Shockwave(NES) FAQ version 1.0.0
copyright 2005 by Andrew Schultz schultza@earthlink.net
This is a FAQ for a retro game called Shockwave for the NES. It has nothing
to do with the Shockwave programming language although the basics may in fact
be harder. Anyone who writes to me asking about such after this disclaimer
probably has no hope of learning anyway, so I won't respond. If however you
want to include this FAQ on your web space you should ask me by my first name
as otherwise I will pitch the mail. Even if you call me sir. Because this
took a while to write.
Note: Da Hui has permission to include this guide in his Maxi 15 guide.
**** AD SPACE: ****
My home page: http://www.geocities.com/SoHo/Exhibit/2762
================================
OUTLINE
1. INTRODUCTION
1-1. THE GAME
1-2. IN FAQ TERMINOLOGY
2. CONTROLS
3. SCORING AND STRATEGY
4. PASSWORDS AND LEVEL NAMES
5. LEVEL WALKTHROUGHS [SEARCH Level (level #) with ctrl-F]
6. LISTING OF SECRETS, WARPS, ENDGAME, ETC.
7. VERSIONS
8. CREDITS
================================
1. INTRODUCTION
1-1. THE GAME
Shockwave is a puzzle game based on moving blocks not by touching them but
the ones next to them. Say you blast block X and block Y is to the right. The
computer tries to send block Y right until it hits an object. The idea is to
collect all the gems on the board and it's pretty clear you have to make sure
you have a block-clump at all time. There is a time limit that becomes a
factor at higher levels, and you have enemies in the form of tiny fireballs
that can damage you--4 hits and you die, recharged after each level.
In addition to all this you have goodies such as secret teleports to later
levels(there's an easy way up to 40) and extra men, often hidden in or behind
walls.
Some of the levels are very pedantic, using the full 30x11 to make you do
more work or fire more long shots, and others rely on blocks being invisible
for their main difficulty. You have to shoot these blocks to make them
appear. Other levels have clumps of blocks that can be destroyed along with
crumbly blocks. But there are a select few that require maneuvering in tight
quarters or have several small puzzles linked together where it seems like
you just need to start with one more block before you realize you wasted one
somewhere in the middle, and anyone who can get through level 50 is
definitely a good puzzle gamer. The first levels seem to drag on even when
you know you'll solve them, and you often wind up making silly mistakes, but
the later ones are quite good and feel less repetitive than the early ones.
1-2. IN FAQ TERMINOLOGY
U, D, L and R mean up, down, left and right. I may also say 3U2R which means
go 3 up and 2 right.
"5x1" means a group of blocks 5 wide and 1 high.
Shuffling blocks means something like this:
BB B B B B
Here you'll have abunch of 2x1's and if you keep hitting the left of the 2x1
the blocks will become:
B B B B BB
A can opener is referred to as follows: a phalanx with one block off to the
side.
BBBBBB
B
Here we can push the bottom block and the rightmost block to get by the
blockade.
A block kickaround consists of sending a block a different way. I only
specify the way the next block goes, and with a little practice you should be
able to figure it out.
.B...3B...4X.7X.
.B........B...X.
..............X.
..............X.
.....B.......B.+
B1...2X..B5..6X.
In the diagram above you see where blocks get kicked (1-7) to get the gem
behind the wall.
As the FAQ goes on I may say "send/kick/hit this block left" and you can
figure that that means hitting the block to the right of it. I have some
ambiguity with just hitting or firing at a block, but hopefully the two are
distinct enough and can be fully proofread later.
2. CONTROLS
A button: used to fire. If you fire while a shot is in the air and no blocks
are moving, that shot will disappear. You cannot have more than one shot in
the air at once. Therefore, trying to time your next shot for just after you
hit a block is counterproductive.
B button: not used.
Start button: used to pause, and the screen does not go blank. Also used to
start the next level.
Select button: brings up a context menu. You can toggle the music, restart
the maze(losing a guy) or continue.
Note that you can stay in one place by pushing A and then moving in a
direction.
At the password and name screens, you use the down arrow to move forward
through the alphabet, up to move back, and right/left to change the letter.
Push start to enter the name/password. The options are all 26 letters + a
blank. Spaces can be used in the middle of a name.
Moving around is 2-dimensional. You can go in a diagonal, and if you hold
diagonally while in a tunnel, you will move off to the side whenever you can.
Note that if you even vaguely touch a square such as a gem, bonus, teleporter
or level transporter, you'll take it--for better or worse. Better is if you
are trying to save a bit of time. Worse is a gem you didn't want to take yet
because it no longer breaks a block's path in the right place.
When you fire at a block, it does not move. However, if there's a block
directly to the left, that block may move left as far as it can. Similarly
for blocks above, below and to the right.
The basic pieces are fairly obvious.
Block: cannot be destroyed. When hit, it shocks its immediate neighbors into
moving away until they hit an obstacle, which is everything except a
fireball.
Crumbly: fire at it once and it disappears. It does not affect the ones
around it.
Wall: blocks shots and mostly indestructible except for secret doors
Gem: what you need to collect all of to advance
Force field: red waves you can't pass through, but you can fire through them
Protective field: blue waves you can pass through, but blocks and fireballs
can't
Extra man: self-explanatory
Freezer/Television: stops fireballs from moving or having an effect for a bit
Hourglass: gives you 100 seconds extra
Teleporter: sends you to another teleporter. These are very sensitive, which
is annoying if you move a fraction to the side by mistake, but it can save a
half-second occasionally and even help you avoid fireballs on occasion.
Teleportals are not necessarily reciprocal(i.e. #1 leaves you by #2 and vice
versa.)
Transporter hut with #: kicks you to a higher level
3. SCORING AND STRATEGY
0 points for a TV(stops fireballs--freezer?!)
50 points for a gem
100 points for an extra life
200 points for an hourglass
200 points for a transporter to skip a level
10 points per second left at level's end
No points for clever, pleasing moves
So warping up to level 40 doesn't give you a lot of points, but it -is-
almost as convenient as looking up a password.
What may seem like obvious advice does tend to get forgotten: 1) you don't
have to fire in the direction you wish a block to go, 2) you can move
diagonally to save time, and 3) proximity to a block is not necessary, so
often you can just fire and move to your next destination.
Often you can figure out how to get through a level by using reverse
analysis: how do you get through the final blockade? You need a block in such
and such a place, and it can be kicked there from...
Also blocks sitting in the middle of nowhere are often clues. You will find
that often if you get a string of blocks horizontally or vertically, they can
reach a block that previously seemed lost in space.
