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    FAQ/Walkthrough by Ed Osciak III

    Updated: 07/13/01 | Printable Version | Search This Guide

    The Punisher
    Version: Final - July 13, 2001
    Creator:  Ed Osciak III
    Alias:  Psycho0022
    Platform:  Nintendo Entertainment System
    Email:  manji37@hotmail.com
    
    
    Copyright 2001, Ed Osciak III
    This walkthrough may not be changed, reproduced, or printed in any form 
    without the author's expressed permission.  This FAQ is owned and made 
    by me.  Feel free to print out and distribute this FAQ as long as 
    nothing is changed.
    
    
    ========
    CONTENTS
    ========
    
    Section 1:  Game Introduction
    Section 2:  Weapons
    Section 3:  Items
    Section 4:  Common Enemies
    Section 5:  End Of Level Bonuses
    Section 6:  Walkthrough
    Section 7:  Acknowledgments
    
    
    ==================
    GAME  INTRODUCTION
    ==================
    
         After a bloody tour of duty in Vietnam, Frank Castle came home to 
    live a peaceful life with his family.  But that came to a sudden, 
    violent end when his wife and children were killed in a botched mob hit.  
    Since then, Castle has taken up the guise of the Punisher, and dedicated 
    himself to eliminating criminals -- permanently!  Viewed as a vigilante 
    hero by some and a criminal by others, the Punisher only knows one kind 
    of justice -- the kind that comes out of the barrel of the gun!  
    (Adapted from Marvel Universe Series III.)  Now it is your turn to wage 
    a one man war on crime.  Protect the innocent, and punish the guilty.
    
    
    =======
    WEAPONS
    =======
    
    UZI (standard weapon):  Capable of pumping out 5 rounds per second, this 
    weapon is more than capable of taking out the numerous criminals that 
    run the streets.
    
    ASSAULT RIFLE:  Picking up this weapon will guarantee the Punisher a 
    greater chance of bringing a criminal down easily.  This weapon is 
    capable of firing 10 rounds per second and should be used in short 
    bursts.
    
    SUPER GUN:  The most powerful weapon in the game.  This weapon will 
    annihilate anything that moves.  The gun will spew out approximately 25 
    rounds per second!  The only way to obtain this gun is to complete a 
    stage with a 100% kill rating.
    
    GRENADES:  Pull the pin and let it fly.  Grenades are good for taking 
    out enemies that are in the same blast radius.  They are especially 
    useful when strafing an enemy.
    
    ROCKET LAUNCHER:  This weapon has the same effect that a grenade has on 
    an enemy.  The difference is that you can aim it anywhere on the screen.
    
    
    =====
    ITEMS
    =====
    
    AMMO CLIPS:  Will add 50 rounds of ammunition to your current gun 
    (weapon).
    
    HEALTH KITS:  Will replenish approximately 1/3 of your health.
    
    DAILY BUGLE:  A newspaper that will give you helpful gameplay tips.
    
    BULLET PROOF VEST:  Will increase the Punisher's stamina (life bar) by 
    1/4.
    
    ASSAULT RIFLE (White Gun Icon):  Pick up this and you will be given an 
    Assault Rifle complete with 250 rounds of ammunition.
    
    GRENADES:  Will add 5 grenades to your inventory.
    
    ROCKET LAUNCHER:  Pick up this and you will be given a Rocket Launcher 
    with four rockets.  Use them wisely.
    
    PUNISHER SKULL ICON:  Picking up this icon will grant you an extra life!
    
    
    ==============
    COMMON ENEMIES
    ==============
    
    STREET THUGS:  They are armed with pistols and will usually stop walking 
    to fire off three shots in succession.
    
    MAFIA WISEGUYS:  They will usually walk nonchalantly onto the scene and 
    will open fire with a semi-automatic handgun.
    
    SNIPERS:  Usually hang out behind windows and will usually shoot 4 round 
    of ammo at use in succession at you with a sniper rifle.
    
    GREEN BERETS:  They will usually drop down from above, run across the 
    screen, or will lie down and roll, all while firing automatic rifles at 
    you relentlessly until they hit you or perish.  They are also known to 
    pop out from behind corners.
    
    GANG LEADERS:  They usually come equipped with either a chain gun or a 
    rocket launcher.  When you see on of these enemies, try to take him out 
    fast.  If you don't, they will surely do you in.  Also, they are heavily 
    armored.
    
    NINJAS:  They are very quick and will usually fly and jump from out of 
    nowhere and are very hard to hit.  Their primary weapons are Chinese 
    stars and knives.
    
    SCUBA MEN:  These enemies like to hide in the water.  When they pop 
    their heads above water, they will come out firing.
    
    
    ====================
    END OF LEVEL BONUSES
    ====================
    
         At the end of each stage, you will be evaluated based on your 
    performance.  Your percentage of enemies eliminated will dictate what 
    rewards you will receive to start the next stage.  They are as follows:
    
     80%:  BONUS HEALTH
     85%:  BONUS AMMO
     90%:  BONUS GRENADES
     95%:  BONUS LIFE
    100%:  BONUS SUPERGUN
    
         For example, if you had shot down 96% of the enemies on a certain 
    stage, you would receive bonus health, bonus ammo, bonus grenades, and a 
    bonus life!
    
