FAQ/Walkthrough by FLee

Version: 1.0 | Updated: 03/02/01 | Printable Version

Index:
1.0..Copyright
2.0..The Object of the game
3.0..The Enemies
4.0..The Items
5.0..The Characters
6.0..Game Play Tips
7.0..Walkthrough
7.1..World #1
7.2..World #2
7.3..World #3
8.0..Passwords


1.0
***********COPYRIGHT****************************************
**All info contained in this FAQ is intellectual property **
**of Forrest M. Lee, and can not be copies in part or in  **
**whole with contacting the author for his express        **
**written permission.  Any efforts to profit off my work  **
**by copying me or attempts to pretend this is your own   **
**work--plagiarism will be prosecuted to fullest extent of**
**the law.  Please contact me by: implode@ccgplayers.com  **
**certain other copyrights are NOA, and Tegen/Atari who   **
**created this game!                                      **
************************************************************
Revision 1.0  02/03/01
___________________________________________________________

2.0
**************
**  Object  **
**************
You and your band of 4 character (2 at a time playing), try to accumulate treasures to
improve stats, raise levels, and rescue the sacred orb that was stolen by progressing
through the guantlet.  However an evil wizard has hidden clues to his vault and you
need to find clues in order to order to unlock the vault.  The vault contains the dragon
and the orb.

3.0
*************
** Enemies **
*************
Generators come in 3 types and constantly let enemies come onto the battlefield, they
take 1-3 hits to kill, and the corresponding enemies take the same amounts of hits,
unless you are powered later in the game.

Ghost: Enemies that come out of white generators.  Generally a weak enemy in terms of
aggressive nature.  These are white in appearance.

Grunt: These guys do more damage then ghosts and hit you with clubs

Lobbers:  They lob black rocks at you over walls, and are generally weak.

Black Death:  Will drain you for 100 hp and disappear, this enemy is very aggressive. This
enemy can't be killed by physical means, but magic works well.

Acid Puddle:  This enemy slowly moves back and forth, and can't be killed by physical
damage--however its weak to potions.

Red Demon:  A very powerful enemy who will launch shots at you--very deadly take out fast.

Sorcer:  An enemy that appears and disappears and is generally annoying.

4.0
***********
** Items **
***********
Exit:          Takes you to next level (or in later stages in circles).
Stun Square:   This is a brownish/yellow panel that stuns you for 4 seconds.
Flash Sq.:     This opens up walls (in later levels invisible walls)
Transport:     This beams you to another transport--pushing direction controls warp dir
               you can only warp where an enemy isn't present.
Super Shot:    Powerup shot, breaks some walls mows down enemies.
Invisibility:  Makes charecter hard for enemies to see, so you can ambush them.
Reflection:    Makes shot bounce off walls, and consequently harder to aim.
Scare:         Makes enemies run away from you.
Potion:        Give you a potion that nukes onscreen enemies.
Food:          Represented by a bowl or jug +100 hp.  Jugs are more easily destroyed by shots.
Poison:        Gives -100 to character HP.
Key:           This opens locked doors and locked chests.
Treasure 1:    This gives treasure/score +1.
Treasure 2:    A lot rarer and give +2 to score.
Locked Box:    Open this to reveal an item (or sometimes enemies).
Permanent pwr: This gives permanent bonus to Shield/Strength/Magic Power/Speed
Gate:          Requires a key to progress in a level and/or get more items.
Wall:          You can pass through these, that what defines the levels.
Broke Wall:    You can shoot these to open a hole, in order to progress.

5.0
******************
**  Characters  **
******************
-----------Defense-----Offense----Magic----Speed--Total
Valkri:    5           3          2        3       13
Barbarian: 4           5          1        2       12
Elf:       2           3          3        5       13
Wizards:   1           3          5        3       12
Obviously the characters look very even here, however the barbarian
ends up loosing out because the Barbarian can't shoot through walls
or retreat quickly enough to be affective.  The other characters seam
balanced the Wizards can abuse magic, the Elf can retreat well, and
Valkri is extremly defensive.  Another category neglected seams to be
that the elf/valkri have better shot recover time, meaning they shoot
a bit faster.  Even though you can gain permanent stats, these don't
ever seam to negate my order of preference.

