Guide #104: Faxanadu: Walkthrough V0.4 (1/18/2000) (More of Subsection D; Another Password and Title) By "Emptyeye" (email@example.com) This guide may be found at www.gamefaqs.com, or http://www.afreehome.com/dzzy/dzzyland.htm (A homepage I help run). There are 7 Sections, some of which will be divided into subsections. I: Version History II: Intro III: Basic Controls IV: The Walkthrough A: Getting Started 1. Preparing 2. The Overworld B: Apolune and the Tower of Trunk 1. Preparing for the Tower 2. The Journey to the Mattock 3. To Forepaw! C: The True Beginning 1. The Preparation 2. The Three Fountains a. Fountain #1 b. Fountain #2 c. Fountain #3 3. Restoring the Main Fountain D: The World of Mist 1. Finding a Freakin' Town! 2. Finding a Freakin' Guru! 3. The Tower of Suffer V: The Table of Titles VI: Passwords VII: Outro/Legal Stuff/Special Thanks Section I: Version History V0.01 (1/1/2000) (First Release; As usual more a groundbreaking than anything else.) V0.05 (1/2/2000) (Added Subsection B of the Walkthrough, updated the Copyright; Added another title and password.) V0.1 (1/3/2000) (Added part of Subsection C of the Walkthrough; Another three[!] titles, and three passwords) V0.2 (1/6/2000) (Added the rest of Subsection C; Another 3 titles and passwords; Added a url.) V0.3 (1/9/2000) (Started Subsection D; Another Password and Title) V0.4 (1/18/2000) (More of Subsection D; Another Password and Title) Section II: Intro For the new year, a new guide, this one to the wonderfully translated game Faxanadu. All joking about the translations aside, this is a fairly difficult game, and I was surprised that there were no guides for it previously. So here I am to fill in that gap. :) Basically, this will be a walkthrough along the lines of my Ys I & II guide. I'll try to be as specific as possible throughout it, so you'll know exactly what to do. After all, isn't that what you want in a guide? :P Section III: Basic Controls Here I'll explain how to control your unnamed hero. :) It's pretty basic really. Your Control Pad moves him around (Up and Down are only used for climbing ladders), A jumps, and B stabs. Up+B uses whatever magic you have equipped at the time, assuming you HAVE enough Magic to do so. Holding Up and A makes you fly when you have Wing Boots on. Down+B uses items except for Keys, which you can use the way you go through doors (Press Up). A confirms choices, and B cancels them (Remember this so you don't spend unneccessary Golds--note the way I spelled that--in shops). Start pauses the game, and Select brings up the main menu. Also note that Up lets you talk to people. :) I think that's everything.... Section IV: The Walkthrough Um...The Walkthrough! :) First some general tips: it's a good idea to get passwords whenever you come upon a new town, acquire a new rank, etc. Also, try to always carry at least 3 Red Potions with you. I also like to have 3 of the highest buyable key, and 1 or 2 of the next highest. Here's a neat little trick. It works best at the later stages of the game, because you'll have higher titles and will start with more Golds. Whenever you find yourself at a town and you need to buy something, spend all your money, then take a password. Reset the game and enter the password. You'll start with whatever item you bought and the amount of Golds relative to your title! It's essentially unlimited Golds, if you understand what I'm trying to say. Subsection A: Getting Started Subsubsection 1: Preparing Items to Acquire: Hand Dagger, Deluge, 3 Key Js, 3 Red Potions Okay, let's get going. You'll start the game outside of your hometown of Eolis. The hero will be puzzled that his town is in disarray. Walk to the door and press Up to go through it. In town, walk left, going through the doors and talking to everyone inside and out. You'll meet a Dried Meat salesman, Martial Artist, Magic Guy, Key Seller, Armorer/Item Guy, and Guru (In no particular order). The Guru will give you the Ring of Elf, which will allow you to see the King. Gurus also give you passwords and new titles when you get certain amounts of Experience Points (Shown on the "Player" option of the main menu). Continue going left-- careful of the Spiky things, you'll have to jump over them--until you come to a castle guarded by a, um...guard. Go inside and talk to the King. He'll explain the plight of the world and give you 1500 Golds to start you off. Yes, GoldS. With an S. I told you this game had wonderful translations. :) In any case, leave and go to the Armorer. Buy a Hand Dagger and Deluge. Leave and Equip them by the Weapon and Magic options from the Main Menu, respectively. Go to the Key Seller and buy 3 Key Js. Now go to the spike things and DIE! Yes, I know it's a weird way to prepare for a journey, but trust me on this one. You'll start back at the Guru's, minus your leftover Golds but with full health and magic. You'll also have everything you bought before your death. See? I told you you could trust me! :) Go see the King again to review what's wrong with the world and get another 1500 Golds. Now go back to the Armorer and buy 3 Red Potions. I guess now is a good time to mention that the Hand Dagger is too short to hurt the spikes. You can kill them with the Long Sword (Or better), but for now the only way to kill them is to use Deluge. Go all the way to the right, kill the hopping eyeball, use a Key J on the door, and leave town.....