FAQ by djg40

Version: 2.00 | Updated: 01/02/15 | Printable Version

===============================================================================
=                                                                             =
=         Jack Nicklaus' Greatest 18 Holes in Major Championship Golf         =
=                       Nintendo Entertainment System                         =
=                      FAQ/Walkthrough by Daniel Gordon                       =
=                                Version 2.00                                 =
=               E-mail: [daniel.j.gordon (at) gmail (dot) com]                =
=       This FAQ/Walkthrough is copyright (c) Daniel Gordon, 2003-2015        =
=                                                                             =
===============================================================================


===============================================================================
=                             Table of Contents                               =
===============================================================================

   Section 00.........................The Find Feature
   Section 01.........................Legal Disclaimer
   Section 02.........................Version History
   Section 03.........................The Game
   Section 04.........................Game Basics
      Section 04.01...................Controls
      Section 04.02...................Basic Golf Terms
      Section 04.03...................Before You Begin
      Section 04.04...................The Clubs
   Section 05.........................The Holes
      Section 05.01...................Between Holes
      Section 05.02...................Strategies For Scoring Well
   Section 06.........................What Jack Says About Your Score
   Section 07.........................Previous Revisions
   Section 08.........................Closing Statement
   Section 09.........................Special Thanks and Credits


===============================================================================
=                       Section 00 -- The Find Feature                        =
===============================================================================

   This guide is now equipped with a Find Feature. Whenever you want to find
   something specific within this guide, use the mouse to highlight the
   corresponding text in the Table of Contents. Next, press both the Control
   key and the "C" key on your keyboard. After the text has been highlighted,
   press both the Control key and the "F" key on your keyboard. This will
   bring up the Find Menu. Now, press the Control key and the "V" key on your
   keyboard. This will take the highlighted text from the document and put it
   in the "Find what:" text box on the Find Menu. Finally, press the Enter key
   on your keyboard. These five simple steps will take you anywhere you want to
   go within the document. I hope that makes navigating this guide a little
   easier.


===============================================================================
=                       Section 01 -- Legal Disclaimer                        =
===============================================================================

   This guide is copyright Daniel Gordon, 2003-2015, all rights reserved.
   This guide is protected under International Copyright Law, and may not be
   reproduced in any way, shape, or form in newspapers, magazines, or anywhere
   on the World Wide Web without prior written consent from Daniel Gordon
   (djg40). In order to receive consent, the applicant must send an email to:

                    [daniel.j.gordon (at) gmail (dot) com]

   If no reply is sent, no consent is given. This guide should only be located
   at www.GameFAQs.com and nowhere else. If this guide is found at any site
   other than those listed above, please notify the author by sending an email
   to:

                    [daniel.j.gordon (at) gmail (dot) com]

   In this way, the author (djg40) is notified, and corrective actions may take
   place. Thank you, and have a great day.

   Jack Nicklaus's Greatest 18 Holes of Major Championship Golf and all
   associated terms are a trademark of Konami (www.konami.com). Nintendo, NES
   and Nintendo Entertainment System are trademarks of Nintendo of America
   (www.nintendo.com). ASCII Controller is copyright (c) Colin Moriarty, who
   very nicely allowed me to use it. Other than that, All Rights Reserved.


===============================================================================
=                       Section 02 -- Version History                         =
===============================================================================

   ------------
   Version 2.00
   ------------

   This guide, along with all my others, was updated to make it more consistent
   with my other walkthroughs, in terms of formatting. I also found a few more
   spelling errors, which have been corrected, and updated the copyright
   section to change "legal action" to "corrective actions."

   Version 2.00 was submitted to GameFAQs on January 01, 2015.

   ------------
   Version 1.44
   ------------

   This guide, along with all of my others, was updated to include my new
   email address. Additionally, several of my guides now have a new section,
   Previous Revisions. This was done mainly to move most of the Version
   History to the bottom of the file. Also, I think I caught all of the
   remaining spelling errors, though one or two probably slipped through the
   cracks. I hope you like the new look!

   Version 1.44 was submitted to GameFAQs on June 25, 2004.


===============================================================================
=                           Section 03 -- The Game                            =
===============================================================================

   When this game was released in 1989, it was the pinnacle of console golfing
   games. When Konami approached Jack Nicklaus about their idea of a golf game
   for consoles, playing golf on a gaming machine was a fairly new idea. Jack
   Nicklaus was asked to pick his favorite holes from any course that had
   hosted a major championship, up to 1989. So, Jack picked what he called "The
   Greatest 18 Holes in Major Championship Golf," and that is how the game got
   its title.

