The Punisher Version: Final - July 13, 2001 Creator: Ed Osciak III Alias: Psycho0022 Platform: Nintendo Entertainment System Email: email@example.com Copyright 2001, Ed Osciak III This walkthrough may not be changed, reproduced, or printed in any form without the author's expressed permission. This FAQ is owned and made by me. Feel free to print out and distribute this FAQ as long as nothing is changed. ======== CONTENTS ======== Section 1: Game Introduction Section 2: Weapons Section 3: Items Section 4: Common Enemies Section 5: End Of Level Bonuses Section 6: Walkthrough Section 7: Acknowledgments ================== GAME INTRODUCTION ================== After a bloody tour of duty in Vietnam, Frank Castle came home to live a peaceful life with his family. But that came to a sudden, violent end when his wife and children were killed in a botched mob hit. Since then, Castle has taken up the guise of the Punisher, and dedicated himself to eliminating criminals -- permanently! Viewed as a vigilante hero by some and a criminal by others, the Punisher only knows one kind of justice -- the kind that comes out of the barrel of the gun! (Adapted from Marvel Universe Series III.) Now it is your turn to wage a one man war on crime. Protect the innocent, and punish the guilty. ======= WEAPONS ======= UZI (standard weapon): Capable of pumping out 5 rounds per second, this weapon is more than capable of taking out the numerous criminals that run the streets. ASSAULT RIFLE: Picking up this weapon will guarantee the Punisher a greater chance of bringing a criminal down easily. This weapon is capable of firing 10 rounds per second and should be used in short bursts. SUPER GUN: The most powerful weapon in the game. This weapon will annihilate anything that moves. The gun will spew out approximately 25 rounds per second! The only way to obtain this gun is to complete a stage with a 100% kill rating. GRENADES: Pull the pin and let it fly. Grenades are good for taking out enemies that are in the same blast radius. They are especially useful when strafing an enemy. ROCKET LAUNCHER: This weapon has the same effect that a grenade has on an enemy. The difference is that you can aim it anywhere on the screen. ===== ITEMS ===== AMMO CLIPS: Will add 50 rounds of ammunition to your current gun (weapon). HEALTH KITS: Will replenish approximately 1/3 of your health. DAILY BUGLE: A newspaper that will give you helpful gameplay tips. BULLET PROOF VEST: Will increase the Punisher's stamina (life bar) by 1/4. ASSAULT RIFLE (White Gun Icon): Pick up this and you will be given an Assault Rifle complete with 250 rounds of ammunition. GRENADES: Will add 5 grenades to your inventory. ROCKET LAUNCHER: Pick up this and you will be given a Rocket Launcher with four rockets. Use them wisely. PUNISHER SKULL ICON: Picking up this icon will grant you an extra life! ============== COMMON ENEMIES ============== STREET THUGS: They are armed with pistols and will usually stop walking to fire off three shots in succession. MAFIA WISEGUYS: They will usually walk nonchalantly onto the scene and will open fire with a semi-automatic handgun. SNIPERS: Usually hang out behind windows and will usually shoot 4 round of ammo at use in succession at you with a sniper rifle. GREEN BERETS: They will usually drop down from above, run across the screen, or will lie down and roll, all while firing automatic rifles at you relentlessly until they hit you or perish. They are also known to pop out from behind corners. GANG LEADERS: They usually come equipped with either a chain gun or a rocket launcher. When you see on of these enemies, try to take him out fast. If you don't, they will surely do you in. Also, they are heavily armored. NINJAS: They are very quick and will usually fly and jump from out of nowhere and are very hard to hit. Their primary weapons are Chinese stars and knives. SCUBA MEN: These enemies like to hide in the water. When they pop their heads above water, they will come out firing. ==================== END OF LEVEL BONUSES ==================== At the end of each stage, you will be evaluated based on your performance. Your percentage of enemies eliminated will dictate what rewards you will receive to start the next stage. They are as follows: 80%: BONUS HEALTH 85%: BONUS AMMO 90%: BONUS GRENADES 95%: BONUS LIFE 100%: BONUS SUPERGUN For example, if you had shot down 96% of the enemies on a certain stage, you would receive bonus health, bonus ammo, bonus grenades, and a bonus life! ============== WALKTHROUGH ============== ++++++++++++++++ LEVEL 1: HITMAN ++++++++++++++++ PUNISHER: "Everyone fights to control the streets. The Hitman is just another fighter waiting for the Punisher's knockout punch!" STAGE 1.1 The first stage will open up on a New York street with lots of things to destroy like a stop sign, park bench, etc. When you take out the first three thugs, an Assault Rifle icon will appear. Shoot it to pick it up. You should be in front of a white car. Shoot out the manhole and collect the ammo icon. Watch out for the snipers in the windows. Continue taking out anything that moves. In between the two buildings, if