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    Game Script by Pluvius

    Version: 1.02 | Updated: 07/24/09 | Search Guide | Bookmark Guide

                                Metal Gear Script FAQ
                        by Rob Browning (pluvius3 @ gmail.com)
                             v1.02 (Written July 24, 2009)
    -------------------------------------------------------------------------------
    
    
    *TABLE OF CONTENTS*
     -----------------
    
    I.    DISCLAIMER
    II.   VERSION HISTORY
    III.  INTRODUCTION
    IV.   SCRIPT
          A.  Transciever Messages
              1.  Solid Snake (any frequency)
              2.  Big Boss (120.85)
              3.  Schneider (120.79)
              4.  Diane (120.33)
              5.  Big Boss (120.13)
              6.  Schneider (120.16)
              7.  Diane (120.91)
              8.  Jennifer (120.48)
              9.  Steve (120.33)
             10.  Steve (120.91)
             11.  Ending
          B.  Dialogue
              1.  Solid Snake
              2.  Prisoners
              3.  Enemies
    V.    ODDITIES AND OTHER POINTS OF INTEREST
    VI.   ACKNOWLEDGEMENTS AND CLOSING WORDS
    
    
    **************
    I.  DISCLAIMER
    **************
    
    This FAQ is copyright 2009 Rob Browning, all rights reserved.  All trademarks
    and copyrights contained in this document are owned by their respective
    trademark and copyright holders.  Redistribution for profit is prohibited.
    Free distribution is allowed provided that this FAQ is left intact and
    unchanged, with credit given to the author, and that any sites distributing
    this FAQ update it regularly.  Personal, private use of this FAQ is allowed
    with no restrictions.
    
    
    ********************
    II.  VERSION HISTORY
    ********************
    
    v1.02 (07-24-09):  Changed contact email address.
    
    v1.01 (02-25-07):  Changed contact email address.
    
    v1.00 (07-24-05):  First release.
    
    
    ******************
    III.  INTRODUCTION
    ******************
    
    Q.  What is this FAQ for?
    A.  This FAQ contains the script to the English version of Metal Gear for the
    Nintendo Entertainment System.  Metal Gear is a classic third-person stealth
    shooter created by Konami, and the first in a highly-acclaimed franchise that
    continues to the present day.  This FAQ is not meant to help a person through
    the game, but to help one discover things in the game's script that one may
    have missed.  It would also be possible to use this FAQ as sort of a plot guide
    so that one does not have to play through Metal Gear, but it is a good game
    despite its age, and is still worthwhile to play.
    
    Q.  Why did you write this FAQ?
    A.  The whole affair started just two days before the first writing of this
    FAQ, when I wanted to prove to myself that nothing in the game tells you how to
    get through the jungle mazes to Buildings #4 and #5.  (For those unfamiliar
    with this part of the game:  The player has to go through a maze to get to
    these two buildings.  The maze is similar to that of the Lost Woods in The
    Legend of Zelda, where the player must scroll the screen in different
    directions in a certain sequence in order to pass onto the next screen.
    Unfortunately, the only way to pass this maze is through time-consuming brute
    force, unless one uses a walkthrough.)  To do so, I dumped the game's script
    and looked through the results.  When I also discovered a script dump of the
    MSX version of the game on GameFAQs, I decided to convert my script dump into
    an easily usable form for other gamers.
    
    Q.  How exactly did you dump the script?
    A.  First of all, I used a nice little hex-editor called Thingy to do a
    relative search in the ROM.  A relative search allows one to find a line of
    text anywhere in the ROM, even if the line of text isn't encoded in ASCII (the
    standard method of digitizing text); for example, I searched for the word
    "check" which led me to the area of the ROM where the phrase "check the way"
    could be found.  When I thusly figured out how the text was encoded in the ROM,
    I used another program called TaBuLar to make the file necessary to translate
    the ROM code into readable text.  Then I dumped the script to a standard text
    file and edited it manually.  It was actually pretty easy; Konami did not use
    multiple methods of encoding the text, nor did it use any tricks to make the
    ROM size smaller (which would've made dumping the script consequently more
    difficult for reasons which go beyond the scope of this document).
    
    Q.  How complete is the script?
    A.  It depends on what you mean by "complete."  I am certain that the script is
    at least 99% complete and accurate in terms of content and the way that the
    text is shown within the game itself.  The only mistakes I've made on that
    score are where certain lines are indented in the game; Konami used a trick to
    indent some lines without using spaces (they also managed to separate lines of
    text without line breaks in a very few places).  However, this only happens in
    a few parts of the game (like the credits).
    
    As for figuring out how and when exactly this text is triggered... well, I
    played through the game in an attempt to find every line of text through normal
    gameplay, and I'm pretty satisfied with the results.  However, I have not been
    100% successful in this task.  There are a few lines which I could not figure
    out how to trigger, as you will see.  There are also numerous cases where lines
    of text are triggered in more than one place and time, and trying to find all
    of these triggers would be a pointless exercise, especially since there are
    some cases where text is triggered for no apparent reason.  (A good example:
    You can trigger Diane's warning to watch out for pit traps in the very first
    section of the game, before reaching the truck that leads to Building #1.)
    
    Q.  Wow, is the text really that bad?
    A.  Yes.  Though Metal Gear is a classic by the standard definition, it's also
    a classic example of Engrish in the 8- and 16-bit era of gaming.  "Engrish,"
    for those of you who don't know, is what you get when you take normal English
    and mangle it due to a lack of knowledge of the language (and in the case of
    Metal Gear and many other games of the time, space constraints also kept the
    text from being verbose and flowing).  So all of the grammatical and
    typographical errors in the script are truly in the game, not mistakes that I
    have made.
    
    Q.  Who the heck is Steve?
    A.  Diane's boyfriend, I guess.  He replies to you on her frequency on
    occasion, he's intimate enough with her to know when she's taking a shower, and
    he doesn't seem to like a buff, bad-ass guy like Solid "David" Snake talking to
    her.  I guess all of those would be sufficient criteria for a brother or a
    stalker as well, though, so I could be wrong.
    
