MONSTER PARTY FAQ/WALKTHROUGH
For play on Nintendo Entertainment System
Presented by Joseph Shaffer (Joe the Destroyer)
Version 1.1
Last Updated: 12/19/10
Phase: Technically complete

If you are e-mailing me about feedback, questions, or anything having to do
with any FAQ, please send it to thechowrocker@yahoo.com.  IMPORTANT: If you are
going to send me an e-mail regarding any FAQ or review I've written, please
include the game's name in the subject, OTHERWISE IT WILL BE DELETED.

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This FAQ is technically complete.  It's not likely I'll be adding any more to
it unless you have something useful to  contribute.  Please see the details
above on e-mailing me.

_______________________________________________________________________

UPDATE HISTORY

11/30/10
-12:57 AM Update
Lo and behold, a new FAQ has been born.  I shall be working on this one while
also working on my ActRaiser FAQ.   Round 1 complete.

12/1/10
-12:39 AM Update

12/3/10
-4:47 AM Update
Very Small update
-11:30 AM Update
Trying to get as much in as I can before I have to get ready for work.  Section
1 complete.

12/5/10
-8:23 PM Update
More walkthrough additions.

12/9/10
-1:53 PM Update
Walkthrough goes through Round 5 now.  Also put together 1D.

12/13/10
-2:01 AM Update
About to tackle a walkthrough for the dreaded Round 6 maze!  Wait, never mind,
FAQ complete!  Just need to proofread  it.

12/19/10
-3:41 AM Update
Proofreading.

Reference credit goes to instruction manual for boss names


Contents According to Joe
-------------------------
Section 1: Introduction
1A: A Boy and His Monster
1B: I Controlled an 8-bit Monster (controls)
1C: Monster at Play (gameplay)
1D: Tips
Section 2: Walkthrough
2A: Round 1
2B: Round 2
2C: Round 3
2D: Round 4
2E: Round 5
2F: Round 6
2G: Round 7
2H: Round 8
2I: The Not-So-Grand Finale
Section 3: FAQ
Section 4: Legal Bit
Section 5: Thank You and Goodbye

  -------------------------
/  SECTION 1: INTRODUCTION  \
-----------------------------

1A: A BOY AND HIS MONSTER

Mark was walking home one night when a strange, winged creature fell from the
sky in front of him.  You'd think Mark  would scream, wet his pants, and run
the opposite direction.  Instead, he said, "Who are you?"  That's  exactly what
I would do if a winged monster  appeared in front of me.  The creature told
Mark his name was Bert, and  that he desperately needed Mark to
come to his planet and help take care of the evil monsters living there.

"I'm afraid to fight evil monsters," Mark says.  More horrible dialogue ensues,
and eventually Bert grabs Mark by  the hand and before Mark can say "Stranger
danger!" they're off.

Got to love Nintendo logic!  You don't see setups like this anymore.  Why
didn't Bert to go some ex-marine or a  professional baseball player?  If a bat
will do, why not grab someone more capapble?  Are creatures on his planet  that
weak?  Makes me wonder what this game would have been like if he landed in
front of a porn studio instead.  That  wouldn't be a bat the protagonist would
be swinging, and this game would have more likely been on Commodore 64 than
NES.

1B: I CONTROLLED AN 8-BIT MONSTER

D-Pad Left/Right- Move left/right
D-Pad Down- Crouch
D-Pad Down + Left/Right- Crawl left/right
D-Pad Up- Enter door
A- Jump, flap wings (Bert only)
B- Attack
Start- Pause
Select- Not used

1C: MONSTER AT PLAY (GAMEPLAY)

Monster Party is a side scroller from the 8-bit era.  You should know what to
expect the instant you see the first level.  You always move from right to
left, never left to right, and in very few levels do you do anything but.  The
object of each level is to hunt down all of the evil monsters behind the doors
(bosses, if you will), horribly  bludgeon them with your bat, and exit the
level.  Most levels have three bosses, and defeating the three will grant you
a key.  Near the end of every level is a special door that requires the key,
and going through it will take you  to the next level.

Scattered all about the level are regular monsters like monster dogs, bat
people, ghosts, alligators, etc.  You will  either find them completely
stationary or moving a certain route.  In any case, they're all very easy to
deal with.   Either bat them to death, laser them to death, or smack
projectiles
back at them.  That's right.  If a monster throws projectile of any kind at
you, you can send the projectile back with Mark's bat.  Should the projectile
hit, it will  one-shot the enemy.  That tends to be the easiest way to deal
with many of them.  This also goes for bosses, though the one-shot rule
doesn't hold there.

Killing enemies can give some great benefits.  Some will drop hearts, which
restore life.  Others drop pills which  can change you into Bert temporarily.

Bert, unlike Mark, can fly and shoot lasers.  He cannot reflect projectile
back, though.  Bert's stength mainly  comes from being able to attack more
rapidly and from a greater distance than Mark.  By mashing the B button, he can
attack in a continuous string.  This makes Bert highly recommended for some
boss battles.

The key to playing this game is learning how its physics work.  The controls
feel awkward at first, but don't take  long to get the hang of.  Also, learning
how to time your attacks with the bat is a huge help.  Hitting projectile  will
not always send it straight back.  It all depends on the angle of the
projectile coming at you, your position,  and how soon or late you hit the B
button.  You really have to experiment, get a feel for when to hit the button
to  send the attack back.

