragon Killer - 8,000 Gold
                      Clothes Hiding - 1,250 Gold
                      Magic Armor - 4,300 Gold
                      Iron Helmet - 3,150 Gold

Wellgarth
---------

*Inn* - 60 Gold

*Weapons and Armor* - Giant Hammer - 4,000 Gold
                      Dragon Killer - 8,000 Gold
                      Light Sword - 16,000 Gold
                      Mink Coat - 65,000 Gold
                      Shield of Strength - 21,500 Gold
                      Iron Helmet - 3,150 Gold

*Tools* - Medical Herb - 15 Gold
          Antidote Herb - 8 Gold
          Jailor's Key (invisible) - 2,000 Gold
          Wing of the Wyvern - 80 Gold

*Tools* (2) - Medical Herb - 15 Gold
              Antidote Herb - 8 Gold
              Fairy Water - 40 Gold
              Dragon's Bane - 640 Gold

Zahan
-----

*Inn* - 20 Gold

*Tools* - Medical Herb - 15 Gold
          Antidote Herb - 8 Gold
          Fairy Water - 40 Gold
          Dragon's Bane - 640 Gold

Tuhn
---- 

*Weapons and Armor* - Wizard's Wand - 2,500 Gold
                      Falcon Sword - 25,000 Gold
                      Dragon Killer - 8,000 Gold
                      Magic Armor - 4,300 Gold
                      Shield of Strength - 21,500 Gold
                      Iron Helmet - 3,150 Gold
 
*Tools* - Wing of the Wyvern - 80 Gold
          Fairy Water - 40 Gold
          Dragon's Bane - 640 Gold

***********************************************************************
*******************SECTION XIV - MONSTER APPENDIX*********************
***********************************************************************

This is the monster appendix. This area of the guide will show you the
stats and descriptions of all of the enemies you'll encounter on your 
journey, and can be almost as useful as the walkthrough itself. Below  
is a chart of the enemies, and some of their stats for easy viewing. 
Below the chart is a more expansive layout of the enemies with their 
stats and in-depth descriptions of the enemy. Enjoy.

[A HUGE THANK YOU goes out to Woodus at www.woodus.com for allowing me
to check my stats for the monsters with what he had at his webpage. You
definetly want to check out his Dragon Warrior/Dragon Quest webpage,
which can be found at www.woodus.com/den or just go to woodus.com and
click on Dragon's Den. It is easily the most comprehensive webpage for
the Dragon Warrior and Dragon Quest series in existance, so again, a 
big thank you goes out to him!]

NAME OF MONSTER - The monster's name.
HIT POINTS - The amount of hit points that enemy has.
EXPERIENCE POINTS - The average amount of experience points that the
enemy has. (it fluctuates)
GOLD PIECES - The average amount of gold pieces that the enemy has. (it
fluctuates)
 _______________________________________________________________
| MONSTER'S NAME | HIT POINTS | EXPERIENCE POINTS | GOLD PIECES |
-----------------------------------------------------------------
| Army Ant       | 16         | 5                 | 2           |
-----------------------------------------------------------------
| Atlas          | 225        | 1,100             | 220         |
-----------------------------------------------------------------
| Attack Bot     | 100        | 1,000             | 70          |
-----------------------------------------------------------------
| Babble         | 10         | 10                | 4           |
-----------------------------------------------------------------
| Baboon         | 35         | 25                | 38          |
-----------------------------------------------------------------
| Basilisk       | 45         | 42                | 48          |
-----------------------------------------------------------------
| Bazuzu         | 255        | 1,530             | 200         |
-----------------------------------------------------------------
| Berserker      | 80         | 125               | 120         |
-----------------------------------------------------------------
| Big Cobra      | 14         | 9                 | 8           |
-----------------------------------------------------------------
| Big Rat        | 14         | 9                 | 4           |
-----------------------------------------------------------------
| Big Slug       | 8          | 3                 | 3           |
-----------------------------------------------------------------
| Blizzard       | 95         | 420               | 100         |
-----------------------------------------------------------------
| Bullwong       | 175        | 875               | 120         |
-----------------------------------------------------------------
| Carnivog       | 35         | 45                | 20          |
-----------------------------------------------------------------
| Centipod       | 30         | 14                | 25          |
-----------------------------------------------------------------
| Cyclops        | 100        | 390               | 900         |
-----------------------------------------------------------------
| Dark Eye       | 70         | 130               | 90          |
-----------------------------------------------------------------
| Demi Ghost     | 50         | 45                | 50          |
-----------------------------------------------------------------
| Dragon Fly     | 45         | 65                | 40          |
-----------------------------------------------------------------
| Drakee         | 8          | 3                 | 3           |
-----------------------------------------------------------------
| Enchanter      | 35         | 60                | 30          |
-----------------------------------------------------------------
| Evil Clown     | 90         | 85                | 50          |
-----------------------------------------------------------------
| Evil Eye       | 55         | 85                | 25          |
-----------------------------------------------------------------
| Evil Tree      | 55         | 85                | 45          |
-----------------------------------------------------------------
| Flame          | 75         | 280               | 60          |
-----------------------------------------------------------------
| Gargoyle       | 60         | 75                | 80          |
-----------------------------------------------------------------
| Gas            | 45         | 45                | 45          |
-----------------------------------------------------------------
| Ghost Mouse    | 10         | 6                 | 6           |
-----------------------------------------------------------------
| Ghost Rat      | 25         | 32                | 15          |
-----------------------------------------------------------------
| Ghoul          | 90         | 80                | 850         |
-----------------------------------------------------------------
| Giant          | 600        | 75                | 120         |
-----------------------------------------------------------------
| Gold Batboon   | 100        | 400               | 100         |
-----------------------------------------------------------------
| Gold Orc       | 80         | 65                | 250         |
-----------------------------------------------------------------
| Goopi          | 50         | 25                | 20          |
-----------------------------------------------------------------
| Gorgon         | 20         | 70                | 30          |
-----------------------------------------------------------------
| Graboopi       | 65         | 45                | 25          |
-----------------------------------------------------------------
| Green Dragon   | 75         | 375               | 175         |
-----------------------------------------------------------------
| Gremlin        | 50         | 60                | 25          |
-----------------------------------------------------------------
| Hargon         | 200        | 0                 | 0           |
-----------------------------------------------------------------
| Hargon's Knight| 90         | 450               | 200         |
-----------------------------------------------------------------
| Hawk Man       | 55         | 70                | 70          |
-----------------------------------------------------------------
| Healer         | 24         | 10                | 22          |
-----------------------------------------------------------------
| Hibabango      | 55         | 80                | 75          |
-----------------------------------------------------------------
| Hork           | 75         | 64                | 45          |
-----------------------------------------------------------------
| Hunter         | 65         | 80                | 45          |
-----------------------------------------------------------------
| Iron Ant       | 6          | 3                 | 4           |
-----------------------------------------------------------------
| Lizard Fly     | 19         | 30                | 10          |
-----------------------------------------------------------------
| Mace Master    | 120        | 777               | 125         |
-----------------------------------------------------------------
| Magic Ant      | 14         | 22                | 8           |
-----------------------------------------------------------------
| Magic Baboon   | 35         | 55                | 40          |
-----------------------------------------------------------------
| Magic Vampirus | 75         | 235               | 90          |
-----------------------------------------------------------------
| Magician       | 19         | 10                | 9           |
-----------------------------------------------------------------
| Magidrakee     | 12         | 18                | 15          |
-----------------------------------------------------------------
| Malroth        | 225        | 0                 | 0           |
-----------------------------------------------------------------
| Man O War      | 22         | 25                | 50          |
-----------------------------------------------------------------
| Medusa Ball    | 40         | 40                | 30          |
-----------------------------------------------------------------
| Mega Knight    | 75         | 120               | 65          |
-----------------------------------------------------------------
| Mega Pede      | 24         | 33                | 22          |
-----------------------------------------------------------------
| Metal Babble   | 35         | 1,050             | 250         |
-----------------------------------------------------------------
| Metal Hunter   | 65         | 80                | 125         |
-----------------------------------------------------------------
| Metal Slime    | 6          | 150               | 50          |
-----------------------------------------------------------------
| Mud Man        | 28         | 33                | 30          |
-----------------------------------------------------------------
| Mummy          | 70         | 75                | 55          |
-----------------------------------------------------------------
| Mummy Man      | 35         | 50                | 45          |
-----------------------------------------------------------------
| Orc            | 65         | 110               | 40          |
-----------------------------------------------------------------
| Orc King       | 95         | 155               | 130         |
-----------------------------------------------------------------
| Ozwarg         | 100        | 150               | 90          |
-----------------------------------------------------------------
| Poison Lily    | 40         | 40                | 35          |
-----------------------------------------------------------------
| Puppet Man     | 60         | 75                | 95          |
-----------------------------------------------------------------
| Saber Lion     | 60         | 85                | 50          |
-----------------------------------------------------------------
| Saber Tiger    | 25         | 50                | 40          |
-----------------------------------------------------------------
| Sea Slug       | 32         | 40                | 75          |
-----------------------------------------------------------------
| Silver Batboon | 80         | 275               | 85          |
-----------------------------------------------------------------
| Slime          | 5          | 1                 | 2           |
-----------------------------------------------------------------
| Smoke          | 15         | 16                | 35          |
-----------------------------------------------------------------
| Sorcerer       | 50         | 75                | 35          |
-----------------------------------------------------------------
| Titan Tree     | 75         | 100               | 120         |
-----------------------------------------------------------------
| Undead         | 60         | 80                | 30          |
-----------------------------------------------------------------
| Vampirus       | 50         | 90                | 35          |
-----------------------------------------------------------------
| Wild Mouse     | 10         | 6                 | 5           |
-----------------------------------------------------------------
| Zarlox         | 350        | 2,200             | 223         |
-----------------------------------------------------------------
| Zombie         | 50         | 40                | 24          |
-----------------------------------------------------------------

AND NOW... for the in-depth monster descriptions...

