Little Ninja Brothers (USA)
FAQ/Walkthrough
September 13, 2008 v1.0
dammit9x at hotmail dot com

Copyright 2008

    This document may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this guide on 
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prohibited and a violation of copyright.
--------------------------------------------------------------------------------

TABLE OF CONTENTS

[1] GAMEPLAY
 [1a] WALKABOUT MODE
 [1b] REALTIME BATTLES
 [1c] TURNBASED BATTLES
 [1d] MINIGAMES
[2] WALKTHROUGH
[3] EXPERIENCE LEVEL TABLE
[4] TOWN SHOP TABLE
[5] EQUIPMENT AND ITEM TABLE
[6] BATTLE DAMAGE TABLE
 [6a] SURGER DAMAGE TABLE
[7] ENEMY TABLE
 [7a] REALTIME BATTLES
 [7b] TURNBASED BATTLES
[8] MEMORY TABLE
--------------------------------------------------------------------------------

  Little Ninja Brothers is an RPG spinoff of an arcade game called Chinese Hero.
The arcade game had an NES port called Super Chinese, or Kung-Fu Heroes, which 
has similar gameplay to the realtime battles of this game. The series is 
distinctive for its Chinese fantasy theme and whimsical character design, 
soundtrack and storytelling. There are several other RPG and fighting game 
titles in the series, most of which did not recieve English-language release.
  More info on the original: http://www.mameworld.net/maws/romset/chinhero

[1] GAMEPLAY
 [1a] WALKABOUT MODE
  This mode is for adventuring between areas and interacting with characters. 
When walking around, some areas have no random encounters, some areas have 
realtime battles, and a few have turnbased battles.
  D-pad controls the characters. Button A brings up the menu. TALK starts a 
conversation with the NPC in front of the character. CALL is used two times in 
the story to bypass obstacles. SUB SCREEN brings up another menu where you can 
use items in the ITEM submenu or view various info under STATUS, EQUIP, 
TREASURE and PASSWORD. 

 [1b] REALTIME BATTLES
  These are initiated as random encounters or as a series of battles leading up 
to a boss fight. Enemies attack three and sometimes four at a time. Other 
enemies appear to replace those that are defeated or wander off. The battle ends
when a certain number of enemies, or the boss, have been defeated. For series 
battles, bring the characters to the exit door at the top of the screen to move 
on to the next.
  D-pad controls the characters. Button A attacks with PUNCH or SWORD. By 
default, PUNCH is equipped. If the character uses a T-STARS or SURGER item, this
attack also throws out a shuriken or surger attack. Button B while holding the 
D-pad does a flip kick: land on an enemy to attack it. The character can be 
steered with the D-pad while kicking. Button B without holding the D-pad does a 
straight up jump. During the jump, press the D-pad to do a dragon kick, which 
requires one "K" unit. The dragon kick has longer range and can damage some 
enemies that a regular kick can't.
  The START button or A and B together brings up a menu. Exit the menu with the 
B button. Go to EQUIPMENT to switch between PUNCH and SWORD weapons. If you have
six "M" units, MIGHTY BALL is also on the list. Use support items from the ITEM 
menu. If at least one shuriken type and one shuriken unit is available, T-STARS 
and SURGER also appear on the list. The name of the SURGER depends on the 
available shuriken types. (See [6a])
  Selecting MIGHTY BALL brings the "M" count to zero and causes a light colored 
"M" in a dark oval to appear on the playfield. Hit it to make the character 
invincible for a limited time. Non-boss enemies can be killed by touching them 
during this period. If the COMBINED CROSS attack has been acquired, touching the
other character allows the team to cover a bigger area and glide over obstacles.
(In a one-player game, the other character appears just for this purpose.)
  Most playfield have blocks lying around. Hitting these blocks can have various
random effects: The block may break, go flying off in the direction of the hit, 
or spawn a "?" ball. A flying block instantly kills weaker enemies. Punching a 
"?" ball reveals either an "M" (MIGHTY BALL) symbol or a skull. Three out of 16 
"?" balls are skulls: if 0x429 is 04, 09 or 0E, the next will be a skull.
  Most playfields also have hidden treasure chests. Hit the right place to 
reveal the chest, then hit to chest to get the contents. The locations and 
contents of the chests depend on the field. They are not random. The following 
table shows the possible contents and their effects. The ID is an identifier 
which is different for each item. (See [8])

+----------+----+-----------------------------+--------------------------------+
| Item     | ID | Contents                    | Effect                         |
+----------+----+-----------------------------+--------------------------------+
| "?" ball | 02 | "M" ball                    | Add 1 to "M" stock             |
|          | 06 | Skull                       | Set "M" stock to zero          |
+----------+----+-----------------------------+--------------------------------+
| Treasure | 16 | Dark skateboard, vertical   | Gain one SK-BOARD item         |
| chest    | 08 | Dark bomb with lit fuse     | Gain one BOO BOMB item         |
|          | 10 | Dark "K" on light rectangle | Add 5 dragon kicks to stock    |
|          | 20 | Dark shuriken on light oval | Add 1 T-STAR to stock          |
|          | 0C | Light shuriken on dark oval | Instant-use T-STAR, SINGLE type|
|          | 1C | Light heart                 | Instant full heal              |
+----------+----+-----------------------------+--------------------------------+

 [1c] TURNBASED BATTLES
  Some bosses and random encounters are fought this way. Enter commands for the 
next turn from the menu. Most attacks against the player hit, and most attacks 
against the enemy miss, but the SURGER, the SK-BOARD and healing items never 
fail. GUARD seems to have no effect, and RUN attempts to escape the battle.
  If the enemy is shaking from a BOO BOMB or FIXER, it cannot attack or dodge 
the players's attacks. If the enemy is blue from a MIGHTY BALL, it takes three 
times normal damage. The stun and MIGHTY BALL effects wear off randomly.
  Use CALL to summon the other character in a one-player game. He randomly uses 
PUNCH or KICK, but he will mimic a DRAGON KICK or SWORD attack from the player.

