Kung-Fu Heroes (U) and Super Chinese (J) FAQ/walkthrough (NES)
October 6, 2007 v1.0
dammit9x at hotmail dot com

Copyright 2007

    This document may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this guide on 
any unauthorized web site or as a part of any public display is strictly 
prohibited and a violation of copyright.
--------------------------------------------------------------------------------

TABLE OF CONTENTS

1) HOW TO PLAY
2) POWER-UPS
3) BONUSES
4) ENEMIES
5) HAZARDS
6) LEVELS
7) DEBUGGING
8) FINAL WORDS
--------------------------------------------------------------------------------

1) HOW TO PLAY
  The object of the game is to clear eight castles, with four stages each, to 
rescue Princess Min-Min. Jacky and Lee, the heroes, must defeat 12 enemies in 
each stage to open the door to the next. They will be challenged by a variety of
enemies which have distinct strengths and weaknesses. Jacky and Lee must collect
the 10 treasures and other power-ups to attack these weaknesses.

Start
  Starts the game, pauses and unpauses.

Select
  Choose 1 or 2 players before starting.

D-pad
  Move in the direction pressed. (no diagonals)

A button
  Punch in the facing direction to attack enemies and blocks and to pick up 
items. The character stops moving while punching. The power and speed of the 
punch is denoted by the number by the fist symbol. This is increased by 
collecting punch power-ups. Some enemies require a minimum punch power to be 
defeated. If the sword is drawn, this is a sword strike instead of a punch.

B button with D-pad
  Flip-kick in the direction pressed. Attack enemies or pick up items by landing
on them. A kick cannot attack blocks but can reveal treasures hidden in the 
ground. The speed and direction can be changed with the D-pad. (diagonals 
allowed) While in the air, the character can jump over pits and cannot be hurt 
except by hazard fireballs and moving walls.

B button without D-pad
  Perform a miracle kick. The number available is displayed next to the "K" 
symbol. Collect miracle kicks, five at a time, from treasure chests. The miracle
kick is faster and longer lasting than a regular kick, and works against some 
enemies where a regular kick doesn't.

A+B without D-pad
  Cause a P ball to be created on the playfield. This requires six $-bags.

A+B with D-pad
  Draw or put away the sword. The sword must be found first.
--------------------------------------------------------------------------------

2) POWER-UPS
  Power-ups are revealed by hitting certain blocks, and sometimes empty ground. 
Except for the ?-ball, which appears at random from hitting blocks, all power-up
locations are fixed. 

?-ball
  These are created randomly when punching blocks. When collected, the ?-ball 
may turn out to be one of the two following items.

    $-bag
      Collect five and an E-ball will be created on the playfield. When six
    $-bags are collected, they can be spent to create a P-ball. The maximum
    number that can be stored is six.

    X-ball
      This causes the $ bag count to drop to zero. Usually two or three $-bags 
    appear in a stage before an X-ball turns up.

E-ball
  Collect five for an extra life.

G-ball
  A fireball is launched in the facing direction when punching. Some enemies 
require more than one hit, and and it doesn't work on some enemies. While the 
G-ball is active, enemies run away and the music stops. The effect last about 
13.3 seconds.

P-ball
  The character becomes invincible (except from pits, hazard fireballs and 
moving walls) and can kill enemies by touching them. Enemies turn blue and run 
away while it is active. The "open stairs" tone also plays. The effect last 
about 13.3 seconds.
  Usually P-balls are only available by using $-bags, but there is one in 7-1.

1-up
  Grants an extra life (up to nine).

Key
  Opens a stairway to a Warp or Bonus Stage. The stairs disappear if not used 
for about 10 seconds.

Treasure box
  A treasure box may contain a punch power-up, five miracle kicks, or one of 
the following special treasures.

    Shorin Temple Mark A (white square with brown "S")
      Makes it easier to defeat Mr. Coffin.
    Found: 1-2, 3-1

    Shorin Temple Mark B (brown square with white "S")
      Shortens the stun time of Cat mage's stun beam.
    Found: 2-1, 3-1

    Scroll A (white scroll)
      Makes it easier to defeat Cat mage and Medusa cat.
    Found: 2-1, 3-1

    Scroll B (brown scroll)
      "Use this to slow down Uni-Gon." (Doesn't seem to work.)
    Found: 4-2, 8-4

    Mirror
      Protects against thunderbolts, Viper beams, and Coffin beams, if facing 
    the attack. Does not work on Cat mage beams.
    Found: 3-2, 5-1

    Beads
      The invisible Coffins in 8-1 become visible.
    Found: 7-4

    Sake
      Slows down the Dragon.
    Found: 5-3

    Sword
      Required to defeat Ware Cats, Dragon Men and Dragons.
    Found: 3-2, 5-1

    Crystal Ball
      "Use this to weaken Golem." (Unknown actual effect.)
    Found: 4-3, 6-3

    Candle
      Reveals the hidden traps in 6-2.
    Found: 5-2
--------------------------------------------------------------------------------

3) BONUSES

Item pickup
  All power-ups are worth 300 pts when collected.