As for dodging fireballs, this can be tricky, but remember that if you are
off to the side of their path and you go towards them the same direction
they're coming at you, then they'll miss you. Also, if one is in a fixed
diagonal pattern, fly perpendicular to it. In fact it's a good idea always to
fly perpendicularly around fireballs that zigzag. Also you can get close to a
fireball without getting hit, in a matter of pixels. This is worthwhile when
avoiding two very close together. Fireballs go at various speeds but rarely
kill you off. Oh, and don't let any fireballs out of an enclosure until you
have to.
You can also trap fireballs into a corner with a well timed block fling.
Blocks go right through fireballs but if they hit them just before a wall,
the fireball gets trapped until its imprisoning block moves.
Fireballs bouncing against odd obstacles that don't seem to be there mean
that the odd obstacles are invisible.
Taking whatever gems you find isn't always worthwhile. Sometimes they're
put there so you can shoot a block on them and it will stop.
Note that if a block is in a corner, you cannot move it. If it is on the
edge of play, you can't move it off.
If time is short late on you can run into a fireball to save a few seconds
if one is chasing you. Your hits get recharged anyway. You can also sometimes
plan/expect to get hit and use the invulnerability not to worry about other
fireballs if you're in a crowd.
4. PASSWORDS AND LEVEL NAMES
Lvl | Pwd | Name
----+-----+-----
1 | DPI | MINER WORK
2 | TTV | FOUR CORNERS
3 | DTG | TELEPORT TRAP
4 | PQD | FOUR ON THE FLOOR
5 | TUQ | HALL OF MORE DOORS
6 | DEV | THREE ROOMS
7 | PQS | NO SWEAT
8 | DVT | 1 INTO 2 GOES TWICE
9 | TZE | CLEAN UP
10 | TFV | BREECHLOADER
11 | TRS | I TOLD YOU SO
12 | HWT | FIRST THINGS FIRST
13 | TSM | CRYSTAL FLOWERS
14 | PWF | CANNON
15 | PWO | SYMMETRY
16 | QHT | COME AND GET IT
17 | IDU | NINE HIGH
18 | UHF | TRAPPED AGAIN
19 | UTG | FOLLOW THAT BLOCK
20 | EUD | SHOOT OUT
21 | EQQ | BALL O RAMMA
22 | UUV | TRIPLE DECKER
23 | UQG | TARGET PRACTICE
24 | EVP | FORCE FIELD FESTIVAL
25 | URU | DILEMMA
26 | QVF | WALL BANGER
27 | QVS | CORROSIVE CORRIDORS
28 | UST | LOOK BEFORE YOU LEAP
29 | IWI | PATHFINDER
30 | QWV | SECRET PASSAGE
31 | QWW | TWO IN ONE
32 | RXH | SECOND TIME AROUND
33 | FDU | WHERE DID EVERYBODY GO
34 | FTV | LOOK AGAIN
35 | FXS | MORE THAN MEETS THE EYE
36 | VQT | LOCKOUT
37 | VYU | THREE TO GET READY
38 | VQV | SO YOU THOUGHT IT WAS SAFE
39 | VIW | EIGHT BALL CORNER POCKET
40 | ZJT | BOXED IN
41 | FRY | TIES THAT BIND
42 | VNR | AUGGH
43 | NFS | SAFETY FIRST
44 | VOX | MERRY GO ROUND
45 | NWU | NONE BY ONE
46 | VON | BLAZE OF GLORY
47 | VSW | ACID RAIN
48 | KTT | TIME TO GO
49 | WTQ | FALLOUT
50 | GPV | DOUBLE CROSS
5. LEVEL WALKTHROUGHS [SEARCH Level (level #) with ctrl-F]
Level 1:
********************************
**S*******..........**%2222+++**
**S**++***...BBBBB..**%2%%%%%%**
**S**++***...BBBBB..**%2********
**S**++***..........**%2*+2+2+**
**...1B.............**%2*%%2%%**
**.........BBBBB....**%2*%%2%%**
**.........BBBBB....**%2%%%2%%**
**.........BBBBB....%%%2%%%2%%**
**.........BBBBB....22222222%%**
**.........BBBBB....%%%%%%%%%%**
**..................%%%%%%%%%%**
********************************
This is a pretty easy level, introducing you to the two types of blocks.
You just need to hit block 1 to get the six stars behind there and head to
the crumbly blocks. The twos show one pattern that will win this level. Go
for the bottom ones first to save a bit of time.
Note that the first of the secret level warps is here. Just go to the UL
corner and start firing away above. Eventually you'll uncover an icon that
says 5 and it will kick you to level 6.
Level 2:
********************************
**t...*****......*......*.+6%%**
***..+****t......*......*.+B%%**
***.++*****......*......*BBB*%**
********.........*****..*%%%%%**
********.................%%%%%**
**.......................*******
**.......................B....**
**4BBBB..................B....**
**B53BB..................B....**
**++.2B..................B...+**
**++.B1..................B..++**
********************************
This level is also very doable. You have the addition of flying sparks,
along with a chamber that seems inaccessible in the DR. But first you can
chip away at the DL .
Push block 1 3 times, 2 twice, 3 once, 4 from above, 5 from above, and get
the four stars. Then take the teleport door to the UR to get three more
stars.
For the next bits you need to manipulate the blocks and I advise killing
off all the crumbly blocks. Then you can go to block 6 and hit it twice.
Enter and exit. Your way out is blocked, but you can shoot the lower of the
two blocks you originally pushed and you'll have a path out.
Now you'll notice something about the lower right. One of the blocks you
pushed while clearing the DL? It went to the DR. You can use it as a sort of
lever.
..2
..B
.1B
..B
..B
Push block 1 and then block 2 to walk in for the final three stars. This is
pretty tough as level 2's go for NES puzzlers. But now you've been introduced
to complex block bumping.
Level 3:
********************************
***.B%.....................*.+**
***.B%.....................*.+**
***.BB*...................B...**
***.BB*...++......B1.......***** <- block flies right, kick up
***.BB*............+..........**
***.BB*.......................**
**+.BB*.......................**
**+.BB*.......................**
**++BB*...2B..............%***** <- block flies right, kick down
****BB****BB..............B..+**
**t.+**t...........B.......*.+**
********************************
Here's a very odd level with lots of space, but fortunately you can take
care of things one at a time and in any order you wish.
For the left hand side, enter the teleportal to get the star in the DL.
Then go to the UL and break up the crumblies and shoot the top block. The
chain reactions will eventually cause each block below to bounce down one.
Then you can sneak in and get the stars when a gap forms.