 [1d] MINIGAMES
  The minigames pit the two characters to race to a finish line, sometimes with 
other objectives as well. In a one-player game, the other character is 
controlled by the computer. The games can also be accessed at the main game 
menu, as FIELD MEETING, and crop up at a few points in the story. They are all 
optional, but most have good rewards. 
  Mash the A button while holding the D-pad to run. However, it's easier to move
with kicks or dragon kicks, which are performed in the usual way. Press button A
without the D-pad to punch. In shooting games, this also throws a shuriken. Some
of the fields have water traps and rolling logs to avoid.

[2] WALKTHROUGH                                         +----------------------+
  This walkthrough is bare bones. A map is recommended. | !  a required event  |
                                                        | $  an optional event |
! Begin game, get red BELL                              +----------------------+
$ Go to HYNEN, play the balloon popping game
$ Visit Wise Stallion, play shooting game, get SINGLE T-STARs
! Enter DELI-CHOUS, visit palace, exit through secret door
$ Visit Mouchee Mouse, get AMULET-II
! Return to DELI-CHOUS, fight battle series, defeat TUB-A-TUMMY, get orange BELL
$ Go to the southeastern Yoma Chateau, fight battle series, get the HAWK SWORD
$ Visit the hole south of Water Lily Palace, get MIRROR SHIELD
! Pass through Water Lily Palace, defeat EVIL QUEEN, get ANTIDOTE
! Use ANTIDOTE in CILLY CITY pond, get yellow BELL from mayor
$ Go to the eastern Yoma Chateau, fight battle series, get the POP
$ Visit OKAY, trade the POP for TALISMAN-gamma
! Go to YOKAN, pass through the northern area, go into the sewers
$ Talk to the animals, run the obstacle race, get COMBINED CROSS and TIGER SWORD
! Fight the battle series, defeat BLU BOLTAR, get green BELL
$ Visit Rogee Rabbit
$ Visit central Yoma Chateau, fight battle series, get CANDLE
$ Go to SHORIN, trade an IRON CLAW for the GOLDEN CLAW at the pond
$$$ Tip: do this early in the game
! In northern SHORIN, defeat the 6 scholars, get AMULET-III
! Get blue BELL from the shrine in southern SHORIN
! Pass through the cave to the CHATZY desert
$ Visit CHATZY
! Pass through the cave to the land of snow
$ Go to the Yoma Chateau, fight the battle series, get the DRAGSTAR
! Go to Leila's house, defeat WIL THE WIZ, get EAGLE SWORD
! Return to CHATZY desert, go to Fire Castle, CALL Leila
! Pass through Fire Castle, defeat DEVILLIAN, get violet BELL
$ Go to LING-RANG, play the treasure game at the fist club, get the PRISM CLAW
! In LING-RANG, go underground, get magenta bell from Mistress Banko
! Pass through Shin-Shin tower east of YOKAN, talk to Ms. Oinker
! Cross the rainbow bridge, get PRISM SWORD and MIND from Tenjin
! In LING-RANG, give MIND to Moo-man, get PIECE OF THE SUN
! Go to the red door underground, CALL Moo-man to open it
! Pass through the cave to Mt.Cone-Rum
! Pass through Mt.Cone-Rum, defeat KING GULP

[3] EXPERIENCE LEVEL TABLE
  Gain experience (EX) by winning realtime or turnbased battles. If enough EX is
earned, the characters level up at the end of the battle. Experience level 
determines the MAX LIFE and ATTACK power of the characters. (ATTACK is equal to 
LEVEL.)
  The EX reward is determined by the enemy group, but the level of the group is 
irrelevant. The actual enemies defeated don't affect the EX reward, except for 
Uni-Gon. (Each Uni-Gon, either the strong or weak type, gives an additional 20 
points.) Killing enemies with the sword incurs a penalty to the EX reward if the
enemies can be hit by punches.
  The EX required to reach the next level is given on the following table, and 
can be checked at convenience stores or the game over menu.

