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|  _| / \   \ \  / /   / \   | \ | |   / \   | __ \  | | | |
| |  / A \   \ \/ /   / A \  |  \| |  / A \  | | \ \ | | | |  _____
| | /  _  \  / /\ \  /  _  \ | |\  | /  _  \ | |_/ / |  V  | |____ \
|_|/__/ \__\/_/  \_\/__/ \__\|_| \_|/__/ \__\|____/   \___/       \ \
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            \ \_____
             \______| Daggers and wingboots, mantras and monsters
                                      await you. 


=====================================================================
                         TABLE OF CONTENTS
=====================================================================

 1. Copyright
 2. Version History
 3. Introduction
 4. Walkthrough
 5. Ranks 
 6. Items
 7. Final Words


======================================================================
                             COPYRIGHT
======================================================================

               Copyright Link San 2004

This FAQ is a copyright of Link San (Robert de Boer) and may be used
for personal use only. This guide may not be copied for any site other
than gameFAQs and GameSpot.
If you have any questions or suggestions please mail me, if I see
something that Ican use I'll be sure to mention your name in the next
updaten. So if you have any questions or suggestions please mail them
to the following address: lsguides@gmail.com.
I'll try to answer your mail as soon as I can. Thank you.


======================================================================
                          VERSION HISTORY
======================================================================

14-6-2004 Version 1.0
20-6-2004 Version 1.5
28-6-2004 Version 2.0
29-6-2004 Version 2.5


======================================================================
                            INTRODUCTION
======================================================================

Hello and welcome to my FAQ on one of the oldest RPG games around.
Faxanadu is a game on the NES which was created by Hudson. In my eyes
Faxanadu is the best game that ever came out on the NES, this is why 
I wanted to write a FAQ on this game. Faxanadu probably is the most
under rated game ever on the NES, when you think of the NES you
automatically think of Mario Bros., Legend of Zelda or Donkey Kong.
But Faxanadu is unknown to a lot of gamers. Although I only found out
about Faxanadu about a year ago, it was still a great experience. And
with the NGC, PS2 and XBox that means something. In this FAQ I'll go
through as much as I can tell you. First off I'll start with the
main thing, the walkthrough, then I'll handle the extra's of the game.


======================================================================
                             WALKTHROUGH
======================================================================

See the Guru in the church-like building to receive the Ring of Elf.
Notice the apparent eyelid spasm when he talks, everyone in the game
seemingly has this affliction. Then die, yes die at the hand of either
the jumping skull at the east end of town or the spiky clumps. You'll
revive with full life and magic at the Guru.  
See the King all the way at the West end of town and get $1500:
 
Use the money to buy a Hand Dagger($400), Deluge($400), J Key($100),
and a few Red Potions($160). SPECIAL TRICK here. if you spend all of
your $1500 you can return to the king and get some more. Leave Eolis
through the door locked with a "Jack" key at the East end of town and
follow the path to Apolune. Directly before Apolune is a tool shop
with some pretty expensive stuff that isn't necessary until later. 
In Apolune buy a Small Shield($800), J($140). Continue East through
the town and follow the path to the Tower of Trunk, for which you
will need a Jack key. Follow the path in the Tower until you get to
the Wyvern, stand here while fighting to minimize damage:
 
Defeat the Wyvern to gain the Mattock. 
Leave the Tower and go East one screen and use the Mattock on the two
orange blocks, and continue on the path to Forepaw. In Forepaw, buy
the Studded Mail($2500), Long Sword($1600), Wing Boots($2800),
Q($500), J($200). Now leave town through the East end and go Southeast
until you reach a screen where there is an open sky. In the next
screen, where there is also an open sky, use the Wing Boots and fly
all the way up to speak to a man standing on a floating platform.
This guy says some weird stuff that I really don't understand, then he
says something about starting the flow of the 3 Fountains. He directs
you to the Tower of Fortress, which is Northwest of Forepaw, in order
to acquire the Joker Key. Now go back to Forepaw, and instead of going
down, climb the ladder up, and then climb the ladder where the phantom
and the guy who shoots fireballs  is. Follow the path along the
platform until you reach a door with a J lock, this is the Tower
of Fortress. In the Tower of Fortress follow the path and jump on the
platforms and the climb the ladder here:
 
Head right once you climb the ladder until you come across another
ladder, then climb the ladder and walk left to climb another ladder.
Follow the path which goes Northwest until you come to the room with
the Serpent , kill the Serpent and continue right to pick up the
Elixir which is in the room next to the Stone Dropper. If you'd like
you can kill the Stone Dropper to recieve a complimentary pair of
Wing Boots. For the next legof this journey, if you run out of life,
the Elixir will be used and you will regain all your health and magic
but you will need to get another Elixir (you must have an Elixir in
order to give to the Old Man). Now go back to where you climbed the
first ladder you saw; this time at this point, continue right one
screen and climb this ladder and continue Northwest.

head right and speak to the Old Man who will request your Elixir to
revive a spring. Now return to where you turned right after climbing
the ladder in the picture in Step 16, instead, climb up on the
platform with the Mushroom Man. Continue West, and fight another
Wyvern:
 
Then visit the Guru in the house in the next scene to get the Joker
Key, now you can leave the Tower of Fortress by heading in a
Southwest direction. Go to the small tower Southeast of Forepaw and
enter with the JO Key. Avoid the Wyvern by taking a hit, and then
speak to the Old Man. The first time, the spring will flow, speak
to him a second time to receive the Ruby Ring. Now leave and go back
to the screen with the Tower of Fortress and push the the top of the
fountain to get the water flowing again; this will cause the ladder
to come down on the left side of the screen. Go up the ladder and
use a Q Key to open the door to the mist world and be prepared to
not see well. Go all the way West, then North, then East and go
behind the pillar to enter Mascon. 