Sweep back and get the two stars left of the paired blocks. Kick the left
of the two blocks in the upper center. Then follow the right block(1) to
where it landed and kick it up. That way it will move the block that got in
your way to the UR.
For the bottom right, blast the crumbly and go to the 2x2 of blocks. Kick
the UL(2) and the UR will go above the block guarding the DR enclave. Kick
down and you can enter and get the final two stars.
Level 4:
********************************
**......................++++++**
**%%%%%%%%**********************
**%%%%%%%%%...............**.+**
**%%%%%%%%%...............**..**
**......B.................*t..**
**1B.....+................******
**..****************************
**.*...............+..........**
**.*....................+..**.**
**.*......................+*t.**
**...................+.....*****
********************************
You'll have to take some damage on this level, but fortunately you don't
have to until the end. Save the UR for last. You can push block 1 after
getting the star in the center. Then there is some rudimentary dodge-work in
the bottom part to get a few more stars and to the teleporter and out.
Now you'll need to have been hit <3 times. Then you can blast the crumblies
on the right side. Wait for them to go past to the right and run at them. You
will get hit once--this is unavoidable even if you got up when they passed to
the left. But you won't get hit on the way back, because you've completed the
level.
Level 5:
********************************
**1+.**..3*..4****...*5...6***** <teleportals numbered
****.*2.+**++*****...**...****** <they are nonreciprocal
*******B**************......****
**......B...................****
**....................~~~~~.****
**...................~BBBBBB.*** <fire right, here
**......B...........~%....BB.*** <and here too
**.....*+*.........~%%.......***
**.....***.......**~%%.......***
**+%BB%%%+%%B....BB~%%.......***
**+%BB%%%+%%BB..*++*%%....+&****
********************************
Two new nuisances here: nonreciprocal teleportals and force fields. You
can't walk through force fields, but you can fire past them. You'll need to.
First enter the teleportal in your enclave(1). Then go to the teleportal to
the right(6). Get the star and return to the teleportal you dropped by(3).
Get the two stars in the next enclave and hit the teleporter(4). Take the
left teleportal(2) and the teleportal(1).
Now you need to carve out a path to the right. The force fields here make
for a distraction as well but you can shoot through them. Fire at the top row
of blocks from the left and the second-top and you can run back in. Shoot the
square right of the star to reveal a free 1-up.
Before leaving this area, fire left across the force field to knock the
left of the two blocks away. You can then get the two stars under this. The
field should look like this near the bottom:
**+%3B%%%+%%BB
**+%21%%%+%%BB
Don't destroy any crumblies on the far left yet. Instead shoot 1 from the
right, then shoot the left crumblies so you can shoot 2 from the left. If you
had shot the crumblies off the bat, you would have sent block 2 flying, and
then you could not have hit at it to move block 3.
Now go to the top of the screen. Fire at block 3 from the left. It will run
into another block. Go into teleportal 6 and push the block down. Go into 2
and then 1. Go back to the lower left and push the block UL of the final star
to the right.
Level 6:
********************************
**..4.........................**
**.B.................B3.......**
**.....*****..*****.*****.1...**
**.....*+..*..*..#*.*+.+*.B...**
**.....*+..*..*..+*.*++.*.....**
**.....*8BB*..**B%*.*...*.....**
**.....*..7*..*..**.**.**.....**
**.....*.***..*..**...B....B2.S* < secret door in DR corner
**.5....B........******.*.****S* < of opening area
**%%%%..........B.............**
**..............9.............**
********************************
There are three chambers here and while none requires particular
brilliance, this level opens you up to, and drills you on, a new concept.
Basically, that lumping three blocks in a line can be effective for moving
one block way the heck out of the way.
For the rightmost chamber push block 1 down. Then push 2 left twice. Now
there will be another row of three blocks. Fire left twice into that. You
should be able to duck down, left and up into the first area.
You can go after either remaining chamber next; technically, the left is
quicker, but the center wins you a bit more time, so you finish with more
time points. Given that you can recharge 100 seconds and lose a couple, it's
your choice. Push 3 left and then hit 4. The block that was left of 3 will go
down. Push 5 and then go around 5 to the right to push the block you just
moved.
Inside the left chamber, you have a small formation that's not too tricky.
Push 7 and then 8.
Inside the center chamber, assuming you've pushed block 5 and the block it
caused to move right, you can push block 9 twice. Then head up and push the
two blocks up twice. You can blast a crumbly and get the star. If it's the
last star in level, you won't get the hourglass.
Level 7:
********************************
**g......f*********..+*..+*...**
**.............c**+.*...*...*+**
**B*****..****..***~*.*****.*~**
**.*+*+.B...*+B..**sBBBB..BBBt**
**.*.**.eBBd**bBa**...*****.****
**.*.*************.B***..+*..v**
**.....*mB..n**q.BBr..*..**uB.**
**hBBij*..*.B*+...*****B*****.**
**.**B**.***.***.****yBz.****.**
***++.*.B***..*.B*SSS...B.**..**
****k.B.l.**oB..p*SSS***x...Bw**
********************************
In the map above there may not be any blocks at the squares listed to
start, but there will be once you push things around. Fire once unless
otherwise notified.
The time here is 150 seconds. It's an impressive looking level but
fortunately the action is largely one way. Fire a-c, fire d 3x, e, f, and
fire g 2x. The two stars along the way sould have been trivial and you should
have a path down the left. h 2x, get the gem, i once and j once to clear
another path down. k twice. l-p once, q 3 times, r once, s 3 times, grab 4
stars, fire into the block at t 5 times. u-x are one time each. Then y and z.
And the square just right of z.
The secret area just before the end seems meaningless. But you can trash it
if you are sick and tired of trashing blocks.
Level 8:
********************************
**....B.B...B.B...B.B...B.B...**
**....B.B...B.B...B.B...B.B+..**
**....B.B.+.B.B.+.B.B.+.B.B*****
**...**.*****.*****.*****.*...**
**BBB.........................**
**.........................BBB**
**BBB.........................**
**...**.*****.*****.*****.*...**
**....B.B.+.B.B.+.B.B.+.B.B*****
**....B.B...B.B...B.B...B.B+..**
**....B.B...B.B...B.B...B.B...**
********************************
I got stuck trying to get too fancy on this level and once you start it
it's very rinse-lather-repeat. Go all the way left and fire up and fire down-
-each should send a block to the other side of the screen.
At the other side, fire as follows
B < 1st shot
BBB
B < 2nd/3rd shots
Now you'll have a 2x3 on the other side. Fire on the blocks as follows.
This will put 2 blocks in the UL and DL corners.
