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               _                             _                 
              | |    ___ _ __ ___  _ __ ___ (_)_ __   __ _ ___ 
              | |   / _ \ '_ ` _ \| '_ ` _ \| | '_ \ / _` / __|
              | |__|  __/ | | | | | | | | | | | | | | (_| \__ \
              |_____\___|_| |_| |_|_| |_| |_|_|_| |_|\__, |___/
                                                     |___/     
_______________________________________________________________________________
                                                                               
This FAQ was made for the NES FAQ Completion Project. You could contribute to  
this yourself! Just check out Devin Morgan's web site about it:                
http://faqs.retronintendo.com                                                  
_______________________________________________________________________________
                                                                               
                      T A B L E   O F   C O N T E N T S
_______________________________________________________________________________
                                                                               
1. - Controls
2. - Lemmings Basics
3. - Walkthrough
4. - Passwords
5. - Disclaimer
_______________________________________________________________________________
                                                                               
 1. - C O N T R O L S
_______________________________________________________________________________
                                                                               
   D-Pad  - Move Cursor
   B      - Hold B and move left or right to select a different type of 
             Lemming, for more information check Section 2. - Lemmings.
   A      - Select a Lemming
   Start  - Pause
   Select - No Use
_______________________________________________________________________________
                                                                               
 2. - L E M M I N G S   B A S I C S
_______________________________________________________________________________
                                                                               
                       _______________________________
                                                                               
                              Types of Lemmings
                       _______________________________
                                                                               
Climbers    These Lemmings will gain the ability to climb up walls and on top
            of the platform they are climbing. 
                                                                               
Floaters    The Floater Lemmings will never die from dropping off a high 
            distance by deploying a parachute.
                                                                               
Bombers     The Bomber Lemmings are used to blow through some walls and to
            quickly end a level. When given the Bomber name, the Lemming will
            explode in five seconds.
                                                                               
Blockers    Blocker Lemmings are simply what they are called, they will put
            both arms up and block other Lemmings from walking by them. 
                                                                               
Builders    Builders can build an upward bridge at a 45 degree angle. They drop
            sixteen tiles in the NES version of Lemmings so pay attention if
            you need to turn them into builders again.
                                                                               
Bashers     Bashers can punch through walls at a horizontal angle.
                                                                               
Miners      Miners can mine through the ground at a 45 degree angle.
                                                                               
Diggers     Diggers can dig through the ground at a vertical angle.
                       _______________________________
                                                                               
                           Turning Climbers Around
                       _______________________________
                                                                               
Climber Lemmings are great for allowing some Lemmings to reach certain 
unreachable platform or just places in general. However, one major downside to 
them is the fact that they will keep going to in one direction until they 
finally climb into a ceiling or just walk off the level in general. One simple 
way of turning Climbers around is to have them bump off a Blocker Lemming. 
However, you can't always get a second climber Lemming in that area to set up 
as a blocker. So you have to improvise. The other way to turn them around is to 
either bash or mine so you have a ceiling above your head. Just turn him into a 
Builder when you have a ceiling above your head to stop him from bashing or 
climbing.
                       _______________________________
                                                                               
                               One-Way Blockers
                       _______________________________
                                                                               
If you turn a Lemming into a blocker right when they land from falling, whether 
it's from the entrance, a higher platform, or even a ramp you just built, the 
other Lemmings will land on him and walk through him in the direction they were 
already moving. This makes it easier to block Lemmings quickly while moving on 
in a level.
                       _______________________________
                                                                               
                                Free Blockers
                       _______________________________
                                                                               
One might think that once a Lemming turns into a Blocker, they are a Blocker 
until blown up. However, that's not the case. If you simply mine or dig 
directly under the Blocker, the Blocker Lemming will fall into the hole being 
made by another Lemming and walk as he normally would. 
                       _______________________________
                                                                               
                             Surveying The Level
                       _______________________________
                                                                               
Before each level, I suggest pausing the game and take into consideration of 
how many Lemmings you need to save. Try to figure out what path you would like 
to take to the end of the level. If you can't figure out where to go from the 
start, try working your way through the level backwards to find out where you 
will need to end up.
                       _______________________________
                                                                               
                                Building Walls
                       _______________________________
                                                                               
If you are ever short on Blockers or need to save every last Lemming, try 
building a ramp as a wall. If you start to bash to say the right for example, 
turn a Lemming behind the Basher into a builder to build above the hole he is 
bashing that will come up the wall. This will make the Lemmings stuck at the 
ramp instead of wandering too far then they should where the Basher is going.
                       _______________________________
                                                                               
                                 Good Ol' NES
                       _______________________________
                                                                               
Of course the NES is an old system and can't be programmed as well as the 
computer counter-part version of the game. Everything in the game is basically 
seen as blocks. You will notice that Lemmings may take a few steps before 
building, bashing, digging, etc. Think of it as enlarged pixels that you have 
to do an action through or on it. It is important to know this to help with 
timing and technique with the game. It's kind of hard to explain but in smaller 
levels you will understand. Think of a big grid on the game where you can't 
start on the lines, you have to fill in the squares. Try looking at the diagram 
below:
                                                                               
_|_|_|_|_|_|_   Say you try to dig around the middle on the top. You cannot
_|_|_|_|_|_|_   start to dig on the vertical line. The Lemming may take a few
_|_|_|_|_|_|_   steps before he starts to build until he is between both 
_|_|_|_|_|_|_   vertical lines. This is important on timing and sometimes, you
_|_|_|_|_|_|_   can't even bash, dig, etc in the exact spot you want to which
_|_|_|_|_|_|_   will change the whole strategy to the level. 
                       _______________________________
                                                                               
                                Miner Blocker
                       _______________________________
                                                                               
If you are short on blockers or can't make a blocker to meet the quota for 
Lemmings saved, you can kind of make Miners into blockers if you have a spare 
builder Lemming. Just have them mine in the direction you want them to block, 
once they dig a little bit, turn them into builders to stop them. That will 
allow Lemmings to fall in the hole and be blocked from moving any further in 
one direction and still walk out of the hole since it is at an angle.
                       _______________________________
                                                                               
                                   Emulator
                       _______________________________
                                                                               
I highly recommend using an emulator, at least for some levels, instead of the 
actual cartridge just for the sake of save states. This can really help you in 
trying to accomplish quick difficult tasks instead of restarting the level 
manually each time.
_______________________________________________________________________________
                                                                               
