===============================================================================
=                                                                             =
=         Jack Nicklaus' Greatest 18 Holes in Major Championship Golf         =
=                        Nintendo Entertainment System                        =
=                       FAQ/Walkthrough by Daniel Gordon                      =
=                                 Version 1.43                                =
=               E-mail: [daniel.j.gordon (at) gmail (dot) com]                =
=       This FAQ/Walkthrough is copyright (c) Daniel Gordon, 2003-2004        =
=                                                                             =
===============================================================================


=+=+=+=+=+=+=+=+=
Table of Contents
=+=+=+=+=+=+=+=+=

Section 00.........................The Find Feature
Section 01.........................Legal Disclaimer
Section 02.........................Version History
Section 03.........................Opening Statement
Section 04.........................The Game
Section 05.........................Game Basics
        Section 05 (a).............Controls
        Section 05 (b).............Basic Golf Terms
        Section 05 (c).............Before You Begin
        Section 05 (d).............The Clubs
Section 06.........................The Holes
        Section 06 (a).............Between Holes
        Section 06 (b).............Jack's Thoughts
        Section 06 (c).............How To Score
Section 07.........................What Jack Says About Your Score
Section 08.........................Previous Revisions
Section 09.........................Closing Statement
Section 10.........................Special Thanks and Credits



===============================================================================
=                       Section 00 -- The Find Feature                        =
===============================================================================

This guide is now equipped with a Find Feature.  Whenever you want to find
something specific within this guide, use the mouse to highlight the
corresponding text in the Table of Contents.  Next, press both the Control key
and the "C" key on your keyboard.  After the text has been higlighted, press
both the Control key and the "F" key on your keyboard.  This will bring up the
Find Menu.  Now, press the Control key and the "V" key on your keyboard.  This
will take the higlighted text from the document and put it in the "Find what:"
text box on the Find Menu.  Finally, press the Enter key on your keyboard.
These five simple steps will take you where you want to go within the document.
I hope this makes finding things a little easier!



===============================================================================
=                       Section 01 -- Legal Disclaimer                        =
===============================================================================

This guide is copyright Daniel Gordon, 2003-2004, all rights reserved.  This
guide is protected under International Copyright Law, and may not be reproduced
in any way, shape, or form in newspapers, magazines, or anywhere on the World
Wide Web without prior written consent from Daniel Gordon (djg40).  In order
to receive consent, the applicant must send an E-mail to:

                    [daniel.j.gordon (at) gmail (dot) com]

If no reply is sent, no consent is given.  This guide should only be located
at www.GameFAQS.com and faqs.ign.com.  If this guide is found at any site
other than those listed above, please notify me by sending an E-mail to:

                    [daniel.j.gordon (at) gmail (dot) com]

In this way, the author (djg40) is notified, and legal action can take place.
Thank you, and have a great day.

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf and all associated
terms are a trademark of Konami (www.konami.com).  Nintendo, NES, and Nintendo
Entertainment System are trademarks of Nintendo of America (www.nintendo.com).
ASCII Controller is copyright (c) Colin Moriarty, who very nicely allowed me
to use it.  Other than that, All Rights Reserved.



===============================================================================
=                       Section 02 -- Version History                         =
===============================================================================


=+=+=+=+=+=+
Version 1.43
=+=+=+=+=+=+

   This guide, along with all of my others, was updated to include my new
   email address.  Additionally, several of my guides now have a new section,
   Previous Revisions.  This was done mainly to move most of the Version
   History to the bottom of the file.  Also, I think I caught all of the
   remaining spelling errors, though one or two probably slipped through the
   cracks.  I hope you like the new look!

   This update was submitted to GameFAQs on June 25, 2004.


=+=+=+=+=+=+
Version 1.43
=+=+=+=+=+=+

   This guide was updated, along with all of my others, to make the Table of
   Contents look cleaner.  I hope you like the changes I have made.  Actually,
   though, I like it, so I am keeping this format no matter what.  I guess you
   had just better like it.  I also updated the copyright dates.

   This guide was submitted to GameFAQs on January 14, 2004.



===============================================================================
=                       Section 03 -- Opening Statement                       =
===============================================================================

This guide is for the Nintendo Entertainment System version of Jack Nicklaus'
Greatest 18 Holes of Major Championship Golf.  This is my first attempt at a
guide, so I thought I would write a guide for a game that is not very popular.
However, since this game is on the requested FAQs list, hopefully I am doing
someone a favor as well.  After all, the main reason authors write these
guides is to help people.  At least, that should be the main reason.  Anyways,
I know I had a great time playing this game and writing this guide, so
hopefully, with this guide, you will enjoy the game as much as I enjoy the
game.  



