Magician - Enemy Guide
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Version 1.3

Table of Contents
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1. Version History
2. Spells and Attacks
3. Monster List
4. Copyright Info

1. Version History
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Version 1.3 - Added Info on the Staves and Ring of Hale - 27/9/2002

Version 1.2 - Added Repellent, Fire Spray, Death Ring, Fire Storm, 
Psychic and the shields to the attack list. I also added the Mantras 
for the spells - 26/9/2002

Version 1.1 - Added Sphinx, Townsfolk, Poison Mushroom and Giant spider 
- 25/9/2002

Version 1.0 - Put in most of the monsters and the attacks - 24/9/2002

2. Attacks
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I'll start by explaining the attacks. All attacks fall into one of four 
categories - Fire, Phys (physical), Pow (power/lightning), or Ven 
(venom). All monsters have powerful shields against some of these 
attacks, but most of them have one particularly underdeveloped shield 
you can exploit by attacking them with a spell of that type. Example: A 
monster with a powerful Phys shield but a weak Ven shield should be 
attacked with a Ven type spell. These spells are:

*Ven Spells*                  *Phys Spells*

Ven - Ve Na Hu Ra Na          Boulder - Ph Ra Na
                              Spear - Ph Ol Mi Ra
                              Axor - Ph Ra St
                              Razor - Ph Ol Ra
                              Bommeraxe - Ph Na Hu

*Pow Spells*                  *Fire Spells*

Lightning                     Fire Ball - Fi St Mi Ra
Dispell - Po Hu Na St         Fire Ring - Fi Ol Na Ra St
Repellent - Po Ol Mi St Na    Fire Spray - Fi Ol Hu Na Ra
Psychic - Po Ra Ol Hu St      Fire Storm - Fi Ra Na Ol Hu
Death Ring - Po St Ra Mi St

There are five other weapons you can use to kill the enemy. They are:

Staff of Power
What it Does - Fires a level 1 Pow spell. Costs no mana to use
How to get it - You have to buy the walking stick in the Town. It 
automatically turns into the Staff of Power when you get the power 
tablet by defeating the Marsh Serpent in the Wilderness

Staff of Mayhem
What it Does - Fires a level 1 Ven spell. Costs no mana.
How to get it - It's found in a treasure chest in the Castle.

Staff of Knell
What it Does - Fires a level 1 Phys spell. Costs no mana.
How to get it - It's found in a treasure chest in the Dungeons.

Staff of Blayze
What it does - Fires a level 1 Fire spell. Costs no mana.
How to get it - It's found in a treasure chest in the Castle.

Ring of Hale
What it does - Fires a level 2 Fire spell. Costs no mana.
How to get it - It's found in a treasure chest in the Castle.

There are also four shield spells you'll need, to protect you from 
attacks of these four types. They are

Ven Shield - Ve Ra Na Mi St
Phys Shield - Ph Ra Na Ra Hu
Pow Shield - Po Ra Na St Ra
Fire Shield - Fi Ra Na Hu Ra

3. Monster List
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How to Use this Monster List
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Monster's Name here

Attacks - The spells/abilities this monster uses to kill you
Levels Seen - Where you can find this monster (Town, Wilderness, Lake, 
Forest, Caves, Dungeon, Castle, or Tower)
Weaknesses - What spell types are best for killing this monster
Movement - How this monster moves and dodges your attacks
Appearance - What the monster looks like
Notes - Any info that would help you kill this monster


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Abadon

Attacks - Any offensive spell
Levels Seen - Tower
Weaknesses - None (except the Ultimate Potion)
Movement - Flys above you back and forth, up and down a bit
Appearance - A man twice your size, clad in white, flying
Notes - The big evil wizard himself. The Ultimate Potion hurts him if 
you use it in battle, but I'm not sure if the Ultimate Potion is 
required afterwards or not. Use any powerful spell to destroy him (but 
don't alternate spells, destroy one of his shields and whack away with 
that spell type) , or any of the staves or the Ring of Hale. You'll 
need high shields, so I'd recommend using the Amulet of Sheeld before 
the battle. With a bit of luck, you can take him down.

