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    Ultimate Mega Man FAQ by Procyon_Lotor

    Version: 1.5 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    (Edited for NES Versions only)
    
    
    
                    Procyon Lotor presents:  THE  
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            \/                 \/          \/             \/    \/     \/       
         
    The ULITMATE            __  ___                __  ___              
                           /  |/  /__ ___ ____ _  /  |/  /__ ____ 
                          / /|_/ / -_) _ `/ _ `/ / /|_/ / _ `/ _ \
                         /_/  /_/\__/\_, /\_,_/ /_/  /_/\_,_/_//_/
                                    /___/                         
            Guide to the basics FAQ - ver. 1.5 - by Procyon Lotor
    
    Contents: I) Intro
                 a) What is this FAQ?
                 b) Who is Mega Man?
              2) NES
                 a) Mega Man 1
                 b) Mega Man 2
                 c) Mega Man 3
                 d) Mega Man 4
                 e) Mega Man 5
                 f) Mega Man 6
              6) Cast List
    
    I) Intro
    -----------------------------------------------------------
    A) What is thie FAQ?       
            Hello and welcome to the ULTIMATE Mega Man guide to the 
    basics FAQ.  I have decided to undertake this and it took a lot
    of work.  This is version 1.0.  I had to sit down and play each 
    version during spring break (hey, it's not like I don't have a 
    life, but I had to stay in school for crew practice.  What else 
    did I have to kill time?)
            Please flip through it and feel free to comment.  If you
    know any info off the top of your head that has been omited or is
    incorrect, PLEASE feel free to email me and I'll add it in.  Let 
    me tell you the basic format I have used to write this FAQ in.  
    For each game I will tell:
            Release date
            Comments and addtions to previous version 
            Special tricks
            Where items can be found
            The order for the bosses
                    (in addition, what weapon you get)
            Possible weaknesses for "Dr. Wily" stage bosses
            In addition, I will be including password info, but 
    in a very limited fashion.  I.E. Only the best ones, and possible
    breakdowns for each password (I know they cracked it for MM2 and 
    3 on the NES).
            I think I covered everything.  This is not, I repeat NOT, 
    a full strategy guide.  It is a bare bones FAQ, not a walk through.
    Due to the amount of stuff I'm covering, a full strategy guide might
    very well get close to a Meg.  Instead, this is meant as a simple
    reference manual.
    
    B) Who is Mega Man?
            Mega Man first hit the home video game screen on the NES in
    1987.  He was created by Capcom, and the first game had 1 Meg of
    memory.  Mega Man in his lastest creation (MMX2) has 12, plus a
    processing chip called the C4, just to show you how far he's come
    since then.
            The Story for the NES and GB Mega Man's run along these lines.
    One day Dr. Light and Dr. Wily were partners and they made incredible
    creations and robots to simplify the lives of humans.  But Dr. Wily had
    other ambitions (like taking over the world) so one day he reprogrammed
    all the original 7 robots (MM1 bosses + Mega Man), But Mega Man was able
    to resist that reprogramming and was left alone to fight against the
    other 6.  Later on we find out that Mega Man was originally a boy/cyborg
    named Rock (who had a sister Roll).  When Dr. Wily became a threat, he
    volunteered to have his body transformed into that of Mega Man, sometimes
    also known as the Blue Bomber.  Through out each game, Dr. Light (also
    known as Dr. Right sometimes) creates new pals and assistants for
    Mega Man, the most famous being Rush the dog.
            In the SNES Mega Man X stories, we see a grim future time line
    of the NES Mega Man, in which Mega Man's technology has been put to use
    in many places, but some robots, known as Mavericks, want to take over
    the world and use humans for slaves because they feel they are superior.
    Mega Man (X) must go and stop these Mavericks (under the leadership of
    Sigma).  Along the way he must find capcules that contain holographic
    images of Dr. Light.  The contain power ups that make Mega Man stronger,
    possibly the strongest robot the world has ever known.  Mega Man is
    considered a Robot Cop, and he has a fellow cop named Zero.  Zero
    sacrifices himself in MMX1 to help Mega Man, and this becomes a sub
    plot in MMX2.
            The layouts stay fairly constant within each system.  On the
    NES, you fight 8 (only 6 in MM1) robots and the go through the Dr.
    Wily stages to beat the game.  In the GB you fight 4 robots first,
    then another 4 again, then the Dr. Wily stages.  (The GB carts tend to
    be the hardest of all the versions.  Ridiculous jumps and so forth).
    The SNES versions are more like the NES versions so far, 8 robots
    then the Sigma stages.
    