 3. - W A L K T H R O U G H 
_______________________________________________________________________________
                                                                               
                   _________________________________________

                                Fun Difficulty
                   _________________________________________
 _________________________
| Level 1 - Just Dig      | This is the first stage of the game, it is an
| # of Lemmings - 10      | incredibly simple stage that is basically designed
| # to be Saved - 1       | to give you a feel of the game. The name of the 
| Release Rate  - 50      | level actually explains how to beat the game. 
| Time Limit    - 3min    | Select the Digger Lemming and just select any 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Lemming that is walking on the screen. That Lemming 
will dig into the lower section of the level and all of the Lemmings will be 
able to safely reach the exit of the level without any problems.
 _________________________
| Level 2 - Only Floaters | This stage also describes itself in the name. Just
|  Can Survive This       | start to select the floaters icon on the bottom.
| # of Lemmings - 10      | When they are on the third high platform before the
| # to be Saved - 1       | large fall, just turn each one into a floater. 
| Release Rate  - 50      | After you turn all of them into floaters, just sit
| Time Limit    - 3min    | back until they all make it to the exit of the 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  level.
 _________________________
| Level 3 - Tailor Made   | This can be slightly tricky if you are careless, so
|  For Blockers           | what's the solution? Don't be careless! Select the
| # of Lemmings - 14      | Blocker Lemmings and immediately turn the first 
| # to be Saved - 5       | Lemming into a blocker once he makes a few steps to
| Release Rate  - 50      | the right. After that, turn the first Lemming that
| Time Limit    - 3min    | falls into the lower platform into a blocker 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Lemming shortly after he lands. Do that again for 
the third platform. Now don't be so quick on your blocker Lemming this time. 
You want the next Lemming to fall down two platforms so he's on the lowest 
platform before the ground. Turn him into a blocker before he falls off. Now 
just keep an eye on the next Lemming and turn him into a blocker before he 
walks into the hole in the bottom right. After that you can watch all of the 
Lemmings walk to the door. When they exit this stage, select the destroy 
Lemmings in the bottom right of the screen to finish this level quickly.
 _________________________
| Level 4 - Use Some      | Start off by selecting the first Lemming to be a 
|  Miners and Climbers    | Miner. He will dig down to the lower level. After
| # of Lemmings - 10      | they all fall through this hole, turn all of them
| # to be Saved - 10      | into Climbers. Don't worry if they walk off to the 
| Release Rate  - 1       | left, there is a wall slightly off screen that will 
| Time Limit    - 3min    | force them to return to the right. They will 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  eventually all climb the wall on the right to 
finish off this stage.
 _________________________
| Level 5 - You Need      | This level is when it starts to involve timing. 
|  Bashers This Time      | Select the Basher Lemming on the bottom of the 
| # of Lemmings - 14      | screen. Watch them as the approach the large pipe
| # to be Saved - 5       | to the right. Select one that is right about to 
| Release Rate  - 50      | walk into the pipe. Do the same exact thing with
| Time Limit    - 3min    | the stone wall right after the pipe. You can move
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the cursor to the right to reveal the rest of the 
stage. You will see some lines blocking the door. You will have to select a few 
Basher Lemmings to break through this wall to make it to the exit. Be careful 
here not to waste your Basher Lemmings since you only have a total of fourteen. 
Just have them start bashing away at the wall once they get to it. 
 _________________________
| Level 6 - Now For       | Start off by turning any of the Lemmings here into
|  Blockers and Bombers   | a bomb. This Lemming will blow up a hole through
| # of Lemmings - 14      | the ground and all Lemmings can fall through it.
| # to be Saved - 5       | Watch the Lemmings to the left. Block one to be as
| Release Rate  - 50      | close to the wall on the right as possible. Turn
| Time Limit    - 3min    | that Lemming into a bomb to blow out that part of
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the wall. Now all of the rest of the Lemmings can 
safely reach the end of the stage.
 _________________________
| Level 7 - Have You      | Select the first Lemming to become a builder at the
|  Tried a Builder        | first wall to climb to the right. Watch the 
| # of Lemmings - 14      | Lemmings climb up this ramp and up the stairs to
| # to be Saved - 6       | the right. Select the first Lemming to be a builder
| Release Rate  - 50      | again right before the hole. You should get that 
| Time Limit    - 3min    | Lemming and one more over. Use your five Climbers
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  on the Lemmings in the hole to reach the exit. 
After that just kill them all to make the level end quicker. 
 _________________________
| Level 8 - As Long As    | Watch the Lemmings quickly enter this stage. Select
|  You Try Your Best      | the Blocker Lemming and wait until they start 
| # of Lemmings - 14      | walking to the left. Select the left most Lemming 
| $ to be Saved - 8       | right before he walks into the spinning object on
| Release Rate  - 99      | the left side of the screen. Then turn one Lemming
| Time Limit    - 3min    | into a Basher Lemming right before he walks right
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  into the wall to the right to finish this stage.
 _________________________
| Level 9 - Smile if you  | Immediately select the Blocker Lemming and watch 
|  Love Lemmings          | them fall to the platform. Once the first one moves
| # of Lemmings - 14      | a bit to the right, make him a Blocker Lemming. At
| # to be Saved - 7       | that point, you just need to turn the rest of the
| Release Rate  - 50      | Lemmings into Floater Lemmings and watch them all
| Time Limit    - 3min    | float safely as they approach the exit of this 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  stage.
 _________________________
| Level 10 - Keep Your    | Start off by making the first two into Climbers.
|  Hair on Mr Lemming     | As they climb, also turn them into Floaters and
| # of Lemmings - 14      | watch them float off the right edge. After the 
| # to be Saved - 7       | first one makes a few steps, turn him into a 
| Release Rate  - 50      | Blocker. The other one that floated down should be
| Time Limit    - 3min    | turned into a Basher and bash through the large 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  wall. After that, just blow up the Blocker and let 
the rest of the Lemmings safely reach the exit of the stage without any 
problems. 
 _________________________
| Level 11 - Patience     | This level is when the game starts to become a 
| # of Lemmings - 14      | little more difficult. Turn the first one that 
| # to be Saved - 8       | drops into a blocker right as he hits the ground.
| Release Rate  - 99      | The other Lemmings will still walk through him to 
| Time Limit    - 3min    | the right but won't walk through him when they try
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  to walk off the ledge to the left. Select a Basher 
right before the large wall to the right. Watch as he gets about half way 
through the wall and turn another Lemming into a blocker in the middle of this 
wall. Just don't turn one into a blocker on or near the stairs. Once the Basher 
gets through the wall, IMMEDIATELY turn him into a Builder. If you do it right, 
he will start building a bridge before he falls off the edge. Now you just have 
to turn the right blocker into a Bomber to free the rest of the Lemmings and 
you'll finish.
 _________________________
| Level 12 - We All Fall  | This level is quite simple. Let the Lemmings walk
|  Down                   | off to the slightly lower platform to the right. 
| # of Lemmings - 14      | All you need to do is turn the first one into a 
| # to be Saved - 14      | Miner. The angle will make the drop slightly 
| Release Rate  - 30      | shorter which is short enough for all of the 
| Time Limit    - 3min    | Lemmings to drop without dying. After they mine
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  through the platform, they will safely walk to the 
exit of the stage.
 _________________________
| Level 13 - Origins and  | This stage finally requires a little bit of 
|  Lemmings               | thought. Immediately turn the second Lemming into a
| # of Lemmings - 14      | Blocker. Have the first Lemming bash through the
| # to be Saved - 10      | wall to the right. Stick with that Lemming and
| Release Rate  - 20      | build a bridge over the whole in this platform. 
| Time Limit    - 4min    | Once he finishes, let him fall off the small bridge
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  and build another one a bit before the wall to the 
right. For an idea, imagine how high and wide the bridge is and make it so the 
bridge touches the wall, but can be as tall as possible. Do that and have that 
Lemming bash all the way through this long platform and safely get to the exit. 
Now you just need to turn the Blocker Lemming into a Bomber Lemming and watch 
the rest safely reach the exit.
 _________________________
| Level 14 - Danger The   | Immediately select your two blocker Lemmings. You 
|  Bridge Is Out          | have to be pretty quick, allow the second Lemming
| # of Lemmings - 14      | to move a little to the right and turn him into a
| # to be Saved - 6       | blocker. Then block the third Lemming before he
| Release Rate  - 40      | falls off to the right, so all of the Lemmings 
| Time Limit    - 4min    | after the third will be stuck in between the two
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  blockers. Then quickly follow the first Lemming 
walking towards the hole to the right. Turn him into a builder before he falls 
in to make a ramp across the gap. At the two large pillars, have him bash 
through each. There will be one last gap in a set of stairs, turn him into a 
builder to complete the stair case and he can reach the exit. Blow up the 
blocker at the beginning to the right so all of the other Lemmings can make it 
to the exit. To finish the level quicker, just blow up the last Lemming.
 _________________________
| Level 15 - Do Not Do    | Start this stage the same way you started the 
|  Anything Too Hasty     | previous stage with the two blockers to block all
| # of Lemmings - 14      | of the Lemmings. Follow the first Lemming and keep
| # to be Saved - 6       | having him build up to the first platform, you 
| Release Rate  - 1       | should build five times. Then let him walk across 
| Time Limit    - 4min    | this small platform and build again to the next 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  platform. You should build three times, turn him 
into a digger or miner when he gets above the next platform so the tall drop 
doesn't kill you. Build a ramp across the last gap, you should have just enough 
builder lemmings, and you can reach the exit. Go back to the beginning and blow 
up the right Lemming to free the rest of the Lemmings.
 _________________________ 
| Level 16 - It Looks     | You will see two entrances with Lemmings falling 
|  Very Easy              | from each. Ignore the Lemmings coming from the
| # of Lemmings - 10      | entrance to the left. Turn a Lemming on the right
| # to be Saved - 4       | into a basher to bash through the wall to the 
| Release Rate  - 99      | right. Turn all of them into floaters and they will
| Time Limit    - 3min    | float down to the ground and simply walk to the 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  exit.
 _________________________  
| Level 17 - Block and    | This stage is very simple. Turn the first Lemming
|  Blow                   | into a digger or miner to drop into the middle room
| # of Lemmings - 14      | that doesn't have a fire. You need to have them dig
| # to be Saved - 9       | before they pass it or they will bounce back and 
| Release Rate  - 80      | walk off the map to the left. Just keep digging 
| Time Limit    - 3min    | into the rooms that don't have a fire until you get
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  on the lowest platform. At this point, just let 
them all walk safely to the exit.
 _________________________  
| Level 18 - You Live And | Turn the second Lemming into a blocker, you don't
|  Lem                    | need to turn another blocker into a Lemmings since
| # of Lemmings - 14      | there is a wall to the left in this stage. Quickly
| # to be Saved - 10      | move to the Lemming on the right and turn it into
| Release Rate  - 50      | a builder two times to make it across the gap. 
| Time Limit    - 4min    | Then have him bash through the rock and walk to the
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  exit. Blow up the Blocker Lemming and let them all 
reach the exit.
 _________________________ 
| Level 19 - I Get That   | This level looks strange at first but it is rather
|  Lemming Feeling        | simple. Turn the first Lemming into a blocker. Let
| # of Lemmings - 14      | the second Lemming walk off to the right and turn
| # to be Saved - 4       | the third Lemming into a blocker to block the rest 
| Release Rate  - 50      | from moving anywhere else. Turn the free Lemming to
| Time Limit    - 4min    | the left into a basher to smash through the wall to
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the left. You will reach a small area that is open, 
just keep bashing away to the left there. There will then be a larger open 
area, you need to build a bridge since you will fall to your death here if you 
don't. Just keep bashing to the left until you reach the exit there. Blow up 
the left blocker Lemming to allow the rest of your Lemmings to reach the end. 
 _________________________  
| Level 20 - Konbanwa     | Start off by making a blocker on each end of this 
|  Lemming San            | first platform you start on. Let all of the 
| # of Lemmings - 12      | Lemmings start walking to the right and turn the
| # to be Saved - 8       | last one into a Digger Lemming right above the next
| Release Rate  - 99      | highest platform. That Lemming will walk into the 
| Time Limit    - 3min    | acid to the right, let him. The rest will fall to 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the left and drop to the next lower platform. Bash 
out the pillar on the far right here and all of the Lemmings will fall to the 
exit. Blow up the other Lemmings to finish the level off. 
 _________________________  
| Level 21 - Lemmings     | Turn the second Lemming into a blocker here and 
|  Lemmings Everywhere    | follow the first one. At the top right of this
| # of Lemmings - 14      | diamond area, turn him into a builder so he can 
| # to be Saved - 8       | climb atop the large spiral. Have him mine two 
| Release Rate  - 99      | times and then let him drop. Mine him to the right
| Time Limit    - 3min    | of the lowest platform he can walk to at this point
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  and watch him walk to the exit. Explode the blocker 
Lemming at the end and watch the rest follow.
 _________________________  
| Level 22 - Two for      | Turn the first Lemming into a builder right at the
|  Lemmington Spa         | gap. Turn the second Lemming into a builder right
| # of Lemmings - 2       | when it drops to kill time for it. Turn the first 
| # to be Saved - 2       | Lemming into a builder over the second gap. Again,
| Release Rate  - 30      | turn the second Lemming into a builder when they
| Time Limit    - 3min    | drop to the next platform to kill time. At this 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  point, they should simply just walk to the exit.
 _________________________  
| Level 23 - Be Careful   | This stage this late into the game really makes me
|  Out There              | question the game developpers. You'd think that a
| # of Lemmings - 14      | level 23 would be a bit more difficult. Anyways, 
| # to be Saved - 6       | just assign the first six Lemmings into floaters 
| Release Rate  - 1       | and let the rest die. This one really is that 
| Time Limit    - 1min    | simple.
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  
 _________________________  
| Level 24 - Norra Lorra  | Immediately turn the first Lemming into a blocker
|  Lemmings               | to the right. Block them in with the third Lemming
| # of Lemmings - 14      | so only the second Lemming is free to the left. 
| # to be Saved - 8       | Have the free Lemming mine to the left. Keep 
| Release Rate  - 90      | turning this Lemming into a Basher every wall you
| Time Limite   - 4min    | approach to the left except for the concrete wall.
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Turn him into a climber and blow up the blocker on 
the left. Turn seven more Lemmings that are moving to the left into climber 
Lemmings so eight total will reach the exit. Just turn on Armaggedon mode to 
kill the rest of the Lemmings off to finish this level quicker. 
 _________________________  
| Level 25 - Lemming and  | This level is a bit more difficult and requires you
|  Lime                   | to be quick. Turn the second Lemming into a blocker
| # of Lemmings - 10      | and same with the third to box them in. Pause the
| # to be Saved - 4       | game so you have time to move your cursor to the
| Release Rate  - 50      | right. The glowing orbs on the ground are traps. 
| Time Limit    - 4min    | Move the cursor to the first Lemming and build over 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the trap. Build over the second trap and let him 
walk down to the gap. Build twice here for a ramp long enough to bridge the 
gap. Climb up to the next trap and build over it. Blow up the blocker Lemming 
to the right and watch all of the Lemmings walk to the exit.
                   _________________________________________

                              Tricky Difficulty
                   _________________________________________
 _________________________
| Level 1 - This One is a | Turn the second Lemming into a blocker, you don't
|  Doddle                 | need to turn another blocker into a Lemmings since
| # of Lemmings - 14      | there is a wall to the left in this stage. Quickly
| # to be Saved - 13      | move to the Lemming on the right and turn it into
| Release Rate  - 50      | a builder two times to make it across the gap. 
| Time Limit    - 2min    | Then have him bash through the rock and walk to the
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  exit. Blow up the Blocker Lemming and let them all 
reach the exit.
 _________________________
| Level 2 - A Bag of      | Turn the first eight Lemmings into Floaters once 
|  Lemming Drops          | they drop to the lower platform to the right. Then 
| # of Lemmings - 14      | turn as many of the Lemmings behind those first
| # to be Saved - 12      | eight into diggers to drop onto the lower platform.
| Release Rate  - 70      | You have to start from the last Lemming. Each of
| Time Limit    - 1min    | the non-floaters have to dig because it makes the 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  drop just short enough to not die. You don't have 
to get all of them, just twelve so it's ok if you miss two.
 _________________________
| Level 3 - A Ladder      | Turn the second Lemmign into a Blocker and the 
|  Would Be Nice          | third Lemming into one when he goes further to the 
| # of Lemmings - 14      | left to block all the Lemmings in there. Let the 
| # to be Saved - 7       | first Lemming drop down the cliff onto the platform
| Release Rate  - 50      | just above the water. IMMEDIATELY start building 
| Time Limit    - 3min    | once he lands. Keep building when you run out of 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  steps until you reach the higher platform and he 
will walk to the exit. Blow up the blocker Lemming to the right to free the 
rest of the Lemmings so they can also reach the exit.
 _________________________  
| Level 4 - One I         | Turn the second Lemming into a blocker along with 
|  Prepared Earlier       | the third Lemming to block all of the Lemmings in
| # of Lemmings - 14      | between the two. Turn free Lemming into a basher to
| # to be Saved - 7       | bash through the mountain. Build up at the very end
| Release Rate  - 50      | of the metal platform three times and you will drop
| Time Limit    - 4min    | onto the dirt pillar. Drop down and build two times
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  above this gap and do the same for the next gap. If 
you build at the last moment possible, you will only need two builders. The 
first Lemming should then reach the end without a problem, so just blow up the 
right blocker for the rest to reach the exit.

