1234567890123456789012345678901234567890123456789012345678901234567890123456789 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | \ / | / _ \ | _ _ | |_ _ _ _| / _ _ \\ \| _ _ _| | |\ \ / /| | / |_| \ | |_ _| | | | | | | |\/| |_ _ _ | | \ \ / / | | / _ _ _ \ | _ _ _ | | | | |_ _| | |_ _ _ | | | \ \/ / | | / / \ \ | | \ \ _ _| |_ _ | | _ _ _| | |_ _| \__/ |_ _|/_/ \_\|_| \_\|_ _ _ _ _| \_ _ _/ |_ _ _ _| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | |_ _ _ _|| \ / | | _ _ _| |_ _ _ _| | | | |\ \ / /| | | |_ _ _ | | | | | | \ \ / / | | | _ _ _| | | _ _| |_ _ | | \ \/ / | | | |_ _ _ |_| |_ _ _ _ _||_ _| \__/ |_ _| |_ _ _ _| __ __ __ _ _ _ _ _ _ _ __ _ _ _ _ | \ / | /--\ | __| | |_| ||_ _| | \ | || -_-_- | _\ /_ | / /\ \ ||__ | _ | _| |_ | |\\_| || |_ _ |_| \_/ |_|/_/ \_\|_ _| |_| |_||_ _ _| |_| \___||_ _ _| _______________________________________________________________________________ 1.) Table of Contents: 1.) Table of Contents 2.) Dates 3.) Controls 4.) Charactors 5.) Enemies 6.) Items 7.) Story 8.) Rating 9.) Manual 10.) Walkthrough 11.) Quick Walkthrough 12.) Ending 13.) Passwords 14.) Map 15.) FAQ 16.) Credits 17.) Closing 2.) Dates 12/7/02: Started 1.) Table of Contents, 2.) Controls, 4.) Charactors, 5.) Story, 7.) Walkthrough and 8.) Quick Walkthrough 12/7/02: Finished 1.) Table of Contents, 3.) Controls, 4.) Charactors, 5.) Story and 10.) Walkthrough 12/8/02: Finished 11.) Quick Walkthrough, None.) 12/8/02: None.) Take an unexpected break. :D 4/27/03: None.) Started working again 4/27/03: Added to 1.) Table of Contents 4/27/03: Started 9.) Manual 4/27/03: Finished 9.) Manual 4/30/03: Started 8.) Rating, 6.) Items, 5.) Enemies, 17.) FAQ, 16.) Map, 12.) Ending, 17.) Credits, 18.) Closing, 14.) Passwords 4/30/03: Finished 8.) Rating, 6.) Items, 5.) Enemies, 17.) FAQ, 16.) Map, 12.) Ending, 17.) Credits, 18.) Closing, 14.) Passwords 3.) Controls D-Pad (Right, Left): Move Mario A Button: Jump A Button+D-Pad Up: Spin Jump Selct: Move Between Items Start: Select Item B Button (Hold)+D-Pad: Speed Run D-Pad (Up): Look Up D-Pad (Down): Duck/Pick Up an Item 4.) Charactors Mario: Mario is the charactor that you will be playing with. In this game Mario will again have to be a hero, but he will not be saving Princess Peach. He will be saving his loyal pet Yoshi! Yoshi: Mario's loving and caring pet dinosaur Yoshi has been captured by the Koopa King, Bowser while exploring his new museum. Will Mario be able to beat Bowser again and this time for good? Bowser: The nasty King Koopa is up to his evil ways again by stealing things in time and bringing them back to present day time. Historical artifacts isn't the only thing Bowsers got in his museum. He also has Mario's pet, Yoshi! This time Bowsers making sure Mario won't win. Cleopatra: Cleopatra makes a minor cameo in this game. She appears in 31 BC. Donkey Kong: Donkey Kong appears on one of the portraits in Bowsers Museum. Citizen: A small citizen appears in 1602. Astronaut: A astronaut appears in 1969. Samuri: A samuri appears in 1192. Bird: A bird will take away your item if you put it in the incorrect place in time. UFO Bird: If you put a wrong item in 1969, a bird in a UFO will take it away. Star Statue: A statue of a star is in Bowsers Museum. Chest Statue: A statue of a chest is in Bowser Museum. Bowser Statue: A statue of Bowser is in Bowsers Museum. 5.) Enemies Here are the enemies that Mario will encounter in his short, peril jorney: Koopa: The Koopas are back! They will walk around and try to hit Mario, even though Mario cannot be hurt. When a Koopa gets hurt, it will hide in it's shell. Cave Koopa: These Koopas are old Koopas that will try and bang Mario with their large fists! One jump on them will kill them. Jumper: The Jumpers are nasty creatures with turnip heads. They will jump into the air, trying to hit Mario. One single jump will kill them. Space Koopas: This Koopa resides in outerspace. Their year is, 1969. The Space Koopa has a space helmet on. 6.) Items Torch: The Olymic Torch! Lightbulb: The first lightbulb