(You CANNOT go back after you leave, so MAKE SURE you've done everything necessary up to this point). Subsubsection 2: The Overworld. Now you're in the Overworld. Take a moment to admire the scenery and take in the almost annoyingly upbeat music, then continue. This isn't really that hard. Killing enemies as you go, go 3 screens to the right, 1 screen up, and 2 screen right. There's a door here which sells two VERY good, but VERY expensive items: The Magic Shield and Death (A Magic). You may want to save money for the Magic Shield by just killing guys in The Overworld for awhile (This will help you get more Experience as well), but later on you can buy Death at a cheaper price. When you're ready, go two more screens to the right and you'll enter the Town of Apolune (I recommend building up to 1000 Experience first). Subsection B: Apolune and the Tower of Trunk Subsubsection 1: Preparing for the Tower Items to Acquire: Small Shield (Assuming you didn't pick up the Magic Shield) Woo, now you're in the Town of Apolune. Talk to everyone and go into all the doors. I'll take a minute to explain all the symbols above the doors here. Shield: Armorer/Item Shop Cross: Hospital Key: Key Store Bottles: Bar (Not an actual store, but rather a place you can pick up some info) Also, a building that looks like a church probably houses a Guru. When you've talked to everyone, go into the Armorer and buy a Small Shield for 800 Golds. You'll notice that a lot of the stuff that was available at Eolis is also for sale here, but at inflated prices. This trend continues throughout the game, which is why you should buy items as soon as possible. While you're here, also buy Red Potions if you have less than 3. When you're ready, leave town to the right. We're back in the Overworld. Just go 3 screens to the right, and use a Key J on the door. Enter...the Tower of Trunk! Subsubsection 2: The Journey to the Mattock Items to Acquire: Mattock You're now inside the Tower of Trunk (Dun dun DUN!!). Thankfully, unlike the later Towers, this one is basically 1-way, so it's pretty easy. To start, go 2 screens to the right. Climb the ladder and Deluge the spike, and go 1 screen up. Go 2 more screens to the right, another screen upm and 2 more screen to the right (Stay on the bottom level). You'll meet your first Boss, the Wyvern. Scream! Then realize that as long as you stay on the top "stair", if you will, the Wyvern can't hurt you with its blasts. All the Wyvern does is swoop up and then down. He then shoots 4 fireballs out of his mouth, and repeats. Just stay on the top stair and repeatedly stab with the Hand Dagger. When he swoops near you, he'll hit the Dagger and bounce back. If you get impatient feel free to Deluge him as he's trying to shoot fireballs at you. About 15 hits should kill him. When you've won, walk to the right to claim your prize, the Mattock. Celebrate if you'd like. Then exit the Tower by going out the way you came in (As if you have a choice. :P). Subsubsection 3: To Forepaw! Out of the Tower now, walk a screen to the right. Get the Mattock out by selecting it on the Item option, and use it near the wall. It'll break and the path will be clear. Go up one screen, right one screen, and up the ladder and over the gap. Now go BACK to the left one screen and up one screen. You'll probably wonder what the glove is for, so I'll tell you: It temporarily increases your offensive power. It's not really worth it, so ignore it and walk 1 screen to the right. Here you'll meet your first Magician. It's not a Boss, but he can be dangerous because his attack is to cast Deluge AT YOU. This can be blocked with a shield, though you'll still take some damage (Not as much as if it hit you head on though). It can also be jumped over, though if you miss you'll take full damage. Whatever you decide to do, walk 2 more screens to the right and you'll come to the town of Forepaw. Subsection C: The True Beginning Subsubsection 1: The Preparation Items to Acquire: Long Sword, Studded Mail, Wing Boots Okay, if you've followed me up to this point, you should be in the town of Forepaw. By talking to everyone you'll learn of the