BB
31
2B
From here, fire on the DL block and then on the block you just moved. Fire
on the block R2U from that.
X X > X X > X X
X X > X X > X
XX X > X XX > XXXX
And now if you look closely, you have the reverse L at the left of the
diagram again. You can just repeat the process. Fire down, go up, fire right,
and sneak in. This will clear the bottom part. The procedure for the top part
is the mirror image(vertical) of this.
Level 9:
********************************
**.B..+..........~.B..~..B.~.+**
**+~~~.~~~..+...B~.~~B~B.~+B~.**
**.~BB...~...~~~......B.....~.**
**.~~~.~B~...~B~.+.....~~...B.**
**.B...........~........~~..B.**
**.~.~.~.~+~~~.....~B....~..B.**
**.~B~.~.B...~+....~~~~.B~..B.**
**.~.~.~~~.~B~.~.B..+~.....+B.**
**.............B~~.~B~.~.B.~~.**
**B~B~.....~.~~~~.B....~~~B~..**
**.~..+....B.~...~+..B~...~..B**
********************************
Again a 150 second level. It's possible to collect all the stars, which
frequently stand as barriers, and then push the blocks through the quasi-
maze. As in level 7 there's really only one path through, and often the
challenge here is to find the easiest place to shoot from. You don't have to
approach the block you want to shoot or even be near it or be on the opposite
side of the direction you want to fire it in. That logical illusion can run
you out of time. Often a force field will block you from what you need to
shoot.
The plan here is to find which one to shoot so that the other one winds up
next to another block and to repeat the process until a block gets to the
square where the star in the DR is. The stars themselves are the only
obstructions that kill your progress, and you can pick them right before you
need to fire a block across them, or you can do it as a short detour while
picking up other blocks, slightly in advance.
Sometime there will only be one possible block to shoot(the other one would
lead it into a force field) but when there are two you can often see that
shooting one would isolate the other and proceed by process of elimination.
********************************
**lB..+.........m~rB.s~y.Bx~.+**
**+~~~.~~~..+...B~.~~B~B.~+Z~.**
**.~aB..b~...~~~......z.....~.**
**.~~~.~B~...~i~.+.....~~...B.**
**.h...........~........~~..B.**
**.~.~.~.~+~~~.....~t...u~..B.**
**.~B~.~cB..d~+....~~~~.B~..B.**
**.~g~.~~~.~B~.~nB..o~.....YB.**
**.............j~~.~B~.~vB.~~.**
**k~B~.....~.~~~~.B....~~~w~..**
**.~f.+....Be~...~q..p~...~..B**
********************************
For expediency I recommend taking the three stars in the center(up, right,
left) and then going left to pick up two more, then up to the top to fire
down on square a and start your pattern. After the first three shots you can
take the DL star on a brief detour. h is the first square where you have a
real choice, but it's pretty clear firing the square next to it will isolate
the block at h into a wall. At this point you might also want to detour for
the UL star.
You can shoot points k and l from afar with pretty good accuracy and run
back as the next block is going to m.
Level 10:
********************************
**.B.B.*.............2........**
**B+B+B*....*.......%BBBB1....**
**.B.B.*....................****
**.....*B.......*****......B.+**
**%....%.............+3.....****
**B....*........*****%........**
**.....*......................**
**BBBBB*.B.********...........**
**+....**.**t.....*...B.B.B.%%**
**.+...*t..**.....*..%+B+B+B%+**
**..+..**..*+....+*...*.*.*.%+**
********************************
150 seconds.
Most of this level consists of moving blocks down the pike--tap #1, then #2
and then #3--and doing something special. The order counts too. There are
three parts: the chamber with the teleport, the left side, and the right
side, in that order. Get the star 1U1L of where you start first.
Send the first block down the pike. It will land next to a crumbly. Hit the
block above it and then go down and hit the block in the DL. That allows
access to the teleporter and then the closed off chamber.
Nail the crumbly to the left and fire another shot that way to prep the
second block coming down the pike. Once it does, it will go left all the way
to the wall. Going left immediately actually wastes a bit of time, so let's
clear out the right. Blast the crumbly DL of 3 and kick 1 and 2. The block
will land in the DR.
1B2B3B.%%**
%+B+B+4%+**
.*.*.*.%+**
***********
Kicking blocks 1, 2 and 3 here will get you three stars, and after you
clear the DR crumblies you can hit #4 to send a block up. Fire on that block
to clear the way to the UR block and now go left.
********
**.B.B.*
**B+B+4*
**2B3B.*
**.....*
**B.....
**1....*
**....5*
**BBB6B*
**+....*
**.+...*
**..+..*
********
You now have a pretty easy path to clear the final few blocks. You've
already done it before. To save a half-second, fly diagonally to the bottom
jewels DL and UL just when you touch the bottom one.
Level 11:
********************************
**.B.././.~~..+*.I....%%%....B**
**.*....+B.~...*+.....B1......**
**.*.+.BB..~...*..............**
**%~~~~~~B~~...*..............**
**.............*..B....%......**
**.............*.%....B.......**
**.~~~~~~~~~...*..............**
**.B.B...B.~...*........~~~~B~**
**B..B...%.~...S........~...IB**
**.*....++B~...*........~BB...**
**.*I......~%...B.......~+%...**
********************************
150 seconds.
This is the first level to introduce invisible blocks. You can duck out in
the secret door on the second-lowest block in the middle dividing barrier if
you'd like, or you can solve this level properly. Note that the enemy sparks
are bouncing back and forth but not touching anything. That's a sign that
they are hitting something.
However the correct way to get all the stars is to blast the crumbly to the
left(for later) and blast the invisible block twice. Just stand 1U from the
two paired blocks at th bottom and fire right. Then go to the right edge and
fire down. You'll have a crumbly to destroy for one star.
At the upper bit hit block 1 and then tap the other invisible block twice.
This sends a block all the way down. Then you can blast that block and go
into the left side.
The left side has a few pitfalls in that you must blast the UL crumbly at
some point along with two invisible crumblies along the top. The UL star
shows you where they are. You can blast the one from below between a star and
a block, and you can go right and up to the top to blast the other one to the
left. Now you can get to business.
Then you can show the invisible block(1L of the vertical block-pair) and
1R, blast down, 1L, blast down and that sends a block to the DR of the lower
force field. You may need to blast the crumbly 2R of it to blast that block.
Then you'll need to blast a bunch of blocks at the top of the force field
working from right to left, firing down, always making sure one block goes to
the left. One will reach the left wall. Go back right and 2D and fire left,
kicking one block to the UL corner.