    
    ***********
    IV.  SCRIPT
    ***********
    
    Below is the full script for the English NES Metal Gear.  It is presented in
    two sections; the first section lists all of the messages that the player can
    get through the transciever (which is like the codec in the Metal Gear Solid
    series, for those of you who are only familiar with the later games), while the
    second section lists all of the dialogue which is found "in-game."  Each
    section has a number of subsections devoted to different characters or groups
    of characters.  I've tried to keep the text within these subsections in
    chronological order, but the game is somewhat nonlinear so YMMV.
    
    The script is presented in much the same way that you'd view it in the game; a
    single space between two bits of text shows that they are separated by a line
    break, while a double space denotes a page break.  Bracketed notes are used to
    show when and where a particular chunk of text is triggered.  If I do not know
    how to trigger a certain chunk of text, I note this with four question marks
    (????).  I also use parentheses to make editorial notes on the script.
    
    !!!!!!!!!!!!!!!!!!!!!!!!
    A.  Transceiver Messages
    !!!!!!!!!!!!!!!!!!!!!!!!
    
    The frequency over which a message is sent is given after the name of the
    person sending it.
    
    -------------------------------
    1.  Solid Snake (any frequency)
    -------------------------------
    
    [whenever you use the transceiver's SEND mode]
    
    THIS IS SOLID SNAKE.
    RESPOND,PLEASE.
    
    ---------------------
    2.  Big Boss (120.85)
    ---------------------
    
    [beginning of game]
    
    BIG BOSS SPEAKING
    OPERATION INTRUDE N313.
    
    YOU ARE TO INFILTRATE
    THE ENEMY FORTRESS
    "OUTER HEAVEN" THEN
    DESTROY THEIR FINAL
    WEAPON METAL GEAR.
    
    FIRST,ATTEMPT TO CONTACT
    MISSING OUR "GREY FOX."
    THEN TRY TO FIND
    THE METAL GEAR.
    
    USE FREQUENCY 12085
    FOR ALL COMMUNICATION
    WITH ME.
    OVER.
    
    [in the binocular truck]
    
    BIG BOSS HERE.
    BINOCULARS?
    USE THEM TO LOOK
    AROUND YOU.
    
    YOU CAN CHECK DISTANT
    TOPOGRAPHY AND ENEMY
    POSITIONS.
    
    REMEMBER TO USE YOUR
    BIONOCULARS AT ALL
    TIMES.
    OVER.
    
    [in the areas that contain Cards #1 and #2]
    
    BIG BOSS HERE.
    A CARD?
    THAT CARD WILL OPEN
    A DOOR.
    
    BE CAREFUL.
    YOU NEED THE RIGHT
    NUMBER CARD FOR THE DOOR
    YOU WANT.
    OVER.
    
    [in some areas containing rations]
    
    BIG BOSS HERE.
    RATIONS?
    CAREFUL.THOSE ARE
    EMERGENCY FOOD SUPPLIES.
    
    DON'T EAT THEM NOW.
    SAVE THEM.
    OVER.
    
    [various rooms at the beginning of Building #1]
    
    BIG BOSS HERE.
    STEAL WEAPONS AND
    EQUIPMENT FROM ENEMY
    MUNITIONS CARRIERS.
    
    STEAL AMMUNITION FROM
    ENEMY GUARDS.
    
    YOU NEED THE RIGHT CARDS
    TO OPEN ENEMY DOORS.
    SEARCH FOR THE CARDS.
    OVER.
    
    [various rooms at the beginning of Building #1]
    
    BIG BOSS HERE.
    YOUR MISSION IS
    TO INFILTRATE!
    
    BE CAREFUL NOT TO LET
    ENEMY DETECT YOU.
    
    [in the gas mask room]
    
    BIG BOSS HERE.
    GAS MASK?
    USE IT IN GAS-FILLED
    AREAS.
    OVER.
    
    [various rooms in Building #1]
    
    BIG BOSS HERE.
    YOU CAN CHANGE FLOORS
    USING THE ELEVATOR.
    
    REMEMBER THE LOCATION
    OF ELEVATORS.
    OVER.
    
    [in the hand gun truck]
    
    BIG BOSS HERE.
    A HAND GUN?
    THAT IS A BERRETA M92F.
    
    YOU NEED TO KNOW HOW TO
    USE IT!
    LOOK FOR AMMUNITION.
    DON'T WASTE BULLETS!
    OVER.
    
    [in the mine truck east of the Building #1 first-floor elevator]
    
    BIG BOSS HERE.
    LAND MINE?
    YOU NEED TO KNOW HOW TO
    USE THEM!
    OVER
    
    [in the Building #1 third-floor camera rooms]
    
    BIG BOSS HERE.
    WATCH OUT FOR
    SURVEILLANCE CAMERAS!
    OVER.
    
    [various rooms on the third floor of Building #1]
    
    BIG BOSS HERE.
    THE RESISTANCE FIGHTERS
    ARE WAITING TO HEAR
    FROM YOU.
    
    CONTACT THEM BY RADIO.
    OVER.
    
    [various rooms on the third floor of Building #1]
    
    BIG BOSS HERE.
    THE AMOUNT OF AMMUNITION
    YOU CAN CARRY IS
    LIMITED. BE CAREFUL!
    OVER.
    
    [in the first gas room]
    
    BIG BOSS HERE.
    I FORGET TO TELL YOU
    SOMETHING!
    
    YOU WILL NEED YOUR GAS
    MASK IN GAS-COVERED
    AREAS!
    
    SCHNEIDER KNOWS THE
    LOCATION OF THE GAS
    MASK.
    OVER.
    
    [in the first "rolling pin" room]
    
    BIG BOSS HERE.
    PLASTIC EXPLOSIVE?
    YOU CAN USE IT ANYWHERE
    YOU LIKE.
    OVER.
    
