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    FAQ/Walkthrough by DAndersen

    Version: 1.0 | Updated: 07/05/00 | Search Guide | Bookmark Guide

    King's Knight FAQ Version 1.0
    By Dylan Andersen
    andersen@burgoyne.com
    July 5, 2000
    
    
    Preface
    
    This FAQ is for the 1989 Nintendo Entertainment System game, King's 
    Knight, one of the first console, and general, releases by the now 
    enormous video game company, Squaresoft, Inc.  This game reveals quite a 
    humble beginning along with some hints of the future direction of the 
    company.  From the exterior of the game you may expect an RPG, but 
    King's Knight is mainly a vertical shooter, with item status training 
    and a storyline that give a slight RPG feel.  Because of somewhat poor 
    play control, this game can be difficult and frustrating.  But with use 
    of the layouts and continue mode described in this FAQ, you can create a 
    plan of attack and conquer this game.
    
    
    Story and Goal
    
    An evil dragon has kidnapped the Princess Claire from the Kingdom of 
    Izander.  Four heroes, a knight, a wizard, a monster, and a thief, must 
    train separately then come together to save her.
    
    
    Controls
    
    Control Pad - Move character 8 directions, jump on islands, mountains, 
    and towns by pushing into them, and scroll arrow on continue mode 
    screen.
    
    A Button - Fire weapon and highlight character in Continue Mode.
    
    B Button - Use lead character's spell in Stage Five.  Each spell may 
    only be used once in certain places during the stage.
    
    Start Button - Begin and pause the game.  The pause comes in handy for 
    planning during the game.
    
    Select Button - Access Continue Mode from the title screen.
    
    
    Character Abilities and Levels
    
    Each character must gather items to improve his abilities and levels and 
    cast spells.  The items include as many as seven Jump increases, seven 
    Speed increases, three Weapon increases, and three Shield increases.  
    Each time one of these items is collected, the character gains a level.  
    Therefore the highest level is 20.  But each character also has unique 
    abilities as listed below:
    
    Knight "Ray Jack" is naturally quick moving, starting with a speed 
    increase at level 1.  With four pieces of Element D he can cast Zainen 
    to change into a winged horse.  He is also somewhat good at defeating  
    each type of statue.
    
    Wizard "Kaliva" is naturally a good jumper, starting with a jump 
    increase at level 1.  With four pieces of Element A he can cast Naizath 
    to defeat enemies in the water.  He also defeats lion statues easily.
    
    Monster "Barusa" is naturally shielded with defense, starting with a 
    shield increase at level 1.  With four pieces of Element C he can cast 
    Cetune to change into a dragon.  He also defeats whole dragon statues 
    easily.
    
    Thief "Toby" is naturally speedy, starting with a speed increase at 
    level 1.  With four pieces of Element B he can cast Balbath to destroy 
    monoliths.  He also defeats gargoyle statues easily.
    
    
    Items
    
    Life Up - Up arrow icon.  Replenishes life to stay alive.
    
    Life Down - Down arrow icon.  Reduces life.  Avoid these.
    
    Jump - Spring icon.  Increase jumping ability as jumps become quicker, 
    higher, and possible on different areas.  Collect up to seven per 
    character.
    
    Speed - Shoe icon.  Increase speed of movement as dodging becomes more 
    possible and larger areas can be covered.  Collect up to seven per 
    character.
    
    Weapon - Plain white ball icon.  Increase weapon strength as enemies die 
    quicker, fire becomes more rapid, and more objects can be hit at once.  
    Collect up to three per character.
    
    Shield - Shield icon.  Increase defense as life reduces less on each 
    injury.  Collect up to three per character.
    
    Secrets Revealer - Ball with black stripe icon.  Shows where obstacles, 
    land masses, and items are located.
    
    Hidden Cave - Staircase icon.  Leads to small underground stages with 
    items that cannot be obtained above ground.
    