    
    ==============
    WALKTHROUGH
    ==============
    
    ++++++++++++++++
    LEVEL 1:  HITMAN
    ++++++++++++++++
    PUNISHER:  "Everyone fights to control the streets.  The Hitman is just 
    another fighter waiting for the Punisher's knockout punch!"
    
    
    STAGE 1.1
    
         The first stage will open up on a New York street with lots of 
    things to destroy like a stop sign, park bench, etc.  When you take out 
    the first three thugs, an Assault Rifle icon will appear.  Shoot it to 
    pick it up.  You should be in front of a white car.  Shoot out the 
    manhole and collect the ammo icon.  Watch out for the snipers in the 
    windows.  Continue taking out anything that moves.  In between the two 
    buildings, if you shoot the trashcan, you will find a health kit.  
    Continue past the second building and you will see a green beret jump 
    down from above and a mafia wiseguy.  Take them out quickly.  The screen 
    will continue to advance and the enemies will keep coming.  When you 
    hear the blues player play, don't shoot him.  He is an innocent 
    bystander!  Shoot him for a laugh if the music he is playing starts to 
    get on your nerves, but you will lose some health if you do!
    
         The hydrant to the right of him contains a health kit.  When you 
    come to the next building, you will see a white car.  In between the 
    crossfire, shoot the roof of the car and it will reveal an Assault 
    Rifle.  More enemies will come and in the alley is a trashcan.  Shoot it 
    to unveil the grenades.  You will pass by another two buildings.  There 
    will be another trashcan after the second building.  Snag the newspaper 
    to get the helpful tip.  Also, the small Coke sign above it is housing a 
    health kit.  Continue mowing down the enemies and take out the four 
    windows in the alleys.  One of them will contain an ammo clip.  Finally, 
    you will see a subway entrance.  Shoot at it to bring out the GO arrow.  
    Shooting the Go arrow will allow you to enter the subway which is a 
    bonus world.
    
         Now you are in the subway and will have to fight green berets 
    running around down here.  In between the gunfights, shoot out the 
    window on the door which reveals a bullet proof vest.  Next, shoot out 
    the first window on the subway car to gain five more grenades.  The 
    window reveals a health kit.  Then take out the window after the double 
    doors to acquire five more grenades.  Finally, shooting out the last 
    window will net you another health kit.  Don't forget to shoot and ammo 
    clips that are dropped after they are disposed of.  You will need any 
    ammo that you can get!  Hence, you will leave the bonus world and will 
    be back above ground.
    
         When you arrive, there will be three thugs to take out.  Also, 
    shooting the hood of the car to the right will net you a health kit.  
    Get ready for an ambush and come out gunning.  Then, shoot out the park 
    bench to gain another assault rifle, the stop sign for an ammo clip, and 
    the manhole for another bullet proof vest.  Watch out for the berets in 
    the alley.  Continue taking down the scum and shoot out the top right 
    window of the building to read the newspaper.  Then, shoot out the BEAM 
    sign to snag another health kit.  Continue gunning down the criminals 
    and pepper the manhole to gain the rocket launcher.  You get four so use 
    them sparingly.  If you want to have a little fun, use this weapon to 
    demolish the white car big time.  When you have reached the STOP 
    sign/ONE WAY sign at the end of the long alleyway stage 1.1 will be 
    completed.  Prepare for your evaluation.
    
    
    STAGE 1.2  
    
         You will begin this board in a long alley and will be attacked by 
    green berets.  Just gun them down one by one.  If you shoot the trashcan 
    to the right of the three street signs, you will gain a health kit.  
    Shooting the small Coke sign above it will net you an ammo clip.  
    Continue mowing down thugs and snipers until you come to the purple car.  
    If you pummel the car roof, you will gain another newspaper.  Next, 
    destroying the HELO sign will give you another health kit.  Then destroy 
    the second small window at the top of the screen to receive another ammo 
    clip.  Then as the purple car passes, destroy the roof to earn an 
    Assault Rifle with 250 rounds.  Take out the mafia wiseguys and shoot 
    the first small window above the storefront to score 4 Rockets.  You 
    will hear the blues player play a tune.  Shoot the small window above 
    him to gain another ammo clip.
    
         Continue taking out the criminals.  When you see the small Coke 
    sign between buildings, nail it to receive a bullet proof vest.  
    Continue destroying the thugs until you reach the next manhole.  Shoot 
    the manhole to uncover yet another bullet proof vest.  This vest should 
    max out your life meter!  The third small Coke sign will net you a 
    health kit and if you destroy the BEAM sign, you will uncover another 
    ammo clip.  Finally, when you reach the manhole at the end of the alley, 
    shoot at it and enter the bonus world when the GO arrow appears.
    
         In this bonus world, you will enter the sewers and there are no 
    ninja turtles down here eating pizza, just green beret that want to put 
    a cap in your behind!  If you shoot the box at the top of the stairs, 
    you will earn an ammo clip.  Next, shooting the blue pipes will net you 
    two ammo clips and a health kit.  Shoot the green berets that are 
    hanging upside-down and tag the next blue pipe to earn another health 
    kit.  After tagging two more green berets, you will head back up to 
    street level again.  
    