    II) NES
    ------------------------------------------------------------
    A) Mega Man 1 - 1987
            - The very first one!
            - The ONLY version to keep score (except for Soccer
              of course)
            - The only version with on-screen pause (press Select)
            - The only version with just 6 bosses
            - The only version without passwords
            - Lets you fight through the Dr. Wily stages over and
              over.
            - Stages are revisitable.
    Special Tricks - Pausing the game when a hit registers, and
            unpausing results in multiple hits with the Cutman Blade
            and the Elecman Beam.  By pressing start rapidly, you can 
            score tons of hits on one shot.  This works best on Rock 
            Man (cyclops) and Dr. Wily.  It CAN work against you too
            if you've been hit at the same time.
    Items:  Magnet Beam - found in the ElecMan stage in plain sight
                          behind blocks which can be destroyed by the 
                          Elecman beam, or thrown with Gutsman's power.  
                          Shoots, ledges which may be stood on for a 
                          short time.
            Yashishi - Only one in any Mega Man game, found on the
                       4th Dr. Wily stage, below the first teleporter. 
                       Gives back all weapons and health.
    
    Start With: Bombman - Weakness: Fire Storm.  Get Bombs
                          Press Select to pause the game, then upause to
                          eliminate the annoying sound effects made by
                          the moving platforms.
                Gutsman - Weakness: Bomb.  Get throwing power.
                Cutman  - Weakness: 2 Gutsman throw blocks in his room 
                          Get Cutman boomerang Blade
                Elecman - Weakness: Cutman Blades.  Get three way
                          Elecman Beam
                Iceman  - Weakness: Elecman Beams.  Get Ice Slasher
                FireMan - Weakness: Ice Slasher.  Get the Fire Storm
                          and force feild
    Dr. Wily:   Stage 1: Rock Man (Cyclops) - use Elecman Beam (and
                         the trick if you want an easy way out)
                Stage 2: Fight: Cutman, Fireman
                         Mega Man Clone - Go to far wall, and jump
                         and shoot a lot.  Any weapon you use, he
                         will use right back at you.
                Stage 3: Bubble Machine - Kill first 3 with normal
                         gun, and use the four blocks with Gutsman
                         on the last 4.
                Stage 4: Fight: Bombman, Fireman, Iceman, Gutsman
                         Dr. Wily - use ElecMan beam on first half,
                         use Cutman Blade on second half.  (once
                         again, the trick works well)
    
    ------------------------------------------------------------
    B) Mega Man 2 - 1988
            - The first version with Passwords
            - The first version with 8 bosses.
            - The first version with Energy Tanks (4 max)
            - The ONLY version with a difficulty selection
              (which IMO, they should have done more often)
              On Difficult, Weapons do less damage, enemies hurt
              more, and power ups are less frequent.  All numbers
              here refer to Difficult mode.
            - stages not revisitable
            - Most varied boss strategy (I will list my favorite)
    Special Tricks - By pressing pause, in the middle of a jump,
            you reset Mega Man's velocity (down).  By pressing rapidly 
            pause at the height of the jump, you can coast back down 
            over long gaps.  ALSO, this makes Mega Man "phase out" for
            a moment.  Continuously phasing out allow many bullets to
            fly through you.
                   - Ultimate 1-ups.  In Stage 1 of the Dr. Wily
            levels, use the Leaf Sheild at just the right spot at the 
            part of the level where those screws jump out (after you 
            use Item 3 or 1 for the first time).  If you stand at just 
            the right point, you'll get 1-up after 1-up.
                    - Birds!  When you select a boss to go to, hold
            down the A button and the stars in the background will be
            birds flying at different rates.
    Items:  Item 1 - Floating Elevator, won from Heatman
            Item 2 - Jet Sled, won from Airman.  Will keep going
                     until energy runs out or it hits a wall.
            Item 3 - Wall Climber, won from Flashman.
                