+-------------------------+-------------------------+-------------------------+
|       MAX    EX needed  |       MAX    EX needed  |       MAX    EX needed  |
|LEVEL LIFE  Next  Total  |LEVEL LIFE  Next  Total  |LEVEL LIFE  Next  Total  |
+-------------------------+-------------------------+-------------------------+
|  1    10      0      0  | 21   108    600   7700  | 41   227   2500  43850  |
|  2    14     15     15  | 22   112    600   8300  | 42   230   2500  46350  |
|  3    17     65     80  | 23   115    750   9050  | 43   235   2500  48850  |
|  4    19    130    210  | 24   118    900   9950  | 44   239   2500  51350  |
|  5    30    180    390  | 25   148    900  10850  | 45   242   2500  53850  |
|  6    35    200    590  | 26   155   1000  11850  | 46   245   2500  56350  |
|  7    38    250    840  | 27   158   1000  12850  | 47   248   2500  58850  |
|  8    40    300   1140  | 28   180   1300  14150  | 48   250   2500  61350  |
|  9    42    360   1500  | 29   186   1600  15750  | 49   253   2500  63850  |
| 10    44    400   1900  | 30   190   1900  17650  | 50   255   1685  65535  |
| 11    47    400   2300  | 31   195   2100  19750  |                         |
| 12    60    400   2700  | 32   199   2200  21950  |                         |
| 13    65    400   3100  | 33   202   2300  24250  |                         |
| 14    68    400   3500  | 34   204   2400  26650  |                         |
| 15    70    500   4000  | 35   207   2400  29050  |                         |
| 16    74    550   4550  | 36   211   2400  31450  |                         |
| 17    76    600   5150  | 37   215   2400  33850  |                         |
| 18    92    650   5800  | 38   218   2500  36350  |                         |
| 19   100    700   6500  | 39   220   2500  38850  |                         |
| 20   105    600   7100  | 40   224   2500  41350  |                         |
+-------------------------+-------------------------+-------------------------+

[4] TOWN SHOP TABLE
+------------+------------+-----------------------+-----------------------+
| Town       | Hotel      | Tool shop             | Weapon shop           |
+------------+------------+-----------------------+-----------------------+
| HYNEN      | Rest    10 | SWEET BUN          10 | SCALE SHIELD       50 |
|            |            | SK-BOARD           20 | WHITE ROBE         20 |
|            |            | TALISMAN-alpha     20 | IRON CLAW          30 |
|            |            | AMULET-I           15 | CRUSH PUNCH        80 |
+------------+------------+-----------------------+-----------------------+
| DELI-CHOUS | Rest    15 | SWEET BUN          10 | SCALE SHIELD       50 |
|            |            | WHIRLY BIRD        15 | WHITE ROBE         20 |
|            |            | TALISMAN-beta      85 | CRUSH PUNCH        80 |
|            |            | MATCH              70 | T-STAR-VOLLEY     200 |
+------------+------------+-----------------------+-----------------------+
| CILLY CITY | Rest    15 | SWEET BUN          10 |                       |
|            |            | SK-BOARD           20 |                       |
|            |            | TALISMAN-beta      85 |                       |
|            |            | MEGA PUNCH        120 |                       |
+------------+------------+-----------------------+-----------------------+
| OKAY       | Rest    20 | SWEET BUN          10 | BLACK ROBE         50 |
|            |            | SK-BOARD           20 | MEGA PUNCH        120 |
|            |            | MEAT BUN          100 | FIRE PUNCH        500 |
|            |            | MATCH              70 | T-STAR-VOLLEY     200 |
+------------+------------+-----------------------+-----------------------+
| YOKAN      | Rest    30 | SWEET BUN          10 | BLACK ROBE         50 |
| south      |            | SK-BOARD           20 | FIRE PUNCH        500 |
|            |            | WHIRLY BIRD        15 | T-STAR-VOLLEY     200 |
|            |            | MATCH              70 | T-STAR-BOOMERANG  800 |
+------------+------------+-----------------------+-----------------------+
| YOKAN      |                                    | SCALE SHIELD       50 |
| north      |                                    | WHITE ROBE         20 |
|            |                                    | IRON CLAW          30 |
|            |                                    | CRUSH PUNCH        80 |
+------------+------------+-----------------------+-----------------------+
| SHORIN     | Rest    30 | SWEET BUN          10 | LEE'S ROBE        100 |
|            |            | WHIRLY BIRD        15 | IRON CLAW          30 |
|            |            | MEDICINE          100 | T-STAR-VOLLEY     200 |
|            |            | TALISMAN-sigma    580 | T-STAR-BOOMERANG  800 |
+------------+------------+-----------------------+-----------------------+
| CHATZY     | Rest    40 | SWEET BUN          10 | FIRE SHIELD       250 |
|            |            | BATTERY           500 | LEE'S ROBE        100 |
|            |            | WHIRLY BIRD        15 | T-STAR-BOOMERANG  800 |
|            |            | TORCH            1050 | T-STAR-FIXER     1000 |
+------------+------------+-----------------------+-----------------------+
| LING-RANG  | Rest    50 |                       |                       |
| upper      |            |                       |                       |
+------------+------------+-----------------------+-----------------------+
| LING-RANG  | Rest    70 | SWEET BUN          10 | PRISM SHIELD     4000 |
| mei-tong   |            | WHIRLY BIRD        15 | SACRED ROBE      1000 |
| district   |            | TALISMAN-omega   1200 | T-STAR-BOOMERANG  200 |
|            |            | AMULET-IV        1700 | T-STAR-FIXER      800 |
+------------+------------+-----------------------+-----------------------+
  Notice that BOOMERANG and FIXER are available at lower prices in LING-RANG.
Also, the FIRE SHIELD can be sold for more than its buy price.

[5] EQUIPMENT AND ITEM TABLE
  The following table shows all the equipment and items in the game. The entries
that are not found during normal gameplay are marked with a * symbol.
  The buy value is the amount of SEN needed to get the item, and the sell value 
is the amount of SEN you get back on a trade-in. They are --- if the item can't 
be bought or traded in.
  In all cases, the benefits of lesser equipment also applies to better 
equipment. For example, a FIRE SHIELD gives the protection of the MIRROR SHIELD.

