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		-----North and South-----
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Name of system: Nintendo Entertainment System
Type of guide: FAQ/Walkthrough
Number of version: 1.00
Last Revision: December 14, 2007
Name of Writer: TKBomber7285

Table of Contents
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1. Introduction
2. Version History
3. Story
4. Walkthrough
	4.1 - Levels, Years, and Outside Forces
	4.2 - Game Map
	4.3 - Battle Screen
	4.4 - Types of Troops
	4.5 - Raiding the Fort
	4.6 - Robbing the Train
5. Hints and Tips
6. Credits
7. Contact Information
8. Copyright Information

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1. Introduction
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Welcome everyone, and thank you for reading my first ever FAQ. While this game 
is seemingly simplistic on first glance, it is a nice game with enough depth to
make you want to return to play it again and again. This FAQ will explain all
the game mechanics and ways to get the best experience while playing this
great game

This FAQ is currently allowed on the following sites
www.gamefaqs.com
www.gamespot.com

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2. Version History
======================================

Version 1.00 December 14, 2007
Submitted the FAQ

Version 1.01 December 26, 2007
Did a little minor editing. Edited a few facts about the map and the battle 
screens and added a tip

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3. Story
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The Civil War has started after the South attacks Fort Sumter in South Carolina.
You assume the role of a general and rewrite history for the North, by ending 
the war earlier or later then it actually occured, or as the South by winning
the war period.

You take control of horsemen, cannons, infantry, Rambo wannabes, and guards to
gain new territories, take over and defend forts, steal money and protect gold
shipments from enemy robbers. May the best General win.
 
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4. Walkthrough
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4.1 Levels, Years, and Outside Forces

After the introduction reverie and the Star Spangled Banner, you get to an
options screen with various parameters that you can change to make the game
unique.

-Players and Levels
By pressing A when the arrow is over the picture of the Union or Confederate
general or where it says Player or Com, you can change the opponent to a 
computer player or back to a human player. By clicking on where the level is
in the box under the pictures, you can change the player's level. Human
players get nothing out of a better level, but computer players get more 
aggressive in battles when they are of a higher level.

- Years
Right above the guy in the old fashion camera there is a paper that says 1861.
By pressing A over that paper you can change the year to 1862, 1863, or 1864.
Here are the differences in years

1861:
Union:       batallion in Eastern Michigan
             batallion in Pennsylvania
	     fort in Pennsylvania

Confederacy: battlaion in Mississippi
	     batallion in Georgia
	     fort in Georgia

Advantage: Pretty even. The South has easier access to North Carolina and the
reinforcement it gives, but North has enough time to battle over it.

1862:
Union:       batallion in Maryland/D.C.
	     batallion in Illinois
	     batallion in Kentucky
	     fort in Pennslyvania

Confederacy: batallion in Arkansas
             batallion in Nebraska
             batallion in Tennessee
 	     3 forts: Nebraska, Texas, and Georgia

Advantage: South. South has three forts compared to the North's one and has a
batallion ready to claim/seize a fourth fort in one turn if the battle and 
fort game go well, or the North player completely forgets to claim it the
first turn.

1863:
Union:	     batallion in South Dakota
	     batallion in Illinois
             batallion in Ohio
	     batallion in Virginia
	     2 forts: South Dakota and Pennslyvania

Confederacy: batallion in Texas
	     batallion in Arkansas
	     batallion in North Carolina
	     batallion in Tennessee
	     2 forts: Texas and Georgia

Advantage: North. North should get the one remaining fort on its first turn 
and get three gold a turn compared to the South's two. The South with some 
good battling and fort and train game play can turn it around, but an
experienced North player has a nice advantage

1864:
Union:	     batallion in South Dakota
	     batallion in Illinois
	     batallion in Ohio
	     batallion in Virginia
	     3 forts: Nebraska, South Dakota, and Pennslyvania 

Confederacy: batallion in Texas
	     batallion in Georgia
	     batallion in Mississippi
	     2 forts: Texas and Georgia

Advantage: North. With one extra batallion, the third fort already in control,
and an ability to force a South player to weaken one side early, the North
holds a major advantage. This is the ultimate test for a player of this game,
beat 1864 with the South against a human opponent. It is hard against the 
computer as well, though with proper exploitation of computer A.I. it can be 
done and done quickly.

