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             The Adventures of Gilligan's Island FAQ/Walkthrough
                                 For the NES
                       Version 1.0 (Created 1/21/2011)
                               By Devin Morgan

      This file is Copyright (c)2011 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Walkthrough
6. Secrets/Tips and Tricks
7. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (1/21/11): The first version.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

The Adventures of Gilligan's Island is a NES game loosely based on the TV 
series of the same name. You control the Skipper, who is followed along by 
Gilligan, and you must complete four episodes containing plots found on the 
show as well. The various cast members from the show are present, and you 
must interact with them in order to complete each episode. The game is action 
oriented, but it is quite clunky since you need to make sure the computer-
controlled Gilligan is with the Skipper at all times. It is a slow-paced 
game, but it really isn't that bad once you get over all of the backtracking 
and ineffective attacking controls. It may be worth checking out at least 
once, but there are plenty of better action/adventure games for the NES.

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-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move character

A: Jump

B: Attack, cancel selection on menus

Select: Access menu screen during game

Start: Make selection on menus

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-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

================
General Gameplay
================

In this game, you control the Skipper, with Gilligan following you around 
(sort of like Sonic and Tails). Gilligan can be a bit clumsy and end up stuck 
behind various obstacles (the computer AI is not that great for him). You 
need to move carefully so that Gilligan can follow you through the areas. 
Having Gilligan with you is required when talking to people in order to 
advance the story. If Gilligan is missing, you will need to go find him first 
(or use a Rope item to bring him back to you instantly). I should also note 
that it is VERY important to talk to specific people in the correct order; 
missing someone may not trigger the next part of the story, preventing you 
from proceeding properly.

The gameplay is your standard side-view action type. You can move in the four 
directions, jump by pressing A, and attack with B. There are some hazards 
such as mud pits, water and quicksand. You can cross them by tapping A 
repeatedly while moving across. If the water/quicksand is moving in a certain 
direction, you can get carried away to a new area if you don't move against 
the current while jumping across. Sometimes it's useful to get carried away, 
but other times it's necessary to get across safely.

The game is timed, as designated by the clock at the bottom of the screen. 
That said, you need to move quickly in order to make it through each episode. 
Luckily, there are Hourglass items that randomly appear that will refill the 
timer as you proceed (more on that and other items below). If Gilligan 
becomes lost as you progress, the timer will go to 2:00, allowing you extra 
time to find him before reverting back to the regular timer.

As you play, you will have access to a map. It will show you all of the 
episode's areas, as well as the locations of the other people. Since the game 
may require a bit of backtracking and revisiting the same person multiple 
times, the map is very useful in finding how to get somewhere quickly.

There are various enemies along the course of the game. If you get hit by 
one, you will lose a small amount of health. Lose all of your health and the 
game is over of course. You can attack enemies by punching them or using the 
Club weapon (when you are given it). Generally the attack is pretty useless, 
and it is much easier to avoid the enemies anyway.

There are four episodes (levels) in this game. At the end of each episode, 
you will receive a password to access the next one if you stop playing (there 
is no save feature in the game).


============
Usable Items
============

During the game, you will see items randomly appear on the ground. Aside from 
the key items received by opening chests or talking to people, these items 
take effect instantly. If you want to view your items (or use a Rope), access 
the menu by pressing Select during the game.

Banana: Refill a square of health to the meter.

Hourglass: Add an extra minute to the timer.

Rope: Use this to bring Gilligan to your current location, if he is not in
      the same area.

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

=========
Episode 1
=========

From the start, go east and avoid the birds that try to attack from above. At 
the right end, go north into the next area. Here, go east and get past the 
monkeys jumping around. At the far end, go south into a small area where you 
will find the Professor (as a note, in order to talk to anyone you meet and 
progress the story, Gilligan must be with you). Anyway, talk to the Professor 
before leaving this area.

This time, go all the way west past the first intersection. Avoid the snakes 
on the ground and head north at the end to reach the next area. Be careful 
and avoid the charging hog as you continue into the north room ahead. In this 
area, avoid the pit and continue into the northern area. There, head east and 
avoid some more hogs running around. When you reach the southbound path, take 
it into a small area where you will find Mary Ann. Jump over the log and talk 
to her, then leave the area.