$ bag bonus
  Gain an additional 1000 pts if a ?-ball turns out to be a $ bag.

Dodge bonus
  Jump over a projectile launched by an enemy and gain 1,000 or 3,000 pts upon 
safely landing.

Flying block
  Blocks may randomly fly off in the direction they are punched, killing any 
enemies they hit for increasing point values up to 3000. (500, 1000, 3000, ...)
Some enemies are not hurt by flying blocks.

P-ball bonus
  Increasing point values up to 3000 are granted for every enemy defeated with a
P-ball, (500, 1000, 3000, ...) instead of the regular point values. 

Bonus stage
  Collect bonus apples and E-balls for 30 seconds. The E-ball count in the bonus
stage is separate from the count in the main game. Unlimited miracle kicks are 
available here, which help for moving around quickly. Getting hit by the bullets
does not cost a life but ends the stage.

Apple
  In the bonus stage, apples are worth 1000 pts when collected and an additional
1000 pts at the end of the stage.

Warp
  Skip to the first stage one or two castles ahead by going down either well. 
Wait 10 seconds or jump in the pit to be returned to the current stage.

Break time
  Upon breaking the block, the character immediately goes to a break room and 
gains 500,000 pts. Press start to avoid waiting the full 30 seconds.

Moving platform
  Jumping onto a sinking or moving block grants 1,000,000 pts, and one or more 
E-balls appear. It's best to immediately jump off after landing.
--------------------------------------------------------------------------------

4) ENEMIES
  The names are from the manual. Enemies with nondescript names have descrip-
tions to help identify them. Some enemies appear in more than one type, with 
different attack patterns. These types are detailed below. Other enemies appear 
to have different types because of different colors, but do not otherwise 
have distinct properties.

Kung-Fu Commando (500 pts)
Attacks
  Brown type: punches
  Red type: kicks
  Purple type: punches and kicks
To defeat: any attack

Viper (1000 pts)
Looks like: a moving bear trap
Attacks
  Floating type: death touch
  Hopping type: death touch and death beams
To defeat: any kick

Spearman (1000 pts)
Attacks
  Yellow type: spear extension
  White type: rapid-fire bullets
To defeat: any attack

Gunman (1000 pts)
Attacks: bullets
To defeat: any attack

Mr. Coffin (1000 pts)
Looks like: a brown paper sack with arms and legs
Attacks
  Capture type: stun touch
  Killer type: death touch, death beam
  Invisible type: death touch
To defeat: miracle kick
           kick; requires Shorin Temple Mark A
           punch; requires Shorin Temple Mark A and power 3

Cat Mage (5000 pts)
Looks like: a witch
Brown: shoots stun beams
To defeat: miracle kick
           kick; requires Scroll A
           punch; requires Scroll A and power 3


Bison Commando (1000 pts)
Looks like: Kung-Fu commando with a horned helmet
Attacks
  Brown type: punches
  Red type: kicks
  Purple type: punches and kicks
To defeat: miracle kick
           punch; requires power 2 (2-4, 3-3, 6-1, 6-3)
           punch; requires power 3 (3-1, 3-2, 3-4, 6-2, 6-4, 8-1)

Dragon Man (3000 pts)
Looks like: Kung-Fu commando with a Dragon Head
Attacks: bullets
To defeat: sword strike

Ware Cat (5000 pts)
Looks like: a disembodied witch's head with fangs
Attacks: pushes the character and turns him around
To defeat: sword strike

Dragon Head (5000 pts)
Looks like: a disembodied Dragon Head
Attacks: death touch
To defeat: any kick; requires any five of the 10 special treasures
           invincible/can't defeat with standard attacks (7-4, 8-4)

Medusa Cat (5000 pts)
Looks like: a disembodied Medusa head
Attacks: death touch, bullets
To defeat: miracle kick
           kick; requires Scroll A
           punch; requires Scroll A and power 3

Will o Wisp
Looks like: a flame surrounding a small skull
Attacks: death touch
To defeat: jump over it (not on it) three times for 3500, 4000 then 9000 pts
  Will o Wisp appears if too much time is spent in any one stage. 