===============================================================================
=                           Section 04 -- The Game                            =
===============================================================================

When this game was released in 1989, it was the pinnacle of console golfing
games.  When Konami approached Jack Nicklaus about their idea of a golf game
for consoles, playing golf on a gaming machine was a fairly new idea.  Jack
Nicklaus was asked to pick his favorite holes from any course that had hosted
a major championship, up to 1989.  So, Jack picked what he called "The
Greatest 18 Holes in Major Championship Golf," and that is how the game got
its title.

If you will notice, there are a lot of short Par fours, or short Par fives.
Obviously, Jack can't quite hit it like he used to!  However, this does not
mean that they are easy holes, in any sense.  True, some are, but more often
than not, there are many obstacles on these seemingly "easy" holes.  Good Luck!

While this game was light years ahead of Nintendo's own version
of "Golf," much has changed in the gaming industry since then.  However, it is
my belief that without the emergence of this game, Electronic Arts' very own
Tiger Woods franchise would not be nearly as popular as it is today.  Of
course, I could be wrong.  Either way, on with the guide!



===============================================================================
=                          Section 05 -- Game Basics                          =
===============================================================================

As the title so quickly points out, this IS a golf game.  As such, several
factors of the game of golf are implemented.  Wind actually will affect the
direction of the ball, the sand traps will make it more difficult to hit the
ball solid, and the slope on the greens is not to be taken lightly.  If any
of these factors are thought of as unimportant, your score will reflect that.
And no, there are NO mulligans!  That is what the reset button is for.


  =+=+=+=+=+=+=+=+=+=+=+=+=+
  Section 05 (a) -- Controls
  =+=+=+=+=+=+=+=+=+=+=+=+=+


                            _________________________________
                           |                                 |
                           |   _                Nintendo     |
                           | _| |_                           |
          [D-Pad] -------->||_ 0 _| SELECT START    A    B   |
                           |  |_|    [  ]   [  ]    o    o   |
                           |                       o o  o o  |
                           |________________________o____o___|

     ***ASCII Nintendo Controller was designed by Colin Moriarty.  He was
            nice enough to allow me to use it.  Thank you Colin!***


  Since this is a Nintendo game, the basic Nintendo controller must be used
  in order for this game to work correctly.  The buttons, as well as what they
  do, are as follows:

        Directional Pad -
           Left/Right   -  Changes the desired path of the ball
           Up/Down      -  Changes the club to be used
        Start Button    -  Begins the game
        Select Button   -  Goes to Scorecard
                        -  Pressing A while at the Scorecard takes player to
                        -  golfer statistics
        B Button        -  Not used in game
        A Button        -  Sets Power level, stops cursor on desired line

  -------------------
  How To Hit The Ball
  -------------------

  Of course, this being a golf game, the main goal is to have the ball end up
  in the hole.  This is done, eerily enough, by hitting the ball!  To hit the
  ball, the player must follow three basic steps.  They are:

    1)  Press the A Button.  This will make the Power Meter begin to move.

    2)  Press the A Button again.  This stops the Power Meter at the desired
        position.  However, this step can be skipped.  Neglecting to press the
        A Button for the second time will force the player to hit the ball at
        full Red Power.  This will cause maximum distance, but will result in
        minimum accuracy.

    3)  The final step is pressing, you guessed it, the A Button for a third
        time.  This will stop the Power Meter at the bottom of the Meter.  The
        object is to get as close as possible to the White line near the
        bottom of the Power Meter.  Any deviation from this line will result
        in a loss of accuracy.

  And that, as they say, is that.  Hitting the ball is remarkably simple.  And
  as anyone that actually plays this game of golf in real life, hitting the
  ball in the game is much, much easier!



  =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
  Section 05 (b) -- Basic Golf Terms
  =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

  This guide is written with the expectation that the player knows how to play
  the game of golf in real life.  However, in case you do not know some of the
  basic terms, this section of the guide is where I will define some of the
  more basic golf terms.