you shoot the trashcan, you will find a health kit. Continue past the second building and you will see a green beret jump down from above and a mafia wiseguy. Take them out quickly. The screen will continue to advance and the enemies will keep coming. When you hear the blues player play, don't shoot him. He is an innocent bystander! Shoot him for a laugh if the music he is playing starts to get on your nerves, but you will lose some health if you do! The hydrant to the right of him contains a health kit. When you come to the next building, you will see a white car. In between the crossfire, shoot the roof of the car and it will reveal an Assault Rifle. More enemies will come and in the alley is a trashcan. Shoot it to unveil the grenades. You will pass by another two buildings. There will be another trashcan after the second building. Snag the newspaper to get the helpful tip. Also, the small Coke sign above it is housing a health kit. Continue mowing down the enemies and take out the four windows in the alleys. One of them will contain an ammo clip. Finally, you will see a subway entrance. Shoot at it to bring out the GO arrow. Shooting the Go arrow will allow you to enter the subway which is a bonus world. Now you are in the subway and will have to fight green berets running around down here. In between the gunfights, shoot out the window on the door which reveals a bullet proof vest. Next, shoot out the first window on the subway car to gain five more grenades. The window reveals a health kit. Then take out the window after the double doors to acquire five more grenades. Finally, shooting out the last window will net you another health kit. Don't forget to shoot and ammo clips that are dropped after they are disposed of. You will need any ammo that you can get! Hence, you will leave the bonus world and will be back above ground. When you arrive, there will be three thugs to take out. Also, shooting the hood of the car to the right will net you a health kit. Get ready for an ambush and come out gunning. Then, shoot out the park bench to gain another assault rifle, the stop sign for an ammo clip, and the manhole for another bullet proof vest. Watch out for the berets in the alley. Continue taking down the scum and shoot out the top right window of the building to read the newspaper. Then, shoot out the BEAM sign to snag another health kit. Continue gunning down the criminals and pepper the manhole to gain the rocket launcher. You get four so use them sparingly. If you want to have a little fun, use this weapon to demolish the white car big time. When you have reached the STOP sign/ONE WAY sign at the end of the long alleyway stage 1.1 will be completed. Prepare for your evaluation. STAGE 1.2 You will begin this board in a long alley and will be attacked by green berets. Just gun them down one by one. If you shoot the trashcan to the right of the three street signs, you will gain a health kit. Shooting the small Coke sign above it will net you an ammo clip. Continue mowing down thugs and snipers until you come to the purple car. If you pummel the car roof, you will gain another newspaper. Next, destroying the HELO sign will give you another health kit. Then destroy the second small window at the top of the screen to receive another ammo clip. Then as the purple car passes, destroy the roof to earn an Assault Rifle with 250 rounds. Take out the mafia wiseguys and shoot the first small window above the storefront to score 4 Rockets. You will hear the blues player play a tune. Shoot the small window above him to gain another ammo clip. Continue taking out the criminals. When you see the small Coke sign between buildings, nail it to receive a bullet proof vest. Continue destroying the thugs until you reach the next manhole. Shoot the manhole to uncover yet another bullet proof vest. This vest should max out your life meter! The third small Coke sign will net you a health kit and if you destroy the BEAM sign, you will uncover another ammo clip. Finally, when you reach the manhole at the end of the alley, shoot at it and enter the bonus world when the GO arrow appears. In this bonus world, you will enter the sewers and there are no ninja turtles down here eating pizza, just green beret that want to put a cap in your behind! If you shoot the box at the top of the stairs, you will earn an ammo clip. Next, shooting the blue pipes will net you two ammo clips and a health kit. Shoot the green berets that are hanging upside-down and tag the next blue pipe to earn another health kit. After tagging two more green berets, you will head back up to street level again. When you arrive out of the sewers, take out the two mafia wiseguys and pick up the newspaper above them. Next, shoot out the second small Coke sign and snag the ammo clips. Take out the BEAM sign if you need the bullet proof vest. Otherwise, continue to mow down the green berets. Continue to take out the thugs and snipers that litter the streets. Then, shooting out the second small window to the right of the storefront will net you a health kit. Pegging the small Coke sign will give you another ammo clip. Then, continue