Metal Storm - Expert Difficulty Walkthrough
Version 2.32
Copyright January/10/2008 by Apathy000 
savage_clown@hotmail.com

Table of Contents
	I.	Introduction
	II.	Game Story
	III.	Basic Controls
	IV.	Advanced Controls / Powerups
	V.	Differences Between Difficulties
	VI.	Points
	VII.	General Strategies / Normal Enemies / Bosses
	VIII.	Level 1
	IX.	Level 2
	X.	Level 3
	XI.	Level 4
	XII.	Level 5
	XIII.	Level 6
	IXX.	Level 7
	XX.	Contributors / VIDEOS
	XI.	Copyright	

I.	Introduction

	First off, Why do we need a walkthrough for expert difficulty?  
Because the layout of the game, and the behavior of enemies makes the 
game different, and very, very hard.  Playing Expert without playing 
Normal is not recommended.  

	Beating Expert is brutal and very time-consuming (30 hours plus), 
although with this walkthrough you should beat it MUCH faster then I did.  

	I do not know the names of the enemies so I will do my best to 
describe them.

	I will be using the way the game divides the levels.  The half of
level 4 is 4-1, the second half 4-2.  I will also use 4-3 to denote the
boss for the sake of organization. 

	Unfortunately this is the type of difficulty where step-by-step 
instructions fail.  Many parts require exact placement of the character 
and if you are off by a few pixels you will die. However the strategies 
here will make the game much easier.

I will assume that you are starting each section with no powerups.



II.	Game Story
	A gundam-looking thing saves the world from machines bent on 
destruction.


III.	Basic Controls

	Movement 
		Up
		Right
		Left
		Diagonals 

	Shoot - A
	Jump  - B
	Duck  - Down

	**Jumping Glitch** - If you press the jump button just 		
		right you can jump off of spikes.
	

IV.	Advanced Controls / Powerups

A. Adv. Controls

	   In this game you can reverse the gravity to walk on the 
ceiling. Very cool.

		Reverse Gravity -  Up and Jump. "Up" is the ceiling 		
			of the character in the game.  You can reverse 		
			gravity at any point while in the air.  You can also
			reverse gravity in the middle of a jump, or you can 
			walk out into thin air and reverse gravity if desired. 

		**REVERSE GRAVITY FIREBALL GLITCH** - When changing 		
			gravity with 'G' powerup, if you press the jump 	
			button RIGHT when the fireball meets the ground 	
			you can jump with the fireball still active.
			

B. Powerups
	   
**Getting any other powerup besides 'A' will overwrite the previous 
powerup.

**Getting the same power more than once will not affect its performance.

**You can carry the powerups to the next level, once you loose a 
continue they disappear**
	   
	You get 1000 points for each power you acquire.

		'A' - Armor.  Protects you from one shot.  Usually 		
			destroys enemy if it bumps into you.  Always 		
			try to get these. However, getting more than 1 		
			'A' will not protect you from two hits, it 
			still only protects from one hit. Getting 'A'
			does not overwrite other powerups.
			
		'B' - Gives 5000 bonus points.  When points give you 		
			nothing, I see no incentive for getting this.
			
		'G' - Gravity Fireball.  When changing gravity you 		
			are temporarily invincible and damage enemies 		
			you bump into while changing gravity. Good for
			level	2. 

		'P' - Powershot. Makes your gun twice as powerful 		
			with a wider damage area.  It can shoot through 	
			walls which is very useful. Good on most levels 	
			and every boss.

		'S' - Shield.  Provides a shield for you that blocks 		
			normal bullets in the direction you put it.  It 	
			damages enemies that it collides with. You can 		
			extend the shield if you hold down.  Saves your 	
			life on the levels, but it won't on the bosses 		
			simply because most moves by bosses are 			
			unblockable.

		'T' - Gives more time.  Get both of them in Level 2-1 	
			so you do not time-out and die if you are 		
			trying to beat 2-2 on the same life, which is 		
			really unlikely.
			
		'1-up' - !! Well it is incredible there are even one 		
			up-s here.  And unfortunately it will not make 		
			much of a difference. 
	
V.	Differences Between Difficulties
	
	The game has two difficulty settings.  Normal and Expert.  Normal 
took me about 5-6 hours to beat. Expert took me over 30 hours.  Here are 
the reasons why Expert is so much more difficult.
	
	1. Enemies that did not shoot before now do, and all enemies 
shoot more often.
	2. Enemies take more hits.
	3. Placement of enemies severely restricts freedom in most levels.
	4. Most bosses require new strategies to defeat.
	5. The precise movements required for the player during certain 	
	parts.	
	6. Level 7 does not have Powerups.
	

VI.	Points
	As far as I can tell points do nothing. Max points is 999999 then 
if you go over that, it is reset back to 0. No life, no reward, nothing.
  

VII.	General Strategies / Enemies /Bosses-----------------------------

A.General Strategies
	
	This is a "grinding" difficulty, meaning it will take you many 
lives to understand how to defeat parts in the game.  The timing of 
certain parts of the game on expert is extremely precise.  The best 
thing to do would be to read the walkthrough, and watch a run through
expert on a video, then grind.

	Finding the best strategy that works for you is more important 
than doing exactly what another does. A recent run through on normal 
will help on your run on expert, so you are familiar with the controls, 
and enemies.

	This is a sidescroller and enemies appear as you uncover their 
location.  You can make use of this by moving slowly to uncover one 
enemy at a time.  

	Another very useful exploit is that if the bullets go off screen 
they disappear. On level 2 and 6 this makes your life easier, because 
you can outrun the bullets, or 'fall' up to the bottom on level 6.

	

*******

The best piece of advice I wish I had when I was playing was explained 
to me by Beast Mangler:
	"If you finish a level with powerups, and die on the next level, 
you press End, go to Password,
	then press Enter, and you restart with all of the stuff you just 
ended with."

************


	So you do not have to beat the first parts of levels with normal 
shot, and since this little restarting feature is fast, there is no 
reason not to use it. Unless you REALLY want to beat the first section 
of the levels without carrying over the powers. Your skill at the game 
would certainly improve with the brutality.
	
			PRACTICE MAKES PERFECT!!!


B.Enemies
		
	In order of appearance with some additional information about 
them.
		