three fountains that have run dry. Oh yeah, the one symbol above the door that you haven't seen yet--the best I can describe it is a loaf of bread crossing..something else-- is a Dried Meat store. In general it's better to come here rather than going to the Hospital because even though you'll need two pieces of meat, it's still cheaper than buying one treatment (Make sure you at least stop in the hospitals though--the nurses can tell you important things). Go into the Armorer and take a look at the Long Sword, Studded Mail and Wing Boots. These are the items you'll want to buy next, though at 6900 Golds for the package you probably won't have enough for all three. I recommend buying them in this order: Long Sword (1600 Golds), Studded Mail (2500 Golds), and Wing Boots (2800 Golds). Obviously you want to know where such a quantity of Golds can be obtained. So I'll tell you. Leave town to the right. Yay, more Overworld, more upbeat music. Anyway, if we were looking for Experience, right here would be a decent place. You could stand on the end, kill the three flying dudes, then jump (Or climb) down one screen and kill a fourth flying thing for a total of 100 points. Then you could go back up and repeat, sometimes earning an Ointment which makes you temporarily invulnerable to attack (Except, oddly enough, that projectiles like Deluge can STILL hit your shield) on the first screen--too bad we're not after Experience. :P However, you DO want to go down one screen. Then, go left one screen, down the ladder and one screen to the right. Note the door here. It needs a Joker Key (Key JO) to open, and you don't have one. You will eventually though. Anywhere right of here is a good place to build Golds, and Experience too, really. The last screen on the right is especially good because after you kill the Magician, you can sometimes get a Red Potion. When you have enough Golds, go back to town and buy everything. (NOTE: This next Subsection is done slightly out of order from how the game wants it, but my way works. Hehe. :P) Subsubsection 2: The Three Fountains Objective a: Fountain #1 Now that you have the Wing Boots it's time to start restoring fountains. Leave town and go two screens right of the Joker Key door. Kill the enemies and use the Wing Boots. You only get 30 seconds of time, so make it count. Go up three screens, dodging enemies, and you'll come to a fountain. Talk to the man standing near it and you'll enter a conversation that makes NO sense WHATSOEVER. Seriously. It speaks about the fountain being poisoned and how the "posion" is almost gone. More wonderful translations I guess. :) The bottom line, though, is that the fountain will once again flow. Talk to the man again and he'll tell you to find the fountain in the Tower of Fortress, and to see the "Guri" (I assume this should be "Guru") in said tower. For now, go back to town. Objective b: Fountain #2 Items to Acquire: Elixir, Wing Boots, Key JO After taking the necessary preparation, leave town again (Call this Point A). This time go UP one screen, up the ladder, and left two screens (Stay on the top level). Use your last Key J and go inside the Tower (Oh, the door one screen right of this is a hoax...you can't actually enter it. You'll encounter several more throughout your journey). Now we're inside the Tower of Fortress. Go three screens to the right, up one screen, over the gap (You may have to fall through it, stabbing on your way down, to get rid of the second spike without using any Magic..of course if you're impatient feel free to just Deluge him), left one screen, and up one screen. Call this Point B. Go up the ladder, and left one screen. Another WYVERN! Just do what you did before, staying on the platform and stabbing when he draws near. 8-10 hits should take him down. Walk one screen to the left and go in the door. It's a Guru! Note that this particular Guru WILL NOT give you a password. Rather, he gives you the Joker Key (Key JO), and tells you to come back if you ever need more (You shouldn't). From here, go back to Point B. There are one of two ways to do this. You can either go down one screen, thus taking you back to the start (DO NOT grab the bottle! It's Poison and will reduce your energy), and from there take the "Long way" back, or you can try to go 2 screens back to the right. HOWEVER, this means you'll have to fight the Wyvern one-on-one! It's tough (The Fireballs do a LOT of damage), but it can be done. I'll detail this in an upcoming section because you HAVE to do it later on in another place. However you get back to Point B, go two screens right, up the ladder, left one screen, and up one screen (Be careful; the pillars are in fact PITS and will drop you back down one screen). Now go one screen to the left (Again, the Bottle is actually Poison), and one screen up. You'll fight a SNAKE!! This is actually even easier than the Wyvern, since all you really have to do is stand on the elevation and stab and he'll literally walk into your sword. 