    [in the first electric-floor room]
    
    BIG BOSS HERE.
    I FORGOT TO TELL YOU......
    DESTROY THE ELECTRIC
    CONTROL PANEL TO AVOID
    HIGH VOLTAGE SHOCKS.
    
    SCHNEIDER CAN TELL YOU
    THE LOCATION OF THE
    REMOTE CONTROL MISSILE.
    
    [in the remote-control missile room]
    
    BIG BOSS HERE.
    MISSILE?
    IT CAN BE FIRED BY
    REMOTE CONTROL.
    
    USE THEM TO CLEAR
    OBSTRUCTIONS.
    OVER.
    
    [in the cardboard box room]
    
    BIG BOSS HERE.
    CARDBOARD?
    
    WHAT'S GOING ON?
    ARE YOU PLANNING TO
    MOVE OR SOMETHING?
    OVER.
    
    [in the silencer room]
    
    BIG BOSS HERE.
    A SILENCER?
    USE IT TO MUFFLE YOUR
    GUNSHOTS.
    OVER.
    
    [in the grenade-launcher room]
    
    BIG BOSS HERE.
    IS THAT AN M79 GRENADE
    LAUNCHER?
    
    YOU NEED TO KNOW HOW
    TO USE IT.
    OVER.
    
    [at the beginning of the Building #1 roof]
    
    BIG BOSS HERE.
    I FORGOT TO TELL YOU......
    THERE ARE WINDOW
    BARRIERS INSTALLED
    ON THE ROOFTOP.
    
    SEARCH FOR A
    BOMB-BLAST SUIT.
    OVER.
    
    [in the SMG room]
    
    BIG BOSS HERE.
    A SUBMACHINE GUN!
    DO YOU MEAN AN
    INGRAM MAC11!
    
    YOU NEED TO KNOW HOW
    TO USE IT.
    OVER.
    
    [in the room east of Grey Fox]
    
    BIG BOSS HERE.
    INFILTRATION ACCOMPLI-
    SHED.
    
    NOW, LOCATE THE GREY
    FOX'S HIDDEN CELLS.
    CHECK THE WAY!
    OVER.
    
    [in some of the rooms near Grey Fox's prison]
    
    BIG BOSS HERE.
    RECAPTURE THE WEAPONS
    AND EQUIPMENT STOLEN
    FROM YOU BY THE ENEMY,
    THEN ESCAPE!
    
    THEY ARE HIDDEN IN ONE
    OF THE ROOMS.
    OVER.
    
    [???? I have no clue how to trigger this, but it obviously comes sometime after
    you retrieve your equipment before fighting The Shotgunner.]
    
    BIG BOSS HERE.
    CHECK YOUR EQUIPMENT!
    
    ARE YOU SURE THE ENEMY
    HAS NOT ATTACHED A
    TRANSMITTER OR SOMETHING
    TO YOU?
    OVER.
    
    [in the armor room]
    
    BIG BOSS HERE.
    BODY ARMOR?
    A MAN DOESN'T NEED
    BODY ARMOR!
    OVER.
    
    [in the bomb-blast suit room]
    
    BIG BOSS HERE.
    BOMB-BLAST SUIT?
    
    GOOD PROTECTION AGAINST
    EXPLOSIONS AND AIR
    BLASTS.
    OVER.
    
    [in the enemy uniform room]
    
    BIG BOSS HERE.
    ENEMY UNIFORMS?
    ARE THEY CUTE LITTLE
    SAILOR SUITS?
    OVER.
    
    [in the mine detector room]
    
    BIG BOSS HERE.
    A MINE DETECTOR?
    
    USE IT TO FIND YOUR WAY
    THROUGH ENEMY MINE
    FIELDS.
    OVER.
    
    [various rooms in Building #1]
    
    BIG BOSS HERE.
    YOU WILL NEED SOME SORT
    OF CAMOUFLAGE WHERE THE
    VISIBILITY IS GOOD.
    
    YOU KNOW -- COVER
    YOURSELF WITH SOMETHING,
    OR WHATEVER.
    
    [in the goggles room]
    
    BIG BOSS HERE.
    INFRARED GOGGLES?
    USE THEM TO SPOT
    INFRARED SENSORS.
    OVER.
    
    [in the iron glove room]
    
    BIG BOSS HERE.
    IRON GLOVE?
    USE IT TO TAP ON THE
    WALLS.
    OVER.
    
    [in the infrared-sensor rooms in Building #1]
    
    BIG BOSS HERE.
    I FORGOT TO TELL YOU......
    WATCH OUT FOR INFRARED
    SENSORS.
    
    YOU WILL NEED INFRARED
    GOGGLES.
    OVER.
    
    [in front of Building #2]
    
    BIG BOSS HERE.
    IT'S A ROADBLOCK.
    TRY TO SLIP THROUGH
    WEARING ENEMY UNIFORMS.
    
    SWITCH BIG BOSS
    COMMUNICATION FREQUENCY
    TO 12013.
    OVER.
    
    ----------------------
    3.  Schneider (120.79)
    ----------------------
    
    [various rooms on the Building #1 third floor]
    
    THIS IS SCHNEIDER,
    RESISTANCE LEADER.
    
    I WILL BRIEF YOU ON
    THE INTERIOR OF THE
    ENEMY FORTRESS.
    
    CONTACT ME ON FREQUENCY
    12079.
    OVER.
    
    [in the first gas room]
    
    THIS IS SCHNEIDER.
    YOU CAN FIND YOUR GAS
    MASK ON THE FIRST FLOOR,
    SOUTH SIDE.
    OVER.
    
    [in the first electric-floor room]
    
    SCHNEIDER HERE.
    THE REMOTE CONTROL
    MISSILE IS IN THE
    SOUTHWEST.
    OVER.
    