Enemy Name:       Walker
Description:      Walks. Appears in the first 2 levels.  On expert it 
                  shoots in the direction it is facing.  Changing
                  gravity makes it go on the opposite wall.
Points:           200
		
Enemy Name:       Roller
Description:      White and rolls along the ground in Level 1.  Fires 
                  periodically. Difficult because of its fast movement.
Points:           100

Enemy Name:       White Turret
Description:      Stationary turret that shoots a single bullet every 
                  few seconds.  It has eight possible shooting 		
                  positions.
                  Common hard enemy often in groups.
Points:           500
			
Enemy Name:       Red Turret
Description:      Stationary turret that can swivel to shoot in two 
                  directions.  Much easier than a white turret.
Points:           300

Enemy Name:       Laser
Description:      Shoots a laser across the screen for three seconds.  
                  Can swivel to point in other direction.  Can use 'G'
                  to bypass it. Most annoying enemy in game.
Points:           300

Enemy Name:       Wall Gun
Description:      You cannot get past this without defeating it.  It 
                  creates a wall and the gun is in the center.  It 
                  shoots in arcs starting on the wall you are on.
                  Can also crush you against the opposite wall if you 
                  fail to kill it quickly.
Points:           8000
		
Enemy Name:       Big Ship
Description:      A cylindrical ship that shoots two bullets from its 
                  back that fly toward its front in parabolic arcs as 
                  it moves across the screen. Best to kill them quickly.
Points:           1000

Enemy Name:       Three-Shot
Description:      There is only two in the game. You dodge its 
                  shots and fire to kill it. Has three places to fire 
                  forward from.
Points:           5000

Enemy Name:       Moving Block
Description:      These are in level 3 and move along a track fairly 
                  quickly.  Dodge or kill according to your desired way 
                  of moving through the level.
                  There is one thing that you can use to make the gray
                  blocks easier, and that is moving back a little in 	
                  the level and then moving forward.  If you time it 	
                  right two gray blocks will come closely together and 	
                  give you a few precious moments to continue.
Points:           300

Enemy Name:       Fish Ship
Description:      A fast moving ship that fires shots at you as it 	
                  comes	onscreen, then it leaves and fires a shot at 
                  you.  I believe it has the same 8 positional 
                  targeting as the white turret, you can make use of
                  that in certain places.   
                  Easily the most dangerous normal enemy in the game.
Points:           500	

Enemy Name:       Pink Creature
Description:      Launches itself at you after a few seconds 	
                  of appearing on screen. One of the easiest enemies.
                  Kill and dodge them in Level 4.
Points:           200

Enemy Name:       White Spinner
Description:      Has a center that is vulnerable, and has an 		
                  invincible part that spins around it.  
                  Appears a few times in level 4.
Points:           800
			
Enemy Name:       Jelly Donut
Description:      Like a jelly donut it a has a hole that you can shoot 
                  to kill.  Fires a shot every few seconds.  Appears in 
                  level 4, and one of the easiest enemies in the game.
Points:           2000

Enemy Name:       Retaliation
Description:      A grayish enemy that moves horizontally			
                  across the screen.  If you kill it, a large crescent 	
                  shot will come at you.  If it hits the opposite end 	
                  of the screen a large shot will move in the direction 
                  it came from. A couple found in level 5. If they die 
                  by hitting the opposite end of the screen you also 
                  get 100 points.
Points:           100

Enemy Name:       Pod on Coaxial Cable
Description:      The pod in 7-7 itself does not fight back on Normal.
                  On Expert, it has turrets that fire at you from 
                  below and above the pod. The turrets are in the 
                  background, and shoot odd bullets whose damage 
                  area seems to change.  If you cover the turret with
                  your body you will not be damaged by the shots.
Points:           1 


		
	C.	Bosses

	Let me say something here that Beast Mangler taught me. You can 
time out bosses. Wait 5 minutes and they will die.  Your Stage Bonus 
points will be zero however.  
	
	The Stage Bonus depends on how quickly you defeat the boss.

	**Refer to Level 7 for a list of boss descriptions.  Level 7 is
a level where you fight every boss in the game.**



VIII.	Level 1

	Here you learn the difference between Normal and Expert, and 
because of the shocking difference this level will take you longer than 
you will expect.  This level is fairly difficult.  	

Stage 1-1  -  
http://www.youtube.com/watch?v=1BqBDzF1YWI&feature=user

Stage 1-2 and 1-3
http://www.youtube.com/watch?v=0DGjmPfRa18

1-1

	Move forward on the ceiling while firing and you will encounter a 
lot of walkers and rollers.  Be careful of standing in front of the 
direction the walkers are moving, but you can still duck to avoid the 
walker's shot.  Rollers go along the edge of the areas they are on, and 
tend to come out of nowhere to kill you.  So take it slow.  Both take a 
small amount of hits to kill.  Reversing gravity is also a good way to 
keep the walkers from moving forward or backward.

	I suggest staying to the ceiling, because it is easier to kill 
the enemies.

	Red turrets are placed near the end of this section.  Best way to 
kill them is from above or below them.  Use the reverse gravity to 
position yourself so they cannot fire at you.  You may have to dodge 
bullets from the white turret a little ahead.

	A bunch of red turrets are clustered in steps in front of the end 
of 1-1.  Take your time and eliminate each one then deal with the white 
turret.


1-2	

	A wall gun will appear when you move a little bit more into the 
level.  Kill the wall gun up close so it does not regenerate.  Just for
fun, you could continually kill the wall gun for a massive amount of 
points.  It gives 8000 points per kill.

	Avoid the two white turrets and get the 'A' that's at the top of 
the screen.

	Kill or dodge the red turrets and the white turret a little 
further on.
 
	Reverse gravity and continue firing, you can duck to avoid some 
shots. Esp., watch out for the white turret. Kill everything, but take 
your time.

	After that mess you will come to part with two red turrets below 
and a white turret on the other side of a wall that you cannot kill 
from where you start.  I suggest timing it after the red turrets	fire 
to walk forward and shoot up to kill the upper red turret, then 
flipping gravity immediately. This way you will be safe to kill the 
bottom one and the white turret.

	Now above you there will be two more red turrets.  Flip gravity 
after they fire, shoot for a second or two then flip back down, after 
you kill one you can continue. It is possible to flip between them but 
it is really risky, and more for a speed run oriented player.
	