ever created! Apple: The Apple that proved gravity was real! Sledge Hammer: One of the sledge hammers that brought down the Berlin Wall! Dinosaur Egg: One of the first ever dinosaur eggs! Stovepipe Hat: Abe Lincoln's stovepipe hat! Steering Wheel: Magellan's ship steering wheel! New India Flag: The New India Flag! Quill Pen: Shakespears quill pen! Flag: The flag from the moon! Throne: Cleopatra's throne! Propeller: The Wright Brothers propeller! Sword: A samuri's sword! Physics Equation: The E=mc2 formula! Time Machine: A machine that lets you travel through time! 7.) Story Mario has just found out that Bowser has been going back in time and stealing Historical artifacts. Mario knows he must again stop the greedy king. Mario rides Yoshi to the museum and is about to go inside when all of a sudden Yoshi throws Mario off his back and zooms into the museum. Bowser appears at the entrance to his museum and tells Mario he has Yoshi! Now Mario must return all the artifacts to there proper places in time and rescue his pet. Can he do it? 8.) Rating Here's my rating on Mario's Time Machine! I'm giving it 1-5 stars. Play Control: **** The controls were great and everything, but it was hard for me to do the spin. Graphics: *** I would give the graphics a one star, but I'm conparing this game to other NES games, not games in this generation. Music: ** I didn't like the music a whole lot, but I liked how it played music in all the time areas. Sound Effects: ** It didn't sound... I don't know... right. Plot: *** The plot was average and all. I liked how you didn't have to save Princess Peach again! Replay: * Once you play it once, that's the only time you will play it! It's the same thing everytime. Difficulty (Very Easy): The game was very easy and you can't die. Fun: * I don't think the games that fun. I'm used to RPG's. Box Cover: ** The box cover showed Mario in this flying Machine! I was thinking, what's that? Overall: ** The games ok, but it could be better. Good Point: You can acually fight bad guys. Bad Point: You can't die. 9.) Manual [inside cover] WARNING: Please read the enclosed consumer information & precautions booklet carefully before using your Nintendo(R) hardware system or Game Pak. The Software Toolworks, Inc. 60 Leveroni Court Novato, CA 94949 (415) 883-3000 [Nintendo seal, liscense, and copyright information] [table of contents] INTRODUCTION..................1 NOTE TO PARENTS...............2 GETTING STARTED...............3 GAME CONTROLS.................4 BROWSING BOWSER'S MUSEUM......7 PROGRAMMING THE TIMULATOR.....8 TIMELY TRAVELING TIPS.........9 TIMELINE.....................10 HISTORY TEST.................12 TECHNICAL SUPPORT............13 [page 1] INTRODUCTION [picture of Mario entering Bowser's Museum] Better check your watch! Bowser's out to turn back the clock. Not to Daylight Savings. No! To the Dark Ages! That terrible turtle is using a time machine, called a Timulator, to loot historical artifacts from the past. His twisted intent? To build Bowser's Museum, fill it with historic booty, then destroy the time machine. This dastardly plan will turn time inside out, make the future bend over backwards, and change the course of history. Forever. This is no time to let bygones be bygones. Help Mario stop Bowser before he warps time and puts hiccups in history. If not, it's back to stone tools and hieroglyphics! This quest is hot. If you're too late, it'll be lights out. Time's up. [page 2] NOTE TO PARENTS Dear Parents, MARIO'S TIME MACHINE is intended to be a fun way for kids to learn about history. But to get the most out of the program, your child may need a helping hand. Here are some things that you can do to help: * Encourage your child to read all of the clues in the game to learn facts about each time period visited with Mario. * If your child is a young reader, please help him by reading clues. * Discuss anything that you know about the times that your child visits with Mario. * Share newspaper and magazine articles about those times with your child - sometimes