- Outside Forces

There are three outside forces above the year that can influence the gameplay
and possibly who wins in the end. You can turn these off and on at your own
discretion by pressing A over the pictures inside. They are off on the default
menu.

a. Indians

These guys are the most destructive of the three options you can choose from,
but are by far the least likely to effect the game. At the end of a month, the
picture on the left of the screen with the Indian might shoot smoke signals
into the sky. If this happens then the indian will fire his tomahawk which will
randomly kill a batallion onscreen. This can make or break the game depending
on who he helps and how many men were in that batallion. If he gets your max
size batallion, you might want to send him smoke signals of your own. If he
does that to your opponent, you'll want to give him a reward, hopefully without
smallpox. 

These guys are random and might not happen at all in a game. I have had 20 
month games where there has been no attack so it is pretty rare.

b. Weather

With this option on, there will always be a storm over one of the states. If
there are troops on that state while it is their turn, they can not move. It is
little more then a hindrance most of the time, but can reek havoc if it stops
you from launching an attack to save a fort or take North Carolina before the
reinforcement arrives.

c. Reinforcement

Starting with the 5th turn of the game, a reinforcement will be given to the 
country that has control of North Carolina. Every four turns after that, a new
reinforcement is given to its controller (aka the 5th, 9th and 1st month of 
every year but the first.) If there is a troop on the state, the 
reinforcement will be combined with the troops there. If the result of a 
combination would give the batallion more then 3 cannons, 9 horsemen, or 18
infantry, no troops will be given. This reinforcement can help a lot and will
win the game for a player if they can have North Carolina for most of the game.

Once you have selected the options, then press A when the arrow is above the 
"GO" button and go to the map.

4.2 Game Map

The game map is a very crude rendition of the United States, minus New England,
during the Civil War. There is a railroad that bridges the 5 forts together. 
Controlling more forts and states that touch them will result in more gold
collected at the end of your turn. When you get 5 bags of gold in your vault,
you can add a batallion any state that is flashing white.

A batallion can move into any state that is touching its borders once per turn.
Once all batallions have move during a turn, the gold shipment moves in between
forts the player controls. If the players does not control two connected forts,
then no gold is recieved. 

If a batallion moves into a space occupied by a batallion of his own color then
they will combined to form a stronger batallion if they combine to have less 
then 3 cannons, 9 horsemen, and 18 infantry. The move will not be allowed if
this is the case. If a batallion moves into a state where an opponent's 
batallion is, then you will go to the battle screen to fight the opponent

4.3 Battle Screen

There are 3 battle screens
1. A plain with a house in the middle and a few trees where there is no river 
in between.

2. A grassy area with a bridge in the middle and a shallow water area where a
river seperates the sides most of the time. 

3. A rocky area with a bridge in the middle and a small rocky bridge near the
bottom of the screen in the western borders of the map.

Each battle screen effects the strategy used in battle and where to position 
your troops for optimal results.

4.4 Types of Troops

There are three differnt types of troops in this game, the Infantry, the
Horsemen, and the Cannons. The three different soldiers attack in different 
ways

- Infantry attack by shooting small unlimited bullets about a sixth of the way
across the screen

- Horsemen attack by swinging their swords and slashing the enemy when they are
close to them

- Cannons use big cannonballs to attack across the screen according to how long
you hold the A button when you attack. After 9 shots, the cannons leave the 
battle
 
In each battle your troops will battle the opponent's troops until one player
has no more troops. If you have more then 3 horsemen or 6 infantry in your 
batallion, they will arrive all of that type of soldier have been killed by the
enemy in 3 and 6 men increments respectively. To switch control between your
different soldier types press the B button and attack using the A button.

4.5 Raiding the Fort

If a player attempts to take over an enemy territory that has a fort on it,
instead of just being given the territory, the player goes to a mini game where
the Great Great Grand relatives of Rambo attempt to single-handedly take th
fort before time runs out. At the bottom there are two icons, a boot with a
mouth, don't bother asking as I have no clue why it has a mouth, and a
pocketwatch will go across the screen. It the pocketwatch gets to the end of
the screen before you get to the flag, your tough guy will throw a temper
tantrum worthy of any three year old who didn't get their way.

There are is a top level and a bottom level to the fort. The top level has
holes where doors, cracks, and what look like log roofs that will drop you
to the bottom level. There are ladders which allow you climb up or down 
depending on which floor you want to be on.