   If you will notice, there are a lot of short Par fours, or short Par fives.
   Obviously, Jack can't quite hit it like he used to! However, this does not
   mean that they are easy holes, in any sense. True, some are, but more often
   than not, there are many obstacles on these seemingly "easy" holes. Good
   luck!

   While this game was light years ahead of Nintendo's own version of "Golf,"
   much has changed in the gaming industry since then. However, it is my belief
   that without the emergence of this game, Electronic Arts' very own Tiger
   Woods franchise would not be nearly as popular as it is today. Of course, I
   could be wrong. Either way, on with the guide!


===============================================================================
=                          Section 04 -- Game Basics                          =
===============================================================================

   As the title so quickly points out, this IS a golf game. As such, several
   factors of the game of golf are implemented. Wind actually will affect the
   direction of the ball, the sand traps will make it more difficult to hit the
   ball solid, and the slope on the greens is not to be taken lightly. If any
   of these factors are thought of as unimportant, your score will reflect
   that. And no, there are NO mulligans! That is what the reset button is for.


-------------------------------------------------------------------------------
-                         Section 04.01 -- Controls                           -
-------------------------------------------------------------------------------

                            _________________________________
                           |                                 |
                           |   _                Nintendo     |
                           | _| |_                           |
          [D-Pad] -------->||_ 0 _| SELECT START    A    B   |
                           |  |_|    [  ]   [  ]    o    o   |
                           |                       o o  o o  |
                           |________________________o____o___|

     ***ASCII Nintendo Controller was designed by Colin Moriarty. He was
            nice enough to allow me to use it. Thank you Colin!***


   Since this is a Nintendo game, the basic Nintendo controller must be used
   in order for this game to work correctly. The buttons, as well as what they
   do, are as follows:

        Directional Pad -
           Left/Right   -  Changes the desired path of the ball
           Up/Down      -  Changes the club to be used
        Start Button    -  Begins the game
        Select Button   -  Goes to Scorecard
                        -  Pressing A while at the Scorecard takes player to
                           golfer statistics
        B Button        -  Not used in game
        A Button        -  Sets Power level, stops cursor on desired line

   -------------------
   How To Hit The Ball
   -------------------

   Of course, this being a golf game, the main goal is to have the ball end up
   in the hole. This is done, eerily enough, by hitting the ball! To hit the
   ball, the player must follow three basic steps. They are:

     1)  Press the A Button. This will make the Power Meter begin to move.

     2)  Press the A Button again. This stops the Power Meter at the desired
         position. However, this step can be skipped. Neglecting to press the
         A Button for the second time will force the player to hit the ball at
         full Red Power. This will cause maximum distance, but will result in
         minimum accuracy.

     3)  The final step is pressing, you guessed it, the A Button for a third
         time. This will stop the Power Meter at the bottom of the Meter. The
         object is to get as close as possible to the White line near the
         bottom of the Power Meter. Any deviation from this line will result
         in a loss of accuracy.

   And that, as they say, is that. Hitting the ball is remarkably simple. And
   as anyone that actually plays this game of golf in real life, hitting the
   ball in the game is much, much easier!


-------------------------------------------------------------------------------
-                     Section 04.02 -- Basic Golf Terms                       -
-------------------------------------------------------------------------------

   This guide is written with the expectation that the player knows how to play
   the game of golf in real life. However, in case you do not know some of the
   basic terms, this section of the guide is where I will define some of the
   more basic golf terms.