You're not quite done yet. Fire the UL block and then circle to the UR of
the area and fire left. You should now have a clump:
BBB
~~B
Hit the intersector(UR) block and then hit the one left of it to clear a
passage to the final two stars.
Level 12:
********************************
**......~........%.*+...~.B.B.**
**~~B~..~..%......B*%B..*B*.+.**
**.B.~..~...B......*...B*.**.B**
**BB%~..~..B.....B.*B~..*.*.B.**
**...~..~B...****..*B~..*.*B.***
**..B~..~.*....B*..*~~..*.*.B.**
**B%.~....*B....*.........B~..**
**+..~..~.****..*B%****..****+**
**+..~.~~.*.........B.*..*.B.%**
**.B..B.~.*B.*B*.*...B*...B..B**
**++++..~.*.B..*.*BB.+*.B..*..**
********************************
This is another linear level but it is so mazy that you will often spend
more time getting in the right place to shoot a block than in moving to the
next bit. Many opportunities for mental fatigue here.
********************************
**......~........%.*+...~oBnBm**
**~~B~..~U.W......V*aB.c*B*.+.**
**.B.~..~...X......*...B*.**.B**
**BB%~..~R.B.....B.*B~..*.*kBl**
**...~..~B.Y.****s.*b~..*.*B.***
**..B~..~.*....z*..*~~..*.*jBi**
**B%.~....*Z....*.........p~..**
**+..~..~.****..*rq****..****+**
**+..~.~~.*w........Bv*..*gB.f**
**.B..B.~.*B.*B*.*...B*...B..h**
**++++..~.*xB.y*.*tB.u*dB.e*..**
********************************
Shoot a, then b, then a. Don't take the gem. It holds the block in the
right place. Then c-f are straightforward and after shooting the crumbly at
f, get the gem. The path through up to o is then pretty clear. You have to
backtrack right and down to shoot p and then loop around, but once you are
you're done with the right third.
You can do some parts out of order here but I just shoot the crumbly at q
and then fire r and s to kick a block into place for later. Then get the gem
at u before going around the horn for t-z. You'll want to bump a block up via
Z and Y and then hitting X will cause one block to hit the river to the left.
Now destroy the crumbly at W and hitting V will cause another block to drop
next to it. Hit U then R.
Let's reset the board and take a look at the left. This is much trickier
than the most expansive right part of the board. The object is just to get in
to the very left and once you do it's over. You do so via the bottom. The
shots are pretty easy to figure although you may need some legwork to get in
position for a few.
*********
**......~
**~~h~..~
**ga.~..~
**BBb~..~
**f.i~..~
**..c~..~
**ed.~...
**+..~..~
**+..~.~~
**.j.kB.~
**++++..~
*********
The pattern is pretty straightforward but note you can shoot at j and k
from the very top to save a bit of time.
Level 13:
********************************
**..B1.................*%%B+B.**
**...B.................*..%B..**
**.....................%%%%%%%**
**%%%........................%**
**....%......B.B.B.B....B.%...**
**B..%+%....B+B+B+B+B....B...B**
**%B..%.....*B.B.B.B*.......B+**
**%2................*.....B..B**
**%BB*B.............*....%..B+**
**..B*..............*........B**
**.+3*.............***........**
********************************
Fire at 1, then 2 and hit the crumblies behind it. Then fire at 3 twice. If
you can pin the flaming thing into a brick when you hit 2, great, but
otherwise it isn't too bad to wait for it to come out and duck in. Even if
you get hit twice, though, there's only one more to avoid.
Once you have the three blocks lined up horizontally you can destroy the
crumblies around the leftmost star. Get it. Fire at the leftmost horizontal
block in the row of 3 twice. Now in the formation below, fire at 1, get the
star, and fire at 1. The formation will repeat itself, shifted 2 over, 3
times. At the end you'll want to fire twice again to get to the left side.
1BB
B+B
B
**********
.*%%B+B.**
.*..xB5.**
.%%%xxxx**
.......x**
1BB2%...**
...B...B**
......B+**
...3B.4B**
...%..B+**
.......B**
........**
**********
Now for the right part. You will want to dispose of the crumbly X's before
firing at 1-4. Then pick up the gems and fire at 5 and walk in for the last
one.
Level 14:
********************************
***S***.....%B+B%.............**
**+++++B.....xBx.....%%B%%BB..**
*******2......x....%%%%......x**
**............B...%.........x.**
**.4.........B+B+B%********x..**
**...........xBx..x+BBBBBB3x.#**
**....%B%....B+B.Bx********x..**
**...%B1......B...x.........x.**
**..xB.**.....%...x..........x**
**.xB.*......xBx...BBBB.......**
**%B+.*.....%B+B%....BB%BB%%..**
********************************
100 seconds here so, if you haven't cleared the level before, you need to
get to the timer with relative speed(while writing this I could win with 150
seconds.) I've marked the crumblies you'll need to blast along the way with
x's. There are a lot of irrelevant blocks here. The secret door in the upper
left leads to level 16--a 2 level warp.
I recommend clearing out the UL first because otherwise the path can be
blocked later. Hit 1 and then the block at 2 and get the stars there. Then
clear out the indicated crumbly x's--start with the one just left of center
and work your way clockwise. At the far end you may want to shoot the left
crumblies and go right. Then get the hourglass. Fire at 3 down the tunnel and
then circle around.
.B.
B+B
.BB <- fire here
B+B
.B.
This releases two stars. Then go up.
B+B
BB <- fire here
Go down and fire similarly. Now you need to go back right of the tunnel of
blocks, fire left, go to the left of the tunnel of blocks, and hit the right
of the block pairs. This sends a block to just below 4. Now go to the DL and
take out the crumbly 1U1R of the DL. You can then fire at 4 and then hit the
block you just moved. Bust a crumbly and walk in.
Level 15:
********************************
**.B.....+*..........+..B%*..+**
**.......B*...........B.%B***.**
**........*.%...%...........*.**
**......B..2B7B8%B.........B%.**
**.......+*.BB+B%.B%.B.B....*.**
**.......+*..***#.*1B.%*+*..****
**.......+*.3B+B%.B%.B.B....*.**
**.........B45B%B%.........B%.**
**B******.*.6...%...........*.**
**7.......*...........B.%B***.**
**B......+*..........+..B%*..+**
********************************
150 seconds.
There's an invisible timer you have to shoot in the middle of this mess.
You may also note that there are only two pairs of adjacent blocks, so you
really have to keep things together. The solution itself is symmetric--on the
right hand side. There's a surprising detour to clear the gems in the center,
and need to use some gems as blockers for a bit.