  Albatross       - A score of three under par on a hole.  The hardest thing
                    to do in golf.  It is usually only possible on short Par
                    fours or Par fives.
  Approach        - The shot that is supposed to land on the green.
  Birdie          - A score of one under par on a hole.
  Bogey           - A score of one over par on a hole.
  Bunker          - See Sand Trap.
  Cart Path       - A pathway, usually paved, that the golf carts drive on.
  Chip            - A short shot from next to the green that is designed to
                    get the ball onto the green.
  Cup             - The cup is the actual location of the hole on the green.
  Double Bogey    - A score of two over par on a hole.
  Double Eagle    - See Albatross.
  Draw            - This is a controlled movement of the ball from right to
                    left.
  Drive           - The first shot on any hole.
  Eagle           - A score of two under par on a hole.  Difficult to achieve.
  Fade            - This is a controlled movement of the ball from left to
                    right.
  Fairway         - The second shortest cut of grass on the golf course.  It
                    is the desired landing zone of the initial drive on the
                    hole.
  Fringe          - The intermediate cut of grass between the green and the
                    fairway.
  Green           - The shortest cut of grass on the golf course.  The pin and
                    the cup are located on the green.
  Handicap        - This is the amount of strokes taken away from a golfer's
                    final score, based on how well the player is.  The player's
                    handicap is determined by his average score.
  Hook            - This is a shot in which the ball starts out by going
                    straight, but then uncontrollably heads off to the left.
                    This shot can be useful on some holes.
  Par             - A score that matches the posted difficulty of the hole.
                    The amount of strokes it would normally take a golfer to
                    get the ball into the hole.
  Pin             - The flagstick, located in the center of the cup.
  Pitch           - See Chip.
  Quadruple Bogey - A score of three over par on a hole.
  Rough           - The longest cut of grass in a golf course.  Usually
                    outlines the fairway, as well as the rest of the hole.
  Sand Trap       - An obstacle on the golf course.  It is a hole cut through
                    the grass, and then filled in with sand.
  Slice           - This is a shot in which the ball starts out by going
                    straight, but then uncontrollably heads off to the right.
                    This shot can be useful on some of the holes.
  Tee Box         - The area at the beginning of the hole where the player
                    tees off.
  Tee Shot        - The first shot on any Par three.
  Triple Bogey    - A score of three over par on a hole.


  =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
  Section 05 (c) -- Before You Begin
  =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

  Before the player is allowed to begin a round, the player must register with
  the "Pro Shop."  This is where the number of players is determined, as well
  as what type of game will be played.  On this game, only Stroke Play and
  the Skins Game are available as game modes.  Once the number of players is
  decided, each player can go through and give their golfer a sex, a name, a
  skill level, and the tees that they wish to play.  Also, if only one player
  is playing, this is where the player can decide if he wants a computer
  opponent.  Of course, for players in a hurry, this information screen can be
  skipped by repeatedly pressing the A Button.


  =+=+=+=+=+=+=+=+=+=+=+=+=+=
  Section 05 (d) -- The Clubs
  =+=+=+=+=+=+=+=+=+=+=+=+=+=

  Before the player actually hits the ball, he must choose which club to hit,
  in order to get the maximum distance or the most accuracy.  As a rule, as
  you go from top to bottom in the chart, the clubs gain more and more
  accuracy, but lose more and more distance.  If you want to be more accurate,
  you must give up distance.

            ***All distances are measured in yards, except the
                   putter, which is measured in feet.***

    .----------------------------------------------------------------------.
    | The Club          |  Full Green Power Meter  |  Full Red Power Meter |
    |-------------------|--------------------------|-----------------------|
    |   Driver          |           250            |           320         |
    |-------------------|--------------------------|-----------------------|
    |   Three Wood      |           235            |           295         |
    |-------------------|--------------------------|-----------------------|
    |   Four Wood       |           220            |           280         |
    |-------------------|--------------------------|-----------------------|
    |   Two Iron        |           207            |           225         |
    |-------------------|--------------------------|-----------------------|
    |   Three Iron      |           195            |           250         |
    |-------------------|--------------------------|-----------------------|
    |   Four Iron       |           185            |           235         |
    |-------------------|--------------------------|-----------------------|
    |   Five Iron       |           173            |           210         |
    |-------------------|--------------------------|-----------------------|
    |   Six Iron        |           155            |           190         |
    |-------------------|--------------------------|-----------------------|
    |   Seven Iron      |           143            |           175         |
    |-------------------|--------------------------|-----------------------|
    |   Eight Iron      |           130            |           160         |
    |-------------------|--------------------------|-----------------------|
    |   Nine Iron       |           112            |           140         |
    |-------------------|--------------------------|-----------------------|
    |   Pitching Wedge  |           100            |           125         |
    |-------------------|--------------------------|-----------------------|
    |   Sand Wedge      |            80            |           105         |
    |-------------------|--------------------------|-----------------------|
    |   Putter          |            80            |           120         |
    '----------------------------------------------------------------------'



===============================================================================
=                           Section 06 -- The Holes                           =
===============================================================================

In this section of the guide, each hole will be broken down into three parts.
The first part will tell the player things that happen between each hole.
The second part will state the actual location of the hole, in the real world.
The third part (b) will state Jack's own thoughts about the hole, which are
given before the player tees off on the hole.  The third section (c) will
describe the hole and will be where I give my strategy to score well on the
hole.  Please note that this is not the only way to score well, just what I
have found to work the best, in my humble opinion.  There will be a part (b)
and a part (c) for each hole.