11 hits brings him down. QUICKLY go two screens to the right--after the first screen, a foe tries to drop boulders on your head. These hurt. A lot. Go up the ladder and grab the Elixir. Note that you can go one screen to the left and--assuming you're on the top level--give the boulder guy three quick stabs, thus picking up a free pair of Wing Boots, which you WILL need. You can only get the Wing Boots ONCE, so don't waste them. If you don't want to do that you can always go buy Wing Boots back at Forepaw. You can go all the way to the left, and then down, left, and down one screen to return to the Guru. Go back to point B another time. Now go three screens to the right, 2 screens up, and 1 screen left. Go up the ladder, and one screen to the right. Talk to the guy and give him the Elixir to get the second fountain flowing. Leave the Tower. (NOTE: You may want to grab another Elixir before leaving the Tower, but it's not necessary. Basically, when you're struck a fatal blow, it will save you, refilling your Life AND Magic. Sweeet.) Objective c: Fountain #3 Items to Acquire: Ring of Ruby Okay, now that you're out of the tower, return to Point A. Climb up the ladder, and JUMP OFF! You'll land near the Joker Key door. Key JO in hand, open the door and prepare for an annoying fight... It's a Wyvern. But this time there's no elevation to save you! Scream! Then calm down. All there is to this battle is jumping over his fireballs and stabbing him at the same time. However, if you fail in jumping over the fireballs, prepare to take MASSIVE damage. Like about half your life meter. He shoots four fireballs, then swoops. He then repeats the pattern. When you beat him, walk a screen to the right and talk to the guy to get Fountain #3 flowing again. Talk to him again and he'll give you the Ring of Ruby and give you directions for continuing on in your quest. Note that when you leave you'll have to fight the Wyvern again. Hope you have a few Red Potions on hand..... Subsubsection 3: Restoring the Main Fountain Items to Acquire: 3 Key Qs Go back into town and buy three Key Qs. Take a password if you haven't already (Your title should be at least Warrior by now). Leave town and go back to the door that led to the Tower of Fortress. Jump into the fountain's water and push to the left. Eventually the rock will move and the ladder to the next region will come tumbling down. Climb up, use a Key Q and enter... *echoing voice* The World of Mist!! Subsection D: The World of Mist Subsubsection 1: Finding a Freakin' Town! Okay, upon entering the World of Mist, you'll probably notice two things, one good, one bad. The good thing is that there's no more upbeat music! Yaay! The bad thing is that you CAN'T SEE A DARN THING!! Well, almost. Everything is shrouded in mist, hence this area's name. It's not THAT big of a deal, except sometimes you'll walk into pits you didn't see, which gets annoying. In any case, go 1 screen to the left, up 1 screen, and three screens to the right. There's your town! It's the town of Mascon. That Subsubsection was easy..... As a side note, if you leave town to the left (The way you came in) and go up one screen and left one screen, you can kill the first snake thing for bread, which is a good way to replenish life. Going one screen left of THERE will put you in front of a door but DO NOT GO IN IT. It's a tower full of enemies that can hurt you without being anywhere near you. You can easily get Red Potions here but you'll use whatever you have in your Inventory trying to get to them, so it's not worth it. Subsubsection 2: Finding a Freakin' Guru! Items to Acquire: Large Shield, Thunder In the town of Mascon, do the usual routine of talking to everyone, and buy Thunder magic. Whether or not you want to buy a Large Shield is up to you, as you'll be buying the Magic Shield soon enough, but I did. Both items together will cost you 4700 Golds, 3500 for the Shield and 1200 for Thunder. You probably noticed that there's no Guru in this town. So we have to go find one. Leave town to the right and go one screen down, and four screens to the right. The door leads to some people, kind of like an unmarked building in a town. Now go one screen up, one right, one up, and one right. Go through the center door and....it's a Guru! This is your generic variety Guru who gives you titles and passwords...but then isn't that what you want? As a warning, you'll get hit by the sword dude near the door whenever you exit. There isn't much you can do about it. Also, the doors on the sides both lead to enemies, but if