    [at the beginning of the Building #1 roof]
    
    SCHNEIDER HERE
    THE BOMB-BLAST SUIT IS
    ON THE 2ND FLOOR.
    OVER.
    
    [in some rooms near the prisoner who tells you that Grey Fox is in a hidden
    room]
    
    SCHNEIDER HERE
    SORRY, BUT I DON'T KNOW
    THE LOCATION OF THE
    HIDDEN CELL ROOM.
    OVER.
    
    [outside of the Building #1 back entrance]
    
    SCHNEIDER HERE.
    THE MINE DETECTOR IS ON
    THE ROOF.
    OVER.
    
    [in front of Building #2]
    
    THIS IS RESISTANCE
    LEADER SCHNEIDER.
    ENEMY UNIFORMS CAN BE
    FOUND IN BUILDING #4.
    
    SWITCH COMMUNICATION
    WITH ME TO FREQUENCY
    12016.
    OVER.
    
    ------------------
    4.  Diane (120.33)
    ------------------
    
    [in Twin Shot's area]
    
    HI THERE! THIS IS DIANE.
    DID YOU KNOW YOU CAN
    DESTROY "TWIN SHOT" WITH
    A GRENADE LAUNCHER?
    BYE BYE!
    
    [in The Machine-Gun Kid's room]
    
    HELLLOOO! THIS IS DIANE,
    YOUR RESISTANCE FIGHTER.
    
    THE MACHINE-GUN KID IS
    VULNERABLE TO REMOTE
    CONTROL MISSILES.
    BYE, NOW!
    
    [in the area with the tank]
    
    HI THERE, EVERYBODY.
    THIS IS DIANE AGAIN!
    
    TRY BLOWING UP THE TANKS
    WITH YOUR MINES.
    BYE BYE!
    
    [in front of Building #2]
    
    HI FOLKS! THIS IS DIANE.
    SWITCH YOUR COMMUNI-
    CATION CHANNEL TO ME
    OVER TO 12091.
    BYE!
    
    ---------------------
    5.  Big Boss (120.13)
    ---------------------
    
    [in the antenna room, after getting the antenna]
    
    BIG BOSS HERE.
    THAT WAS JAMMING OUR
    COMMUNICATIONS. BUT NOW
    EVERYTHING'S OK.
    OVER.
    
    [in the flashlight room]
    
    BIG BOSS HERE.
    A FLASHLIGHT?
    YOU NEED TO KNOW HOW
    TO USE IT.
    OVER.
    
    [in front of Building #3]
    
    BIG BOSS HERE.
    GET IN THE TRUCK OVER
    ON THE RIGHT.
    OVER.
    
    [beginning of Building #3]
    
    BIG BOSS HERE.
    GO THROUGH THE DOOR ON
    THE LEFT.
    OVER.
    
    (Note:  Both this chunk of text and the one above are attempts to keep Snake
    from completing his mission.  The "truck on the right" takes Snake back to an
    earlier part of the game, while the "door on the left" leads Snake directly
    into a pit trap.)
    
    [south of gas rooms in Building #3]
    
    BIG BOSS HERE.
    SOLID SNAKE!
    OPERATION "INTRUDE N313"
    CANCELED.
    REPEAT, CANCELED!
    
    RETURN TO BASE
    IMMEDIATELY!
    THIS IS AN ORDER!
    OVER.
    
    (Note:  Now he's just desperate.  "Pay no attention to the man behind the
    curtain!")
    
    ----------------------
    6.  Schneider (120.16)
    ----------------------
    
    [???? Presumably this message is found somewhere in Building #2.]
    
    SCHNEIDER HERE.
    THE NORTH ELEVATOR IS
    UP AHEAD THERE.
    OVER.
    
    [in front of the Building #2 north elevator]
    
    SCHNEIDER HERE.
    THE NORTH ELEVATOR ONLY
    GOES UP.
    OVER.
    
    [in front of the Building #2 south elevator]
    
    SCHNEIDER HERE.
    THE SOUTH ELEVATOR ONLY
    GOES DOWN.
    OVER.
    
    [south of the Arnolds (including the prisoner's cell) and on both ends of the
    desert]
    
    SCHNEIDER HERE.
    THE COMPASS IS ON THE
    2ND FLOOR.
    OVER.
    
    [beginning of Building #5]
    
    SCHNEIDER HERE.
    THERE IS A GAS-FILLED
    ROOM UP AHEAD.
    OVER.
    
    [various rooms in Building #5]
    
    THIS IS RESISTANCE
    LEADER SCHNEIDER.
    TAP ON THE WALLS.
    
    LOOK FOR A DOOR.
    IF YOU HAVE AN IRON
    GLOVE,YOU SHOUD BE ABLE
    TO FIND IT.
    OVER.
    
    [in Dr. Pettrovich's cell]
    
    SCHNEIDER HERE.
    
    TO GET TO BUILDING #4,
    TAKE THE HIDDEN UNDER-
    GROUND PASSAGEWAY FROM
    THE SOUTHWEST.
    OVER.
    
    [north end of the passage between Buildings #4 and #5]
    
    SCHNEIDER HERE.
    THE FLASHLIGHT IS
    IN BUILDING #5.
    OVER.
    
    [in the ammunition room near Coward Duck]
    
    SCHNEIDER HERE.
    
    WE HAVE UNMASKED THE
    LEADER OF ENEMY
    FORTRESS!
    
    IT'S UNBELIEVABLE, BUT
    THE ENEMY LEADER IS.........
    
    ARRRGGHHH!!
    
    ------------------
    7.  Diane (120.91)
    ------------------
    
    [in the Arnolds' room]
    
    HI THERE! THIS IS DIANE!
    THAT GUY ARNOLD GURDING
    THE DOOR THERE......HE'S
    INVINCIBLE!
    BETTER GET OUTTA HERE!
    
    [on both ends of the desert]
    
    (Note:  For some reason, you have to use Jennifer's frequency to get this
    message.)
    