to kill the green berets but do not shoot the blues player! Shoot the last window on the right to obtain another ammo clip. In the big gap, shooting out the BEAM sign will grant you a health kit. When the next manhole appears on the scene, shoot it to uncover another ammo clip. Continue gunning down bad guys until you see the second Coke sign. Shoot it out to gain another ammo clip. Taking out the last five green berets on the board will signal the end of stage 1.2. STAGE 1.3: BOSS BATTLE VS. HITMAN Hitman will appear on the screen in a helicopter and will fire his 30mm chainguns at you. To take out his chainguns, dodge the bullets that are fired at you an use the rocket launcher by targeting them. If you have grenades, instead dodge the enemy fire and then throw a grenade at them while moving. Continue this process until both guns are dismantled. His energy should be at half life. Next, continue to target the cockpit of the helicopter. When the Hitman opens it up to fire back, blast him with your Uzi or Assault Rifle until he starts throwing grenades. Dodge them at all costs. Repeat this process until he is slumped over. The helicopter will crash land and it will be wrecked. This turn of events, marks the end of Hitman and concludes Level 1. ++++++++++++++++ LEVEL 2: JIGSAW ++++++++++++++++ PUNISHER: "We put them behind bars...but we still can't control them. Gotta scatter Jigsaw's pieces. Make the system right!" STAGE 2.1 This level starts you off on the harbor on the way to Alcatraz. Take out the two thugs hanging out here. One of them will drop an Assault Rifle. Do not bother shooting the crates because it is a waste of ammo. When you see the last set of crates before the pier break, shoot the support below the middle of them to gain an ammo clip. Continue mowing down any foes that challenge you. Then shoot the third support from the end of the pier to gain another ammo clip. Also, tag the newspaper as well. There will be a big gap between the piers. Look for the scuba men's' shadows and when they pop their head above water, drill them. The first support on the next pier contain a health kit. Continue shooting the green berets that run by and ignore wasting ammo on the crates. Shoot the newspaper on top of the shack and continue wasting any green berets. When you see the next four crates, shoot the support below after the crates to gain five more grenades. Again, ignore the next set of crates and concentrate your fire on the green berets and dodging their assault. You will finally find a bullet proof vest if you shoot the first support below the opened shack. Also, if you tag the last support below the opened shack, you will find four rockets! Then shoot the first crate to obtain another bullet proof vest! Ignore the four crates and concentrate on firing upon your enemies. Then, hit the middle crates which is to the left of the blues player to obtain an Assault Rifle with 250 rounds of ammo. When you reach the end of the pier, shoot out the lights at the bottom of the screen to gain a much needed health kit. Then, take out the scuba men using the same process as before. You will then be treated to a view of the outside of Alcatraz. Taking out the spotlight will grant you nothing. Then take out the snipers who are on the roof as they pop their heads up. If you destroy the third spotlight, you will acquire a health kit. The big spotlight at the end of the roof marks the completion of stage 2.2. STAGE 2.2 This stage will start you inside the prison itself where two thugs are waiting to be punished. After disposing of them, shoot out the computer in the watch tower to gain an ammo clip. Next, take out the green berets that fall from above and destroy the swinging light to gain a health kit. Destroying the T.V. next to it will afford you another bullet proof vest. The enemies will continue to come in droves. Shoot out the second security keypad (looks like a wall socket) and uncover an Assault Rifle. Continue the assault on the criminals and snag the newspaper when the next T.V. appears on screen. Next, taking out the next T.V. will grant you a health kit. Also, destroying the computer in the security tower will reveal an extra life! Finally, shooting the swinging light will give you another bullet proof vest. This will max out your life meter. Berets will usually fire machine guns at you but watch out for the ones that throw grenades and hang upside down. Do not forget to grab the health kit that is on top of the third cell. Shoot this place to get it. Hit the next swinging light to obtain another ammo clip. You will then hear the blues player begin to play. Shooting out the wall around him will reveal an Assault Rifle and a health kit. Shooting out the T.V. will grant you...nothing but the satisfaction of destroying them. However, shooting the top of the third cell will give you another ammo clip. Continue attacking the green berets that are running around and plug the computer inside the watch tower to gain a health kit. Finally, shoot out the word GATE on the doors to reveal the GO arrow. Shoot this to enter the bonus world. This will take you to the lower