  =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
  Section 06 (a) -- Between Each Hole
  =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

  While playing a round of golf in this game, a couple of progress screens
  will show up after every hole.  The first screen will take the golfers to
  the scorecard, where everyone's scores will be listed in chronological
  order, from Hole One to the group's current hole.  The second screen is a
  little more comprehensive.  This screen will show several statistics for
  each golfer.  These include:

  Longest Drive      - Tells the player his longest drive for the round.
  Last Drive         - Tells the player the length of his drive on the last
                       hole.  Both Longest Drive and Last Drive are in yards.
  Closest To Pin     - Tells the player how close to the pin his closest
                       approach shot has been.
  Number of Fairways - Tells the player the amount of Fairways in Regulation
                       the player has hit.
  Number of Greens   - Tells the player the amount of Greens in Regulation the
                       player has hit.
  Number of Putts    - Tells the player the amount of putts he has taken so
                       far in the round.
  Number of Birdies  - Tells the player the amount of Birdies he has had in
                       the round so far.
  Number of Eagles   - Tells the player the amount of Eagles he has had in his
                       round thus far.  Usually smaller than the Number of
                       Birdies a player has.

  These screens are helpful in determining the current leader, or just for
  personal tracking of the round.  If a player has a high number of Birdies or
  Eagles, or both, then the player is probably having a pretty good round.


  =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
  Sections 06 (b) and (c) -- The Holes, Jack's Sayings, and Strategies
  =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

  The first thing listed will be a hole by hole listing, with yardage and par
  totals following the front nine, the back nine, and at the end of the round.
  Next to the hole number will be the quote by Jack.  The second thing listed
  will be the hole number and the location of the hole in the real world.
  Next will be a description of the hole, followed by my strategy for scoring
  well on the hole.  Well, it is tee time, so off we go!

     Hole Number       Par       Pro Tees       Men's Tees     Ladies' Tees

         01             4          442 (Yards)   405 (Yards)     357 (Yards)
         02             5          580           542             534
         03             4          342           322             309
         04             3          192           165             128
         05             5          449           441             433
         06             4          440           421             405
         07             3          120           111              85
         08             4          466           432             378
         09             4          322           314             296
  .-----------------------------------------------------------------------.
  |Front Nine Totals    36        3353          3153            2925      |
  '-----------------------------------------------------------------------'

         10             4          496           485             475
         11             4          390           380             357
         12             3          176           168             160
         13             4          460           452             441
         14             5          608           525             453
         15             3          227           219             211
         16             4          381           373             354
         17             4          483           470             454
         18             5          552           544             517
  .-----------------------------------------------------------------------.  
  |Back Nine Totals     36        3773          3616            3422      |
  |-----------------------------------------------------------------------|
  |Eighteen Hole Totals 72        7126          6769            6347      |
  '-----------------------------------------------------------------------'


  ----------------------------------------
  Hole One - 
        "My favorite shot in all of golf."
  ----------------------------------------

  This hole is actually the eighth hole at Pebble Beach.
  
  The first hole is a slight dogleg right, with the Pacific Ocean all along
  the right side.  The green is protected by four bunkers.

  For a low score on this hole, it is imperative that the drive hit the
  fairway.  The next shot, depending on the yardage, will be either an easy
  nine iron or an easy pitching wedge.  The wind is also a determining factor.
  On the green, there is little or no noticeable break, so most putts will be
  straight.


  ---------------------------------------------------
  Hole Two -
        "The most dangerous tee shot in all of golf."
  ---------------------------------------------------

  This hole is actually the fourteenth hole on the Old Course at St. Andrews.

  This hole is a long and straight Par five, with a cart path all along the
  right side.  The green is surrounded by three bunkers, though none really
  impede the approach shot.