         When you arrive out of the sewers, take out the two mafia wiseguys 
    and pick up the newspaper above them.  Next, shoot out the second small 
    Coke sign and snag the ammo clips.  Take out the BEAM sign if you need 
    the bullet proof vest.  Otherwise, continue to mow down the green 
    berets.  Continue to take out the thugs and snipers that litter the 
    streets.  Then, shooting out the second small window to the right of the 
    storefront will net you a health kit.  Pegging the small Coke sign will 
    give you another ammo clip.  Then, continue to kill the green berets but 
    do not shoot the blues player!  Shoot the last window on the right to 
    obtain another ammo clip.  In the big gap, shooting out the BEAM sign 
    will grant you a health kit.  When the next manhole appears on the 
    scene, shoot it to uncover another ammo clip.  Continue gunning down bad 
    guys until you see the second Coke sign.  Shoot it out to gain another 
    ammo clip.  Taking out the last five green berets on the board will 
    signal the end of stage 1.2.
    
    
    STAGE 1.3:  BOSS BATTLE VS. HITMAN
    
         Hitman will appear on the screen in a helicopter and will fire his 
    30mm chainguns at you.  To take out his chainguns, dodge the bullets 
    that are fired at you an use the rocket launcher by targeting them.  If 
    you have grenades, instead dodge the enemy fire and then throw a grenade 
    at them while moving.  Continue this process until both guns are 
    dismantled.  His energy should be at half life.  Next, continue to 
    target the cockpit of the helicopter.  When the Hitman opens it up to 
    fire back, blast him with your Uzi or Assault Rifle until he starts 
    throwing grenades.  Dodge them at all costs.  Repeat this process until 
    he is slumped over.  The helicopter will crash land and it will be 
    wrecked.  This turn of events, marks the end of Hitman and concludes 
    Level 1.
    
         
    ++++++++++++++++
    LEVEL 2:  JIGSAW
    ++++++++++++++++
    PUNISHER:  "We put them behind bars...but we still can't control them.  
    Gotta scatter Jigsaw's pieces.  Make the system right!"
    
    
    STAGE 2.1
    
         This level starts you off on the harbor on the way to Alcatraz.  
    Take out the two thugs hanging out here.  One of them will drop an 
    Assault Rifle.  Do not bother shooting the crates because it is a waste 
    of ammo.  When you see the last set of crates before the pier break, 
    shoot the support below the middle of them to gain an ammo clip.  
    Continue mowing down any foes that challenge you.  Then shoot the third 
    support from the end of the pier to gain another ammo clip.  Also, tag 
    the newspaper as well.  There will be a big gap between the piers.  Look 
    for the scuba men's' shadows and when they pop their head above water, 
    drill them.
    
         The first support on the next pier contain a health kit.  Continue 
    shooting the green berets that run by and ignore wasting ammo on the 
    crates.  Shoot the newspaper on top of the shack and continue wasting 
    any green berets.  When you see the next four crates, shoot the support 
    below after the crates to gain five more grenades.  Again, ignore the 
    next set of crates and concentrate your fire on the green berets and 
    dodging their assault.  You will finally find a bullet proof vest if you 
    shoot the first support below the opened shack.  Also, if you tag the 
    last support below the opened shack, you will find four rockets!  Then 
    shoot the first crate to obtain another bullet proof vest!  Ignore the 
    four crates and concentrate on firing upon your enemies.  Then, hit the 
    middle crates which is to the left of the blues player to obtain an 
    Assault Rifle with 250 rounds of ammo.
    
         When you reach the end of the pier, shoot out the lights at the 
    bottom of the screen to gain a much needed health kit.  Then, take out 
    the scuba men using the same process as before.  You will then be 
    treated to a view of the outside of Alcatraz.  Taking out the spotlight 
    will grant you nothing.  Then take out the snipers who are on the roof 
    as they pop their heads  up.  If you destroy the third spotlight, you 
    will acquire a health kit.  The big spotlight at the end of the roof 
    marks the completion of stage 2.2.
    
    
    STAGE 2.2
    
         This stage will start you inside the prison itself where two thugs 
    are waiting to be punished.  After disposing of them, shoot out the 
    computer in the watch tower to gain an ammo clip.  Next, take out the 
    green berets that fall from above and destroy the swinging light to gain 
    a health kit.  Destroying the T.V. next to it will afford you another 
    bullet proof vest.  The enemies will continue to come in droves.  Shoot 
    out the second security keypad (looks like a wall socket) and uncover an 
    Assault Rifle.  Continue the assault on the criminals and snag the 
    newspaper when the next T.V. appears on screen.  Next, taking out the 
    next T.V. will grant you a health kit.  Also, destroying the computer in 
    the security tower will reveal an extra life!  Finally, shooting the 
    swinging light will give you another bullet proof vest.  This will max 
    out your life meter.  Berets will usually fire machine guns at you but 
    watch out for the ones that throw grenades and hang upside down.  Do not 
    forget to grab the health kit that is on top of the third cell.  Shoot 
    this place to get it.  Hit the next swinging light to obtain another 
    ammo clip.
    