	A little later will be a three-shot.  It will fire where you are 
positioned.  You will be retreating as you kill it (unless you want to 
use your 'A' to kill it by bumping into it, cool for a speedrun, but 
not so cool if you do it by accident).

	A 'P' is near two walkers after the three-shot.  Get that, kill 
the walkers, and proceed to the boss.

1-3	
	Boss 1:           Peeping Tom
	Dif w/o PowerUp:  *** 
	Dif w/ PowerUp:   * to **
	Description:	Has a weak point that peeps out from its three 
holes.  On Expert it shoots a roughly homing shot and normal shots that 
do not home.  Powershot destroys the homing shot.  Shoot it when it 
first pops out, then go to the upper right area, then to the left if 
necessary. You will need to duck the shots that come at your head. 

Beast Mangler: "Shoot up at the blue rings, and there's a somewhat
safe spot to the left or right of that central eye.  So stay in that
area, and just move left to right to dodge the pink rings and shoot up
at the blue ones, or dodge them by moving to the side a bit, right 
before it is about to hit you. It should also mention in the guide that
the blue rings can be shot."

Timing out not recommended.

Recommended Powerup: Powershot and/or Armor
	

	
IX.	Level 2
		
	If you are planning on getting to the boss with a powerup you 
will need to beat stage 2 on one continue.
In the second part of the level oddly enough the powerups go away after 
a single life.  And you will need to
get at least one of the 'T'( extra time ) powerups if you are planning 
a one-life-run.

Beast Mangler : "On level 2 the powerups disappear after a life."

Stage 2 
2-1
http://www.youtube.com/watch?v=Nt_geqQj9Ro&feature=user

2-2
http://www.youtube.com/watch?v=KHxvcD8JNvA&feature=user


2-1

	Move forward while shooting and you will kill the first of three 
big ships.  Keep moving back a little bit and the bullets from the 
other two will go off screen and disappear. 

	You should acquire the 'G' powerup after the ships.  It will make 
things a lot easier.

	Move forward, and kill/avoid the white turrets.

	At this point you come to the 'electrical clappers', you will 
need to jump up past them and reverse gravity.

	Next clapper you will jump up to the ledge below it and jump past 
and reverse gravity.

	A bit further you will want to go stand next to the gold block 
and then jump and reverse gravity. Continue walking and jump towards 
the bottom of the screen, reverse gravity and acquire the 1up, then 
immediately walk left.  Jump up and reverse gravity to leave alive.  
There is a bonus near here, but it is useless, so just ignore it.

	Two clappers will be below you. Here a little acrobatics is 
required.  Walk on the ceiling, jump down, and reverse gravity.  You 
will land on the second clapper's ledge.  Then jump up to the ledge with 
the first clapper, reverse gravity, jump and then reverse gravity yet 
again, and you will be past that.

	A little further will be many ledges with clappers on this. 

	Move forward, and when you walk onto the gold block jump, 
reverse gravity, walk forward more, jump to the bottom ledge again, 
and jump again all while moving forward and you can leave 2-1.
	
2-2
	If this is your first life here you can get the powerups. There 
are 'S' and 'P' powers in a little area with spikes.  You can jump 
forward and then reverse gravity, same thing to get out.

	Continue and there will be block that change their position based 
on your orientation, change gravity to alter their position.

	Keep going forward and there is a staircase like area with white 
turrets, continually move forward until you get to an area different 
with two white turret in front of you.  You will have to be on the 
ceiling and then walk forward and jump, then jump again and move 
forward to pass this part. 

	Continue past the two white turrets, and you will come to more 
blocks, pass these and the single white turret at the bottom.

	Next is a whole lot of ledges, and big ships that come across 
screen.  The best thing to do is continue moving forward while jumping 
and kill only when needed.  

2-3
	Boss 2:           The Five Vomiting Faces
	Dif w/o PowerUp:  ** to ***
	Dif w/ PowerUp:   *
	Description:	Has five levels and each level is the shooting 
area of one of the five faces. The faces open up and fire forth a shot 
for a few seconds. With Powershot simply hold down the fire button and 
walk forward to kill the first face then position yourself so you can 
shoot up and down to kill the faces when they open up.  

	Without Powershot you will need to continually fire at a face of 
your choosing, without Powershot you will fail to kill any face without 
jumping to avoid a shot. I go up, down, and then up again, and by then 
the first starting face will die, then shoot up or down to kill.  

	An 'A' Powerup does not destroy a face.

Timing out is risky, because new faces will respawn.

Recommended Powerup: Powershot 
	

X.	Level 3

	This level's parts have very dissimilar parts regarding to 
their difficulty.  3-1 is quite easy with only a tricky part at the end, 
where you can use an 'A' power to bypass.  But 3-2 is one of the 
hardest parts in the game, and will require a lot of practice.

	There is one thing that you can use to make the gray blocks 
easier, and that is moving back a little in the level and then moving 
forward.  If you time it right two gray blocks will come closely  
together and give you a few precious moments to continue.  Otherwise 
the gray blocks will continue coming evenly spaced apart.  The spacing 
without this trick does not allow you to continue easily.  

	
Stage 3 -
3-1
http://www.youtube.com/watch?v=Wshz8dB8Fow&feature=user

3-2 & 3-3
http://www.youtube.com/watch?v=TpeB9OUyNqY&feature=user

Stage 3-2  //Beast Mangler's vid 
http://www.youtube.com/watch?v=bxw_nbFlj2Q&feature=related


3-1
	Progress carefully shooting the walkers in your way. Duck if you 
have good reflexes to dodge their shots. Watch out for the moving gray 
blocks. They take a good amount of shooting to kill so do not stand in 
front of them shooting hoping to kill it in time.

	When you come to a part with spikes and a track with gray blocks, 
walk on the floor and jump onto that step	in the middle of the spikes, 
avoiding the stream of gray blocks.  Shoot up if you want to kill the 
walker if you did not change gravity and kill him that way. Jump again 
to cross the other gap of spikes.

	A little further are three powerups,  'G', 'P', and 'A' are on 
the same screen.  'G' will make your life easier, in the levels and on 
the boss, but 'P' is also good on the boss.  'A' is a no brainer; pick 
it up.  If you do not want the 'P' power you can walk on the ceiling 
above the 'P' and just reverse gravity to get the 'A' only. 