This is how to read the in-depth monster descriptions...

NAME OF MONSTER - The name of the monster.
HIT POINTS - The amount of hit points the enemy has.
EXPERIENCE POINTS - The average amount of experience points that the
enemy has. (it fluctuates)
GOLD PIECES - The average amount of gold that the enemy has. (it
fluctuates)
SPECIAL ATTACK(s) - The special attack(s), if any, that the enemy can
use.
SPELL(s) - The spells, if any, that the enemy can cast.
AREA - The places where the enemy can be found.
BASE TYPE - The type of enemy it is.
DESCRIPTION - A short description of the enemy.

[PLEASE READ! If you find any mistakes with the enemy stats, especially
those found within the "in-depth" stats, please e-mail me at
cmoriarty311@cs.com and let me know the mistakes so that I can 
fix them. Thank you.]

----------

NAME OF MONSTER - Army Ant
HIT POINTS - 16
EXPERIENCE POINTS - 5
GOLD PIECES - 2
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Ant
DESCRIPTION - Light green Ant with blue legs and antennae. Red eyes.

----------

NAME OF MONSTER - Atlas
HIT POINTS - 225
EXPERIENCE POINTS - 1,100
GOLD PIECES - 220
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Cyclops
DESCRIPTION - Orange-Red Cycloptic creature with blue "toga" and large
brown club in hand.

----------

NAME OF MONSTER - Attack Bot
HIT POINTS - 100
EXPERIENCE POINTS - 1,000
GOLD PIECES - 70
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Robot
DESCRIPTION - Orange-Red Cycloptic creature with blue "toga" and large
brown club in hand.

----------

NAME OF MONSTER - Babble
HIT POINTS - 10
EXPERIENCE POINTS - 10
GOLD PIECES - 4
SPECIAL ATTACK(s) - Poison
SPELL(s) - None
AREA - Leftwyne area, and around the Spring of Bravery.
BASE TYPE - Babble
DESCRIPTION - Green puddle-looking creature, with eyes. Not like the
"Slime" at all.

----------

NAME OF MONSTER - Baboon
HIT POINTS - 35
EXPERIENCE POINTS - 25
GOLD PIECES - 38
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Baboon
DESCRIPTION - Orangish Baboon with blue ears and face. White eyes. Fur
has a blackish tint on the edges.

----------

NAME OF MONSTER - Basilisk
HIT POINTS - 45
EXPERIENCE POINTS - 42
GOLD PIECES - 48
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Snake
DESCRIPTION - Large Cobra with pink eyes. The front of the body is a 
mix
of blues and green-blues, while scales are blue, purple and pink.

----------

NAME OF MONSTER - Bazuzu
HIT POINTS - 255
EXPERIENCE POINTS - 1,530
GOLD PIECES - 200
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Demon
DESCRIPTION - Complex looking "demon" with green and brown wings,
purplish body, brown and purple face, and brown hands and feet.

----------

NAME OF MONSTER - Berserker
HIT POINTS - 80
EXPERIENCE POINTS - 125
GOLD PIECES - 120
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Clown
DESCRIPTION - Clown-looking creature, with long red hair, shield and 
axe
in hand, a green and white outfit and pink cape.

----------

NAME OF MONSTER - Big Cobra
HIT POINTS - 14
EXPERIENCE POINTS - 9
GOLD PIECES - 8
SPECIAL ATTACK(s) - None
SPELL(s) - None
AREA -
BASE TYPE - Snake
DESCRIPTION - Large Cobra-like snake with whit efront, red and gray
head, and a gray, orange, and pink scaled body.

----------

NAME OF MONSTER - Big Rat
HIT POINTS - 14
EXPERIENCE POINTS - 9
GOLD PIECES - 4
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Rat
DESCRIPTION - Large turquoise blue Rat with a light gray tail, and
reddish feet and hands. Gray eyes and ears.

----------

NAME OF MONSTER - Big Slug
HIT POINTS - 8
EXPERIENCE POINTS - 3
GOLD PIECES - 3
SPECIAL ATTACK(s) - None
SPELL(s) - None
AREA - Areas surrounding Cannock, Leftwyne, in and around the Spring of
Bravery, and Midenhall Castle.
BASE TYPE - Cyclops
DESCRIPTION - Orange-Red Cycloptic creature with blue "toga" and large
brown club in hand.

----------

NAME OF MONSTER - Blizzard
HIT POINTS - 95
EXPERIENCE POINTS - 420
GOLD PIECES - 100
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Spirit
DESCRIPTION - Blue and darkish white spirit-like creature with a white
mouth and white eyes.

----------

NAME OF MONSTER - Bullwong
HIT POINTS - 175
EXPERIENCE POINTS - 875
GOLD PIECES - 120
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Demon
DESCRIPTION - An extremely large demonic creature with purple arms and
legs, green boots and gloves, a gray body, a purple tail with a point 
at
the end of it, red and gray wings, and a face of purple, red and white,
with some red hair.

----------

NAME OF MONSTER - Carnivog
HIT POINTS - 35
EXPERIENCE POINTS - 40
GOLD PIECES - 20
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Plant
DESCRIPTION - A plant with a red flower, and red vines, green leaves,
and blue roots.

----------

NAME OF MONSTER - Centipod
HIT POINTS - 30
EXPERIENCE POINTS - 14
GOLD PIECES - 25
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Insect
DESCRIPTION - A centipede insect with a blue face and white eyes, red
"teeth," an orange body, whitish legs, and a blue and orange tail.

----------

NAME OF MONSTER - Cyclops
HIT POINTS - 100
EXPERIENCE POINTS - 390
GOLD PIECES - 900
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Cyclops
DESCRIPTION -

----------

NAME OF MONSTER - Dark Eye
HIT POINTS - 70
EXPERIENCE POINTS - 130
GOLD PIECES - 90
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Eye
DESCRIPTION -

----------

NAME OF MONSTER - Demi Ghost
HIT POINTS - 50
EXPERIENCE POINTS - 45
GOLD PIECES - 50
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Ghost
DESCRIPTION - A hooded ghost-like creature with a red and orange hood,
and equipped with a blue bladed sickle with a green handle.

----------

NAME OF MONSTER - Dragon Fly
HIT POINTS - 45
EXPERIENCE POINTS - 65
GOLD PIECES - 40
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Insect
DESCRIPTION - A red-pink insect creature, airborne, with blue and white
wings and white stripes on its tail.

----------

NAME OF MONSTER - Drakee
HIT POINTS - 8
EXPERIENCE POINTS - 3
GOLD PIECES - 3
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Drakee
DESCRIPTION - Almost looks like a bat. Has an all blue body with a blue
tail with a point at the end of it, and a red mouth, white teeth and
eyes.

----------

NAME OF MONSTER - Enchanter
HIT POINTS - 35
EXPERIENCE POINTS - 60
GOLD PIECES - 30
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE -
DESCRIPTION -

----------

NAME OF MONSTER - Evil Clown
HIT POINTS - 90
EXPERIENCE POINTS - 85
GOLD PIECES - 50
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Clown/Mage
DESCRIPTION - A clown-mage looking creature, with a white cloak that 
has
a black Drakee on the chest, red and blue trim pn the cloak, a blue 
cape
with red trim, a white head with blue on top and red horns, and in his
green hands are two silver maces.

----------

NAME OF MONSTER - Evil Eye
HIT POINTS - 55
EXPERIENCE POINTS - 85
GOLD PIECES - 25
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Eye
DESCRIPTION - A large white eye, bloodshot, with a red "body" around it
and orange veins coming down from it.