Dragon
Attacks: death touch with lower body
To defeat: sword strike; requires any 5 of the 10 special treasures
  The dragon must be hit five times in the midsection to be defeated. It is 
worth 3000 pts per hit, plus 10,000 pts for defeating it.

Uni-Gon
Looks like: a hulking red or green monster
Attacks: death touch with lower body, fireballs from head
To defeat: miracle kick
           punch; requires power 3
  Uni-Gon must be hit five times in the upper half to be defeated. It is worth 
3000 pts per hit, plus 300,000 pts for defeating it. Additionally an E-ball 
appears after it dies.
  Uni-Gon always makes other enemies disappear and appears by itself. If not 
defeated, after awhile it leaves and the other enemies come out.
--------------------------------------------------------------------------------

5) HAZARDS
  Hazards can kill the character but, unlike, enemies cannot be eliminated. 
Hazards have no effect on enemies.

Pits
  Wells, pools and black gaps may be jumped over.

Thunderbolts
  A trio of bolts sweeps sideways across the screen. Jump or reflect them with 
the mirror to stay safe.

Fireballs
  Some pits launch arcing fireballs periodically. These can kill even a jumping 
character.

Golems
  The Buddha figures in some stages periodically shoot bullets from the top to 
the bottom of the screen.

Moving wall
  These look like moving platforms but are over solid ground. Like fireballs, 
they can kill a jumping character.
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6) LEVELS
  The level guide is presented in the following tabular format.

Top line: Level number
Block 1: Non-random power-ups
Block 2: Non-random bonuses
Block 3: Enemies
Block 4: Hazards

  For detailed maps, including treasure locations, check the author's maps on 
gamefaqs.com or vgmaps.com

 _________________   _________________   _________________   _________________
/       1-1       \ /       1-2       \ /       1-3       \ /       1-4       \
-------------------+-------------------+-------------------+-------------------
G-ball             | G-ball            | G-ball            | Punch power-up
1-up               | Punch power-up    | Punch power-up    | Miracle kicks
Punch power-up     | Miracle kicks     | Miracle kicks     | 
Miracle kicks      | S. Temple Mark A  |                   | 
-------------------+-------------------+-------------------+-------------------
Bonus stage        | Warp to 2-1 or 3-1| Bonus stage       | 
-------------------+-------------------+-------------------+-------------------
Brown Kung-Fu Com. | Brown Kung-Fu Com.| Red Kung-Fu Com.  | Floating Viper
Red Kung-Fu Com.   | Red Kung-Fu Com.  | Yellow Spearman   | Spearman
                   | Floating Viper    | Capture Coffin    | Capture Coffin
                   | Yellow Spearman   |                   | Uni-Gon
-------------------+-------------------+-------------------+-------------------
Pits               |                   |                   | 
-------------------+-------------------+-------------------+-------------------

 _________________   _________________   _________________   _________________
/       2-1       \ /       2-2       \ /       2-3       \ /       2-4       \
-------------------+-------------------+-------------------+-------------------
G-ball             |G-ball             |G-ball             | Miracle kicks
Punch power-up     |Miracle kicks      |1-up               | 
Miracle kicks      |                   |Miracle kicks      | 
S. Temple Mark B   |                   |                   | 
Scroll A           |                   |                   | 
-------------------+-------------------+-------------------+-------------------
Bonus stage        |Bonus stage        |                   | 
-------------------+-------------------+-------------------+-------------------
Red Kung-Fu Com.   |Purple Kung-Fu Com.|Purple Kung-Fu Com.| Gunman
Gunman             |Floating Viper     |Gunman             | Purple Bison Com.
                   |Gunman             |Capture Coffin     | Uni-Gon
                   |Cat Mage           |                   | 
-------------------+-------------------+-------------------+-------------------
Pits               |                   |                   | Pits
                   |                   |                   | Thunderbolts
-------------------+-------------------+-------------------+-------------------