Another useful tip: learn how enemies move.  Those that do move usually go
about a set route and seldom deviate from  it.  Find out where their movement's
borders are, wait at the edge, and pulverize them when they get close.  If
you're using Bert, this becomes much easier to do.  This is especially useful
in the lake level where you have to fight giant serpents that take loads of
hits to kill.

There really isn't much in the way of surprises in this game.  Maybe a few.  If
you're a fan of this game, you're  one of the few and maybe not-so-proud.
You're probably like me and don't really enjoy this game for its gameplay,  but
rather for its ridiculousness and camp.  It feels like the movies I rented as a
kid, or stayed up late to watch;  the cheesy epics like The Stuff, The Beast
Within, Eyes of Fire, The Being, Phantasm, Freakies, It's Alive, Popcorn,
Humongous... I could go on.  Yeah, there were even ones I couldn't enjoy, like
The Abomination, Spawn of the  Slithis, or Newlydeads.  You call them B-movies,
or Z-movies; I call them A-movies.

1D: TIPS

-Learn your enemies' motions.  Most of them follow a designated route and are
quite predictable.  Just wait on the  border of their route and bash/shoot them
to death.  They never stray from that border.  Seriously.  You can stand there
all day and never take damage unless they throw projectiles.

-Bat projectiles back at enemies whenever you can.  You can easily one-shot
enemies with projectiles.

-Learn to time your batting on projectiles.  How early or late you hit the
projectile combined with its angle will determine what angle at which you send
it back.  This will take some experimentation.

-"Life grind" whenever necessary, but be conservative.  Enemies that drop
hearts will drop them after respawning,  but only a certain number per level.

-Experiment with either Mark or Bert on bosses.  Most of them are easier with
Bert, but there are some, like Mad Javelin Man, that are much easier with
Mark.

-Think outside the box.  There are a few levels that will try to trick you.

-If brain force fails, brute force might just prevail.  The boss battles in
this
game are not exactly top-notch development.  Most of them can be beaten by
simply powering through them.  Use that to your advantage.

  ------------------------
/  SECTION 2: WALKTHROUGH  \
----------------------------

I am not going to give you a detailed breakdown of every level.  They're all
very straight forward, and consist of  you advancing to the right.  That's
really it.  Maybe certain ones...  I will tell you how to get to bosses and
defeat them, as well as give you some advanced enemy and level tips.  Are you
ready to have your mind blown?  Then let's get this party started!

2A: ROUND 1
...OR THE BEGINNING OF THE END

What?  Isn't this game called "Monster Party"?  Wasn't there just buckets of
blood and mean, nasty b-movie beasties running across the title screen?  Then
what's all this happy, friendly crap? Those are the most screwed up mountains
I have ever seen.  And just look at those blocks...  They look like they
stepped onto the wrong game.  Sorry, fellas, Adventures of Lolo is that way.

Level tips:

-To deal with the... I don't know what the hell they are, the guys with the
electric auras, watch them move.  They usually run a certain route.  Wait on
the border of that route and either bash them with your bat or send their
bolts back at them.

-Do you really need a tip on beating the legs?  They're probably the easiest
enemy in gaming history.

-There should be a part with some platforms and two pairs of legs sticking out,
one above the other.  The lower one  should give you a heart, and the higher
one should give you a pill.  I recommend taking both out.

-When you walk past the giant tree, then we see what's really hiding beneath
those happy blocks.  Oh, yes yes yes, hell yes!  Horror!  Horror!

-The first monster dog is best avoided.  Killing them is too much of a hassle.
Just jump over it.

-The second monster dog is a different story.  Kill him to turn into Bert.

-Are these trees' leaves made out of frothing monster heads?  That's freakin'
sweet!

-After you fight the Pumpkin Ghost will be some purple water.  This stuff does
damage to you.  Do not fall in.

-The bony arm things damage you as well.

-You'll see a doorway framed in bone.  This is the exit to the level.  You can
only come here when you've defeated  all the bosses in the level: the Man-
Eating Plant, the Dead Spider, and the Pumpkin Ghost.

Getting to the bosses:

-Enter the first door you see.  Door?  What door?  I mean that giant, pink
smiley face.  The first boss is inside.

BOSS
MAN-EATING PLANT

This guy ain't so bad.  You have three choices:

1. Power through this guy.  Just run up to his pot, heedless of any damage you
might take, jump up in the air, and  bash the crap out of him.  Continue to
bash until he's dead.  If you're not close enough, you may miss even though  it
looks like you are close enough.  Just be sure to adjust yourself.  Mashing the
B-button is a must when doing this.

2. Go to the left and find a good position to sit and try to reflect his
bubbles back at him.  Bear in mind that you need to be at just the right angle
hitting his bubbles at just the right time.  It might take a little bit to
figure  out where to stand and when to hit, but this method can--but doesn't
necessarily--guard you from damage.  It's also a very slow, very long drawn
method.

3. Before entering the room, go right until you see two pairs of legs sticking
out of the ground, one above another.   Kill the higher up pair and grab the
pill to turn into Bert.  Walk/Fly back and enter the door, then fly up to the
creature's face and start shooting him.  Dodge bubbles as necessary.

When he's dead, grab the ? and exit the room.

-The second "boss" is in a door just after the spikes.  It's pretty high up,
but getting to it isn't hard at all.   There isn't an actual boss here, just a
dead spider.  Grab the ? and exit.