+--------------------+----------+----------------------------------------------+
| Equipment/Item     | Buy Sell | Note                                         |
+--------------------+----------+----------------------------------------------+
| 0x439 PUNCH        |          | Raise punch damage; needed for some enemies  |
| 01 IRON CLAW       |  30   10 | + 2 dmg Blue/pink box men; Parasols          |
| 02 CRUSH PUNCH     |  80   25 | + 3 dmg Shuriken traps                       |
| 03 MEGA PUNCH      | 120   55 | + 8 dmg Blue/green/pink bull men; Cat wizards|
| 04 FIRE PUNCH      | 500  250 | +10 dmg Salmon bull men; Archers; Buddha trap|
| 05 BLUNT PUNCH*    | ---  --- | + 0 dmg                                      |
| 06 GOLDEN CLAW     | ---  --- | +12 dmg Yetis                                |
| 07 LEE'S PUNCH*    | ---  --- | +50 dmg                                      |
| 08 PRISM CLAW      | ---  --- | +14 dmg Frogs                                |
+--------------------+----------+----------------------------------------------+
| 0x43B SWORD        |          | Needed to damage certain enemies             |
| 01 HAWK SWORD*     | ---   50 |                                              |
| 02 HAWK SWORD      | ---  200 | Green/purple dragons; Shuriken/Buddha traps  |
| 03 TIGER SWORD     | ---  --- |                                              |
| 04 EAGLE SWORD     | ---  --- | Devillian                                    |
| 05 PRISM SWORD     | ---  --- | Bull men; Archers; Gold dragons              |
+--------------------+----------+----------------------------------------------+
| 0x43C SHIELD       |          | Deflect some shots if they hit from the front|
| 01 SCALE SHIELD    |  50   10 | Purple hopper shots                          |
| 02 MIRROR SHIELD   | --- 1000 | Cat wizard, Desert hopper shots; Lightning   |
| 03 FIRE SHIELD     | 250  300 | Flame hopper, Blue genie shots               |
| 04 PRISM SHIELD    |4000  700 | Pink box man, Gargoyle, Red genie shots      |
+--------------------+----------+----------------------------------------------+
| 0x43D ROBE         |          | Half damage from some projectiles            |
| 01 WHITE ROBE      |  20    5 |                                              |
| 02 BLACK ROBE      |  50   20 | Hick, Hitman, Winoman, Gargoyle, Four-arms   |
| 03 LEE'S ROBE      | 100   90 | Horned men, Cat men, Sabertooth men, Bull men|
| 04 SACRED ROBE     |1000  600 | Gold dragon                                  |
+--------------------+----------+----------------------------------------------+
| 0x43E TALISMAN     |          | Slows down certain enemies or their shots    |
| 01 TALISMAN-alpha  |  20    5 |                                              |
| 02 TALISMAN-beta   |  85   15 |                                              |
| 03 ???*            | ---  --- | Weak Uni-Gon                                 |
| 04 TALISMAN-gamma  | ---   40 | Gargoyle shots, Ogre summoner                |
| 05 TALISMAN-sigma  | 580  100 | Purple dragon                                |
| 06 TALISMAN-omega  |1200  250 | Gold dragon and strong Uni-Gon               |
| 07 ???*            | ---  --- |                                              |
+--------------------+----------+----------------------------------------------+
| 0x43F AMULET       |          | Shorter petrification and sweetbun curse time|
| 01 AMULET-I        |  15    5 |                                              |
| 02 AMULET-II       | ---   50 | Catmage petrification; Tub-a-Tummy sweetbun  |
| 03 ???*            | ---  --- |                                              |
| 04 ???*            | ---  --- | Blue genie curse sweetbun                    |
| 05 AMULET-III      | ---  300 |                                              |
| 06 AMULET-IV       |1700  900 | Red genie curse sweetbun                     |
+--------------------+----------+----------------------------------------------+
| 0x444 LIGHT        |          | See in dark areas; reveal the pink box enemy |
| 01 MATCH           |  70   15 |                                              |
| 02 CANDLE          | ---   50 | Pink box men; Cave to Chatzy, Fire Castle,   |
|                    |          | Shin-Shin tower, Cave to Mt.Cone-Rum         |
| 03 TORCH           |1050  200 | Cave to Land of Snow                         |
| 04 PIECE OF THE SUN| ---  --- |                                              |
+--------------------+----------+----------------------------------------------+
| 0x445 T-STAR       |          | Enable shuriken and SURGER attacks           |
| +01 SINGLE         | ---      | Regular shuriken; SHOCK WAVE                 |
| +02 VOLLEY         | 200      | Fast shuriken; HEAT WAVE                     |
| +04 BOOMERANG      | 800      | Returning shuriken; ZEPHYR WAVE              |
| +08 FIXER          |1000      | Stuns target; FIRE WAVE                      |
+--------------------+----------+----------------------------------------------+
| 0x446+01 MIND      |          | Needed to access cave to Mt. Cone-Rum        |
| 0x446+02 ANTIDOTE  |          | Needed to cure Cilly City                    |
| 0x457+02 POP       |          | Needed to get TALISMAN-gamma                 |
+--------------------+----------+----------------------------------------------+
| 0x447 BELL         |          | Needed to reach the final dungeon            |
| +01 BELL OF PRISM  |          | Red: get from Mentor                         |
| +02 BELL OF PRISM  |          | Orange: get from Deli-chous (Tub-a-Tummy)    |
| +04 BELL OF PRISM  |          | Yellow: get from Cilly City (Evil Queen)     |
| +08 BELL OF PRISM  |          | Green: get from Yokan (Blu Boltar)           |
| +10 BELL OF PRISM  |          | Blue: get from Shorin (Six scholars)         |
| +20 BELL OF PRISM  |          | Violet: get from Fire castle (Devillian)     |
| +40 BELL OF PRISM  |          | Magenta: get from Mistress Banko             |
+--------------------+----------+----------------------------------------------+
| 0x449 BATTERY      | 500      | Consumed while using the DRAGSTAR            |
| 0x44A WHIRLY BIRD  |  15      | Return to any visited town except LING-RANG  |
| 0x44B MEDICINE     | 100      | Revive from KO (2-player, out of battle only)|
| 0x44C SWEET BUN    |  10      | Restores 40 LIFE to both characters          |
| 0x44D MEAT BUN     | 100      | Restores full LIFE to both characters        |
| 0x44E DRAGSTAR     | ---      | Travel outdoors without random encounters    |
| 0x44F SK-BOARD     |  20      | Escape from realtime or turnbased battles    |
| 0x450 BOO BOMB     | ---      | Stun enemies in realtime or turnbased battles|
+--------------------+----------+----------------------------------------------+

