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    FAQ/Walkthrough by Dammit9x

    Version: 1.0 | Updated: 10/06/07 | Printable Version | Search Guide | Bookmark Guide

    Kung-Fu Heroes (U) and Super Chinese (J) FAQ/walkthrough (NES)
    October 6, 2007 v1.0
    dammit9x at hotmail dot com
    
    Copyright 2007
    
        This document may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide on 
    any unauthorized web site or as a part of any public display is strictly 
    prohibited and a violation of copyright.
    --------------------------------------------------------------------------------
    
    TABLE OF CONTENTS
    
    1) HOW TO PLAY
    2) POWER-UPS
    3) BONUSES
    4) ENEMIES
    5) HAZARDS
    6) LEVELS
    7) DEBUGGING
    8) FINAL WORDS
    --------------------------------------------------------------------------------
    
    1) HOW TO PLAY
      The object of the game is to clear eight castles, with four stages each, to 
    rescue Princess Min-Min. Jacky and Lee, the heroes, must defeat 12 enemies in 
    each stage to open the door to the next. They will be challenged by a variety of
    enemies which have distinct strengths and weaknesses. Jacky and Lee must collect
    the 10 treasures and other power-ups to attack these weaknesses.
    
    Start
      Starts the game, pauses and unpauses.
    
    Select
      Choose 1 or 2 players before starting.
    
    D-pad
      Move in the direction pressed. (no diagonals)
    
    A button
      Punch in the facing direction to attack enemies and blocks and to pick up 
    items. The character stops moving while punching. The power and speed of the 
    punch is denoted by the number by the fist symbol. This is increased by 
    collecting punch power-ups. Some enemies require a minimum punch power to be 
    defeated. If the sword is drawn, this is a sword strike instead of a punch.
    
    B button with D-pad
      Flip-kick in the direction pressed. Attack enemies or pick up items by landing
    on them. A kick cannot attack blocks but can reveal treasures hidden in the 
    ground. The speed and direction can be changed with the D-pad. (diagonals 
    allowed) While in the air, the character can jump over pits and cannot be hurt 
    except by hazard fireballs and moving walls.
    
    B button without D-pad
      Perform a miracle kick. The number available is displayed next to the "K" 
    symbol. Collect miracle kicks, five at a time, from treasure chests. The miracle
    kick is faster and longer lasting than a regular kick, and works against some 
    enemies where a regular kick doesn't.
    
    A+B without D-pad
      Cause a P ball to be created on the playfield. This requires six $-bags.
    
    A+B with D-pad
      Draw or put away the sword. The sword must be found first.
    --------------------------------------------------------------------------------
    
    2) POWER-UPS
      Power-ups are revealed by hitting certain blocks, and sometimes empty ground. 
    Except for the ?-ball, which appears at random from hitting blocks, all power-up
    locations are fixed. 
    
    ?-ball
      These are created randomly when punching blocks. When collected, the ?-ball 
    may turn out to be one of the two following items.
    
        $-bag
          Collect five and an E-ball will be created on the playfield. When six
        $-bags are collected, they can be spent to create a P-ball. The maximum
        number that can be stored is six.
    
        X-ball
          This causes the $ bag count to drop to zero. Usually two or three $-bags 
        appear in a stage before an X-ball turns up.
    
    E-ball
      Collect five for an extra life.
    
    G-ball
      A fireball is launched in the facing direction when punching. Some enemies 
    require more than one hit, and and it doesn't work on some enemies. While the 
    G-ball is active, enemies run away and the music stops. The effect last about 
    13.3 seconds.
    
    P-ball
      The character becomes invincible (except from pits, hazard fireballs and 
    moving walls) and can kill enemies by touching them. Enemies turn blue and run 
    away while it is active. The "open stairs" tone also plays. The effect last 
    about 13.3 seconds.
      Usually P-balls are only available by using $-bags, but there is one in 7-1.
    
    1-up
      Grants an extra life (up to nine).
    