  To score well on this hole, hit our drive down the left side of the fairway
  to avoid the cart path on the right.  If you are going for the green in two,
  aim right at the pin and hit a nice three wood onto the green.  If you lay
  up, make sure it is to about one hundred yards.  That way, the approach shot
  will be an easy pitching wedge to get onto the green.  Once the green is
  reached, it will be a fairly straight putt, with very little break on the
  green.


  ----------------------------------------------------
  Hole Three -
        "More options than any short Par four I know."
  ----------------------------------------------------

  This hole is actually the tenth hole at Riviera.

  The third hole is a dogleg right.  The green has trees on the left side, and
  two bunkers on the right.  

  Since this hole is so short, just hit a nice five iron into the middle of
  the dogleg.  After that, the approach should be either a nine iron or
  pitching wedge.  Once onto the green, you will be confronted with a large
  break from right to left.


  -------------------------------------------------------------------
  Hole Four -
        "A beautiful natural hole with a lake in front of the green."
  -------------------------------------------------------------------

  In real life, this hole is the fourth hole at Baltusrol.

  This hole is a straightforward Par three with a lake in front of a green
  surrounded by three bunkers.

  Off the tee, the player should hit a five iron and depending on the wind,
  take dead aim at the flag.  Once the ball reaches the green, there is a
  little uphill slope near the back of the green.


  ----------------------------------------------------
  Hole Five -
        "Shortest Par five in Major Championship Golf"
  ----------------------------------------------------

  This hole's real world likeness is actually the thirteenth at Augusta.

  This short Par five is a slight dogleg left with a little creek along the
  left-hand side.  This creek cuts in front of the green and runs off to the
  right.

  To score on this hole, hit your driver just over the second tree from the
  right.  From this position, the player should be able to hit the green in
  two, just look at the yardage before hitting the ball.  If you miss the
  green, just hit a little pitch onto the green and go from there.  This green
  is nearly flat, so putting should not be too difficult.  A good chance for
  an eagle.


  ----------------------------------------------------------
  Hole Six -
        "The best golf course on the British Open rotation."
  ----------------------------------------------------------

  This hole is the eighteenth hole at Muirfield.

  The sixth hole is a straight hole with three fairway bunkers to avoid.  The
  green is heavily protected by bunkers as well.

  The drive should be hit right down the middle of the fairway.  This should
  leave you with an easy shot into the green.  Just aim at the flag and hit
  the ball.  This green, like many others, is nearly flat, at least in the
  middle.


  ------------------------------------
  Hole Seven -
        "My favorite short Par three."
  ------------------------------------

  This hole, in reality, is the seventh hole at Pebble Beach.

  This short Par three is made difficult by the swirling winds and the heavily
  protected green.

  The tee shot, unless from the Ladies' tees, should be an easy nine iron.
  Once onto the green, putting should be the least of your worries, as the
  green is as flat as a pancake.


  --------------------------------------------------------------------------
  Hole Eight -
        "Ben Hogan birdied this classic Par four to win the 1953 U.S. Open."
  --------------------------------------------------------------------------

  The eighteenth hole at Oakmont is this hole's real-life counterpart.

  This hole is a straightforward hole with an easily approachable green.

  To score on this hole, the drive should be hit down the right center of the
  fairway.  The approach, from right around 130 yards, should be an easy eight
  iron.  The green, however, is not as easy as the rest of the hole.  The
  slope of the green is pretty heavy from front to back.


  -------------------------------------------------
  Hole Nine -
        "Be careful of the hidden fairway bunkers."
  -------------------------------------------------

  This hole is actually the twelfth hole on the Old Course at St. Andrews.

  The hole, while straight as an arrow, is riddled with fairway bunkers.  The
  green is easily approachable, assuming the drive went okay.

  In order for the player to score on this hole, the drive should be down the
  left of the fairway.  This placement should avoid most, if not all, of the
  fairway bunkers.  The player should then have a short pitch left onto the
  green.  Do not be surprised to find your ball actually on the green, as this
  is not a long hole.  Whenever the ball does reach the green, putting will be
  a piece of cake, with the green as flat as it is.


  ----------------------------------------------------
  Hole Ten - 
        "Longest Par four in Major Championship Golf." 
  ----------------------------------------------------

  This hole is actually the tenth hole at Augusta National.

  The tenth hole is a slight dogleg left with trees all along both sides of
  the fairway.  The second shot, while lengthy, is to an easily approachable
  green.

  The drive for this hole should be aimed right over the right side of the
  second tree from the left.  It may look like it will not hit the fairway,
  but this is one of the most tactically precise shots in the game.  The
  approach shot should be an easy five or six iron, to a green that is mostly
  flat with only a few gentle slopes.