We'll start with the right side because we don't want to release the left
fireball until we have to. Fire at 1 and then 2 right of that to put the
blocks near the edge. Now look at the DR part. We want to remove the crumbly
and then the path to remove the block guarding the DR chamber reveals itself.
..c...d*.**
......Be.**
.......*.**
bB.aB***.**
+..B%*..+**
***********
Repeat for the UR chamber. We now have the left side to clear. Here we'll
have to reveal the fireball. Fire at 7 and 8(for later,) 2, 3, 4 and 5 in the
top diagram and fire at the block right of 2. Then left of 4 and right of 4.
The crumbly at 6 has served its purpose so destroy it and get a gem.
The final bit requires you to push the block-pair left. So keep firing at
the right square of the block-pair you see.
B.B.BB > B.BB.B > BB.B.B > .B.B.B
With the block kicked to the edge we can shoot the crumbly at 7(1U of DL) and
shoot the block above it. Before shooting the new UL block we need to get the
gem right of it. Otherwise the block it joggles won't hit the UR of the left
chamber and you can't fire into it. That sends another block down, and once
you've got the top of three gems to block it, you can loot. Fire at the block
left of it and then you'll have another continual horizontal block-pair
shift(go down, right and up after the first one) and that will reveal the
final gem.
Level 16:
********************************
**......BB*..I.......SSSSSSSSS**
**B.......*..I.......********S**
**..*****.*IIa.......*SSSS.5*S**
**..*+.+B.*bBBB*.....*S******S**
**..*.+.I.******.....*SSSSSSSS**
**..*...I......***...***********
**..*.+.*%....................**
**..*+.+*.....................**
**..*****.....................**
**.......B...***......BBBBBBB.**
**.B......1..*.*......BBBBBBBB**
********************************
First off I think the map shows up how to get to the secret level pretty
easily. You go right after you start and fire in the UR corner and go in a
spiral.
This level looks very easy and stupid indeed until you realize there are a
lot of invisible squares. They block you from leaving your original area and
from getting the gems.
You will want to fire at the two empty spaces below you and left of block
a. Then fire twice at b. The next task is to line up one block at the bottom
of the screen, next to the free life. Go right, down and left. Go up the
narrow corridor and first make sure to fire left to reveal the invisible
blocks guarding the gem chamber. Fire up and then fire the UL cube and then
the DL cube and then the one right of that. A block will go up and be stopped
by a crumbly, which you should shoot now.
The whole lumber yard of blocks in the DR is your next task. It starts
drearily but gets quicker. Here's what to shoot, in order.
BBBBBBB
abcdefgh
a-h-b-h-c-h-d-h-e-h-f-h-g-h. This pushes the 2nd-row blocks up 3 squares.
Shoot the rightmost of these six times.
BBBBBB
B
Now back near the chamber you have the above formation. Fire at the lower
block and then the rightmost block. Repeat this until five blocks have been
moved into the corridor above. Then you can fire at the lower of these and
loosen the bottom of the three blocks guarding the gem chamber.
Now go clockwise and fire right to 1D of the UR block here. That will open
a route when you circle back.
Level 17:
********************************
**.......************.........**
**.****.1*.++++++++.*B..*****.**
**.2..B..*BBBBBBBBBB*...*.B.*.**
**.*..B..*..........*...*B+.*.**
**.*..B............B....*BBB*.**
**.*..*4....................*.**
**.*..B.***************.....*.**
**.*..B...BBBBBBBBBBBBB.*...*.**
**.*..B...BBBBBBBBBBBBB.*...*.**
**.*3**.................*****.**
**............................**
********************************
250 seconds, and you may need all that.
The object of this level is to put 9 blocks in the row just above the
horizontal partition. The mechanism is to push something along the bottom
row, kick it up with the DL block and right with the UL block. Kick it down
with the block left of the gems and kick it right. This requires a lot of
back and forthing one by one, and it's tough to break the whole set-up in.
Here's how to get the first one. Fire left at the bottom of the two rows.
Fire left again at the block that broke off. Hit the block 2U1L of it--kicks
a block down and allows you in the left room. It also gives you a slightly
easier block to kick around. Now you can kick your block up with the DL and
right with the UL--but there's a hitch. You need to kick your block right.
Then you need to circle all the way back out and kick 1 down and 4 right. Now
you should clear out the right chamber.
.B.
B+.
2BB
..1
The puzzle above is pretty easy. Hit 1 and 2 and you have your first gem.
Now back to cleaning blocks out. You can move a bit quicker kicking 1U1L of 4
and then going 1R of 2 and kicking right. Another block through the meat
grinder--remember to kick 4 before going in again. Two more blocks should be
clumped by 3. You can fire another one around the horn. It's easiest to do
everything one by one.
You have to do the same amount of backtracking as if you kick one block
above 3, kick 3, bring another block above 3, kick 2, kick 1, kick 4, and
come back around. You can also kick the top row into place but often you can
slip up here. The point is you can have 2 blocks above 3 and kick 3, kick 2,
kick 3, kick 1 and 4, then kick 2, 1 and 4. It's debatable whether this
really saves time. And the whole process seems much longer than it is. Just
remember to turn back right after kicking 4. Have faith--the block will make
it where you want it to. And of course you can see if you have ablock under
the one initially placed--or if you're about to--with each trip back.
Once you've lined up the 9 blocks the rest is pretty easy.
************....
*.++++++++.*B..*
*BBBBBBBBBB*...* <hit any block from below 3rd
*..........*...* <block here 2nd
..........B....*
..........BBBBBB <block here 1st
**************..
Level 18:
********************************
**.B...*..........B%B.+*%*+.B%**
**..BBB*..........BBBBB*%*BBB%**
**.*.+.B.***%%***%B%%%%%%%%%%%**
**.****B.BB1..B.B%*BBBBBBBBB*%**
**.*...B.B+B..B.B.............**
**B.B%B.*BBB..B.B.............**
**B%..BBB.....B.B....%.B......**
**%B..B+B.....B.B.....B.+.....**
**%B.*BBB.....B.B....B.B......**
**%BB+*++2BB..B.B.......B..%B%**
**+B....BB....B+B......B...B+B**
********************************
200 seconds.
Again very little fancy here. You want to be careful you don't shut an area
off before you've cleared it. Tap block 1 in the diagram above twice, then
block 2.
*.*...B.B+B.
*B.B4B.*BBB.
*653.BBB....
*%B..B+B....
*%7.*BBB....
*%BB+*++BBB.
*+B2...B1...