-After the world becomes all screwed up, there should be a giant tree with a
door in it.  This is not to be mistaken  with the giant tree you walked past
when the world went to hell.  This is a different tree, one with tentacled
eyeballs in front of it.  Enter it and battle it out with the Pumpkin Ghost!

BOSS
PUMPKIN GHOST

As Mark:
Beef up as much as you can.  Life grind until you've got a lot of health, then
run in and start stomping ass like  your name's Steve Austin.  Technique?  Who
needs it?  Just bat the guy around until he's dead.

As Bert:
Fly up in the air and shoot him in the head.  Try your hardest to fly over him,
then push Down on the D-pad to drop out of the air.  Continue doing this until
he's dead.  Try not to go toe to toe with this guy.


2B: ROUND 2
...OR BLOODY PIT OF HORROR

This is supposed to be a dungeon, but it looks like a sewer.  And alas, no
CHUDs.  The game becomes far less spooky  from here out.  Most of the levels
are what you would expect from a platformer.

This level will require a more detailed walkthrough.  It won't be "bulleted"
like the one above.

Walk to the right and don't run past the trickle of blood.  Wait to the left of
it and bash it when the fishman gets within range.  The blood should kill him
in one shot.  Continue right.  You come to a........ red thing.  We'll call  it
a blob since I can't tell what the hell it is.  Bludgeon it to death and climb
up the ladder to the middle pipe.   Walk right and wait for the alligator to
throw projectile at you.  Bat the projectile back at it to one-shot it,  then
kill the blob after that to receive a pill and turn into Bert.  Run back to the
ladder, climb up and kill the fishman, then enter the door to fight a boss.

BOSS
MEDUSA

Ol' Snake-Bitch has been busy.  Seems ever since Ray Harryhausen made her a
star, everyone wants a piece of her:  Konami, SNK, Bandai...  Unlike
Castlevania, she's not just a floating head.  Instead, she's a giant snake with
wild  hair that looks like she's been spending the last five hours snorting
cocaine off Gaibon's ass.

I recommend fighting this one as Bert.  Fly up in the air a little bit and mash
the B button to continually fire at her.  Doding the snakes she throws
practically isn't an option.  You could try batting them back with Mark, but
you  have to stand so close to her that you couldn't possibly bat all of them
back without taking damage.  Continue to  fire at the bitch until she's dead.
If you don't have enough health, the go life grind somewhere until you do have
enough.  Remember, there is no time limit in this game.


Return to the blob that gave you the pill.  Go up the ladder, kill the blob,
head right, climb down, kill the  fishman, head left, climb down, head right.
Use the alligator to life grind a little, continue right and bat the bubble
back at the pod creature here.  Continue right past the ladder and the
alligator after
it to the very end.  Climb up  and kill the spore, then up the next ladder and
kill the fishman after it on the right for a pill.  Keep heading  right and go
past the ladder until you come to one that takes you to the middle pipe.  Go
down it, head left and kill everything in your path.  Enter the door for
another boss fight.

BOSS
SHRIMP ATTACK


PHASE 1: HORROR OF THE DEEP (FRY)

Ebirah!  No!!!

You'll see a couple teleporters and a giant piece of breaded shrimp talking to
you.

A GIANT, TALKING PIECE OF BREADED SHRIMP?  Don't run to the bathroom to check
your pills.  They're working just fine.  You just have to fight a Sampler
Platter from Denny's.  The Shrimp will come at you.  If you're Bert, attack it
until it
comes close and then duck.  Miraculously, the thing will pass over you if you
duck.  If you happen to turn back into Mark while fighting these guys (and
believe me, you will), then don't attack it as it's coming at you.   Instead,
duck and wait for it to pass over you, then quickly face it, jump up, and mash
the B button.  This might take some practice and timing.  Most of the time,
I'm off by a split second.  Just don't go off too early or it'll damage you.
Keep doing this until an Onion Ring appears.

PHASE 2: ONION RINGU

Before you die, you see THE RING!  You now have seven days to make someone eat
this onion ring, or a morbidly obese ghost woman will come out of your
television
set and sit on you.  The good news: she probably won't fit through the screen
anyway.

Same story as above, but your timing might be a little different on this one
since the Onion Ring's top part sticks out a little farther.  You're not out
of the woods when the Ring dies.

PHASE 3: THREE ON A WOODEN STICK

Now it's time to take on the Kebab.  The strategy for this one is......EXACTLY
THE SAME AS THE LAST TWO!  Duck, wait for it to pass over, quickly leap up and
bat away.  Wash, rinse, repeat, eat.  Move on.


Head right back to the ladder, climb up, head right, dodge the blood trickle,
and climb down.  Kill the spore, climb down to the bottom pipe, and head
right.  Pass the ladder, a the door above leads to an empty room.  Kill the
fishman after the ladder for a pill.  Head right and avoid the next two
ladders, but go up the third one to the very  top and head back left to the
door.  This one's for all the marbles: the third and final boss of the stage.

BOSS
HAUNTED WELL

No Timmy O'Toole in there, and I've already spent my one Ringu joke.  The thing
throws plates at you, very slowly.   Many of them will pass harmlessly over
your head, though some will come at you.  I
recommend getting here as Bert, standing very still, and mashing the hell out
of the B button.  Exorcise the demon!  Poison the well!  Before you can sing,
"In every corner..." it'll disappear.


