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Duck Hunt
For the NES
FAQ
By Ryan Harrison
rharrisonfaqs(at)hotmail(dot)co(dot)uk
Last Revised: 26 October 2004
Version 1.00
This document is Copyright (c)2003-2009 Ryan Harrison
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Table of Contents
1. Guide Opening
1.01 - Version History
1.02 - Introduction
2. Game Overview
2.01 - Controls
2.02 - Basics
3. Cheat Codes & Secrets
4. Guide Closing
4.01 - Credits
4.02 - Legal Disclaimer
4.03 - Contacting Me
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1. Guide Opening
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1.01 - Version History
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Version 1.00 - 26 October 2004 - A more complete version of this FAQ, with
lots of extra information.
Version 0.10 - 16 April 2003 - The first, basic version of this FAQ.
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1.02 - Introduction
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Everyone knows this game as a fun and simple shooter that made use of one of
the NES' popular accessories, the Zapper Gun. In it, you progress by shooting
the required amount of ducks or clay pigeons. However, you must do it within a
time limit and also be careful not to use up all your bullets! Since its
original release on the NES, it has also became a pack-in title with Super
Mario Bros. and World Class Track Meet, and it is a title that will provide a
good bit of fun if you have a go on it!
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2. Game Overview
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2.01 - Controls
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NES Controller
--------------
D-Pad - Control the direction in which the ducks fly in 2 Player Mode
Select - Choose game type to play on title screen
Start - Begin the game from the title screen, pause the game, resume when
paused
Zapper Gun
----------
Trigger - Shoot
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2.02 - Basics
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[ Title Screen ] -------------------------------------------------------------
GAME A - 1 DUCK - This is the easiest of the three game types that you
play. In Game A, the dog will flush out one duck at
a time, and for each duck that flies out, you have
three shots with which to hit it from the Zapper
Gun. Ducks of various colours fly out; the points
scored varies on the kind of duck shot, as well as
which round number you have progressed to. The
further you progress (i.e. higher the round number),
the quicker the ducks fly and less time you are
given to shoot them, so it will test your reflexes!
You have to shoot the number of ducks underlined on
the Hit meter at the bottom-centre of the screen.
GAME B - 2 DUCKS - Twice the ducks, twice the difficulty. This is
played under the same rules as Game A, however you
have three shots to hit two ducks at a time with,
meaning you can only afford to miss once if you're
going for both ducks.
GAME C - CLAY SHOOTING - In this mode, you play in an empty field and you
will hear 2 beeps. Two clay pigeons will soar high
up for you to shoot at, and there are 10 in total
(five sets of clay pigeons launched per round). Like
in Games A and B, enough clay pigeons must be shot
in order to progress to the next round.
[ Game Screen ] --------------------------------------------------------------
Round Number - Shown at the bottom left corner of the screen, above the Shot
meter. This is pretty much self-explanatory; the number
represents which round you are in. You begin in Round 1, and
the number goes up by 1 after successfully completing a round.
One round consists of 10 ducks to try to shoot down - in Game
A it is one duck at a time, in Game B it is two ducks at once
(so five sets of two ducks per round). In Game C, you have two
clay pigeons to shoot at, and two come out at a time, so
that's five sets of clay pigeon pairs per round.
Shot - The number of bullets shown in the bottom left corner, beneath
the Round Number counter. You have three bullets per set of
ducks/clay pigeons to shoot.
Hit - Seen at the bottom centre of the screen. There are ten white
ducks/clay pigeons, and underneath them is a line indicating
the amount that need to be hit in order for you to progress to
the next round. For every duck/clay pigeon that is hit, one of
the icons at the bottom of the screen turns red. If you can
get the same amount, or more, red ducks/clay pigeons as
indicated by the line below, you go through to the next round.
Score - The score you have achieved in your current sitting of Duck
Hunt. See below for a table of points values for shooting
ducks, clay pigeons and getting a perfect round in the game.