From here, go east and slowly wander through the mud pit. At the other end, 
go north to the next area. You will see a fast-moving water current here. If 
you get pushed out of the area, you will end up on a different screen. You 
can avoid that by pressing A repeatedly and holding in the direction against 
the current (in this case, hold Up as you tap A repeatedly and get across the 
water that way). Once across, continue along and go south to a new area. Get 
past the rocks here and continue into the following area to the south.

In this area, you will see some quicksand. Tap A repeatedly as you cross to 
avoid sinking into it while you slowly progress. At the end, go south and you 
will reach the area with Mr. and Mrs. Howell together. Talk to them, 
especially Mr. Howell, and he will mention losing a Ring. With this new task, 
leave this area. Now, backtrack along the path you just took, getting across 
the sand and water current areas. When you reach the mud pit by where Mary 
Ann's area is, get across the mud and continue into the northern area at the 
other side.

Here, get across the quicksand and you will find a tree at the end of the 
path. Approach it and Gilligan will climb up to find the Ring in the nest 
above. Since you have retrieved the Ring, make your way back to where the 
Howells are and return the Ring to them. As thanks, Mr. Howell will give you 
some Caviar. Talk to the Howells again after that, and they will mention 
hearing something by where the Professor is.

With that, leave the area. Get across the quicksand, then continue westward 
across another mud pit. At the end, go south into the next area. Get around 
the spikes and continue into the south area ahead. Go east and avoid the 
jumping monkeys, then go south to reach the Professor again. Talk to him and 
he will mention that the Transmitter was stolen by a gorilla. He will then 
give you the Club to use as a weapon (press B to swing it and attack 
enemies).

Now, exit the area and avoid the monkeys again. Head north to the area where 
you just came from and get across the spikes again, and continue onward. In 
the next area, get across the mud pit and avoid the lion enemies. Take the 
northern path ahead to the next area. There, get around the rocks and 
continue northward. In the northern area, head eastward this time around. 
Swim across the water and you will reach the edge of the path. If you fall 
off the bridge, you will land in an underground cave. You can get out of the 
cave by going all the way left and climbing out, emerging elsewhere on the 
map.

Anyway, get across the bridge safely while avoiding the birds and rocks along 
the way. At the far side, go south to the next area. Head right and cross the 
quicksand pit, then continue into the next area to the south. Go west, past 
the monkeys and another pit of quicksand, and continue south to the final 
area.

Here, you will meet the Gorilla, which is the episode's boss. Basically, you 
need to attack it repeatedly with the Club to cause damage, which means you 
need to get close enough to do so. I find that when you attack with the Club, 
wait for it to stop cringing after getting hit before attacking again. 
Otherwise you appear to be wasting your time mashing the B button. It will 
take a little while, but after enough hits the Gorilla will run away 
defeated. Open the blue chest left behind and take the Transmitter inside. Of 
course it is broken, so you need to bring it back to the Professor.

You will now need to backtrack through the area until you reach the Professor 
again (use your map for guidance). Once you reach the Professor with Gilligan 
in tow, give him the Transmitter and he will give you the Saw which you need 
to cut up wood for building a hut. With the Saw, leave the Professor's area 
and head to the northwest area where the tree is (you know, the one Gilligan 
climbed earlier to find the Ring). Return to this tree and use the Saw to 
chop up some wood from it.

Once you have the wood, your final step is to return to the start area in the 
southwest area. Once you make it to where you started the episode, Gilligan 
will automatically build the hut using the wood you gathered. The next scene 
will show the hut floating away overnight (go figure). The first episode ends 
at this point.


=========
Episode 2
=========

The second episode starts off with Mary Ann being kidnapped by the head 
hunters. So, from where you start, go east and get through the mud pit. At 
the other side, cross the water by pressing A while moving and holding Up to 
go against the current (it helps if you enter the water closer to the top of 
the path). At the other side, go south into the next area. Here, go east and 
avoid the pit you see. Avoid the charging hogs and head north at the end. 
Cross another water pit, and head south when you can to reach the next area.

