hide results

    Game Map by arocoun

    Version: 1.01 | Updated: 11/05/04 | Printable Version | Search This Guide

    Arocoun's RAMBO Map (V 1.01)
                                               _____
     "Not until we are lost                    @\'NAM\
         do we begin to understand ourselves."  |#+*#|
             --Henry David Thoreau             @/#*##/
    
    
    
    ---Intro---
    
    I was playing this game for the first time in years.  No longer a little 
    kid, I realized something important for the first time.  You need a map to 
    beat Rambo--it's simply a part of the game.  Having a good map (mental or 
    physical) is half the game!  That, or you can wonder around aimlessly, 
    losing health and ammo all the while.  Anyways, I made a simple map for 
    myself.
    
    When it was done, I decided to make it a little nicer, and share it with 
    everyone else!
    
    I've also included some simple tips at the top of a few sections.
    
    So, this map is free for anyone to read, distribute/share (please give 
    credit where credit's due), or improve upon.
    
    
    
    ---Map Legend---
    
    ==========COMPASS==========
    |/N\                   UP |
    |w+E and occasionally  ^v |
    |\S/                  DOWN|
    ===========================
    
      _  = One area
    
     ___ = Field (a series of areas of same height/latitude)
    
     -_
     OR    Means when you go through side of field with the dash, you go to 
      _- = the opposite side of the field (or sometimes just the opposite side 
     OR    of the area)
     -_-
    
      #  = An important note, and advisable order of progress
    
      ^
     <_> = One way trip from area (v can mean you fall, too)
      v
    
      _
      |  = Area above and area below connect (with doors or N/S squares)
      _
    
     _
      \  = Means a fall from the area above
       _
    
    
    
    ---At The Base---
    
    0--Start
    
    -0-
     |
    -_-
    
    
    
    ---Lookin' For Co---
    
    0--Start
    1--Co
    2--Boat (need Co before you can proceed)
    
       1
       |
     ___
     | v
     __2
     |
    0_
    
    
    
    ---After the Ferry Crossing---
    
    --Ghost head enemies early on are best for levelling; ghosts next to town 
      are easy and safe even with combat knife when you can rest at town
    --When you enter area G through area F, you can easily stab the guerilla 
      to the right for some medicine
    
    0--Start, boat; you get betrayed here after you leave base, then boss 
       battle and heart; 0 dissappears after betrayal
    1--Co
    2--Dead end; a bat has explosive arrows
    3--Small cave, dark until you get lamp
    4--Village, lamp, rest (after rescue)
    5--Cave with kid, need lamp
    7--Fall from 6--Kid, boss (heart), go left to get out
    9--Bridge; get to 9 through 8 to cross; safest to jump under the bridge
       and go north to leave base
    A--Enemy base (you leave Co behind)
    C--Bridge; get to C through B to cross
    D--POW
    E--Repeating dead end, just go right to leave
    H--You say goodbye to Co; jump to heli and press up; get abandoned
    
           -_6-
            | \
    H___   -5- 7
      v|    |
      G_   -_4-
      |     |
      F_   -3-
       |    |
     E___01__2
          |
          ____     BC_D
            v|     ||v
           ___     ____
           ||       |
           89_<--->A___
    
    
    
    ---Rambo's Escape!---
    
    --You play as Co for a while at start
    --In area 3, there are easy-to-hit falling spikes worth 50 exp each
    --Boss at area A is easy to beat with simple combat knife.  Just cut boxes 
      in front of you like so:
    
      RS
      R#
      ##
    
      ...with intact boxes shown as #, stand at R, and stab at S as boss 
      approaches.
    
    0--Rambo starts here
    1--Motor Cycle boss (heart)
    2--Town, rest
    3--Cave, fire cat boss (heart)
    4--Co killed if you talk to her; don't talk to her if you want her to live
    5--Boss (heart); door leads to 6 first; after you go to B or fall into 7, 
       door will lead to 7
    8--Door leads to area 9, the building where key is
    A--Key, Boss (heart)
    B--Helicopter (need key first)
    
    0_               6-or-7 (continued)
     |                 |
     __1__2__ 3____    |9 (continued below)
           ^ \| \  \   ||
           |  _ |   4__58B
           |   \v
           |<---_
    
     =DOORS=
     | _6  |
     | v   |
     | ___ |
     |  v  |
     | _7  |
     =======
     | A_9_|
     | v| ||
     | ____|
     =======
    
    
    
    ---Helicopter Lands---
    
    --Kill helicopter boss with grenades (will take a while)
    
    0--You land here; after you rescue POW, 0 is helicopter boss
    1--Very deadly bridge; you fall, you're stuck 'til death
    2--Go east for POW
    3--A boss (heart)
    
    _3__
    |  v
    _120
    ^ vv
    ____
    
    
    
    ---We're Back!---
    
    0--Heli crashes; so sad!
    
    -0-
     |
    -_-