    Start With: Metal Man  - Weakness: Metal Blade (this is not a typo)
                             win Metal Blade.  Does not use up much
                             power, and may be fired in 8 directions
                Bubble Man - Weakness: Metal Blade.  Get Bubble Lead.  
                             Also does not use much power.
                Heat Man   - Weakness: Bubbles.  Get Atomic Fire.  Can be
                             powered up to three different levels.
                Flash Man  - Weakness: Metal Blade.  Get Time Stopper.  
                             This weapon is capable of stopping the killer
                             beams in the Quick Man stage.  It can't
                             be stopped until it runs out of energy.
                Quick Man  - Weakness: Time Stopper and finish off the
                             last half of his energy with the Heat
                             Wave.  Get the Quick Boomerang, low power
                             usage, and fires up to three at a time.
                Air Man    - Weakness: Leaf Shield (Quick Boomerang works
                             bvery well though...), get Air Shooter, three
                             way firing.
                Crash Man  - Weakness: Tornados.  Get Crash Bombs, capable
                             of breaking through barriers.  Full power
                             lets you fire off 7.
                Wood Man   - Weakness: use Crash Bombs on him when the 
                             sheild is up, Heat Wave when it's off.  Get 
                             Leaf Sheilds.  Lasts forever until you move.
                             Can fire off in 8 directions.
    Dr. Wily:   Stage 1: Dragon - Use Quick Boomerang (alternate
                         between the top and middle block)
                Stage 2: Gutsdozer - Use Quick Boomerang
                Stage 3: Drones - Use Bubble Lead
                Stage 4: Force Cannons - Use Crash Bombs.  You only
                         have 7, so only shoot the two walls you
                         HAVE to destroy if you don't want to have to
                         start over.  If you die, walls will stay gone
                         but the Cannons will come back.  The "phasing
                         out" trick mentioned above helps a lot here.
                Stage 5: Beat all the bosses again.
                         Dr. Wily - A full blast of Atomic Fire will
                         destroy the first window.  Them aim and use 
                         Metal Blade repetedly.
                Stage 6: Alien Wily - Use Bubble lead.
    
    Passwords:  All weapons, items, 4 Energy Tanks
                A5 B2 B4 C1 C3 C5 D4 D5 E2
    ------------------------------------------------------------
    C) Mega Man 3 - 1990
            - First appearance of Rush!!!
            - First appearance of Protoman!!!
            - First use of icons for weapons list.
            - First appearance of Mystery Tanks.
            - First use of the Mega Slide.
            - 2 seperate boss circles.
            - Return of Mega Man 2 robots
            - stages not revisitable
    Special Trick - By pushing right on control pad 2, Mega Man can
                    jump etrordinarily high.  By pushing up on the
                    same pad, Mega Man's controls and certain anima-
                    tions slow down to a crawl.  Movement, once you
                    get Mega Man going, is normal
    Items:  Rush Catipult - Gives Mega Man extra jumping power.
                            Start the game with it.
            Rush Marine - Let's Rush (and Mega Man) swim through
                          water (no gravity).  Won from Shadow Man.
            Rush Jet - Let's Rush fly.  Controlable.  Won from
                       Needle Man.
    