    Key
      Opens a stairway to a Warp or Bonus Stage. The stairs disappear if not used 
    for about 10 seconds.
    
    Treasure box
      A treasure box may contain a punch power-up, five miracle kicks, or one of 
    the following special treasures.
    
        Shorin Temple Mark A (white square with brown "S")
          Makes it easier to defeat Mr. Coffin.
        Found: 1-2, 3-1
    
        Shorin Temple Mark B (brown square with white "S")
          Shortens the stun time of Cat mage's stun beam.
        Found: 2-1, 3-1
    
        Scroll A (white scroll)
          Makes it easier to defeat Cat mage and Medusa cat.
        Found: 2-1, 3-1
    
        Scroll B (brown scroll)
          "Use this to slow down Uni-Gon." (Doesn't seem to work.)
        Found: 4-2, 8-4
    
        Mirror
          Protects against thunderbolts, Viper beams, and Coffin beams, if facing 
        the attack. Does not work on Cat mage beams.
        Found: 3-2, 5-1
    
        Beads
          The invisible Coffins in 8-1 become visible.
        Found: 7-4
    
        Sake
          Slows down the Dragon.
        Found: 5-3
    
        Sword
          Required to defeat Ware Cats, Dragon Men and Dragons.
        Found: 3-2, 5-1
    
        Crystal Ball
          "Use this to weaken Golem." (Unknown actual effect.)
        Found: 4-3, 6-3
    
        Candle
          Reveals the hidden traps in 6-2.
        Found: 5-2
    --------------------------------------------------------------------------------
    
    3) BONUSES
    
    Item pickup
      All power-ups are worth 300 pts when collected.
    
    $ bag bonus
      Gain an additional 1000 pts if a ?-ball turns out to be a $ bag.
    
    Dodge bonus
      Jump over a projectile launched by an enemy and gain 1,000 or 3,000 pts upon 
    safely landing.
    
    Flying block
      Blocks may randomly fly off in the direction they are punched, killing any 
    enemies they hit for increasing point values up to 3000. (500, 1000, 3000, ...)
    Some enemies are not hurt by flying blocks.
    
    P-ball bonus
      Increasing point values up to 3000 are granted for every enemy defeated with a
    P-ball, (500, 1000, 3000, ...) instead of the regular point values. 
    
    Bonus stage
      Collect bonus apples and E-balls for 30 seconds. The E-ball count in the bonus
    stage is separate from the count in the main game. Unlimited miracle kicks are 
    available here, which help for moving around quickly. Getting hit by the bullets
    does not cost a life but ends the stage.
    
    Apple
      In the bonus stage, apples are worth 1000 pts when collected and an additional
    1000 pts at the end of the stage.
    
    Warp
      Skip to the first stage one or two castles ahead by going down either well. 
    Wait 10 seconds or jump in the pit to be returned to the current stage.
    
    Break time
      Upon breaking the block, the character immediately goes to a break room and 
    gains 500,000 pts. Press start to avoid waiting the full 30 seconds.
    
    Moving platform
      Jumping onto a sinking or moving block grants 1,000,000 pts, and one or more 
    E-balls appear. It's best to immediately jump off after landing.
    --------------------------------------------------------------------------------
    
    4) ENEMIES
      The names are from the manual. Enemies with nondescript names have descrip-
    tions to help identify them. Some enemies appear in more than one type, with 
    different attack patterns. These types are detailed below. Other enemies appear 
    to have different types because of different colors, but do not otherwise 
    have distinct properties.
    