----------

NAME OF MONSTER - Evil Tree
HIT POINTS - 55
EXPERIENCE POINTS - 85
GOLD PIECES - 45
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Plant [Tree]
DESCRIPTION - A large, evil tree with a red top (leaves/foliage), and a
blue "body" with blue hands. The tree has a face with a black mouth and
orangish eyes. At the roots are some red "dirt"

----------

NAME OF MONSTER - Flame
HIT POINTS - 75
EXPERIENCE POINTS - 280
GOLD PIECES - 60
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE -
DESCRIPTION -

----------

NAME OF MONSTER - Gargoyle
HIT POINTS - 60
EXPERIENCE POINTS - 75
GOLD PIECES - 80
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Hawk
DESCRIPTION - A large airborne Hawk with dark yellow and gray wings,
blue shoulders, hands and beak, a red outfit, gray arms and legs, and
brownish boots.

----------

NAME OF MONSTER - Gas
HIT POINTS - 45
EXPERIENCE POINTS - 45
GOLD PIECES - 45
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Cloud
DESCRIPTION - A simple cloud of gas, it is colored a purplish color 
with
black on the outside.

----------

NAME OF MONSTER - Ghost Mouse
HIT POINTS - 10
EXPERIENCE POINTS - 6
GOLD PIECES - 6
SPECIAL ATTACK(s) - None
SPELL(s) - None
AREA - Near Leftwyne and Cannock
BASE TYPE - Ghost
DESCRIPTION - This ghostly mouse has a blue cloak on and a blue hat,
with brownish hands and a brownish face.

----------

NAME OF MONSTER - Ghost Rat
HIT POINTS - 25
EXPERIENCE POINTS - 32
GOLD PIECES - 15
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Rat
DESCRIPTION - A rat with a dark brown body (with some black), and a 
blue
tail, blue ears and blue eyes.

----------

NAME OF MONSTER - Ghoul
HIT POINTS - 90
EXPERIENCE POINTS - 80
GOLD PIECES - 850
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Undead
DESCRIPTION - A zombie creature with a pinkish-red outfit on, blue arms
and legs, a blue face with some hair and red eyes.

----------

NAME OF MONSTER - Giant
HIT POINTS - 600
EXPERIENCE POINTS - 75
GOLD PIECES - 120
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Cyclops
DESCRIPTION - A Cycloptic creature with a green body, one eye, a green
face with horn, a blue "toga", a white belt with a red emblem on it, 
and
a large light brown club in hand.

----------

NAME OF MONSTER - Gold Batboon
HIT POINTS - 100
EXPERIENCE POINTS - 400
GOLD PIECES - 100
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Demon
DESCRIPTION - This demon-Baboon hybrid has red and blue wings, a light
brown body, blue hands and feet, and a blue face with red eyes and 
nose,
as well as a light brown tail.

----------

NAME OF MONSTER - Gold Orc
HIT POINTS - 80
EXPERIENCE POINTS - 65
GOLD PIECES - 250
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Orc
DESCRIPTION - A pig-looking creature with a purple outfit on, gray
boots, and has a light brown body with red nose, gray face, and red 
pike
in hand.

----------

NAME OF MONSTER - Goopi
HIT POINTS - 50
EXPERIENCE POINTS - 25
GOLD PIECES - 20
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE -
DESCRIPTION -

----------

NAME OF MONSTER - Gorgon
HIT POINTS - 20
EXPERIENCE POINTS - 70
GOLD PIECES - 30
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - ???
DESCRIPTION - A blue ball with light green snakes coming out of it, 
with
red eyes and mouths.

----------

NAME OF MONSTER - Graboopi
HIT POINTS - 65
EXPERIENCE POINTS - 45
GOLD PIECES - 25
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - ???
DESCRIPTION - Something that looks red... help me out on this one. =)

----------

NAME OF MONSTER - Green Dragon
HIT POINTS - 75
EXPERIENCE POINTS - 375
GOLD PIECES - 175
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Dragon
DESCRIPTION - A large green dragon with a green body, gray scales, and 
a
light brown belly and feet, with a green and light brown face and red
eyes and tongue.

----------

NAME OF MONSTER - Gremlin
HIT POINTS - 50
EXPERIENCE POINTS - 60
GOLD PIECES - 25
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Insect/Dragon (?)
DESCRIPTION - A purple airborne creature with solid blue wings and 
ears,
a gray belly and purple tail, hands and feet, as well as white eyes and
a red tongue.

----------

NAME OF MONSTER - Hargon
HIT POINTS - 200
EXPERIENCE POINTS - 0
GOLD PIECES - 0
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE -
DESCRIPTION -

----------

NAME OF MONSTER - Hargon's Knight
HIT POINTS - 90
EXPERIENCE POINTS - 450
GOLD PIECES - 200
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE -
DESCRIPTION -

----------

NAME OF MONSTER - Hawk Man
HIT POINTS - 55
EXPERIENCE POINTS - 70
GOLD PIECES - 70
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Hawk
DESCRIPTION - An airborne Hawk with blue and purple wings, a purple
head, yellow beak, red arms, yellow hands, blue pants, red boots, and a
sky blue outfit.

----------

NAME OF MONSTER - Healer
HIT POINTS - 24
EXPERIENCE POINTS - 10
GOLD PIECES - 22
SPECIAL ATTACK(s) - None
SPELL(s) - Heal
AREA - Leftwyne area
BASE TYPE - "Jellyfish"
DESCRIPTION - A Jellyfish-like creature with a blue head and yellowish
"veins" coming down from it. Red eyes and a white "smile"

----------

NAME OF MONSTER - Hibabango
HIT POINTS - 55
EXPERIENCE POINTS - 80
GOLD PIECES - 75
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Baboon
DESCRIPTION - A large purple baboon with a red and blue face, white 
eys,
red ears, and blue hands and feet.

----------

NAME OF MONSTER - Hork
HIT POINTS - 75
EXPERIENCE POINTS - 64
GOLD PIECES - 45
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Undead
DESCRIPTION - A zombie with orange feet and hands, a gray and blue
outfit, an orange face and long, wild blue hair.

----------

NAME OF MONSTER - Hunter
HIT POINTS - 65
EXPERIENCE POINTS - 80
GOLD PIECES - 45
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Clown (?)
DESCRIPTION - A creature with wild orange hair, an orange cape with
green trim, a black face with white eys and a red mouth, green arms and
legs, blue hands and feet, and a green-handled axe in hand.

----------

NAME OF MONSTER - Iron Ant
HIT POINTS - 6
EXPERIENCE POINTS - 3
GOLD PIECES - 4
SPECIAL ATTACK(s) - None
SPELL(s) - None
AREA - Cannock, Leftwyne, and Midenhall areas
BASE TYPE - Ant
DESCRIPTION - A blue and orange Ant with orange legs, blue antennae, 
and
red eyes.

----------

NAME OF MONSTER - Lizard Fly
HIT POINTS - 19
EXPERIENCE POINTS - 30
GOLD PIECES - 10
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE -
DESCRIPTION -

----------

NAME OF MONSTER - Mace Master
HIT POINTS - 120
EXPERIENCE POINTS - 777
GOLD PIECES - 125
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Magician
DESCRIPTION - A magician with two huge red maces in his hands, a light
blue cloak on with a white Drakee on it, red arms and feet, blue hands,
and a red cape with blue trim.

----------

NAME OF MONSTER - Magic Ant
HIT POINTS - 14
EXPERIENCE POINTS - 22
GOLD PIECES - 8
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Ant
DESCRIPTION - A light red ant with orange legs, orange and red 
antennae,
a red face and blue eyes.

----------

NAME OF MONSTER - Magic Baboon
HIT POINTS - 235
EXPERIENCE POINTS - 55
GOLD PIECES - 40
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Baboon
DESCRIPTION -

----------

NAME OF MONSTER - Magic Vampirus
HIT POINTS - 75
EXPERIENCE POINTS - 235
GOLD PIECES - 90
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE -
DESCRIPTION -

----------

NAME OF MONSTER - Magician
HIT POINTS - 19
EXPERIENCE POINTS - 10
GOLD PIECES - 9
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Magician
DESCRIPTION - He has a white cloak with a white Drakee on it (which has
a green mouth and two green eyes), a green cape, red-brown boots and
arms, a white head with a red-brown top to it, and whitish hands.

----------

NAME OF MONSTER - Magidrakee
HIT POINTS - 12
EXPERIENCE POINTS - 18
GOLD PIECES - 15
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Drakee
DESCRIPTION - A green version of the regular Drakee with a blue mouth
and red eyes.

----------

NAME OF MONSTER - Malroth
HIT POINTS - 225
EXPERIENCE POINTS - 0
GOLD PIECES - 0
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - ???
DESCRIPTION - A humongous enemy with large blue and red wings which 
have
spikes on the top of them, six green arms with six three clawed brown
hands on the end of them, a brown underbody with white lines, and a
green head with orange eyebrows, white eyes, and white and red mouth.