************
Nail the blocks in the following order above, stopping at 6. Then in the UL
shoot the UL block, then the UR and then the one 2L1D from it. Now shoot 7 to
make it to the DL corner. There's one more gem before you've cleared the left
side.
BBBB
B+B
BBB
Hit the UL square, circle around, and hit the UR square twice. Now you can
go to the big long column in the center.
BB B <hit this one 1st, trapping the fire above it.
B B <hit the left one 3rd
B B
BB.B <hit the left one here 2nd then
B+B hit the 2nd-left 4th and 5th
On the other side you'll want to bump the left of the 3-horizontal block
twice and then to fly past the diagonal fire. Fly diagonally UR around the DR
part of its flight. Then nail the crumblies below and start a chain reaction
of blocks going right. That will open up the DR star and then you can blast
up the right edge all the way. Then go down and blast right through the
crumblies. Fire up twice when under the first star and reach in for that.
Fire up four times under the second star after some more blasting. Then blast
left and go up to win.
Level 19:
********************************
**+...............B........%%.**
**+..............*.........%%B**
*S*****************........%B+**
*S.....++..........B*******%%%**
**....B..B....**********%%%%%%**
**B..B........*.....+.........**
**......B....+.......B........**
**........B.B..B.B.B...*BBBBBB**
**.B..B....B+.B+B=B....*......**
**+.....B....B.B.B.%B..*.+.+..**
**...B..B.%B..%B.....%.*.....B**
********************************
150 seconds. The warp in the left is to level 24.
This is another level where you have to wait to get certain gems, although
a few actually get in your way. The TV slows down the enemy fireballs for a
bit.
++
**5...B4.3....**********
**B..B........*.....+...
**......B....+......hB..
**......2.B.a.bBcB.B...*
**6B.7B...8B+.B+B=B....*
**+.....B....9.B.B.fB..*
**...B..1.%B..de....g%.*
************************
1-7 are pretty straightforward and you can get the gems that stopped your
blocks just after they've done their duty. You need to take the gem right of
8 before going through with that. The rest should be straightforward--your
goal is to get a block to run upwards into the rightmost gem in your current
field of play. Then kick one to the right wall.
When you get to the right wall, blast up to get the gem, fire down to start
the can-opener, and also blast the square left of the block to your left. Now
fire anywhere at the line of blocks to gain passage to the DR.
This opens up a rather fast flame but fortunately you can take a hit or
two. You need to fire at a block against the right wall and then fire up to
set up your next move. One block will go shooting back left.
B >>>> B
B >>>> BB
fire here^
B
BBBB B < fire here
Move left, up past the wall, and up. Fire right and retreat.
B > BB
>
B >
B > B
From here you can see that you just need to go to the UR and back left and
fire at the right of the 2-horizontal block you made to get to the very UL
and get the final two gems.
Level 20:
********************************
**.BB.*......*...S#S.SSS..SSBS**
**+B..S...****BBB***.*+*..*SSS**
***BS***S**..*...*.*S****S*+*.**
**+..*&*..*..*+++*.*..*...***.**
********S**S******.**B*S***B*.**
**...S....S..S.!.S.**B*+..SS*.**
**...*..***S******.**B*****.*.**
**.******.+*#S%S%*.*..*..+S.*.**
**S*+.S.B*S***%*+*.**S**S****S**
**.*S**SB.S..SS***SS.+S..*...B**
**.S..+*..*..*...*.*B.S..S...S**
********************************
Looks like you're stuck here--unless you can see this text map. In which
case the level is a good deal easier. From the map you can see that the free
guy is just a tease.
Let's clear the left out first. Starting from the ! you can bust through
two walls to the left and blast up 2L from the second wall. Then fire up
again. Blast left when past that secret door and go left. When blocked fire
up. Then fire down for access to the first gem. Fire at the bottom block to
get access to a second and go back right and down to the L-shaped chamber.
Flre left, hit the left edge, fire down and go to the DL. Fire right. There's
another secret door 1U1R, then 1U2R of that, then 1R1D of that. Fire at the
top of the two blocks and you can move to the UR of the 2x2 room. Fire right
3 times, then fire up under the gem. Take out the crumblies and at the dead
end up, there are secret doors to the left and right. Looting should be no
problem. Trace your steps back to the center.
Blast to the right. Then take the corridor down. Blast the dead end and the
square right of that. Grab the gem and fire up. But be sure not to fire into
the block or you will have to start over again. Each of the two right wall
squares is a secret door. Then there are two to the right of the bottom wall.
Get rid of them.
3R of the door leading to the blocks there's another secret door. Then 1U2R
of there, 1R2U of that, and 1L of there. 1U of the gem, 2U2R of there and at
the top you can fire left to open up walls to get to the timer. There's
another secret door behind it. Then go and fire right--there's a secret door,
then one R, D, R, R and U. Also fire down when in the UR to take out the
secret door. Now approach the 3 vertical blocks from above and fire. That
makes a horizontal pair and you can fire at the left of this. Some legwork is
involved but you've done this before.
Fire in the DR corner then the UR corner and then you have a can opener
puzzle to win this:
B <fire here first
BBB <hit the right block and walk in.
Level 21:
********************************
**t..B.%.B...*...[[[[[[[[[[[[+**
***....%.B..B....[...........+**
**t....%.B...B.....*.........+**
***.B+S*************************
***.B.B%.B.........[[......*t.**
***.B..%.*.[[......[[......&*+**
***....%.*.[[................+**
***..+**************************
***...B%.*.*.*[*.*.*.*.*.*.*t.**
***..B.%...................**+**
***B..B%.*.*.*.*.*.*[*.*.*...+**
********************************
200 seconds.
This is a very nasty level despite the introduction of protection fields.
Fireballs cannot go into them. But you have many fireballs to avoid. You can
wimp out here by blasting the square right of the gem you see. That kicks you
to level 23.
Fire down at the top of the three blocks and then in the DL and get the gem
nearby. Then fire 2R of the DL.
Now you get the first gauntlet, the bottom one. It's the best to do first
because you won't release any fireballs into the main area. You can blast a
crumbly and the best option is to stay one block away from where the first
fireball is patrolling up and down. Start running just as the fireball goes
into the bottom square. You should be able to make it. Not by much--you'll be
on the right half of the square as the fire comes back up. Then there is the
second fireball to deal with. Wait until it goes into the DR corner. Then you
can go into the final upper enclave--nudge down about 1/4 square. Go down
when the fireball goes left past you and be sure to cut corners by heading
DR, then UR in the left-right tunnel and UL in the up-down tunnel. That means
you should touch the teleporter and go right back. It is a close shave even
with best play. Don't sweat it if you mess up here but you really need to get
the first encounter right.