   Albatross       - A score of three under par on a hole. The hardest thing
                     to do in golf. It is usually only possible on short Par
                     fours or Par fives.
   Approach        - The shot that is supposed to land on the green.
   Birdie          - A score of one under par on a hole.
   Bogey           - A score of one over par on a hole.
   Bunker          - See Sand Trap.
   Cart Path       - A pathway, usually paved, that the golf carts drive on.
   Chip            - A short shot from next to the green that is designed to
                     get the ball onto the green.
   Cup             - The cup is the actual location of the hole on the green.
   Double Bogey    - A score of two over par on a hole.
   Double Eagle    - See Albatross.
   Draw            - This is a controlled movement of the ball from right to
                     left.
   Drive           - The first shot on any hole.
   Eagle           - A score of two under par on a hole. Difficult to achieve.
   Fade            - This is a controlled movement of the ball from left to
                     right.
   Fairway         - The second shortest cut of grass on the golf course. It is
                     the desired landing zone of the initial drive on the hole.
   Fringe          - The intermediate cut of grass between the green and the
                     fairway.
   Green           - The shortest cut of grass on the golf course. The pin and
                     the cup are located on the green.
   Handicap        - This is the amount of strokes taken away from a golfer's
                     final score, based on how well the player is. The player's
                     handicap is determined by his average score.
                   - Furthermore, in this game, each hole is given a difficulty
                     score. This score is then used to determine the hardest
                     holes on the golf course. A low Handicap number on a hole
                     means that it is a difficult hole. A "1" means that that
                     particular hole is the hardest hole on the golf course,
                     while an "18" designates the easiest hole on the course.
   Hook            - This is a shot in which the ball starts out by going
                     straight, but then uncontrollably heads off to the left.
                     This shot can be useful on some holes.
   Par             - A score that matches the posted difficulty of the hole.
                     The amount of strokes it would normally take a golfer to
                     get the ball into the hole.
   Pin             - The flagstick, located in the center of the cup.
   Pitch           - See Chip.
   Quadruple Bogey - A score of three over par on a hole.
   Rough           - The longest cut of grass in a golf course. Usually
                     outlines the fairway, as well as the rest of the hole.
   Sand Trap       - An obstacle on the golf course. It is a hole cut through
                     the grass, and then filled in with sand.
   Slice           - This is a shot in which the ball starts out by going
                     straight, but then uncontrollably heads off to the right.
                     This shot can be useful on some of the holes.
   Tee Box         - The area at the beginning of the hole where the player
                     tees off.
   Tee Shot        - The first shot on any Par three.
   Triple Bogey    - A score of three over par on a hole.


-------------------------------------------------------------------------------
-                     Section 04.03 -- Before You Begin                       -
-------------------------------------------------------------------------------

   Before the player is allowed to begin a round, the player must register with
   the "Pro Shop." This is where the number of players is determined, as well
   as what type of game will be played. On this game, only Stroke Play and
   the Skins Game are available as game modes. Once the number of players is
   decided, each player can go through and give their golfer a sex, a name, a
   skill level, and the tees that they wish to play. Also, if only one player
   is playing, this is where the player can decide if he wants a computer
   opponent. Of course, for players in a hurry, this information screen can be
   skipped by repeatedly pressing the A Button.


-------------------------------------------------------------------------------
-                         Section 04.04 -- The Clubs                          -
-------------------------------------------------------------------------------

   Before the player actually hits the ball, he must choose which club to hit,
   in order to get the maximum distance or the most accuracy. As a rule, as
   you go from top to bottom in the chart, the clubs gain more and more
   accuracy, but lose more and more distance. If you want to be more accurate,
   you must give up distance.

            ***All distances are measured in yards, except the
                   putter, which is measured in feet.***

    .----------------------------------------------------------------------.
    | The Club          |  Full Green Power Meter  |  Full Red Power Meter |
    |-------------------|--------------------------|-----------------------|
    |   Driver          |           250            |           320         |
    |-------------------|--------------------------|-----------------------|
    |   Three Wood      |           235            |           295         |
    |-------------------|--------------------------|-----------------------|
    |   Four Wood       |           220            |           280         |
    |-------------------|--------------------------|-----------------------|
    |   Two Iron        |           207            |           225         |
    |-------------------|--------------------------|-----------------------|
    |   Three Iron      |           195            |           250         |
    |-------------------|--------------------------|-----------------------|
    |   Four Iron       |           185            |           235         |
    |-------------------|--------------------------|-----------------------|
    |   Five Iron       |           173            |           210         |
    |-------------------|--------------------------|-----------------------|
    |   Six Iron        |           155            |           190         |
    |-------------------|--------------------------|-----------------------|
    |   Seven Iron      |           143            |           175         |
    |-------------------|--------------------------|-----------------------|
    |   Eight Iron      |           130            |           160         |
    |-------------------|--------------------------|-----------------------|
    |   Nine Iron       |           112            |           140         |
    |-------------------|--------------------------|-----------------------|
    |   Pitching Wedge  |           100            |           125         |
    |-------------------|--------------------------|-----------------------|
    |   Sand Wedge      |            80            |           105         |
    |-------------------|--------------------------|-----------------------|
    |   Putter          |            80            |           120         |
    '----------------------------------------------------------------------'


===============================================================================
=                           Section 05 -- The Holes                           =
===============================================================================

   In this section of the guide, each hole will be broken down into three
   parts. The first part will tell the player things that happen between each
   hole. The second part will state the actual location of the hole, in the
   real world. The third part (b) will state Jack's own thoughts about the
   hole, which are given before the player tees off on the hole. The third
   section (c) will describe the hole and will be where I give my strategy to
   score well on the hole. Please note that this is not the only way to score
   well, just what I have found to work the best, in my humble opinion. There
   will be a part (b) and a part (c) for each hole.