    Elements - A is a triangular icon.  B is a dual crystal icon.  C is a 
    double V icon.  D is a small ball surrounded by eight smaller balls 
    icon.  One of each element is located in each of the first four stages.  
    Collect four of each to cast each element's spell once during Stage 
    Five.
    
    Sword - Sword icon.  Three pieces must be collected.  They are all found 
    in Stage Five and will be used to slay the evil dragon.
    
    Position Change - Four different curved arrow icons.  The right arrow 
    turns the group clockwise once.  The left arrow turns the group counter 
    clockwise once.  The clockwise U-turn turns the group clockwise randomly 
    one to three times.  The counter clockwise U-turn turns the group 
    counter clockwise randomly one to three times.  Use these to change the 
    leader during Stage Five.
    
    
    Enemies
    
    There are many different enemies, but many do the same things:
    
    Walking and shooting - trolls, worms, rockmen, zombies, goblins, 
    cyclopses, slugs, stingrays, sea serpents, tritons, spiders, and blue 
    knights.
    
    Walking - sharks.
    
    Flying and shooting - ghosts, white dragons, witches, rockheads, and 
    demon bats.
    
    Flying - tornados.
    
    Not moving and shooting - lion statues, gargoyle statues, whole dragon 
    statues, and the evil dragon.
    
    Bobbing with three-way shot - sea monsters, octopi, and lava monsters.
    
    Charging out of blocks - termites, snakes, and eels.
    
    Fire shooting - dragon head statues and knight statues.
    
    
    Training Stages 1-4
    
    There is mainly this strategy to the first four stages:  blast 
    everything and collect the items while keeping alive.  As these are 
    training stages, collecting the status and magic items for stronger 
    characters is the main goal.  Using the layouts below you can map out a 
    plan to gather all the items, 19 status items and 4 element items per 
    stage.  You must destroy all the blocks in the path to each of the items 
    in order to obtain them.  Avoid getting pinned behind a block or enemy 
    by the moving screen as it will kill your character.  You must enter and 
    complete each hidden cave in each stage.  Be sure to get each status 
    item within reach before entering the caves.  In each cave are some 
    status items and the Element B.  The whole dragon statues can be 
    destroyed with about 20 shots.  Before leaving each cave you must defeat 
    a white dragon with about 12 second level weapon hits.  Beginning each 
    stage can be difficult, but as you get more and more status items, it 
    becomes much easier.  With a little practice and strategy, the Continue 
    Mode, and help from the pause button, you can easily collect all the 
    items for the spell and level 20 of each character.  Try to finish each 
    stage with as much life as possible since it will affect you in Stage 
    Five. By the way, you can get Element C in Stage One by doing a reverse 
    jump on to the mountains before it, then by shooting the tree containing 
    it.
    
    
    Continue Mode
    
    After you have gotten game over, you can access Continue Mode to improve 
    the condition of the team.  Press Select at the title screen.  A status 
    screen will appear.  It will display in order which of each element was 
    collected in that character's stage and the level of that character.  
    Highlight the characters you want to improve with the A Button and push 
    Start to retrain them.  The character will start from scratch, but try 
    to collect more of the items than you got before.  If your character is 
    about to die or you collected less items than before, hit Reset to 
    retain the character's previous conditions.  After building your 
    characters you'll get to try Stage Five again.  Continue Mode cannot be 
    used if none of your characters passed his training stage.  To play 
    Stage Five only, highlight no characters and hit start.
    
    
    Group Stage 5
    
    Description
    All four characters and Elements B and C must be present to pass this 
    stage.  Stage Five is much more difficult than the training stages.  You 
    must strategically guild all four characters through the long stage at 
    the same time.  One character leads the group as the others inactively 
    follow, making dodging difficult.  The group shares the life bar, jumps 
    together, and dies together.  You begin and work through the stage with 
    the average of certain abilities and life of each character from 
    training.  Use the position changing arrows to get the character you 
    want to the front.  The group can get pinned and defeated by the moving 
    screen much more easily; even position changes can cause this.  Also 
    remember that like in the training stages, enemy cannot shoot at you 
    when you are standing next to them.
    