In Mascon, buy a Large Shield($3500), Thunder($1200), & Q($600).
Leave Mascon in the East and take a slight detour by hopping along
to the end of the first screen and then falling through the crack.
Continue East on this platform for a couple of screens until you
can climb a ladder, then go to this neat shop that sells a
Death($9800), Elixir($4300), and an Hour Glass($5600), items hard
to come by elsewhere(as well as cheap Red Potions for $300). 
Once you buy what you'd like, it's time to find a Guru. Now follow
the lower path South of the shop until you reach a burning house,
in which you can receive some info from some unfazed residents.Now
go North, then East until you reach 3 doors, choose the middle to
reach the Guru. From the Guru, head Northwest on the upper platform
to reach a half missing building--the Tower of Suffer--for which
you will need a Q Key. In the Tower, take the right ladder, then
go North and then East, killing many Tall Things with Many Legs 
along the way until you reach a ladder to the upper platform, then
follow the platform till here:
 
Climbing this ladder will lead to a Wyvern that I prefer to avoid
by using Wing Boots, because on the next screen there is another
difficult Wyvern. For this Wyvern, you will need a lot of magic
and Red Potions. My preferred strategy is to use magic and a few
slashes to force him into the wall and then attack him when he
swoops down. When he is defeated, he will leave the Pendant, which
is supposed to raise your attack power, but I've noticed it seems
to do the opposite. O well. This step is not necessary if you have
a spare pair of Wing Boots. Return to Forepaw to buy a pair of
Wing Boots($2800), and have a Q so you can return to the mist area. 
Now head back to near the Guru near the Tower of Suffer, but instead
of climbing the the ladder go West to here:
 
Use Wing Boots and climb the ladder at the West side of the screen,
and follow the path to the Last Mist Town; it is quite ambiguous as
to whether this is still part of Mascon. Buy a Full Plate($5200)
and K($1500). Follow the path East of town, when you can go North or
East for 2 screens, go East until you reach a house where you can buy
Fire magic($3000), my personal magic of choice. Now go back West 2
screens and climb the ladder and going North on the screen
immediately to the East. After going North, go West until you reach
two red buildings, go in the left one to receive some info. Continue
on the path until you reach a building at a dead end, use the K Key
to get in. In the Tower of Mist go East until you reach a Wyvern,
go North here and avoid the next Wyvern and fall through a floor crack
to end up on the right side of the southern Wyvern. Now continue East,
and walk along the upper platform until you reach a large monster that
looks basically like a torso . This is the guardian of the Black Onyx.
Quickly descend the ladder making sure you have at least half health
to absord a hit or two. Now stand in the middle of the screen, so that
the monster should be jumping right over your head, back and forth.
Now anticipate his jump, and jump slightly before he leaves the
ground, then strike at the apex of your jump. You should score a
hit, but if you jump too late you'll get hit. This method works for
this creature later in the game as well. Now you can leave the Tower
of Mist or just die. Now go a few screens East of the Tower where
there are 2 red houses(you went into the left one earlier). Now go
back into the left door to get the Ace Key (you can return and get
another A if you need to). Now enter the right building on that
screen, using the A Key to enter the World of Branch. Follow the path
until it forks East-West. Go East until you reach the town of
Conflate. Pick up a Magic Shield($9800), Giant Blade ($8500), and
you'll need to have two spare K Keys from the previous town. 
Head directly West from Conflate and use a K to get in the door. 
Continue West a couple screens and face another one of those big
torsos, use the same strategy and receive the Battle Helmet. 
Now go to 2 screens West of Conflate, where a path goes North;
follow the path and and use a K Key to get in the door. Follow
the path for a few screens and enter another door- note you will
need a K if you wish to return to Conflate past this point, 
unless you die. Go East a screen to here:
 
Then go South. Head East until you reach a dead end with another
Torso, this one guarding the Battle Armor. After killing the
Torso, head West one screen, then North to pick up the Magical
Rod. After doing this, a great example of bad NES programming
takes effect. After going West a few screens, you will be forced
to head North on the ladder. When you get to the top, however,
you will not be able to get up without getting knocked back down
by the swordman. There are three possible solutions to this small
difficulty: use Wing Boots, an Hour Glass, or as usual, die.
The drawback of dying is that you will need to buy another K to
return here. Or as Éric has kindly pointed out: "You'll notice
that when you're at the top of a ladder, and continue to press
upwards, your player "flashes" between climbing position and
standing position. If you "tap" the upward arrow and release it
at the right moment, this will leave you in standing position at
the top of the ladder. In this particular spot of the branch
world, you can use this trick to hit the blue swordsman without
having to walk into him and get bumped down. Now go back to the
screen you couldn't reach, no matter which way you got back head
North for two screens, then East, then North again. Get onto the
upper platform, then head East and go down to reach the town of
Daybreak. 