6.0
**********
** Tips **
**********
#1  Accumulate treasure heal is based on this.
#2  Conserve keys and potions for emergency use.
#3  Write down passwords, as it helps you progress.
#4  All characters can become good with enough treasure/powerups
#5  Certain projectile weapons can go through cracks in walls
#6  Death can only be killed by draining 100 hp or a potion
#7  Acid puddles are only vulnerable to potions.
#8  Flashing panels open up walls for better or worse.
#9  In later levels the obvious exits are not the correct ones.
#10 In Treasure rooms make sure to grab the key, treasure--and exit on time for a 
    health refill
#11 Pausing the game unstuns a character who ran onto a yellowish stun panel
#12 Avoid reflective shots--these make things hard to aim and control is important
#13 Off screen generators don't produce enemies so use off screen trapping to selectively kill.
#14 Potions are best used to take out rooms with a ton of enemies/generators or deaths.

7.0
*****************
** Walkthrough **
*****************

---<Key>---
Legend:
* = unfinished.
up/north/top = 'up key'
down/south/bottom = 'down key'
left = 'left directional key'
right = 'right directional key'
backtrack = 'return to a position you have already been'
pu = 'power up'
I also use words level and room to mean same thing.  Worlds refer to a set of levels.

7.1
---<World One>---

-----LAYOUT-----
B= Brick $= Treasure Room ?= Clue Room
      $-B-B
      ?-B-B
  $-B-B-B-$   
B-B-B-$-B  
    B-B-B  
-----<><><>-----

Level #1 You start in the upper left hand corner of the room.  Grab the key and 1 treasure
then proceed right through the door.  Their is a hidden exit accessed by shooting a wall 
here. The path branches left and right, Take the left path and grab the key and 10 treasure.  
Go through the right door, grab the treasure and key.  Now proceed along the left path and 
go down through the door.  Take the bottom path and grab the 4 treasure and potion. Now take the 
upper path down and left.  Then go up past exit and grab the food, then exit level.

Level #2 You start out in the middle of the maze, grab the key.  Go through door left.  Go down
and grab the 8 treasures and a key.  Backtrack to middle room, then go through right door. Go
down and get key and 2 treasure.  Open door right, go down grab key, then go up.  Go through
door up, grab key and food.  Open door left, go left grab key and treasure.  Open door left,
get 3 treasure and key.  Go through door down.  Follow path down, and go right for 8 more
treasure past exit.  Backtrack to exit, then exit.

Level #3 You start in the middle of an X path, go up left and shoot out a right wall section.
grab the 4 treasure on the inside, and 1 on outside.  Go left, then follow path down.  Smash
break through wall at bottom, and grab 11 treasure.  Retreat to middle, then go down and right
to bottom section.  Breakout the wall, then sprint to the exit.

Level #4  <$Treasure Room$>

Level #5  You start in the middle of a / path, go down and left.  Break the wall out, and go
along the wall up, grab 1 treasure.  Open door north. Grab food and 22 treasure.  Exit EH
room, and go right and north.  Grab treasure--shoot walls for optional exit.  Return to beggining,
go north then, shoot out wall north, then go through and follow path south.  Take left path,
grab scare enemy box, go down and get food and potion.  Take right fork down, grab treasure and
exit.

Level #6  You start out in the top middle of the board.  Go down shooting through walls to
proceed (note this is a great place to drop a bomb--when you are directly against the far left
wall) Take far left path, and grab 3 treasures.  Take middle path down, and grab to invisibility
boxes.  The far right locked chest holds food.  Take path up and grab food--now take path right
after stun panels go up and grab the key,  then follow the path all the way down.  Follow path
left and grab 4 treasure.  Take far left path north, and grab key.  Go down and open north door
follow path north to exit.

Level #7  You start in the bottom left corner.  Go north trough 3 break trough walls.  Break
trough north wall and grab food.  Grab 2 treasure, and key.  Breakthrough 2 right walls.  Grab
2 treasure, Grab key, backtrack to beginning.  Go right, open north wall
grab treasure and food.  Continue right grab food, open wall on left
grab food and treasure, go north grab treasure and potion.  Open north
wall and grab key and treasure.  Head back down, then open right wall,
and Open north box for invisibility, then grab food--and exit level!