level of the prison. Taking out the computer in the watch tower and the swinging light to the right will net you an ammo clip a piece. Next, targeting the second cell will grant you an ammo clip as well. To gain two more ammo clips, shoot the next T.V. and the computer in the watch tower. The bar door with the word GATE will lead you back upstairs. When you arrive upstairs, shooting out the top of the last two cells will give you an ammo clip and a bullet proof vest that you may or might not need. This is where things will intensify. Get ready to dodge and gun down anything that breathes because this is the finale of stage 2.2. When you see the last T.V., nail it to grab yourself an extra health kit. But before that, you will have to keep your finger on the trigger until there are no more enemies left. Thus, this ends stage 2.2. STAGE 2.3: BOSS BATTLE VS. JIGSAW Jigsaw will start off in the middle of the screen. Pelt him with as many bullets as you can. When he starts firing his sub-automatic machine gun, start throwing grenades as you dodge his bullets. Shortly, he will run off the screen and get right in your face. If you do not move quick enough, he will smash your face with the butt of his gun. Now this is the tricky part. You will have to use your hands and feet. I recommend the feet. When he begins to move, push the kick button to kick him in the head. When it connects, immediately dodge his fist. Timing is everything. Keep repeating this until he runs back into the background. Repeat the process of throwing grenades while dodging his fire as described above. Eventually, Jigsaw will be scattered and will keel over. This marks the end of Level 2. ++++++++++++++++ LEVEL 3: KLIEGG ++++++++++++++++ PUNISHER: "Too many guns on the street. Makes my job tougher. Colonel Kliegg's gun running must end." STAGE 3.1 This level will start you back on the harbor with three green berets running from right to left with gun a blazing. Take them down! Shooting two out of the first four lower pier support will net you two ammo clips. Also, shooting the left corner of the opened shack will reward you with five more grenades. Then if you shoot the last support underneath the opened shack, you will be reunited with the beloved Assault Rifle. Finally, shooting out the second support before the pier ends will net you some bathroom material. There will be a gap to the next pier. There is nothing in the first two crates. This is where the ninjas will make their first appearance. Try to nail them as they land to defeat them easy. Shooting bullets at them while they are in the air most of the time will just hit air! Destroy the middle and the bottom right crate in the set of four to reveal a health kit and an ammo clip. Also, if you shoot the pier support below between the crates and the opened shack, you will unveil another heath kit. Do not bother shooting up the shack but you can grab the newspaper if ya like. Then continue blasting anything that moves. When you see the next set of four crates, the bottom right one is housing an ammo clip. Remember, conserve as much ammo as possible. Then tagging the second pier support after the crates will provide you will a much needed bullet proof vest. Immediately, target the gang leader with the chain gun and blow him away before he puts a serious hurting on you. Finally, shoot the last pier support to gain a health kit. There will be a small gap between the piers. Shooting the second pier support will let you acquire another Assault Rifle. Then let the fun begin by disposing of any criminals that rear their ugly heads. Nothing is in the stack of next four crates this time. Now, concentrate on nailing any green beret that appears on the screen until you get to the six pack of crates. Shoot out the last one on the bottom right to obtain four rockets. Then immediately target the gang leader with the rocket launcher, shoot, then dodge his rockets or you will be dead. Your next move is to knock out the pier light below the opened shack and take out the green berets and thugs before picking it up. The bottom crate to the right in the set of three hides an ammo clip. The firepower will increase. Next, when you get to the set of four crates, pegging the pier support below it in the middle will net you a bullet proof vest. When you get beyond the next shack, be prepared to take down another gang leader with a rocket launcher and a bad haircut. Do not be to discouraged if you get hit because the pier support underneath of him contains a health kit. Shoot out the last pier support to gain five more grenades. This will bring about the demise of the first stage. STAGE 3.2 This stage starts off with an army of three in a warehouse. You will notice right away that the intensity is stepped up a notch. Destroy the first set of crates to gain an ammo clip. Next, after disposing of the green berets, tag the top box in the pyramid of six to reveal a health kit. Do not worry about the next six boxes because they are empty but do pick up the paper. There is absolutely nothing in the next two sets of crates so concentrate solely on the enemies. Finally, shoot out the next