  ---------------------------------------------------------------------
  Hole Eleven -
        "A historic hole where Bobby Jones won the Grand Slam in 1930."
  ---------------------------------------------------------------------

  The eleventh hole in the game is actually the eleventh hole at Merion.

  This hole is a slight dogleg left, with a creek running through the fairway
  at two different places.  One place is the fairway around eighty yards out,
  and the other is right in front of the green.  Also protecting the green is
  a sand trap.

  To avoid the creek running along the left side of the hole, the tee shot
  should land on the right side of the fairway.  The approach should be a
  pitching wedge, which by now should be the golfer's "money" club.  Once onto
  the green, it is an easy putt, since the surface of the green is smooth.


  ----------------------------------------------
  Hole Twelve -
        "The most dangerous short hole in Golf."
  ----------------------------------------------

  The twelfth hole is actually the twelfth at Augusta National.

  This hole is a short Par three with a creek in front of a green completely
  surrounded by bunkers.

  To score well on this hole, the tee shot must be hit directly at the flag.
  Anything else is too risky.  To have an easy putt, the drive must be very
  precise and should hit the middle of the green.  The middle of the green is
  the easiest part to putt on, since it is relatively flat.


  ---------------------------------------------------
  Hole Thirteen -
        "One of my favorite finishing holes in Golf."
  ---------------------------------------------------

  This hole is actually the eighteenth hole at Riviera.

  The thirteenth is a long Par four that requires a precise tee shot, and an
  even more precise approach.  The green is about the size of a postage stamp,
  and is tricky to hit in regulation.  One of Jack's favorite finishing holes
  for good reason.

  For a good score on this hole, the drive should be down the left side of the
  fairway.  On the second shot, it is imperative that the shot land as close
  as possible to the right center of the green, and should stay on the green
  for any chance of a birdie.  When on the green, there are two distinct
  slopes.  One goes uphill from front to back, and the other goes from left to
  right.


  ------------------------------------------------
  Hole Fourteen -
        "Longest Hole in Major Championship Golf."
  ------------------------------------------------

  This hole, in the real world, is the seventeenth at Baltusrol.

  This incredibly long Par five is riddled with fairway bunkers.  The third
  shot is difficult to say the least, since the green is also surrounded by
  bunkers.  To make matters worse, the right side is lined with trees.  A
  great hole to test a golfer's skill.

  This hole should be played without even thinking of hitting the green in two
  shots.  This is definitely a three shot hole.  With that in mind, off the
  tee, the player should hit a four wood to avoid the multiple fairway sand
  traps.  The second shot, no matter how far out the golfer is, should put the
  golfer at or near one hundred yards from the pin for the third shot.  That
  way, the approach will be hit with our "money" club, the pitching wedge.
  Once onto the green, half of the battle is over with.  The green has a
  tremendous slope from right to left, and should not be taken lightly.


  -------------------------------------------------------------
  Hole Fifteen -
        "Wind conditions make this excellent Par three tricky."
  -------------------------------------------------------------

  The twelfth hole at Royal Lytham is this hole's real-life counterpart.

  This hole is a long Par three, through trees, to a green surrounded by
  bunkers.

  The tee shot should finish up on the center of the green, but it all depends
  on the wind for where to line up the shot.  Depending on the wind, anywhere
  from a four wood to a six iron can legitimately reach the green.  One of the
  toughest shots in the game to judge correctly.  Once onto the center of the
  green, the putt is easy.  The green is crowned in the middle, making putts
  near the middle of the green easy, but any shot landing away from the middle
  is uphill towards the cup.


  --------------------------------------------------------------------
  Hole Sixteen -
        "Most difficult second shot on a straightaway short Par four."
  --------------------------------------------------------------------

  This hole is actually the seventh hole at Augusta National.

  The sixteenth hole is a short Par four with trees lining both sides of the
  fairway.  The approach shot is to a green that is heavily protected on all
  sides by sand traps.

  On the drive, the ball should land in the middle of the fairway as close to
  the green as the player can get.  The approach is trickier than other
  approaches since the shot should be from less than one hundred yards.  Just
  use the pitching wedge, but don't hit it with full power.  Take a little bit
  off of the club, and make sure about the accuracy.  Once onto the green,
  putting the ball into the hole is a piece of cake.


  ----------------------------------------------
  Hole Seventeen -
        "The most famous Par four in the world."
  ----------------------------------------------

  This hole is actually the seventeenth hole on the Old Course at St. Andrews.
  In the golfing world, this hole is also known by the moniker of "The Road
  Hole at St. Andrews."  The seventeenth at St. Andrews is truly the most
  famous Par four in the world.