         You will then hear the blues player begin to play.  Shooting out 
    the wall around him will reveal an Assault Rifle and a health kit.  
    Shooting out the T.V. will grant you...nothing but the satisfaction of 
    destroying them.  However, shooting the top of the third cell will give 
    you another ammo clip.  Continue attacking the green berets that are 
    running around and plug the computer inside the watch tower to gain a 
    health kit.  Finally, shoot out the word GATE on the doors to reveal the 
    GO arrow.  Shoot this to enter the bonus world.
    
         This will take you to the lower level of the prison.  Taking out 
    the computer in the watch tower and the swinging light to the right will 
    net you an ammo clip a piece.  Next, targeting the second cell will 
    grant you an ammo clip as well.  To gain two more ammo clips, shoot the 
    next T.V. and the computer in the watch tower.  The bar door with the 
    word GATE will lead you back upstairs.
    
         When you arrive upstairs, shooting out the top of the last two 
    cells will give you an ammo clip and a bullet proof vest that you may or 
    might not need.  This is where things will intensify.  Get ready to 
    dodge and gun down anything that breathes because this is the finale of 
    stage 2.2.  When you see the last T.V., nail it to grab yourself an 
    extra health kit.  But before that, you will have to keep your finger on 
    the trigger until there are no more enemies left.  Thus, this ends stage 
    2.2.
    
    
    STAGE 2.3:  BOSS BATTLE VS. JIGSAW
    
         Jigsaw will start off in the middle of the screen.  Pelt him with 
    as many bullets as you can.  When he starts firing his sub-automatic 
    machine gun, start throwing grenades as you dodge his bullets.  Shortly, 
    he will run off the screen and get right in your face.  If you do not 
    move quick enough, he will smash your face with the butt of his gun.  
    Now this is the tricky part.  You will have to use your hands and feet.  
    I recommend the feet.  When he begins to move, push the kick button to 
    kick him in the head.  When it connects, immediately dodge his fist.  
    Timing is everything.  Keep repeating this until he runs back into the 
    background.  Repeat the process of throwing grenades while dodging his 
    fire  
    as described above.  Eventually, Jigsaw will be scattered and will keel 
    over.  This marks the end of Level 2.
    
    
    ++++++++++++++++
    LEVEL 3:  KLIEGG
    ++++++++++++++++
    PUNISHER:  "Too many guns on the street.  Makes my job tougher.  Colonel 
    Kliegg's gun running must end."
    
    
    STAGE 3.1
    
         This level will start you back on the harbor with three green 
    berets running from right to left with gun a blazing.  Take them down!  
    Shooting two out of the first four lower pier support will net you two 
    ammo clips.  Also, shooting the left corner of the opened shack will 
    reward you with five more grenades.  Then if you shoot the last support 
    underneath the opened shack, you will be reunited with the beloved 
    Assault Rifle.  Finally, shooting out the second support before the pier 
    ends will net you some bathroom material.  There will be a gap to the 
    next pier.
    
         There is nothing in the first two crates.  This is where the ninjas 
    will make their first appearance.  Try to nail them as they land to 
    defeat them easy.  Shooting bullets at them while they are in the air 
    most of the time will just hit air!  Destroy the middle and the bottom 
    right crate in the set of four to reveal a health kit and an ammo clip.  
    Also, if you shoot the pier support below between the crates and the 
    opened shack, you will unveil another heath kit.
    
         Do not bother shooting up the shack but you can grab the newspaper 
    if ya like.  Then continue blasting anything that moves.  When you see 
    the next set of four crates, the bottom right one is housing an ammo 
    clip.  Remember, conserve as much ammo as possible.  Then tagging the 
    second pier support after the crates will provide you will a much needed 
    bullet proof vest.  Immediately, target the gang leader with the chain 
    gun and blow him away before he puts a serious hurting on you.  Finally,  
    shoot the last pier support to gain a health kit.
    
         There will be a small gap between the piers.  Shooting the second 
    pier support will let you acquire another Assault Rifle.  Then let the 
    fun begin by disposing of any criminals that rear their ugly heads.  
    Nothing is in the stack of next four crates this time.  Now, concentrate 
    on nailing any green beret that appears on the screen until you get to 
    the six pack of crates.  Shoot out the last one on the bottom right to 
    obtain four rockets.  Then immediately target the gang leader with the 
    rocket launcher, shoot, then dodge his rockets or you will be dead.  
    
         Your next move is to knock out the pier light below the opened 
    shack and take out the green berets and thugs before picking it up.  The 
    bottom crate to the right in the set of three hides an ammo clip.  The 
    firepower will increase.  Next, when you get to the set of four crates, 
    pegging the pier support below it in the middle will net you a bullet 
    proof vest.  When you get beyond the next shack, be prepared to take 
    down another gang leader with a rocket launcher and a bad haircut.  Do 
    not be to discouraged if you get hit because the pier support underneath 
    of him contains a health kit.  Shoot out the last pier support to gain 
    five more grenades.  This will bring about the demise of the first 
    stage.
    