	After some gray block dodging, you will come to a tricky part.  A 
track for gray blocks leads into a tight area with a white turret above.  
The 'G' powerup makes it easy, when changing gravity you are 
invulnerable so walk forward and reverse gravity while pressing forward.
After you passed that part, with the 'P' powerup you will have to play a 
little game with the turret.  Running out of the tunnel after killing 
the white turret will not work because it will regenerate.  To do this 
run away from the tunnel for about a screen's worth.  Then keep moving 
forward and continue shooting up. You need to position yourself so the 
turret does not point straight down.  You will need to kill it before 
the gray block meets with your body, and then move forward into a 
little ditch and duck.  Change gravity after the gray block passes and 
go onto the little ditch in the ceiling, jump past the next block and 
you are past that little trickery.  You can probably do this without a 
powerup easily by using an 'A' powerup, but you should use it when you 
really need it (aka boss), but I suppose the chances of getting to 
the boss with the 'A' powerup are very slim if this is your first run 
through Expert.
	
	Avoid some more blocks, and a white turret and you come to 3-2.
	
3-2
	The best way to complete this level is continue moving forward, 
otherwise the grey blocks will cause a problem for you by streaming 
quickly.

	At first you will jump, and get the 'P' powerup. The 'P' powerup 
is far more useful than a life at this point, because it will allow you 
kill grey blocks with a reasonable amount of shooting.  The other two 
are a 1up and a 'B' bonus.
	
	Continue moving forward until the gravity furnace.  Change 
gravity to pass it.  
	
	Jump onto the small platform above the spikes making sure that a 
grey block is not coming your way.
	
	Jump onto the next area, but do not move onto the track for the 
grey blocks.  A fish ship will right above your head.  You can kill it 
easily if you have the 'P' powerup by shooting up. 
	
	After this is one of the hardest parts in the game.  Hard because 
if you do not time it just right you will die.  There are several ways 
of doing this part, and unfortunately they all depend on how you have 
been progressing through the level, and deal with exact timing.  Start 
moving forward after the grey block passes above you, change gravity 
and keep going.  Many fish will pass you while firing, but you should 
not be hit.  A little further on will be a small platform, jump onto it 
and wait until a grey block moves down out of your way and jump or fall 
onto a small platform below that one, turn and kill the fish on your 
left. On the last platform you may have to move to the left a little 
and duck.  

	In the next area you can possibly use the fact that you can jump 
off of spikes once if you press jump at the right moment to make it a 
little easier.  Navigate through the grey blocks, and kill the white 
turret on the other side of the wall (if you do not have the 'P' 
Powershot then this part will be much harder).  	

	After killing the white turret, start shooting the grey block as 
it moves down on the other side of the screen, jump 'up' and kill it 
while moving forward.  Jump down on the platform surrounded by spikes. 
Here you can kill the top turret by shooting it off screen so jump and 
shoot a bit then reverse gravity, avoiding the grey blocks, and the one 
bullet from the left over white turret and go to the boss.

3-3	
	Boss 3:           The Sinner
	Dif w/o PowerUp:  *** to ****
	Dif w/ PowerUp:   * to ***
	Description:	This guy can be really tough. He is a floating 
robot with two satellites that spin around him many times faster than 
on Normal.  The stage is separated into four parts and the four parts 
are guarded by slow moving lasers. 
	
	There are two ways to kill him easily.  The first is to have the 
'A' powerup, get hit but stay underneath him, shoot and kill.  The 
second is to time it EXACTLY and move in between the Expertly fast 
satellites.  To do this you stay in the initial position
and after it is closes up count '1' then move your character forward.  
If you do it just right you can be underneath him and be invulnerable.
The second way is to have him follow you around the level. The boss 
will 'close up' and be invulnerable whenever he is moving. Then he will 
move into the 'square' you are occupying. His movements are timed, 
so make sure you keep track of how long it is until he moves.  
The best way to make sure you are not killed as soon as he enters your 
square is to jump before he comes into your square and reverse 
gravity. 

	Gravity Fireball can help a lot on this one, but you will have to 
fight this guy again in 7-3, and unless you can beat multiple levels 
without losing a continue, you will not get Gravity Fireball for it. 
(oh yes, on level 7 there are NO powerups. But you can just put in the 
password again).
				  
	Timing out is easy if you are underneath him, but why wait when 
you can shoot?  Otherwise timing-out is not recommended.

Recommended Powerup: Armor and/or Powershot


XI.	Level 4

	This is the toughest level in the game.  This is where you
you decide to stop playing the game or continue.  If you do get
past this level than you are past the hardest the game will offer.


Stage 4   - http://www.youtube.com/watch?v=ZduJHwTJxWY&feature=related

L4-Miniboss-jumping-trick---Expert
http://www.youtube.com/watch?v=OUFrvVs4udI

four-gun-walls-no-other-power-but-Armor
http://www.youtube.com/watch?v=zeJhGcz2XE4&feature=user

4-1

	In the beginning you will have to dodge green balls, and three 
fish ships.  

	I recommend getting the 'A' powerup in the next area for the 
miniboss, by changing gravity and going in between two balls, then 
ducking in the corner.

	This area is full of white spinners.  The part that spins is 
invincible so shoot the center, or dodge.

	After that there are big ships that come very often, kill and 
dodge to get past it.

	Then are three blue-purple turrets that reincarnate after you 
kill them.  Position yourself above the stack of two, to shoot down 
their shots.
		
Miniboss:         Kuru Kuru Revolution!!
Dif w/o Powerup:  *****  
Dif w/ Powerup:   *** to ****
Description:	You are in the box typical of stage 4.  The boss has 
four parts that sit on a wall of the box. After the round starts it 
begins to spin, and as time passes it spins extremely fast.  Then it
will slow down, stop, and fire easily avoidable missiles. Continue 
shooting, and kill as many parts as possible until it repeats its 
spinning. Not that hard right? WRONG.  
	
	I rarely see a part in any game more difficult to dodge then 
these four spinning parts. It IS possible to dodge the four parts until 
they slow down and stop.  I was able to do defeat it by counting in my 
head.  You jump one part 4 times, then you jump 2 parts twice, then 
three parts 6 or 7 times. Then you avoid the slowing down parts.  
Extremely difficult to pull off.
	