  The hex address for each item type is where the value for the specific item is
entered. For example, to equip a BLACK ROBE, set 0x43D to 02. To get VOLLEY and 
FIXER, set 0x445 to 0A.
  Not all functions of SHIELDs, ROBEs, TALISMANs, AMULETs and LIGHTs are known.

[6] BATTLE DAMAGE TABLE
  The table below shows the damage done to the enemy by various attacks. Damage 
depends mostly on the ATTACK stat, which is equal to experience level, and the 
damage bonus from the PUNCH equipment, listed in the item table.

+----------------+------------------------+------------------------+
| Technique      | Realtime battles       | Turnbased battles      |
+----------------+------------------------+------------------------+
| PUNCH          | PUNCH + ATTACK         | PUNCH + ATTACK         |
| KICK           | ATTACK                 | ATTACK                 |
| DRAGON KICK    | ATTACK                 | ATTACK x2              |
| SWORD          | ATTACK                 | PUNCH + ATTACK         |
| T-STARS        | ATTACK                 | ATTACK                 |
| T-STARS: FIXER | stun target            | stun target            |
| SURGER         | damage all (see [6a])  | damage all (see [6a])  |
| BOO BOMB       | stun all               | stun all               |
| MIGHTY BALL    | death or nothing       | triple damage          |
| COMBINED       | death or nothing       | ATTACK x3 on all       |
| Flying block   | death or nothing       | N/A                    |
+----------------+------------------------+------------------------+

 [6a] SURGER DAMAGE TABLE
  T-STARS and SURGER require a shuriken item to use. In realtime battles, they 
give special power for a limited time and can be used repeatedly. In turnbased 
battles, they are consumed in the next turn. The SURGER available depends on the
highest level shuriken type available.

+-----------+-------------+----------+----------+
| T-STARS   | SURGER      | Realtime | Turnbased|
+-----------+-------------+----------+----------+
| none      | unavailable |          |          |
| SINGLE    | SHOCK WAVE  |     1    |   1- 4   |
| VOLLEY    | HEAT WAVE   |     2    |   2- 8   |
| BOOMERANG | ZEPHYR WAVE |     3    |   3-12   |
| FIXER     | FIRE WAVE   |     4    |   4-16   |
+-----------+-------------+----------+----------+

[7] ENEMY TABLE
 [7a] REALTIME BATTLES
  ID is an identifier that is unique for each enemy type. (See [8])
  Life is the amount of damage needed to destroy the enemy. Those with 0 HP will
be destroyed by any damage. Not all enemies are vulnerable to all attacks.
  Melee and projectile attacks are described separately and do different damage.