the Sunday paper has a travel history section. Who knows? In the process of helping your child, you might learn something about history and have fun, too! Ciao, Mario [page 3] GETTING STARTED [picture of the title screen] To start the game: 1. Make sure your Nintendo Entertainment System(R) (NES) is turned off. 2. Put the MARIO'S TIME MACHINE Game Pak in your NES. 3. Turn on your NES. 4. At the title screen, press START. And, uh oh! Bowser traps Yoshi somewhere in the museum! [page 4] GAME CONTROLS Use the Game Controller to help Mario on his time travels. [picture of an old-style Nes controller, with the buttons labeled] When Mario arrives somewhere in time, he needs your help to get information, figure out where he is, and to return the artifact stolen out of time. [page 5] -CONTROL PAD- Left/Right - Run left and right. Down - Duck down and pick up artifacts. Climb into the Timulator. Up - Enter a door or look up. Do a spinning jump when used with A to break blocks. Note: Also use the Control Pad to enter Passwords. -BUTTONS- A - The action button; use to jump and start the Timulator. B - Run faster when used with left and right. Jump further when used with A. Select - Change items in the top window (artifact, clock, or question mark). Start - Begin the game. Also do stuff with the current item in the top window - return an artifact, show the Timeline, or ask a person a question. [page 6] -PASSWORDS- There are 7 doors with 2 historical artifacts in each room. After you help Mario return an artifact, you get a Password to another level. Write down passwords on the chart below and use them as follows: 1. At the title screen, choose CONTINUE. 2. Press left and right to point to each character; then press up and down to select the proper letter or number to enter the Password. 3. When you are ready, press START to begin that level. [section to copy down passwords] [page 7] BROWSING BOWSER'S MUSEUM Inside his castle, Bowser hoards historical souvinirs in his personal museum. As that terrible tortoise returns from his time travels, he stashes loot, slowly destroying the warp of time and space. Once the museum is complete, Bowser plans to destroy his time machine, and alter the course of known history. This could mean lights out! [picture of Mario in Bowser's Museum] Visit the museum with Mario and Yoshi. After Bowser captures Yoshi, you must help Mario return all artifacts and pass the History Test to free Yoshi and save our History. Help Mario find a door to the Timulator and enter it. (To enter a door press Up.) [page 8] PROGRAMMING THE TIMULATOR Bowser may be bad but he's good enough to build a time machine, which he calls the Timulator. This awesome contraption can be programmed to return to any time or place that Bowser burgled. The trick is Mario needs to snag an artifact before he can jump into the Timulator. Then you need to figure out where and when the object fits in history. This may require some explorations! [picture of Mario in the Timulator room] To snag an artifact, Mario must bonk three Koopas off the platforms. When the artifact appears, Mario needs to run over and pick it up. A hint about the artifact appears at the top of the screen. Help Mario jump down into the Timulator. To pick a date in history, use the Control Pad, then press A and watch Mario travel through a time warp! [page 9] TIMELY TRAVELLING TIPS There's really only one way to figure out which artifacts belong where - Mario's got to visit each time period and get all the information he can. Help Mario walk around and look for information boxes and people. Mario needs to jump up and bonk each box to get all the information. Each time period has six clues. He also needs to talk to people. This can only be done when the question mark is in the top window (press START). [pictures of Mario in Egypt and on the moon] Hint: Twirling jumps will break blocks under the info boxes. Be careful not to break blovks that Mario needs to reach a clue. [page 10] TIMELINE To see the Timeline, make sure that the clock