    HI THERE! THIS IS DIANE!
    
    YOU'LL NEED YOUR
    ANTIDOTE IF YOU GET
    STUCK BY A SCORPION,
    YOU KNOW!
    BYE BYE!
    
    [in the pit-trap rooms between Buildings #4 and #5]
    
    HI! THIS IS DIANE!
    HOW ARE YOU DOING?
    DON'T FALL INTO ANY
    ENEMY PIT TRAPS!
    OVER.
    
    [in Coward Duck's room]
    
    HI THERE! THIS IS DIANE!
    
    THE ONLY WAY TO DEFECT
    THE ENEMY WITHOUT
    KILLING EACH OTHER IS
    TO USE THE HAND GUN!
    BYE!
    
    [in Big Boss' room]
    
    THIS IS DIANE!
    I DON'T KNOW ANY WAY TO
    DESTROY BIG BOSS!
    SOLID SNAKE, IT'S ALL
    UP TO YOU!
    
    OH! SOLID SNAKE!
    IF ONLY YOU AND I.........!
    NO, CANCEL THAT.........!
    GOOD LUCK.
    
    ---------------------
    8.  Jennifer (120.48)
    ---------------------
    
    (Note:  Jennifer will only talk if Snake has a four-star rank.)
    
    [east of the Arnolds]
    
    JENNIFER HERE.
    I'LL SET UP THE ROCKET
    LAUNCHERS.
    COME AND GET THEM!
    OVER.
    
    [outside of the compass room]
    
    JENNIFER HERE.
    I'VE GOT A COMPAS FOR
    YOU.
    OVER.
    
    [north of the oxygen tank room]
    
    JENNIFER HERE.
    LOOK FOR THE OXYGEN TANK
    OVER BEYOND THE DOOR.
    OVER.
    
    [south of gas rooms in Building #3]
    
    (Note:  For some reason, you have to use Schneider's old frequency to get this
    message.)
    
    JENNIFER HERE.
    THE CARD TO OPEN THE
    DOOR UP AHEAD IS IN THE
    EAST PART OF BUILDING
    #3.
    
    YOU CAN GET THERE
    THROUGH THE LOCK
    CONNECTING BUILDING #2.
    OVER.
    
    [in Coward Duck's room]
    
    JENNIFER HERE.
    COWARD DUCK HAS CARD #8.
    MY BROTHER IS IN THE
    PRISON.
    
    BE CAREFUL NOT TO KILL
    HIM! IF ANYTHING HAPPENS
    TO MY BROTHER, I CANNOT
    HELP YOU ANY MORE!
    
    [room south of the Super Computer]
    
    JENNIFER HERE.
    THE ONLY CHANCE IS TO
    RUN FOR IT.........NOW!
    OVER.
    
    [in Big Boss' room]
    
    JENNIFER HERE.
    IF YOU USE A CIGARETTE,
    IT WILL ADD MORE TIME TO
    THE TIMER!
    
    OH! SOLID SNAKE,
    COME BACK ALIVE.
    
    ------------------
    9.  Steve (120.33)
    ------------------
    
    [in the cell of the prisoner who tells you about Diane]
    
    THIS IS STEVE.
    DIANE?
    NO, DIANE IS OUT
    SHOPPING. SHE HASN'T
    COME BACK YET.........
    
    [outside of the Building #1 back entrance]
    
    THIS IS STEVE.
    DIANE?
    OH! DIANE IS IN THE
    SHOWER RIGHT NOW.........
    
    -------------------
    10.  Steve (120.91)
    -------------------
    
    [various areas on the Building #2 roof, as well as in Fire Trooper's room]
    
    THIS IS STEVE.
    DIANE?
    OH, IT'S YOU AGAIN!
    
    WOULD YOU PLEASE GO AWAY
    AND STOP PESTERING HER!
    
    -----------
    11.  Ending
    -----------
    
    [Solid Snake (120.13)]
    
    THIS IS SOLID SNAKE.
    THE METAL GEAR HAS BEEN
    DESTROYED.
    OPERATION "INTRUDE N313"
    IS A SUCCESS.
    
    IT'S ALL OVER.........
    EVERYTHING, AT LAST!
    SOLID SNAKE RETURNING
    TO BASE.
    OVER.
    
    [Radio Station KNK (120.77)]
    
    THIS IS STATION KNK
    BRINGING YOU A SPOT
    NEWS REPORT.
    
    TODAY AT DAWN THERE
    WAS APPARENTLY A LARGE
    SCALE EARTH TREMOR IN
    THE REGION OF GALZBURG,
    SOUTH AFRICA.........
    
    ["Your Computer" (120.77)]
    
    THIS IS YOUR COMPUTER
    SPEAKING. HERE ARE
    THE CREATORS OF YOUR
    METAL GEAR GAME.
    
    MAIN PROGRAM
    YOSHIHIRO SUGIMOTO
    
    SUB PROGRAM
    MASAHIRO UENO
    
    GRAPHIC DESIGN
    CONPAGNO OGIKUBO
    
    SOUND EFFECT
    KAZUKI MURAOKA
    
    PRESENTED BY
    KONAMI
    1988 TOKYO
    
    !!!!!!!!!!!!
    B.  Dialogue
    !!!!!!!!!!!!
    
    Some of the bits of dialogue (mainly those bits spoken by enemy bosses) have
    unusual spacing.  This is because the message box is partially covered by an
    enemy sprite, so the text must be written around it.
    
    ---------------
    1.  Solid Snake
    ---------------
    
    [upon entering a transport truck]
    
    UH - OH!
    THE TRUCK HAVE
    STARTED TO MOVE!
    
    [upon getting your stuff back before fighting The Shotgunner]
    
    I HAVE RECAPTURED
    OUR WEAPONS AND
    EQUIPMENT.
    
    [in Dr. Pettrovich's old cell in Building #1]
    
    IS IT TOO LATE FOR
    DR.PETTROVICH?
    