----------

NAME OF MONSTER - Man O War
HIT POINTS - 22
EXPERIENCE POINTS - 25
GOLD PIECES - 50
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - "Jellyfish"
DESCRIPTION - A "Jellyfish" enemy with a white head, blue veins coming
from the head, and blue eyes with a black "smile"

----------

NAME OF MONSTER - Medusa Ball
HIT POINTS - 40
EXPERIENCE POINTS - 40
GOLD PIECES - 30
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - ???
DESCRIPTION - A red ball with blue and red snakes coming out of it, a
blue eye on the ball, and the snakes have black eyes and mouths.

----------

NAME OF MONSTER - Mega Knight
HIT POINTS - 75
EXPERIENCE POINTS - 120
GOLD PIECES - 65
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Skeleton
DESCRIPTION - A Skeleton equipped with Knight gear. He has a red shield
and red sword in hand, with red armor and red boots equipped.

----------

NAME OF MONSTER - Mega Pede
HIT POINTS - 24
EXPERIENCE POINTS - 33
GOLD PIECES - 22
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Insect
DESCRIPTION - A centepede insect with a dark blue body with black lines
on it, light green legs, blue "teeth", red face and red and light green
tail. (a lil' blue too)

----------

NAME OF MONSTER - Metal Babble
HIT POINTS - 35
EXPERIENCE POINTS - 1,050
GOLD PIECES - 250
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Babble
DESCRIPTION - A silver version of the Babble.

----------

NAME OF MONSTER - Metal Hunter
HIT POINTS - 65
EXPERIENCE POINTS - 80
GOLD PIECES - 125
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Robot
DESCRIPTION - A robotic creature with a silver and dark silver body,
blue shoulder pads with spikes, blue feet with gray and silver legs, a
green hand and a blue and gray hand, and a black and blue face.

----------

NAME OF MONSTER - Metal Slime
HIT POINTS - 6
EXPERIENCE POINTS - 150
GOLD PIECES - 50
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Slime
DESCRIPTION - A silver version of the generic Slime.

----------

NAME OF MONSTER - Mud Man
HIT POINTS - 28
EXPERIENCE POINTS - 33
GOLD PIECES - 30
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Humanoid
DESCRIPTION - A humanoid looking creature covered in red and brown mud
with sme green vines or something drapped on him.

----------

NAME OF MONSTER - Mummy
HIT POINTS - 70
EXPERIENCE POINTS - 75
GOLD PIECES - 55
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Undead
DESCRIPTION - A mummy covered in white and black wrappings, with white
eyes, and has a blue and red tint in some areas.

----------

NAME OF MONSTER - Mummy Man
HIT POINTS - 35
EXPERIENCE POINTS - 50
GOLD PIECES - 45
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Undead
DESCRIPTION - A mummy covered in white and black wrappings with less of
a blue and red tint than that of the regular Mummy. Blue hands and 
feet,
reddish eyes.

----------

NAME OF MONSTER - Orc
HIT POINTS - 65
EXPERIENCE POINTS - 110
GOLD PIECES - 40
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Orc
DESCRIPTION - A orange Orc with orange legs and arms, a gray face with
long orange hair, gray ears, a green shirt, and gray boots.

----------

NAME OF MONSTER - Orc King
HIT POINTS - 95
EXPERIENCE POINTS - 155
GOLD PIECES - 130
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Orc
DESCRIPTION -

----------

NAME OF MONSTER - Ozwarg
HIT POINTS - 100
EXPERIENCE POINTS - 150
GOLD PIECES - 90
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE -
DESCRIPTION -

----------

NAME OF MONSTER - Poison Lily
HIT POINTS - 40
EXPERIENCE POINTS - 40
GOLD PIECES - 35
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Plant
DESCRIPTION - An evil plant with a blue flower with white dots on it,
green vines, and orange roots.

----------

NAME OF MONSTER - Puppet Man
HIT POINTS - 60
EXPERIENCE POINTS - 75
GOLD PIECES - 95
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Humanoid
DESCRIPTION - A humanoid creature, it has a body of all dark blue with
some black lines and tint on it.

----------

NAME OF MONSTER - Saber Lion
HIT POINTS - 60
EXPERIENCE POINTS - 85
GOLD PIECES - 50
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Sabercat
DESCRIPTION - A Lion with a light red body, red and black head with
light blue eyes, and an orange tail with red tip.

----------

NAME OF MONSTER - Saber Tiger
HIT POINTS - 25
EXPERIENCE POINTS - 50
GOLD PIECES - 40
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Sabercat
DESCRIPTION - A Tiger with a light orange body, orange and blue face,
white eyes, and an orange tail with a red tip.

----------

NAME OF MONSTER - Sea Slug
HIT POINTS - 32
EXPERIENCE POINTS - 40
GOLD PIECES - 75
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Slug
DESCRIPTION - A purple slug with purple "Whiskers" and blue eyes, with
blue ooze on the bottom.

----------

NAME OF MONSTER - Silver Batboon
HIT POINTS - 80
EXPERIENCE POINTS - 275
GOLD PIECES - 85
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Batboon
DESCRIPTION - A large silver Bat/Baboon hybrid, with a silver head with
blue eyes and a red mouth, blue and silver wings, silver legs and arms,
silver feet.

----------

NAME OF MONSTER - Slime
HIT POINTS - 5
EXPERIENCE POINTS - 1
GOLD PIECES - 2
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Slime
DESCRIPTION - The generic blue Slime with white eyes and a red "smile"

----------

NAME OF MONSTER - Smoke
HIT POINTS - 15
EXPERIENCE POINTS - 16
GOLD PIECES - 35
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Cloud
DESCRIPTION - A gray cloud of smoke with black on the outside and a red
"face" with red eyes and mouth.

----------

NAME OF MONSTER - Sorcerer
HIT POINTS - 50
EXPERIENCE POINTS - 75
GOLD PIECES - 35
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Magician
DESCRIPTION - A Magician with  a gray rod in hand, a grayish cloak with
a black Drakee on it, a blue cape with red trim, blue boots and gray
hands.

----------

NAME OF MONSTER - Titan Tree
HIT POINTS - 75
EXPERIENCE POINTS - 100
GOLD PIECES - 120
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Plant/Tree
DESCRIPTION - A tree with green foliage on top and a brown "body" with 
a
face imbedded within it, and some green dirt underneath.

----------

NAME OF MONSTER - Undead
HIT POINTS - 60
EXPERIENCE POINTS - 80
GOLD PIECES - 30
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Undead
DESCRIPTION -

----------

NAME OF MONSTER - Vampirus
HIT POINTS - 50
EXPERIENCE POINTS - 90
GOLD PIECES - 35
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Vampirus
DESCRIPTION - A large brown body with blue trim, head, arms and feet,
and gray wings with black trim.

----------

NAME OF MONSTER - Wild Mouse
HIT POINTS - 10
EXPERIENCE POINTS - 6
GOLD PIECES - 5
SPECIAL ATTACK(s) - None
SPELL(s) - None
AREA - Leftwyne, Cannock and Midenhall areas, and in the Spring of
Bravery
BASE TYPE - Mouse
DESCRIPTION - Mouse with a gray body, blue feet and hands, red ears and
eyes, and a red tail.

----------

NAME OF MONSTER - Zarlox
HIT POINTS - 350
EXPERIENCE POINTS - 2,200
GOLD PIECES - 223
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - ???
DESCRIPTION - A large light brown body with red armbands, red boots,
blue chestplate, blue and light blue wings, and blue hair, with a light
brown face and tail.

----------

NAME OF MONSTER - Zombie
HIT POINTS - 50
EXPERIENCE POINTS - 40
GOLD PIECES - 24
SPECIAL ATTACK(s) -
SPELL(s) -
AREA -
BASE TYPE - Undead
DESCRIPTION - Green outfit with blue pants, light brown hands and feet,
light brown body and brown hair.

----------

***********************************************************************
********************SECTION XV - WEAPON APPENDIX**********************
***********************************************************************

Below is an index of the weapons in the game, their cost, attack power,
et cetera. First is a chart with "quick glance" stats on it, followed 
by more in-depth descriptions of the weapons.

Again, a big thanks goes out to my man Woodus at www.woodus.com for
allowing me to verify my stats with his stats. Check out his awesome
Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
make sure to go check it out!