    Walkthrough
    The different statue types will indicate who should lead at each point 
    in the stage.  Start by changing the wizard to the lead.  Destroy the 
    spiders and the three lion statues.  When the whole pool of lava is 
    visible on the screen you can use the spell to kill all the lava 
    monsters.  Now switch to the thief for lead and pick up the Sword piece 
    and Life Up.  Destroy the ghosts and the four gargoyle statues.  Collect 
    the Life Up items in the monolith path.  Near the end of the path you 
    must use the spell to destroy the monoliths.  Switch to the monster and 
    pick up the Sword piece and Life Ups.  Just before the D.D you must use 
    the spell to turn into a dragon.  Ram its invincible body into all the 
    ghosts and shots on the screen.  The group will change back.  Start 
    killing the mean little blue knights and grabbing the Life Ups.  
    Momentarily switch to the thief to destroy the gargoyle statue.  Then 
    switch to the wizard to destroy the lion statues.  Pick up the Sword 
    piece and get to the top left or right side of the screen to move safely 
    along the lava lake.  Now you can have a choice.  The game would like 
    you to switch to the knight and use the spell to change into the winged 
    horse half way across the lake.  But the game gets difficult when your 
    group changes back.  I prefer to put the thief in the lead and dodge my 
    way through the knight statues that cannot be destroyed.  After this 
    destroy all the gargoyle statues, dodge the lion statues, and grab the 
    Life Ups.  Here is the evil dragon.  Before the dragon becomes active, 
    quickly grab several of the impeding U-turn position change arrows while 
    dodging statue fire.  Do this to give room to dodge dragon fire.  Now 
    each of the heroes must hit the dragon in the head about 15 times.  Use 
    the items to change the character.  When one character has hit it 
    enough, and white flash will indicate so.  If you do not have the three 
    Sword pieces, the dragon will not be defeated.  With the three Sword 
    pieces on the fourth flash, the dragon will be defeated.
    
    
    Stage Layouts
    
    The stages are diagramed below in accordance with their matrix 
    structure.  Above ground stages 1-4 are 16 X 149 squares, stage 5 is 16 
    X 236, and hidden caves are 12 X 43 squares.  Below is a key indicating 
    the type of block or item in each square.  Most items are located 
    beneath blocks that must be destroyed with your weapon.  Blank squares 
    are normal ground.
    
    Key
    |/_ - Stage Border
    = - Wet Ground like water and lava
    # - Hole Traps
    O - Walkable Destoyable Block like mountains, towns, and islands
    T - Nonwalkable Destoyable Block like trees, mushrooms, and fences
    X - Blocking Monolith
    Y - Other Walling
    \ - Hidden Land
    K - Zone Where Knight's Element D Spell Can Be Used
    L - Zone Where Wizard's Element A Spell Can Be Used
    M - Zone Where Monster's Element C Spell Can Be Used
    N - Zone Where Thief's Element B Spell Can Be Used
    1 - Dragon Head Statue
    2 - Lion Statue
    3 - Gargoyle Statue
    4 - Whole Dragon Statue
    5 - Knight Statue
    6 - Evil Dragon
    U - Life Up
    D - Life Down
    J - Jump
    S - Speed
    W - Weapon
    A - Shield
    R - Secrets Revealer
    C - Hidden Cave Entrance
    E - Hidden Cave Exit
    < - Left Position Change
    > - Right Position Change
    ? - Left or Right U-Turn
    a - Element A
    b - Element B
    c - Element C
    d - Element D
    Z - Sword Piece
    