+----+------------------------+-----+-----------------------+------------------+
| ID | Name/Appearance        | Life| Melee          Damage | Shot      Damage |
+----+------------------------+-----+-----------------------+------------------+
| The following enemies can be damaged by any attack.                          |
| 10 | Blue/pink horned man   |   1 | punch               1 |                  |
| 11 | Red/pink horned man    |   2 | punch, kick         2 |                  |
| 12 | Red/green horned man   |  12 | punch, kick         7 | shot          10 |
| 14 | Yellow/white cat man   |  15 | punch, kick         7 |                  |
| 15 | Pink/white cat man     |  19 | punch, d. kick     10 |                  |
| 16 | Pink/yellow cat man    |  20 | punch, d. kick     10 | shot          20 |
| 17 | Yellow panther man     |  25 | punch, d. kick     10 |                  |
| 18 | Blue panther man       |  28 | punch, d. kick     18 | shot          36 |
| 19 | Yellow sabertooth man  |  27 | punch              15 | blob          20 |
| 1A | Purple sabertooth man  |  28 | punch              18 | blob     petrify |
| 1B | Green claw ninja       |  10 | claw, kick          5 |                  |
| 1C | Blue/orange claw ninja |  19 | claw, d. kick      10 |                  |
| 1D | Orange claw ninja      |  30 | claw, d. kick      20 |                  |
| 2C | Blue spear pig         |   7 | spear               3 |                  |
| 2D | Red spear pig          |   8 | spear               3 | shot           3 |
| 2F | Tub-a-Tummy            |  90 | spear              35 | 8-way   sweetbun |
| 33 | Flame mask             |  12 |                       | shot           6 |
| 52 | Pooping bird           |  12 | touch               2 |                  |
| 53 | Pooping bird           |  24 | touch              15 | shot          10 |
| 55 | Purple eagle man       |  20 | dive                7 |                  |
| 56 | Yellow eagle man       |  28 | dive               12 | shuriken       20|
| 57 | Gargoyle               |  90 | touch               8 | shot          20 |
+----+------------------------+-----+-----------------------+------------------+
| Bull men require MEGA PUNCH, PRISM SWORD or BOOMERANG, and kicks don't work. |
| Salmon variety requires FIRE PUNCH, and dragon kicks don't work either.      |
| 1F | Blue or green bull man |   9 | punch, kick         5 |                  |
| 20 | Pink bull man          |  23 | punch, d. kick     11 |                  |
| 21 | Salmon bull man        |  32 | punch, d. kick     20 | blob          60 |
| The six scholars and Uni-Gon can be hit by any attack except shurikens.      |
| 23 | Hick                   | 190 | punch, d. kick     16 | sonicboom     30 |
| 24 | Hitman                 | 220 | punch, d. kick     16 | spreadshot    20 |
| 25 | Winoman                | 180 | punch 16; beatrush 32 | HiYaa         50 |
| 28 | Charlie                | 200 | nunchuck, d. kick  16 |                  |
| 2A | Hoe-mer                | 140 | chain, d. kick     16 |                  |
| 2B | Herculean              | 200 | punch, d. kick     16 | boomerang     20 |
| 41 | Uni-Gon                |  64 | touch               6 |                  |
| 42 | Uni-Gon                | 200 | touch              12 | shot           8 |
+----+------------------------+-----+-----------------------+------------------+
| Devillian can only be hurt by the EAGLE SWORD or better.                     |
| 30 | Devillian              | 200 | touch              30 | fireballs     50 |
+----+------------------------+-----+-----------------------+------------------+
| Skeleton archers need FIRE PUNCH, PRISM SWORD or VOLLEY. No kicks or d.kicks.|
| 31 | Purple or orange archer|  24 |                       | arrow         10 |
| 32 | Orange archer          |  24 |                       | arrow         10 |
+----+------------------------+-----+-----------------------+------------------+
| Green and purple dragons require any sword; Golds require PRISM SWORD.       |
| 34 | Green dragon           |  60 | touch               8 |                  |
| 35 | Purple dragon          | 150 | touch              12 | shot          25 |
| 36 | Gold dragon            | 220 | touch              15 | shot          30 |
+----+------------------------+-----+-----------------------+------------------+
| Will-o-Wisp can only be destroyed by jumping over it three times.            |
| 37 | Will-o-Wisp            |   0 | touch               5 |                  |
+----+------------------------+-----+-----------------------+------------------+
| Frogs are immune to regular kicks and all punches below PRISM CLAW.          |
| 38 | Green frog             |   1 | push                0 |                  |
| 39 | Gold frog              |  18 | push                0 |                  |
+----+------------------------+-----+-----------------------+------------------+
| Puffballs are immune to regular kicks and all punches.                       |
| 3A | Purple or pink puffball|  25 | push                0 |                  |
| 3B | Orange puffball        |  25 | push                0 |                  |
+----+------------------------+-----+-----------------------+------------------+
| Box men and parasols can be hit by any attack except level-0 PUNCH.          |
| 3C | Blue box man           |   1 | capture             0 |                  |
| 3D | Pink box man           |  15 | capture             0 | waveshot       7 |
| 54 | Parasol                |   2 | touch               5 |                  |
+----+------------------------+-----+-----------------------+------------------+
| Yetis can be hit by GOLDEN CLAW punches or any other attack.                 |
| 3E | Orange yeti            |  25 | capture             0 |                  |
| 40 | Purple yeti            |  25 | body slam          10 |                  |
+----+------------------------+-----+-----------------------+------------------+
| Four-arms can take any hit but is immune to shurikens weaker than FIXER.     |
| 43 | Four-armed monster     | 150 | touch               8 | critter       15 |
+----+------------------------+-----+-----------------------+------------------+
| Both sand man types are immune to shurikens.                                 |
| Non-earthquake type is also iummune to kicks and dragon kicks.               |
| 44 | Sand man               |  28 | touch              18 |                  |
| 45 | Sand man               |  28 | touch              18 | earthshake    18 |
+----+------------------------+-----+-----------------------+------------------+
| Hopper enemies can be hit by shurikens, kicks, and dragon kicks only.        |
| 47 | Desert hopper          |  20 | touch              11 |                  |
| 48 | Desert hopper          |  21 | touch              14 | shot          14 |
| 49 | Desert hopper          |  25 | touch              10 | shot     petrify |
| 4A | Blue or red hopper     |   1 | touch               1 |                  |
| 4B | Purple hopper          |  15 | touch              10 | shot          10 |
| 4C | Yellow hopper          |   1 | touch               5 |                  |
| 4D | Flame hopper           |   2 | touch               2 |                  |
| 4E | Flame hopper           |  20 | touch              10 | shot          10 |
| 4F | Flame hopper           |  10 | touch               0 |                  |
+----+------------------------+-----+-----------------------+------------------+
| Buddha masks require FIRE PUNCH. Shuriken traps require CRUSH PUNCH.         |
| They can be hit by swords but are immune to shurikens and both kicks.        |
| 50 | Buddha mask traps      |   0 |                       | tripleshot     5 |
| 51 | Shuriken traps         |   0 |                       | shuriken       2 |
+----+------------------------+-----+-----------------------+------------------+
| Cat wizards require MEGA PUNCH or better, or any other attack.               |
| 58 | Cat wizard             |  14 |                       | shot     petrify |
+----+------------------------+-----+-----------------------+------------------+
| Use anything but punches on QP fox, but his dopplegangers can take any hit.  |
| 59 | QP fox                 | 150 |                       | spawn enemies    |
| 5A | Doppleganger           |  24 | punch, kick        15 |                  |
+----+------------------------+-----+-----------------------+------------------+
| The red warlock can be hit by anything, but orange ones are invulnerable.    |
| 5B | Orange warlock         | 100 |                       | critter       18 |
| 5C | Red warlock            | 100 |                       | critter       18 |
+----+------------------------+-----+-----------------------+------------------+
| The ogre can take any hit.                                                   |
| His skeleton archers need FIRE PUNCH, PRISM SWORD, VOLLEY, or dragon kicks.  |
| 5D | Ogre summoner          | 125 | club swing         20 | spawn enemies    |
| 5E | Red archer             |  24 |                       | arrow         10 |
+----+------------------------+-----+-----------------------+------------------+
| The weak red genie (guards POP) can be hit by anything.                      |
| The others are immune to shurikens.                                          |
| 5F | Red genie              |  50 |                       |         sweetbun |
| 60 | Blue genie             | 100 |                       |         sweetbun |
| 61 | Red genie              | 140 |                       |         sweetbun |
+----+------------------------+-----+-----------------------+------------------+