    Kung-Fu Commando (500 pts)
    Attacks
      Brown type: punches
      Red type: kicks
      Purple type: punches and kicks
    To defeat: any attack
    
    Viper (1000 pts)
    Looks like: a moving bear trap
    Attacks
      Floating type: death touch
      Hopping type: death touch and death beams
    To defeat: any kick
    
    Spearman (1000 pts)
    Attacks
      Yellow type: spear extension
      White type: rapid-fire bullets
    To defeat: any attack
    
    Gunman (1000 pts)
    Attacks: bullets
    To defeat: any attack
    
    Mr. Coffin (1000 pts)
    Looks like: a brown paper sack with arms and legs
    Attacks
      Capture type: stun touch
      Killer type: death touch, death beam
      Invisible type: death touch
    To defeat: miracle kick
               kick; requires Shorin Temple Mark A
               punch; requires Shorin Temple Mark A and power 3
    
    Cat Mage (5000 pts)
    Looks like: a witch
    Brown: shoots stun beams
    To defeat: miracle kick
               kick; requires Scroll A
               punch; requires Scroll A and power 3
    
    
    Bison Commando (1000 pts)
    Looks like: Kung-Fu commando with a horned helmet
    Attacks
      Brown type: punches
      Red type: kicks
      Purple type: punches and kicks
    To defeat: miracle kick
               punch; requires power 2 (2-4, 3-3, 6-1, 6-3)
               punch; requires power 3 (3-1, 3-2, 3-4, 6-2, 6-4, 8-1)
    
    Dragon Man (3000 pts)
    Looks like: Kung-Fu commando with a Dragon Head
    Attacks: bullets
    To defeat: sword strike
    
    Ware Cat (5000 pts)
    Looks like: a disembodied witch's head with fangs
    Attacks: pushes the character and turns him around
    To defeat: sword strike
    
    Dragon Head (5000 pts)
    Looks like: a disembodied Dragon Head
    Attacks: death touch
    To defeat: any kick; requires any five of the 10 special treasures
               invincible/can't defeat with standard attacks (7-4, 8-4)
    
    Medusa Cat (5000 pts)
    Looks like: a disembodied Medusa head
    Attacks: death touch, bullets
    To defeat: miracle kick
               kick; requires Scroll A
               punch; requires Scroll A and power 3
    
    Will o Wisp
    Looks like: a flame surrounding a small skull
    Attacks: death touch
    To defeat: jump over it (not on it) three times for 3500, 4000 then 9000 pts
      Will o Wisp appears if too much time is spent in any one stage. 
    
    Dragon
    Attacks: death touch with lower body
    To defeat: sword strike; requires any 5 of the 10 special treasures
      The dragon must be hit five times in the midsection to be defeated. It is 
    worth 3000 pts per hit, plus 10,000 pts for defeating it.
    
    Uni-Gon
    Looks like: a hulking red or green monster
    Attacks: death touch with lower body, fireballs from head
    To defeat: miracle kick
               punch; requires power 3
      Uni-Gon must be hit five times in the upper half to be defeated. It is worth 
    3000 pts per hit, plus 300,000 pts for defeating it. Additionally an E-ball 
    appears after it dies.
      Uni-Gon always makes other enemies disappear and appears by itself. If not 
    defeated, after awhile it leaves and the other enemies come out.
    --------------------------------------------------------------------------------
    
    5) HAZARDS
      Hazards can kill the character but, unlike, enemies cannot be eliminated. 
    Hazards have no effect on enemies.
    
    Pits
      Wells, pools and black gaps may be jumped over.
    
    Thunderbolts
      A trio of bolts sweeps sideways across the screen. Jump or reflect them with 
    the mirror to stay safe.
    
    Fireballs
      Some pits launch arcing fireballs periodically. These can kill even a jumping 
    character.
    
    Golems
      The Buddha figures in some stages periodically shoot bullets from the top to 
    the bottom of the screen.
    
    Moving wall
      These look like moving platforms but are over solid ground. Like fireballs, 
    they can kill a jumping character.
    --------------------------------------------------------------------------------
    
    6) LEVELS
      The level guide is presented in the following tabular format.
    