Go back to the ladder, climb all the way down, head right, and kill the
monsters along the way.  It's all straightforward from here.  Make your way
through the snaking pipeworks until you get to a giant pipe sticking out of
the ground.  This is the exit.  If you have beaten Medusa, Shrimp Attack, and
Haunted Well, then you can advance to the third round.  If not, then you're
screwed and you need to go back and fight them.

Walk up to the pipe with the key and push up to end the round.


2C: ROUND 3
...OR BEAST FROM THE HAUNTED CAVE

Before Neil Marshall shoved a bunch of British women into a cave against
vaguely
simian-bat creatures... there was THE CAVE LEVEL.  This one is pretty
straightforward, so it'll be back to the first level's walkthrough format.

-Most enemies in this level are dealt with the same as the previous ones.  Just
wait on the borderline of their  route and bat away.  Be sure to watch them to
find out where their route ends.

-Beware falling stalactites.  If you've played more than three NES games in
your life, I'm sure you know how to avoid these.

-First door is empty.

-The skeleton after the first door has a pill and one of the skeletons after
that has a heart.

-The bat creature before the second door has a heart.

-The second door is your first destination in this dark, dank level.  Surprise!
It's a boss.

BOSS
GIANT BULL MAN

Seriously, Bandai.  You could have just called him a "minotaur".  But
nooooooo... You had to give him a less succinct name.  Mayhaps we should call
Medusa "Stationary Snake Woman," or  call the zombies later on "Dancing Rotting
People."

This guy's weekness is his belly.  This can make the battle a little difficult.
Make sure you get here with plenty of health.  Either bat his cows back at him
or continually shoot him.  Killing this guy without taking damage is virutally
impossible.  You may be able to do so as Bert and with a hell of a lot of
flapping.

-The bat creature after the boss has a pill.

-The door right after the first boss contains another boss.

BOSS
GUARDIAN OF THE GIANT SPHINX

Really, would it be hard to call this guy just "mummy"?  Seems like Bandai
likes long, clunky names.  And just what  the hell is this guy anyway?  He
doesn't look like a mummy, but like a piece of string that happens to have a
human shape.

Get some distance between you and the Guardian.  If you reached this guy as
Bert, just unleash and try to dodge both  him and his ectoplasm projectile.
Since most of the pills in this level are far away from this boss, chances are
good you'll transform back into Mark.  Keep your distance when do and bat the
ectoplasm back at him.  If he approaches you, either run the other way or use
your temporarily invincibility gained from taking damage to push past him and
give yourself some more distance.  Send this guy to the Castlevania ripoff
graveyard and move on.

-There's a huge drop right after the boss.  If you fall down there, you will
need Bert to return.  Make sure you've defeated the first two bosses before
dropping down there.

-Keep your distance from the bat-umbrellas.  You may not have a lot of space in
some cases, so remember to be aggressive and time your jumps and shots.

-You'll come to an area with zigzagging platforms and a ton of umbrealla-bats.
If they get too close to you, try to run back a little ways and give yourself
some space.  Don't go back too far, as that might cause some enemies to
respawn.

-Right after the umbrealla-bats is a bat creature that gives you a pill.

-The door after the aforementioned pill and zigzagging platforms contains the
third and final boss of the level: the  Giant Spider!

BOSS
GIANT SPIDER

This one's not dead!  And damn, you just don't have a boot big enough to stomp
this one out.  Make sure you life grind a little bit before fighting this guy.

I highly recommend getting to this guy as Bert.  Without Bert, dodging the guy
is tough.  Unload a bunch of shots on him while he's getting close to you.
Use your flight to dodge the flying x's and to fly over him as he approaches
you.  Flap over him, drop down and continue to shoot.  His motions are very
easy to figure
out, as all he does is run back and forth to either side of the screen,
shooting projectile at you.  No need to whip out the can of Raid, because this
guy should be toast in a short while.

-Immediately after the Giant Spider is an odd-shaped cave.  This is the exit.
If you don't have the key yet, then  head back and fight the other bosses.

2D: ROUND 4
...OR TOMBS OF THE BLIND DEAD

What game about monsters and horror is complete without a tomb?  Wait a sec...
aren't we on another planet?  So  what's up with the Egyptian references?
Yeah, we all know about the whole conspiracy with aliens and the pyramids and
all that. Perhaps it a subtle reference.

Strangely, none of the bosses in this level match the theme.  Why didn't they
have the mummy boss in this stage?   Instead, you fight a giant cat, a giant
punk rocker, and giant samurai.  That's awesome.  Make anything giant and
presto!  They're a monster.  Look out for the giant stapler, the giant canary,
and the giant IRS agent in the sequel.

-The floating blocks are indestructible with your weapon, but can be destroyed
by other creatures' projectile shots.

-The scorpion creatures are a pain in the ass to deal with.  They throw
projectile in an arc and some walk back and forth.  You can wait at the border
of
their route, but you still have to avoid projectile.  The first one is
especially a pain since you'll be sandwiched between it and the first floating
block.  Best to power through the first one and try to life grind later.

-On the subject of the scorpions, all you really need to do is figure out where
their farthest shot will go and wait  there.  When you see the shot come at
you, bat it and kill the scorp.  It only means you will have to be twice as
patient when killing these guys.

-The first snake you bump into drops a heart.

-Don't bother with the first door.