Level #8 <$Treasure Room$>

Level #9  You start in the middle of a "O", then you walk counterclockwise until you meat at
a point which is almost where you started.  This level it is VERY important to remember to use
the shoot through wall technique if you have a character who can.  Go south, right, north, left,
south--open door, get 2x food--and reflective shot.  Exit room, and proceed right. Go north,
grab food, go right grab 2x treasure.  Open second room, grab key, grab bomb, bomb death. Go
south, go left, then north, grab treasures, go right, then grab food and exit!

Level #10  You start in the upper left hand corner--grab treasure from corners of room.  Get the
key from the right top corner.  Go down, and break a hole in the wall parallel to monster
generator.  Follow hole down, avoid flashing panels (it will release monster generators), go
right.  Grab treasure and food, and go along far right wall, breaking through to ambush a
generator.  Hit flashing north tile, backtrack to grab potion, go north grab food and treasure,
then exit the level.

Level #11  You start out in the middle, and go left, north, then right, grab key south.  Open
all walls by touching the flashing blocks, go south get potion and exit.

Level #13  <$Treasure Room$>

Level #14 You start out in the upper left hand corner, and work your way down.  In room down
grab the key and treasure.  Grab 2 treasure and proceed left, shoot wall to expose the fake
panel.  Go north, then left grabbing the food, enter the room with flashing panels and release
them.  Go exit room north, then go right and grab the now exposed key. Go south and grab 3
treasure and food (avoiding exit).  Backtrack and take the path left. Go south, then grab 5 
treasure, open door with key, grab potion and exit!

Level #14 Go north 3x smashing walls.  Retreat to beginning go 4x right smashing walls. Release
flashing switch.  Retreat to beginning.  Go all north, avoid (exiting here), and hit flashing
panel.  Grab key.  retreat to beginning, go all right.  Now go north, and release another flash
panel.  Open breakable block left, grab potion.  Break block go north, grab key and treasure.
Go left, north, then right through newly opened wall.  Go far right to exit.

Level #16 <?Question Mark Room?>  Grab both chests, follow the path and grab the other chests,
grab the food and 8 treasure.  Open the other 2 chests.  Hit the newly exposed peg, it has a 
flasher panel underneath it, hit the panel, claim the "?" and exit the level.

7.2
---<World Two>---

-----LAYOUT-----
T =Tree F= Fence $= Treasure ?= Clue Room
T     T-T-T  
T     $   T-$
T-F-F-F-F    
$-?-F-F-F    
T-T-T-$      
-----<><><>-----

Level #20  You start out in the upper right corner.  Go left and release the flashing panel,
grab the key.  exit right, and go south through new opened wall.  Go left, south, enter room
get 1 treasure.  Go south, then right grabbing food take transporter north and grab 12 treasure,
transport back and proceed left, hit flashing tiles, retreat right, north, and then left to grab
a permanent powerup!  Go back south, then left.  Go north, open up secret hole in wall (avoid 
the chest it has death in it).  Proceed north.  Look for another hole in wall north next
enemy generator.  Grab 9 treasure then exit level.

Level #21 You start in the middle of a "\" room.  Proceed up and left.  Hit flash Square proceed
to warp square (south).  Warp north.  Go north, then grab food and hit flashing square.  Go
all the way south and hit the flashing square on the bottom, proceed north grab the treasure.
Avoid the exit in this room and go down, then left/north until you find hole in wall newly
opened.  Open a wall to go along left, and get food, and potion.  Go along right side to exit
the level.

Level #23  You begin in the middle.  And eventually warp around the room, I suggest you warp 
north repeatedly and exit from their.

Level #24 <$Treasure Room$>

Level #25 You start in the upper left hand corner.  Transport south, and head left opening both
flash triggers to get 2 food, key and reflective shot.  Now go right.  Open chest if you need
food.  Go south, on left is 2 food and 1 treasure.  Avoid Exit and go right. Go north, then
left grabbing 2 foods along this corridor.  Use key to open door north, grab food and take 
northern exit.