*Note - Level 5 can be very aggrivating and requires precise timing throughout 
the whole level. Take your time and try to figure out when to time everything, 
emulators work great since you can use save states after you finish a section 
correctly.
 _________________________  
| Level 5 - Lemming I     | Turn the first two Lemmings into Floaters. Before
|  Scream                 | the first Lemming walks into the acid, turn him 
| # of Lemmings - 14      | into a blocker. Make the rest of the Lemmings that 
| # to be Saved - 1       | fall into floaters so they will survive and then
| Release Rate  - 20      | turn one into a builder just as he turns right. 
| Time Limit    - 5min    | Once he stops building, build again, you should
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  reach the wall to the left. Let him turn around 
again and turn him into a builder once more. To help understand, I drew an 
ASCII illustration below the walkthrough for this level to help understand. The 
stars are the ground and the slashes / and \ are the platforms you have to 
build. At this point, he should be walking on the chain link structure to the 
right. Let him keep walking until he falls to a lower platform, immediately 
make him dig. Let him walk to the right and he will eventually be stuck in a 
small area. Turn him into a bomb when he is as far to the left as possible. Go 
back to the beginning and turn a Lemming into a builder at the "one" on the 
diagram below, this will turn him around. Watch him fall through the hole you 
dugg and turn him into a bomb just before he lands. You should take out a litle 
more of the wall ahead. Go back and turn him into a builder at the same spot to 
turn him around before falling and get him to advance to the left. Again, watch 
him fall and turn him into a bomb just when he reaches below the first block 
that is chained to the ceiling. This should be the last Lemming you need to 
sacrifice to bomb the chain structure away. Go back to the beginning and turn 
one into a builder to turn around at the same spot. Now follow him to the right 
and just build a ladder at the very end of the chain structure. You can blow up 
the rest of the Lemmings to finish off this incredibly frustrating level.
 ____________________ ________________________________________________________
|                    |                     *                                  |
|                    |      ___          *                                    |
| Diagram for the    |     |   |\     /*    Chain Structure to the right.     |
| beginning of level |     | W |  \ /    *                                    |
| 5, described more  |     | A |    \      *                                  |
| in depth above.    |     | L |      \1     *                                |
|                    |     | L |*     /                                       |
|                    |     |   |  * /                                         |
|                    |     |   |    *                                         |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 _________________________  
| Level 6 - Lemming       | Start off by making the first Lemming a blocker
|  Sanctuary in Sight     | right before the pit of fire. Then turn a Lemming
| # of Lemmings - 14      | into a builder while he is moving to the right just
| # to be Saved - 12      | under the right side of the entrance. You'll have 
| Release Rate  - 40      | to build twice. Watch the Lemmings move to the 
| Time Limit    - 3min    | right and turn the first Lemming into a builder 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  when he is as far to the right as possible and just 
turns around to go to the left. Build twice again and watch them move to the 
left. Let the first Lemming here turn around and to the right, start building 
right under where the wall on the platform with the exit begins. Again, build 
twice to reach the higher platform. Turn the first Lemming into a blocker right 
before the drop. Let a Lemming turn around at that blocker and start building 
immediately. Build twice and let the Lemmings all reach the exit.
 _________________________  
| Level 7 - They Just     | Turn the first Lemming and the third or fourth
|  Keep on Coming         | Lemmings into climbers. Watch the first Lemming
| # of Lemmings - 14      | walk all the way to the right side, turn him into a
| # to be Saved - 13      | blocker before he walks off the edge of the level. 
| Release Rate  - 50      | The next climber, should be third or fourth just to
| Time Limit    - 4min    | make things easier since it gives you more time, 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  should come to where that blocker is. Let him turn 
around and start to bash through the wall half way up the small incline. Start 
to build immediately once you finish bashing through that wall. Walk to the 
next gap and build a bridge over it, you should only have to build once if you 
build at the edge of the grass. Go up to that pit at the top. This part 
requires a bit of luck, you will need to turn one into a builder in the middle 
while they are walking to the right. Build again to make it to the top and they 
should all walk to the exit. 
 _________________________  
| Level 8 - Roast Lemming | Watch the first two Lemmings fall, once the second
|  And Potatoes           | Lemming moves slightly to the right, turn him into
| # of Lemmings - 14      | a blocker and immediately pause the game. Move the
| # to be Saved - 8       | cursor all the way to the right. Turn the Lemming
| Release Rate  - 60      | that is about to fall off into a blocker. Now pause
| Time Limit    - 3min    | the game again and move back to the left. Turn the 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  third Lemming that will fall from this door into a 
blocker so the rest will be stuck in between the two blockers on the left side. 
Now pause and go back to the right side to focus on for the time being. Turn 
the second to left Lemming into a blocker just as he is to the left of the 
entrance so one is free to the left and the rest are stuck in between the 
blockers. Have the free Lemming bash through the wall to the left. On the far 
left side, you will see an incline on this platform. Build in the middle of it 
and you should reach the next platform to the left. Build again in the middle 
of this platform and you will just reach the exit. Blow up the left blocker on 
the right side to free the rest of the Lemmings to the exit, now go back to the 
left side of the stage. Bash through the wall with the free Lemming. Again, 
build in the middle of the incline at the end of this platform. You will reach 
the next platform and build in the middle of it to reach the exit the same way 
as the opposite side. Blow up the right blocker to free all of the Lemmings to 
the exit. 
 _________________________  
| Level 9 - Bitter        | Start off by turning all of the Lemmings into 
|  Lemming                | floaters before they hit the ground and die. Once
| # of Lemmings - 14      | they have all safely hit the ground, start turning
| # to be Saved - 7       | them into climbers. Turn the first climber that
| Release Rate  - 1       | reaches the top of the left wall into a blocker. 
| Time Limit    - 4min    | Turn the second climber that reaches the top of the
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  right wall into a blocker as well. Follow the first 
Lemming that climbed the right wall that should still be free. Let him fall to 
the lower platform and turn him into a builder just before he walks off this 
platform. One build should get to the exit, use a second if you didn't start 
building right at the end of that platform. Now blow up the right blocker up 
top and let the Lemmings reach the exit. 
 _________________________  
| Level 10 - Pesky        | Turn the first Lemming into a blocker just before 
|  Lemmings               | he walks off the platform to the right. Turn the
| # of Lemmings - 14      | second Lemming into a builder to bridge the gap to
| # to be Saved - 9       | the left. Watch the third Lemming closely, you need
| Release Rate  - 1       | to turn him into a blocker just to the left of 
| Time Limit    - 5min    | where the Lemmings drop but just before he falls in
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the gap. Now the rest should be safely locked up 
while you just need to follow the free Lemming. Let him fall into the hole to 
the left. Once he bounces off the wall and starts walking to the right, turn 
him into a miner. Build twice at the end of this platform. Once you fall on the 
steel platform, build twice again. Mine through the wooden platform in between 
the steel here. Build up to climb the small steel block that should be to your 
right. Bash through the wall and immediately build three times and you should 
come up right to the exit of the stage. Blow up the left blocker at the 
beginning and follow them as they make their way to the bottom left of the 
stage. Turn the first Lemming there into a blocker and the rest should make it 
safely to the exit.
 _________________________  
| Level 11 - Lemming      | This stage is easy, just select your digger icon 
|  Flavour Please         | and wait on the far left. Turn the first Lemming to
| # of Lemmings - 10      | reach the far left of this area into a digger just
| # to be Saved - 6       | as he gets there. Dig down and the wait will force
| Release Rate  - 50      | other Lemmings into his hole which will lower the 
| Time Limit    - 3min    | drop height enough to survive. If done correctly, 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  you should just pass the level without a proble. 
 _________________________  
| Level 12 - A Pint of    | Turn the first Lemming to the right into a basher
|  Lemming Barman         | to bash through the first pillar. Turn the first 
| # of Lemmings - 10      | Lemming again into a basher to bash through the 
| # to be Saved - 8       | second wall. Turn the leading Lemming here into a 
| Release Rate  - 70      | miner when he starts going downhill on the chain
| Time Limit    - 2min    | structure. All of the Lemmings should safely reach
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the exit this way.
 _________________________  
| Level 13 - Is Your      | This stage requires a lot of timing, it may take a
|  Lemmingaid Working     | couple of tries. Here is the timing I used to 
| # of Lemmings - 14      | successful finish this stage. I immediately turned
| # to be Saved - 12      | the first Lemming into a bomb once he came onto the
| Release Rate  - 50      | screen from the entrance. He should blow up a 
| Time Limit    - 1min    | little bit before the right wall. Turn a Lemming 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  that is just about to fall into the hole into a 
bomb and he should blow up right at the wall. This level really just requires a 
lot of timing. The first bomb should blow through the ground and the second 
bomb should blow through the wall to the right. 
 _________________________  
| Level 14 - Lemmingentry | Turn the first Lemming into a digger Lemming to dig
|  Doctor Watson          | through the whole pillar, not the ledge that sticks
| # of Lemmings - 10      | out, all the way to the right. The second Lemming 
| # to be Saved - 9       | will walk off and die, the rest will fall into the
| Release Rate  - 50      | hole. Turn the last Lemming into a floater since 
| Time Limit    - 3min    | the hole will be too big when he reaches it. Right 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  before the digger reaches the ground, turn him into 
a basher. There is a split second the animation makes the digger below the rest 
of the Lemmings so it shouldn't be too difficult to select the digger to bash 
through the pillar. All the Lemmings should safely reach the exit. 
 _________________________  
| Level 15 - Postcard     | Turn the first Lemming into a builder to reach the
|  From Lemmingrad        | slightly higher platform to the right. Let the  
| # of Lemmings - 14      | first Lemming go and turn all of the Lemmings 
| # to be Saved - 13      | directly behind him into builders to kill some 
| Release Rate  - 1       | time. Go back to the first Lemming before he hits 
| Time Limit    - 3min    | the gap and build over the gap. If you have any 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  other builders, just use them on the Lemmings 
behind you to buy some more time. If done correctly, there will be plenty of 
time for your first Lemming to build a bridge. You should be turning them into 
builders as early as possible as well, there should be at least five builders 
on the lowest platform that you start on. 
 _________________________  
| Level 16 - One Way      | Let the Lemmings walk to the right and bounce off 
|  Digging to Freedom     | the wall. Turn the first Lemming into a blocker 
| # of Lemmings - 12      | right before he walks off the ledge to the left. 
| # to be Saved - 10      | Bash through the first wall. Turn two Lemmings into
| Release Rate  - 60      | climbers, it doesn't really matter which ones. As 
| Time Limit    - 2min    | they climb up the next wall, turn them into 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  floaters. Let them drop and turn the first one into 
a blocker. Turn the second Lemming here into a basher to bash through the wall 
you just climbed. Blow up the right blocker and watch the Lemmings reach the 
end of this level. 
 _________________________  
| Level 17 - From The     | Turn the first Lemming into a climber. Watch him
|  Boundary Line          | climb and the second Lemming bounce back. Before
| # of Lemmings - 10      | the second Lemming walks off the level to the left,
| # to be Saved - 9       | turn him into a blocker. Watch the first Lemming
| Release Rate  - 50      | that should still be climbing. Turn him into a 
| Time Limit    - 3min    | digger RIGHT before he walks off the edge. It is
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  important that as he digs, there is nothing to the 
right of him. Before he reaches that little hole at the bottom, turn him into a 
builder so he can safely reach the exit. Just turn one of the Lemmings at the 
beginning into a basher to bash through the wall to the right. They should come 
out at the bridge the first Lemming built and the nine Lemmings you need should 
safely reach the exit. 
 _________________________  
| Level 18 - Tightrope    | Follow the Lemmings to the right, After all of the
|  City                   | Lemmings have dropped, turn the second one into a 
| # of Lemmings - 14      | blocker. You should have enough time, follow the 
| # to be Saved - 12      | left most Lemming and turn him into a blocker 
| Release Rate  - 85      | before he walks off the edge. Now pause the game 
| Time Limit    - 2min    | and move the cursor all the way to the right and 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  turn the free Lemming to the right into a builder 
right at the ledge to reach the exit, it should only take one builder Lemming. 
Now he should reach the exit so go back to the Lemmings you trapped. Turn one 
into a builder to build a ramp over the right blocker, you can't blow these up. 
They should all safely reach the exit and then you can blow them up to finish 
the level up quickly. 
 _________________________  
| Level 19 - Take The     | This level requires quite a bit of timing. Watch 
|  Long Way Down          | all of the Lemmings drop while having the floater
| # of Lemmings - 14      | icon selected. Look at how many Lemmings are active
| # to be Saved - 2       | on the bottom of the screen and turn the fourteenth
| Release Rate  - 99      | Lemming into a floater right away, this will buy
| Time Limit    - 3min    | some time. Also, turn the last Lemming into a 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  builder once he lands to buy some more time. Now go 
to the right with the floater icon selected and turn the first Lemming into a 
floater JUST BEFORE he hits the ground. This is important because time is of 
the essence. Watch the first Lemming walk to the right and have him build up to 
the next pillar just before the edge of it. Start to bash through this wall. 
Here, I mine in the middle of bashing through this pillar because it's easier 
to make the Lemming build right off mining as opposed to bashing but you don't 
have to. Have him build right when you finish getting to the other side of the 
pillar. If done currectly, the last Lemming should just walk across the bridge 
you made as you're finished making it to free the two Lemmings you needed. 
 _________________________  
| Level 20 - I Have This  | This stage is pretty simple. Turn the first Lemming
|  Cunning Plan           | into a basher right at the pillar to bash through
| # of Lemmings - 14      | it. Quickly select the second Lemming to be a 
| # to be Saved - 14      | climber. He will climb up the wall the first 
| Release Rate  - 10      | Lemming is bashing to kill some time. All of the
| Time Limit    - 3min    | Lemmings can simply make it to the exit without a 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  problem this way.
 _________________________  
| Level 21 - Climb Every  | Let the first Lemming take a step or two to the 
|  Mountain               | right and then turn him into a miner. Turn the
| # of Lemmings - 20      | second Lemming into a blocker to stop everybody 
| # to be Saved - 12      | from walking off to the left. As the first Lemming
| Release Rate  - 60      | finishes mining, turn the first two Lemmings into
| Time Limit    - 3min    | climbers. Watch the Lemmings all walk to the left 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  and turn the left most Lemming into a blocker. Now 
you can turn any of these Lemmings into climbers. Pause the game and move the 
cursor all the way to the right. Turn the right most Lemming into a blocker 
before he walks off the edge. Watch the other Lemming here bounce off him and 
walk back to the left. Start to mine near the rocks with the left arrows. Start 
bashing once you are under them from a horizontal view, not a vertical view. 
There should be another climber Lemming that is to the right now. Start to 
build once he bounces off the blocker over there so he can build up to the 
exit. You need to be pretty quick with everything to meet the time limit so 
practice a bit and try to do everything quicker if you don't get it at first.
 _________________________  
| Level 22 - Please Let   | Follow the Lemmings to the right. Watch the first 
|  Me In                  | Lemming turn around at the top of the ramp and at
| # of Lemmings - 14      | the wall. Start building just before he goes down
| # to be Saved - 13      | the ramp. Let the other Lemmings walk to the left 
| Release Rate  - 70      | and build one more time when this ramp is up. Pause
| Time Limit    - 3min    | the game and move the cursor to the far left. Turn
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the left most Lemming into a blocker just before he 
walks off the platform. Now pause and go back to the builder Lemming. Build a 
third time. You should notice that half way in between each bridge you build 
there's a small break that is just there for appearance to show you that is the 
halfway point of the bridge. Start mining to the left to break the build. 
Immediately turn him into a miner again to mine through the dirt. If you turned 
the left most Lemming into a blocker at the last second, the other Lemmings 
should just reach this place right as you're finished mining. 
 _________________________  
| Level 23 - Iced         | Follow your Lemming to the right. Build a bridge
|  Lemming                | over the acid twice. Fall down the next gap and you
| # of Lemmings - 1       | will turn around. Build over the next two small 
| # to be Saved - 1       | gaps. Start to build above the small trap in the 
| Release Rate  - 1       | bottom left corner of this level. You will build up
| Time Limit    - 4min    | to the wall and over the trap. Let the Lemming turn
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  around and immediately start to build again. You 
should like like a backwards lower case "y." As you are building to the right, 
turn your Lemming into a climber to climb this wall and reach the exit. 
 _________________________  
| Level 24 - The          | Start off by turning the first Lemming into a 
|  Crankshaft             | climber and a floater. Let him scale the wall to
| # of Lemmings - 10      | the right and fall down. Turn one of the Lemmings 
| # to be Saved - 9       | into a blocker right next to the left wall so no
| Release Rate  - 20      | Lemmings can touch that wall, it seems pointless
| Time Limit    - 4min    | but you have to do it to beat the level this way.
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Go back to your first Lemming and build a bridge 
over the gap. Let him scale the next wall and turn him into a blocker right 
before the trap. Go back to the group of Lemmings at the beginning and turn one 
into a climber and a floater just like the first. Let him make his way to the 
first Lemming who is now a blocker to the trap and let him turn around. Mine 
through the ground right before the pillar as you are moving left. This should 
make a hole at an angle perfectly to the lower platform. Go back to the large 
group of Lemmings at the beginning and mine a hole while one is moving to the 
right, right before you hit the pillar. This should make a hole at the right 
angle to reach the lower platform as well. Now there should be Lemmings moving 
from the beginning to the blocker Lemming before the trap. This part requires a 
bit of timing. Turn one of the Lemmings into a miner as he is moving to the 
right and JUST AS he hits the blocker. If done currectly, you will mine under 
the blocker which will set that blocker free and let him walk around again. 
Keep your eye on the miner and turn him into a basher before he mines all the 
way through this platform or you will make all your Lemmings fall and die. This 
should save nine Lemmings and you can blow up the blocker Lemming all the way 
to the left, he is only a blocker to save the two climbers from walking off the 
level to the left. 
 _________________________  
| Level 25 - Lemming Good | Turn the first Lemming into a blocker to the right.
|  Fun                    | Let a free Lemming go free to the left and let the 
| # of Lemmings - 14      | third Lemming block the rest of the Lemmings in. 
| # to be Saved - 12      | Turn the free Lemming into a builder on the far 
| Release Rate  - 50      | left of this platform and you will reach the next
| Time Limit    - 4min    | platform. These crystal platforms always have the
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  same pattern. On the lower, larger crystals, start 
to build in the middle of the left side of the crystal. On the higher, smaller 
crystals, just build on the far left side. On the last crystal, just build 
twice to reach the exit. Blow up the left blocker to free the Lemmings. 
                   _________________________________________