-------------------------------------------------------------------------------
-                     Section 05.01 -- Between Each Hole                      -
-------------------------------------------------------------------------------

   While playing a round of golf in this game, a couple of progress screens
   will show up after every hole. The first screen will take the golfers to
   the scorecard, where everyone's scores will be listed in chronological
   order, from Hole One to the group's current hole. The second screen is a
   little more comprehensive. This screen will show several statistics for
   each golfer.  These include:

   Longest Drive      - Tells the player his longest drive for the round.
   Last Drive         - Tells the player the length of his drive on the last
                        hole. Both Longest Drive and Last Drive are in yards.
   Closest To Pin     - Tells the player how close to the pin his closest
                        approach shot has been.
   Number of Fairways - Tells the player the amount of Fairways in Regulation
                        the player has hit.
   Number of Greens   - Tells the player the amount of Greens in Regulation the
                        player has hit.
   Number of Putts    - Tells the player the amount of putts he has taken so
                        far in the round.
   Number of Birdies  - Tells the player the amount of Birdies he has had in
                        the round so far.
   Number of Eagles   - Tells the player the amount of Eagles he has had in his
                        round thus far. Usually smaller than the Number of
                        Birdies a player has.

   These screens are helpful in determining the current leader, or just for
   personal tracking of the round. If a player has a high number of Birdies or
   Eagles, or both, then the player is probably having a pretty good round.


-------------------------------------------------------------------------------
-                Sections 05.02 -- Strategies For Scoring Well                -
-------------------------------------------------------------------------------

   The first thing listed will be a hole by hole listing, with yardage and par
   totals following the front nine, the back nine, and at the end of the round.
   Next to the hole number will be the quote by Jack. The second thing listed
   will be the hole number and the location of the hole in the real world.
   Next will be a description of the hole, followed by my strategy for scoring
   well on the hole. Well, it is tee time, so off we go!

      Hole Number       Par       Pro Tees       Men's Tees     Ladies' Tees
      -----------       ---       --------       ----------     ------------

          01             4          442 (Yards)   405 (Yards)     357 (Yards)
          02             5          580           542             534
          03             4          342           322             309
          04             3          192           165             128
          05             5          449           441             433
          06             4          440           421             405
          07             3          120           111              85
          08             4          466           432             378
          09             4          322           314             296
   .-------------------------------------------------------------------------.
   |Front Nine Totals    36        3353          3153            2925        |
   '-------------------------------------------------------------------------'

          10             4          496           485             475
          11             4          390           380             357
          12             3          176           168             160
          13             4          460           452             441
          14             5          608           525             453
          15             3          227           219             211
          16             4          381           373             354
          17             4          483           470             454
          18             5          552           544             517
   .-------------------------------------------------------------------------.
   |Back Nine Totals     36        3773          3616            3422        |
   |-------------------------------------------------------------------------|
   |Eighteen Hole Totals 72        7126          6769            6347        |
   '-------------------------------------------------------------------------'


   ----------------------------------------
   Hole One - 
         "My favorite shot in all of golf."
   ----------------------------------------

   This hole is actually the eighth hole at Pebble Beach.

   The first hole is a slight dogleg right, with the Pacific Ocean all along
   the right side. The green is protected by four bunkers.

   For a low score on this hole, it is imperative that the drive hit the
   fairway. The next shot, depending on the yardage, will be either an easy
   nine iron or an easy pitching wedge. The wind is also a determining factor.
   On the green, there is little or no noticeable break, so most putts will be
   straight.

   ---------------------------------------------------
   Hole Two -
         "The most dangerous tee shot in all of golf."
   ---------------------------------------------------

   This hole is actually the fourteenth hole on the Old Course at St. Andrews.

   This hole is a long and straight Par five, with a cart path all along the
   right side. The green is surrounded by three bunkers, though none really
   impede the approach shot.