    Top line: Level number
    Block 1: Non-random power-ups
    Block 2: Non-random bonuses
    Block 3: Enemies
    Block 4: Hazards
    
      For detailed maps, including treasure locations, check the author's maps on 
    gamefaqs.com or vgmaps.com
    
     _________________   _________________   _________________   _________________
    /       1-1       \ /       1-2       \ /       1-3       \ /       1-4       \
    -------------------+-------------------+-------------------+-------------------
    G-ball             | G-ball            | G-ball            | Punch power-up
    1-up               | Punch power-up    | Punch power-up    | Miracle kicks
    Punch power-up     | Miracle kicks     | Miracle kicks     | 
    Miracle kicks      | S. Temple Mark A  |                   | 
    -------------------+-------------------+-------------------+-------------------
    Bonus stage        | Warp to 2-1 or 3-1| Bonus stage       | 
    -------------------+-------------------+-------------------+-------------------
    Brown Kung-Fu Com. | Brown Kung-Fu Com.| Red Kung-Fu Com.  | Floating Viper
    Red Kung-Fu Com.   | Red Kung-Fu Com.  | Yellow Spearman   | Spearman
                       | Floating Viper    | Capture Coffin    | Capture Coffin
                       | Yellow Spearman   |                   | Uni-Gon
    -------------------+-------------------+-------------------+-------------------
    Pits               |                   |                   | 
    -------------------+-------------------+-------------------+-------------------
    
     _________________   _________________   _________________   _________________
    /       2-1       \ /       2-2       \ /       2-3       \ /       2-4       \
    -------------------+-------------------+-------------------+-------------------
    G-ball             |G-ball             |G-ball             | Miracle kicks
    Punch power-up     |Miracle kicks      |1-up               | 
    Miracle kicks      |                   |Miracle kicks      | 
    S. Temple Mark B   |                   |                   | 
    Scroll A           |                   |                   | 
    -------------------+-------------------+-------------------+-------------------
    Bonus stage        |Bonus stage        |                   | 
    -------------------+-------------------+-------------------+-------------------
    Red Kung-Fu Com.   |Purple Kung-Fu Com.|Purple Kung-Fu Com.| Gunman
    Gunman             |Floating Viper     |Gunman             | Purple Bison Com.
                       |Gunman             |Capture Coffin     | Uni-Gon
                       |Cat Mage           |                   | 
    -------------------+-------------------+-------------------+-------------------
    Pits               |                   |                   | Pits
                       |                   |                   | Thunderbolts
    -------------------+-------------------+-------------------+-------------------
    
     _________________   _________________   _________________   _________________
    /       3-1       \ /       3-2       \ /       3-3       \ /       3-4       \
    -------------------+-------------------+-------------------+-------------------
    G-ball             | G-ball            | G-ball            | Miracle kicks
    Punch power-up     | Punch power-up    | Miracle kicks     | 
    Miracle kicks      | Miracle kicks     |                   | 
    S. Temple Mark A   | Mirror            |                   | 
    S. Temple Mark B   | Sword             |                   | 
    Scroll A           |                   |                   | 
    -------------------+-------------------+-------------------+-------------------
    Bonus stage        | Warp to 4-1 or 5-1| Break time        | 
    -------------------+-------------------+-------------------+-------------------
    Brown Bison Com.   | Gunman            | Floating Viper    | Spearman
    Purple Bison Com.  | Capture Coffin    | Purple Bison Com. | Red Bison Com.
                       | Purple Bison Com. | Dragon Man        | Uni-Gon
    -------------------+-------------------+-------------------+-------------------
    Pits               | Pits              | Pits              | Pits
                       |                   |                   | Fireballs
    -------------------+-------------------+-------------------+-------------------
    