NAME OF WEAPON - The name of the weapon.
AP - The attack power of the weapon.
COST - How much the weapon costs.
WHERE IT CAN BE BOUGHT? - The town(s) where the weapon can be 
purchased.
WHO CAN USE? - Which chracters can equip

*** Under "Who Can Use?" H = Hero
                         P = Prince
                         PR = Princess

*** Under "Where Bought?" bought can also equal "found"
_______________________________________________________________
| NAME OF WEAPON | AP |  COST  | WHERE BOUGHT? | WHO CAN USE? |
---------------------------------------------------------------
| Bamboo Stick   | 2  | None   | N/A           | H, P, PR     |
---------------------------------------------------------------
| Broad Sword    | 30 | 1,500  | Lianport,     | H            |
|                |    |        |Ostefair Castle|              |
|                |    |        |Tantagel Castle|              |
---------------------------------------------------------------
| Chain Sickle   | 15 | 390    |Leftwyne,Hamlin| H, P         |
---------------------------------------------------------------
| Club           | 8  | 60     | Leftwyne      | H, P         |
---------------------------------------------------------------
| Copper Sword   | 10 | 100    | Leftwyne      | H, P         |
---------------------------------------------------------------
| Dragon Killer  | 50 | 8,000  |Beran,Osterfair| H            |
|                |    |        |Castle,Welgarth|              |
|                |    |        | Tuhn          |              |
---------------------------------------------------------------
| Falcon Sword   | 5  | 25,000 | Tuhn          | H, P         |
---------------------------------------------------------------
| Giant Hammer   | 35 | 4,000  |Beran,Osterfair| H            |
|                |    |        |Castle,Tantegel|              |
|                |    |        |Castle,Welgarth|              |
---------------------------------------------------------------
| Iron Spear     | 20 | 770    | Hamlin        | H, P         |
---------------------------------------------------------------
| Light Sword    | 65 | 16,000 | Welgarth      | H            |
---------------------------------------------------------------
| Magic Knife    | 12 | 200    | Leftwyne,     | H, P, PR     |
|                |    |        | Lianport      |              |
---------------------------------------------------------------
|Staff of Thunder| 15 | None   | ???           | H, P, PR     |
---------------------------------------------------------------
|SwordofDestruct.| 93 | None   | From "Giants" | H            |
---------------------------------------------------------------
|Sword of Erdrick| 40 | None   | ???           | H            |
---------------------------------------------------------------
| Thunder Sword  | 80 | None   | ???           | H            |
---------------------------------------------------------------
| Wizard's Wand  | 8  | 2,500  |Beran, Lianport| H, P, PR     |
|                |    |        |Tantegel Castle|              |
|                |    |        | Tuhn          |              |
---------------------------------------------------------------

And now... the in-depth descriptions.

HOW TO READ THE IN-DEPTH DESCRIPTIONS

NAME OF WEAPON: The name of the weapon.
WHO CAN USE IT: Who can use the weapon (prince, princess, hero).
WHERE CAN IT BE BOUGHT OR FOUND?: Where can the weapon be found or
bought.
COST: How much, in gold, does the weapon cost.
ATTACK POWER: The attack power of the weapon.
SPECIAL USES: What special attacks or spells does the weapon have.
DESCRIPTION: A little something about the weapon.

----------

NAME OF WEAPON: Bamboo Stick
WHO CAN USE IT: Hero, Prince, Princess
WHERE CAN IT BE BOUGHT OR FOUND?: N/A
COST: N/A
ATTACK POWER: 2
SPECIAL USES: None
DESCRIPTION: The weakest weapon in the game.

----------

NAME OF WEAPON: Broad Sword
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Lianport, Osterfair Castle, Tantagel
Castle
COST: 1,500 Gold
ATTACK POWER: 30
SPECIAL USES: None
DESCRIPTION: A fairly strong weapon, but this sword is a hero-only
weapon.

----------

NAME OF WEAPON: Chain Sickle
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: Leftwyne, Hamlin
COST: 390 Gold
ATTACK POWER: 15
SPECIAL USES: None
DESCRIPTION: A good weapon, especially for the Prince, early in the
game.

----------

NAME OF WEAPON: Club
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: Leftwyne
COST: 60
ATTACK POWER: 8
SPECIAL USES: None
DESCRIPTION: A pretty useless weapon, will probably only use it while
saving up for a Chain Sickle for the Prince.

----------

NAME OF WEAPON: Copper Sword
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: Leftwyne
COST: 100
ATTACK POWER: 10
SPECIAL USES: None
DESCRIPTION: The first primary weapon of the Hero; strong early on.

----------

NAME OF WEAPON: Dragon Killer
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Beran, Osterfair Castle, Welgarth,
Tuhn
COST: 8,000
ATTACK POWER: 50
SPECIAL USES: None
DESCRIPTION: An extremly strong sword, one of the strongest for sale.

----------

NAME OF WEAPON: Falcon Sword
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: Tuhn
COST: 25,000
ATTACK POWER: 5
SPECIAL USES: Attack twice per turn.
DESCRIPTION: Weak attack power, but hitting twice a turn is nice.

----------

NAME OF WEAPON: Giant Hammer
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Beran, Osterfair Castle, Tantegel
Castle, Welgarth
COST: 4,000
ATTACK POWER: 35
SPECIAL USES: None
DESCRIPTION: A very strong weapon for the Hero about midway through the
game.

----------

NAME OF WEAPON: Iron Spear
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: Hamlin
COST: 770
ATTACK POWER: 20
SPECIAL USES: None
DESCRIPTION: A better weapon for the Prince than that Hero.

----------

NAME OF WEAPON: Light Sword
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Welgarth
COST: 16,000
ATTACK POWER: 65
SPECIAL USES: None
DESCRIPTION: Third strongest sword in the game, but the strongest that
you can buy.

----------

NAME OF WEAPON: Magic Knife
WHO CAN USE IT: Hero, Prince, Princess
WHERE CAN IT BE BOUGHT OR FOUND?: Leftwyne, Lianport
COST: 200
ATTACK POWER: 12
SPECIAL USES: None
DESCRIPTION: A fairly strong weapon early in the game.

----------

NAME OF WEAPON: Sword of Destruction
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Dropped by "Giants"
COST: N/A
ATTACK POWER: 93
SPECIAL USES: Cursed
DESCRIPTION: The game's strongest weapon. The ultimate weapon for the
Hero. However... it is cursed...

----------

NAME OF WEAPON: Sword of Erdrick
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: N/A
COST: N/A
ATTACK POWER: 40
SPECIAL USES: None
DESCRIPTION: It's not nearly as strong as the Sword of Erdrick in the
original Dragon Warrior, but a sufficient weapon nevertheless.

----------

NAME OF WEAPON: Thunder Sword
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: N/A
COST: N/A
ATTACK POWER: 80
SPECIAL USES: None
DESCRIPTION: A sword blessed with the elemental power of Thunder.

----------

NAME OF WEAPON: Wizard's Wand
WHO CAN USE IT: Hero, Prince, Princess
WHERE CAN IT BE BOUGHT OR FOUND?: Beran, Lianport, Tantagel Castle, 
Tuhn
COST: 2,500
ATTACK POWER: 8
SPECIAL USES: None
DESCRIPTION: Standard wand weapon, good for the Princess.

----------

***********************************************************************
********************SECTION XVI - ARMOR APPENDIX**********************
***********************************************************************

Below is an index of the armor pieces in the game, their cost, defense
power, et cetera. First is a chart with "quick glance" stats on it,
followed by more in-depth descriptions of the pieces of armor.

Again, a big thanks goes out to my man Woodus at www.woodus.com for
allowing me to verify my stats with his stats. Check out his awesome
Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
make sure to go check it out!

NAME OF ARMOR - The name of the weapon.
DP - The defense power of the shield.
COST - How much the weapon costs.
WHERE BOUGHT? - The town(s) where the weapon can be purchased.
WHO CAN EQUIP? - Which characters can equip what.

*** Under "Who Can Equip?" H = Hero
                           P = Prince
                           PR = Princess

*** Under "Where Bought?" bought can also equal "found"
________________________________________________________________
| NAME OF ARMOR | DP |  COST  | WHERE BOUGHT? | WHO CAN EQUIP? |
----------------------------------------------------------------
|ArmorofErdrick | 40 | None   | ???           | H              |
----------------------------------------------------------------
| Armor of Gaia | 35 | None   |OsterfairCastle| H              |
----------------------------------------------------------------
| Chain Mail    | 12 | 480    |Hamlin,Leftwyne| H, P           |
----------------------------------------------------------------
| Clothes       | 2  | None   | N/A           | H, P, PR       |
----------------------------------------------------------------
|Clothes Hiding | 20 | 1,250  | Lianport,     | H, P, PR       |
|               |    |        |OsterfairCastle|                |
|               |    |        |Tantegel Castle|                |
----------------------------------------------------------------
|Fullplate Armor| 25 | 1,000  |Hamlin,Lianport| H              |
----------------------------------------------------------------
|Gremlin's Armor| 50 | None   | From          | H, P           |
|               |    |        | "Gold Batboon |                |
----------------------------------------------------------------
| Leather Armor | 6  | None   | ???           | H, P           |
----------------------------------------------------------------
| Magic Armor   | 25 | 4,300  |OsterfairCastle| H, P           |
|               |    |        | Tuhn          |                |
----------------------------------------------------------------
| Mink Coat     | 30 | 65,000 | Welgarth      | PR             |
----------------------------------------------------------------
| Water Flying  | 35 | None   | Must be       | H, P, PR       |
| Cloth         |    |        |Specially Made |                |
----------------------------------------------------------------

And now... the in-depth descriptions.