    Start With: Snake Man  - Weakness: Needle Shot.  Fire from the 
                             raised center platform. Get Snake Searcher 
                             (climbs walls)
                Gemeni Man - Weakness: Snake Searcher.  Get Gemeni Beam 
                             (ricochets off walls).
                Needle Man - Weakness: Gemeni Beam.  Get Needle Cannon
                             (rapid fire)
    Start With: Spark Man  - Weakness: Shadow Blade.  Needle Shot is a 
                             good substitute.  Get Spark Shock
                Magnet Man - Weakness: Spark Shot.  Get Magnet Missle
                             (semi-smart missile)
                Hard Man   - Weakness: Magnet Missle.  Get Hard Punch
                             Can be used to break barriers like the
                             Crash Bomb in MM2
                Top Man    - Weakness: Hard Punch.  Get Top Spin.  Must 
                             hit with contact to cause damage.  May drain
                             a lot of energy quickly.  Mega Man can still
                             get hurt using this.
                Shadow Man - Weakness: Top Spin.  Get Shadow Blade.  
                             Boomerang effect, 8 directional firing.
    Doc Robots:  MM3 boss  - MM2 boss:  1st choice  2nd choice
                Shadow Man - Wood Man:     Snake      Needle
                             Heat Man:      Top       Shadow
                Needle Man - Air Man:      Spark      Magnet
                             Crash Man:    Hard        Top
                Gemeni Man - Flash Man:   Needle      Gemini
                             Bubble Man:  Shadow      Spark
                Spark Man  - Metal Man:   Magnet       Hard
                             Quick Man:   Gemeni      Snake
    Dr. Wily:   Stage 1: Turtles - Use Top Spin or Regular gun.
                Stage 2: Rock Man (Cyclops) - Hard Punch right to 
                         the eye.
                Stage 3: Clone Mega Men - Takes 4 Search Snakes to
                         kill them (only one is vulnerable)
                Stage 4: Beat all the bosses.
                Stage 5: Dr. Wily Pinbot - Use Spark Shot on the low
                         gun turret.  Stand on Rush Jet to hit Dr.
                         Wily in the cokcpit
                Stage 6: Peace Keeper - Use Hard Punch on the head.
                         The either hit Dr. Wily with the Search Snake
                         or use the Top Spin to connect and possibly
                         kill in one shot.
    
    Passwords:  All weapons, All Items, 9 ETs, no Doc Robots
                Blue: A3 B5 D3 F4           Red: A6
                All weapons, All Items, 9ETs, Dr. Wily Stage 1
                Blue: A1 A3 B2 B5 D3 F4     Red: A6 E1
    -----------------------------------------------------------
    D) Mega Man 4 - 1991
            - Features Mega Man's origin
            - First appearance of the Mega Buster
            - First appearance of Flip Top.
            - First appearance of Doctor Cossack
            - Stages are revisitable
    Special Trick - Pharaoh shot can be used without energy usage
                    Power it up, hit something with the shot building
                    over your head.  Press start, and come back, and
                    power the shot up again and repeat.  DO NOT FIRE
                    if you don't want the shot to use energy.
    Items:  Rush Coil - Gives Mega Man extra jumping power.
                        Start the game with it.
            Rush Marine - Allow Rush (and Mega Man) to swim.  Win
                          from Toad Man.
            Rush Jet - Let's Rush fly.  Verticle control only.  Won 
                       from Drill Man
            Balloon - Sets up platforms (like MM2 Item 1).  Found in
                      Pharaoh stage.  Rush catapult over the very
                      1st drop to the right.
            Wire - Grappling hook to ceiling, and pulls you up.
                   Found in Dive stage.  After 2nd whale, fall down
                   very next hole (watch out for wall spikes).  Can
                   cause damage to enemies directly overhead.
    