door and you will see a GO arrow. Nail it to enter the bonus world. Right when you enter the bonus world, shoot out the first two green vents to the left to obtain the bullet proof vest. Then, take out the top left window to net five grenades. Then, destroy the top right window in the next set of four windows to stockpile five more grenades. When, you kill off the last hanging upside down berets, you will be escorted from the bonus world. Immediately concentrate your firepower on the gang leader with the chaingun, in the top left corner of the steps. Also, shoot the door out behind him to gain an ammo clip. Then shoot out he window to the right to earn another five grenades. Shooting the left crates on the steel beam will net you nothing but shooting out the top one on the right will earn you a health kit. When you reach the elevator door, punch out the middle left crate in the pile to acquire an Assault Rifle. Shoot the enemies some more. Next, hitting the second window will earn you the bullet proof vest that will max out your life meter. Continue taking out any thugs and the like that appear. Next, tag the top box of the six crate pyramid to snag another health kit. Then immediately take out the gang leader with the rocket launcher who sits in front of the elevator door. Apparently, he does not like you laughing at his haircut. Also, shooting up the door to the right will reward you with a health kit. Next, shooting out the left crate in the pack of many will net you an ammo clip. Take down the mafia wiseguys and company and shoot out the crates to the right of the steel beam to earn another ammo clip. Shooting out the middle crate in the six pack will reveal a health kit. From there, shoot out anything that opposes you. Pick up the paper in the top left window. Then, if you shoot out the top box of three next to the steel beam, you will acquire another health kit. You are probably wondering if this board will ever end. You get your answer as five to eight berets come out of nowhere to ambush you. Punish the guilty by filling them all with lead and this will conclude stage 3.2. STAGE 3.3: BOSS BATTLE VS. KLIEGG Kliegg is driving inside a tank. When he first treads onto the scene from the left, pelt him with machine gun fire. When he starts shooting, strafe left or right and throw a grenade while doing this. The secret is not to worry about where the grenades go. Just throw them and worry about dodging his onslaught. Besides, you should have picked up plenty of grenades from the level before. When his life is at half mast, he will still shoot you but you will have to strafe/dodge quicker and throw grenades because you've only ticked him off but taking out his treads. When he only has a little bit of life left, the top of his tank will be destroyed and Col. Kliegg will lift up the hatch. When he does, shoot him with everything you've got and dodge his fury of bullets. With enough perseverance, this tough S.O.B. will go down! ++++++++++++++ LEVEL 4: SIJO ++++++++++++++ PUNISHER: "Ninjas are said to be super human. These street are for human. No room for Sijo in this city...Not even in our sewers!" STAGE 4.1 This level takes you back to the streets. Destroy the BEAM sign that appears in the background to gain an ammo clip. Then its open season on any green berets that happen to be passing through. Shooting the second manhole will reveal a health kit while shattering the second window behind the fence will earn you five grenades. Next, destroy the next two BEAM signs to gain two more ammo clips. Do not forget to tag the newspaper under the second BEAM sign as well. When you reach the first building, take out the thugs and watch out for the snipers in the windows. When you come to the subway entrance, do what the newspaper says. Shoot the subway and when the GO arrows appears, take the subway and enter the bonus world. Smashing the first two windows on the train door will net you two health kits. Watch out for the thugs that occupy the platform. next, take out the tooth booth window to earn and ammo clip and a Punisher icon will appear. Tag it to snag an extra life. Shooting out the first train door window will reveal an ammo clip. After the two snipers who appear in the train windows are disposed of, you will leave the bonus world and be back on street level. When you reappear, take out the three thugs standing around and shoot the bottom right most window in the background to gain a crucial ammo clip. To conserve ammo, just focus your firepower on any thug or green beret that appears. When you see the next BEAM sign, trash it to gain another ammo clip. You will have to rely mostly on the fallen criminals who drop ammo clips until you reach the small Coke sign after the building. When you see it, tag it to gain an Assault Rifle with plenty of ammo. Ahh, that's refreshing! Shooting the second small Coke sign before the second building will net you a newspaper. Now, open fire on the gang leader with the rocket launcher as soon as he is in sight. Then demolishing the BEAM sign will net you yet another Assault Rifle. The ammo crisis is now over. Shooting out the next