Level #26 <?Question Mark Room?>  You start in the middle, grab chest--and open 6 walls.  Go
left, and open door with many bombs--and generators.  Use potion to wipe out guys, and grab full
potions.  Go north, then right till you can go north again, go north, then left, grab food go 
on transpor and hold down.  Grab invisibility, treasure and ?--press north to warp to exit.

Level #27  You start out in the middle.  Take south/left path and grab treasure.  Take down/right
path.  Go right.  Again take right/down path.  Break away false wall. Go south, and grab food.
Take the path south, left and south.  Grab 2x food and exit!

Level #28  You start in the middle.  Take the far left looping path, south, right, north, left, 
south, right, north, left hit flashing panel, north right.  You will finish near start on right
path.  Go left, south grabbing food,  right, then north, grab potion, detonate potion on acid
puddle, then hit flashing panel.  Break hole in left wall, and go along north path.  Exit level!

Level #29  <$Treasure Room$>

Level #30  You start in the middle. Grab the key, go north/right and exit to 32.  Up/left
to goes to level #31 (the correct exit!)

Level #31  You start out at the top of a "\" corridor.  Shoot out the false wall, grab the key.
Choose right path, Grab black box, hit flashing wall tile.  Loot bottom room, food and a locked
box with a key (how odd?), back trek start, now choose right path, after a quick branch another
choice appears--choose left path, hit flashing open panel.  Get potions, and flash panel from
locked chest.  Backtrack to fork, now take right path and you exit to #35.

Level #32 You start in the middle, go north to grab a key.  Downleft and down/right lead
to level 33.

Level #33 You start in north/middle, break the fake wall, and enjoy 4x food.  The exit near 
a ghost generator leads to room #32.  The exits along top are fake as is the X treasure chest
room.  The acid puddle room is fake exit.  

Level #34  You start in the middle of a "\" passage.  Head north/right to room, open it, hit
the flash panel.  You could proceed all the way down (but this makes you go in circles), 
instead go for the warp panel that is now open.  Now head north/left and exit to room 36.

Level #35 You start in top/middle.  Proceed toward right, and break walls and then hit flash
panel.  Backtrek to warp panel and warp to upper north corridor.  Follow path right, grab
food and key.  Then his transporter to room down.  Break you way right through walls.  Grab
potion and hit transporter south.  Take path left.  Warp left and take potion.  Now warp right,
exit to #34.

Level #36  <$Treasure Room$>

Level #37  You start in north/left corner and work your way right collecting 4 keys and a
treasure.  Avoid triggering the gate until the very end (you are all south.  Go left,
north, left, south, left, north grab 4x food, 1 treasure, hit both flashing panels. Return to
middle bottom of map, head up to now open potion, shoot wall behind it for exit!

Level #38  You start in the south/left corner.  Grab the key at the first junction continue,
right, then go all north grabbing another key.  Use key to go through left door, and grab 
2x key and food.  Take middle path right from beginning then go left, open door and hit flash
panel. Go left, grab key now go through north door.  Open chest with food to clear right 
path, enter north door with key, and exit to #39.

Level #39  You start in the middle, head right, and down, then left along path.  You have to
get stunned in this level.  Use stun removal trick;)  Warp to next area grab permanent PU
and food, head left grab 4x treasure, Go north warp to otherwise, cont. north, Go left, south,
then exit.

Level #40  You start in top left hand corner (the right branch, contains a death and food), 
proceed down for food, then right for food.  Go north, and left, until you can choose to go
right, then go right.  Now follow path down, Hit flash box, use warp down, then take path to
exit #41.

Level #41 <$Treasure Room$>

7.3
---<World #3>---
Level #42  You start in bottom/middle, go north, left, south, right, north, left, south!
Exit leads to #45. Go North, right, south, left, north, right, south to exit to #43.

Level #43  You start in the middle of a room with transports.  Take the middle room with 2
ghost generators and sorcer generator to level #46.