appears in the upper window, then press START. [picture of the timeline] Taking notes about the Timeline is a really good idea while Time Travelling and also helps you pass the History Test. Make a complete list of years, then scribble down any hints that help you remember where and when. If Mario is in the wrong time and place, he can always climb back into the Timulator, time travel back to Bowser's museum, and try, try again! [page 11] [space to keep notes about the various times] [page 12] HISTORY TEST After Mario returns all artifacts to their proper place in history, you must help him pass the History Test to open the door to Yoshi's prison. Run past all the locked doors to the door marked Test. Press A to read each Question. Use the Control Pad to select each correct answer, then press START. Hint: If you give an incorrect answer, press any button to return to that time and review the facts in the info boxes. After you pass the test, enter the door and look for Bowser. Bonk Bowser until he drops the key to Yoshi's prison and free Yoshi! Yipee! [picture of Mario at the History Test] [page 13] TECHNICAL SUPPORT For Technical Support in the USA: The Software Toolworks, Inc. 60 Leveroni Court Novato, CA 94949 Telephone: (415) 883-5157 Fax: (415) 883-0367 [page 14] [warrenty information] [end of manual] 10.) Walkthrough 1. The Torch and the Lightbulb When you first begin the game you will see Yoshi being captured by Bowser. When the little movie is done, Mario will automaticlly enter the museum. The room you are in has eight rooms. The last room is Bowsers personal room and the only way to get into there is if you return all the 14 Historical artifacts to there original places. Start with the first door. In this room there are three koopas. Stand below a ledge andwait for a koopa to move over you. When the koopas right on top of you, jump up and part of the ledge will move. The koopa should then fall down and you can jump on it to kill it. Once you destroy all the koopas, the last koopa will drop a Torch. Pick up the Torch by bending down. Now go into the Time Machine and transport yourself to 776BC. The screen should start to spin and you will find yourself in the Olympic Coliseum. Go all the way across the screen while dodging koopas and you should find and large pillar. Jump on the pillar and press Select untill you get the Torch. When you finally have the torch press Start and a newspaper will come up and say: THANK YOU-Now that the TORCH has been lit-Let the games begin! Now you will find yourself out side the first door. Go through the door again and destroy all the koopas. The last koopa should drop a Lightbulb. Pick it up just like the Torch and go through the Time Machine. This time go to 1879. You should now be in Thomas Edison's House. Go to the last bookcase and put the lightbulb there. Another Newspaper should come up and say: THANK YOU-If you hadn't returned Edisons LIGHTBULB we would all be in the dark! Mario will appear in front of the first door and close it with bricks so no one could ever get inside. 2. The Apple and the Sledge Hammer Go over to the second door and go inside. Like the first door, you will have to destroy all the koopas. The last koopa will drop an Apple. Pick up the Apple and go into the Time Machine. This time go to 1687 and put the Apple on the big tree at the far side of the area. Another Newspaper will come up saying: THANK YOU-Because you returned the APPLE, Newton will soon discover the princible of gravity when it falls to the ground. You will find Mario in front of the second door. Go through it and destroy the koopas again. The last koopa will drop a Sledge Hammer. Pick up the Sledge Hammer and go to 1989. When your in 1989 go to the Guards Building that is all the way over to the right and put the Sledge Hammer in front of the Guards door. Yet, another newspaper will appear saying: THANK YOU-Another SLEDGE HAMMER will come in handy, the Berlin wall is about to collapse. Timber! Mario will appear in front of the second door again and will