   To score well on this hole, hit the drive down the left side of the fairway
   to avoid the cart path on the right. If you are going for the green in two,
   aim right at the pin and hit a nice three wood onto the green. If you lay
   up, make sure it is to about one hundred yards. That way, the approach shot
   will be an easy pitching wedge to get onto the green. Once the green is
   reached, it will be a fairly straight putt, with very little break on the
   green.

   ----------------------------------------------------
   Hole Three -
         "More options than any short Par four I know."
   ----------------------------------------------------

   This hole is actually the tenth hole at Riviera.

   The third hole is a dogleg right. The green has trees on the left side, and
   two bunkers on the right.  

   Since this hole is so short, just hit a nice five iron into the middle of
   the dogleg. After that, the approach should be either a nine iron or
   pitching wedge. Once onto the green, you will be confronted with a large
   break from right to left.

   -------------------------------------------------------------------
   Hole Four -
         "A beautiful natural hole with a lake in front of the green."
   -------------------------------------------------------------------

   In real life, this hole is the fourth hole at Baltusrol.

   This hole is a straightforward Par three with a lake in front of a green
   surrounded by three bunkers.

   Off the tee, the player should hit a five iron and depending on the wind,
   take dead aim at the flag. Once the ball reaches the green, there is a
   little uphill slope near the back of the green.

   ----------------------------------------------------
   Hole Five -
         "Shortest Par five in Major Championship Golf"
   ----------------------------------------------------

   This hole's real world likeness is actually the thirteenth at Augusta.

   This short Par five is a slight dogleg left with a little creek along the
   left-hand side. This creek cuts in front of the green and runs off to the
   right.

   To score on this hole, hit your driver just over the second tree from the
   right. From this position, the player should be able to hit the green in
   two, just look at the yardage before hitting the ball. If you miss the
   green, just hit a little pitch onto the green and go from there. This green
   is nearly flat, so putting should not be too difficult. A good chance for
   an eagle.

   ----------------------------------------------------------
   Hole Six -
         "The best golf course on the British Open rotation."
   ----------------------------------------------------------

   This hole is the eighteenth hole at Muirfield.

   The sixth hole is a straight hole with three fairway bunkers to avoid. The
   green is heavily protected by bunkers as well.

   The drive should be hit right down the middle of the fairway. This should
   leave you with an easy shot into the green. Just aim at the flag and hit
   the ball. This green, like many others, is nearly flat, at least in the
   middle.

   ------------------------------------
   Hole Seven -
         "My favorite short Par three."
   ------------------------------------

   This hole, in reality, is the seventh hole at Pebble Beach.

   This short Par three is made difficult by the swirling winds and the heavily
   protected green.

   The tee shot, unless from the Ladies' tees, should be an easy nine iron.
   Once onto the green, putting should be the least of your worries, as the
   green is as flat as a pancake.

   --------------------------------------------------------------------------
   Hole Eight -
         "Ben Hogan birdied this classic Par four to win the 1953 U.S. Open."
   --------------------------------------------------------------------------

   The eighteenth hole at Oakmont is this hole's real-life counterpart.

   This hole is a straightforward hole with an easily approachable green.

   To score on this hole, the drive should be hit down the right center of the
   fairway. The approach, from right around 130 yards, should be an easy eight
   iron. The green, however, is not as easy as the rest of the hole. The
   slope of the green is pretty heavy from front to back.

   -------------------------------------------------
   Hole Nine -
         "Be careful of the hidden fairway bunkers."
   -------------------------------------------------

   This hole is actually the twelfth hole on the Old Course at St. Andrews.

   The hole, while straight as an arrow, is riddled with fairway bunkers. The
   green is easily approachable, assuming the drive went okay.

   In order for the player to score on this hole, the drive should be down the
   left of the fairway. This placement should avoid most, if not all, of the
   fairway bunkers. The player should then have a short pitch left onto the
   green. Do not be surprised to find your ball actually on the green, as this
   is not a long hole. Whenever the ball does reach the green, putting will be
   a piece of cake, with the green as flat as it is.

   ----------------------------------------------------
   Hole Ten - 
         "Longest Par four in Major Championship Golf." 
   ----------------------------------------------------

   This hole is actually the tenth hole at Augusta National.

   The tenth hole is a slight dogleg left with trees all along both sides of
   the fairway. The second shot, while lengthy, is to an easily approachable
   green.

   The drive for this hole should be aimed right over the right side of the
   second tree from the left. It may look like it will not hit the fairway,
   but this is one of the most tactically precise shots in the game. The
   approach shot should be an easy five or six iron, to a green that is mostly
   flat with only a few gentle slopes.