                              Taxing Difficulty
                   _________________________________________
 __________________________  
| Level 1 - Roman In The   | Follow the first Lemming and turn him into a 
|  Ruins                   | builder just before he walks into the gap. Quickly
| # of Lemmings - 14       | turn the second Lemming into a blocker before he
| # to be Saved - 13       | falls into the gap to secure the other Lemmings. 
| Release Rate  - 40       | Follow the first Lemming and bash through the two
| Time Limit    - 2min     | pillars that will stand in your path. Build over
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the small hole that will lead to the trap and that 
should do it. Simply blow up the blocker Lemming to free the rest to the exit.
 __________________________  
| Level 2 - Mind Your Step | Turn the first Lemming into a miner immediately.
| # of Lemmings - 14       | The next Lemming will fall from the right 
| # to be Saved - 10       | entrance, turn him into a blocker just before the
| Release Rate  - 50       | trap. Pause the game and turn the second Lemming
| Time Limit    - 4min     | that falls from the left entrance into a floater. 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Make the second Lemming from the right entrance 
into a miner as he is walking to the left after he bounces off the blocker. 
Make the third Lemming from the left entrance into a blocker slightly to the 
left of the entrance to trap the Lemmings here. Go to the floater that should 
still be floating below you. Bash through the dirt pile to the left. Once you 
finish bashing through it, start to build before you fall. You should build 
three times here and he will walk to the exit. Go to the trapped Lemmings on 
the right. Turn one into a builder as he is moving to the left just before the 
steel blocks. Start to bash when you are just below the steel blocks to the 
left. All of those Lemmings should just walk to the exit. Make one of the 
Lemmings on the left dig above the dirt the other Lemmings bashed through and 
these Lemmings should also simply walk to the exit.
 __________________________  
| Level 3 - Up The Wooden  | Turn the second Lemming into a blocker when the 
|  Hill                    | first Lemming is just a few steps before the edge.
| # of Lemmings - 14       | Make the first Lemming mine through the top right
| # to be Saved - 12       | corner of this platform. Quickly make him build a
| Release Rate  - 10       | ramp to the right, you should only need one ramp
| Time Limit    - 3min     | and you will land on the side of the spike. While
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  he is building, go back to the Lemmings to the 
left. Make one a blocker to the left of the exit before any fall off. Go back 
to the builder Lemming to the right and watch him climb up and down the other 
side of the spike. Make him build twice at the base of this spike to land at 
the next spike. Watch the Lemming walk over this spike and have him start to 
build at the base of this one. You should build a total of five times to reach 
the platform with the exit, this will leave one builder left. Go back to the 
beginning and have one of the trapped Lemmings build over the blocker to the 
right. Watch all of the Lemmings reach the end and blow up the two blockers 
left. 
 __________________________  
| Level 4 - These Lemmings | Turn one Lemming into a blocker on the right side
|  Need Help               | before he walks into the trap. Now switch to the 
| # of Lemmings - 14       | left side and forget about those on the right for
| # to be Saved - 12       | now. Turn the second Lemming into a blocker just 
| Release Rate  - 50       | to the left of where the Lemmings are landing from
| Time Limit    - 3min     | the entrance, not to the left of the hatch, just
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  to the left of where they are falling. Turn the 
free Lemming to the left a builder while he is moving to the left and just 
under the left-most part of the hatch they enter from, view diagram for better 
detail. You should build four times and he will reach the wall. Let him take a 
few steps back and start building again, you should need three builds to reach 
the next platform. Build again to reach the exit once you have reached the top. 
Blow up the blocker Lemming on the left for the rest to reach the exit. Turn 
one of the Lemmings on the right side into a miner as he is moving to the left 
and just before the wall. Turn him into a basher immediately to make it start 
bashing just under the steel to the left. Turn him into a builder when he 
clears the steel wall to stop him, he won't build, it will just stop him from 
bashing. Turn another Lemming into a builder just to climb up the bashed wall 
and the rest should safely reach the exit. 
 __________________________  
| Level 5 - The Prison     | Let the first Lemming move slightly to the right
| # of Lemmings - 12       | and turn him into a builder. Make the second 
| # to be Saved - 11       | Lemming a blocker when he is between the drop down
| Release Rate  - 50       | from the entrance and the builder. Turn the 
| Time Limit    - 5min     | builder into a floater and continue building. You 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  should build a total of four times to make it just 
above the steel boxes to the right. Bash through these poles and float down 
below. Start to build immedately, you should build in the middle of the top 
step. Build a total of three times and bash through the ground that you 
approach. Build slightly to the left of the exit to stop bashing and you will 
turn around. Start to build just before you reach the bottom of the ramp. You 
should make a ramp that will go up to the steel block and bounce back to the 
right. Build a ramp to the exit. Blow up the blocker at the entrance to allow 
the rest to exit the level. 
 __________________________  
| Level 6 - A Spot Of      | Turn two Lemmings into climbers and floaters while
|  Bother                  | they are walking to the left. Start to build to 
| # of Lemmings - 14       | the right in the middle of the dirt patch with the
| # to be Saved - 12       | arrows. This ramp is just to save some time. Watch
| Release Rate  - 99       | the Lemmings fall to the bottom platform. Turn the
| Time Limit    - 4min     | first Lemming into a blocker just before he climbs
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the crystal. The other Lemming will bounce off of 
the blocker and walk to the right, bash through the dirt there. Start to dig at 
the web structure just before the trap. Pause to go back to the top and turn 
another Lemming as he is moving to the left, turn him into a floater as well. 
Pause and go back to the Lemming in the bottom right. Dig just before the next 
trap and climb the wall to the far right. Turn him into a blocker just before 
he falls off. The other Lemming you just turned into a climber should make his 
way to the Lemming you just turned into a blocker. Let him bounce off and go 
back to the web and traps while walking to the left. Dig before the right trap 
here. You just have to build a ramp over the last gap here and he will bounce 
off the Lemming to the far left. You will move all the way to the blocker on 
the right. Turn to the left and build a ramp on the edge of this platform. 
Climb over the crystal and bash through the dirt with the arrows. Blow up the 
blocker to the far left and this Lemming will reach the exit. Go back to the 
Lemmings at the beginning and you should already have a ramp from the middle of 
the dir with the arrows to the wall to the right. Build in the middle of this 
ramp to the left to make it over the wall on the left. Build again to get over 
the crystal and you will bounce off the wall to move to the right through the 
dirt you just bashed through with the other Lemming. Build a ramp over this 
crystal and follow them to the exit. Turn one into a builder just before the 
crystal blocking the exit and they should all make it to the exit without a 
problem.
 __________________________  
| Level 7 - Fly Lemming    | Turn the first Lemming into a climber. Watch him
|  Airlines                | climb up the wall and fall down the other side.
| # of Lemmings - 14       | Keep an eye on the second Lemming and turn him 
| # to be Saved - 13       | into a blocker before he walks off the level to 
| Release Rate  - 50       | the left. Go back to the first Lemming and make 
| Time Limit    - 3min     | him build on the edge of the steel platform, don't
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  fall to the lower platform, build it at the edge 
of the first steel platform you will touch. You should build three times and 
you will be on top of the hill with the arrows on them. Fall down and keep 
going until you reach the next gap with water. Build at the last second and you 
will need to build twice. Fall to the next platform and build two more times at 
the edge of this platform. Go back to the beginning and turn a Lemming into a 
basher as he is moving to the right to bash through the hill and the rest will 
get safely to the exit.
 __________________________  
| Level 8 - A Slice of     | This level requires you to be pretty quick. It's
|  Lemming Pie             | also fairly confusing so refer to the diagram
| # of Lemmings - 14       | below for a clearer depiction on how to beat this
| # to be Saved - 14       | level. There are four possible places to dig on
| Release Rate  - 50       | top of this platform. The sides won't work since
| Time Limit    - 1min     | the Lemmings will immediately fall off to their 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  death. So there are only two places you can dig 
that will trap the Lemmings from falling to their death. Turn the first Lemming 
into a digger on the left side of those two possible dig locations. Then turn 
the second Lemming into the right side of those two possible dig locations. You 
will see that in the sand you are digging through, there appears to be five 
blocks of sand. At the bottom of the second highest block, turn the left 
Lemming into a builder to make him stop. Pay attention to the right digger at 
this point. At the bottom of the fourth highest block, start to bash with the 
digger. This will stop the digging and force all the Lemmings to the right. 
They will fall to the lowest platform here. Turn the right most Lemming here 
into a blocker just before he goes onto the steel block in the bottom right 
corner. Let the Lemmings bounce off of him and to the exit. Turn the last 
Lemming here into a miner right at the blocker to free him. The miner should 
hit the steel block to turn around to allow both of the last two Lemmings reach 
the exit.
 _____________________________________ _______________________________________
|         ENTRANCE                    |                                       |
|          ________                   | LEGEND                                |
|         |  1122  |                  |                                       |
|         |  1122  |                  |  1 - Path the first Lemming should    |
|         |  1122  |                  |       dig through                     |
|         |  3322  |                  |  2 - Path the second Lemming should   |
|         |    22  |                  |       dig through                     |
|         |    22  |        ___       |  3 - Where first Lemming should build |
|         |    22  |       |   |      |       to stop digging                 |
|         |    22>>>   ____|   |      |  > - Where second Lemming should be   |
|         |        |  |        |      |       turned into a basher            |
|         |________|  |________|      |  4 - Where right most Lemming should  |
|                                     |       be turned into a blocker        |
|                                     |  5 - Where the last Lemming moving to |
| _EXIT________________________4___   |       the right should be turned into |
|                              5|  |  |       a miner                         |
|_____________________________________|_______________________________________|
 __________________________  
| Level 9 - Strange Land   | Turn the first Lemming into a blocker before he 
| # of Lemmings - 14       | walks off the level to the right. Turn the second 
| # to be Saved - 11       | Lemming into a climber and watch him climb over
| Release Rate  - 40       | the wall to the right. Bash through the next 
| Time Limit    - 4min     | mountain in your way. You will see a trap, build
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  over it but keep building. Use all four builders 
there and you should come out on top of that wall to the left. Climb over the 
next wall and pause the game. Go back to the beginning and turn one of the 
Lemmings into a climber. Now pause the game again and go back to the first one. 
Turn him into a blocker just before he walks up the steps on the exit. The 
other climber should catch up to the blocker at the exit and bounce back.Turn 
him into a basher at the VERY BOTTOM of the wall with the arrows to the right. 
He will fall in the little hole there and be trapped. Turn the blocker on the 
left into a bomber to blow up and go back to the beginning of the level. Turn 
one of the Lemmings into a basher to bash through the wall to the left and all 
eleven Lemmings that you need will easily reach the exit.
 __________________________  
| Level 10 - Just Like     | Turn the first three Lemmings into floaters. Turn
|  Mary Poppins            | the fourth Lemming into a blocker before he falls
| # of Lemmings - 14       | off the ledge. Watch the Lemmings make their way
| # to be Saved - 11       | to the dirt path further to the right. Turn the
| Release Rate  - 50       | first Lemming into a blocker before the exit. 
| Time Limit    - 5min     | Watch the second Lemming bounce off of him and 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  make his way back to the steel platform to the 
left. Take a step onto the steel platform and then build on it, facing to the 
left. It should be slightly to the left of where the steel meets the dirt, not 
exactly on it. Build a total of seven times and you can climb back to the top 
of that tall platform. Turn one of the Lemmings walking to the left, doesn't 
matter which, into a builder while he's scaling down that incredibly steep 
hill. This will force him to build once he hits the ground. Build twice and you 
will turn around. Build three times once you start walking to the right again 
and let the Lemming walk off to the right. Wait until both of the Lemmings are 
at the bottom or to the left of that steep hill and turn the right one into a 
blocker just before he reaches the very top of the ramp that should meet at 
about the middle of the steep hill. This will force the last free Lemming here 
to be stuck between it and the wall to the left so it won't move too much. 
Start to build to the left at the highest part of the ramp that you previously 
built and you should meet up at the bottom right corner of the steel block that 
is sticking out of the platform you started on. Just blow up the blockers and 
the eleven Lemmings you need will safely reach the exit. To make sure 
everything is done right, check the diagram below, it is not necessarily drawn 
to scale but it portrays the idea.
 _____________________________________________________________________________
|                                                                             |
|1_________                 2____\                     LEGEND:                |
|          |                *     |\                   1 - Entance            |
|        __|               *      |  \                 2 - Top of Steep Hill  |
|       |   \             *       |    \               3 - Blocker            |
|       |     \       3  *        |      \                                    |
|       |       \     / *         |        \                                  |
|       |         \ /  *          |          \                                |
|       |         /   *           |            \                              |
|       |       /    *            |              \                            |
|       |     /     *             |                \            ___      ---> |
|       |   /      *              |                  \       __*   *     EXIT |
|       |\/       *               |                    \    *       **        |
|       |  \     *                |       _______________\_*          *_______|
|       |    \  *                 |      *                                    |
|       |______\                  |_____*                                     |
|_____________________________________________________________________________|
 __________________________  
| Level 11 - Abombinable   | This level simply requires good timing. Turn the
|  Lemmings                | first Lemming into a bomber once he hits the top
| # of Lemmings - 14       | step. Turn the third Lemming into a bomb just as
| # to be Saved - 10       | he reaches above the fire which should be a 
| Release Rate  - 80       | platform below. Turn the seventh Lemming into a 
| Time Limit    - 2min     | bomber just as he reaches the right side of the
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  fire which is still a platform below. You should 
still be in a room without fire in it. Let all of the Lemmings fall into this 
room and you'll have plenty of time to time the last bomber right. Still keep 