Controls for raiding the fort
-----------------------------
Left/Right: Move left/right
Up:	    Climb ladders
Down:       Duck
A:          Shoot dagger/punch
B:          Jump

Controls for defending the fort
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Left/Right: Move left/right
Up: 	    Summon soldier on the top level
Down:       Summon soldier on the bottom level
A:          Throw dagger/punch
B:          Jump

The player who is trying to take over the fort is given four daggers to throw at
the enemies. Each of the ten soldiers that are defending the fort are given four
daggers to throw at the enemy. Obviously this game is set against the player who
is trying to take over the fort. The computer A.I. can be exploited, but it 
comes down to luck when they summon soldiers to try and stop you. It is much 
easier to defend against the Rambo family member since you can easily set up a 
trap that can put them far enough behind that they will never catch up.

4.6 Robbing the Train

This game has exactly the same controls as the fort game so refer to them on how
to play this game. Against the computer this is not a challenge since the A.I. 
is so stupid that after knocking you down with one dagger they will go offscreen
resulting in them losing a man. As long as you stay on the train you should be 
robbing the train well before the clock makes it.

Against a human player the challenge level goes up as a human player will not 
make the same mistake. It can be done since you have such a head start on the
clock, but you must be more patience and hope for a few quick kills.

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5. Hints and Tips
==============================

- If the fort game is too hard for you to beat, there is another way to get a 
fort under your control. When your country controls all of the states bordering
a state, that state automatically goes to your side unless an enemy batallion is
on the space. This is useful for taking forts without the fort game frustrating
you time and again. This is especially useful for the Nebraska fort which only 
has three states bordering it, the Pennsylvania and Texas forts also have 
three borders but is hard for the opposing to get them being so far out of the 
way usually; meaning if the opponent or you can get them in this fashion that
victory will happen real soon barring a fluke.

- Combine your troops when you have enough to conquer the territories and forts
you want. When a troop is combined with another the troop cannot move even if 
the original troops on that square did not move that turn. A big army is great
but means nothing if it can't move to where it needs to be. Get around this 
problem by moving the second troop to do the combining of batallions.

- On the plains battlefield against the computer, always move the Infantry up 
first. The computer will charge Horsemen first into your gunfire. Make sure to 
move your horsemen as their cannon(s) will take aim at them after they miss the 
first shot.

-On the river and rocky battle screens, move the Infantry as close to the bridge
as you can. Once again the computer loves to charge Horsemen at you. Your own
Horsemen are pretty much useless on these field so let the cannon(s) waste ammo
on taking them down. You will take heavy casualties using this strategy but it
works.

- When taking over the fort, do not waste a dagger when you are near a log roof
and an enemy spawns, they will go through and run offscreen. If you fall, odds
are that they will go over you and the scroll will get them.

-The two best spots for a defender spawn when you are protecting the fort are 
near a jump and on the shorter roofs, depicted by a log cabin underneath the
top. The player can't duck when they are jumping so you can easily knock them
back. Also if the player is not careful you can knock them to the bottom floor
as soon as they land. The shots from the log roofs can also not be ducked and if
done near a hole of some kind are the best traps in the game.

- In both the fort and train games, when you are the army of one, keep one eye 
on the enemy count bar. If you can see it go down by one, you can easily prepare
yourself for the coming attack and lose less time being hit.

- With how easy the train game is against the computer, always try to get into 
position to rob the train if there is nothing else of importance that batallion
can be doing

- If you have not been knocked off the train in the train game, just allow the 
enemies to knock you down. As long as you stay on the train you should have 
plenty of time to rob the train.

- If you are defending in the train game against the computer, wait until they 
pass by the second ladder to summon your guard. When done correctly you can 
knock them to the ground losing them a lot of time. This also works against a
human player who has no daggers left.

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6. Credits
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- You, for reading this FAQ

-GameFAQS for hosting this FAQ

- Kemco and Infogrames for making this game

- Dentolux from Youtube for making the review that showed me this addicitve game

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7. Contact Information
=================================

If you have any questions about this FAQ, just post them in the North and South
Nintendo board. There are no topics so it should be easy to see. If enough 
questions are asked I will add a Questions section to the FAQ. Also leave a 
topic there if you want permission to put up my FAQ somewhere else.

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8.) Copyright Information
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This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display without permission is strictly 
prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. 

Copyright 2007 Thomas Kelly