Level #45  You start out in middle of a maze, hit the flashing blocks and run like heck from
the enemies.  Go down, and then left.  When path devides take bottom path (top is monster
generator only), head along left bottom path.  Head north, and then right.

Level #46  <Question Mark Room?>You start on right/middle, take path south, left, north, 
right, north, enter arrow shape--open the locked box for a CLUE, then leave arrow, and use 
path south to exit level.

Level #47 You start in the middle of this room, follow path left hitting both flashing
panels, now go right on warp panel, go south, them right, then north and release flash
panel.  Backtrack to beginning.  Head left, then along south path.  Grab food, and run to exit
left. 

Level #48  You begin this level in the middle of a maze,  Take the right path, south, right,
north, left, then south again and exit to #49.

Level #49 <$Treasure Room$>

Level #50  You begin in the bottom left hand corner, and proceed right, then north, and along
corridor.  Continually proceed north through warps and you will reach the exit in the middle
north area if the level.

Level #51  You begin in the top/left corner, go right, hit the panels to release 2x food, then
go down to exit to level #53.  If you want to go to 52, go south from beginning release panels
to grab 2x food, and take the left-hand exit.

Level #52  You begin in the middle of a keyed in area, don't release the door, go south, go
right, go north, hit the flashing panel, backtrack to junction and go
left., now north, and exit is right to #55.

Level #53  You begin in the middle room, grab the key and use door south, keep following winding
paths, at south end of maze avoid the locked boxes they are only 1x treasure, along right
wall however the locked box has food.  At the top north of the winding path is a permanent PU
and the exit to #54.

Level #55  <$Treasure Room$>

Level #56  You start Top middle, go along top until you see a room with a flashing panel,
enter room and touch it.  Follow path until you see a path open south, take south path,
right/south, Find room with death/puddle and flash panel, hit panel, find path down/right
to room with breakable hole in right wall, Go along bottom until you see a flash panel,
enter room and hit it.  Hit exit in middle to #57.

Level #57  You start in north/middle and go down, then left, hitting flash square, now go right,
now south, now right, north, now right to exit to #58.  To go to #60, go south, then left, hit
flashing panel, then go north, and right and use exit.

*Level #58  You start in the middle, and go down (through breakable blocks), 

*Level #59  You begin in the top/right-hand corner.  Open door left, go left, north, then south,
right, then left/south along passage, go north, then right along top (don't open lock box
-death inside), then warp south, and continue south through door, and left

Level #60  to exit to level #59 go south, open chest/flash panel, hit panel, go exit left to #59