    [The list below contains messages that appear when you get an item, and are
    self-explanatory.]
    
    I HAVE LOCATED
    SOME RATIONS.
    
    I HAVE LOCATED
    CARD #1.
    
    I HAVE LOCATED
    BINOCULARS.
    
    I HAVE LOCATED
    A HAND GUN.
    
    I HAVE LOCATED
    LAND MINES.
    
    I HAVE LOCATED
    THE AMMUNITION.
    
    I HAVE LOCATED
    A MISSILE.
    
    I HAVE LOCATED
    CARD #2.
    
    I HAVE LOCATED
    CARDBOARD.
    
    I HAVE LOCATED
    A SILENCER.
    
    I HAVE LOCATED
    A GRENADE LAUNCHER.
    
    I HAVE LOCATED
    CARD #4.
    
    I HAVE LOCATED
    A SUBMACHINE GUN.
    
    I HAVE LOCATED
    CARD #3.
    
    I HAVE LOCATED
    SOME BODY ARMOR.
    
    I HAVE LOCATED
    A BOMB-BLAST SUIT.
    
    I HAVE LOCATED SOME
    PLASTIC EXPLOSIVE.
    
    I HAVE LOCATED
    SOME ENEMY UNIFORMS.
    
    I HAVE LOCATED SOME
    INFRARED GOGGLES.
    
    I HAVE LOCATED
    AN IRON GLOVE.
    
    I HAVE LOCATED
    A MINE DETECTOR.
    
    I HAVE LOCATED
    A FLASHLIGHT.
    
    I HAVE LOCATED
    AN ANTENNA.
    
    I HAVE LOCATED
    CARD #5.
    
    I HAVE LOCATED
    CARD #6.
    
    I HAVE LOCATED THE
    ROCKET LAUNCHERS.
    
    I HAVE LOCATED
    THE COMPASS
    
    I HAVE LOCATED
    THE ANTIDOTE.
    
    I HAVE LOCATED
    CARD #8.
    
    I HAVE LOCATED
    THE GAS MASK.
    
    I HAVE LOCATED
    THE OXYGEN TANK.
    
    I HAVE LOCATED
    CARD #7.
    
    -------------
    2.  Prisoners
    -------------
    
    [generic prisoners]
    
    THAT WAS A CLOSE
    CALL!
    
    [prisoner southwest of the first gas room]
    
    THAT WAS A CLOSE
    CALL!
    
    FOX HOUNDER INFILT-
    RATED THE ENEMY
    SEVERAL DAYS AGO.
    
    THEY HAVE CAPTURED
    HIM,BUT HE IS ALIVE.
    
    [prisoner south of the main third-floor elevator room in Building #1]
    
    THAT WAS A CLOSE
    CALL!
    
    RESISTANCE FIGHTER
    DIANE WILL NOW
    SUPPORT US OVER
    
    FREQUENCY 12033.
    DIANE IS FAMILIAR
    WITH ENEMY ACTIVITY.
    
    [prisoner southwest of the main first-floor elevator room in Building #1]
    
    THAT WAS A CLOSE
    ONE!
    FOX HOUNDER AGENT
    
    "GREY FOX" IS LOCKED
    UP IN A HIDDEN
    SOLITARY CELL ROOM.
    
    [prisoner to the south of the last one]
    
    THAT WAS A CLOSE
    CALL!
    
    THE BEST WAY TO GET
    TO THE HIDDEN CELL
    ROOM IS TO LET THE
    
    ENEMY CAPTURE YOU
    ON PURPOSE!
    
    [Grey Fox]
    
    YOU MUST BE A
    NEWCOMER TO THE
    MOVEMENT.
    AM I EVER GLAD
    TO SEE YOU!
    
    I'M AGENT
    "GREY FOX!"
    
    THE ENEMY IS
    CONSTRUCTING THE
    FINAL WEAPON,THE
    "METAL GEAR."
    
    IT IS A WALKING
    TANK.
    
    IT HAS
    FULL NUCLEAR
    CAPABILITY AND
    CAN TRAVERSE ANY
    TYPE OF GROUND.
    
    IF THE ENEMY CAN
    COMPLETE THIS,
    THEY CAN LAUNCH
    A NUCLEAR ATTACK
    FROM ANY SPOT
    
    ON THE EARTH.
    
    THE METAL GEAR
    MUST BE DEST-
    ROYED BY ANY
    MEANS AVAILABLE
    BEFORE IT IS
    
    COMPLETED!
    THERE IS ONLY
    ONE WAY TO
    DESTROY IT.
    
    THE INVENTOR OF
    THE METAL GEAR,
    DR.PETTROVICH,
    IS THE ONLY ONE
    WHO KNOWS.
    
    DR.PETTROVICH IS
    BEING HELD PRI-
    SONER SOMEWHERE
    IN BUILDING #1.
    
    YOU MUST TRY TO
    FIND HIM!
    
    [prisoner next to Dr. Pettrovich's old cell in Building #1]
    
    THAT WAS A CLOSE
    CALL!
    
    DR.PETTROVICH HAS
    JUST BEEN MOVED TO
    BUILDING #2.
    
    BUILDING #2 IS
    LOCATED ABOUT 10 KM
    NORTH OF HERE.
    
    [prisoner east of The Machine-Gun Kid]
    
    THAT WAS A CLOSE
    CALL!
    DR.PETTROVICH IS
    
    BEING HELD PRISONER
    IN A CELL ON THE
    ROOFTOP.
    
    [prisoner on the roof of Building #2]
    
    THAT WAS A CLOSE
    CALL!
    
    DR.PETTROVICH IS ON
    THE 2ND FLOOR.
    
    [prisoner to the east of the start of the long underwater passage connecting
    Buildings #2 and #3]
    
    THAT WAS A CLOSE
    CALL!
    
    THE FAR END OF THE
    LOCK CONNECTS TO
    BUILDING #3.
    