There are two other hazards besides enemies:
Water trap: Cut current LIFE in half
Ground lightning: 10 damage

 [7b] TURNBASED BATTLES
+-----------+-------------------------+------+---------------------------------+
| Enemy     | Action                  |Target| Effect                          |
+-----------+-------------------------+------+---------------------------------+
|EVIL QUEEN |                         |      |                                 |
| HP:  210  | GET THE SHOCK WAVE!     | One  | 9 damage                        |
| EX:  150  | BE A STONE!             | One  | Lose random number of turns     |
| SEN: 180  | BE A FOOL!              | Both | Lose random number of turns     |
+-----------+-------------------------+------+---------------------------------+
|BLU BOLTAR |                         |      |                                 |
| HP:  250  | I WANT TO KNOCK YOU OUT!| One  | 23 damage                       |
| EX:  250  | WHUMP!                  | Both | Lose random number of turns     |
| SEN: 250  | CHANGE INTO A DRAGON!   | Enemy| Dragon can only be hit by SWORD |
|           | LET'S GET SERIOUS!      | One  | 30 damage (used by dragon only) |
+-----------+-------------------------+------+---------------------------------+
|THE SAMURAI| GET THE SAMURAI SPIRIT! | One  | 6 damage                        |
| HP:  180  | I WANT TO KNOCK YOU OUT!| One  | 14 damage                       |
| EX:   60  | PROTECTIVE SHIELD       | Enemy| Reverse attacks for one round   |
| SEN:  80  | SACRED MEDICINE         | Enemy| Recover 12 life                 |
+-----------+-------------------------+------+---------------------------------+
|TIGER TANK |                         |      |                                 |
| HP:  180  | HI-YAH!                 | One  | 16 damage                       |
| EX:   80  | GET'EM, AIR FORCE!      | Both | 40 damage                       |
| SEN: 100  |                         |      |                                 |
|WHIRLY BIRD|                         |      |                                 |
+-----------+-------------------------+------+---------------------------------+
|QP FOX     |                         |      |                                 |
| HP:  150  | DON'T HURT ME!          | One  | 10 damage                       |
| EX:   40  | CHANGE-A-ROO            | Enemy| Transform into 3 little QPs     |
| SEN:  40  | ATTACK FROM LITTLE QP   | One  | 4 damage                        |
+-----------+-------------------------+------+---------------------------------+
|BISHOP     |                         |      |                                 |
| HP:  240  | I'LL HIT YOU.           | One  | 20 damage                       |
| EX:  100  | TAKE THIS!              | One  | 20 damage                       |
| SEN: 100  | FALL DOWN, ROCKS!       | Both | 20 damage                       |
+-----------+-------------------------+------+---------------------------------+
|WILL THE   |                         |      |                                 |
|WIZ        | COME, THUNDER!          | One  | 16 damage                       |
| HP:  270  | TIME TO TRANSFORM!      | One  | Sweet bun curse                 |
| EX:  150  | HELP ME, MY SERVANTS.   | Enemy| Summon two SLIMEs               |
| SEN: 250  | ATTACK FROM SLIME!      | One  | 10 damage, or kill sweet bun    |
+-----------+-------------------------+------+---------------------------------+
|KING GULP  | (acts twice per turn)   |      |                                 |
| HP:  512  | GET THE SHOCK WAVE! x2  | One  | 23 damage                       |
| EX:  n/a  | FALL DOWN, ROCKS! x2    | Both | 23 damage                       |
| SEN: n/a  | WHUMP! x2               | Both | Lose random number of turns     |
|           | SACRED MEDICINE         | Enemy| Recover 80 life                 |
+-----------+-------------------------+------+---------------------------------+