manhole you see will get you another ammo clip and continue mowing down anything that breathes until you hear the blues player. Do not shoot him because you cannot afford to lose the life. About this time, you will encounter ninjas jumping on and off the screen. Nail them when they land on the ground. Destroying the trashcan will net you a health kit but there is no treasure in the rest of the trash. After you defeat the gang leader with the chain gun, you will have survived stage 4.1. STAGE 4.2 The battle continues in New York's sewers. Continue defeating any ninja that jump through the air as they land and any green berets that rain down from above. Also, collect the newspaper. Too bad this paper doesn't have a comics section. Destroying the bottom of the second sewer pip[e will reveal and ammo clip. Immediately after, set your sets on the emerging gang leader with the chain gun. After the segway, destroy the box at the top of the ladder to gain a bullet proof vest which are scarce on this level. The, putting holes in the top of the blue pipe will reveal a much needed health kit. Also, targeting the box at the top of the stairs will grant you an ammo clip. Of course, continue to pepper any enemy that appears in plain site. When you arrive at the next blue sewer pipe, shoot the top of it to gain another clip. If you take out the thug to the right of the second pipe, he will drop an Assault Rifle if you are lucky. Time for payback and now you have the ammo to do it! Take out the small sewer pipe to gain an ammo clip. Also, if you take out the box at the top of the stairs, you will be treated to a health kit. Lollipop not included. Next, shooting out the next small blue pipe will give you another health kit. And, if you shoot out the concave next to the second small blue pipe, you will discover an extra life. Putting holes in the top of the next pipe will net you an ammo clip. Which you will need to take on the gang leader holding the rocket launcher. Then, proceed to destroy the bottom of the sewer pipe next to the blues player to acquire a health kit. When you see the segway, immediately pelt the gang leader holding the rocket launcher. Then, nail the top of the blue pipe to replenish any lost health with the health kit. You will need it against Sijo because this is the end of stage 4.2. STAGE 4.3: BOSS BATTLE VS. SIJO Sijo will first appear in the center of the screen but will not stay there long. Pump a few rounds into him and get out of the way when he performs his leaping overhead strike attack. Dodge left or right when he leaps from side to side. After his sword misses from the overhead strike, plant a kick on him and immediately dodge left or right to avoid is horizontal sword strike. Continue doing this until he retreats back into the background. then, shoot him with you Uzi until he starts throwing chinese stars. When he does, dodge/strafe left or right while throwing grenades at him. If you do not have any, then just dodge them. When he is done throwing stars, get out of the way when he performs his leaping overhead sword strike attack. See a pattern developing? Good. With enough patience and some well timed kicks to the head, you will survive this battle and dishonor Sijo. ++++++++++++++++++ LEVEL 5: ASSASSIN ++++++++++++++++++ PUNISHER: "In the urban jungle...there is one man who stands alone. The others are endangered...soon to be extinct. The Assassin is on that list." STAGE 5.1 Get ready to raid another weapons warehouse, Punisher style. Go in with guns drawn and take out the top of the steel beam to reveal a bonus life! Then take out the top carton right next to it to gain an ammo clip. Most of the criminals that occupy this level will be thugs and green berets. Next, shoot out the carton to the right of the elevator door to reveal another ammo clip. Continue taking out the bad guys until you reach the gang leader at the top of the stairs. Take him out with your Assault Rifle because tossing a grenade will not reach him. Shooting out the door above him will net you a health kit. Next, take out the vent to the right to snag another Assault Rifle. When you reach the next set of cartons, take out the middle right one to acquire an ammo clip. Then, take out the bottom right one on the other side of the gray pole to gain a health kit. Plug away at those who oppose you until you reach the next gray steal beam. Shoot the carton to the right of it to net yourself another ammo clip. Then destroy the middle right one in the next set of cartons to gain a health boost. When you move past the elevator door, immediately target the rocket launching gang leader at the top of the stairs. He isn't that tough anyway, just tough looking. Finally shoot at the cave to unveil the bonus world via pegging the GO arrow! This will place you somewhere in the back of the warehouse. Shoot out the middle window in the set of three to gain an ammo clip. Don't try this at home. Next, destroying the first and third carton to the right of the green beam will give you two more ammo clips. Then shattering the fourth window next to the green beam will get you...a brand new car! Not true, but