-Unlike the ones in Round 2, the crocs here don't throw projectiles.  They are
very easy to defeat, just like many of the other enemies in this game.  They
walk a preset route, so just wait at  the border and bat/laser away.

-After the first croc will be a scorpion on top of a stone block throwing
projectiles.  Stand on the block next to the one the scorpion is on and bat
his projectiles back at him.

-You will eventually come to a place with two floating blocks side by side.
The best way to get under them is to have both blocks about level with each
other.  To do this, bat the left block at just the right time.  That should
slow it down enough that the other block will catch up with it.

-Ack!  Another scorpion throwing projectiles, only this one is up above!  You
have to get very close to its line of fire, almost right up against it without
getting hit, and then time your batting to knock one of the projectiles back
up at him at an angle.  This will take some practice, but it is doable.  If you
smack a projectile and it goes upward without hitting the scorpion, then
you're in the wrong position.  Try repositioning, most likely getting closer
to the line of fire.

-Jump up on the block that the scorpion in the last point I talked about was
on.  Jump left onto the platform above, head left, kill the snake, and make
your way all the way to a door.  Enter it to fight the first boss of the level.

BOSS
GIANT SAMURAI

Musashi he ain't.  The ways of bushido are lost on this one.  Never before have
I seen a samurai throw swords at  people, and never so many of them.
Apparently, he's either a very dishonorable ronin, or he has suffered brain
damage from oxygen deprivation in this air-tight crypt.

This guy is not as hard as he seems.  His motions are downright predictable.
He slowly ambles his way from one side to the other and throws katanas at you.
Yawn... Bat the katanas back at him if you can, or just run up and start
bludgeoning his legs.  When he pushes you against the wall, jump up through the
air
over his legs.  The only part of his  body that registers any kind of collision
is his legs.  You can actually jump through his upper body without taking
damage.  Keep smacking those legs and eventually Samanosuke will collapse.

-The road ahead will split.  Either you can go higher or lower.  Take the lower
route, kill the croc, dodge the  block, enter another door, fight another boss.

BOSS
GIANT CAT

Oh, how cute!  Permit me to puke in my mouth.

I recommend fighting this one as Mark.  The cat will throw its kittens at you.
Look up above you.  See those ornamental dealies?  Stand underneath the second
one from the left and time your batting to smack a kitten back at their mom.
You
read that right folks.  I want you to use a baseball bat to smack a kitten
across a room in the hopes of hitting a giant cat in the face.  I'll bet you
never thought
you'd be doing this in a game.

Once again, time those shots.  If you hit a cat and it goes straight forward
(horizontally), then you're too early.   If it sails over the cat's head and
never hits him/her/it, then you're too late.  You'll know when you hit the
thing.  Trust me.  You'll either want to jam a pencil in your ears or speed the
battle up so you don't have to hear the thing.

Bat enough kittens back at the Snowball III to send her screaming back to kitty
hell.

-Go back to the split and take the upper route.

-The first snake on the upper route drops a ?.

-If you take that long drop down, only Bert will be able to return.  Make sure
you've defeated the first two bosses of the level before advancing this far.

-The first scorpion after the long drop has a pill.

-Use Bert to fly up to a door high in the air after you get the pill.  Enter
the door and fight the third and final boss of the level.

BOSS
PUNK ROCKER

If this guy's a monster, then I'm rich.  Seriously, this is "Monster" Party,
not "Douche Bag" Party.

Get to this guy as Bert.  Strategy?  Pah!  Laser the hell out of this guy, just
make sure you get to him with plenty of life.  Trying to dodge his music notes
or his body is pretty much a lost cause, and may wind up costing you more life
than saving.  The way this guy moves and the fact that his notes move at such
odd angles pretty much spells death for strategy.  He shouldn't take long to
kill if you power through him.  Sorry, Mr. Punk Dude.  You fought the law, and
the law won.

Now you should have a key.  Keep heading right in the level and find the door
out.

2E: ROUND 5
...OR ZOMBIE LAKE

As a kid, I was stuck on this level for a very long time.  It wasn't the fact
that it was challenging, it was the  fact that I couldn't figure out how to
kill one boss: The Living Dead.  You wouldn't know it at first, but they're
one of the easiest bosses in boss history.  I'll tell you why if you read on.

-Falling in the water will cause damage.

-The lake monsters can be destroyed with your bat.  Just wait at the route
border like you would with about 90% of the enemies in this game and bat them
for a very long time.  Eventually, they will die.  The first one drops a
heart.

-You'll see an area with some splashing in the water.  This is where you'll
fight a fish skeleton.  Killing them is a pain, because you have to take
damage in order to do so.  The first one drops a pill, too.

-The lake monster before the fourth door holds a heart.

-Enter the fourth door to fight:

BOSS
THE LIVING DEAD

The freshly risen dead are here to raise the roof!  Wooooo!  Before you stomp
the graveyard with them, take a look  at what the say: "Watch My Dance."  That
is an actual indication on how to defeat these guys.  Here's what you do:
watch their dance.  Hitting these guys damages them and knocks them over,
causing their dance to restart.  All you have to do is not touch them for a
little while.  Just sit still and watch their asinine dance.  They will
eventually perish, quite possibly out of embarrassment at being part of the
stupidest boss battle in history.

-Avoid the shark after the first boss.  Time your jump when you get to the next
lake monster so that you leap over his head and land on the next platform
over.