   ---------------------------------------------------------------------
   Hole Eleven -
         "A historic hole where Bobby Jones won the Grand Slam in 1930."
   ---------------------------------------------------------------------

   The eleventh hole in the game is actually the eleventh hole at Merion.

   This hole is a slight dogleg left, with a creek running through the fairway
   at two different places. One place is the fairway around eighty yards out,
   and the other is right in front of the green. Also protecting the green is
   a sand trap.

   To avoid the creek running along the left side of the hole, the tee shot
   should land on the right side of the fairway. The approach should be a
   pitching wedge, which by now should be the golfer's "money" club. Once onto
   the green, it is an easy putt, since the surface of the green is smooth.

   ----------------------------------------------
   Hole Twelve -
         "The most dangerous short hole in Golf."
   ----------------------------------------------

   The twelfth hole is actually the twelfth at Augusta National.

   This hole is a short Par three with a creek in front of a green completely
   surrounded by bunkers.

   To score well on this hole, the tee shot must be hit directly at the flag.
   Anything else is too risky. To have an easy putt, the drive must be very
   precise and should hit the middle of the green. The middle of the green is
   the easiest part to putt on, since it is relatively flat.

   ---------------------------------------------------
   Hole Thirteen -
         "One of my favorite finishing holes in Golf."
   ---------------------------------------------------

   This hole is actually the eighteenth hole at Riviera.

   The thirteenth is a long Par four that requires a precise tee shot, and an
   even more precise approach. The green is about the size of a postage stamp,
   and is tricky to hit in regulation. One of Jack's favorite finishing holes
   for good reason.

   For a good score on this hole, the drive should be down the left side of the
   fairway. On the second shot, it is imperative that the shot land as close
   as possible to the right center of the green, and should stay on the green
   for any chance of a birdie. When on the green, there are two distinct
   slopes. One goes uphill from front to back, and the other goes from left to
   right.

   ------------------------------------------------
   Hole Fourteen -
         "Longest Hole in Major Championship Golf."
   ------------------------------------------------

   This hole, in the real world, is the seventeenth at Baltusrol.

   This incredibly long Par five is riddled with fairway bunkers. The third
   shot is difficult to say the least, since the green is also surrounded by
   bunkers. To make matters worse, the right side is lined with trees. A
   great hole to test a golfer's skill.

   This hole should be played without even thinking of hitting the green in two
   shots. This is definitely a three shot hole. With that in mind, off the
   tee, the player should hit a four wood to avoid the multiple fairway sand
   traps. The second shot, no matter how far out the golfer is, should put the
   golfer at or near one hundred yards from the pin for the third shot. That
   way, the approach will be hit with our "money" club, the pitching wedge.
   Once onto the green, half of the battle is over with. The green has a
   tremendous slope from right to left, and should not be taken lightly.

   -------------------------------------------------------------
   Hole Fifteen -
         "Wind conditions make this excellent Par three tricky."
   -------------------------------------------------------------

   The twelfth hole at Royal Lytham is this hole's real-life counterpart.

   This hole is a long Par three, through trees, to a green surrounded by
   bunkers.

   The tee shot should finish up on the center of the green, but it all depends
   on the wind for where to line up the shot. Depending on the wind, anywhere
   from a four wood to a six iron can legitimately reach the green. One of the
   toughest shots in the game to judge correctly. Once onto the center of the
   green, the putt is easy. The green is crowned in the middle, making putts
   near the middle of the green easy, but any shot landing away from the middle
   is uphill towards the cup.

   --------------------------------------------------------------------
   Hole Sixteen -
         "Most difficult second shot on a straightaway short Par four."
   --------------------------------------------------------------------

   This hole is actually the seventh hole at Augusta National.

   The sixteenth hole is a short Par four with trees lining both sides of the
   fairway. The approach shot is to a green that is heavily protected on all
   sides by sand traps.

   On the drive, the ball should land in the middle of the fairway as close to
   the green as the player can get. The approach is trickier than other
   approaches since the shot should be from less than one hundred yards. Just
   use the pitching wedge, but don't hit it with full power. Take a little bit
   off of the club, and make sure about the accuracy. Once onto the green,
   putting the ball into the hole is a piece of cake.