	To defeat this boss realistically basically requires you to have 
gotten the 'A' Powerup and/or	the Powershot earlier in the level.  If 
you have 'A', and are hit by one of the pieces, that piece will die 
(like they placed the 'A'  to make this guy more beatable).  You can
also kill a piece before they start spinning fast with the Powershot.
Then you need to perform a little jumping dance with reverse gravity. 
You need to move in a counter-clockwise movement in the same 
direction the remaining pieces are moving, and be changing gravity to
get in the safe spot.  Then kill them when they stop.
	
	With Shield it is kind of the same strategy, just make use of the 
damage you get in when the shield collides with a foe.


Mike J emailed me with this easier method of jumping the parts of
the miniboss.

"My strategy right at the beginning of the mini-boss fight is to jump 
over two bots at a time. I stand at the left, then jump right to 
clear two bots. As they speed up, I have to jerk left at the end of 
the jump to avoid the third bot in a row. But there is a point where 
they are so fast that you can jump ALL the way right (and then all the 
way left, back and forth) and clear three bots at a time. Once they 
start to slow down, you need to adjust your jump to avoid the bots 
slowing down, but this is much easier to do than the speeding up.

Mike J"
			  
Timing out - You can time it out. Although, if you can last minutes then
you can kill it.

Recommended Powerup: Armor and/or Powershot 


4-2
	Kill and/or dodge the pink creatures at the start.

	Next up is FOUR Wall Guns in a row.  If you have powershot it is 
easy, with shield it is doable.  With neither of these it is incredibly 
difficult to kill all four with just normal shot and 'A', because if 
you do not kill them fast enough the wall guns will crush you against 
the wall(or just shoot you to death, hah).  But here's how you can 
accomplish it.  Stand to the left of half way across the box.  To test 
the position wait until the first gun wall moves about halfway across 
the screen towards you and stops.  YOUR position needs to be as close 
as possible to the place it will stop without dying. You must time your 
first jump to be on the way up right before it goes inside of your cage 
and is harmable, and hold the fire button.  You must jump quite exactly 
so the maximum shots get into the gun wall. Kill the first wall, 
continue shooting the second wall. When the second wall moves more 
forward move to the leftmost area of the box, and shoot it until it 
dies.  Jump into the third one and keep shooting until it dies. Then 
you must shoot the fourth one until it dies.  Good luck without 
Powershot, Gravity Fireball, or Shield.

	The four white turrets are decent distractions, but the jelly 
donuts that come up next are easily dodged and killed.

	You will face green balls and three waves of fish ships, and each 
fish ship will fire two shots. Shoot them down or dodge them.  I am 
brief here because their are multiple ways to dodge or kill them.

	Dodge the remaining attempts to kill you with green balls and 
pink creatures and go to the boss.
		
4-3
	Boss 4:		The Stock Market
	Dif w/o PowerUp:  *****
	Dif w/ PowerUp:   *** to ****
	Description:	I have a real hard time on this boss on Expert.  
There is no consistent way to kill this guy.  The lasers above and 
below you move toward your position, they alternate shots then shoot 
simultaneously.  If you have Armor and are hit by a laser the bottom 
laser turret will usually die. Above and below you are two guns that 
can only be killed with Shield or Powershot.  They take a massive 
amount of hits on Expert, probably as much as the boss, so you may 
want to rethink your strategy about killing them.

	Follow the Market and keep shooting, depending on the position of 
your character you could be trapped, so make sure to remember a route 
that does not get you killed.

	Gravity Fireball is effective but tricky on this boss.

	**Easy Kill Glitch - If you get hit with Armor, when the Stock 
Market touches the floor or ceiling it will jitter along the 
ceiling/wall that it was on.  Much easier than it bouncing all over the 
place. A good location to make it jitter is right near your spawn point 
for the boss. Just move a LITTLE bit to the left and get hit with Armor.

	**Death Glitch - Beast Mangler apparently 'grinded' into the boss 
ASAP in the match and it DIED while he had an 'A' powerup. He said it 
must be at an extremely specific time and place on the enemy, because 
he never got it to work again.  After an hour or two of trying I was 
able to experience this glitch, so this thing is an extremely rare 
occurance.

Recommended Powerup: Powershot and/or Armor.


XII.	Level 5

	This level is hard but nowhere near as hard as stage 4 (thank 
god).  5-1 consists of very precise movements and timing, and is a pain 
to learn how to do.  On 5-1 I suggest continually reloading so you have 
a power to go through this more easily.  The wall moves faster than on 
Normal (as you probably guessed).  5-2 is a tough, but fun part. 5-3 
becomes difficult if you try to kill him without timing out.


Stage 5 -

5-1
http://www.youtube.com/watch?v=9BmKnJndBek&feature=user

5-2 and 5-3
http://www.youtube.com/watch?v=9-mzc0T_yLg&feature=related

5-3 - Using the Gravity Fireball Glitch
http://www.youtube.com/watch?v=kJJeTygqGrs

5-1
	The first three lasers are no big deal, just wait 2-3 seconds and 
move over/under them.

	After those you will be below an area, with three lasers above 
you.  One laser points vertically, the other two point horizontally.  
You can go underneath the vertical one and shoot up for a second or two 
then retreat.  Repeat to kill the first one.  You will need to go 
up in between the two lasers, move right, and duck in the little area 
provided for you.  

	Pop up and shoot the right one without getting shot. If you are
quick, you can "outrun" the left laser.  Get up as soon as the left 
one is done firing and run until it is off screen and you are safe. 
:).  This little maneuver is almost necessary as the wall is closing 
in fast, and taking the time to kill the left one can prove 
to be fatal.

	Move forward and jump the laser below you.  The next part needs 
very precise timing. A horizontal laser prevents you from moving up and 
forward through a little passageway, and a vertical laser is 
immediately below you after you would leave the passageway.  To do this 
you must be jumping as the horizontal laser is about to stop firing, 
quickly move through the passsageway, reverse gravity, and move to the 
upper rightmost corner, which holds a Gravity Fireball power.

	There is a Powershot below the vertical laser, and you can get it 
by shooting that laser and using the Gravity Fireball to kill it. 
Finish off the horizontal laser and continue.
	
Go past a laser and a white turret, and there will be a lot of lasers.  
Just move with caution along the bottom for a while and you will come 
to a ledge with a white turret leading out. Beast Mangler 
informed me that you can kill the white turret when it is slightly off 
screen even though it is inside orange blocks (powershot cannot go 
through them). Gravity is also useful give you a slight edge coming out 
alive.  Be careful of the horizontal lasers jumping out and go to 5-2.