-There will be floating stone platforms that make a sort of arc.  One will have
a door on it with a fish skeleton below.  Enter this door and fight the only
other boss in this level.

BOSS
MAD JAVELIN MAN

Who or what the hell is Mad Javelin Man?  He kind of looks like one of the old
school Lego people.  And why javelins?   Was there a reference here that
Western audiences just don't get?  I mean, we're in a lake.  Why not a giant
turtle or Nessie?  You know, something you would associate with a lake.

MJM is a wuss.  On the far left side are some stones you can jump up on.  Jump
on the one that's about level with  his waist and wait for him to throw
javelins at you.  Bat them back at him until he's dead.  Very seldom will he
throw more at you than you shouldn't be able to handle.  Seriously, MJM, get
some
therapy.

-Exit, head right, and just haul ass for the exit.  Careful on some of the
platforms ahead, as some of them have spacious gaps in between.  When you come
to the green-rimmed door, that's it for the stage.

2F: ROUND 6
...OR THIS HOUSE POSSESSED
...OOOOOORRRR...NOT-SO-SWEET HOME

Are you ready to pull your own hair out, punch yourself in the nuts, jump out a
window, and slit your own wrists with the broken glass?  It's not because this
level is hard, it's because it's very VERY irritating.  Nauseating colors,
annoying enemies, grating sounds, but worst of all....

IT'S A MAZE.

It all boils down to this: you have to enter the right doors in the right order
to get to the boss and then exit the level.  Be thankful there is only one
boss in this level.

-GETTING TO THE BOSS-

Alrighty, the wumpus is out there, and we have to hunt him.  Just try to
follow along and don't get lost.

1. You're at the start of the level.  Enter the far left door.

2. Walk right and be careful of the projectiles raining down from the ceiling.
Pass the first door you see, continue right, and drop off the edge.  Keep
walking right and you'll find a hideous, sinster......pair of pants.   Kill
them, continue on and enter the very far right door.

3. Only one way to go here.  Head all the way right and enter the door.

4. Time your attack and bat one of the projectiles at the pair of pants.  Head
right and pass the first door, then enter the third door you see on the far
right.

5. Nothing out of the ordinary.  Walk straight to the next door.

6. Enter the very first door on your right.

7. Walk ahead, dodge the blue comet thingies, and be prepared.  It's boss
time!


BOSS
CHAMELEON MAN

I have a great idea!  Let's throw some random colors together such that they
look like someone swallowed Nickelodeon Gak and a razor blade, then puked it
back up.  Oh, then we'll make some of the random colors move and call it a boss
battle.

And God help you on this one.

If you were able to get here as Bert, it pretty much means you didn't follow my
directions.  I praise you for that.  I honestly hate this level and would
rather be done with it ASAP.

The first thing you need to do is find out which random moving blob of color is
the real CM (I've noticed it's always the one on the bottom right corner).
The fake ones can't damage you, nor can you damage them.  If you're Bert, just
fire away until you wind up hitting the right one.  If you're Mark, then just
tread carefully until you can find out which one it is for sure.  Keep your
distance.  This guy's movements are erratic.  He'll bounce around all over the
place and usually wind up running into you if you get too close.  Try to bat
him as he's moving away from you, but try like mad to not run up to him while
he's stationary.  You
never know if he's going to run into you or move away.  Hope that you beat
this guy with plenty of life.

-GETTING TO THE EXIT-

1.  Exit the boss room and enter the door you came through.

2.  Enter the door on the right.

3.  Both of the next two doors take you to the same room, so just enter the
closer one on the right.

4.  Head all the way to the right, killing the possessed chair on the way.

5.  You'll drop down.  Skip the door you drop next to and walk right.  Enter
the first door you see.

6.  Walk all the way to the left, skipping the first door, and enter the far
left door.

7.  Walk to the right, destroy the chair, enter the blue-framed door on the far
right.  Mission accomplished!


2G: ROUND 7
...OR TOWER OF TERROR

Childe Mark to the Pun Tower Came!  Seriously, this tower is full of horrid
jokes.
Yeah, yeah, so are my FAQs, but  mine (hopefully) don't cause rectal bleeding.
Here we have umpires.  Get it, instead of vampires?  Oh, hahaha, I want to
slit my wrists now.  There's also a reference to the elephant man.  He walks
around with a shroud over his head.  Bat him once and it'll reveal his true
head to be that of an elephant's.  I'm sure Joseph Merrick would be proud to
see himself being remembered in such a way.

This level also throws you one screwball: there are three bosses, but you must
only beat two of them.  Defeating two will give you the key, defeating the
third will take the key away.  Such a horrid little trick!  This is also the
second level that does not advance in the same fashion as the first five.
Instead of going left to right, you go from the bottom to the top.  Oh, that
sounds homoerotic.


-Floor 1-
1 Umpire, 1 Elephant Man, 1 Neon Ghost
-Nothing really to report, except that the first two guys should give you
hearts.

-Floor 2-
1 Umpire, 1 Bat Boy, 1 Neon Ghost
-Bat Boy and the Ump drop hearts, Neon Ghost drops a ?.

-Floor 3-
3 Neon Ghosts, 1 door
-The topmost ghost gives you a pill.  The door contains a boss.

BOSS
GIANT CATERPILLAR

Wait a sec... His name is Royce, and he rolls.  I don't even want to type the
faux laughter.