   ----------------------------------------------
   Hole Seventeen -
         "The most famous Par four in the world."
   ----------------------------------------------

   This hole is actually the seventeenth hole on the Old Course at St. Andrews.
   In the golfing world, this hole is also known by the moniker of "The Road
   Hole at St. Andrews." The seventeenth at St. Andrews is truly the most
   famous Par four in the world.

   The seventeenth is a long Par four with a road all along the right side.
   The green is protected by a single bunker in the front and the road along
   the rear.

   On the seventeenth hole, the player is presented with a unique situation...
   hitting a shot over a building. That is exactly where the ball should be
   driven. Aim right at the building, and watch the ball soar over the roof
   of the building. To avoid the bunker and the road on the approach, aim for
   the left side if the green. Once onto the green, the hole is easy. Just
   hit the ball at the cup, and if your line is correct, the ball will trickle
   into the hole.

   -------------------------------------------------
   Hole Eighteen -
         "My favorite golf course in all the world."
   -------------------------------------------------

   This hole is actually the eighteenth hole at Pebble Beach.

   The finishing hole is a long Par five with a cart path lining the right side
   and the Pacific Ocean all along the left side. As if that were not enough,
   the green is heavily protected by bunkers.

   This is only the second hole in the game where the Pacific Ocean comes into
   play. That is a good thing. The drive should go down the right side of the
   fairway, because a bad lie is better than a one stroke penalty. Driving
   down the right side avoids the Pacific Ocean, as well. The second shot
   provides the player with options. If you decide to go for the green, just
   make sure the shot will reach the green, to avoid the bunkers protecting
   the green. If the player decides to lay up, make sure you leave yourself
   with right around one hundred yards, so the pitching wedge can be used to
   put the ball onto the green in three. Once onto the green, putting will be
   easy as pie. This is a good Eagle hole if the golfer goes for the green in
   two, but can also turn into an ugly Bogey, if you are not careful.


===============================================================================
=                Section 06 -- What Jack Says About Your Score                =
===============================================================================

   After your last putt on the hole finally goes in, Jack will say how well you
   played the hole. If the hole was not played well, Jack's saying will reflect
   that. However, if the hole was played like a professional, Jack will let you
   know how well you did. These are Jack's statements about your play for that
   particular hole.

   -----------------
   Jack's Statements
   -----------------

                .--------------------------------------------.
                |    Your Score     |     What Jack Says     |
                |-------------------|------------------------|
                |  Quadruple Bogey  |  "Finally."            |
                |-------------------|------------------------|
                |  Triple Bogey     |  "Nice Putt."          |
                |-------------------|------------------------|
                |  Double Bogey     |  "Nice Putt."          |
                |-------------------|------------------------|
                |  Bogey            |  "And it goes in."     |
 
                |-------------------|------------------------|
                |  Par              |  "Excellent Putt!"     |
                |-------------------|------------------------|
                |  Birdie           |  "For the Birdie!"     |
                |-------------------|------------------------|
                |  Eagle            |  "A golf Legend!"      |
                '--------------------------------------------'


   Please note that I have never received anything other than a score listed
   here for any hole. If you have gotten worse than a Quadruple Bogey or better
   than an Eagle, please let me know what Jack says to you after that
   performance. If you do help me with this, proper credit will be given.
   Thank you.


===============================================================================
=                      Section 07 -- Previous Revisions                       =
===============================================================================

   ------------
   Version 1.43
   ------------

   This guide was updated, along with all of my others, to make the Table of
   Contents look cleaner. I hope you like the changes I have made. Actually,
   though, I like it, so I am keeping this format no matter what. I guess you
   had just better like it. I also updated the copyright dates.

   Version 1.43 was submitted to GameFAQs on January 14, 2004.

   ------------
   Version 1.42
   ------------

   This guide was updated mainly to include my new Special Thanks and Credits
   Section. Nothing at all was done to this information in other sections, so
   don't bother checking. This should be the last update to this file, at
   least until I decide to change my format again, eh?

   Version 1.42 was submitted to GameFAQs on October 7, 2003.

   ------------
   Version 1.41
   ------------

   This guide was updated for two main reasons. One, I decided to tweak the
   format slightly, most notably in the Table of Contents. Second, I added a
   Find feature. I realize a Find feature isn't necessarily required for a
   guide of this size, but some people have requested a Find feature, so I have
   decided to add one. Hopefully finding specific things in this guide will be
   much easier from now on.

   Version 1.41 was submitted to GameFAQs on June 24, 2003.