your eye on that top left most fire. Turn a Lemming into a bomb when he is 
directly below and as close to the middle as possible while he is walking to 
the right. That should do it, you just blow up four Lemmings so you still have 
enough to finish and you avoided all the fire.
 __________________________  
| Level 12 - On the        | This level is a bit difficult to explain so I will
|  Spiders Web             | try my best, it's really just one you have to 
| # of Lemmings - 14       | practice a bit. Look at the larger holes in the
| # to be Saved - 10       | spider web. There should be four total, one coming
| Release Rate  - 50       | in from the top left, one slightly bigger one in 
| Time Limit    - 4min     | the middle pointing to the top, a small one just 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  to the right of the top of the previous hole, and 
a huge one coming from the bottom right. Look at the squares here. You will 
walk up the web and fall in the middle hole a little. Then you will climb some 
more. Start to dig right at the second square of the web here. Let the first 
Lemming walk off to the right and turn all of the Lemmings directly behind him 
into builders on the flat platform to buy some time. Keep an eye on the Lemming 
to the right while building in the middle. Pause the game once he reaches the 
middle of the X in the web. Have him build and pause again. Keep building with 
the next closest Lemmings to buy some more time. Once the right most Lemming 
builds up to the next part of the web, just have him keep bashing through it to 
reach the exit. You will have to make him bash at every square, he won't bash 
to the end so stay on him. 
 __________________________  
| Level 13 - Can You Stand | Make the first Lemming a climber. Have him dig
|  The Heat                | through the dirt slightly to the left of the steel
| # of Lemmings - 14       | blocks so there is still dirt in between you and
| # to be Saved - 14       | the steel. Bash once you dig down two blocks to 
| Release Rate  - 70       | bounce off the wall. You will climb back to the 
| Time Limit    - 2min     | left and where you started. You will eventually
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  climb back to the right to where you just dug, dig 
just to the left of the first hole you dug and bash at the same moment you 
bashed through before to stop. Turn around and climb up the wall to the left. 
Start to mine immediately so you can mine to the other Lemmings. Make the first 
Lemming build once he falls in the wide hole you just dug and they will all 
reach the exit. It's hard to explain so view the diagram below for further 
assistance.
 _________________________________________________________ ___________________ 
|Diagram for Level 13                                     |                   |
|                                                         | LEGEND            |
|    ENTRANCE                                             | 1 - Dig First Time|
|                      ______    ________                 | 2 - Bash To Right |
| |                   |    553311  |XXXXX|                | 3 - Dig while     |
| |                   |  55  442222|XXXXX|________EXIT___ |    Moving Right   |
| |___________________|55    *     |XXXXX|                | 4 - Bash To Right |
|                                                         | 5 - Mine To Left  |
|                                                         | * - Start to build|
|                                                         |    Right when you |
|                                                         |    Land           |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 __________________________  
| Level 14 - Come On Over  | Start off by making the first Lemming a blocker
|  To My Place             | just after he takes a few steps to the right, he
| # of Lemmings - 14       | has to be above the steel blocks. Let the second
| # to be Saved - 12       | Lemming walk off to the left. Make the third
| Release Rate  - 1        | Lemming mine to the left before the edge of the 
| Time Limit    - 3min     | steel platform below, this will trap the rest of
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the Lemmings. Make the free Lemming build to the 
left to the next platform. About halfway through the ramp, make one of the 
Lemmings trapped at the beginning build to the left so they can all be freed. 
Make the first Lemming that is to the far left a blocker before he walks off 
the edge. Let the other Lemmings bounce off him and start to build to the right 
to make it onto the top platform. You have to pay close attention here, some 
will fall to the right and make their way back to the beginning. The LAST 
Lemming to make their way back to the beginning, has to mine under the blocker 
to free him. Go back to the top platform and you have to turn a Lemming into a 
blocker so there are two to the right of him and the rest to the left. He has 
to be turned into a blocker above the middle of the entrance of to the left of 
the entrance. Make the right of the two Lemmings to the right into a builder to 
climb the next platform to the right. Let them walk down the steps and fall to 
the bottom righ platform. Turn the right most one into a blocker before he 
falls off the edge. Let the other bounce off and build a ramp over the gap to 
the exit. Go back to where the Lemmings are trapped and turn one into a miner 
right below the blocker on the top middle platform. You will have to make one 
of the other Lemmings build a bridge over the hole the miner just made and the 
rest should be home safe. Pay attention to the three minute timer on this 
level, you have to do everything pretty quick so practice and try not to waste 
time.
 __________________________  
| Level 15 - Pee Wee       | Turn the first Lemming into a builder right before
|  Creatures               | he walks off the edge to the right. Turn the 
| # of Lemmings - 14       | second Lemming into a blocker before he also walks
| # to be Saved - 13       | off to the right. Have the first Lemming build a 
| Release Rate  - 5        | second time to reach the higher platform. Build
| Time Limit    - 3min     | again towards the end to reach the next slightly 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  higher plaform. Build at the end of this platform 
and you will stop half way because of the crystal coming down from the ceiling. 
The Lemming will turn around, that's ok. He will continue to the right. Just 
keep watching him and build a ramp above the trap right before the exit. Blow 
up the blocker to free the rest of the Lemmings.
 __________________________  
| Level 16 - Caution       | Turn the second Lemming into a blocker once he
|  Lemmings on Road        | takes a few steps to the right. Turn the third
| # of Lemmings - 14       | Lemming into a blocker as well to trap the 
| # to be Saved - 13       | Lemmings at the start. Pause and move ahead to the
| Release Rate  - 80       | free Lemming to the right. Make him build after he 
| Time Limit    - 3min     | takes a step or two. Look at the logs that you're 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  walking on, you should be building in between the 
third and fourth logs. You will have to build a total of four times and you 
will be able to reach that platform. Turn a Lemming into a digger when he is 
right at the right blocker so he will dig under the blocker setting him free. 
Turn him into a basher when you free the blocker so everybody can go to the 
right. Just blow up the last blocker to the left to finish this stage.
 __________________________  
| Level 17 - Just Drop In  | Don't worry about the minute time limit, that's
| # of Lemmings - 14       | plenty of time. The only problem here is you have
| # to be Saved - 11       | to be incredibly quick. It may take several tries
| Release Rate  - 85       | because this is just basically a test of agility.
| Time Limit    - 1min     | Let the Lemmings walk to the far right of the 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  slightly lower platform that you will drop on from 
the entrance. You will need to turn each Lemming into a digger individually but 
you have to be quick to make sure they don't walk off the edge. The problem 
here is if you drop from the top of the platform, that's too high of a drop and 
you will die. If you drop from the lower part of the platform through digging, 
it's just the right height.
 __________________________  
| Level 18 - Arctic        | Turn the first Lemming into a blocker before he
|  Lemmings                | walks off the edge. Make the second Lemming build
| # of Lemmings - 14       | to the left to reach the next platform. Make the
| # to be Saved - 12       | third Lemming a blocker to stop everybody from 
| Release Rate  - 50       | going ahead of the Lemming building. Just have the
| Time Limit    - 5min     | free Lemming build a ramp for each gap until he 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  gets to the bottom left most platform. Start to 
build in the middle of this platform, you will have to build twice to reach the 
wall in the dirt area. Start to bash to the left. When there is dirt below you, 
start to dig. Bash again where there's dirt to your left. Once more when you 
see dirt below you, dig. And when you're at the lower part of the dirt to the 
left, start to bash to the left. Here you can build three times to the floating 
crystal. Walk to the other side of the crystal and build four more times and 
fall to the platform before the exit. Build off the edge of this platform to 
avoid the trap and you're home safe. Blow up the left blocker Lemming to free 
the twelve you need. 
 __________________________  
| Level 19 - Where Are The | Turn the very first Lemming into a climber so it
|  Crates                  | will climb the small wall to the right. Follow it
| # of Lemmings - 14       | as it goes up the stairs to the right and turn it
| # to be Saved - 14       | into a builder just before it falls into the hole.
| Release Rate  - 50       | This lemming will walk to the finish after the 
| Time Limit    - 3min     | ramp is built. Not go back to the beginning and 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  turn one of the lemmings moving to the right into
a builder just before it hits the wall. It will build a ramp onto the higher 
platform which will allow all the lemmings to reach the end. 
-Thanks to Irene Xenos for submitting this strategy!!
 __________________________  
| Level 20 - Come to       | This one is incredibly simple. Look at the points
|  Lemming Country         | that are pointing upward in the web structure 
| # of Lemmings - 14       | below you. Turn the first Lemming into a bomb once
| # to be Saved - 13       | he is above the third point in the web structure. 
| Release Rate  - 50       | This will make him explode near the end that will 
| Time Limit    - 1min     | force the Lemmings to bounce off the wall that is
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  holding acid and you will easily reach the exit.
 __________________________  
| Level 21 - Cloud Base    | Start off by turning the first Lemming into a
|  One                     | miner. Make the second Lemming a blocker before he
| # of Lemmings - 14       | walks off the edge to the left. Watch them make
| # to be Saved - 12       | their way to the right wall and bounce off. Turn
| Release Rate  - 60       | the left most Lemming into a blocker before he
| Time Limit    - 4min     | walks off the edge to the left. Turn any of the
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Lemmings into a climber, preferably one moving to 
the right just before the wall to the right to save time. Watch him climb over 
the wall and move further to the right. Look at the highest little grass 
platform to the right of the exit and start to mine on the left side of that 
platform. Turn that Lemming into a builder during the mining to stop him and 
turn him around. He will start walking to the left again, start to bash at the 
base of the hill right under the left most steel block that is holding the exit 
in place. This will bash through the dirt with the arrows to reach the other 
Lemmings. Watch the Lemmings to the right bounce back to the left through the 
little hole you mined earlier. Start to build while moving to the left just to 
the right of the exit. You should build twice and make the ramp just big enough 
to reach it. Just watch the rest of the Lemmings walk to the exit to finish 
this level off. 
 __________________________  
| Level 22 - Seen It All   | Turn the first Lemming into a climber. Watch the 
|  Before                  | second Lemming fall into the pit to the right and
| # of Lemmings - 14       | make him build in the middle of it to the right so
| # to be Saved - 14       | the Lemmings can make it up to the block on the
| Release Rate  - 50       | right, this just makes the later half of this 
| Time Limit    - 3min     | level easier. Watch the climber Lemming fall to 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the right and have him dig right before he climbs 
the wall. Let him dig about half way through here and turn him into a basher. 
Right away, make him dig again so there is just a small indent in the hole for 
the other Lemmings to fall onto without dying. As you approach the bottom, turn 
him into a basher so he will bash to the steel blocks to the right. He will 
turn around and you will have to bash through the dirt to the left. Build one 
ramp over the next to gaps to reach the exit. Go back to the pit at the 
beginning and make one more ramp onto the top of the top right block here and 
watch the Lemmings walk away to the exit. 
 __________________________  
| Level 23 - Help My       | Let the first Lemming take a step to the right and
|  Lemmings On Fire        | turn him into a miner. You should mine onto the 
| # of Lemmings - 14       | top of the steel block to the left of the fire. 
| # to be Saved - 14       | Have one of the Lemmings that is on the steel
| Release Rate  - 50       | block bash to the left. While he is bashing to the
| Time Limit    - 3min     | left, make one of the other Lemmings build up to 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the left of the entrance so the Lemmings will be 
trapped in between that ramp and the hole you mined at the beginning. Just have 
the Lemming that is bashing to the left continue bashing to the left every time 
you reach a hole. At the hole with no floor, you will have to build a ramp 
across it. After that hole, just keep bashing to the left. When the first 
Lemming makes its way to the bottom exit, go back to the trapped Lemmings at 
the beginning. Make one of the Lemmings bash through the ramp you built to 
block the Lemmings in with and they will just continue to the left to finish 
this stage. 
 __________________________  
| Level 24 - Lemming       | Let the Lemmings bounce off the wall to the right.
|  Squash                  | Start to dig just below the left hatch of the 
| # of Lemmings - 14       | entrance while the Lemming is moving to the left. 
| # to be Saved - 14       | You will notice an indent in the dirt below you.
| Release Rate  - 50       | Start to bash right where the indent shifts up on
| Time Limit    - 1min     | a horizontal plane. It's hard to explain, so I 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  drew a diagram below:
 ______________________________________________ ______________________________
|                  ENTRANCE                    |                              |
|       \                                  |   |                              |
|        \_______                       __/    |                              |
|                \_____________________/       | LEGEND:                      |
|                 XX                           |                              |
|                 XX                           |  X - Dig in this area        |
|    __________<<<XX        ________________   |  < - Bash in this area       |
|    \           \_________/                   |                              |
|     \                                        |                              |
|      \_                                      |                              |
|        \                             --->    |                              |
|         \_________                   EXIT    |                              |
|                   \_______________________   |                              |
|______________________________________________|______________________________|
 __________________________  
| Level 25 - A Lemming     | Have the first Lemming bash through the wall in
|  Just Ate My Dinner      | your path. Watch the Lemmings bounce off the wall
| # of Lemmings - 14       | with the arrows. Have the first Lemming build a 
| # to be Saved - 13       | small ramp that will come right up to the top half
| Release Rate  - 90       | of the pillar you just bashed through. To buy some
| Time Limit    - 2min     | time, make the second, third, fourth, and fifth
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Lemmings build too. Turn two Lemmings into 
builders and floaters that are walking to the right. Make the first Lemming 
that gets past the wall a blocker. The second Lemming that should be right 
behind him will bounce off of him. At this point, have him bash through the 
wall to the left to reach the other Lemmings. Blow the blocker up and all of 
the Lemmings you need will be home safe. 
                   _________________________________________