    GO OUT OF BUILDING
    #2. ARNOLD HAS THE
    CARD TO THE DOOR.
    
    YOU CAN DEFEAT
    ARNOLD WITH A ROCKET
    LAUNCHER.
    
    [prisoner south of the Arnolds]
    
    THAT WAS A CLOSE
    CALL!
    
    CAN'T CROSS THE
    DESERT WITHOUT A
    COMPASS!
    
    [prisoner east of the Arnolds]
    
    THAT WAS A CLOSE
    CALL!
    TRY CONTACTING
    
    RESISTANCE FIGHTER
    "JENNIFER"
    ON WAVEBAND 12048.
    
    JENNIFER CAN GIVE
    YOU DIRECT SUPPORT.
    
    BUT BE CAREFUL.
    SHE'S A SNOB.
    SHE PROBABLY WON'T
    
    ANSWER YOU
    UNLESS YOU ARE
    PRETTY CLASSY!
    
    [Dr. Pettrovich, before saving Ellen]
    
    I AM
    DR.PETTROVICH.
    MY DAUGHTER
    ELLEN IS A
    HOSTAGE.
    
    IF WE DON'T
    RESCUE HER.........
    I CAN'T TALK TO
    YOU ABOUT THE
    METAL GEAR.
    
    ELLEN IS BEING
    HELD CAPTIVE
    SOMEWHERE IN
    BUILDING #4.
    PLEASE HELP ME!
    
    [???? I believe that you hear Ellen saying this eventually in the room next to
    her cell, but I'm not sure.]
    
    HELP!
    
    [Ellen]
    
    OH, THANK YOU!
    I AM
    DR.PETTROVICH'S
    DAUGHTER, ELLEN.
    
    MY FATHER WAS
    BLACKMAILED INTO
    CREATING THE
    AWFUL METAL
    GEAR.
    
    PLEASE HELP MY
    FATHER BEFORE
    IT'S TOO LATE!
    
    [Dr. Pettrovich, after saving Ellen]
    
    I AM
    DR.PETTROVICH.
    
    THE METAL GEAR
    IS LOCATED ABOUT
    20KM NORTH OF
    THIS BUILDING.
    
    IT IS IN SUB-
    BASEMENT 100 OF
    BUILDING #3.
    
    WE HAVE TO SET
    PLASTIC EXPLO-
    SIVES ON THE
    SUPERCOMPUTER
    
    THAT CONTROLS
    ALL THE METAL
    GEAR FUNCTIONS.
    
    NO MATTER WHAT,
    YOU HAVE TO SET
    16 PLASTIC
    EXPLOSIVES.
    GOOD LUCK!
    
    [Jennifer's brother]
    
    THAT WAS A CLOSE
    CALL!
    
    I AM JENNIFER'S
    BROTHER.
    
    WHEN YOU MAKE YOUR
    GETAWAY, TAKE THE
    ELEVATOR TO THE LEFT
    
    [prisoner south of B100 elevator in Building #3]
    
    THAT WAS A CLOSE
    CALL!
    
    THE LEADER OF THE
    ENEMY FORTRESS IS
    THE SUPREME
    
    COMMANDER OF
    "FOX HOUNDER,"
    THE BIG BOSS!
    
    HE HAS BEEN BEHIND
    EVERYTHING ALL
    ALONG!
    
    -----------
    3.  Enemies
    -----------
    
    [first guard, before falling asleep]
    
    I'M GETTING SLEEPY!!
    
    [first guard, after waking up]
    
    I FEEL ASLEEP!!
    
    [guard in front of Building #1, before leaving]
    
    OK, YOUR TURN!!
    
    [guard that takes you to prison, upon entering the truck]
    
    DON'T MOVE.
    
    [guard that takes you to prison, after approaching you]
    
    YOU'RE UNDER ARREST!
    
    [The Shotgunner]
    
    I AM THE SHOTGUNNER!
    NOBODY HAS EVER
    ESCAPED FROM HERE.
    
    [The Machine-Gun Kid]
    
    I AM THE
    MACHINE   GUN KID!
    
    DON'T TRY   TO GO
    ANY  FARTHER!
    
    [guards in front of Building #2 (if Snake is wearing the enemy uniform)]
    
    OK!!  IN WE GO!!
    
    [Fake Dr. Pettrovich]
    
    OUT-FOXED!
    THE REAL
    DR.PRTTROVICH IS
    IN BUILDING #5.
    DIE!FOX HOUNDER!
    
    [Fire Trooper]
    
    I AM A FIRE TROOPER!
    WANT  TO SEE ME
    ROAST  YOU ALIVE?
    
    [Coward Duck]
    
    I AM COWARD DUCK.
    
    YOU WANNA  TRY AND
    SHOOT ME ...... GO RIGHT
    AHEAD!
    
    [after destroying the Super Computer]
    
    EMERGENCY ALERT!
    
    EMERGENCY ALERT!
    
    THE ENEMY FOTRESS
    DESTRUCT MECHANISM
    HAS BEEN ACTIVATED!
    
    BEGIN PREPARATIONS
    FOR EVACUATION!
    
    [Big Boss]
    
    WELL,
    SOLID SNAKE,IT'S
    AMAZING THAT
    YOU'VE LASTED
    THIS LONG!
    
    YES, IT'S TRUE.
    NOT ONLY AM I
    THE FOX HOUNDER
    SUPREME COMMAN-
    DER,BIG BOSS,BUT
    
    I'VE BEEN THE
    LEADER OF THE
    ENEMY FORTRESS,
    TOO!
    
    AS A NEW AND
    INEXPERIENCED
    MEMBER OF OUR
    TEAM, YOU WERE
    SUPPOSED TO BE
    
    TRICKED INTO
    CARRYING FALSE
    INFORMATION.
    
    BUT...
    YOU ACCOMPLISHED
    TOO MUCH, SOLID
    SNAKE, YOU WERE
    TOO GOOD!
    