5-2
	The laser wall is still moving in this level, but it is not an 
issue, as you should have plenty of time.

	The first time you get here there will be 3 white turrets and a 
laser.  Unless you are good you will die pretty fast on them, and you 
will never see them again (aha).  They only appear on your first
attempt of 5-2 for some reason.

	So make your way past them, and pass two lasers, and you will come to 
an interesting area with three ledges. I suggest first going through 
the middle, then moving to the bottom row.  Be careful of the two 
vertical lasers when moving past them.
	
	Ok, here is the hairiest part of this stage.  Retaliations will be 
coming at you here.  Kill them and a large spread of a laser will come 
your way.  You will still be on the bottom, so duck the first on that 
comes at you and jump up, duck the second one that comes your way, and 
still be moving forward.  There will be a wall in front of you and 
a retaliation will be flying across the top, jump the laser that will 
come at you from the one on the middle when it collides with the left 
screen, and this way you can dodge the one from the top row.

	Three more lasers in close proximity.  Kill the vertical one, and 
when you hit the floor, duck, or a laser will hit you.  Move forward
a few steps and duck again.  Go up on the ceiling and duck to 
avoid being killed by the other laser.  When it stops firing you can 
outrun it by running so it moves off screen.
	
	Next is a even more lasers and an 'A' powerup.  This area is the 
hardest in the area, because the amount of sprites onscreen makes the
time the lasers fire LONGER. Do not move until you SEE they 
have stopped firing.  Here you move to floor and duck as before, no
need to kill the double laser to your left, just move right until 
they disappear off screen. With normal shot you can acquire the 'A'
but you will loose it immediately because of the lasers guarding 
it.  With 'G' it is very easy, just get to it and get out. I suggest 
waiting for the laser wall to kill the horizontal laser before going 
into the small hall leading out, otherwise you may die if you are too 
slow, which would suck after getting this far.

5-3
	Boss 5:           Transvestial Being
	Dif w/o PowerUp:  *  to *****
	Dif w/ PowerUp:   *  to ****
	Description:	Like the Stock Market this guy is difficult.  
He has three forms.  The blue form which shoots bouncing 
lasers. The red form which shoots bullets that shoot straight then home 
on your location.  The upper cannon shoots lasers that will move toward 
you when they are perpendicular to you, and vice versa. The red form's 
lasers have a section which they do not home directly at you, so they 
may go ahead of you or behind you, which makes it hard to dodge since 
you do not know exactly where they are going. The green form shoots out 
large wide shots that can catch you if you are jumping at the wrong 
time. Forms go in this order, blue, red, green.  Then the boss will 
move rapidly and change forms shooting double shots of whatever it did 
through the first iteration. The red form is the most difficult to 
dodge. If it appears directly horizontally to you reverse, gravity and 
run away or move toward the boss. To kill it just keep shooting it.
	
	A much easier way to defeat this boss is to get the Gravity 
Fireball power, and jump in arcs hitting the boss.  He changes forms 
quickly, and if you have the 'A' powerup it is a great insurance if you 
get hit. You can also use the gravity fireball glitch where you jump 
just before hitting the ground to remain a fireball on one bounce.  You 
can kill him very quickly with this.

	Easy way: Get it to the red form in the beginning and find the 
area where the shots go behind and in front of you and place yourself 
in between them, duck and wait a few minutes and it will time out and 
die.  Or place yourself almost off the floor/ceiling and duck, the red 
form will be unable to harm you.

Recommended Powerup: Gravity Fireball and/or Armor
				

XIII.	Level 6

	The setup is similar to level 2, where the level wraps the top 
and bottom together.  However, here the screen does not center itself
on your character.  The level is really cool, and a piece of cake 
compared to level 4 and 5, so enjoy.

Stage 6
http://www.youtube.com/watch?v=xebCWTgkMEk&feature=related

6-1
	Reverse gravity appropriately to bypass the two gravity furnaces 
in the beginning.

	A Shield powerup can be gotten easily here, and it does make this 
level much easier than any other powerup.  But you will want that 
Powershot which comes to the right of the 'S'. Get past the gravity 
furnace after the 'P' power.

	Shoot down the two white turrets and continue past here to find a 
gray ledge with a couple of red turrets, and an embedded white turret.  
Kill/dodge past this minor resistance.
	
	The next part will most likely kill you a few times.  One at a 
time two fish ships will quickly move across the screen and shoot at 
you.  Take your time and when they appear prepare to move out of the 
way or shoot them down.  The bottom half the screen works well for this.
	
	And one final gravity furnace to move past brings you to 6-2. 
	

6-2
	Immediately there will be a gravity furnace so do not hold 
forward or you will die.  
	
	After the furnace will an Armor power to the right of some spikes.  
Jump over them and acquire the Armor and go past another furnace.

	Now for the hard part of this level.  There will be three white 
turrets in a row all waiting to shoot at you. I suggest moving them off 
screen to make sure you get the maximum time to move past them.  When 
they are off screen hold forward and jump on top of the ledge they are 
embedded in.  There will be a blue ledge above you.  Jump onto that 
quickly and you will dodge their bullets.  Keep pressing forward and 
fall back to the gray ledge again. You will need to watch out for one 
more white turret that is inside the gray ledge. More blue ledges will 
appear over the gray ledge with a red turret below them.  Jump onto the 
blue ledge briefly then jump onto one of the stacked blue ledges in 
front of you.  
	
	A long blue ledge with red turrets on it spread evenly makes for 
an easy route to follow.  Keep pressing forward	and firing to kill the 
red turrets.  Watch out for the fish ship, you will most likely have to 
dodge at least one of its shots.

	The final stretch for 6-2 contains a little maze.  Orange colored 
ledges with spikes on either the top or bottom have been placed here 
with two gravity furnaces.  Reverse gravity to walk on the ceiling if 
you are not already. Move to the left of the orange ledge that has no 
spikes on it.  And "fall" up on a ledge that has spikes on the top.

	Now you will be near the gravity furnace and the blue ledge. Jump 
"down" without jumping into the spikes "above" you, and reverse gravity 
to go onto the blue ledge.  When you can move forward without touching 
the furnace do so, and then quickly move forward and reverse gravity on 
the next blue ledge.  Otherwise you will die because the screen wrap 
will move you into the bottom of the gravity you would be standing 
above.  Now you will be on the ceiling again. Walk underneath the 
ledge with spikes on top, fall off, and then reverse gravity to land 
on a blue ledge, or you will fall onto spikes. 