     _________________   _________________   _________________   _________________
    /       4-1       \ /       4-2       \ /       4-3       \ /       4-4       \
    -------------------+-------------------+-------------------+-------------------
    G-ball             | G-ball            | G-ball            | Miracle kicks
    1-up               | Miracle kicks     | Miracle kicks     | 
    Punch power-up     | Scroll B          | Crystal ball      | 
    Miracle kicks      |                   |                   | 
    -------------------+-------------------+-------------------+-------------------
                       | Bonus stage       | Bonus stage       | 
    -------------------+-------------------+-------------------+-------------------
    Brown Kung-Fu Com. | Hopping Viper     | Capture Coffin    | Cat Mage
    Red Kung-Fu Com.   | Cat Mage          | Ware Cat          | Ware Cat
    Brown Ware Cat     | Uni-Gon           | Medusa Cat        | Medusa Cat
                       |                   |                   | Uni-Gon
    -------------------+-------------------+-------------------+-------------------
    Pits               |                   | Pits              | Thunderbolts
                       |                   |                   | Golems
    -------------------+-------------------+-------------------+-------------------
    
     _________________   _________________   _________________   _________________
    /       5-1       \ /       5-2       \ /       5-3       \ /       5-4       \
    -------------------+-------------------+-------------------+-------------------
    G-ball             | G-ball            | G-ball            | Miracle kicks
    Mirror             | Miracle kicks     | Miracle kicks     | 
    Sword              | Candle            | Sake              | 
    -------------------+-------------------+-------------------+-------------------
    Bonus stage        | Warp to 6-1 or 7-1| Break time        | 
    -------------------+-------------------+-------------------+-------------------
    Hopping Viper      | Brown Kung-Fu Com.| Brown Kung-Fu Com.| Purple Kung-Fu Com.
    Capture Coffin     | Floating Viper    | Floating Viper    | Hopping Viper
    Killer Coffin      | Capture Coffin    | Gunman            | Capture Coffin
                       | Dragon Head       | Dragon Man        | Dragon
    -------------------+-------------------+-------------------+-------------------
    Pits               |                   | Pits              | Pits
    -------------------+-------------------+-------------------+-------------------
    
     _________________   _________________   _________________   _________________
    /       6-1       \ /       6-2       \ /       6-3       \ /       6-4       \
    -------------------+-------------------+-------------------+-------------------
    G-ball             | Miracle kicks     | Miracle kicks     | Miracle kicks
    1-up               |                   | Crystal ball      | 
    Punch power-up     |                   |                   | 
    Miracle kicks      |                   |                   | 
    -------------------+-------------------+-------------------+-------------------
    Moving platform    | Bonus stage       | Moving platform   | 
    -------------------+-------------------+-------------------+-------------------
    Yellow Spearman    | Purple Bison Com. | Yellow Spearman   | Purple Bison Com.
    Cat Mage           | Ware Cat          | Purple Bison Com. | Medusa Cat
    Purple Bison Com.  | Uni-Gon           | Medusa Cat        | Dragon
    -------------------+-------------------+-------------------+-------------------
    Pits               | Thunderbolts      | Pits              | Pits
                       | Hidden traps      |                   | Fireballs
    -------------------+-------------------+-------------------+-------------------
    
     _________________   _________________   _________________   _________________
    /       7-1       \ /       7-2       \ /       7-3       \ /       7-4       \
    -------------------+-------------------+-------------------+-------------------
    P-ball             | Miracle kicks     | Miracle kicks     | Beads
    Punch power-up     |                   |                   | 
    Miracle kicks      |                   |                   | 
    -------------------+-------------------+-------------------+-------------------
    Moving platform    |                   | Bonus stage       | 
    -------------------+-------------------+-------------------+-------------------
    Dragon Man         | Cat Mage          | Hopping Viper     | Dragon Man
    Dragon Head        | Dragon Man        | Ware Cat          | Super Dragon Head
                       | Dragon Head       | Dragon Man        | Dragon
                       |                   |                   | Uni-Gon
    -------------------+-------------------+-------------------+-------------------
    Pits               |                   | Pits              | Thunderbolts
                       |                   | Moving wall       | Golems
    -------------------+-------------------+-------------------+-------------------
    