[ Scoring ] ------------------------------------------------------------------
Game A/Game B Scoring
---------------------
.=========.=============.=============.=============.
| ROUND # | BLACK DUCK | BLUE DUCK | RED DUCK |
:=========+=============+=============+=============:
| 1 - 5 | 500 points | 1000 points | 1500 points |
:---------+-------------+-------------+-------------:
| 6 - 10 | 800 points | 1600 points | 2400 points |
:---------+-------------+-------------+-------------:
| 11 + | 1000 points | 2000 points | 3000 points |
'---------'-------------'-------------'-------------'
Round C Scoring
---------------
.=========.=============.
| ROUND # | CLAY PIGEON |
:=========+=============:
| 1 - 5 | 1000 points |
+---------+-------------+
| 6 - 10 | 1500 points |
+---------+-------------+
| 11 + | 2000 points |
'---------'-------------'
Perfect Scoring (All Game Modes)
--------------------------------
.=========.==============.
| ROUND # | PERFECT |
:=========+==============:
| 1 - 10 | 10000 points |
:---------+--------------:
| 11 - 15 | 15000 points |
:---------+--------------:
| 16 - 20 | 20000 points |
:---------+--------------:
| 21 + | 30000 points |
'---------'--------------'
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3. Cheat Codes & Secrets
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[ Cheats ] -------------------------------------------------------------------
Scattered Aim
-------------
If you happen to have a magnifying glass handy, you can hold it up and aim the
Zapper to shoot through the lens, which causes the infra-red beams to scatter,
very much increasing your chances of hitting the target.
[ Glitches ] -----------------------------------------------------------------
Frozen Targets
--------------
During any game, use Controller 1 to pause the game, then resume it. The
targets will stay frozen for a couple of seconds after you resume the game, so
you can quickly get an easy shot in.
[ Secrets ] ------------------------------------------------------------------
Control Flight of Ducks
-----------------------
Controller 1 can actually control the ducks' flight pattern in Game A with the
use of the D-Pad! This can make for enjoying the game with another player, if
one controls the ducks and the other tries to shoot them down.
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4. Guide Closing
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4.01 - Credits
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Crazyreyn
- For pointing out a typo, which was duly corrected.
Gfk!
- For telling me the Scattered Aim cheat.
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4.02 - Legal Disclaimer
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This document is Copyright (c)2003-2009 Ryan Harrison. This file may not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright. Only the
web sites listed below are allowed to host this file and my other work, free of
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Any web site not mentioned in the list above is currently unauthorised to host
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If you are writing any literature for the same game, such as an article,
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All trademarks and copyrights contained in this document are owned by their
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4.03 - Contacting Me
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Please send all queries, comments, suggestions, additions and so on to my e-
mail address: rharrisonfaqs(at)hotmail(dot)co(dot)uk. Please be sure to double-
check through the FAQ first to make sure that what you are e-mailing about is
not already covered within this guide, so that you are not wasting your time.
I accept all video game-related correspondence via e-mail, so long as they are
written in plain and understandable English, bear relevance to the game in
question I have written for, have not already been covered within the FAQ, and
most importantly - have a subject title that will allow me to see what the e-
mail is regarding. Something such as "FAQ Question" will be just fine, it's
just so that I don't mistake any important e-mail for junk and accidentally
remove it from my inbox. Any useful additions sent in will be posted in a
future version, with full credit given.
Thank you for reading my FAQ, and feel free to view all my other video game
literature, which can be found at the link below:
http://www.gamefaqs.com/features/recognition/22792.html
This file is dedicated to the memory of three late GameFAQs users, who passed
away well before their time. Chris MacDonald, who died on May 17, 2004, Elliot
Long, who died on August 27, 2004, and Mitchell Lee Stuekerjuergen, who died on
January 4, 2006. Rest in peace.
http://www.gamefaqs.com/features/recognition/85.html
http://www.gamefaqs.com/features/recognition/17228.html
http://www.gamefaqs.com/features/recognition/13424.html
- END OF FILE -