 _________________   _________________   _________________   _________________
/       3-1       \ /       3-2       \ /       3-3       \ /       3-4       \
-------------------+-------------------+-------------------+-------------------
G-ball             | G-ball            | G-ball            | Miracle kicks
Punch power-up     | Punch power-up    | Miracle kicks     | 
Miracle kicks      | Miracle kicks     |                   | 
S. Temple Mark A   | Mirror            |                   | 
S. Temple Mark B   | Sword             |                   | 
Scroll A           |                   |                   | 
-------------------+-------------------+-------------------+-------------------
Bonus stage        | Warp to 4-1 or 5-1| Break time        | 
-------------------+-------------------+-------------------+-------------------
Brown Bison Com.   | Gunman            | Floating Viper    | Spearman
Purple Bison Com.  | Capture Coffin    | Purple Bison Com. | Red Bison Com.
                   | Purple Bison Com. | Dragon Man        | Uni-Gon
-------------------+-------------------+-------------------+-------------------
Pits               | Pits              | Pits              | Pits
                   |                   |                   | Fireballs
-------------------+-------------------+-------------------+-------------------

 _________________   _________________   _________________   _________________
/       4-1       \ /       4-2       \ /       4-3       \ /       4-4       \
-------------------+-------------------+-------------------+-------------------
G-ball             | G-ball            | G-ball            | Miracle kicks
1-up               | Miracle kicks     | Miracle kicks     | 
Punch power-up     | Scroll B          | Crystal ball      | 
Miracle kicks      |                   |                   | 
-------------------+-------------------+-------------------+-------------------
                   | Bonus stage       | Bonus stage       | 
-------------------+-------------------+-------------------+-------------------
Brown Kung-Fu Com. | Hopping Viper     | Capture Coffin    | Cat Mage
Red Kung-Fu Com.   | Cat Mage          | Ware Cat          | Ware Cat
Brown Ware Cat     | Uni-Gon           | Medusa Cat        | Medusa Cat
                   |                   |                   | Uni-Gon
-------------------+-------------------+-------------------+-------------------
Pits               |                   | Pits              | Thunderbolts
                   |                   |                   | Golems
-------------------+-------------------+-------------------+-------------------

 _________________   _________________   _________________   _________________
/       5-1       \ /       5-2       \ /       5-3       \ /       5-4       \
-------------------+-------------------+-------------------+-------------------
G-ball             | G-ball            | G-ball            | Miracle kicks
Mirror             | Miracle kicks     | Miracle kicks     | 
Sword              | Candle            | Sake              | 
-------------------+-------------------+-------------------+-------------------
Bonus stage        | Warp to 6-1 or 7-1| Break time        | 
-------------------+-------------------+-------------------+-------------------
Hopping Viper      | Brown Kung-Fu Com.| Brown Kung-Fu Com.| Purple Kung-Fu Com.
Capture Coffin     | Floating Viper    | Floating Viper    | Hopping Viper
Killer Coffin      | Capture Coffin    | Gunman            | Capture Coffin
                   | Dragon Head       | Dragon Man        | Dragon
-------------------+-------------------+-------------------+-------------------
Pits               |                   | Pits              | Pits
-------------------+-------------------+-------------------+-------------------

 _________________   _________________   _________________   _________________
/       6-1       \ /       6-2       \ /       6-3       \ /       6-4       \
-------------------+-------------------+-------------------+-------------------
G-ball             | Miracle kicks     | Miracle kicks     | Miracle kicks
1-up               |                   | Crystal ball      | 
Punch power-up     |                   |                   | 
Miracle kicks      |                   |                   | 
-------------------+-------------------+-------------------+-------------------
Moving platform    | Bonus stage       | Moving platform   | 
-------------------+-------------------+-------------------+-------------------
Yellow Spearman    | Purple Bison Com. | Yellow Spearman   | Purple Bison Com.
Cat Mage           | Ware Cat          | Purple Bison Com. | Medusa Cat
Purple Bison Com.  | Uni-Gon           | Medusa Cat        | Dragon
-------------------+-------------------+-------------------+-------------------
Pits               | Thunderbolts      | Pits              | Pits
                   | Hidden traps      |                   | Fireballs
-------------------+-------------------+-------------------+-------------------