[8] MEMORY TABLE
  The following table shows what the value of certain memory addresses 
signifies. These are the addresses of the RAM in the NES. Use this information 
to make patch codes, or edit the memory directly with an emulator that has a RAM
browser.
  In a 2 player game, both characters share the most of the parameters, 
including experience, level, attack power, inventory and equipment. They have 
separate dragon kick supplies.

* 1=grass; 2=forest; 3=hills; 4=swamp; 5=desert
+--------------------------------------+--------------------------------------+
|0x002  Terrain type*                  |0x446  TREASURE acquired              |
|0x080  X position on map, fine        |0x447  BELLS acquired                 |
|0x081  X position on map, coarse      |0x449  ITEM: BATTERY amount           |
|0x082  Y position on map, fine        |0x44A  ITEM: WHIRLY BIRD amount       |
|0x083  Y position on map, coarse      |0x44B  ITEM: MEDICINE amount          |
|0x084  Turnbased battle enemy HP x1   |0x44C  ITEM: SWEET BUN amount         |
|0x087  Turnbased battle enemy HP x256 |0x44D  ITEM: MEAT BUN amount          |
|0x0B2  Enemies on screen              |0x44E  ITEM: DRAGSTAR amount          |
|0x0B3  Enemies defeated               |0x44F  ITEM: SK-BOARD amount          |
|0x122  Player 1 invulnerability time  |0x450  ITEM: BOO BOMB amount          |
|0x123  Player 2 invulnerability time  |0x456  BATTERY time left              |
|0x124  Player 1 rock curse time       |0x457  TREASURE acquired              |
|0x125  Player 2 rock curse time       |0x4AC  Enemies to kill to end battle  |
|0x126  MIGHTY BALL time               |0x4C0  Shop: item 1 price x1          |
|0x128  Player 1 T-STARS/SURGER time   |0x4C1  Shop: item 1 price x256        |
|0x129  Player 2 T-STARS/SURGER time   |0x4C2  Shop: item 2 price x1          |
|0x12A  Player 1 bun curse time        |0x4C3  Shop: item 2 price x256        |
|0x12B  Player 2 bun curse time        |0x4C4  Shop: item 3 price x1          |
|0x12D  Time till Uni-Gon arrives      |0x4C5  Shop: item 3 price x256        |
|0x400  Player 1 "K" amount            |0x4C6  Shop: item 4 price x1          |
|0x407  Player 1 attack status         |0x4C7  Shop: item 4 price x256        |
|0x408  Player 2 "K" amount            |0x4C8  Shop: item 5 price x1          |
|0x40F  Player 2 attack status         |0x4C9  Shop: item 5 price x256        |
|0x429  "?" counter                    |0x4CA  Shop: item 1 type              |
|0x42A  "M" amount                     |0x4CB  Shop: item 2 type              |
|0x42B  T-STARS amount                 |0x4CC  Shop: item 3 type              |
|0x430  LEVEL                          |0x4CD  Shop: item 4 type              |
|0x431  EX amount x1                   |0x4CE  Shop: item 5 type              |
|0x432  EX amount x256                 |0x4CF  Shop: SEN to be spent x1       |
|0x433  EX amount x65536               |0x4D0  Shop: SEN to be spent x256     |
|0x434  MAX LIFE                       |0x4D4  Player 1 Y position            |
|0x435  ATTACK power                   |0x4D6  Player 1 X position            |
|0x436  SEN amount x1                  |0x4DC  Player 2 Y position            |
|0x437  SEN amount x256                |0x4DE  Player 2 X position            |
|0x438  SEN amount x65536              |0x543  Player 1 LIFE                  |
|0x439  EQUIP: PUNCH item              |0x54B  Player 2 LIFE                  |
|0x43A  ATTACK power plus punch bonus  |0x590  \              Enemy ID        |
|0x43B  EQUIP: SWORD item              |0x591  |              Facing direction|
|0x43C  EQUIP: SHIELD item             |0x592  |Add 0x80 for  Item ID         |
|0x43D  EQUIP: ROBE item               |0x593  |next enemy    Enemy LIFE      |
|0x43E  EQUIP: TALISMAN item           |0x594  |up to 0x5FE   Y position      |
|0x43F  EQUIP: AMULET item             |0x596  /              X position      |
|0x444  EQUIP: LIGHT item              |0x6FF  Boss invulnerability time      |
|0x445  EQUIP: T-STARS item            |0x7F4  Level of enemy group           |
+--------------------------------------+--------------------------------------+

--------------------------------------------------------------------------------

  This document is my own work. If you've played the game and used the FAQ, feel
free to drop me a line and tell me what you think.

  Any questions, comments, corrections or complaints should be addressed to 
the address below, with clear indication in the subject line that the email is 
concerning this FAQ. 

dammit9x at hotmail dot com