you enter and exit the right door quickly, you can kill both the sword guys for a quick 300 Golds. Repeat this process to get rich quick! This is also a decent way to build experience. Subsubsection 3: The Tower of Suffer Items to Acquire: Pendant (NOTE: Forgive me if this subsubsection sounds a bit more "angry" than the rest of the guide...Amazon.com sent me the wrong item today and I'm rather upset about it.) Okay, from Mr. Guru, go up the ladder, one screen to the left and one screen up. Use a Key Q and enter the door. Now we're in a lovely place known as the Tower of Suffer. As in exiting the Guru's door, you'll probably get hit at least once in this first screen, though it is avoidable. Go up the right ladder and to the right one screen. Go up the far right ladder and up one screen. After most likely getting hit by the sworddude, go right 3 screens, up the ladder, over the gap, and left 2 (Or was it 3? Can't read my notes, sorry) screens. Go over the gap and up the ladder. It's our old friend the WYVERN!! Hope you have a few Red Potions on hand.. anyway, wait until he swoops up, then climb up the ladder and use the standard strategy of jumping over the fireballs and stabbing him. Just be aware that this particular Wyvern will shoot FIVE fireballs before swooping, as opposed to the four you're used to. When you win, go one screen to the right to fight...ANOTHER WYVERN! Use the same strategy as usual. When you win you'll receive the Pendant, which supposedly raises your offensive power. I've yet to see that though. (Rest of Walkthrough to come in the Future) Go back to the left. Leave the Tower and return to the Guru either by death or by hoofing it back (You'll have to fight the wyvern again on your way out). Your title should be Hero by now. (Rest of walkthrough coming soon) Section V: The Table of Titles Well this is incomplete for now, but eventually it will have all the titles you can acquire, the Experience you need to get them, and the number of Golds you start with at each title (When putting in a password). Title Experience Needed Golds Novice 0 0 Aspirant 1000 500 Battler 2200 800 Fighter 3500 1200 Adept 4800 1600 Chevalier 6200 2100 Veteran 8000 2800 Warrior 10000 3500 Swordman 12500 4300 Hero 15000 5200 Soldier 18000 6200 (I'll fill in the rest in the Future) Section VI: Passwords Just what it says. I'll tell you what each password starts off with before giving it. Note that passwords start you off with the BASE amount of Experience Points for that level. In other words, if you accumulate 999 Experience as a Novice, and take a password, you'll start with--that's right --zippo. Sucks, but that's life sometimes. The Town of Apolune, with title of "Aspirant", Hand Dagger, Leather Armor, Small Shield, Deluge, Ring of Elf, 2 Key Js, 3 Red Potions: MYEYAAkkAAFOeEIA The Town of Forepaw, with all of the above and: title of "Battler", Long Sword, -1 Key J: EXooAQskCABDwhA All of the above and: title of "Fighter", Studded Mail: E3o4AAtkCEAQ8IQ All of the above and: title of "Adept", Wing Boots: 2YJIAAtkCEAU8IQe All of the above and: title of "Chevalier", First Fountain Restored, -Wing Boots: 03pYACtkCEAQ8IQ All of the above and: title of "Veteran", Key JO: iYJoACtkCEAWEIIO All of the above and: title of "Warrior", Second Fountain Restored, -1 Red Potion, -1 Key J: gnp4ALtkCEASEEP All of the above and: title of "Swordman", Third Fountain Restored, Main Fountain Restored, 1 Red Potion, 3 Key Qs, -1 Key JO: IJKMAvtkCEAeEHwM Yw The World of Mist, with all of the above and: title of "Hero", Large Shield, Thunder Magic, -1 Key Q: ,JOcAvtsiEIQ0IPg Yw All of the above and: title of "Soldier", Death, Pendant, -1 Key Q: NZOsIvtsiEIg1fA0 IA Section VII: Outro/Legal Stuff/Special Thanks Hmm. The guide is finally starting to take shape. Yay. Hope it's helping you out.... -Marc This guide is Copyright 2000 by "Emptyeye". However, you can do pretty much what you wish with it except A. Say you wrote it, B. Quote parts of it directly (Paraphrasing is acceptable) without putting the quoted part in quotation marks and naming me/this guide as a source (THAT IS PLAIGERISM!!), and C. Sell/give this guide away for any profit of any kind. If you have any questions about whether what you do with this guide is in violation of A, B, or C, ask me first. I reserve the right to ask that this guide be taken down from your website at any time (Which won't happen under ordinary circumstances). Please ask before posting this guide on your website (I'll say yes). I respect all copyrights, trademarks, etc. in writing this guide. Special Thanks to Nintendo Power (For first showing me this game back when I was like 5, and for showing you can get 1500 Golds from the King multiple times).
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