    
    STAGE 3.2
    
         This stage starts off with an army of three in a warehouse.  You 
    will notice right away that the intensity is stepped up a notch.  
    Destroy the first set of crates to gain an ammo clip.  Next, after 
    disposing of the green berets, tag the top box in the pyramid of six to 
    reveal a health kit.  Do not worry about the next six boxes because they 
    are empty but do pick up the paper.  There is absolutely nothing in the 
    next two sets of crates so concentrate solely on the enemies.  Finally, 
    shoot out the next door and you will see a GO arrow.  Nail it to enter 
    the bonus world.
    
         Right when you enter the bonus world, shoot out the first two green 
    vents to the left to obtain the bullet proof vest.  Then, take out the 
    top left window to net five grenades.  Then, destroy the top right 
    window in the next set of four windows to stockpile five more grenades.  
    When, you kill off the last hanging upside down berets, you will be 
    escorted from the bonus world.
    
         Immediately concentrate your firepower on the gang leader with the 
    chaingun, in the top left corner of the steps.  Also, shoot the door out 
    behind him to gain an ammo clip.  Then shoot out he window to the right 
    to earn another five grenades.  Shooting the left crates on the steel 
    beam will net you nothing but shooting out the top one on the right will 
    earn you a health kit.  When you reach the elevator door, punch out the 
    middle left crate in the pile to acquire an Assault Rifle.  Shoot the 
    enemies some more.  Next, hitting the second window will earn you the 
    bullet proof vest that will max out your life meter.  Continue taking 
    out any thugs and the like that appear.  Next, tag the top box of the 
    six crate pyramid to snag another health kit.  Then immediately take out 
    the gang leader with the rocket launcher who sits in front of the 
    elevator door.  Apparently, he does not like you laughing at his 
    haircut.  Also, shooting up the door to the right will reward you with a 
    health kit.
    
         Next, shooting out the left crate in the pack of many will net you 
    an ammo clip.  Take down the mafia wiseguys and company and shoot out 
    the crates to the right of the steel beam to earn another ammo clip.  
    Shooting out the middle crate in the six pack will reveal a health kit.  
    From there, shoot out anything that opposes you.  Pick up the paper in 
    the top  left window.  Then, if you shoot out the top box of three next 
    to the steel beam, you will acquire another health kit.  You are 
    probably wondering if this board will ever end.  You get your answer as 
    five to eight berets come out of nowhere to ambush you.  Punish the 
    guilty by filling them all with lead and this will conclude stage 3.2.
    
    
    STAGE 3.3:  BOSS BATTLE VS. KLIEGG
    
         Kliegg is driving inside a tank.  When he first treads onto the 
    scene from the left, pelt him with machine gun fire.  When he starts 
    shooting, strafe left or right and throw a grenade while doing this.  
    The secret is not to worry about where the grenades go.  Just throw them 
    and worry about dodging his onslaught.  Besides, you should have picked 
    up plenty of grenades from the level before.  When his life is at half 
    mast, he will still shoot you but you will have to strafe/dodge quicker 
    and throw grenades because you've only ticked him off but taking out his 
    treads.  When he only has a little bit of life left, the top of his tank 
    will be destroyed and Col. Kliegg will lift up the hatch.  When he does, 
    shoot him with everything you've got and dodge his fury of bullets.  
    With enough perseverance, this tough S.O.B. will go down!
    
    
    ++++++++++++++
    LEVEL 4:  SIJO
    ++++++++++++++
    PUNISHER:  "Ninjas are said to be super human.  These street are for 
    human.  No room for Sijo in this city...Not even in our sewers!"
    
    
    STAGE 4.1
    
         This level takes you back to the streets.  Destroy the BEAM sign 
    that appears in the background to gain an ammo clip.  Then its open 
    season on any green berets that happen to be passing through.  Shooting 
    the second manhole will reveal a health kit while shattering the second 
    window behind the fence will earn you five grenades.  Next, destroy the 
    next two BEAM signs to gain two more ammo clips.  Do not forget to tag 
    the newspaper under the second BEAM sign as well.  When you reach the 
    first building, take out the thugs and watch out for the snipers in the 
    windows.  When you come to the subway entrance, do what the newspaper 
    says.  Shoot the subway and when the GO arrows appears, take the subway 
    and enter the bonus world.
    
         Smashing the first two windows on the train door will net you two 
    health kits.  Watch out for the thugs that occupy the platform.  next, 
    take out the tooth booth window to earn and ammo clip and a Punisher 
    icon will appear.  Tag it to snag an extra life.  Shooting out the first 
    train door window will reveal an ammo clip.  After the two snipers who 
    appear in the train windows are disposed of, you will leave the bonus 
    world and be back on street level.
    
         When you reappear, take out the three thugs standing around and 
    shoot the bottom right most window in the background to gain a crucial 
    ammo clip.  To conserve ammo, just focus your firepower on any thug or 
    green beret that appears.  When you see the next BEAM sign, trash it to 
    gain another ammo clip.  You will have to rely mostly on the fallen 
    criminals who drop ammo clips until you reach the small Coke sign after 
    the building.  When you see it, tag it to gain an Assault Rifle with 
    plenty of ammo.  Ahh, that's refreshing!  Shooting the second small Coke 
    sign before the second building will net you a newspaper.  Now, open 
    fire on the gang leader with the rocket launcher as soon as he is in 
    sight.  Then demolishing the BEAM sign will net you yet another Assault 
    Rifle.
    