8.0
*****************
**  Passwords  **
*****************
Questor:      Key   Bomb   Level   Score
RRN-LRR-R77  Q 0      1      5       6
WWS-WWW-WBB  Q 0      0      5       6
9Z6-499-9O6  Q 0      1      5      10
9Z6-499-96O  Q 0      1      5      12
W45-4WZ-ZSS  Q 1      1      5      41
HPE-PHC-CEE  Q 1      1      5      41
S3W-3SY-YWW  Q 1      1      5      40
S3W-3YS-YWW  Q 0     10      5      40
S3W-3YY-YWW  Q 1      3      5      40
S3W-3YB-YWW  Q 0     10      5      40
S3W-3SS-YWW  Q 0      8      5      40
S3W-3BB-YWW  Q 0      8      5      40
S3W-3BS-YWW  Q 0      8      5      40
KAL-ANK-NLL  Q 0     10      5      40
S3W-3BY-YWW  Q 1      1      5      40
KAL-ANK-N5L  Q 0     10      5      42
S3W-3SY-YCW  Q 1      1      5      43
KAL-AKN-N5L  Q 1      1      5      43
KAL-AKN-NL5  Q 0     10      5      44
KAL-AKN-N55  Q 0     10      5      46
KAL-ANK-N55  Q 0     10      5      46
IBM-EOI-O44  Q 1      0      5      46
S3W-3SY-YCC  Q 1      1      5      46
CMI-MCH-HBB  Q 1      1      5      56
CMI-MCH-HEE  Q 5      5      5      56
BIM-IBE-ECC  Q 1      1      5      57
BIM-IBE-EWC  Q 1      1      5      58
HPO-PHC-CYE  Q 1      1      5      59
BIM-IBE-ECW  Q 1      1      5      60
CMI-MCH-HYY  Q 5      5      5      62
BIM-IBE-EWW  Q 1      1      5      62
BIM-IBE-EC4  Q 1      1      5    1084
BIM-IBE-EW4  Q 1      1      5    1086
RRN-LRR-RXX  Q 0      1      5    1542
PHE-HPM-MEB  Q 4      0      5    1592
PHE-HPM-MEE  Q 1      1      5    1592
PHE-HPM-MES  Q 4      0      5    1596
PHE-HPM-MEY  Q 1      1      5    1596
BIM-IBE-E44  Q 1      1      5    1598
KKK-LAN-N5R  Q 4      0      9      67
HHP-EMC-CYB  Q 4      2      9      83
BBI-MIE-ECW  Q 1      1      9     116
KKK-LNN-N5R  Q 4      2      9       2
KKK-LNA-N5R  Q 3      9      9     130
KKK-LAA-N5R  Q 3      7      9     194
BBI-MIE-EC4  Q 1      1      9    1140
HPO-OMH-CSS  Q 5      3     14     127
HOP-CBP-HSB  Q 10     5     20     154
HOP-CBP-HSE  Q 7      6     20     154
HOP-CBP-HSS  Q 10     5     20     158
HOP-CBP-HSY  Q 7      6     20     158
HOP-CBP-HYY  Q 6      1     20     159
S3W-3PS-YWW  Q 0     10     25     104
S3W-3PB-YWW  Q 0     10     25     104
S3W-3PY-YWW  Q 1      3     25     104
S3W-3PE-YWW  Q 1      3     25     104
HPO-CBP-HBB  Q 4      7     25     152
S3W-3PI-YWW  Q 0     10     25     232
S3W-3PS-Y4W  Q 0     10     25     616
S3W-3PS-YW4  Q 0     10     25    1128
S3W-3PS-Y44  Q 0     10     25    1640
SW3-3PM-YWW  Q 6      8     68     240
SWS-3MP-YWW  Q 6     10     68     240
HPE-PSS-CEE  Q 1      3     72      40
S3W-3PH-YWW  Q 1      3     72     104
S3W-3PP-YWW  Q 1      3     72     232
S3W-3PM-YWW  Q 0     10     72     232
HPE-Y6Y-HEY  Q 0      0     79      77
HEP-Y6Y-HEY  Q 5      9     79      84