HOW TO READ THE IN-DEPTH DESCRIPTIONS

NAME OF ARMOR: The name of the piece of armor.
WHO CAN USE IT: Who can use the piece of armor (prince, princess, 
hero).
WHERE CAN IT BE BOUGHT OR FOUND?: Where can the piece of armor be found
or bought.
COST: How much, in gold, does the piece of armor cost.
DEFENSE POWER: The defense power of the armor.
SPECIAL USES: What special attacks or spells does the armor have.
DESCRIPTION: A little something about the armor.

----------

NAME OF ARMOR: Armor of Erdrick
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: ???
COST: ???
DEFENSE POWER: 40
SPECIAL USES: None.
DESCRIPTION: Fairly strong armor for use by the Hero.

----------

NAME OF ARMOR: Armor of Gaia
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Osterfair Castle
COST: None.
DEFENSE POWER: 35
SPECIAL USES: None.
DESCRIPTION: Slightly weaker than the defense of the Armor of Erdrick.

----------

NAME OF ARMOR: Chain Mail
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: Hamlin, Leftwyne
COST: 480
DEFENSE POWER: 12
SPECIAL USES: None.
DESCRIPTION: Strong armor for the Hero and Prince early on in the game.

----------

NAME OF ARMOR: Clothes
WHO CAN USE IT: Hero, Prince, Princess
WHERE CAN IT BE BOUGHT OR FOUND?: ???
COST: ???
DEFENSE POWER: 2
SPECIAL USES: None.
DESCRIPTION: Weakest armor for any character in the game.

----------

NAME OF ARMOR: Clothes Hiding
WHO CAN USE IT: Hero, Prince, Princess
WHERE CAN IT BE BOUGHT OR FOUND?: Lianport, Osterfair Castle, Tantagel
Castle
COST: 1,250
DEFENSE POWER: 20
SPECIAL USES: None.
DESCRIPTION: Good armor, especially for that of the Princess.

----------

NAME OF ARMOR: Full Plate Armor
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Hamlin, Lianport
COST: 1,000
DEFENSE POWER: 25
SPECIAL USES: None.
DESCRIPTION: Good protection for the Hero.

----------

NAME OF ARMOR: Gremlin's Armor
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: From "Gold Batboon"
COST: None
DEFENSE POWER: 50
SPECIAL USES: Cursed.
DESCRIPTION: This armor piece has the strongest defense in the game, 
but
it is a cursed item.

----------

NAME OF ARMOR: Leather Armor
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: ???
COST: None
DEFENSE POWER: 6
SPECIAL USES: None.
DESCRIPTION: Primitive armor for early in the game.

----------

NAME OF ARMOR: Magic Armor
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: Osterfair Castle, Tuhn
COST: 4,300
DEFENSE POWER: 25
SPECIAL USES: None.
DESCRIPTION: Good armor, especially for use by the Prince.

----------

NAME OF ARMOR: Mink Coat
WHO CAN USE IT: Princess
WHERE CAN IT BE BOUGHT OR FOUND?: Welgarth
COST: 65,000
DEFENSE POWER: 30
SPECIAL USES: None.
DESCRIPTION: Strongest armor for the Princess.

----------

NAME OF ARMOR: Water Flying Cloth
WHO CAN USE IT: Hero, Prince, Princess
WHERE CAN IT BE BOUGHT OR FOUND?: ???
COST: ???
DEFENSE POWER: 35
SPECIAL USES: None.
DESCRIPTION: A very strong piece of equipment that is made from the
Dew's Yarn.

----------

***********************************************************************
*******************SECTION XVII - SHIELD APPENDIX*********************
***********************************************************************

Below is an index of the shields in the game, their cost, defense 
power, et cetera. First is a chart with "quick glance" stats on it, 
followed by more in-depth descriptions of the shields.

Again, a big thanks goes out to my man Woodus at www.woodus.com for
allowing me to verify my stats with his stats. Check out his awesome
Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
make sure to go check it out!

NAME OF SHIELD - The name of the shield.
DP - The defense power of the shield.
COST - How much the shield costs.
WHERE BOUGHT? - The town(s) where the shield can be purchased.
WHO CAN EQUIP? - Which characters can equip what.

*** Under "Who Can Equip?" H = Hero
                           P = Prince
                           PR = Princess

*** Under "Where Bought?" bought can also equal "found"

_________________________________________________________________
| NAME OF SHIELD | DP |  COST  | WHERE BOUGHT? | WHO CAN EQUIP? |
-----------------------------------------------------------------
| Leather Shield | 4  | 90     | Leftwyne      | H, P           |
-----------------------------------------------------------------
| ShieldofErdrick| 20 | None   | Cannock Castle| H              |
-----------------------------------------------------------------
|ShieldofStrength| 18 | 21,500 | Beran, Tuhn,  | H, P           |
|                |    |        | Welgarth      |                |
-----------------------------------------------------------------
| Steel Shield   | 10 | 2,000  |Hamlin,Leftwyne| H              |
|                |    |        | Lianport,     |                |
|                |    |        |Tantegel Castle|                |
-----------------------------------------------------------------

And now... the in-depth descriptions.

HOW TO READ THE IN-DEPTH DESCRIPTIONS

NAME OF SHIELD: The name of the shield.
WHO CAN USE IT: Who can use the shield (prince, princess, hero).
WHERE CAN IT BE BOUGHT OR FOUND?: Where can the shield can be found or
bought.
COST: How much, in gold, does the shield cost.
DEFENSE POWER: The defense power of the shield.
SPECIAL USES: What special attacks or spells does the shield have.
DESCRIPTION: A little something about the shield.

----------

NAME OF ARMOR: Leather Shield
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: Leftwyne
COST: 90
DEFENSE POWER: 4
SPECIAL USES: None.
DESCRIPTION: Weakest of the shields, but still adds a nice defense.

----------

NAME OF ARMOR: Shield of Erdrick
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Cannock
COST: None.
DEFENSE POWER: 20
SPECIAL USES: None.
DESCRIPTION: The strongest shield in the game.

----------

NAME OF ARMOR: Shield of Strength
WHO CAN USE IT: Hero, Prince
WHERE CAN IT BE BOUGHT OR FOUND?: Beran, Tuhn, Wellgarth
COST: 21,500
DEFENSE POWER: 18
SPECIAL USES: Casts "Healmore"
DESCRIPTION: A magically blessed shield.

----------

NAME OF ARMOR: Steel Shield
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Alefgard, Hamlin, Lianport
COST: 2,000
DEFENSE POWER: 10
SPECIAL USES: Casts "Healmore"
DESCRIPTION: More than twice as strong as the Leather Shield.

***********************************************************************
******************SECTION XVIII - HELMET APPENDIX*********************
***********************************************************************

Below is an index of the helmets in the game, their cost, defense 
power, et cetera. First is a chart with "quick glance" stats on it, 
followed by more in-depth descriptions of the helmets.

Again, a big thanks goes out to my man Woodus at www.woodus.com for
allowing me to verify my stats with his stats. Check out his awesome
Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
make sure to go check it out!

NAME OF HELMET - The name of the helmet.
DP - The defense power of the helmet.
COST - How much the helmet costs.
WHERE BOUGHT? - The town(s) where the helmet can be purchased.
WHO CAN EQUIP? - Which characters can equip what.

*** Under "Who Can Equip?" H = Hero
                           P = Prince
                           PR = Princess

*** Under "Where Bought?" bought can also equal "found"

_________________________________________________________________
| NAME OF HELMET  | DP |  COST  | WHERE BOUGHT? | WHO CAN EQUIP? |
-----------------------------------------------------------------
| HelmetofErdrick | 20  | None  |Shrine of Holy | H              |
-----------------------------------------------------------------
| Iron Helmet     | 6   | 3,150 |Alefgard, Beran| H              |
|                 |     |       |Osterfair, Tuhn|                |
|                 |     |       | Wellgarth     |                |
-----------------------------------------------------------------

And now... the in-depth descriptions.

HOW TO READ THE IN-DEPTH DESCRIPTIONS

NAME OF HELMET: The name of the helmet.
WHO CAN USE IT: Who can use the helmet (prince, princess, hero).
WHERE CAN IT BE BOUGHT OR FOUND?: Where can the helmet can be found or
bought.
COST: How much, in gold, does the helmet cost.
DEFENSE POWER: The defense power of the helmet.
SPECIAL USES: What special attacks or spells does the helmet have.
DESCRIPTION: A little something about the helmet.

----------

NAME OF HELMET: Helmet of Erdrick
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Shrine of Holy
COST: None.
DEFENSE POWER: 20
SPECIAL USES: None.
DESCRIPTION: Over three times as strong as the Iron Helmet.

----------

NAME OF HELMET: Iron Helmet
WHO CAN USE IT: Hero
WHERE CAN IT BE BOUGHT OR FOUND?: Alefgard, Beran, Osterfair, Teran,
Wellgarth
COST: None.
DEFENSE POWER: 6
SPECIAL USES: None.
DESCRIPTION: The weaker of the two helmets in the game.