it will give you five more grenades. Finally, you are shown the door back to the front of the warehouse. When you reappear, shooting out all of the cartons will let you hit the jackpot by revealing two ammo clips, an Assault Rifle, and a health kit. Do not forget to dispose of anything that shoots at you. Next, taking out the middle bottom carton of the second set will yield you another Assault Rifle. If you whack the carton in the middle of the next set, you will gain four rockets. Continue dealing out death to any green berets that graces your presence and take a second to grab and read the newspaper sitting in front of the steel beam in between. Two steel beams later, take out the bottom of it to acquire a bullet proof vest and destroy the top left carton to reveal a health kit. Do not rest on your laurels because you will have to defeat an angry, chain gunning gang leader in front of the elevator door. Taking down the remaining green berets will end this stage. STAGE 5.2 Another sewer?!? Ah this stage reeks of repetitiveness but who said crime fighting was easy? Here we go. Take out the second blue pipe to gain access to an Assault Rifle. Then proceed to kill the gang leader toting the chain gun after a short silence. Shoot the concave next to the blue pipe to unveil an ammo clip. Then take on the green berets and ninja as they land. Thugs are dying to be shot as they walk in front of your bullets. Putting holes in the next two pipes will grant you five more grenades. Keep firing upon anything that moves but the blues player. If you shoot the top ledge to the right of him, you will find a hidden bullet proof vest. For some reason on this level, this item is hard to find. Shoot the blue pipes for the hell of it and read the paper only if you want to. But after the third blue pipe, make sure to make quick work of the gang leader toting the rocket launcher at the top of the screen. Then shoot the pipe to the right of him to gain another Assault Rifle. Continue disposing of the green berets and shoot the next pipe you see to gain a health kit. The second and third pipe contain nothing. Also, the big blue pipe contains nothing so pepper it only if you are bored. Ah, the next blue pipe contains an ammo clip and the concave to the right of it contain a bullet proof vest. As Ash would say, "Groovy!" Continue dominating anything that moves and when you arrive at the ladder, target it and fire away to gain an ammo clip and the concave next to it will grant you another bullet proof vest. Then, shoot the concave next to the big blue pipe to reveal another ammo clip. No need to read the newspaper, because by now, you know all the secret tips! After taking down the last two guards behind the twin small blue pipes the stage will finally end and you have an assassination to attend. STAGE 5.3: BOSS BATTLE VS. ASSASSIN This robotic boss is real easy to defeat. When he appears in the middle of the screen, shoot him with as many bullets as you can dish out before he shoot his arm cannon from his left arm. If his does this, dodge immediately and peg him with grenades while dodging. When his life is approximately 1/3 depleted his left arm will fall off and he will comically look at it with a puzzled look. Then continue pelting him with steady fire until his right arm falls off. This will happen when his life is approximately 2/3 depleted. If he shoots at you before his arm falls off, used the method of dodging and throwing grenades. Finally shoot whatever is left of the assassin until he falls to his knees into a heap of junk! Besides, you have bigger fish to fry and it is now time to topple the Kingpin. +++++++++++++++++++++ FINAL LEVEL: KINGPIN +++++++++++++++++++++ PUNISHER: "They laugh at the law from behind office door. The Kingpin will learn Don't laugh at me!" STAGE 6.1 This battle will take place on in the inner city of New York in front of Ed's Bar. For some unknown reason, I decided not to shatter it but don't let that stop you from doing it! Anyway, watch out for snipers and green berets for the battle will be intense from here on out. Shoot out the manhole at the top of the screen to discover an ammo clip. Then, take out the trashcan to the left of the gang leader and shoot behind him to gain a health kit. Continue, gunning down anybody that fires at you and shoot the next small Coke sign you see to amass five grenades. Clocking the second manhole will revel four shiny new rockets. Merry Christmas! Then, shatter the second window from the door to the right to gain a health kit. Destroy the gang leader with the chaingun and the sign behind him to gain an ammo clip. You will be dodging a ton of enemy fire as the level progresses. When you arrive at the next building, shoot out the sniper behind the glass marked DELI. Then shoot the last windows at the top to acquire a health kit. Next, tag the small Coke sign to gain another ammo clip. When you reach the next building, shatter the window to gain another ammo clip and shoot out the chaingun gang leader. Shattering the middle window to the right will reveal a health kit. Then, knocking over the trashcan will reveal an Assault