                              Mayhem Difficulty
                   _________________________________________
                                                                               
*NOTE - For Level 1 I have three diagrams, for that specific part of the level,
         I will just put a "Diagram A" or whatever letter in parenthesis. Just
         check the corresponding diagram if you have trouble understanding
         my walkthrough.
 __________________________  
| Level 1 - At The Steel   | This level requires a lot of skill with building.
|  Works                   | Turn the first Lemming into a floater. Make the 
| # of Lemmings - 14       | second Lemming a blocker before he falls off to 
| # to be Saved - 12       | the right and the third Lemming a blocker before 
| Release Rate  - 50       | he falls off to the left. Have the free Lemming on
| Time Limit    - 6min     | the lower platform build in the middle of the 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  platform while he is walking to the right. The 
Lemming should reach the edge of the next small platform. Let him turn around 
and build at the edge of it. Build twice and you should reach the left wall. 
Bounce back and build three times in the middle of this ramp while you are 
walking to the right (Diagram A). Here, you will be on top of the platforms to 
the right. Fall down a few platforms and build a ramp on the second to bottom 
most platform (Diagram B) and build a ramp here. Build twice to make a bridge 
over both gaps of water. Now you will have to get a bit creative. You should 
have nine builds left so a few mistakes is tolerable but not many. Look at the 
squares for the steel platform, start building in between the first and second 
square. You should build twice and reach the right wall. The difficult part is 
trying to build as you turn around but don't go down the ramp, it's all based 
on timing. You just kind of have to keep bouncing off the wall and building 
immediately to make your way to the top. It can be a bit difficult since you 
only really have one or two builds to mess up on (Diagram C). When you do get 
to the top, blow up the right blocker to free the rest. 
 ______________________________________ ______________________________________
|Diagram A:          |  |              |Diagram B:                            |
|                    |  |      /       |     ____                             |
|     __________     |__|    / __      |    |    |                            |
|               |          /  |        |   _|    |_                           |
|               |        /   _|        |  |        |                          |
|               |\     /    |          |           |_                         |
|               |  \ /     _|          |             |     /         /        |
|               |    \    |            |             |__ /         /          |
|               |      \ _|            |                |        /            |
|               |      /|              |                |  ___ /      ___     |
|               |____/__|              |                |_|   |~~~~~~|        |
|______________________________________|______________________________________|
|Diagram C:                            |
|               |   |           EXIT   |
|               |   |    /__________   |
|               |   |\ / |             |   PLEASE NOTE:
|               |   |  \/|             |     
|               |   |  / |             |    Diagram C has a couple different
|               |   |/   |_            |    variation to ramps you can make
|               |   |\     |           |    on your way to the top. That is
|               |   |  \ /_|           |    the setup I used myself when I
|               |   |\ /|              |    beat the level so that was the 
|               |___|  \|_             |    one I drew but I know there are
|                      /  |            |    several variations. I simply
|                    /    |_           |    drew that diagram as a template
|                  /        |          |    for you to use on your way to the
|              __/__________|          |    top.
|     ~~~~~~~~|                        |
|______________________________________|
 __________________________  
| Level 2 - In The Boiler  | Watch the first Lemming bounce off the wall to the
|  Room                    | right. Turn him into a floater and make him build
| # of Lemmings - 14       | just at the end of this platform. Turn the second
| # to be Saved - 13       | Lemming into a blocker before he walks off the
| Release Rate  - 50       | edge to stop all of the other Lemmings. Let the
| Time Limit    - 4min     | free Lemming fall and walk all the way to the 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  left. You will notice points in this platform that 
act as little hills. As he walks back to the right, start to build at the 
second to right most point. You should build twice and you will come up to the 
bottom of the platform all of the other Lemmings are on. You will notice in 
these ramps there is a small break in between them and midway through each 
ramp. So on this ramp, you should see three total breaks all the way up. Bounce 
off the platform with the Lemmings on it and build while you are walking to the 
left on the bottom most break on the ramp. You will have to build three times 
to reach the next platform. You will notice on this platform has five total 
bricks along them, the breaks in the bricks are pretty noticable. Start to 
build while you are still moving to the left at the second break you reach. 
Build three times there to reach the platform with the exit. Now you just have 
to blow up the blocker at the beginning to allow the rest of the Lemmings to 
reach the exit.
 __________________________  
| Level 3 - Who Wants To   | This level is pretty difficult. Turn the first
|  Be A Hero               | Lemming into a climber and floater right from the
| # of Lemmings - 12       | start. Turn the fourth to last Lemming into a 
| # to be Saved - 11       | digger just as he gets above the higher platform
| Release Rate  - 99       | below the Lemmings. Watch the Digger Lemming move
| Time Limit    - 1min     | to the right and have him bash through the top 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  half of the ramp to the right, you should be 
taking out the top half of the wall with the arrows. Just as you finish bashing 
in through that wall, the other Lemmings will pass to the left. Watch the first 
Lemming you turned into a climber and floater fall off to the right. Make him 
dig right before the pillar and the eleven Lemmings you need will safely reach 
the exit.
 __________________________  
| Level 4 - There Must Be  | Start off by turning every Lemming into a climber.
|  More To Life            | Let them climb the spiral structure. Make the 
| # of Lemmings - 14       | first Lemming dig hen there is a platform below
| # to be Saved - 14       | him. The second Lemming will get by, make him dig 
| Release Rate  - 50       | as well. All of the Lemmings should be inside now.
| Time Limit    - 3min     | Make them dig when there is a platform below them
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  twomore times so all of the Lemmings will be in 
the middle of the spiral. Make one dig when they are all there so they will be 
one platform lower. Now you just have to make any one of the Lemmings dig when 
they are DIRECTLY ABOVE the exit. They will land and simply exit the level.
 __________________________  
| Level 5 - Liberate A     | This level requires a lot of luck. Turn all of
|  Lemming Today           | them into floaters as they fall out of the hatch
| # of Lemmings - 14       | to enter the level. You have to turn one into a 
| # to be Saved - 14       | builder in the middle as he is walking to the 
| Release Rate  - 50       | left. You have to be lucky to make one build to
| Time Limit    - 4min     | the left in the middle but the next part also 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  requires a bit of luck. You have to make the very 
last Lemming that squeezes in between the ramp and the wall into a basher to 
bash through the wall to the left. If any squeeze in behind him, you won't 
finish the level. Make the free Lemming build two times from the edge of this 
platform to the next platform above. Walk to the edge of this one and build 
once more. You will reach the second platform here, build again at the edge and 
you should reach the ground. Start to build right at the top of the steps, you 
will need to build four times to reach the exit. Now go back to the beginning 
and you have to be lucky once more. Make him bash through the lower part of the 
ramp that is trapping all of the Lemmings in so they can all reach the exit.
 __________________________  
| Level 6 - Calling        | Turn the first Lemming into a builder to the left.
|  International Rescue    | Once he is half way done with building it, have
| # of Lemmings - 14       | another Lemming mine through the bottom half of 
| # to be Saved - 14       | it. This should have the first Lemming moving to
| Release Rate  - 50       | the top left of the level and trapping the rest at
| Time Limit    - 4min     | the entrance. You will notice a patch of grass in
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the steel platform, dig through the left side of 
it. Bash through the wall just before the lowest part of the dirt patch so you 
will move to the left and land on the right steel block on the lower platform. 
Immediately have him mine on the right half of the grass patch here and he will 
bounce off the left steel block. Make him dig while he is moving to the right. 
Start to bash through the wall to the right immediately when you get under the 
steel blocks from a horizontal plane. You will land on the dirt patch below. 
Start to build once to the right and you will land on the larger platform to 
the right. Look at the dirt patch between the steel blocks and start to bash 
through the top half of them. Once you finish bashing, start to build up to the 
wall to the right of the exit. You should build two times and come right off 
the wall. Immediately start to build to the left at the very top of this ramp 
two times and you will make your way to the exit. Go back to the beginning and 
turn one of the Lemmings into a builder while moving to the left to follow the 
path of the first Lemming and the rest will reach the exit safely. 
 __________________________  
| Level 7 - Two For Tea    | This level is really easy for Mayhem difficulty. 
|  Please                  | Turn the first Lemming into a builder right at 
| # of Lemmings - 2        | the edge of this gap. Turn the second Lemming into
| # to be Saved - 2        | a builder right away to buy some time. Fall to the
| Release Rate  - 50       | next platform and build at the end of this one.
| Time Limit    - 2min     | Have the second one build to buy some time again.
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Now just watch them walk to the exit.
 __________________________  
| Level 8 - Houston We Got | Another simple level, you just have to be quick.
|  A Problem               | Turn the first Lemming into a digger right when
| # of Lemmings - 14       | he reaches the wall so he digs through the 
| # to be Saved - 14       | skinnier platform. The first Lemming in that small
| Release Rate  - 50       | hole that is walking to the right should bash 
| Time Limit    - 1min     | through the wall to the right. And it's as simple
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  as that, watch them safely walk to the exit.
 __________________________  
| Level 9 - Pass Me That   | This level is a bit difficult to explain and 
|  Lemming                 | requires a lot of timing so check the diagram 
| # of Lemmings - 14       | below and practice the timing. You will notice
| # to be Saved - 14       | the small humps below and slightly to the left of
| Release Rate  - 99       | the exit. Start to dig on the right side of one of
| Time Limit    - 3min     | those humps and start to build once you see a wall
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  to the left of that Lemming that will tap all of 
the Lemmings in to stop him. If you build on the right side of the hump, you 
will be able to walk to the right and when they bounce back to the left, they 
will be blocked by the wall. Start to build while you are moving to the right 
but just to the left of the platform with the ramp on it. You should build a 
total of three times here and you will be parallel right to the left of the 
ramp that is already there. Watch the Lemmings move as far to the right as 
possible and turn one into a builder right away as he turns around to the left. 
You should build once here to fall onto the larger ramp you just built. Build 
one more time on this ramp so the ramp will come up to the dirt surrounding the 
exit. Let a Lemming get back onto the ramp that starts furthest to the right. 
Build three more times and you will get on top of the dirt stucture. Dig with 
the first Lemming above the exit and the second Lemming will sneak by. Dig with 
the second Lemming as well and the rest should fall into the holes and make it 
to the exit. 
 _________________________________________ ___________________________________ 
|         ______                          |                                   |
|        *   2  *_                        |                                   | 
|    ___*        2*_                      | LEGEND                            |
|   *               *               _____ |   1 - Where the first Lemming     |
|  *                * \            |      |        should dig to make a small |
| |                 *   \          |      |        wall to the left           |
| |                  *    \        |      |   2 - Dig with Lemmings in or     |
|  >    ____          |     \      |      |        around these locations     |
| |    /    \          *      \    |      |   / - These are the ramps you     |
| |   /      \         * \      \  |      |   \    should build with builder  |
| *___|_EXIT_|_______*     \ /    \|_____ |        Lemmings                   |
| |                  |     /     *|       |   * - Actual ramps that are there |
| |__________________|   /     *  |______ |        when the level begins      |
|                      /     *            |                                   |
| __                 / ____*              |                                   |
|   1______________/__*                   |                                   |
|_________________________________________|___________________________________|
 __________________________  
| Level 10 - Two Steps On  | Make the second Lemming start to mine immediately
|  The Water               | when he lands. Go to the first Lemming and have 
| # of Lemmings - 14       | him build at the edge of the platform. Make the 
| # to be Saved - 14       | miner a builder to stop him from mining which will
| Release Rate  - 50       | trap all but the first Lemming by the entrance.
| Time Limit    - 4min     | Go back to the first Lemming and build two more
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  times. The Lemming will bounce back to the left. 
Make him start to mine once he takes a few steps onto the platform to the left 
and make him build to stop him. He will turn back to the right and fall to the 
next small platform to the right. Make him build two times at the edge of this 
platform to reach the next. Make him build three times. While he is building 
turn him into a floater. Once you start building the third ramp, go back to the 
beginning and start making all the Lemmings floaters. Build a ramp over the 
mined area to free all the Lemmings to the right and watch them all walk to the 
exit. Just remember, every Lemming as to be a floater for the last drop of the 
level.
 __________________________  
| Level 11 - Ideal Lemming | For this level you need to have a similar start
|  Exhibition              | as Level 5. Turn the first Lemming into a basher
| # of Lemmings - 14       | to the right at the base of the pillar. Half way
| # to be Saved - 14       | through this pillar, turn the basher Lemming into
| Release Rate  - 50       | a builder so he will stop bashing and turn around.
| Time Limit    - 2min     | Make one of the Lemmings build up to the right
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  pillar above the part you bashed out. The last 
Lemming that squeezes in between the pillar and the ramp should finish bashing 
through the pillar. Make him build twice to reach the exit. Now all you have to 
do is make another Lemming trapped in the beginning bash through the ramp to 
free the Lemmings to the exit. 
 __________________________  
| Level 12 - The Lemmings  | Turn all of the Lemmings into floaters. Turn one
|  Canna Take It           | into a climber that is moving to the right. Watch
| # of Lemmings - 14       | him climb up and fall off the platform to the far
| # to be Saved - 14       | right. The lower platform he will land on has a
| Release Rate  - 50       | lip that sticks out. Dig through this extension.
| Time Limit    - 4min     | You will bounce back to the left after the lip
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  that sticks out from the platform to the right. 
Climb up the platform to the left and build at the end of this platform. Keep 
moving to the left and build off the edge of this platform as well. You will 
climb up the wall and come back down on the platform you just built. Build a 
platform to the right just before the edge of this platform. This build should 
make a connection with the ramp to the right. The game will force your Lemming 
back to the left again. He will climb up the wall and come back down. Just 
build twice at the edge of the last platform before the exit. Now you have to 
go back to the beginning and bash through the wall to the right and all of the 
Lemmings will safely reach the exit without a problem.
 __________________________  
| Level 13 - Revenge Of    | Turn the first Lemming into a blocker as he 
|  The Lemming             | approaches the top right corner. Follow the 
| # of Lemmings - 14       | Lemmings that bounce off him and move to the left.
| # to be Saved - 12       | Turn the second Lemming that is still moving into
| Release Rate  - 50       | a blocker just before the higher ramp that shoots
| Time Limit    - 5min     | up and to the top right corner so that all the 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Lemmings are blocked between him and the other 
Lemming. Watch the free Lemming to the left and have him build at the far left 
corner of this platform. One build should make your way to the wall. Bash 
through the wall there and dig before you hit the steel. Build a total of six 
times at the edge of the platform you'll land on after digging and turn him 
into a floater. Turn him into a blocker on that ramp to the left of the crystal 
just before he walks onto the steel. It is important that you do it here and 
not on the steel and that you do it on the left half of that platform. Blow up 
the left blocker Lemming and quickly select the blocker icon. Let only one 
Lemming get through to the left here and turn the next into a blocker on the 
small ramp that the first blocker was on. Turn the free Lemming into a floater 
and have him bounce off the blocker to the far left. Make him build to the 
right in the middle of the right incline of the crystal. You should build two 
times here and your Lemming will turn around to the left after being stuck by 
the other ramp. Make him build exactly at the blocker Lemming to the left and 
the blocker will get free to allow both to exit the level. Make one of the 
Lemmings at the beginning bash through the small ramp the left blocker is on 
and the rest will easily reach the exit.
 __________________________  
| Level 14 - Open Season   | Turn the first Lemming into a digger at the right
|  For Lemmings            | side of the top point of the hill to the right.
| # of Lemmings - 14       | Once there is a wall to the right of the Lemming
| # to be Saved - 14       | that is diggin, build to stop him. It is important
| Release Rate  - 50       | that you stop him immediately when Lemmings start
| Time Limit    - 3min     | to get trapped here. There should be two Lemmings
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  that got by to the right. Make one a builder at 
the lowest most section of this platform twice so he comes right up to the wall 
to the right. Make him bash right when he reaches the wall and you should reach 
that large open section there. Build over the gap and bash again on the right 
wall. This should allow the Lemming to easily reach the exit. Go back to the 
beginning and make one of the Lemmings a miner to the right. If you stopped him 
from digging as soon as possible, he shouldn't fall through the ground below. 
Just make him build when the Lemmings are freed from the hole to stop him from 
going off the map and watch all the Lemmings reach the exit.
 __________________________  
| Level 15 - This Lemmings | Turn the first Lemming into a blocker right before
|  Faulty                  | he walks off the platform to the right. Let the 
| # of Lemmings - 14       | second Lemming bounce off the blocker and move to
| # to be Saved - 10       | the left. Make him build before he walks off the 
| Release Rate  - 50       | edge. Turn the third Lemming into a blocker right
| Time Limit    - 3min     | before he walks off the edge to block the rest of 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the Lemmings in. Go back to the builder and you 
should build a total of three times here. Build up to the wall and bash through 
it when you reach it. Build once you are done bashing twice so you come up to 
that platform above. Let the Lemming turn around and start to build again once 
he starts moving to the right. Done correctly, you should have one full build 
to the wall to the right. Again, let him bounce off that wall and start to 
build to the left once he starts moving to the left. If done correctly, you 
will come onto the lip of the platform to the left. Check the diagram below for 
a better depiction. Once you land, immediately mine to the left. Build a bridge 
over the next gap and watch him as he moves to the left. At the far left, he 
will fall off the platform, turn him into a blocker just before he walks off 
the edge. Blow up the left blocker at the beginning and watch the Lemmings walk 
towards and bounce off the blocker to the far left. Follow the first Lemming 
fall off to the right onto the platform with the exit. Make him a blocker 