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Devils

Attacks - Fire Balls
Levels Seen - Forest, Caves, Dungeon, Castle, Tower
Weaknesses - Unknown
Movement - Flying in small circles
Appearance - Small, red, legless demons flying around
Notes - I'd recommend using a Spear spell to hit them in midair, or a 
Phys spell against them when they're near the ground.

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Eye-Balls

Attacks - Fire Balls
Levels Seen - Caves, Dungeon, Castle, Tower
Weaknesses - Unknown
Movement - Slowly hovers over the floor, back and forth
Appearance - Large floating eyeballs
Notes - Their attacks are nearly impossible to dodge, but fortunately, 
they can't dodge yours. Kill them quickly, with rapid attacks.

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Gargoyles

Attacks - Fire Balls
Levels Seen - Lake, Caves, Castle, Tower (not sure)
Weaknesses - Phys
Movement - Quickly flying in large, oval-ish patterns
Appearance - Large, Green, Winged beasts
Notes - These guys are tough! Use spear against them when they're in 
midair, or Fire Spray while walking underneath them. They're Fire 
attacks aren't too hard to dodge (except in the Lake level, where you 
fight from a small rock) as long as you keep moving, but avoid touching 
them when they fly downwards.

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Ghosts

Attacks - Lightning (weak)
Levels Seen - Lake, Caves, Dungeon (not sure), Castle
Weaknesses - Pow
Movement - Slow, circular flight
Appearance - white blobs with black eyes, floating in midair
Notes - You see a lot of these guys in the lake level. Use the Staff of 
Power against these guys, and don't worry too much about their attacks, 
they're weak.

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Giant Spider

Attacks - Poisonous touch
Levels Seen - Caves, Dungeons, Castle (not sure), Tower
Weaknesses - Unknown
Movement - Slowly walking in one direction
Appearance - Large black spiders on the ground
Notes - They don't attack, but touching them removes health and poisons 
you. They also can't walk backwards, so you can just fly over them.

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Golems

Attacks - Boulder 
Levels Seen - Caves
Weaknesses - Unknown
Movement - Slowly pacing back and forth
Appearance - Walking Stone Statues
Notes - They're attacks are easy to dodge unless they're in numbers. 
Just use an attack that hits them from a distance, and you should be 
fine.

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Knights

Attacks - None, but they hurt you if you touch them
Levels Seen - Castle
Weaknesses - Pow
Movement - Walking back and forth, at the same pace you walk
Appearance - The same size as you, but dressed in armor
Notes - I just avoid these guys. They're easy enough to dodge, and they 
don't appear frequently. But if you're bent on killing them, use 
lightning attacks.

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Marsh Serpent

Attacks - Venom
Levels Seen - Wilderness
Weaknesses - Fire
Movement - None
Appearance - A large Serpent, wrapped up in the swamp
Notes - You only see this monster once, at the end of the Wilderness 
level. Be sure to have a strong Ven shield before fighting this guy and 
an Anti-Ven potion for after the fight. Their Ven attack is thrown in 
an arc and hits your head. Run back and forth to help dodge their 
attacks. I'd recommend using Fire Ring or Fire Ball against this 
monster.

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Medusa Statue

Attacks - Venom
Levels Seen - Caves
Weaknesses - Pow or Phys
Movement - None
Appearance - A woman's face carved in a rock wall.
Notes - Her attack is the same as the Marsh serpent, but she's less 
vulnerable than it. You have to fly up and attack it (preferably with 
the Staff of Power), or use an attack that can hit her from below.