Valkry:
WWS-WWW-WBW  V 0      0      5       2
RRN-LRR-R7R  V 0      1      5       3
88R-588-87R  V 0      1      5       4
RRN-LRR-RN8  V 0      1      5       5
RRN-LRR-R78  V 0      1      5       6
996-499-9OP  V 0      1      5       7
7X8-277-787  V 0      1      5       8
KAL-NKK-KLK  V 0      1      5       9
S3W-YSS-SCS  V 0      1      5      10
PHO-PPM-M6P  V 1      1      5      10
PHO-PMP-M6P  V 0     10      5      10
T2U-XTT-TDT  V 0      1      5      11
7X8-277-78N  V 0      1      5      12
5UT-855-52L  V 0      1      5      12
2T5-722-25K  V 0      1      5      12
BIC-EBB-BCS  V 0      1      5      12
EOH-BEE-EHY  V 0      1      5      12
EOE-BEE-EHY  V 0      1      5      12 
GRF-DGG-GF1  V 0      1      5      12
HPE-CHH-HEZ  V 0      1      5      12
IBM-OII-IM3  V 0      1      5      12
LDK-RLL-LKS  V 0      1      5      12
MCI-PMM-MI4  V 0      1      5      12
NFR-KNN-NR7  V 0      1      5      12
RGN-LRR-RN8  V 0      1      5      12
T2U-XTT-TUA  V 0      1      5      12
U5T-1UU-UTD  V 0      1      5      12
W4S-ZWW-WSC  V 0      1      5      12
X71-TXX-X1F  V 0      1      5      12
Z9Y-WZZ-ZYH  V 0      1      5      12
Y6Z-SYY-YZE  V 0      1      5      13
PHO-PMP-M69  V 0     10      5      14
PHO-PPM-M69  V 1      1      5      14
PHO-MPP-P69  V 0      1      5      15
GGN-RDG-DX1  V 0     10      5      54
GGN-RGD-DX1  V 1      1      5      55
BIM-IBE-ECE  V 4      0      5      56
BIM-IBE-ECB  V 1      1      5      56
CMI-MCH-HBC  V 1      1      5      57
BIM-IBE-EWE  V 4      0      5      58
BIM-IBE-ECY  V 4      0      5      60
BIM-IBE-ECS  V 1      1      5      61
CCB-CMH-HBC  V 1      1      5      64
996-9Z4-469  V 1      1      5      64
YYZ-Y6S-SZY  V 1      1      5      64
443-4W9-9I4  V 1      1      5      66
IIM-IBO-OM3  V 1      1      5      69
NNR-NFK-K87  V 1      1      5      70
U5T-U51-1TU  V 1      1      5      72
GGN-RGD-DN1  V 1      1      5     564
GGN-RGD-DNU  V 4      0      5     564
PHE-HPM-ME4  V 4      0      5     572
RRN-LRR-RX1  V 0      1      5    1542
GGN-RGD-DN8  V 1      1      5    1588
GGN-RDG-DN8  V 0     10      5    1588
PHE-HPM-MEW  V 4      0      5    1596
BBI-MIE-ECB  V 1      1      9     112
BBI-MIE-EWE  V 4      0      9     115
BBI-MIE-ECS  V 1      1      9     116
BBI-MIE-ECY  V 4      0      9     116
99Z-YZ4-46M  V 4      0      9     116
Y66-46S-SZS  V 4      1      9     121
4WW-SW4-9OP  V 5      1      9     126
UUU-T18-1A1  V 4      2      9     130
HOP-BCC-PE4  V 9      4      9    1308
HOP-BHH-PE4  V 8      9      9    1308
HOP-BWW-PE4  V 8      9      9    1308
HOP-BZZ-PE4  V 8      9      9    1308
HOP-BPP-PE4  V 8      9      9    1500
PEP-ECM-MEZ  V 7      1      9    1644
Y69-ZY3-SHB  V 4      0     14     158
IBM-CIB-OP6  V 5      1     14     172
43S-S9Z-934  V 7      1     14     176
UT2-715-UAU  V 6      1     14     179
HOP-CBP-HSC  V 10     5     20     154
HOP-CBP-HSW  V 10     5     20     158
UU5-178-UXG  V 5      0     20     212
IIB-EZE-390  V 5      0     20     243
43W-ZBZ-PIM  V 7      0     20     247 X-T-----
HOP-CBP-HS4  V 10     5     20    1182
S3W-3PS-YWY  V 3      9     25     104
HPO-CBP-HBC  V 4      7     25     152
IC4-E46-Y4   V 7      0     25     298
4SI-9B4-H6M  V 8      1     25     333
HE6-HIM-CYM  V 10     0     25    1235
HHE-MIP-CB4  V 5      4     25    1253
IBS-H93-YP6  V 5      4     30     317
44C-YE4-C6P  V 4      7     30     373
HE9-IOM-HE9  V 6      3     30    1269
HOP-BBC-PEP  V 6      5     30    1304
HOP-BBC-PE4  V 9      4     30    1308
IIW-MW6-Y40  V 4      0     37     339
44B-6IZ-COP  V 4      9     37     407
HO6-BEH-PBP  V 7      4     37    1304
IBS-SS4-S41  V 0      0     42     379
44C-MCS-CO9  V 4      4     42     467
HOZ-9HE-MS9  V 8      0     42    1327
IBW-66W-YMI  V 1      0     50     409
IBS-W3W-34I  V 0      0     50     442
44B-CHY-CO4  V 2      0     50     499
43C-IP3-MB4  V 6      0     56     530
HOP-BCB-PE4  V 9      4     56    1308
HOP-BCE-PE4  V 9      0     56    1308
HH9-6PY-MB4  V 5      1     56    1396
HOP-BEE-PE4  V 8      9     79    1308
HOP-BSS-PE4  V 9      4     79    1308
HOP-BII-PE4  V 9      4     79    1500