before he walks off the edge and the rest of the Lemmings should safely reach 
the exit.
 _____________________________________________ _______________________________
|                                             |                               |
|       |    |        |      |                |  LEGEND                       |
|     __|    |__ \    |      |                |                               |
|    |       22 |  \ /|      |                |    1 - Bash to the left at    |
|    |______22__|\ /  |      |                |         the top of the ramp   |
|                  \  |      |                |    2 - Mine to the left as    |
|                    \11111111                |         you first land on the |
|                     |      |\      ENTRANCE |         platform              |
|                     |      |  \      --->   |                               |
|_____________________________________________|_______________________________|
 __________________________  
| Level 16 - Hello John    | You need to start off by making all of the 
|  Got A New Lemming       | Lemmings floaters so they don't die from the 
| # of Lemmings - 14       | start. If any die, you won't beat the level so
| # to be Saved - 14       | just reset it. Make one of the Lemmings on the
| Release Rate  - 70       | bottom a climber as they are moving to the right.
| Time Limit    - 3min     | He will climb all the way to the top right corner.
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  While he is on his path, turn one of the Lemmings 
on the top half into a basher to smash through the walls with the arrows. When 
the climber reaches the top right he will fall, once he hits the ground, turn 
him into a builder. He will climb up to the right and end up on the other side 
of the wall with the arrows. Bash through this wall parallel to where the hole 
is on the other side and the top half will be saved. The climber Lemming will 
make his way to the top left corner of the map. You will notice a dirt patch 
you can dig through. This part is a little confusing to explain so I will 
include a diagram below. Dig through the right half of it. When you are 
parallel with the bottom of the steel blocks, start to bash. You should bash at 
the moment that you will end up bashing into the steel wall but there should 
still be a dirt patch above your head. This will allow the Lemming to turn back 
to the right so you can dig some more. Bash to the right when you see the dirt 
patch in between steel blocks above the right side of the exit. Bash just under 
the upper block here until you reach the steel wall all the way to the right. 
Dig to the bottom here so you will land on the left side of the wall with the 
arrows. Bash through half of it and you will turn around. Fall down to the 
lower platform and build a ramp at the edge, that will allow this Lemming to 
reach the exit. Go back to the right where the Lemmings are trapped and make 
one build a ramp to the left so you can get back to the wall with the arrows on 
it. Bash through it and all the Lemmings should reach the exit. 
 _____________________________________________________________ _______________
|                                                      ___    |               |
|                                                     |   |   | LEGEND        |
|  ___________      __________________________________|   |___|               |
| |           |**11|                                          | 1 - Dig for   |
| |___________|2222|_________     __________     ___________  |   first time  |
|    ************33**********|   |**********|   |           | | 2 - Bash to   |
|      **********33**********|___|**********|   |  ENTRANCE | |   the left    |
|        ********444444444444444444444444455|   |           | | 3 - Dig for   |
|         **  ****************************55|   |___     ___| |   second time |
|               *****  ******|ŻŻŻ|********55|       |   |     |   (moving     |
|                 **     ****|___|**        |___    |   |___  |    right)     |
|                                               |   |       | | 4 - Bash to   |
|                                               |___|       | |   the right   |
|                                           6   >>X<<       |_| 5 - Dig last  |
|                         ____EXIT____     ___>>>>X<<<<_______|   time        |
|                                     \   |                   | 6 - Bash to   |
|                                     7 \_|                   |   the right   |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|                     | 7 - Build ramp|
|_____________________________________________________________|_______________|
 __________________________  
| Level 17 - My Word For A | Let the first Lemming move all the way to the 
|  Lemming                 | right on the platform just above the exit. Watch
| # of Lemmings - 14       | for the Lemmings to bounce back to the left. Turn
| # to be Saved - 13       | the thirteenth Lemming into a blocker right before
| Release Rate  - 50       | Lemmings pass him to the left so all but one 
| Time Limit    - 3min     | Lemming is trapped in between the blockers. There
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  should be a free Lemming to the left. Dig as soon 
as you can here with the free Lemming on the left. If you are moving to the 
left, then build twice at the edge of this platform to bounce off the wall to 
the left. As you move to the right, build a ramp that goes right under the 
right blocker. This Lemming will walk to the exit. Make one of the trapped 
Lemmings dig on the right blocker above the ramp to free the Blocker Lemming. 
This should allow all thirteen Lemmings you need to exit. 
 __________________________  
| Level 18 - A Free        | Dig with the first two Lemmings immediately. Watch
|  Lemming In Every Pack   | them fall down two platforms and walk to the far
| # of Lemmings - 14       | right. Turn the right most Lemming there into a 
| # to be Saved - 13       | blocker. Watch the Lemmings start to walk to the 
| Release Rate  - 50       | left. Turn the second Lemming that is moving to
| Time Limit    - 1min     | the left into a digger just as he goes below the 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  second highest platform. Watch the first Lemming 
that second highest platform. Watch the first Lemming that is moving to the 
left fall in the gap and start to dig immediately. All the Lemmings should fall 
to the lowest floating platform here. Just make the first couple of Lemmings 
dig so they can all fall to the platform with the exit and you're done. This 
level takes a bit of practice and precise timing so don't give up if you can't 
do it right at first.
 __________________________  
| Level 19 - How Much More | This level is without a doubt the most difficult
|  Can You Take            | level in the game to start, and maybe even to 
| # of Lemmings - 14       | beat. I was wondering why they give you so many
| # to be Saved - 14       | digs, builds, and such a high time limit, with
| Release Rate  - 50       | the end I finished with 1:30 left, one build, and
| Time Limit    - 8min     | eight digs. So try to keep up, at least for the 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  beginning of the stage. Make the first Lemming a 
builder just under the right side of the entrance. Make the second Lemming a 
builder right behind him, and the third right behind the second. Here you 
cannot waste more than five builds or you will not finish this level. You have 
to make the fourth and fifth Lemming build but they won't have space so they 
will just shrug. This is important to buy as much time as possible. You have to 
turn whatever Lemming reaches the second right-most ramp into a blocker in the 
middle of the ramp. Make the second right builders build again to reach the 
platform to the right. The third Lemming should only build half a ramp and stop 
because of the hatch of the entrance. Dig through that ramp to get it out of 
your way. There should now only be two ramps left with the blocker in the 
middle of the left ramp. If the Lemmings can walk up the ramp a litle bit with 
the blocker on it, then you can continue, if not, you have to restart the level 
and try again. This is the most difficult task to accomplish in the game and an 
emulator works great for save states here. It took me a long time before I can 
just figure out the beginning of this stage correctly so keep practicing if you 
want to complete this stage, if not, just use a password. Make one of the free 
Lemmings on the higher platforms bounce off the right wall and build twice to 
reach the next higher platform. Let both the Lemmings bounce off the left wall 
on the middle platform that you just built to. Make one build twice up to the 
next highest ramp. Let the other Lemming walk back to that ramp you built on 
the far right. Build in the middle of it to the right so the ramp ends just 
under where the platform above you ends. Watch the builder in the top left 
corner and let him walk to the far right end of the platform with the hole on 
the end. Make him a blocker right before he falls off. Make the other free 
Lemming up here build to the left to make it onto the higher platform. Make him 
dig around the middle or to the left a little. He will fall and make his way 
back up to where he dug, make him dig RIGHT BEFORE the hole. Keep doing that 
four or five times for one large hole. Once the hole is four or five digs wide, 
make your way back to the blocker in the upper right hand corner. Dig right 
below him to set him free. Get back to the second highest and start digging to 
the far right. Dig slightly to the right of the top hole and dig a wide hole 
again. Just make sure to save one dig for the blocker at the beginning. When 
both holes are wide enough and the top one is slightly to the left of the 
bottom one, start to build to the left from the middle platform. Build three 
times and you should make a ramp all the way to the top platform. These two 
free Lemmings should reach it. Make one of the Lemmings at the beginning free 
the blocker on the ramp and all of the Lemmings should reach the exit. I've 
said it before that this is an incredibly difficult stage so you will get 
frustrated with it. If you really want to beat it, just please be patient 
because even knowing how to beat it, the level could still take upwards to an 
hour. 
 __________________________  
| Level 20 - They Are      | This level is very difficult to start, it is easy
|  Clean And Green         | afterwards so if you can start it right, it's 
| # of Lemmings - 14       | clean sailing the rest of the way. Start out by
| # to be Saved - 13       | making the first Lemming build at the far right 
| Release Rate  - 50       | edge and this will build half of a ramp to the 
| Time Limit    - 5min     | wall to the right. Make the second through fifth 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Lemmings builders as well to buy time. The second 
through fourth should actually build and there won't be any space for the fifth 
to build but him shrugging his shoulders will buy enough time to finish that 
first ramp to the right. Follow the first Lemming that will bounce off the 
right wall and move to the left. Make him build over that gap and immediately 
turn a Lemming behind him into a blocker so all the Lemmings are trapped 
between the blocker and the ramp to the right except for the one builder 
Lemming that is free to the left. Let him fall into that small pit to the far 
left after you build. You have to build to the left immediately from the base 
of the right wall. If done currectly, the ramp will NOT come up to the left 
wall. Let him fall and bounce off the left wall. Dig UNDER the ramp so that the 
other Lemmings who use that ramp, will fall to the left and bounce off that 
wall and move to the right before the fall through the hole. Let the free 
Lemming walk to the edge of the lowest platform here and build. Build a total 
of six times so you reach the platform in the upper right of this area and over 
the water completely. Let him fall down to the slightly lower platform to the 
right and build a ramp over the gap to the exit. Just have one of the trapped 
Lemmings build a ramp over the blocker Lemming at the beginning and the rest 
should make it to the exit if that ramp on the far left is above the hole. 
 __________________________  
| Level 21 - Some Heads    | This one is a bit difficult to time and explain 
|  Are Going To Roll       | so I will draw a diagram below as well. Make the
| # of Lemmings - 14       | first Lemming that drops from the left entrance 
| # to be Saved - 14       | start to dig right before he walks onto the steel
| Release Rate  - 40       | blocks to the right. Pause the game and move over
| Time Limit    - 3min     | to the first Lemming falling from the right 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  entrance, make him a digger as well. Pause the 
game again to move to the left. The second Lemming at the left hole should bash 
through the dirt to the left just below the grass. Go to the left digger and 
make him bash into the steel blocks just before you go under it to stop him. 
Make the Lemming to the left a floater when you have a second. Go back to the 
Lemming digger on the left. Make him build to stop him just as he goes below 
the steel blocks from a horizontal plane. Now both diggers should be stopped 
while the basher in the top left should be the only free Lemming. Watch him 
float down to the ground and bash through the dirt pile to the left. Make him 
build two times just before the trap to make it to the platform with the exit. 
Now go to the Lemmings in the hole on the right side. Make one bash to the 
right. If done correctly, you should go just under and freeing the Lemmings in 
the left hole. The Basher Lemming will bash all the way to the left which will 
allow all Lemmings in the level to make it to the exit. 
 _____________________________________________ _______________________________
|   ENTRANCE 1             ENTRANCE 2         | LEGEND                        |
| _________________      _____________TRAP__  |  1 - Dig with first Lemming   |
|             11|  |~~~~|  |    22            |  2 - Dig with second Lemming  |
|  3333333333311|  |____|  |    22            |  3 - Bash with third Lemming  |
|             11|          |    22            |  4 - Bash to stop digger      |
|             44|__________|    22            |  5 - Build to stop digger     |
|  6666666666666666666666666666655            |  6 - Bash to the left after   |
|                                             |       there is a safe path to |
|                                             |       the exit                |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 __________________________  
| Level 22 - Is That       | Turn a Lemming into a builder as he is moving to
|  Lemming Licensed        | the right in this small secluded area. You will
| # of Lemmings - 14       | hit the wall and turn around, at this point, build
| # to be Saved - 14       | again to the left so you can get over that wall
| Release Rate  - 90       | to the left completely. Build a ramp to get onto
| Time Limit    - 8min     | the crystal to the left. Have the Lemmings fall 
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  onto the platform directly below them. However, 
make the last Lemming up there a builder right before he falls onto the lower 
platform. This will allow him to be right next to the exit. Before he falls off 
the edge, make him a floater. He will bounce off the crystal to the left and 
start moving to the right. Bash through the wall with the arrows here. Dig just 
before the trap and you will fall onto the web below. You will end up next to 
the next trap, dig before you hit that one too. You will come up and end up on 
the right side of the level. Let the Lemming bounce off the wall to prepare 
yourself for later. Now you should be moving to the left back towards those 
traps. Dig before the first one. Build a ramp when you get under the second one 
and bounce off the crystal to the left to start moving right again. Build a 
ramp under the right trap when you reach it and you will be approaching the 
bottom right corner of the level. Look at the steel blocks, start to build in 
between the first and second blocks from the right wall. This part is a bit 
tricky, you should end up building right up to the wall. You have to build from 
the top of this ramp to the left. It might take a few tries since it's a 
difficult task to accomplish successfully. Build once more so you will be on 
top of the crystal. Climb the crystal and let your Lemming bounce off the left 
wall. Build another ramp onto the crystal, this time from the left side. Bounce 
off the right wall and smash through the wall with the arrows that is trapping 
the rest of the Lemmings. Free the rest and follow whichever Lemming is the 
furthest to the right, start to dig through the ramp that you built in the 
bottom right corner. Now just follow the lead Lemming all the way to the left 
and built a ramp over the crystal that is blocking the exit. A few will bounce 
back so just wait for them to make their way back to the exit to finish this 
level. 
 __________________________  
| Level 23 - Keep Quiet At | This Level is a bit difficult to explain as well
|  The Back                | so I will include a diagram below. Turn the first
| # of Lemmings - 14       | Lemming at the left entrance into a blocker right
| # to be Saved - 12       | as he falls so all the Lemmings will pass through 
| Release Rate  - 99       | him to the right and be trapped in between him and
| Time Limit    - 3min     | the pillar to the right. Go to the right entrance
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  and turn a Lemming that is moving to the right 
into a climber. Let him climb up a platform or two, doesn't matter which, but 
bash through the pillar to the right so only this Lemming can get through and 
the others here will be trapped. While he is bashing, make him a floater. Float 
down below and bash through the steps that lead to the exit so you will go 
directly below the exit. Turn him into a builder below the pillar to make him 
stop. He will turn around and you should start to build just under the left 
side of the exit. You shoul build two times here, but you will only get one and 
a half ramps that will hit the wall on the left. Immediately make him build to 
the right once he turns around so the ramp to the right starts at the very top 
of this ramp. You will have to build a total of four times to reach the small 
platform to the right. Climb the pillar and fall so you can turn around to the 
left. Start to build before the base of this ramp while you are moving to the 
left. This should make the drop small enough for your other Lemmings to 
survive. Let him climb a bit so he can bounce back to the right and get back on 
the series of ramps you just built. Dig through the lowest part of these ramps 
so you can get to the exit. You will be stuck on the platform just below it so 
build a ramp leading to the middle of the exit to finish the level. Just have 
the other Lemmings bash through the pillars in their way so they can walk to 
the exit to the right. 
 ________________________________________________ ____________________________
|                                                |                            |
|Diagram for Level 23                            |                            |
|            _|    |_                     _|   | |   LEGEND                   |
|ENTRANCE  _|>>>>>>>>|_                 _|     | |                            |
|_________|            |_             /|_      | |  >>     - Bash to the      |
|                        |          /    |_    | |            right           |
|                        |        /        |   | |  / or \ - Build ramps      |
|                        |\   * /          |   | |  *      - Where you should |
|                        |  \ /            |   | |            dig to fall to  |
|                        |  /              |   | |            exit            |
|                        |/                |   | |                            |
|________________________|\                |   | |                            |
|                           \ ___EXIT___   |   | |                            |
|                          >>>\>>>/>>>>>>>>>>__| |                            |
|________________________________________________|____________________________|
 __________________________  
| Level 24 - Do You Accept | Let the first Lemming bounce off the wall to the
|  Lemmings                | right and start walking back to the left. Make 
| # of Lemmings - 14       | the first Lemming start to mine to the left on the
| # to be Saved - 14       | ground. Make him build to stop him from mining off
| Release Rate  - 60       | the level. Make another Lemming to the right bash
| Time Limit    - 2min     | through the wall. Make him fall into the hole once
|--------------------------| he is done bashing. This is the difficult part, 
|   |    / _______________ | you need to make a Lemming in the hole build to
|   |  /  |                | the left when he is just turning around against
|   |/    |   Diagram for  | the right wall. When he is down there, he will 
|   |\    |   hole before  | turn around and you have to make him build to the
|   |  \  |   the exit.    | right one more time to  get him and the other 
|   |____\|                | trapped Lemmings into the exit. Check the diagram
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  to the left for a better idea on how to do it.
 __________________________  
| Level 25 - The Ultimate  | Turn the first Lemming into a digger right before 
|  Lemming                 | he reaches the pillar in your way. Immediately 
| # of Lemmings - 14       | turn him into a basher as fast as you can. This 
| # to be Saved - 12       | should make him reach the room with the exit. Turn
| Release Rate  - 50       | the right most Lemming into a bomb on the web. The
| Time Limit    - 1min     | exact moment I used was at the bottom of the first
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  incline right before it starts to go up again. 
Turn the second Lemming into a bomb on the second to top most diamond while you 
are climbing up the hill and moving to the right. If done currectly, the first 
Lemming should blow up towards the right wall and the second Lemming will 
bounce off the wall and blow up right where the first blew up to make a hole to 
the exit.
_______________________________________________________________________________
                                                                               