"Oh man, even the laugh track didn't think that was funny."

Please, get here as Bert.  It's not that hard.  There's a pill right outside
the room.  Kill the Neon Ghost there and take it.  Killing this guy can be
tough otherwise.  What I do is stand in the middle of the room and face a
direction.  I fly up in the air until he rolls under me and is between the wall
I'm facing and myself.  So if I face right, I wait until he rolls onto my
right side.  After that, I drop and take one or two shots, depends on how risky
you're feeling.  It shouldn't take too many shots to dispatch this could-be
Mothra.

-Floor 4-
1 Bat Boy, 2 Neon Ghosts
-Bat Boy carries a heart.

-Floor 5-
1 Umpire, 2 Neon Ghost, 1 Elephant Man
-Umpire has a heart, Neon Ghost as a ?.

-Floor 6-
1 Umpire, 2 Neon Ghosts, 1 door
-Umpire has a pill, one of the Neon Ghosts has a ?.  The door is empty.

-Floor 7-
1 Bat Boy, 1 Umpire, 1 Elephant Man
-Bat Boy and Elephant Man both have hearts.

-Floor 8-
2 Umpires, 1 Elephant Man, 1 door
-Elephant Man has a pill and the topmost Umpire has a ?.  The door contains a
boss.

BOSS
GRIM REAPER

"Welcome!  Entrance to hell."

I thought that was Round 1.  *duh-dum-tssss!*

Seems Death has taken time out of his busy schedule making guest appearances on
Family Guy and working on the set of  his game Castlevania to drop in on
Monster Party.  Really, his role here is like Tom Savini in Children of the
Living Dead.  So short and insignificant, it's sad he even made the appearance.

Fighthing this guy as Mark is a clustereff.  Fighting him as Bert is passable.
Just flap like hell and shoot his upper body, heedless of the damage you take
from the floating skulls.  What, no sickles?  Oh, Death, you disappoint me.  I
guess you get what you pay for.  Thankfully, he doesn't take much damage to
kill with Bert.

If you killed boy Royce and Death, then you should have the key.  Advance
immediately to the end of the level and  exit.  Do not fight the third boss
unless you didn't fight one of the first two.  I will still include a
walkthrough for the rest of the stage for those of you who actually want to
fight a rehashed boss.

-Floor 9-  (from outer space?)
1 Elephant Man, 1 Bat Boy, 1 Umpire
-You get nothing.  Advance as soon as possible.

-Floor 10-
2 Bat Boys
-One Bat Boy has a ?.

-Floor 11-
1 Umpire, 1 Elephant Man, 1 Bat Boy
-Nothing to report.  Get to the gone.

-Floor 12-
1 Neon Ghost, 1 Elephant Man, 1 Umpire, 1 door
-Elephant Man holds a pill and the door is empty.

-Floor 13-
1 Neon Ghost, 1 Bat Boy, 1 Elephant Man, 1 door
-The door holds the third boss.  DO NOT ENTER THIS DOOR IF YOU DEFEATED THE
FIRST TWO BOSSES.  YOU SHOULD ALREADY  HAVE THE KEY AND BEATING THIS BOSS WILL
TAKE THE KEY AWAY.  If you haven't beaten either of the first two bosses and
want to fight a rehashed boss, then by all means enter.

BOSS
GIANT SPIDER II

Hrm... If you fight all three of the bosses, you lose the key.  The third boss
is on the thirteenth floor.  I'm sure they planned it that way.  It would just
be your rotten luck to lose the key without realizing you had it or that you
could lose it.

Get here as Bert.  I highly recommend it.  Power through the boss.  With Bert's
new laser, he shouldn't take but a few hits before he keels over like a bug on
a Raid commercial.

-Floor No One Gives a Crap-

Do you really need to know what's on all the floors after the Giant Spider?
No.  If you have the key, then rush to the exit door.  If you lost the key
because you fought all three bosses, then promptly reset and enter a level
code.

2H: ROUND 8
...OR END OF THE LINE

This is it!  The final stage!  YAAAAAY!  And we're in heaven.  Oh, how
wonderful.  How the hell is this supposed to  be scary?  I mean, maybe if
you're anti-Christian it would be scary, but seriously?  I'm sure Round 9 would
have had green pastures and bunnies screwing all over the place.

This is another level that tries to trick you.  I got stuck on it for a while
as a kid because I didn't realize you  can head to the left when you start the
level.  That's right, this level does not start you on the far left.  You're
actually just off from the left a ways.  Before going to the left, head
immediately to the right and kill the anthropomorphic dynamite.  Yeah, you
read that correctly.  A dynamite man.  I don't effing know what the developers
were injecting into their asses when they drafted the rogues gallery, just kill
the damn thing and grab the pill.  I  could venture at a guess as to what the
developers were thinking with the dynamite people, but I really think saying
so would be horribly offensive. Head all the way to the left now, and enter the
church, enter the dragon.