Thor:
WWS-WWW-WWW  T 0      0      5       0
RRN-LRR-R88  T 0      1      5       6
KAL-NKK-KKK  T 0      1      5       8
BIM-IBE-EBB  T 1      1      5      56
BIM-IBE-EEE  T 5      5      5      56
DLK-RDD-DDD  T 0      1      5      56
CMI-MCH-HCC  T 1      1      5      56
BIM-IBE-EYB  T 2      6      5      58
AKL-NAA-AAT  T 0      1      5      60
BIM-IBE-EEY  T 5      5      5      60
BIM-IBE-EBY  T 4      0      5      60
BIM-IBE-EES  T 2      6      5      60
PHE-HPM-MP4  T 4      0      5      60
CMI-MCH-HWW  T 1      1      5      62
BIM-IBE-ESS  T 1      1      5      62  
BIM-IBE-EYY  T 5      5      5      62
BIM-IBE-ESY  T 4      0      5      62
BIM-IBE-EYS  T 2      6      5      62
PHE-HPM-M44  T 5      5      5      62
PHE-HPM-MW4  T 5      5      5     574
PPE-HPM-MPC  T 4      0      5    1072
PHE-HPM-M4W  T 5      5      5    1086
WWS-WWW-W44  T 0      0      5    1536
CMI-MHC-H44  T 0     10      5    1598
CMI-MCH-H44  T 1      1      5    1598
PHE-HPM-MWW  T 5      5      5    1598
PEH-BPM-M9H  T 7      0      9    1082
PEP-ECM-MZH  T 7      1      9    1642
PEP-ECM-MZC  T 10     0      9    1642
PEP-ECM-MZZ  T 7      1      9    1646
HOP-CBP-HCC  T 10     5     20     152
HOP-CBP-HCW  T 10     5     20     156
HOP-CBP-H4C  T 10     5     20     666
HOP-CBP-H4W  T 10     5     20     670
HOP-CBP-HC4  T 10     5     20    1180
HOP-CBP-H44  T 10     5     20    1694
S3W-3PS-YBW  T 0     10     25     106
S3W-3PS-YBB  T 0     10     25     110
S3W-3PS-YBE  T 3      9     25     110
HPO-CBP-HCC  T 4      7     25     152
KAL-NRR-KKK  T 0      7     72       8

MERLIN:
RRN-LRR-R8N  M 0      1      5       2
7X8-277-778  M 0      1      5       8
KAL-NKK-KKL  M 0      1      5       8
5UT-855-5LT  M 0      1      5      10
2T5-722-2K5  M 0      1      5      10
EOH-BEE-EYH  M 0      1      5      10
RGN-LRR-R8N  M 0      1      5      10
X71-TXX-XF1  M 0      1      5      10
T2U-XTT-TTD  M 0      1      5      12
PPE-HPM-MP0  M 1      1      5      48
PPE-HPM-MP6  M 1      1      5      52
BIM-IBE-ESC  M 1      1      5      58
PHE-HMP-MP6  M 0     10      5      60
PHE-HPM-MP6  M 1      1      5      62
BIM-IBE-EB4  M 1      1      5    1084
BIM-IBE-EE4  M 2      8      5    1084
BIM-IBE-ES4  M 1      1      5    1086
BIM-IBE-EY4  M 2      6      5    1086
HOP-CBP-HCB  M 10     5     20     152
HOP-CBP-HCE  M 7      6     20     152
HOP-CBP-HCS  M 10     5     20     156
HOP-CBP-HCY  M 7      6     20     156
HOP-CBP-HCY  M 10     5     20     666
HOP-CBP-HCE  M 7      6     20     666
HOP-CBP-H4Y  M 7      6     20     670
HOP-CBP-H4S  M 10     5     20     670
HOP-CBP-H4Y  M 7      6     20     670
SW3-3PS-YBP  M 9      7     20    1142 -F------
HPO-CBP-HCB  M 4      7     25     152
S3W-3PS-YBP  M 3      9     25    1134

-eof-