Here, cross the bridge while avoiding the birds swooping down from above. At 
the other end, take the northbound path to reach a small side area. Talk to 
Mr. Howell and he will mention a Stone Tablet in a pit. After you talk to him 
(you must do this), go ahead and fall into the pit behind Mr. Howell (the 
trick here is to steer Gilligan so he falls into the pit first, or he will be 
stuck up here and you cannot proceed properly). Anyway, once you are both in 
the pit, go west and cross the mud pit. At the other side, open the blue 
chest to find the Stone Tablet.

With the Stone Tablet in hand, make your way out of the pit by climbing back 
out. Back in the area by the Howells, go south to exit the area. Head west 
and cross the bridge once more, then continue north at the other end. Cross 
the water and continue south at the west end. Continue through the next area 
until you reach the area where you started the episode once more. Cross the 
water and mud pits, then go all the way west and head south at the end. Get 
around the rocks here and continue into the next area to the south. Ignore 
the baboons and rocks in the next section, and continue southward to find the 
Professor's area.

Talk to the Professor and he will need you to grab a Language Book to 
translate the Stone Tablet. With that new objective on the list, make your 
way back to Mr. Howell's area (use the map if you don't remember, as you just 
came from there). Once you get there, talk to Mr. Howell and he will only 
give you the Language Book if you find his lost Golf Ball, hidden in a tree 
across the river.

So, leave this area and head directly southward into another new area. Go 
west and cross the quicksand, then continue southward some more. In the next 
area, go west and avoid the head hunter enemies wandering around. Head all 
the way west to the last northbound path, then take that path into the next 
area. You will find a tree here. Approach it and Gilligan will climb the tree 
to find the Golf Ball. With the ball in hand, return it to Mr. Howell (use 
the map to help in your backtracking).

Once you give the Golf Ball back to Mr. Howell, you will receive the Language 
Book. With the book now in your possession, return to the Professor (he's in 
the southwest area; use the map if you don't remember how to get there). Once 
there, talk to the Professor and he will translate the Stone Tablet. He will 
then give you another Club to use as a weapon.

Now that you have the Club, exit this area to the north. Go west and avoid 
the baboons, then continue north into the following section. Simply go around 
the rocks in here and head to the north area. You will now be in the area 
where you started this episode again. Now, head east and cross the mud pit, 
but stop before you reach the body of water. This time around, jump into the 
water and allow its current to sweep you away to the south. You will arrive 
in a new area known as the head hunter's lair.

Inside here, go east and avoid the rocks. Defeat the head hunters with your 
Club if you want, then head south at the end. In the next room, head west and 
defeat some more head hunters as needed. At the end, go south to enter the 
final room. You will meet the head hunter chief in here, who you will have to 
defeat. To defeat him, you need to hit the chief head hunter right in the 
head with your Club. You will know if your attacks are effective if the enemy 
becomes dazed. Repeat this several times until he is defeated.

Now, open the blue chest that appears to get the Key. With this item in hand, 
go north through the next couple of rooms until you reach the prison cell 
where Mary Ann is being kept. Since you have the Key, the cell will be 
unlocked and Mary Ann will be free! With that, the episode is complete.


=========
Episode 3
=========

The third episode begins with your new objective being given, which is to 
find some more Stone Tablets. Before you can proceed with that however, Mr. 
Howell is missing so you must find him first. Begin by heading right and 
jumping over the spikes and rocks, then go north to the next area. Continue 
to the right, avoiding the snakes you encounter. Go through the mud pit and 
around the rocks ahead, then head north at the end. When you arrive, simply 
continue northward to the following area, where you will find Mrs. Howell. 
Talk to her, then leave the area.

From here, go east and cross the mud pit. Then, go north into the next area. 
Avoid the head hunter princess, then go into the northern area ahead. There, 
talk to Mary Ann and she will tell you that Mr. Howell fell into one of the 
pits in this same area. Since there are two pits, you have a choice of which 
one to enter. Pick the left one, sending Gilligan down first of course.