         The ammo crisis is now over.  Shooting out the next manhole you see 
    will get you another ammo clip and continue mowing down anything that 
    breathes until you hear the blues player.  Do not shoot him because you 
    cannot afford to lose the life.  About this time, you will encounter 
    ninjas jumping on and off the screen.  Nail them when they land on the 
    ground.  Destroying the trashcan will net you a health kit but there is 
    no treasure in the rest of the trash.  After you defeat the gang leader 
    with the chain gun, you will have survived stage 4.1.
    
    
    STAGE 4.2
    
         The battle continues in New York's sewers.  Continue defeating any 
    ninja that jump through the air as they land and any green berets that 
    rain down from above.  Also, collect the newspaper.  Too bad this paper 
    doesn't have a comics section.  Destroying the bottom of the second 
    sewer pip[e will reveal and ammo clip.  Immediately after, set your sets 
    on the emerging gang leader with the chain gun.  After the segway, 
    destroy the box at the top of the ladder to gain a bullet proof vest 
    which are scarce on this level.
    
         The, putting holes in the top of the blue pipe will reveal a much 
    needed health kit.  Also, targeting the box at the top of the stairs 
    will grant you an ammo clip.  Of course, continue to pepper any enemy 
    that appears in plain site.  When you arrive at the next blue sewer 
    pipe, shoot the top of it to gain another clip.  If you take out the 
    thug to the right of the second pipe, he will drop an Assault Rifle if 
    you are lucky.  Time for payback and now you have the ammo to do it!  
    Take out the small sewer pipe to gain an ammo clip.  Also, if you take 
    out the box at the top of the stairs, you will be treated to a health 
    kit.  Lollipop not included.  Next, shooting out the next small blue 
    pipe will give you another health kit.  And, if you shoot out the 
    concave next to the second small blue pipe, you will discover an extra 
    life.  Putting holes in the top of the next pipe will net you an ammo 
    clip.  Which you will need to take on the gang leader holding the rocket 
    launcher.
    
         Then, proceed to destroy the bottom of the sewer pipe next to the 
    blues player to acquire a health kit.  When you see the segway, 
    immediately pelt the gang leader holding the rocket launcher.  Then, 
    nail the top of the blue pipe to replenish any lost health with the 
    health kit.  You will need it against Sijo because this is the end of 
    stage 4.2.
    
       
    STAGE 4.3:  BOSS BATTLE VS. SIJO
    
         Sijo will first appear in the center of the screen but will not 
    stay there long.  Pump a few rounds into him and get out of the way when 
    he performs his leaping overhead strike attack.  Dodge left or right 
    when he leaps from side to side.  After his sword misses from the 
    overhead strike, plant a kick on him and immediately dodge left or right 
    to avoid is horizontal sword strike.  Continue doing this until he 
    retreats back into the background.  then, shoot him with you Uzi until 
    he starts throwing chinese stars.  When he does, dodge/strafe left or 
    right while throwing grenades at him.  If you do not have any, then just 
    dodge them.  When he is done throwing stars, get out of the way when he 
    performs his leaping overhead sword strike attack.  See a pattern 
    developing?  Good.  With enough patience and some well timed kicks to 
    the head, you will survive this battle and dishonor Sijo.
    
    
    ++++++++++++++++++
    LEVEL 5:  ASSASSIN
    ++++++++++++++++++
    PUNISHER:  "In the urban jungle...there is one man who stands alone.  
    The others are endangered...soon to be extinct.  The Assassin is on that 
    list."
    
    
    STAGE 5.1
    
         Get ready to raid another weapons warehouse, Punisher style.  Go in 
    with guns drawn and take out the top of the steel beam to reveal a bonus 
    life!  Then take out the top carton right next to it to gain an ammo 
    clip.  Most of the criminals that occupy this level will be thugs and 
    green berets.  Next, shoot out the carton to the right of the elevator 
    door to reveal another ammo clip.  Continue taking out the bad guys 
    until you reach the gang leader at the top of the stairs.  Take him out 
    with your Assault Rifle because tossing a grenade will not reach him.  
    Shooting out the door above him will net you a health kit.  Next, take 
    out the vent to the right to snag another Assault Rifle.  When you reach 
    the next set of cartons, take out the middle right one to acquire an 
    ammo clip.  Then, take out the bottom right one on the other side of the 
    gray pole to gain a health kit.  Plug away at those who oppose you until 
    you reach the next gray steal beam.  Shoot the carton to the right of it 
    to net yourself another ammo clip.  Then destroy the middle right one in 
    the next set of cartons to gain a health boost.  When you move past the 
    elevator door, immediately target the rocket launching gang leader at 
    the top of the stairs.  He isn't that tough anyway, just tough looking.  
    Finally shoot at the cave to unveil the bonus world via pegging the GO 
    arrow!
    