    DON'T THINK YOU
    CAN KILL ME SO
    EASILY!
    
    COME AND TRY.
    IF I AM GOING TO
    DIE, YOU'RE
    COMING WITH ME!
    
    
    *****************************************
    V.  ODDITIES AND OTHER POINTS OF INTEREST
    *****************************************
    
    -Despite the backstory given in the manual, the names "Vermon CaTaffy" and
    "Commander South" appear nowhere in the script.  This is because Konami changed
    the backstories for several of their games (Contra being a notable example) in
    order to make them (theoretically) more accessible to an American audience, but
    these changes generally were not included in the game itself.  "Vermon CaTaffy"
    is a mangling of "Muammar Qadaffi," the current dictator of Libya infamous for
    his abetting of international terrorism in the late 80s.  "Commander South" is
    an obvious reference to Lieutenant Colonel Oliver North, the US Marines officer
    who was indicted for selling arms to Iran (which was very hostile towards
    America at the time) and giving the revenues to Nicaraguan rebel groups.
    
    -There are a lot of differences between the NES version of this game and the
    original version for the MSX computer.  The biggest difference is the fact that
    you don't get to fight Metal Gear at all in this version, but instead have to
    destroy a lame, nearly defenseless computer.  This doesn't really fit into the
    rest of the script at all, since everybody else is talking about destroying
    Metal Gear.  The porting process is also what caused the occasional strange
    behavior of the transciever that I mentioned earlier, where you get
    inappropriate messages at times.
    
    -If you're wondering why Hideo Kojima wasn't in the credits, it's because he
    only worked on the MSX version.  The NES version was made without his input,
    and it has been reported that Kojima doesn't really like what was done with it.
    
    -Another thing that may have been caused by the porting process mentioned above
    is the occasional transceiver message given under the wrong frequency.  I'm
    willing to bet that the two transceiver messages which I don't know how to
    trigger involve incorrect frequencies.
    
    -Though the MSX version is slightly better translated than the NES version, it
    also contains a lot less text.  Presumably the NES version contains
    translations of at least some of the original Japanese text that didn't make it
    to the MSX version.
    
    -Solid Snake is very much the silent protagonist in this first Metal Gear game.
    He doesn't speak over the transciever at all except to ask for a response, and
    he doesn't have much dialogue beyond his helpful comments whenever you pick
    something up.  As for the other characters, Big Boss does by far the most
    transciever talking before the frequency switch, after which he mostly shuts up
    and lets Schneider handle things.  Grey Fox, Dr. Pettrovich, and Big Boss also
    get a nice chunk of normal dialogue, though it's disappointing that the
    legendary soldier who earned the codename "Fox" doesn't do anything to help you
    after you rescue him from prison.
    
    -Speaking of other characters:  Each of the characters that use the transciever
    performs a specific task, much like in Metal Gear Solid.  Big Boss tells you
    how to use items (or more accurately, he sometimes does, but usually tells you
    "You need to know how to use it" then leaves you to figure it out on your own),
    Schneider tells you where things are, Diane tells you how to defeat bosses, and
    Jennifer procures items for you.  Oh, and I guess Steve provides comic relief.
    
    -Big Boss' plot doesn't really make that much sense.  Apparently he was
    planning to use Snake as an unwitting accomplice, feeding him false information
    to take to the outside so that the world's leaders would stop scrutinizing
    Outer Heaven so closely.  What made him think he could accomplish this by using
    a man with an IQ of 160 is anyone's guess.  (Oh, and while we're on the subject
    of the final battle with Big Boss:  How is smoking a cigarette going to cause a
    self-destruct sequence to slow down?)
    
    -Like many old games with actual plots, Metal Gear has a problem with
    continuity.  This is most apparent when you can talk to Schneider even after
    he's presumably killed.  You can also dial up people on their old frequencies
    after the frequency switch.
    
    -The infamous line "I FEEL ASLEEP!!" should be "I FELL ASLEEP!!"  Since it had
    been so long since I last played the game until recently, I thought that it was
    supposed to be "I FEEL SLEEPY!!"  However, the guard says it after he falls
    asleep, and he also already says "I'M GETTING SLEEPY!!" before he falls asleep.
    Either way, it's kind of funny imagining a guy yelling his brains out mere
    moments before collapsing into a coma.  (The other infamous quote, "THE TRUCK
    HAVE STARTED TO MOVE!" is a lot easier to interpret.)
    
    -"CHECK THE WAY!" should be "CHECK THE WALL!"  This mistranslation is pretty
    frustrating for players, since "check the way" is grammatically correct, but
    makes no sense in context.
    
    -As I mentioned before, no one actually tells you how to get to Buildings #4
    and #5 through the maze.  How were you expected to get there, you ask?  Who
    knows?
    
    
    **************************************
    VI.  ACKNOWLEDGMENTS AND CLOSING WORDS
    **************************************
    
    Thanks to:
    
    Konami, for publishing and developing this game.
    
    Hideo Kojima, for creating the MSX version of the game as well as the rest of
    the franchise.
    
    CJayC and everyone else at GameFAQs, for their excellent resource (as well as
    giving me a place to host this FAQ).  This FAQ can also be found at Neoseeker.
    
    Necrosaro, for creating a great hex-editor specifically for ROMs.
    
    Court Jester Z, for making table creation a whole lot quicker.
    
    The folks behind FCEUltra, for creating the best NES emulator out there.
    
    Nintendo, for creating the NES and giving me so many hours of enjoyment both
    yesterday and today.
    
    And, of course, you for reading.
    
    Questions, comments, and criticisms can be sent to pluvius3 @ gmail.com
    (without the spaces obviously).  Please put "Metal Gear FAQ" or something
    similar in the subject line so I will know what the email is about.  If you
    mention something that I feel should be in this FAQ, I will insert it in a
    future update and give you credit.
    
    Copyright 2009 Rob Browning, all rights reserved.

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