Below, exit the first room and head east through a mud pit in the second 
room. Fight/ignore the head hunters at the other side, and go into the 
northern room ahead. Climb the ladder in this room and you will reach a new 
area. Head east and get past the spikes and head hunters, then head south 
when you are able to. Get across the fast-moving water, followed by a mud pit 
while avoiding some bats. At the end of the area, go south to reach the room 
where Mr. Howell is hiding. Talk to him and he will ask you to get his 
Swimsuit from Mrs. Howell.

Of course, now this means you need to do some backtracking out of the cave to 
reach Mrs. Howell. Use the map to aid in your progress, then go to Mrs. 
Howell and talk to her to receive the Swimsuit. Return to the cave and Mr. 
Howell to drop off the suit. He will give you a Stone Tablet. With it, leave 
the room and walk over to the body of water. Jump in and let it carry you out 
to a new area, passing the head hunter princess along the way.

As soon as you arrive in the new section, quickly swim to the right side and 
exit the water. From here, go east and north at the end to enter a new room. 
In there, talk to the Professor and give him the Stone Tablet you just 
received. He will give you a Formula, which can be used by Mary Ann in her 
cooking. With it, exit the room and go back west to the water. Jump in and 
let the current carry you away into a new area. There, head west and avoid 
the tigers, then get across the spikes you see. Move through the mud pit and 
continue north into the next area.

There, go east and get across another mud pit, then continue into the north 
area at the end. Go through another mud pit there and avoid the head hunters, 
then go north for two more areas to reach Mary Ann. Talk to her and she will 
need you to find a Nut in order for her to cook the solution. It is found in 
a tree in another area, naturally. So, leave this area and head over to the 
body of water. Ignore the head hunter princess and jump into the water, 
allowing it to carry you into another area.

Once you arrive on the new screen, swim to the left side and get out of the 
water. Fall into the pit you see here to enter a cave below. When you land, 
go west and over the spikes, then avoid the falling coconuts. At the end of 
the path, go into the southern room. Continue to the west and past the 
quicksand, then climb the ladder to exit the cave. When you emerge, go west 
and over the spikes while avoiding the tigers. At the west end, go south into 
the area where you will find the tree. Approach it and Gilligan will climb up 
to find the Nut.

With the Nut, exit the area with the tree. Pass the pit you emerged from and 
continue going east, then south at the end. In the next area, go east and 
through the mud pit, and avoid the hogs running around. At the end, you will 
find some quicksand. As a shortcut, jump into the quicksand and allow 
yourself to sink, and you will end up in another area.

When you emerge, go east and exit the sand. Avoid the head hunters, then go 
north at the second path to reach Mary Ann again. Give her the Nut and she 
will cook up the Solution. With it, you will need to go back to the 
Professor. Head south to exit this area, then jump into the water nearby. 
Ride the current to the next screen, and quickly get out to the right. 
Continue going eastward and follow the northbound path at the end to reach 
the Professor again.

Give the Professor the Solution and he will give you another Stone Tablet. He 
will also give you the Club weapon yet again. The final tablet is being 
guarded by a bear, so that is where you are headed next. Exit this area and 
go west to the water. Swim across (tap A repeatedly) and fall into the pit at 
the other side. When you land, go over the spikes and head west some more. 
Avoid the coconuts and get past the quicksand, then climb the ladder to exit 
the cave.

Back on the surface, head east and get across the spikes. Then, go south to 
the next screen. There, get past the spikes and mud pit before heading south 
at the end. In the next area, you will find the Bear boss. This battle is 
actually very simple in that you don't have to do a whole lot. Simply allow 
the Bear to come to you, then hit its head with the Club weapon. When it 
walks away and returns, repeat the process until you win. Once the battle is 
over, open the blue chest to receive the final Stone Tablet. With that, the 
episode is over!


=========
Episode 4
=========

At last, the final episode! Starting off, head east and avoid the monkeys as 
you pass. Take the first northbound path into the next area. There, continue 
eastward and get through the quicksand, avoiding the enemies at the other 
side. At the end, go north and you will find Mary Ann. Swim across the water 
current and talk to her; she will ask you to find Coconuts so she can make a 
pie.

