Review by Jumpman81

"Capcom's platform hero before Mega Man makes a strong showing on the NES!"

Ghosts 'n Goblins is an early NES platformer made by Capcom. It's actually a port of a popular arcade game of the same name. Most people just get frustrated by its immense difficulty and say that it sucks (as you can tell by the number of low scores GameFaqs reviewers have given it), but true gamers like myself know that this game is really very rewarding and fun!

Graphics: The graphics are pretty good for an early NES game! Of course, they aren't as good as the arcade version, but the graphics still have that same spooky quality. The character sprites are kind of small but they still look good. 8/10

Sound: I like the tunes in this game, particularly the one that plays in the first two levels. That particular song has also been featured in both of this game's sequels. It would have been nice to have had more songs in this game though. The sound effects are decent though some of them are kind of annoying, particularly the screechy noise that announces the presence of a certain enemy. 7/10

Gameplay: The best part of Ghosts 'n Goblins! You are Arthur, a knight who's girlfriend was kidnapped by a demon while they were on a date in the graveyard (?!). Anyway, there are 6 levels in this game, all filled with, as the title suggests, ghosts, goblins and other hellish creatures. The most annoying enemy is the red demon who flies around and swoops at Arthur. One thing that might take some getting used to in this game is the way Arthur jumps. It's basically the same way Simon Belmont from the old Castlevania games jumps: you have to be very precise. Only jump when you need to! One other complaint about the controls is that once you duck, you must release the d-pad to unduck, rather than just shifting your finger to another arrow on it. Still, I think this version of the game has better control than the arcade, because platformers control much better with the d-pad than the joystick.

Arthur deals with his opponents through throwing a variety of weapons at them: lances, daggers, torches, axes, and crosses. The dagger is my favorite, it has great range and it moves the fastest. The torch and the axe are both terrible weapons so avoid picking them up. If Arthur gets hit, he loses his armor and is reduced to nothing but his underwear. How embarrassing! If he gets hit a second time, he dies. This will happen to you a lot, believe me. This game is very hard, no question, and there were plenty of times where I got frustrated, but it is beatable. Not only that but the game is designed in such a way that it's hard to quit playing. Beating a really tough Ghosts 'n Goblins level really brings a feeling of pride and accomplishment. The difficulty adds to the player's determination to win making Ghosts 'n Goblins very addictive! 8/10

Replay value: Ghosts ' Goblins doesn't really have many secrets, it's all pretty straightforward. But the game is short enough to make it worth several more playthroughs even when you've beaten it. Beating this game is quite an accomplishment! 7/10

Ghosts 'n Goblins is an NES classic. This game spawned two excellent sequels on the Genesis and SNES that stayed true to its roots. Any serious gamer must play this highly challenging and entertaining game!


Reviewer's Score: 8/10 | Originally Posted: 06/17/05


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