     _________________   _________________   _________________   _________________
    /       8-1       \ /       8-2       \ /       8-3       \ /       8-4       \
    -------------------+-------------------+-------------------+-------------------
                       | 1-up              |                   | G-ball
                       |                   |                   | Miracle kicks
                       |                   |                   | Scroll B
    -------------------+-------------------+-------------------+-------------------
                       |                   |                   | 
    -------------------+-------------------+-------------------+-------------------
    Gunman             | Killer Coffin     | Hopping Viper     | Dragon Man
    Invisible Coffin   | Cat Mage          | White Spearman    | Super Dragon Head
    Cat Mage           | Medusa Head       | Ware Cat          | Dragon
    Purple Bison Com.  | Uni-Gon           | Dragon Man        | Uni-Gon
                       |                   | Dragon            | 
    -------------------+-------------------+-------------------+-------------------
    Pits               | Pits              | Pits              | Pits
                       | Fireballs         |                   | Thunderbolts
                       |                   |                   | Fireballs
    -------------------+-------------------+-------------------+-------------------
    
    
    --------------------------------------------------------------------------------
    7) DEBUGGING
    
    Address  Value determines
    0012     time left until stairs close
    0016     time left for P-ball effect
    0017     time left for G-ball effect
    002a     E-balls
    002b     $-bags
    041c     exit door status (4c = open, cc = shut)
    006b     number of enemies defeated in the current stage
    0073     number of treasures found
    0074     punch power (strange effects if > 3)
    0075     Shorin Temple Mark A status (0 = miss, 1 = have)
    0076     Shorin Temple Mark B status (0 = miss, 1 = have)
    0077     Scroll A status (0 = miss, 1 = have)
    0078     Scroll B status (0 = miss, 1 = have)
    0079     Mirror status (0 = miss, 1 = have)
    007a     Beads status (0 = miss, 1 = have)
    007b     Sake status (0 = miss, 1 = have)
    007c     Sword status (0 = miss, 1 = have)
    007d     Crystal ball status (0 = miss, 1 = have)
    007e     Candle status (0 = miss, 1 = have)
    04c0-7   Player 1 score (one byte for each of the eight digits)
    04d0     Player 1 lives
    04d1     Player 1 miracle kicks
    04d7     Player 1 G-ball status (0 = off, 1 = on)
    04dd     Player 1 grace period invincibility
    04e0-7   Player 2 score (one byte for each of the eight digits)
    04f0     Player 2 lives
    04f1     Player 2 miracle kicks
    04f7     Player 2 G-ball status (0 = off, 1 = on)
    04fd     Player 2 grace period invincibility
    --------------------------------------------------------------------------------
    
    8) FINAL WORDS
    
      The game is less difficult and more fun with two players.
    
      Each player has his own score and supply of lives and miracle kicks. Other 
    power-ups are shared.
    
      Losing a life does not cause any power loss; Punch power-ups and treasures 
    are permanent.
    
      To continue after Game Over, hold A while pressing start at the player select.
    Gameplay resumes at the beginning of the current castle. Score, E-balls, $-bags 
    and miracle kicks are reset to zero.
    
      After losing a life and coming back, the character has a grace period of 
    invincibility lasting 3 seconds or until an attack is made.
    
      Use the quick passages (box-like structures) at the sides of most levels to 
    escape enemies. The enemies can use the quick passages as well, to escape you.
    
      Save $-bags and P-balls for difficult stages.
    
      Avoid collecting ?-balls when you already have six $-bags, since you will lose
    them if an X-ball turns up.
    
      Enemies appear four at a time, and do not stop coming no matter how many are 
    defeated.
    
      For detailed maps, including treasure locations, check the author's maps on 
    gamefaqs.com or vgmaps.com
    --------------------------------------------------------------------------------
    
      Credit goes to the manual for the story, names, and any phrases in quotation 
    marks. The rest of this document is my own work. If you've played the game and 
    used the FAQ, feel free to drop me a line and tell me what you think.
      Any questions, comments, corrections or complaints should be addressed to 
    the address below, with clear indication in the subject line that the email is 
    concerning this FAQ. 
    
    dammit9x at hotmail dot com