 _________________   _________________   _________________   _________________
/       7-1       \ /       7-2       \ /       7-3       \ /       7-4       \
-------------------+-------------------+-------------------+-------------------
P-ball             | Miracle kicks     | Miracle kicks     | Beads
Punch power-up     |                   |                   | 
Miracle kicks      |                   |                   | 
-------------------+-------------------+-------------------+-------------------
Moving platform    |                   | Bonus stage       | 
-------------------+-------------------+-------------------+-------------------
Dragon Man         | Cat Mage          | Hopping Viper     | Dragon Man
Dragon Head        | Dragon Man        | Ware Cat          | Super Dragon Head
                   | Dragon Head       | Dragon Man        | Dragon
                   |                   |                   | Uni-Gon
-------------------+-------------------+-------------------+-------------------
Pits               |                   | Pits              | Thunderbolts
                   |                   | Moving wall       | Golems
-------------------+-------------------+-------------------+-------------------

 _________________   _________________   _________________   _________________
/       8-1       \ /       8-2       \ /       8-3       \ /       8-4       \
-------------------+-------------------+-------------------+-------------------
                   | 1-up              |                   | G-ball
                   |                   |                   | Miracle kicks
                   |                   |                   | Scroll B
-------------------+-------------------+-------------------+-------------------
                   |                   |                   | 
-------------------+-------------------+-------------------+-------------------
Gunman             | Killer Coffin     | Hopping Viper     | Dragon Man
Invisible Coffin   | Cat Mage          | White Spearman    | Super Dragon Head
Cat Mage           | Medusa Head       | Ware Cat          | Dragon
Purple Bison Com.  | Uni-Gon           | Dragon Man        | Uni-Gon
                   |                   | Dragon            | 
-------------------+-------------------+-------------------+-------------------
Pits               | Pits              | Pits              | Pits
                   | Fireballs         |                   | Thunderbolts
                   |                   |                   | Fireballs
-------------------+-------------------+-------------------+-------------------


--------------------------------------------------------------------------------
7) DEBUGGING

Address  Value determines
0012     time left until stairs close
0016     time left for P-ball effect
0017     time left for G-ball effect
002a     E-balls
002b     $-bags
041c     exit door status (4c = open, cc = shut)
006b     number of enemies defeated in the current stage
0073     number of treasures found
0074     punch power (strange effects if > 3)
0075     Shorin Temple Mark A status (0 = miss, 1 = have)
0076     Shorin Temple Mark B status (0 = miss, 1 = have)
0077     Scroll A status (0 = miss, 1 = have)
0078     Scroll B status (0 = miss, 1 = have)
0079     Mirror status (0 = miss, 1 = have)
007a     Beads status (0 = miss, 1 = have)
007b     Sake status (0 = miss, 1 = have)
007c     Sword status (0 = miss, 1 = have)
007d     Crystal ball status (0 = miss, 1 = have)
007e     Candle status (0 = miss, 1 = have)
04c0-7   Player 1 score (one byte for each of the eight digits)
04d0     Player 1 lives
04d1     Player 1 miracle kicks
04d7     Player 1 G-ball status (0 = off, 1 = on)
04dd     Player 1 grace period invincibility
04e0-7   Player 2 score (one byte for each of the eight digits)
04f0     Player 2 lives
04f1     Player 2 miracle kicks
04f7     Player 2 G-ball status (0 = off, 1 = on)
04fd     Player 2 grace period invincibility
--------------------------------------------------------------------------------

8) FINAL WORDS

  The game is less difficult and more fun with two players.

  Each player has his own score and supply of lives and miracle kicks. Other 
power-ups are shared.

  Losing a life does not cause any power loss; Punch power-ups and treasures 
are permanent.

  To continue after Game Over, hold A while pressing start at the player select.
Gameplay resumes at the beginning of the current castle. Score, E-balls, $-bags 
and miracle kicks are reset to zero.

  After losing a life and coming back, the character has a grace period of 
invincibility lasting 3 seconds or until an attack is made.

  Use the quick passages (box-like structures) at the sides of most levels to 
escape enemies. The enemies can use the quick passages as well, to escape you.

  Save $-bags and P-balls for difficult stages.

  Avoid collecting ?-balls when you already have six $-bags, since you will lose
them if an X-ball turns up.

  Enemies appear four at a time, and do not stop coming no matter how many are 
defeated.

  For detailed maps, including treasure locations, check the author's maps on 
gamefaqs.com or vgmaps.com
--------------------------------------------------------------------------------

  Credit goes to the manual for the story, names, and any phrases in quotation 
marks. The rest of this document is my own work. If you've played the game and 
used the FAQ, feel free to drop me a line and tell me what you think.
  Any questions, comments, corrections or complaints should be addressed to 
the address below, with clear indication in the subject line that the email is 
concerning this FAQ. 

dammit9x at hotmail dot com