BOSS
GIANT DRAGON

No side scroller is complete without an enemy or a boss that's supposed to be
serpentine or worm-like that's actually made out of seveal spherical sprites
put together.  This guy loves you.  He will constrict you more than I would if
you met me during any period of intoxication.  Get here as Bert, becausing
fighting him as Mark is a pain in the rump.  That's not to say that fighting
him as Bert is easy, but at least Bert has the new and improved laser which
can wear way bosses quickly.  All I can tell you is make like Shaun of the Dead
and aim for the head.   Constantly aim for the head.  You will take damage in
this battle.  While that stupid dragon is coiling around you, keep positioning
yourself such that
your shots hit him in the  head.  Fight like mad!  Come out, guns blazing,
hellfire, pandemonium, and just power through the guy as much as you can.  You
can try doding, but he erratic  motions and the fact that he's guns right for
you could mean using up more life than necessary.
Life grind if you're finding you just can't beat him.  Seriously, this is one
of the worst planned boss battles I've ever faced.

-Head right, skip the first tower you come to and avoid fighting both the
witches and the first evil constellation  you see.  These things can be avoided
by flying over them.  Just don't touch their projectile or the star in the
very middle that's throwing them.  The other stars outside that one are okay to
touch.

-Enter the first door after the tower I told you to avoid.  Yet another boss.

BOSS
HAND CREATURE

I'm guessing this guy is called Hand Creature because his projectile look like
hands.  No, really.  Look closely enough.  They look kind of like coiled
fists.

Fight this guy as Bert, stand about halfway across the screen, and fire away.
When his hands come at you, flap to avoid them as much as possible.  Just keep
firing until he's had his last manicure.


-Head right, skip the next building.  Right after it should be some Dynamite
People, and one carries a pill.  Grab it and continue right.

-Enter the Asian-style building to fight the last boss of the level.

BOSS
SNAKE MAN

Put the Needle Cannon away, it's not that Snake Man.

At all costs, get to this guy as Bert.  He will run back and forth like the
Giant Caterpillar, except he never stops.  Flap up in the air until he passes
you.  Make sure you have a lot of space between you and him, then drop down by
holding Down on the d-pad and fire one shot.  Fly up in the air and wait for
another opening.  Wash, rise,  repeat.  He's probably the easiest boss in this
level.

-READYING FOR THE FINAL FIGHT-

You may have noticed by now that you can only get a certain number of hearts
per level.  This makes life grinding  difficult.  The final boss's fortress is
all the way to the right.  You can find hearts and pills near there.   Here's
what I recommend.

-To the left of the final boss's castle is a three floor pagoda, and to the
left of that is an area where two witches and a dynamite man will spawn.  The
dynamite will drop hearts.  Life grind there until you can collect no more.
Do this before becoming Bert.

-Try like mad to not lose too much life and get to an area just to the left of
the final boss's fortress.  There  will be a dynamite man there who drops a
pill.  Nab it and head to the exit.

2I: THE NOT-SO-GRAND FINALE
...OR I DON'T FEEL LIKE USING ANOTHER HORROR FILM'S TITLE FOR A SUBTITLE

All the awful boss battles, the camp, the struggle.  You went through eight
levels of side scrolling, batting, lasering, and bad jokes.  It's time to lay
it all to rest.

No surprise the final boss is a giant face.  It's always a giant face or a
giant head.

FINAL BATTLE
DARK WORLD MASTER

Get here as Bert if you can.  Flap up in the air and try like mad to dodge the
eyes.  Chances are you won't be able to dodge them very well, but that's
okay.  This guy doesn't take very many hits with Bert.  Pay close attention to
that nose.  It will eventually open, exposing his weak point.  When it does,
unleash.  Pay no heed to the eyes unless you didn't life grind before coming
here.  Just keep blasting until either the nose shuts or he's dead.  If it
shuts, wait for it to open again and unleash and try to dodge the eyeballs as
much as you can.

Got here as Mark?  Not a problem.  Just make sure you have plenty of life and
go for the throat.  It seems like you have to stand a ways away before he
opens his nose, though, so be aware of that.  Try to bat the eyes away as much
as you can, but don't use them to damage him.  Batting the eyes at his nose is
really not a good strategy, but if  you happen to nail one into him...
Instead, bat the hell out of his
nose when it opens.

He shouldn't take many hits before you deface this face.

Congrats.  You've just beaten Monster Party!  Now enjoy the ending.

Or try to anyway.


  ----------------
/  SECTION 3: FAQ  \
--------------------

Q: Do you actually like this game?
A: Call it a guilty pleasure.  Yes, I do.

Q: Is the dead spider a spider or a dinosaur?
A: A lot of people have asked this question.  The real answer is: whatever you
want it to be.  Some people see a bunny, others see a duck.  That's the power
of optical illusions.

Q: Is there a way to permanently play as Bert?
A: No.

Q: Is there a sequel to this game?
A: No, though some have tried to convince me that Totally Rad was a sequel to
this game.  But considering that it's  made by Jaleco and not Bandai, and that
it has nothing at all to do with Monster Party, I really don't see how it is.

  ----------------------
/  SECTION 4: Legal Bit  \
--------------------------

This FAQ is copyright 2010 to Joseph Shaffer, aka Joe the Destroyer or
JoeTheDestroyer.  Any use of this FAQ for commercial purposes in any way,
shape, or form without confirmed consent of the author is strictly prohibited.
This can be used for personal use and freely distributed, as long as there is
no profit being made off the FAQ without my approval before hand (this includes
magazines).  This also cannot be posted on any websites without my solid
approval.  Any failure to comply with said premises can, and probably will,
result in legal actions.

  ----------------------------------
/  SECTION 5: THANK YOU AND GOODBYE  \
--------------------------------------

HonestGamers

GameFAQs

Bandai for Monster Party


(c) 2010 Joseph Shaffer