	Move forward to leave 6-2, and go to 6-3.

6-3
	Boss 6:           Alien Babies
	Dif w/o PowerUp:  ***
	Dif w/ PowerUp:   **
	Description:	Three boxes with an Alien Baby in it spin 
around a room.  The ceiling and floor has a multicolored beam that you 
can occasionally avoid if you go into it and jump immediately.  I 
suggest staying on one box and reversing gravity as it moves around the 
room to go to the bottom/top of the box as necessary.  You can shoot 
the Babies when a little slot opens up on their box.  Without powershot 
be prepared to shoot the last Baby a lot of times.  This boss is prone 
to killing you if you do not time the jumping correctly. You can hold 
down with the shield and damage the Alien whenever it becomes 
vulnerable.
				  
Recommended Powerup: Powershot and/or Armor



IXX.	Level 7

	No powerups in the beginning.  You will have to re-enter your 
password to get the power you had when you beat stage 6.
	I recommend killing the first four bosses with your power.  Boss 
5 can be timed out, and boss 6 is easy.  7-7 will be tough with no 
power but it can and will be defeated(if you got this far you will NEED 
to beat).


Stage 7 - 
7-1 to 7-4
http://www.youtube.com/watch?v=L4aQyVz1yGk&feature=user

7-7 and credits
http://www.youtube.com/watch?v=nRjxn611-aQ&feature=user

7-7 - a faster way
http://www.youtube.com/watch?v=0A5wmIKX7E0&feature=user

7-1
	Boss 1:           Peeping Tom
	Dif w/o PowerUp:  *** 
	Dif w/ PowerUp:   * to **
	Description:	Has a weak point that peeps out from its three 
holes.  On Expert it shoots a roughly homing shot and normal shots that 
do not home.  Powershot destroys the homing shot.  Shoot it when it 
first pops out, then go to the upper right area, then to the left if 
necessary. You will need to duck the shots that come at your head. 

Beast Mangler: "Shoot up at the blue rings, and there's a somewhat
safe spot to the left or right of that central eye.  So stay in that
area, and just move left to right to dodge the pink rings and shoot up
at the blue ones, or dodge them by moving to the side a bit, right 
before its about to hit you. It should also mention in the guide that
the blue rings can be shot."

Timing out not recommended.

Recommended Powerup: Powershot and/or Armor
	
		
7-2
	Boss 2:           The Five Vomiting Faces
	Dif w/o PowerUp:  ** to ***
	Dif w/ PowerUp:   *
	Description:	Has five levels and each level is the shooting 
area of one of the five faces. The faces Open up and fire forth a shot 
for a few seconds. With Powershot simply hold down the fire button and 
walk forward to kill the first face then position yourself so you can 
shoot up and down to kill the faces when they open up.  

	Without Powershot you will need to continually fire at a face of 
your choosing, without Powershot you will fail to kill any face without 
jumping to avoid a shot. I go up, down, and then up again, and by then 
the first starting face will die, then shoot up or down to kill.  

	An 'A' Powerup does not destroy a face.

	Timing out is risky, because new faces will respawn.

Recommended Powerup: Powershot 
	

7-3
	Boss 3:           The Sinner
	Dif w/o PowerUp:  *** to ****
	Dif w/ PowerUp:   * to ***
	Description:	This guy can be really tough. He is a floating 
robot with two satellites that spin around him many times faster than 
on normal.  The stage is separated into four parts and the four parts 
are guarded by slow moving lasers. 
	
	There are two ways to kill him easily.  The first is to have the 
'A' powerup, get hit but stay underneath him, shoot and kill.  The 
second is to time it EXACTLY and move in between the Expertly fast 
satellites.  To do this you stay in the initial position
and after it is closes up count '1' then move your character forward.  
If you do it just right you can be underneath him and be invulnerable.
The second way is to have him follow you around the level. The boss 
will 'close up' and be invulnerable whenever he is moving. Then he will 
move into the 'square' you are occupying. His movements are timed, 
so make sure you keep track of how long it is until he moves.  
The best way to make sure you are not killed as soon as he enters your 
square is to jump before he comes into your square and reverse 
gravity. 

	Gravity Fireball can help a lot on this one, but you will have to 
fight this guy again in 7-3, and unless you can beat multiple levels 
without losing a continue, you will not get Gravity Fireball for it. 
(oh yes, on level 7 there are NO powerups. But you can just put in the 
password again).
				  
	Timing out is easy if you are underneath him, but why wait when 
you can shoot?  Otherwise timing-out is not recommended.
				
Recommended Powerup: Armor and/or Powershot


7-4
	Boss 4:           The Stock Market
	Dif w/o PowerUp:  *****
	Dif w/ PowerUp:   *** to ****
	Description:	I have a real hard time on this boss on Expert.  
There is no consistent way to kill this guy.  The lasers above and 
below you move toward your position, they alternate shots then shoot 
simultaneously.  If you have Armor and are hit by a laser the bottom 
laser turret will usually die. Above and below you are two guns that 
can only be killed with Shield or Powershot.  They take a massive 
amount of hits on Expert, probably as much as the boss, so you may 
want to rethink your strategy about killing them.


	Follow the Market and keep shooting, depending on the position of 
your character you could be trapped, so make sure to remember a route 
that does not get you killed.

	Gravity Fireball is effective but tricky on this boss.

	**Easy Kill Glitch - If you get hit with Armor, when the Stock 
Market touches the floor or ceiling it will
jitter along the ceiling/wall that it was on.  Much easier than it 
bouncing all over the place. A good location to make it jitter is right 
near your spawn point for the boss. Just move a LITTLE bit to the left 
and get hit with Armor.

	**Death Glitch - Beast Mangler apparently 'grinded' into the boss 
ASAP in the match and it DIED while he had an 'A' powerup. He said it 
must be at an extremely specific time and place on the enemy, because 
he never got it to work again.  After an hour or two of trying I was 
able to experience this glitch, so this thing is an extremely rare 
occurance.