         This will place you somewhere in the back of the warehouse.  Shoot 
    out the middle window in the set of three to gain an ammo clip.  Don't 
    try this at home.  Next, destroying the first and third carton to the 
    right of the green beam will give you two more ammo clips.  Then 
    shattering the fourth window next to the green beam will get you...a 
    brand new car!  Not true, but it will give you five more grenades.  
    Finally, you are shown the door back to the front of the warehouse.
    
         When you reappear, shooting out all of the cartons will let you hit 
    the jackpot by revealing two ammo clips, an Assault Rifle, and a health 
    kit.  Do not forget to dispose of anything that shoots at you.  Next, 
    taking out the middle bottom carton of the second set will yield you 
    another Assault Rifle.  If you whack the carton in the middle of the 
    next set, you will gain four rockets.  Continue dealing out death to any 
    green berets that graces your presence and take a second to grab and 
    read the newspaper sitting in front of the steel beam in between.  Two 
    steel beams later, take out the bottom of it to acquire a bullet proof 
    vest and destroy the top left carton to reveal a health kit.  Do not 
    rest on your laurels because you will have to defeat an angry, chain 
    gunning gang leader in front of the elevator door.  Taking down the 
    remaining green berets will end this stage.
    
    
    STAGE 5.2
    
         Another sewer?!?  Ah this stage reeks of repetitiveness but who 
    said crime fighting was easy?  Here we go.  Take out the second blue 
    pipe to gain access to an Assault Rifle.  Then proceed to kill the gang 
    leader toting the chain gun after a short silence.  Shoot the concave 
    next to the blue pipe to unveil an ammo clip.  Then take on the green 
    berets and ninja as they land.  Thugs are dying to be shot as they walk 
    in front of your bullets.  Putting holes in the next two pipes will 
    grant you five more grenades.  Keep firing upon anything that moves but 
    the blues player.
    
         If you shoot the top ledge to the right of him, you will find a 
    hidden bullet proof vest.  For some reason on this level, this item is 
    hard to find.  Shoot the blue pipes for the hell of it and read the 
    paper only if you want to.  But after the third blue pipe, make sure to 
    make quick work of the gang leader toting the rocket launcher at the top 
    of the screen.  Then shoot the pipe to the right of him to gain another 
    Assault Rifle.  Continue disposing of the green berets and shoot the 
    next pipe you see to gain a health kit.  The second and third pipe 
    contain nothing.  Also, the big blue pipe contains nothing so pepper it 
    only if you are bored.  Ah, the next blue pipe contains an ammo clip and 
    the concave to the right of it contain a bullet proof vest.  As Ash 
    would say, "Groovy!"
    
         Continue dominating anything that moves and when you arrive at the 
    ladder, target it and fire away to gain an ammo clip and the concave 
    next to it will grant you another bullet proof vest.  Then, shoot the 
    concave next to the big blue pipe to reveal another ammo clip.  No need 
    to read the newspaper, because by now, you know all the secret tips!  
    After taking down the last two guards behind the twin small blue pipes 
    the stage will finally end and you have an assassination to attend.
    
       
    STAGE 5.3:  BOSS BATTLE VS. ASSASSIN
    
         This robotic boss is real easy to defeat.  When he appears in the 
    middle of the screen, shoot him with as many bullets as you can dish out 
    before he shoot his arm cannon from his left arm.  If his does this, 
    dodge immediately and peg him with grenades while dodging.  When his 
    life is approximately 1/3 depleted his left arm will fall off and he 
    will comically look at it with a puzzled look.  Then continue pelting 
    him with steady fire until his right arm falls off.  This will happen 
    when his life is approximately 2/3 depleted.  If he shoots at you before 
    his arm falls off, used the method of dodging and throwing grenades.  
    Finally shoot whatever is left of the assassin until he falls to his 
    knees into a heap of junk!  Besides, you have bigger fish to fry and it 
    is now time to topple the Kingpin.
    
    
    +++++++++++++++++++++
    FINAL LEVEL:  KINGPIN
    +++++++++++++++++++++
    PUNISHER:  "They laugh at the law from behind office door.  The Kingpin 
    will learn  Don't laugh at me!"
    
    
    STAGE 6.1
    
         This battle will take place on in the inner city of New York in 
    front of Ed's Bar.  For some unknown reason, I decided not to shatter it 
    but don't let that stop you from doing it!  Anyway, watch out for 
    snipers and green berets for the battle will be intense from here on 
    out.  Shoot out the manhole at the top of the screen to discover an ammo 
    clip.  Then, take out the trashcan to the left of the gang leader and 
    shoot behind him to gain a health kit.  Continue, gunning down anybody 
    that fires at you and shoot the next small Coke sign you see to amass 
    five grenades.  Clocking the second manhole will revel four shiny new 
    rockets.  Merry Christmas!  Then, shatter the second window from the 
    door to the right to gain a health kit.  Destroy the gang leader with 
    the chaingun and the sign behind him to gain an ammo clip.
    
         You will be dodging a ton of enemy fire as the level progresses.  
    When you arrive at the next building, shoot out the sniper behind the 
    glass marked DELI.  Then shoot the last windows at the top to acquire a 
    health kit.  Next, tag the small Coke sign to gain another ammo clip.  
    When you reach the next building, shatter the window to gain another 
    ammo clip and shoot out the chaingun gang leader.
    