----------

***********************************************************************
*******************SECTION XIX - CREST APPENDIX***********************
***********************************************************************

Below is an index of the Crests in the game, where they are found, et
cetera. There is only a "quick glance" chart available at the present
time.

Again, a big thanks goes out to my man Woodus at www.woodus.com for
allowing me to verify my stats with his stats. Check out his awesome
Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
make sure to go check it out!

NAME OF CREST - The name of the Crest.
WHERE FOUND? - Where the Crest can be found.

_________________________________________________________________
| NAME OF CREST |                  WHERE FOUND?                  |
------------------------------------------------------------------
| Life Crest    | Cave you take to get to the town of Rhone      |
------------------------------------------------------------------
| Moon Crest    | The king in Osterfair rewards you with it.     |
------------------------------------------------------------------
| Star Crest    | Tower located south of Alefgard.               |
------------------------------------------------------------------
| Sun Crest     | Located in the Fire Shrine west of Zahan.      |
------------------------------------------------------------------
| Water Crest   | Rewarded after you defeat the demons in Hamlin.|
------------------------------------------------------------------

***********************************************************************
********************SECTION XX - ITEM APPENDIX************************
***********************************************************************

Below is an index of the Items in the game, where they are found, et
cetera. There is only a "quick glance" chart available at the present
time.

Again, a big thanks goes out to my man Woodus at www.woodus.com for
allowing me to verify my stats with his stats. Check out his awesome
Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
make sure to go check it out!

NAME OF ITEM - The name of the item.
COST - The cost of the item.
EFFECT - What the item does.
WHERE BOUGHT? - Where the item can be found.

*** Under "Where Bought?" bought can also equal "found"

_______________________________________________________________________
| NAME OF ITEM |  COST  | EFFECT OF THE ITEM |      WHERE BOUGHT?     |
-----------------------------------------------------------------------
|Antidote Herb | 8      | Heals Poison       | Beran, Cannock Castle, |
|              |        |                    |Hamlin,Leftwyne,Lianport|
|              |        |                    | Midenhall Castle,      |
|              |        |                    | Tantagel Castle,       |
|              |        |                    | Welgarth, Zahn         |
-----------------------------------------------------------------------
| Dew's Yarn   | None   | Use to make the    |3rd Floor of North Tower|
|              |        | Flying Water Cloth |                        |
-----------------------------------------------------------------------
|Dragon Potion | None   | You can save       |Dropped by Metal Babbles|
|              |        | your game anywhere.|                        |
-----------------------------------------------------------------------
| Dragon's Bane| 640    | Lowers the effects | Lianport,              |
|              |        | of such spells as  | Tantagel Castle, Tuhn, |
|              |        | Stopspell and Sleep| Welgarth, Zahn         |
-----------------------------------------------------------------------
| Echoing Flute| None   | Use this item to   | Dive in the shallow    |
|              |        | find the location  | waters north of        |
|              |        | of Crests.         | Lianport.              |
-----------------------------------------------------------------------
| Fairy Water  | 40     | Lowers the         | Beran, Cannock Castle, |
|              |        | encounter rate with| Hamlin, Lianport,      |
|              |        | weaker enemies.    | Tantegel Castle, Tuhn, |
|              |        |                    | Welgarth, Zahn         |
-----------------------------------------------------------------------
| Golden Card  | None   | Allows you to get  | Won from the Lottery.  |
|              |        | discounts at all   |                        |
|              |        | shops.             |                        |
-----------------------------------------------------------------------
| Golden Key   | None   |Allows you to unlock| Zahan                  |
|              |        | Golden Doors.      |                        |
-----------------------------------------------------------------------
|Gremlin's Tail| None   | CURSED! No use!    | Dropped by Ozwargs.    |
-----------------------------------------------------------------------
| Jailor's Key | None   |Allows you to unlock| Welgarth, purchase the |
|              |        | cell (jail) doors. | "blank space" in one of|
|              |        |                    |the merchant's inventory|
-----------------------------------------------------------------------
| Leaf of the  | None   | Use it to revive a | Island with one tree on|
| World Tree   |        | fallen comrade.    | it, west of the Fire   |
|              |        |                    | Monolith.              |
-----------------------------------------------------------------------
| Magic Loom   | None   | Use to make Flying | Zahan                  |
|              |        | Water Cloth.       |                        |
-----------------------------------------------------------------------
| Medical Herb | 15     | Use to restore HP. | Beran, Cannock Castle, |
|              |        |                    | Hamlin, Leftwyne,      |
|              |        |                    | Lianport,              |
|              |        |                    | Midenhall Castle,      |
|              |        |                    | Tantagel Castle,       |
|              |        |                    | Welgarth, Zahn         |
-----------------------------------------------------------------------
| Ship         | None   | Allows you to      | Lianport               |
|              |        | traverse the oceans|                        |
-----------------------------------------------------------------------
| Silver Key   | None   |Allows you to unlock|The cave west of Cannock|
|              |        | Silver Doors.      | Castle.                |
-----------------------------------------------------------------------
| Watergate Key| None   |Allows you to unlock| Welgarth               |
|              |        | the Watergate.     |                        |
-----------------------------------------------------------------------
| Wing of the  | 80     | Lets you return to | Beran, Cannock Castle, |
| Wyvern       |        | the castle.        | Hamlin, Leftwyne,      |
|              |        |                    |Lianport,Tantagel Castle|
|              |        |                    | Tuhn, Welgarth         |
-----------------------------------------------------------------------
| Wizard's Wing| None   | Limited Usage -    | Won from Lottery.      |
|              |        | Restores some MP   |                        |
-----------------------------------------------------------------------

***********************************************************************
*******************SECTION XXI - MAGIC APPENDIX***********************
***********************************************************************

Here is the Magic Appendix of the guide, in which you can find
information on the various spells you can use in the game, their
effects, who can cast them, et cetera.

Again, a big thanks goes out to my man Woodus at www.woodus.com for
allowing me to verify my stats with his stats. Check out his awesome
Dragon Warrior page at www.woodus.com/den or go woodus.com and click on
Dragon's Den. It's the best Dragon Warrior/Quest page out there, so 
Make sure to go check it out!

NAME OF SPELL - The name of the spell.
MP USED - The amount of MP the spell uses each time it is cast.
EFFECT OF SPELL - What the spell does.
LV LEARNED - The level the spell is learned at. (P stands for Prince, 
PR
for Princess)
WHO CAN USE? - Prince or Princess? (P stands for Prince, PR for
Princess)

_______________________________________________________________________
| NAME OF SPELL | MP USED | EFFECT OF SPELL | WHO CAN USE? |LV LEARNED|
-----------------------------------------------------------------------
| Antidote      | 3       | Cures Poison.   | P, PR        | P6, PR12 |
-----------------------------------------------------------------------
| Chance        | 13      | A risky, random | PR           | 25       |
|               |         | attack.         |              |          |
-----------------------------------------------------------------------
| Defeat        | 4       | Cast on a group | P            | 23       |
|               |         | of enemies to   |              |          |
|               |         | destroy them.   |              |          |
-----------------------------------------------------------------------
| Defence       | 2       |Lower the defence| PR           | 10       |
|               |         | of the enemies. |              |          |
-----------------------------------------------------------------------
| Explodet      | 8       |Damages the enemy| PR           | 19       |
|               |         | greatly.        |              |          |
-----------------------------------------------------------------------
| Firebal       | 2       |Damage one enemy.| P            | 3        |
-----------------------------------------------------------------------
| Firebane      | 4       | Damage all      | P            | 4        |
|               |         | enemies.        |              |          |
-----------------------------------------------------------------------
| Heal          | 3       | Heal one        | P            | Default  |
|               |         | character.      |              |          |
-----------------------------------------------------------------------
| Healall       | 8       | Heal one        | PR           | 15       |
|               |         | character       |              |          |
|               |         | completly.      |              |          |
-----------------------------------------------------------------------
| Healmore      | 5       | Heal a moderate | P, PR        | P14, PR1 |
|               |         | amount of HP on |              |          |
|               |         | one character.  |              |          |
-----------------------------------------------------------------------
| Increase      | 2       |Raise your partys| P            | 20       |
|               |         | defence power.  |              |          |
-----------------------------------------------------------------------
| Infernos      | 4       | Good damage on  | PR           | 4        |
|               |         | an enemy party. |              |          |
-----------------------------------------------------------------------
| Open          | 2       | Open doors that | PR           | 2        |
|               |         | are locked.     |              |          |
-----------------------------------------------------------------------
| Outside       | 6       | Automatically   | P, PR        | P12, PR17|
|               |         | exit from a     |              |          |
|               |         | dungeon.        |              |          |
-----------------------------------------------------------------------
| Repel         | 2       | Lowers your     | PR           | 2        |
|               |         | encounter rate  |              |          |
|               |         | with weaker     |              |          |
|               |         | enemies.        |              |          |
-----------------------------------------------------------------------
| Return        | 6       | Return to the   | P            | 10       |
|               |         | point where you |              |          |
|               |         | last saved.     |              |          |
-----------------------------------------------------------------------
| Revive        | 15      |Bring dead party | P            | 25       |
|               |         | member back to  |              |          |
|               |         | life.           |              |          |
-----------------------------------------------------------------------
| Sacrifice     | 1       | Kills both the  | P            | 28       |
|               |         | enemy party AND |              |          |
|               |         |the character who|              |          |
|               |         | cast the spell. |              |          |
-----------------------------------------------------------------------
| Sleep         | 2       | Puts a group of | PR           | 2        |
|               |         |enemies to sleep.|              |          |
-----------------------------------------------------------------------
| Stepguard     | 4       | Protects the    | P, PR        | P17, PR21|
|               |         | party from land |              |          |
|               |         | that can cause  |              |          |
|               |         | damage.         |              |          |
-----------------------------------------------------------------------
| Stopspell     | 3       | Silences the    | P            | 8        |
|               |         | enemy party's   |              |          |
|               |         | spellcasting    |              |          |
|               |         | ability.        |              |          |
-----------------------------------------------------------------------
| Surround      | 2       | Decreases the   | PR           | 6        |
|               |         | enemy party's   |              |          |
|               |         | hit percentage. |              |          |
-----------------------------------------------------------------------