Recommended Powerup: Powershot and/or Armor,


7-5
	Boss 5:           Transvestial Being
	Dif w/o PowerUp:  * to *****
	Dif w/ PowerUp:   * to ****
	Description:	Like the Stock Market this guy is difficult.  
He has three forms.  The blue form which shoots bouncing 
lasers. The red form which shoots bullets that shoot straight then home 
on your location.  The upper cannon shoots lasers that will move toward 
you when they are perpendicular to you, and vice versa. The red form's 
lasers have a section which they do not home directly at you, so they 
may go ahead of you or behind you, which makes it hard to dodge since 
you do not know exactly where they are going. The green form shoots out 
large wide shots that can catch you if you are jumping at the wrong 
time. Forms go in this order, blue, red, green.  Then the boss will 
move rapidly and change forms shooting double shots of whatever it did 
through the first iteration. The red form is the most difficult to 
dodge. If it appears directly horizontally to you reverse, gravity and 
run away or move toward the boss. To kill it just keep shooting it.
	
	A much easier way to defeat this boss is to get the Gravity 
Fireball power, and jump in arcs hitting the boss.  He changes forms 
quickly, and if you have the 'A' powerup it is a great insurance if you 
get hit. You can also use the gravity fireball glitch where you jump 
just before hitting the ground to remain a fireball on one bounce.  You 
can kill him very quickly with this.

	Easy way: Get it to the red form in the beginning and find the 
area where the shots go behind and in front of you and place yourself 
in between them, duck and wait a few minutes and it will time out and 
die.  Or place yourself almost off the floor/ceiling and duck, the red 
form will be unable to harm you.

Recommended Powerup: Gravity Fireball and/or Armor
			
	   
7-6

Boss 6:           Alien Babies
Dif w/o PowerUp:  ***
Dif w/ PowerUp:   **
	Description:	Three boxes with an Alien Baby in it spin 
around a room.  The ceiling and floor has a multicolored beam that you 
can occasionally avoid if you go into it and jump immediately.  I 
suggest staying on one box and reversing gravity as it moves around the 
room to go to the bottom/top of the box as necessary.  You can shoot 
the Babies when a little slot opens up on their box.  Without powershot 
be prepared to shoot the last Baby a lot of times.  This boss is prone 
to killing you if you do not time the jumping correctly. You can hold 
down with the shield and damage the Alien whenever it becomes 
vulnerable.

Recommended Powerup: Powershot and/or Armor


7-7
	The Giant Coaxial Cable.

	On Normal this is a freebie.  On Expert you have to dodge these 
fireballs turrets in the background that fire at you.  You cannot kill 
the turrets, but you can avoid getting damaged from them in two ways.  
The fireballs they fire have a strange damage range.  I have fallen 
through them multiple times and took no damage.  Another way is to 
stand directly in front of the turret.  The shots will go left or right, 
but will miss you.  The placement of the character is a little tricky 
but its not that bad.  

	The normal way to defeat this thing is to be on the left side of 
the screen jumping, ducking, and/or switching gravity to kill it.  
Every time you kill a pod the firing of the turrets increases.  The 
last turret is by far the hardest to kill.  The chances of you getting 
here with a powerup are a bit slim, meaning in one continue you would 
have to defeat all the bosses.  If you do get here with a power it can 
be quite easy.  Powershot is great, Gravity is great.  Shield would
probably be the worst.  Bumping into them with Armor does not harm the 
pods.

	The harder but faster way is to stand under the pod and shoot up.  
If you place yourself correctly you will not be harmed by the shots, 
until the third pod is destroyed and the turrets move from behind your 
character.  What I did was move immediately after the pod was destroyed 
to cover the graphic of the turret again.  Then jump and/or reversing 
gravity to dodge the shots up close, while shooting the last one.  To
learn the timing for this is very difficult, so I do not think this
method should be attempted first.

	When it dies, you win. Watch the cool explosion, scream in 
ecstasy, or hit something. Congratulations on beating one of the best 
games for Nintendo it on EXPERT difficulty! 
	 

XX. Contributors / Videos
	
A.  Contributors
	Beast Mangler AKA WalkingBeast - Info, verification, on glitches, enemies and 
strategies to beat enemies, some cool vids.
	Mike J - for his alternate, easier method of jumping the 4th miniboss.

B.  VIDEO LINKS!!	

Stage 1-1  -  
http://www.youtube.com/watch?v=1BqBDzF1YWI&feature=user

Stage 1-2 and 1-3
http://www.youtube.com/watch?v=0DGjmPfRa18

Stage 2 
2-1
http://www.youtube.com/watch?v=Nt_geqQj9Ro&feature=user

2-2
http://www.youtube.com/watch?v=KHxvcD8JNvA&feature=user

Stage 3 -
3-1
http://www.youtube.com/watch?v=Wshz8dB8Fow&feature=user

3-2 & 3-3
http://www.youtube.com/watch?v=TpeB9OUyNqY&feature=user

Stage 3-2  //Beast Mangler's vid 
http://www.youtube.com/watch?v=bxw_nbFlj2Q&feature=related
    

Stage 4   - http://www.youtube.com/watch?v=ZduJHwTJxWY&feature=related

L4-Miniboss-jumping-trick---Expert
http://www.youtube.com/watch?v=OUFrvVs4udI

four-gun-walls-no-other-power-but-Armor
http://www.youtube.com/watch?v=zeJhGcz2XE4&feature=user


Stage 5 -

5-1
http://www.youtube.com/watch?v=9BmKnJndBek&feature=user

5-2 and 5-3
http://www.youtube.com/watch?v=9-mzc0T_yLg&feature=related

5-3 - Using the Gravity Fireball Glitch
http://www.youtube.com/watch?v=kJJeTygqGrs


Stage 6
http://www.youtube.com/watch?v=xebCWTgkMEk&feature=related


Stage 7 - 
7-1 to 7-4
http://www.youtube.com/watch?v=L4aQyVz1yGk&feature=user

7-7 and credits
http://www.youtube.com/watch?v=nRjxn611-aQ&feature=user

7-7 - a faster way
http://www.youtube.com/watch?v=0A5wmIKX7E0&feature=user


Just search " "metal storm" expert " and you will find them.


XI. Copyright January/10/2008 by Apathy000 aka Michael Zacka

This may not be reproduced under any circumstances except for
personal, private use.  It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. 

Sites that have my permission to use this guide are gamefaqs.com
and neoseeker.com.