cover it up with bricks just like the first door! 3. The Dinosaur Egg and the Stovepipe Hat Now that the second door is closed go to the third door. Just like the other two doors you will have to fight the koopas. The last koopa will drop an Egg. Pick up the Egg and go to 80mBC. Keep going right untill you enter a cave. Lay the Egg down in the cave and a Newspaper should pop up. The Newspaper says: THANK YOU-Because you returned this precious DINOSAUR EGG, you have given new life to these magnificent creatures. You should find yourself in front of the thrid door again. Go in the door and fight away the koopas. The last koopa will drop a long Stovepipe Hat. Pick up the hat and bring it to old Abe in 1862. Walk to the middle of the area where you should see a gate saying Gettysburg. Put the Stovepipe Hat there and another Newspaper should pop up. This one says: THANK YOU-Abe just hasn't been himself latly with his STOVEPIPE HAT. He even refused to sign the Gettysburg Address without it. Mario will again reappear in front of the third door again, but this time he will cover the door with bricks. 4. The Steering Wheel and the New India Flag Go over to the fourth door and enter it. Inside you will have to fight away the koopas again and the last one will drop a Steering Wheel. Pick up the Steering Wheel and go to 1520 where Magellan is sailing around the world. Go to the bow of the boat and put the Steering Wheel atop the hanging ancor. Another Newspaper will pop up and say: THANK YOU-Because you have returned Magellan's STEERING WHEEL he can continue with his crew on the first voyage around the world. Enter the fourth door again and defet the koopas. The last koopa will drop a New India Flag. Pick it up and transport yourself to 1947. Follow the trail along to the right untill you reach a big, golden, palace. Place the flag there and a Newspaper will come up. This one reads: THANK YOU-The return of the NEW INDIA FLAG marks the birth of a new nation, making Gandhi proud. Mario will already be in front of the forth door ready to cover it with bricks. 5. The Quill Pen and the Flag After Mario blocks the fourth door go into the fifth. Defet all the koopas in there and the last one will drop a Quill Pen. Take the Quill Pen and go back in time to 1602. When you get out of the Time Machine you'll be in a dingy, little town. Go to your right and you'll see a lady running from a Hammer Bro. Go on the stage she and the Hammer Bro. was on and put the Quill Pen there. A Newspaper sould come up saying: THANK YOU-Now that you have returned his QUILL PEN, Shakespear can countinue to wright his famous sonnets and plays. You will find Mario in front of the fifth door. Go through the door and kill all the koopas. The last koopa will drop a Flag. Pick it up and go to 1969. You will be on the moon when you get out of the Time Machine. Go all the way to the right and you will see an astronot being bullied by a koopa. Jump onto the spaceship and put the flag there. Another Newspaper should pop up that says: THANK YOU-Now that you returned the FLAG, man's first landing on the moon can be claimed by the United States. Again, Mario will be in front of the fith door, but this time he will block it with some bricks. 6. The Throne and the Propeller Go over to the sixth door and enter it. Get rid of all the koopas in this room and the last one will drop a Throne. Pick up the Throne and enter the Time Machine. Go to 31 BC and then go all the way to the right where you will see Cleopatra being bossed around by a Hammer Bro. Go to where Cleopatra was and put the Throne there. A Newspaper should flash up saying: THANK YOU-Now that Cleopatra has her Throne back, she can resume her region as Queen of Egypt. Mario will appear in front of the sixth door once more. Go into the room again and fight the koopas all over again. The last one will give you a Propeller. Get the propeller and propel yourself into 1903 with the Time Machine. When your in 1903 go to the right and you'll see a plane with no propeller. Put the Propller on the plane and another Newspaper should appear. This one says: THANK YOU-Now that you've returned the PROPELLER, fasten your seatbelts and prepare for takeoff. Mario will again reapper in front of the sixth door, but this time he covers it up with bricks. 