So, proceed by jumping into the water and allowing it to carry you southward. 
When you arrive in the next area, go east and avoid the head hunters. At the 
end, go south to the next section. There, you will spot the tree. Approach it 
and Gilligan will climb up to grab the Coconut. Exit the area, then go back 
to the west past the head hunters. At the end, go south to the next area. Go 
west and avoid the hogs and spikes, then take the northern path when you come 
to it. Get across the quicksand and go north at the east end, then continue 
to the next area to meet Mary Ann again (swim across the water to reach her).

Give Mary Ann the Coconut and she will tell you that she needs a fire in 
order to cook. Also, Mrs. Howell was kidnapped by the head hunters, and Mary 
Ann will give you the Club this time. So, jump into the water and go 
downstream. When you arrive on the next screen, continue ahead and go north 
into the next area. You will find the head hunter princess here. Get past the 
spikes and go north to the next area, where you will find a mud pit and a 
regular pit behind it. Get to that pit and fall into the cave below.

When you land, get across the spikes and take the north path into the next 
room. Continue eastward and avoid the snakes, then swim across the body of 
water you see. Go north at the end, then in the next area, get across the 
quicksand and climb the ladder at the end to reach a new room above. Go 
through a mud pit, then head south at the other side. Next, make your way 
around the spikes and rocks, then continue southward to the following room. 
In here, dodge the baboons and continue south at the end.

You will find the chief head hunter in this room. Use the Club to hit the 
chief's head to cause damage. Repeat this until you win. Then, open the blue 
chest that appears to get a Key. From here, go south to the next room, where 
you will find Mrs. Howell in a prison cell. Use the Key to unlock the cell, 
freeing her. After that, exit the room and cotninue onward to the following 
room as well. Go west and take the first northbound path into a new room.

Mr. Howell will be in this room, trapped behind some quicksand. Get across 
(tap A repeatedly, but hold Down as the current moves upward), then talk to 
Mr. Howell. He will give you a check for $1,000,000 (not that it matters 
much). Anyway, get across the quicksand again and backtrack your way out of 
the cave (use the map to help). Then, make your way back around to where Mary 
Ann is. Once you get there, talk to Mary Ann and she will use that check you 
received to start a fire!

She will now ask you to tell Mr. Howell that dinner won't be ready for a 
while longer. So, make your way back to the underground cave like you did 
before and visit Mr. Howell again (use the map to help, as well as the 
earlier part of this episode's walkthrough if you forgot the way). When you 
reach him, talk to Mr. Howell and he will ask you to bring him a slice of the 
pie. With that, go ALL the way back to Mary Ann and talk to her again. This 
time, Mary Ann will give you the Pie. Return to Mr. Howell and give him the 
Pie so he can eat. He will then tell you about a secret weapon that Mary Ann 
is holding.

Make your way back around to Mary Ann yet again (lots of running around in 
this episode, as you can see). Once you get there, talk to her and she will 
give you the Secret Weapon. With the weapon, head all the way back to Mr. 
Howell yet again. This time when you reach him, continue past Mr. Howell and 
enter the next area. You will find the Professor there. Talk to him and he 
will mention breaking the evil curse on the idol by using the Secret Weapon.

After that, head back to where Mr. Howell was, and get across the quicksand 
again. At the end of the room, drop into the pit you see. When you land, head 
south for two rooms. Then, head east and across some spikes. At the end, jump 
into the body of water you see. Ride the current into the next area, where 
you will reach the Evil Curse boss. Use your Club to attack it as usual. You 
will know if your attack is effective if the enemy's bones crumble after the 
attack. Repeat this attack until you defeat the curse.

After the battle, watch the final scenes and then the game is over!

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=========
Passwords
=========

Episode    Password
-------    --------
2          LJJGDMPC
3          MIIJCDAD
4          PKKCNMPD

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-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2011 Devin Morgan. All rights reserved. Please view 
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. Please respect my work and do not steal it or post it 
without my permission. I only want my most recent work to be available and I 
do not feel that can be achieved if others take from me without my knowledge 
or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, credit me for what you use. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
contact me if there are corrections to be made to information that's 
currently included. Thanks!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=