  The seventeenth is a long Par four with a road all along the right side.
  The green is protected by a single bunker in the front and the road along
  the rear.

  On the seventeenth hole, the player is presented with a unique situation...
  hitting a shot over a building.  That is exactly where the ball should be
  driven.  Aim right at the building, and watch the ball soar over the roof
  of the building.  To avoid the bunker and the road on the approach, aim for
  the left side if the green.  Once onto the green, the hole is easy.  Just
  hit the ball at the cup, and if your line is correct, the ball will trickle
  into the hole.


  -------------------------------------------------
  Hole Eighteen -
        "My favorite golf course in all the world."
  -------------------------------------------------

  This hole is actually the eighteenth hole at Pebble Beach.

  The finishing hole is a long Par five with a cart path lining the right side
  and the Pacific Ocean all along the left side.  As if that were not enough,
  the green is heavily protected by bunkers.

  This is only the second hole in the game where the Pacific Ocean comes into
  play.  That is a good thing.  The drive should go down the right side of the
  fairway, because a bad lie is better than a one stroke penalty.  Driving
  down the right side avoids the Pacific Ocean, as well.  The second shot
  provides the player with options.  If you decide to go for the green, just
  make sure the shot will reach the green, to avoid the bunkers protecting
  the green.  If the player decides to lay up, make sure you leave yourself
  with right around one hundred yards, so the pitching wedge can be used to
  put the ball onto the green in three.  Once onto the green, putting will be
  easy as pie.  This is a good Eagle hole if the golfer goes for the green in
  two, but can also turn into an ugly Bogey, if you are not careful.



===============================================================================
=                Section 07 -- What Jack Says About Your Score                =
===============================================================================

After your last putt on the hole finally goes in, Jack will say how well you
played the hole.  If the hole was not played well, Jack's saying will reflect
that.  However, if the hole was played like a professional, Jack will let you
know how well you did.  These are Jack's statements about your play for that
particular hole.

  =+=+=+=+=+=+=+=+=
  Jack's Statements
  =+=+=+=+=+=+=+=+=

                .--------------------------------------------.
                |    Your Score     |     What Jack Says     |
                |-------------------|------------------------|
                |  Quadruple Bogey  |  "Finally."            |
                |-------------------|------------------------|
                |  Triple Bogey     |  "Nice Putt."          |
                |-------------------|------------------------|
                |  Double Bogey     |  "Nice Putt."          |
                |-------------------|------------------------|
                |  Bogey            |  "And it goes in."     |
 
                |-------------------|------------------------|
                |  Par              |  "Excellent Putt!"     |
                |-------------------|------------------------|
                |  Birdie           |  "For the Birdie!"     |
                |-------------------|------------------------|
                |  Eagle            |  "A golf Legend!"      |
                '--------------------------------------------'


Please note that I have never received anything other than a score listed here
for any hole.  If you have gotten worse than a Double Bogey or better than an
Eagle, please let me know what Jack says to you after that performance.  If
you do help me with this, proper credit will be given.  Thank you.



===============================================================================
=                      Section 08 -- Previous Revisions                       =
===============================================================================


=+=+=+=+=+=+
Version 1.43
=+=+=+=+=+=+

   This guide was updated mainly to include my new Special Thanks and Credits
   Section.  Nothing at all was done to this information in other sections, so
   don't bother checking.  This should be the last update to this file, at
   least until I decide to change my format again, eh?

   Version 1.43 was submitted to GameFAQs on October 7, 2003.


=+=+=+=+=+=+
Version 1.41
=+=+=+=+=+=+

   This guide was updated for two main reasons.  One, I decided to tweak the
   format slightly, most notably in the Table of Contents.  Second, I added a
   Find feature.  I realize a Find feature isn't necessarily required for a
   guide of this size, but some people have requested a Find feature, so I have
   decided to add one.  Hopefully finding specific things in this guide will be
   much easier from now on.

   Version 1.41 was submitted to GameFAQs on June 24, 2003.


=+=+=+=+=+=
Version 1.4
=+=+=+=+=+=

   This guide was updated after a critique given by Winnie the Poop.  I have
   finally included how to hit the ball (It is below the Controls Section).
   I fixed a few minor errors here and there, but other than that, the guide
   is the same as it was.  I think I have finally gotten this guide as well as
   I would like to see it.  It will probably only receive a couple more
   updates.  Thanks Winnie the Poop, for the critique.