7. The Sword and the Physics Equation Enter the seventh door and get rid of the koopas to get the Sword. Take the Sword and go to 1192. You will be in a small chinese town with a Red Shrine in it. Go to the Red Shrine by going right. When you get to the shrine put the Sword there. A Newspaper should appear and say: THANK YOU-What would a Samuri be without his SWORD. Enter the seventh door again and exterminate the koopas. The last koopa will give you a Physics Equation. Pick up the sheet and blast to 1905. You will come out of the Time Machine in a labrotry. Go to the last chalkboard in the lab and stand right under it, then place the Physics Equation there. Your final Newspaper should then arrive saying: THANK YOU-Because you've returned the E=mc2 formula, physics students will have a reason to pull there hair out. You will find Mario standing in front of the seventh door, but this time, like the other doors, Mario will block them with bricks and cement. 8. The Final Door As you go to the final door, you will see that the stop sign that said "Stop" now says "Test." Go up to the test sign and answer three questions. There are more than just three questions and here they are: What was Thomas Edison known as? A. Wizard of Hyde Park B. Wizard of Menlo Park C. Wizard of Cental Park Answer: B Where does Aberaham Lincons portrait appear? A. On a Five Dollar Bill B. On a One Dollar Bill C. On a Five Cent Peice Answer: A How long did Man's First Flight Last? A. 12 Minutes B. 12 Seconds C. 21 Seconds Answer: B What Japanese term of "Shogun" is an abbreviation of? A. A Subdued Genral B. Barbarian-Subduing Genral C. Great Barbarian Genral Answer: B How many Sonnets did Shakespear Write? A. About 250 B. Nearly 37 C. Over 150 Answer: C Where did Magellan Perish during his voyage? A. The Philippines B. The Panama Canal C. The Strait of Magellan Answer: A When was the Berlin Wall Built? A. 1962 B. 1961 C. 1969 Answer: B How long did the Dinosaurs Survive on Earth? A. 100 Thousand Years B. 100 Million Days C. 100 Million Years Answer: C In Honor of hat Great God were the Ancient Games Held? A. Zeuz B. Apollo C. Dionysus Answer: A What does the title "Mathatma" mean? A. Good Sire B. Good Luck C. Great Soul Answer: C The formula E=mc2 is based on energy, mass and the speed of? A. Light B. Sound C. Atoms Answer: A During what time was the Apollo program undertaken? A. In Ancient Greece B. During the 1960s C. During World War 2 Answer: B What form of Mathmatics did Newton invent? A. Geometry B. Calculus C. Algebra Answer: B What Roman Ruler Restored Cleopatra to the Throne? A. Mark Antony B. Julius Caesar C. Augustus Caesar Answer: B When you answer three out of the 14 questions correctly you will get to enter Bowsers room. If you miss a question, you must go back to that level and look at the information blocks. When you enter the final door you will be in a Dungeon. Go to the right and Bowser will sneak up behind you. Jump on Bowser three times to defeat him. Don't jump on him when he's spinning though! When Bowser loses, he will give you a key. Mario will automatticly rescue Yoshi and you win the game! 11.) Quick Walkthrough Go get the Torch in door one and bring it to 776BC. Put it onto the pillar and then go back to door one to get the Lightbulb. Bring the Lightbulb to 1879 and put it on the last bookcase. Go into door two and get the Apple. Bring it to 1687 and put it on top of the Tree. Go back into door two and get the Sledge Hammer. Bring the Sledge Hammer to 1989 and put it in front of the Guards House. Go into door three and get the Egg. Bring the Egg to 80mBC and put it in the cave. Then go back into door three and get the Stovepipe Hat. Bring the Stovepipe Hat to 1862 and put it in the middle of the gate. Go to door four and get the