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Old Lady

Attacks - Health drain
Levels Seen - Caves
Weaknesses - None
Movement - None
Appearance - Old lady in a rocking chair
Notes - DO NOT KILL HER! She only appears in one chamber in the Caves, 
and she's your ticket out of that level. When you're her chamber, your 
health will drop until you die. To prevent this, use the Three Gold 
Charms you've hopefully attained (you get one by meeting the baby 
dragon in the Caves if you have the dragons egg, and get the other two 
in the Maze of Doom in the Caves) to make her young, and she'll give 
you the Vial of Wind and transport you to the Dungeons.

**********
Poison Mushroom

Attacks - Ven
Levels Seen - Forest
Weaknesses - Pow
Movement - None
Appearance - A large, yellow and green mushroom\
Notes - This monster appears near the beginning of the forest. It 
shoots a Ven attack in an arc hitting you in the head. The Staff of 
Power is good for defeating this monster. Anti-Ven potion will be 
helpful, too.

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Sphinx

Attacks - Fire Ball/Fire Spray
Levels Seen - Castle
Weaknesses - Pow or Phys
Movement - None
Appearance - A red, flaming sphinx
Notes - You'll only see him once, near the end of the Castle, at the 
end of the fire bridge. His Fire ball attack is launched in an arc and 
hits you in the head. Just run back and forth and hit him with a Pow or 
Phys attack. Beating him gets you the Vial of Fire.

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Skeletons

Attacks - None, but they hurt you if you touch them
Levels Seen - Caves
Weaknesses - Unknown
Movement - Pacing back and forth across the floor
Appearance - Large Skeletons carrying swords
Notes - Keep your distance from these guys and blast 'em with ranged 
spells.

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Snakes

Attacks - Venom
Levels Seen - Forest
Weaknesses - None
Movement - None
Appearance - Small snakes, coiled up on the ground
Notes - These guys aren't really enemies, but you'll have to worry 
about them. They appear only outside the large house at the end of the 
Forest. There are three, each one guarding a door. Before you can enter 
the doors, you have to answer their riddles. Get it right and you can 
pass. Get it wrong and you die.


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Tentacles

Attacks - Poisonous strike (instant death on contact)
Levels Seen - Forest, Caves
Weaknesses - None
Movement - Stuck in place, moving up and down slightly
Appearance - Spiked vines, sticking out of the ground
Notes - These aren't too dangerous. They kill instantly when you touch 
them, and are indestructible. They move up and down out of the floor. 
Fortunately, they're stuck in the ground. Just fly over them.

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Townsfolk

Attacks - Phys (axor, razor, boomeraxe)
Levels Seen - Town, Wilderness, Lake, Forest, Caves
Weaknesses - Pow
Movement - Walking back and forth
Appearance - The same size as Paul, but dressed differently.
Notes - Not technically enemies, but they can be. You can talk to them, 
get items from them, and so on. But don't attack them, or they'll 
attack you. If you do accidently kill one, be sure to search the corpse 
for food or money.

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Warriors

Attacks - Phys (axor, razor, boomeraxe)
Levels Seen - All but Castle and Tower
Weaknesses - Pow
Movement - Walking back and forth
Appearance - Any townsfolk
Notes - They look exactly like ordinary townsfolk, except they attack 
you. The staff of power is very useful for taking these guys down. 
Also, be sure to search their corpses after killing these guys. They 
sometimes have food or money.

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Wug

Attack - Club (instant death on contact)
Levels Seen - Forest, Caves, Dungeon, Castle, Tower (not sure)
Weaknesses - Pow
Movement - Walking back and forth
Appearance - Large cavemen with big clubs
Notes - These guys can be dangerous. Attack them from a distance with 
lightning. Watch out for their club. If it hits you, you die. 
Fortunately, you don't see these guys too frequently. They usually 
guard treasure chests.

4. Copyright Info
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This FAQ is of Jedi Masta, 2002 (e-mail pete_mill@hotmail.com). Feel 
free to use this FAQ, print it up or whatever, just don't sell it or 
post it on any website other than www.gamefaqs.com.