         Shattering the middle window to the right will reveal a health kit.  
    Then, knocking over the trashcan will reveal an Assault Rifle and the 
    next manhole will net you five grenades.  Finally, if you shoot the roof 
    of the car, you will receive an extra life.  A blues singer breaks up 
    the monotony as you continue to whack the mafia wiseguys.  Then, shoot 
    the first small Coke sign that appears to gain a bullet proof vest.  
    Proceed to wash that down with an ammo clip from the trashcan and a 
    health kit from the manhole.  Peppering the next manhole will grant you 
    a newspaper...what a waste.  This will conclude stage 1 of 4 in this 
    level.
    
    
    STAGE 6.2
    
         The road continues to the final showdown with the Kingpin.  
    Shooting out the first manhole will reveal five grenades, but you will 
    be under heavy fire from the green berets and ninjas.  Do not worry 
    about picking through the trash.  Nothing important here.  Taking out 
    the manhole by the car will grant you five more grenades and shattering 
    the window to the left of Ed's Bar will net you a bullet proof vest.  
    Destroying the next park bench you see will give you an Assault Rifle.  
    And that's not all.  If you shoot the manhole in front of the car, you 
    will be given an ammo clip free of charge.  Then don't get too cocky 
    because you will have to deal with another gang leader toting a rocket 
    launcher who is perched on the steps. 
    
         Your next move is to tip over the trashcan to gain access to 
    another Assault Rifle.  Tagging the manhole to the right will net you 
    five more grenades.  If you destroy the park bench, you will be rewarded 
    with a health kit.  Have your trigger finger ready and dispose of 
    anything that moves and then shoot the manhole in front of the next car 
    you see to gain another Assault Rifle.  You will need it because an all 
    out gun battle will ensue.  When you reach the next car, take apart the 
    roof to reveal a health kit, and shatter the windows on the building to 
    unveil another health kit and an ammo clip.  Another blues player will 
    pierce the silence of the night.
    
         Shoot the next manhole that appear to gain another ammo clip and 
    topple the trashcan at the top of the screen as well.  Fallen enemies 
    will drop various items such as ammo clips and health kits but take out 
    the next park bench you see to gain another ammo clip anyway.  Then, 
    shooting the manhole by the car will net you a health kit and killing 
    off the last of the green berets will conclude stage 6.2.
    
    
    STAGE 6.3
    
         You will continue the battle in the corporate offices on the 
    Kingpin.  Break the door to gain an ammo clip.  Then mow down any 
    enemies that appear.  Shoot out the four windows that appear to gain a 
    health kit and an Assault Rifle.  Make quick work of the gang leader 
    equipped with the chain gun who is standing in front of the elevator 
    door like he owns the joint.  Continue eliminating the threat of 
    opposition and take out the second vent shaft of the twins to acquire 
    five grenades.  Do not shoot the blues player but do shoot out the lower 
    left window of the four to reveal five more grenades.
    
         Then, confront the gang leader with the chaingun with some 
    firepower of your own.  Taking out the first of the twins vents will 
    give you a health kit.  The plan is simple, see an enemy appear, make 
    enemy dead.  After you see the four windows, shoot out the first of the 
    next two windows to gather another bullet proof vest.  Then proceed to 
    knock down the door to gain another ammo clip.  Continue killing 
    anything the moves and knock down the next door and you will receive 
    five more grenades.  But stay alert, because the next door after that is 
    housing a rocket launching gang leader.
    
         The next section of windows that appear contain a health kit.  The 
    one after that contain an ammo clip.  When you reach the blues player, 
    you are almost at the end of this stage.  Shoot out the left vent of the 
    twins to discover a health kit.  Then, take out the rocket launching 
    gang leader quickly who is lurking in a doorway.  Finally, take care of 
    whatever green berets are left and you will be appear to see the 
    Kingpin.  No appointment necessary!
    
    
    STAGE 6.4:  THE  FINAL SHOWDOWN WITH KINGPIN
    
         The Kingpin will stand in the middle to start the battle and will 
    be shooting two exploding bullet at a time at you.  Remember all the 
    grenades that you've picked up?  Time to start unloading them.  Dodge 
    left and right while throwing a grenade when you are centered with him.  
    The second part is that he will get up in your face and bash you with a 
    double handed overhand strike.  Dodge this attack and kick him in the 
    face.  Once again timing is everything.  When the kick connects, quickly 
    dodge to the left or the right or he will clock you with a haymaker.  
    When he retreats back into the background, he will begin firing two 
    exploding bullets at you at a time.  Now, you have cracked his pattern!  
    With enough grenades and kicks to the head, the Kingpin will weeble, 
    wobble, and will fall down.  Congratulations!  Enjoy the ending sequence 
    and the satisfaction of making the streets a little safer at night.
    
    
    ===============
    ACKNOWLEDGMENTS
    ===============
    
         This strategy guide/walkthrough is dedicated in loving memory of 
    John Diostillio who was a huge comic book/anime fan and an avid video 
    game player.  I'll see you on the other side brother.