***********************************************************************
*******************SECTION XXII - LEVEL APPENDIX**********************
***********************************************************************

This is the level appendix, which I've released incomplete. I'm filling 
it in as I progress in the game, so your patience with this is 
appreciated as I release newer versions of the guide. Thanks.

HERO

 ---------------------------------------------------------------------
| LEVEL | POWER | SPEED | MAX HP | MAX MP | SPELL LEARNED | EXP TOTALS|
 ---------------------------------------------------------------------
| 1     | -     | -     | -      | -      | -             | 0         |
 ---------------------------------------------------------------------
| 2     | +2    | +1    | +9     | 0      |               | 12        |
 ---------------------------------------------------------------------
| 3     | +5    | +2    | +3     | 0      |               | 32        |
 ---------------------------------------------------------------------
| 4     | +5    | 0     | +8     | 0      |               | 72        |
 ---------------------------------------------------------------------
| 5     | +1    | +5    | +4     | 0      |               | 140       |
 ---------------------------------------------------------------------
| 6     | +2    | +6    | +3     | 0      |               | 280       |
 ---------------------------------------------------------------------
| 7     | +9    | +3    | +1     | 0      |               | 560       |
 ---------------------------------------------------------------------
| 8     | +1    | +3    | +2     | 0      |               | 1,000     |
 ---------------------------------------------------------------------
| 9     | +3    | 0     | 0      | 0      |               | 1,800     |
 ---------------------------------------------------------------------
| 10    | +1    | +2    | +3     | 0      |               | 2,800     |
 ---------------------------------------------------------------------
| 11    | +5    | +2    | +2     | 0      |               | 3,900     |
 ---------------------------------------------------------------------
| 12    | +3    | +3    | +1     | 0      |               | 5,300     |
 ---------------------------------------------------------------------
| 13    | +5    | +4    | +1     | 0      |               | 7,600     |
 ---------------------------------------------------------------------
| 14    | +4    | 0     | +1     | 0      |               | 10,000    |
 ---------------------------------------------------------------------
| 15    | +2    | +4    | +3     | 0      |               | 13,000    |
 ---------------------------------------------------------------------
| 16    | +3    | +6    | +2     | 0      |               | 17,000    |
 ---------------------------------------------------------------------
| 17    | +3    | +2    | +5     | 0      |               | 21,000    |
 ---------------------------------------------------------------------

[more in the next update]

PRINCE

 ---------------------------------------------------------------------
| LEVEL | POWER | SPEED | MAX HP | MAX MP | SPELL LEARNED | EXP TOTALS|
 ---------------------------------------------------------------------
| 1     | -     | -     | -      | -      | -             | 0         |
 ---------------------------------------------------------------------
| 2     | 0     | +3    | +3     | +6     |               | 24        |
 ---------------------------------------------------------------------
| 3     | +2    | +2    | +1     | +4     | Heal          | 60        |
 ---------------------------------------------------------------------
| 4     | +1    | +2    | +3     | +2     |               | 110       |
 ---------------------------------------------------------------------
| 5     | 0     | +4    | +2     | +2     |               | 240       |
 ---------------------------------------------------------------------
| 6     | +1    | +4    | +2     | +2     | Antidote      | 380       |
 ---------------------------------------------------------------------
| 7     | +1    | +2    | 0      | +5     |               | 700       |
 ---------------------------------------------------------------------
| 8     | +6    | +2    | 0      | +5     | Stopspell     | 1,300     |
 ---------------------------------------------------------------------
| 9     | 0     | +7    | +1     | +2     |               | 2,400     |
 ---------------------------------------------------------------------
| 10    | +1    | +4    | +2     | +4     | Return        | 4,000     |
 ---------------------------------------------------------------------
| 11    | +1    | +4    | +3     | +2     |               | 6,000     |
 ---------------------------------------------------------------------
| 12    | +2    | 0     | +2     | +3     | Outside       | 8,200     |
 ---------------------------------------------------------------------
| 13    | +8    | +7    | +2     | +2     |               | 11,000    |
 ---------------------------------------------------------------------
| 14    | +3    | +5    | +5     | +3     | Healmore      | 15,000    |
 ---------------------------------------------------------------------
| 15    | +4    | 0     | +4     | +2     |               | 19,000    |
 ---------------------------------------------------------------------

[more in the next update]

PRINCESS

 ---------------------------------------------------------------------
| LEVEL | POWER | SPEED | MAX HP | MAX MP | SPELL LEARNED | EXP TOTALS|
 ---------------------------------------------------------------------
| 1     | -     | -     | -      | -      | -             | 0         |
 ---------------------------------------------------------------------
| 2     | 0     | +4    | 0      | 0      | Sleep         | 100       |
 ---------------------------------------------------------------------
| 3     | 0     | 0     | +5     | +7     |               | 300       |
 ---------------------------------------------------------------------
| 4     | +1    | +2    | 0      | +9     | Infernos      | 600       |
 ---------------------------------------------------------------------
| 5     | 0     | +5    | +1     | +4     |               | 1,200     |
 ---------------------------------------------------------------------
| 6     | +1    | +7    | +1     | 0      | Surround      | 2,400     |
 ---------------------------------------------------------------------
| 7     | +1    | +2    | +1     | +2     |               | 4,200     |
 ---------------------------------------------------------------------
| 8     | +1    | +5    | +5     | +2     | Repel         | 6,400     |
 ---------------------------------------------------------------------
| 9     | +1    | +3    | +5     | +6     |               | 9,000     |
 ---------------------------------------------------------------------
| 10    | +1    | +5    | +6     | +5     | Defence       | 12,000    |
 ---------------------------------------------------------------------
| 11    | 0     | +1    | +2     | +6     |               | 16,000    |
 ---------------------------------------------------------------------

[more in the next update]
 
***********************************************************************
***************SECTION XXIII - WORDS OF THE TOWNFOLK******************
***********************************************************************

I decided, after much deliberation, that I'd scratch this part of the 
FAQ/Walkthrough, because, basically, it'd slow me down in writing the 
important part of the guide, like the walkthrough itself, similar to 
how this section slowed my progress when I wrote my Dragon Warrior 
FAQ/Walkthrough over a year ago as I write this paragraph in February 
2002.

***********************************************************************
************************SECTION XXIV - FAQ****************************
***********************************************************************

The FAQ in its entirety will be released in the final version of the
guide.

***********************************************************************
********************SECTION XXV - IN CLOSING...***********************
***********************************************************************

I'd just like to thank Nintendo for making the system that makes me all
nostalgic all the time, and Enix for making not only this great game,
but the entire Dragon Warrior/Quest series as well. It's occupied me
since 1989. Thanks guys! Also, I'd like to thank my mom, dad, my 
sisters [Ali and Dana], and my brother [Dagan]. Sharks in 2002! =)

***********************************************************************
*****************SECTION XXVI - ABOUT THE AUTHOR**********************
***********************************************************************

[accurate as of February 21, 2002]

I'm a 17 year old, a senior in high school. I live on Long Island, in 
New York, about half an hour from New York City. I play ice hockey, I 
work at a deli, and I love videogames, especially RPGs. My favorite 
series for videogames include the Final Fantasy series (excluding 
VIII), the Dragon Warrior/Quest series, the Mega Man series, and the 
Tales series. I aspire to go to Northeastern University in the fall of 
2002 to study History and Archaeology.

THANKS FOR READING!

***********************************************************************

This walkthrough/guide/FAQ is copyright 2001-2002 to Colin Moriarty and 
Is protected under International Copyright Law. (c) 2001-2002 Colin 
Moriarty (cmoriarty311@cs.com)

***********************************************************************
http://www.gamefaqs.com/features/recognition/4280.html
***********************************************************************