    Start With: Toad Man    - Weakness: Drill Shot.  Get Rain Flush 
                              (acid rains pours on enemies)
                Bright Man  - Weakness: Rain Shot (Don't waste any though)
                              Get Time Stopper.  Allows you to fire while 
                              time is frozen.
                Pharaoh Man - Weakness: Flash Stopper.  Get Pharaoh Shot
                              (like MM2 Heat Wave), can hit twice
                              Once when building overhead, and
                              again, when fired (8 directions).
                Ring Man    - Weakness: Pharaoh shot.  Get Ring Boomerang
                Dust Man    - Weakness: Ring.  Get Dust Crusher.  Breaks
                              in to parts when it hits, to damage twice.
                Skull Man   - Weakness: Dust Shot.  Get Skull Barrier,
                              like Leaf Sheild but stops when it hits
                              something.  Can't be thrown (so you can
                              move with it)
                Dive Man    - Weakness: Skull Sheild.  Get Dive Missile 
                              (homing missle)
                Drill Man   - Weakness: Dive Torpedo (when he's out of 
                              the ground).  Get Drill Bombs.  Capable of
                              breaking through barriers (like MM3
                              Hard Punch)
    Dr. Cossack: Stage 1: Moth Bot - use Ring
                 Stage 2: Flying Base - Breaks up into three peices
                          Slide under the bottom one.  Be inside when
                          it comes to rest.  Use Dust Shot.
                 Stage 3: Automatic Scrolling!
                          Wall Walker (2) - Use Pharoah Shot.  Aim
                          when firing, but use the overhead trick
                          whenever possible.
                 Stage 4: Dr. Cossack - Use regular buster. Never
                          stand right underneath him.
    Dr. Wily:   Stage 1: Giant Met-all - Use regular buster
                Stage 2: Giant Tank - Use Rings
                Stage 3: Fight all 8 robots again.
                         Dr. Wily ship - Stand right next to it and
                         shoot mega busters at it.  Flame shots will
                         go over head.  In the second phase, stay
                         beneath the ship for safety and use mega
                         busters when shot becomes available.
                Stage 4: Dr. Wily - Use Pharaoh shot.  Use the
                         Special Trick to defeat him.
    
    Passwords:  PWs no longer keep track of ETs
                All weapons and items
                A1 A4 B5 E2 F1 F3
    -----------------------------------------------------------
    E) Mega Man 5 - 1992
            - First apperance of Beat
            - Mega Man uses a Jet Ski (Wave Man)
            - First ever Mega Tank (refules EVERY weapon)
            - First time (some) walls may be broken or walked
              through.
            - stages are revisitable
    Special Trick - Spell out (find all the letters in) MEGAMANV and
            you can use Beat, the Bird who kills everything in it's
            path.  Energy usage is per hit only.
    Items:  Rush Coil - Gives Mega Man extra jumping power.
                        Start the game with it.
            Rush Jet - Let's Rush fly.  Verticle control only.  Won 
                       from Napalm Man
            Super Arrow - Serves as a weapon, and a ledge creator.
                          Won from Star Man.  Sticks to walls and
                          may be jumped on.  Stays only temporarily.
                          May also be ridden while flying across.
    Start With: Star Man    - Weakness: Water Wave.  Get Star Crash 
                              (like Skull Sheild)
                    "M" in plain sight.  Jump but avoid spikes
                Gravity Man - Weakness: Star Crash.  Get Gravity Hold.
                              Reverses gravity for enemies.
                    "M" right after a gravity switch.  Jump early
                        before the switch to snag on the way down.
                Gyro Man    - Weakness: Gravity Hold.  Get Gyro Attack, a
                              semi-controllable gun.  Fire, then press
                              up or down to change direction.
                    "A" is below the falling bridge.  Jump onto the
                    block right above the A and let it fall just enough
                    to pick it up and jump off to save a life.
                Crystal Man - Watch for Mega Tank in this board.
                              Weakness: Gyro Attack.  Get Crystal Eye.
                              Fired as one big ball, then breaks into
                              3 smaller ricocheting balls.
                    "V" during long verticle drop, push against left
                        side of the 1nd screen of the drop to pick up
                        the V on the left of the 2rd screen.  (Spikes
                        will kill you if you go left before the 1st drop)
                Napalm Man  - Weakness: Crystal Eye.  Get Napalm Bomb.
                    "N" in a ledge right before drop.  Push left to
                        reach it.
                Stone Man   - Weakness: Napalm Bomb.  Get Power Stone, a 
                              tri stone outwardly rotating gun.
                    "G" after first climb up a ladder to a new level
                       continue right until you get to the end, and
                       shoot the lower rightmost blocks.  Slide under.
                Charge Man  - Weakness: Stone Shot.  Get Charge Kick.  When
                              you slide with this weapon activated, you
                              can damage anything in your path.
                    "A" in plain sight.  Can be reached without Rush
                        Coil, but use him if you want.
                Wave Man    - Weakness: Charge Kick.  Get Water Wave shot 
                              (hugs the ground)
                    "E" in the water ski part of the stage.  Jump to
                        reach.  Timing is needed so be careful.
    Proto Man:  Stage 1: Tank Bot - use Water Wave
                Stage 2: Force Bot - Use regular gun.  Keep jumping
                         over it.  Speeds up as it takes damage.
                Stage 3: Freezer Bot - Use regular gun.  White rings
                         from his gun freeze you in place.
                Stage 4: "Proto" Man - Use regular gun.  Best time to
                         hit him is when he lets out his force shield
                         and jumps over you.  Power up and fire.
    Dr. Wily:   Stage 1: Boss - shoot the two torso parts so they fly
                         over.  Jump on them and aim at the head.  Use
                         the Crystal Eye on the head.
                Stage 2: Boss - sheilded, flies over head shooting
                         every now and then.  Comes down, first to
                         the left, then to the right, with hatches
                         open.  Fire inside for damage.
                Stage 3: Fight all 8 robots again.
                         Dr. Wily - Stand still and near the center.
                         When the ship comes to rest, go to the
                         ledge the ship covers least, and jump and
                         fire at it.
                Stage 4: Skull Tank - Fire powered up shots to the gun.
                         Dr. Wily - Use Beat or regular gun.
    