Rifle and the next manhole will net you five grenades. Finally, if you shoot the roof of the car, you will receive an extra life. A blues singer breaks up the monotony as you continue to whack the mafia wiseguys. Then, shoot the first small Coke sign that appears to gain a bullet proof vest. Proceed to wash that down with an ammo clip from the trashcan and a health kit from the manhole. Peppering the next manhole will grant you a newspaper...what a waste. This will conclude stage 1 of 4 in this level. STAGE 6.2 The road continues to the final showdown with the Kingpin. Shooting out the first manhole will reveal five grenades, but you will be under heavy fire from the green berets and ninjas. Do not worry about picking through the trash. Nothing important here. Taking out the manhole by the car will grant you five more grenades and shattering the window to the left of Ed's Bar will net you a bullet proof vest. Destroying the next park bench you see will give you an Assault Rifle. And that's not all. If you shoot the manhole in front of the car, you will be given an ammo clip free of charge. Then don't get too cocky because you will have to deal with another gang leader toting a rocket launcher who is perched on the steps. Your next move is to tip over the trashcan to gain access to another Assault Rifle. Tagging the manhole to the right will net you five more grenades. If you destroy the park bench, you will be rewarded with a health kit. Have your trigger finger ready and dispose of anything that moves and then shoot the manhole in front of the next car you see to gain another Assault Rifle. You will need it because an all out gun battle will ensue. When you reach the next car, take apart the roof to reveal a health kit, and shatter the windows on the building to unveil another health kit and an ammo clip. Another blues player will pierce the silence of the night. Shoot the next manhole that appear to gain another ammo clip and topple the trashcan at the top of the screen as well. Fallen enemies will drop various items such as ammo clips and health kits but take out the next park bench you see to gain another ammo clip anyway. Then, shooting the manhole by the car will net you a health kit and killing off the last of the green berets will conclude stage 6.2. STAGE 6.3 You will continue the battle in the corporate offices on the Kingpin. Break the door to gain an ammo clip. Then mow down any enemies that appear. Shoot out the four windows that appear to gain a health kit and an Assault Rifle. Make quick work of the gang leader equipped with the chain gun who is standing in front of the elevator door like he owns the joint. Continue eliminating the threat of opposition and take out the second vent shaft of the twins to acquire five grenades. Do not shoot the blues player but do shoot out the lower left window of the four to reveal five more grenades. Then, confront the gang leader with the chaingun with some firepower of your own. Taking out the first of the twins vents will give you a health kit. The plan is simple, see an enemy appear, make enemy dead. After you see the four windows, shoot out the first of the next two windows to gather another bullet proof vest. Then proceed to knock down the door to gain another ammo clip. Continue killing anything the moves and knock down the next door and you will receive five more grenades. But stay alert, because the next door after that is housing a rocket launching gang leader. The next section of windows that appear contain a health kit. The one after that contain an ammo clip. When you reach the blues player, you are almost at the end of this stage. Shoot out the left vent of the twins to discover a health kit. Then, take out the rocket launching gang leader quickly who is lurking in a doorway. Finally, take care of whatever green berets are left and you will be appear to see the Kingpin. No appointment necessary! STAGE 6.4: THE FINAL SHOWDOWN WITH KINGPIN The Kingpin will stand in the middle to start the battle and will be shooting two exploding bullet at a time at you. Remember all the grenades that you've picked up? Time to start unloading them. Dodge left and right while throwing a grenade when you are centered with him. The second part is that he will get up in your face and bash you with a double handed overhand strike. Dodge this attack and kick him in the face. Once again timing is everything. When the kick connects, quickly dodge to the left or the right or he will clock you with a haymaker. When he retreats back into the background, he will begin firing two exploding bullets at you at a time. Now, you have cracked his pattern! With enough grenades and kicks to the head, the Kingpin will weeble, wobble, and will fall down. Congratulations! Enjoy the ending sequence and the satisfaction of making the streets a little safer at night. =============== ACKNOWLEDGMENTS =============== This strategy guide/walkthrough is dedicated in loving memory of John Diostillio who was a huge comic book/anime fan and an avid video game player. I'll see you on the other side brother.
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