 4. - P A S S W O R D S
_______________________________________________________________________________
        _____________________         |           _____________________
                                      |                                        
                F U N                 |                T R I C K Y     
        _____________________         |           _____________________
                                      |                                        
        Level 2    -   TYRNVD         |           Level 1    -   BSFVGX
        Level 3    -   GFDQRT         |           Level 2    -   GNRXNF
        Level 4    -   DFGTYQ         |           Level 3    -   PQZFCG
        Level 5    -   QQNBGT         |           Level 4    -   TWWYWY
        Level 6    -   YRBNCP         |           Level 5    -   ZQSDHQ
        Level 7    -   DGBFHY         |           Level 6    -   QTDFSG
        Level 8    -   CVRQKJ         |           Level 7    -   ZRLYDR
        Level 9    -   JSQRBS         |           Level 8    -   GSHGSX
        Level 10   -   FKJTYQ         |           Level 9    -   ZGMRNZ
        Level 11   -   XVSPDX         |           Level 10   -   CVBXSH
        Level 12   -   XXXGDS         |           Level 11   -   LKVHHG
        Level 13   -   HXEQPX         |           Level 12   -   XCSDCX
        Level 14   -   KXWXLW         |           Level 13   -   DFJJQZ
        Level 15   -   KSQZHQ         |           Level 14   -   VGSDTB
        Level 16   -   VNWSQW         |           Level 15   -   HXHSDJ
        Level 17   -   FQTYMS         |           Level 16   -   JCMVWX
        Level 18   -   GZSFGM         |           Level 17   -   VFWZQL
        Level 19   -   YZKBLP         |           Level 18   -   LJDRKB
        Level 20   -   PLSTFL         |           Level 19   -   CGHYQS
        Level 21   -   JXFCBS         |           Level 20   -   PSDHTW
        Level 22   -   ZSDFFG         |           Level 21   -   CHTLNX
        Level 23   -   TYPQGH         |           Level 22   -   GFTTYK
        Level 24   -   QZKQXZ         |           Level 23   -   BSWHXZ
        Level 25   -   LQZDGV         |           Level 24   -   KSLXSN
                                      |           Level 25   -   JQTVYR
        _____________________         |           _____________________
                                      |           
             T A X I N G              |                M A Y H E M     
        _____________________         |           _____________________
                                      |           
        Level 1    -   VSDGSJ         |           Level 1    -   SJFHGD
        Level 2    -   HGSFDY         |           Level 2    -   HDFTGS
        Level 3    -   WMQQDF         |           Level 3    -   XCSFSD
        Level 4    -   PRTTMR         |           Level 4    -   SHDYWR
        Level 5    -   RYVCTD         |           Level 5    -   KRWQHJ
        Level 6    -   ZWKRBD         |           Level 6    -   PDHJDN
        Level 7    -   FRRWNB         |           Level 7    -   HPBFXX
        Level 8    -   WYPRHD         |           Level 8    -   BZGSDT
        Level 9    -   PDKDJJ         |           Level 9    -   MLYZTF
        Level 10   -   YPPSLQ         |           Level 10   -   FFDYSF
        Level 11   -   HWRWXQ         |           Level 11   -   YYKSGS
        Level 12   -   BHYWKL         |           Level 12   -   GLSHSL
        Level 13   -   VWYRTN         |           Level 13   -   VKLSDH
        Level 14   -   XYHGXK         |           Level 14   -   GTNGQQ
        Level 15   -   PLWJHL         |           Level 15   -   JDFSDY
        Level 16   -   GKJXCZ         |           Level 16   -   WRDFVH
        Level 17   -   DDBNDL         |           Level 17   -   KDHGFT
        Level 18   -   JFGSJK         |           Level 18   -   WQDTGD
        Level 19   -   NSDFSY         |           Level 19   -   THRRSH
        Level 20   -   BDRMLN         |           Level 20   -   LJJDJJ
        Level 21   -   JSDHSV         |           Level 21   -   KBCVXM
        Level 22   -   QWRTLR         |           Level 22   -   SSHSJS
        Level 23   -   QHQLJS         |           Level 23   -   LZTRYD
        Level 24   -   MRGHFW         |           Level 24   -   VGXNFM
        Level 25   -   WHGXZL         |           Level 25   -   ZQQPLM
_______________________________________________________________________________
                                                                               
 5. - D I S C L A I M E R
_______________________________________________________________________________
                                                                               
This FAQ/Walkthrough is copyrighted İ 2008 to Frank Grochowski. International  
Copyright laws protect this FAQ/Walkthrough. You cannot sell this              
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this            
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is free. The latest version will always be found at:                           
                                                                               
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