    Passwords:  All weapons, and items.
                BLUE: B4 D6 F1      RED: C1 D4 F6
    -----------------------------------------------------------
    F) Mega Man 6 - 1993
            - in America, produced (not programmed) by Nintendo
              instead of Capcom.
            - Rush no longer performs in Dog mode, but rather as
              armor enhancements for Mega Man.
            - Some boards have more than one boss, a false boss that
              is easy to find and the hidden true boss.  Weapons are
              gained from each of them, but special items are only
              found from the true bosses.
            - Final NES version of Mega Man
    Special Trick - Spell out (win all the letters in) BEAT and
            you can use Beat, the Bird who kills everything in it's
            path.  Energy usage is per hit only.  Letters are won
            from beating the bosses.
    Items:  Rush Power - Give Mega Man Punching power and added
                         armor.  Can be charged up.  At full power,
                         can bust through broken blocks.  Won from
                         Flame Man.
            Rush Jet - Now acts as a jet pack for Mega Man.  Has a
                       limited firing time.  Must land to repower.
                       Won from Plant Man.
            Energy Economizer - Distributes weapon energy to weapons
                  that need it most if you don't purposely select a 
                  weapon.  Found in Tomahawk Man's stage.  After long
                  stretch (after 2nd Met-all producer) take the top path, 
                  and go up.  Select Rush Power, jump to the left ladder
                  and hang just low enough to punch left block.
    Start with: Flame Man    - Weakness: Wind Storm.  Get Fire Blast.  
                               Can melt ice barriers
                Blizzard Man - Weakness: Fire Blast.  Get Blizzard Attack.
                Plant Man    - Weakness: Blizzard Attack.  Get Plant 
                               Barrier, just like Skull sheild and Star 
                               Crash.
                Tomahawk Man - Weakness: Plant Barrier.  Get Silver 
                               Tomahawk. Travels in an upward sloping 
                               fashion.
                               Get Beat "B" Part.
                   True Boss - Read about Energy Economizer.  Instead
                               of taking top path, take lower path. 
                               You will need Rush Jet.
                Yamato Man   - Weakness: Silver Tomahawk.  Get Yamato Spear
                               (fires up once, then down once).
                               Get Beat "E" Part.
                   True Boss - When you come to a raccoon shooting balls,
                               and there are two ladders, one going up
                               and the other going down, go up.  You will
                               need Rush Jet.
                Knight Man   - Weakness: Yamato Spear.  Get Knight Chain.
                               Get Beat "A" Part
                   True Boss - After the trampoline-like part, just
                               before the false door, use Rush Power to
                               break the block in the path going down.
                Centaur Man  - Weakness: Knight Chain. Get Centaur Flash
                               (time stopper). Get Beat "T" Part.
                   True Boss - You can see the true door.  Don't go
                               down the ladder, but instead use Rush
                               Power to fly over to it.
                Wind Man     - Weakness: Centaur Flash.  Get Wind Storm.
    Mr. X:      Stage 1: Secret path in board that leads to 4 extra    
                         lives.  On 5th board up from start, the window
                         on the far right can be broken with Rush Power
                         but the jumps are nearly impossible.
                         Boss - Use Flame Blast on the SIDES of the
                                robots, not the top or bottoms.
                Stage 2: Boss - Use Silver Tomahawk
                Stage 3: Met-all Tank - Use Blizzard Attack.
                Stage 4: Mr. X - Stay to left, jump over ground shots
                         and fire powered up shots at ball.
    Dr. Wily:   Stage 1: Dinosaur - Use Yamato Spear.
                Stage 2: Rolling Cannon - Use Wind Storm.
                Stage 3: Fight all 8 robots again.
                Stage 4: Dr. Wily - For parts 1 and 2, use Tomahawk
                                    For the last part, power up the
                                    Mega Buster.
    