In Daybreak, buy a Tilte if you'd like($15000), and 2 K's
($1200 each). Return to the town of Conflate, using a K on the
way and speak to the Guru there to procure the Ring of Dworf.
Now go all the way back to Daybreak. Note: this return trip to
Conflate may be avoided if you died before and "woke up" in
Conflate. As long as you have the two Battle equipments, you
should be able to obtain the Ring. Regardless, back in Daybreak,
head East out of town and enter the door for which the Ring of
Dworf is required. Stay on the bottom platform, and fall down
the approaching pit while bearing to the right. Now walk into
the Final Town (it's not the house, but the entrance on the
right side of the screen). After making preparations in the town,
leave the town and climb the ladder to go South then keep
following the path, heading East when it forks. Now climb the
ladder, disregarding the door for now. Go East, then North,
then East again, then South to reach a small platform adjacent
from a very small platform under a door. Jump on that platform
and enter the door. Go East, South, then East; climb the platform,
continue East past the , go North and quickly try to reach the
door on the right side of the screen because the ghosts are
infinite unless you defeat the thing that creates them. This next
boss is King Grieve, , King of the Dwarves, who also happens to
look nothing like a dwarf. For a nice trick of defeating Grieve,
check the "Tips" section. Grieve is very difficult because his
fire is completely unavoidable and the only way to defeat him is
to have plenty of Red Potions. The most important thing to 
remember is to not physically touch him as this depletes a great
deal oflife. To attack him either strike him on the head or use
magic on his head. Here's a tip from RG on defeating King Grieve:
Whenfighting King Grieve, the programers supply you with an hour
glass in the castle. Make use of it just before entering the
king's room. He'll still be moving around, but he won't be
shooting any fireballs. 

If you are careful about not running into him, you
can win without using a single red potion. After defeating
King Grieve, you will get the Dragon Slayer, which allows you to
equip the Battle equipment as well (they are actually
automatically equipped when the Dragon Slayer is equipped). And
now you look totally badass in your knight gear. Then head South,
West, then South where you will see a castle; it is a guru. The
Guru will give you the Demons Ring, and tell you to kill the Evi
 One at Dartmoor. If you need to return to the Final Town to stock
up, do so, and again make sure you have a few Red Potions. Now
follow the same path you used to go to King Grieve, but instead
enter the first door you come across, then the second door in the
small enclosed area to enter Dartmoor. Beware: Dartmoor is an
infinite maze if you don't follow the correct pattern. From the
entry screen, go South, South again, West, South, and South, until
you reach a platform with three small spikes. Kill them to get
some very convenient health, now go West on the upper platform,
then North, North, North, until you see one last Torso , which can
be easily avoided. Or a shortcut, as recommended by Mew seeker: 
In the Final Dungeon, you can get down to the Ointment and then
use a pair of Wing Boots to go right away to the Final Boss
unharmed! Go in the door on the left side of the screen and face
the Evil One. The Evil One  is not quite as difficult as King
Grieve. Avoid making contact with it, and jump and it hit in
the mouth. Occasionally use magic to repel to the far side of
the screen and use Red Potions when your health gets low. Once the
Evil One is defeated you will be teleported back to the King. 

Now sit back and enjoy the ending!


======================================================================
                                RANKS
======================================================================

 Title                 Experience Needed           Gold to Start With 
 
 Novice                         0                            0 
 Aspirant                     1000                          500 
 Battler                      2200                          800 
 Fighter                      3500                         1200 
 Adept                        4800                         1600 
 Chevalier                    6200                         2100 
 Veteran                      8000                         2800 
 Warrior                     10000                         3500 
 Swordman                    12500                         4300 
 Hero                        15000                         5200 
 Soldier                     18000                         6200 
 Myrmidon                    22000                         7500 
 Champion                    26000                         9000 
 Superhero                   30000                        10500 
 Paladin                     35000                        13000 
 Lord                        45000                        15000 


======================================================================
                                ITEMS
======================================================================

Items

Red Potion Eolis
Wing Boots
Hour Glass
Mattock
Ointment
Glove
Elixir
Poison
Key J   (Jack)
Key Q   (Queen)
Key Jo  (Joker)
Key K   (King)
Key A   (Ace)

Special Items

Ring of Elf
Ring of Ruby
Ring of Dworf
Demons Ring
Pendant
Black Onyx
Magical Rod


======================================================================
                            FINAL WORDS
======================================================================

Thank you for looking at my FAQ on Faxanadu, I hope this FAQ was of
some use to you. For questions mail me at lsguides@gmail.com.
Thanks again and good bye.