   ------------
   Version 1.40
   ------------

   This guide was updated after a critique given by Winnie the Poop. I have
   finally included how to hit the ball (It is below the Controls Section).
   I fixed a few minor errors here and there, but other than that, the guide
   is the same as it was. I think I have finally gotten this guide as well as
   I would like to see it. It will probably only receive a couple more
   updates. Thanks Winnie the Poop, for the critique.

   Version 1.40 was submitted to GameFAQs on March 24, 2003.

   ------------
   Version 1.31
   ------------

   This guide was updated after it was given a critique by Colin Moriarty. I
   have taken out my ASCII Nintendo Controller and have replaced it with his.
   It is much smaller, making it more convenient. I was never very good at
   drawing things in ASCII, but I guess I haven't learned my lesson, eh?  Oh
   well. Thanks Colin, for the critique and the controller.

   Version 1.31 was submitted to GameFAQs on March 13, 2003.

   ------------
   Version 1.30
   ------------

   This guide was updated to clean up a few of the ASCII tables. In addition,
   I have added a nice new ASCII Nintendo Controller, of my own making.
   Finally, I added a few more terms to the Basic Golf Terms Section. Hope
   this clears up any questions some of you may have had.

   Version 1.30 was submitted to GameFAQs on March 12, 2003.

   ------------
   Version 1.20
   ------------

   This guide was updated mainly to add some information about the different
   clubs that the player can use throughout the course of the game. Also, I
   slightly modified the format, to make it more visually pleasing. This
   guide is probably the last update, but I refuse to say anything is final,
   because really, there never will be a "final" version.

   Version 1.20 was submitted to GameFAQs on February 20, 2003.

   ------------
   Version 1.10
   ------------

   This guide was updated mainly to correct some spelling errors that I found
   after re-reading the guide, after initial submission. Hopefully, the
   spelling errors were a minor inconvenience. The guide should now be
   complete.

   Version 1.10 was submitted to GameFAQs on February 12, 2003.

   ------------
   Version 1.00
   ------------

   This is the initial guide as submitted to GameFAQS. If this guide is found
   to be incomplete, it will be subject to an update.

   Work on this guide officially began on February 4, 2003.

   Version 1.00 was submitted to GameFAQs on February 8, 2003.


===============================================================================
=                       Section 08 -- Closing Statement                       =
===============================================================================

   This is one of the best golfing games on the original Nintendo, and while it
   may not stand up to the golfing games of today, like Tiger Woods PGA Tour or
   Hot Shots Golf 3, it is still an incredible game. Not necessarily a great
   game for this day and age, but for its time, it was great. To those of you
   that actually used this guide, I hope you found it useful.

   I tried to include anything and everything I could, but if I left something
   out, please let me know by E-mailing me at:

                    [daniel.j.gordon (at) gmail (dot) com]

   Any additional tips or strategies are more than welcome. Also, feel free to
   ask me any questions you may have about this game. I will answer as soon as
   I can. Again, I hope this guide was useful, and until next time - "Fore!"


===============================================================================
=                        Section 09 -- Special Thanks                         =
===============================================================================

   First, I would like to thank CJayC for running this site and for hosting
   this guide. If not for GameFAQs, I would not be as into gaming as I am,
   and I would not have thought so many other things are possible, other than
   just playing the game.

   Thanks also go to each and every contributor on GameFAQS. Without them, I
   would never have written a guide for this game. Finding it on the requested
   FAQs list was surprising, to say the least.

   I would like to thank Colin Moriarty (CMoriarty) for allowing me to use his
   ASCII Nintendo Controller. He pointed out that mine was too big, so I asked
   if I could use his. Thanks, Colin!

   I would like to thank both Colin Moriarty and Winnie the Poop for critiquing
   my guide. They have helped make this guide better, so much thanks goes to
   the both of them. Thanks!

   And last, but definitely not least, I would like to thank my close friends
   on GameFAQs. Especially Steve, Devin, Chad, Brian, Zoop, Trace, and Andrew.
   You guys are more help than you realize, and I thank you for that.


===============================================================================
=                                                                             =
=  This FAQ/Guide/Walkthrough is copyright 2003-2015 to Daniel Gordon. All    =
=  rights reserved under International Copyright Law.                         =
=                                                                             =
=  (c) 2003-2015 Daniel Gordon (djg40) [daniel.j.gordon (at) gmail (dot) com] =
=                                                                             =
=                 www.gamefaqs.com/users/djg40/contributions                  =
===============================================================================