   Version 1.4 was submitted to GameFAQs on March 24, 2003.


=+=+=+=+=+=+
Version 1.31
=+=+=+=+=+=+

   This guide was updated after it was given a critique by Colin Moriarty.  I
   have taken out my ASCII Nintendo Controller and have replaced it with his.
   It is much smaller, making it more convenient.  I was never very good at
   drawing things in ASCII, but I guess I haven't learned my lesson, eh?  Oh
   well.  Thanks Colin, for the critique and the controller.

   Version 1.31 was submitted to GameFAQs on March 13, 2003.


=+=+=+=+=+=
Version 1.3
=+=+=+=+=+=

   This guide was updated to clean up a few of the ASCII tables.  In addition,
   I have added a nice new ASCII Nintendo Controller, of my own making.
   Finally, I added a few more terms to the Basic Golf Terms Section.  Hope
   this clears up any questions some of you may have had.

   Version 1.3 was submitted to GameFAQs on March 12, 2003.


=+=+=+=+=+=
Version 1.2
=+=+=+=+=+=

   This guide was updated mainly to add some information about the different
   clubs that the player can use throughout the course of the game.  Also, I
   slightly modified the format, to make it more visually pleasing.  This
   guide is probably the last update, but I refuse to say anything is final,
   because really, there never will be a "final" version.

   Version 1.2 was submitted to GameFAQs on February 20, 2003.


=+=+=+=+=+=
Version 1.1
=+=+=+=+=+=

   This guide was updated mainly to correct some spelling errors that I found
   after re-reading the guide, after initial submission.  Hopefully, the
   spelling errors were a minor inconvenience.  The guide should now be
   complete.

   Version 1.1 was submitted to GameFAQs on February 12, 2003.


=+=+=+=+=+=
Version 1.0
=+=+=+=+=+=

   This is the initial guide as submitted to GameFAQS.  If this guide is found
   to be incomplete, it will be subject to an update.

   Work on this guide officially began on February 4, 2003.
   Version 1.0 was submitted to GameFAQs on February 8, 2003.



===============================================================================
=                       Section 09 -- Closing Statement                       =
===============================================================================

This is one of the best golfing games on the original Nintendo, and while it
may not stand up to the golfing games of today, like Tiger Woods PGA Tour or
Hot Shots Golf 3, it is still an incredible game.  Not necessarily a great
game for this day and age, but for its time, it was great.  To those of you
that actually used this guide, I hope you found it useful.  I tried to include
anything and everything I could, but if I did leave something out, please let
me know by E-mailing me at [gordo1dj (at) gmail (dot) com].  Any additional
tips or strategies are more than welcome.  Also, feel free to ask me any
questions you may have about this game.  I will answer as soon as I can.
Again, I hope you found this guide useful, and until next time - "Fore!"



===============================================================================
=                        Section 10 -- Special Thanks                         =
===============================================================================

First and foremost, I would like to thank my wonderful girlfriend, Megan.
Sure, she may not ever see this, and she may not be happy if she does, but she
means the world to me, and I would do anything for her.  Thank you so much for
the support you give me each and every day.

Secondly, I would like to thank CJayC for running this site and for hosting
this guide.  If it was not for GameFAQS, I would not be as into gaming as I am,
and I would not have thought so many other things are possible, other than just
playing the game.

Thanks also go to each and every contributor on GameFAQS.  Without them, I
would never have written a guide for this game.  Finding it on the requested
FAQs list was surprising, to say the least.

And last, but definitely not least, I would like to thank my close friends on
GameFAQs.  Especially Steve, Devin, Chad, Brian, Zoop, Trace, and Andrew.  You
guys are more help than you realize, and I thank you for that.

I would like to thank Colin Moriarty for allowing me to use his ASCII art
Nintendo Controller.  He pointed out that mine was too big, so I asked if I
could use his.  Thanks Colin!

I would like to thank both Colin Moriarty and Winnie the Poop for critiquing
my guide.  They have helped make this guide better, so much thanks goes to the
both of them.  Thanks!



===============================================================================
=                                                                             =
=  This FAQ/Guide/Walkthrough is copyright 2003-2004 to Daniel Gordon.  All   =
=  right reserved under International Copyright Law.                          =
=                                                                             =
=    (c) 2004 Daniel Gordon (djg40) [daniel.j.gordon (at) gmail (dot) com]    =
=                                                                             =
=           http://www.gamefaqs.com/features/recognition/30672.html           =
===============================================================================