    Stage One - Ray Jack the Knight
     ________________ 
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    Hidden Cave - Stage One
     ________________ 
    |YY            YY|
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    Stage Two- Kaliva the Wizard
     ________________ 
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    Hidden Cave - Stage Two
     ________________ 
    |YY            YY|
    |YY            YY|
    |YY            YY|
    |YY            YY|
    |YY        E   YY|
    |YY T         TYY|
    |YY    T    T  YY|
    |YY            YY|
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    |YY    T       YY|
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    |YY     T      YY|
    |YY  T       T YY|
    |YY            YY|
    |YY            YY|
    |YY            YY|
    |YY            YY|
    |________________|
    
    Stage Three - Barusa the Monster
     ________________ 
    |OOOTTTT    TTTTT|
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    |OOOO        TTTT|
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    |                |
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    |       ====     |
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    |   TTT ==== TTT |
    |    TT ====STTT |
    |====       TTT  |
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    |====  TT        |
    |====  TTTT     T|
    |=== TTTTTT   TTT|
    |=== TDSUTTT  TTT|
    |    TTJTTTT TTUT|
    |  TTTDWDTTT DDTT|
    |TTTTTDTDTT  TTTT|
    |TTTTTTTTTT  TTTT|
    |TTTTTTTTTT   T  |
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    |TTDDDTDTDDT OOO |
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    |TUTT       TTUTT|
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    |TTTT OOUO    TTT|
    |TDT  OOOO    TTT|
    |TTT  OOOO OOO   |
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    |  OOOOSO   J T  |
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    |                |
    |________________|
    
    Hidden Cave - Stage Three
     ________________ 
    |YY            YY|
    |YY            YY|
    |YY            YY|
    |YY            YY|
    |YYT E T T T T YY|
    |YY T T T T T TYY|
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    |YY            YY|
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    |YY            YY|
    |YY            YY|
    |YY            YY|
    |________________|
    
    Stage Four- Toby the Thief
     ________________ 
    |================|
    |================|
    |================|
    |================|
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    |================|
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    |                |
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    |                |
    |________________|
    
    Hidden Cave - Stage Four
     ________________ 
    |YY            YY|
    |YY            YY|
    |YY            YY|
    |YY  T       T YY|
    |YY   T  E  T  YY|
    |YY    T   T U YY|
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    |YY            YY|
    |YY  T         YY|
    |YY            YY|
    |YY            YY|
    |YY            YY|
    |YY            YY|
    |________________|
    
    Stage Five - Team Battles Dragon
     ________________ 
    |                |
    |                |
    | U    6  6    U |
    | U    6666    U |
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    |                |
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    |     XXXXXX     |
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    |XNNNNNNNNNNNNNNX|
    |XNNNNNNNNNNNNNNX|
    |XNNNNNNNNNNNNNNX|
    |XNNXXXNUUNXXXXXX|
    |XNNX XNNNNX     |
    |XNNXXXXXXXXX    |
    |X          X    |
    |X          X    |
    |X          X    |
    |XXXXXXXXX  X    |
    |        X  X    |
    |    XXXXX  X  X |
    |   X       X   X|
    |   X       X   X|
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    |X  X  XXXXXX   X|
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    |                |
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    |   33  33  33   |
    |   33  33  33   |
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    |      ?  ?      |
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    |       33       |
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    |================|
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    |                |
    |                |
    |                |
    |________________|
    
    
    Ending
    
    When the evil dragon has been sedated, the four character pull out the 
    sword and slay it.  Congratulations to the four heroes as the knight 
    steps forward to lovingly greet Princess Claire.  "Peace spread across 
    the land, and the people celebrated . . .  Thanks Rayjack, Kaliva, 
    Barusa, Toby and you, brave fighter thank you . . ."  Similar to Super 
    Mario Brothers.
    
    
    Credits
    
    Square Soft, Inc. for the instuction booklet for this game.
    
    
    King's Knight is a copyright of Square Soft, Inc. 1989.
    
    This King's Knight FAQ is a copyright of Dylan Andersen 2000.
    

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