Steering Wheel. Bring the Steering Wheel to 1520 and put it over the hanging ancor. Go back into door four and get the New India Flag. Bring the New India Flag to 1947 and put it by the Golden Palace. Go into door five and get the Quill Pen. Bring it to 1602 and put it on the stage. Go back to the fifth room and get the Flag. Put the Flag on the Spaceship and then go into the sixth room to get the Throne. Bring the Throne to 31 BC and place it where Cleopatra is. Go back to the sixth room and get the Propeller. Bring the Propeller to 1903 and put it in front of the plane. Go to the seventh room and get the Sword. Bring the Sword to 1192 and put it in the Red Shrine. Go back to the seventh room and get the Physics Equation. Bring the Physics Equation back to 1905 and put it under the last chalkboard. Go to the final door and answer three qustions then enter the door. Inside, jump on Bowser three times to win! 12.) Ending Mario takes the golden key from Bowser and walks over to Yoshi's cave. He then opens it and sets Yoshi free. Yoshi and Mario rejoice together. Outside Mario gives a peace sign while Yoshi watches Bowser cry himself out. A sign in the air says, You Win! 13.) Passwords RGNC4L-Torch R7NCCL-Torch, Lightbulb R55CF3-Torch, Lightbulb, Apple R5DCFB-Torch, Lightbulb, Apple, Sledge Hammer S5DDFB-Torch, Lightbulb, Apple, Sledge Hammer, Egg S1DD?B-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat 91DX?B-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering Wheel 91GX?9-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering Wheel, New India Flag 90GXB9-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering Wheel, New India Flag, Quill Pen 90BXBD-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering Wheel, New India Flag, Quill Pen, Flag D0BSBD-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering Wheel, New India Flag, Quill Pen, Flag, Throne DHBSVD-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering Wheel, New India Flag, Quill Pen, Flag, Throne, Propeller 5HBJVC-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering Wheel, New India Flag, Quill Pen, Flag, Throne, Propeller, Sword 5H?JVC-Torch, Lightbulb, Apple, Sledge Hammer, Egg, Stovepipe Hat, Steering Wheel, New India Flag, Quill Pen, Flag, Throne, Propeller, Sword, Physics Equation 14.) Map Key: * Star Statue B Bowser Statue C Chest Statue D Door O Stop Sign/Test Sign _ Floor Y Yoshi Picture K Donkey Kong Picture @ Bowser Door D D D D _C_Y_B_K_*___D_Y_B____C_D__D_Y_*__BO_@_B 15.) FAQ Here are some FAQ: Q: Does this guide work for the SNES version of Mario's Time Machine? A: No. This Guide is for the NES version only. The SNES version is different. Q: Can I get back into a room if Mario closed it off? A: No, and even so, why would you want too? Q: Mario just closed all of the doors. Can I go back and go into another place in time again? A: Only if you answer a wrong question on the Test. Q: Why did the stop sign change to Test? A: You need to take a test before you defeat Bowser. There are 14 questions and the test will give you three. IOf you miss a question, the test will send you back to the time where the answer is given in one of the information blocks. Q: Can I jump over the test sign and skip it? A: No. You can jump over it, but it won't allow you to go into Bowser's room. Q: Can I go further into the Museum? A: No. You can in the SNES version, I think. Q: Can I die? A: No. 16.) Credits Team B designed and developed by Radical Entertainment programer Brian Carpenter artist Rob Oliveira composer John Korsrud producer Kevin Wilkinson && Bob Emond, Ian Verchere, Paul Wilkinson, J.S. Bach, Ryan Slemko, countless others 17.) Closing Well, this is the end of the guide/walkthrough. I hope you enjoyed it and I hope it helped you. I want to thank Skrybe (firstname.lastname@example.org) for giving me the manual and I want to thank Nintendo for making this game possable, but most of all, I want to thank you for reading this guide. Thanks everybody! My E-Mail address is, Link4000x@aol.com .