    Passwords: All weapons, and items:
               B6 D4 F2 F4 F6
    -----------------------------------------------------------
    
    VI) Cast List
    -----------------------------------------------------------
      Name           GB#        Dr. Wily Robot      MMX#    MM Soccer (*)
                                 # (NES Only)
    Dr. Light      1,2,3,4,5        N/A           1,2(dead)
    Dr. Wily       1,2,3,4,5        N/A   
    Dr. Cassock                     N/A         1,2(Dr. Cain?)
    Proto Man(Blues)   3,4,5        000                          *
    Mega Man(Rock) 1,2,3,4,5        001             1,2          *
    Roll                            002
    Rush             2,3,4,5        N/A
    Beat               3,4          N/A
    Fliptop            3,4,5        N/A
    Eddie                           N/A
    Tango                  5
    Cut Man        1                003                          *
    Guts Man                        004
    Ice Man        1                005                          *
    Bomb Man                        006                          *
    Fire Man       1                007                          *
    Elec Man       1                008                          *
    Metal Man        2              009
    Air Man          2              010                          *
    Bubble Man     1                011                          *
    Quick Man      1                012
    Crash Man        2              013
    Flash Man      1                014                          *
    Heat Man       1                015
    Wood Man         2              016                          *
    Needle Man       2              017                          *
    Magnet Man       2              018
    Gemeni Man         3            019                          *
    Hard Man         2              020
    Top Man          2              021                          *
    Snake Man          3            022                          *
    Spark Man          3            023
    Shadow Man         3            024
    Bright Man           4          025
    Pharaoh Man          4          026                          *
    Drill Man          3            027
    Ring Man             4          028
    Toad Man             4          029                          *
    Dust Man           3            030                          *
    Dive Man           3            031
    Skull Man          3            032                          *
    Gravity Man                     033
    Wave Man                        034
    Stone Man            4          035
    Gyro Man                        036
    Star Man                        037
    Charge Man           4          038
    Napalm Man           4          039
    Crystal Man          4          040
    Blizzard Man                    041
    Centaur Man                     042
    Flame Man                       043
    Knight Man                      044
    Plant Man                       045
    Tomahawk Man                    046
    Wind Man                        047
    Yamato Man                      048
    Freeze Man                      049
    Junk Man                        050
    Burst Man                       051
    Cloud Man                       052
    Spring Man                      053
    Slash Man                       054
    Shade Man                       055
    Turbo Man                       056
    Enker            1,5                                         *
    Quint            2,5
    Punk             3,5
    Ballade          3,5
    Mercury           5
    Venus             5
    Terra             5
    Mars              5
    Jupiter           5
    Saturn            5
    Neptune           5
    Uranus            5
    Pluto             5
    SunStar           5
    Zero                                            1,2
    Sigma                                           1,2
    Chill Penguin                                    1
    Storm Eagle                                      1
    Flame Mammoth                                    1
    Shock Babboon                                    1
    Armor Armadillo                                  1
    Launch Octopus                                   1
    Boomer Kwanger                                   1
    Sting Chameleon                                  1
    Vile                                             1
    Wire Sponge                                      2
    Wheel Gator                                      2
    Bubble Crab                                      2
    Flame Stag                                       2
    Morph Moth                                       2
    Magna Centipede                                  2
    Crystal Snail                                    2
    Overdrive Ostrich                                2