You'll want to stagger your efforts from here but at the center you should
have the following formation:
B
BBB% < nail these crumblies but the 3rd
% < may let fire out
% then nail the B in the intersection 2x
But don't enter the center yet. You can do something at the top while
nothing's chasing you. At the top destroy the top two crumblies again and you
should kick the left of the two blocks in the UL. Then there's a can opener:
BB
B
B
Make the passage but don't go any further. The center is best to take care
of next. There's a row of 3 blocks--hit the left one twice. Don't worry about
the timing on the first one, but hit the second time when you don't see any
fireballs coming, and duck inside the first protection fields. You may just
get a random hit here. The second part is more important--fire down the
center row and you'll reveal an extra 1UP before continuing. If you can wait
and duck a fireball(running diagonally at it when you're just off line from
it) you should be able to make it without too much pain. Again use diagonal
steering down the tunnel to the teleporter.
Now for the top part, which has no easy way back, but now you don't need
one. A fireball may have leaked from the center, but keeping the lower
crumbly may have helped stop too much. Go right of the teleporters and tap
the UR brick to open the UR chamber. You should only have one fireball to
avoid and you can just follow it when it goes back right. There's a
protection zone on the right and you should be able to go near its edge.
Sneak DR when nothing is around to clean up.
Level 22:
******************************
*B....*.+..B..B.%..+B.*..%.BB*
*B.....*+..B..~B..B...*....B.*
*.......*BBB..~~...+~BBB+....*
*.****...*+B....B..~.........*
*.B...%...*B..~.B.~..B+B.....*
*%..BB*..B.**B~B**....B....BB*
*%B...*...........B..........*
*%..B.........*...%*.........*
*B****..B.....*...%*.B..*BBBB*
*........+...B*..B%*BB..B..%%*
*.B...........*.B.%*.B..B..%+*
******************************
A lot of twists and turns here. Retrograde analysis and guesswork and hope
help considerably.
.****.
.B...% 3. Hit top block. 5. Hit it again.
%..BB* < 1. block goes left. Hit crumblies.
%B...* 2. Send block down from UL.
%..B.. 4. Hit block wedged in corner 6. Hit it again
B****.
If all went well you should have a 4x1 row of blocks. There'll also be a
2x1 in the DL. Fire one block of the 4 right and fire in the DL corner too.
Fire the DR corner of this area and hit the block that just moved. Then go
back to the left side and fire at the block there to send another one right.
You should now have the following in a column:
X
X
X < hit this thrice. You have access to the top bit.
X
.
X
Follow the blocks up, go 2R D fire right U 2R 3U fire left 2x(open hole in
the long column) get the gems fire up in the long column L 2U fire up 2x D
fire left U L fire up 3L U D 4R 3D fire left 2x U 2L for a gem. 2R 3U 3R fire
down fire right R 3D R fire down 2L fire down. Now you can release the block
guarding the east part. Circle around and hit the block that just moved. R,
D, fire right and U all the way and fire right. Bust a crumbly. 2 gems are
trivial. For the third you need to work a bit.
.B+B.....* < 3. hit right of the gem
..B....BB* < 2. hit the rightmost left
........B*
.........*
.B..*BBBB* < 4. hit the block that just landed
BB..B..%%* < 1. hit the leftmost then the one that just moved
.B..B..%+*
**********
This should clear a path to the final gem. Just bust up the crumblies.
Level 23:
********************************
**.....b***S%%%&11111.....*..+**
**....+**..~*%%%B%%%*.....*BB.**
**.....**..~.*.....*......*.BB**
**BBBBBB*..~..*...*....*22*...**
**.........~...*.*.....*22*..***
**....B....~....B%%%%%**22*..c**
**....B....~...*.*%%%%%%BB******
**.+...+...~..*...*..%%%33BB..**
**..+.+....~.*.....*..%%...%B***
**..+.+....~*BBBBBBB*..%....4***
**.+...+...*+.......+*.......a**
********************************
200 seconds. The teleporters work as follows:
a -> b
b <-> c
That means you need to take care of business in the main part of the board
before moving on. It's a one way trip.
There's an extra guy inside the crumbly 1U1L of the block, and there's a
secret door left of that. But don't get the extra guy right away. Instead
blast all the crumblies right of it. Then go to the UR and blast the 2x3 of
crumblies. Go back left and blast down through any column of crumblies.
Fire at 4 and then fire the right side of the 3-phalanx of blocks. This
should give you a 2x2 of blocks. Fire at the DR of them and then the DL of
them. This should allow a passage up--fire at the UR block and it will send a
block left. Fire at that one sending a block down. Then fire at that block
and you will have cleared out the troublesome block in the center. You can
pick up the extra guy now.
Circle around to the bottom triangle in the hourglass. Use the top block as
a can opener and then go left and fire on one of the blocks to get one gem.
Then go up and to the right edge in the bottom triangle and fire twice. Walk
in.
For your next trick, go to the center and then left. There'll be a fireball
bouncing back and forth and you will want to go in its path(not on it) and
then back off. The point being that the screen will scroll so you can see the
next target you want to hit.
BBBBBB
2 < then fire here
B
1 < fire here
This will get half of the can opener you need to complete the level. Now
enter the teleporter in the DR. You can hit one of the left blocks to open a
passage or you can go to the teleporter, clear out the upper right, go back
through the teleporter, and then clean everything out without having to
retread.
I'd clear the small UR part first. It's not bad at all.
BB. < left one 1st
.BB < right one 2nd
The rest is a scramble. Be sure to get the UL gem. You shouldn't have taken
any damage yet so you can use your invulnerability to walk all over. Just use
diagonal moves if you have to so you can go down and get all four left gems
and up for the four right ones.
Level 24:
******************************
*............................*
*............................*
*...~~~~~~~~~~~.~~~~~~~~~~...*
*...~B%%%%%%%%%B%%%B...%B~...*
*...~~%*BBBB%%%*B..%BB%B+~...*
*...~~%*++.B...%..%B++*B%~...*
*...~.B****************%.~...*
*...~+%%%%%%%%%%%%%%%%B%+~...*
*...~~~~~~~~~~~~~~~~~~~~~~...*
*.............%%%............*
*.............%.%............*
******************************
250 seconds.
This level only has one or two hooks. The main difficulty will be avoiding
the sparks and the best way to do this is to run at them when they are two
squares away and about to bounce off a wall. They'll move away from where
you're going.
Your first order of business is to knock out all the crumbly squares. I
think it's best tk go right and fire up 2x when the gem's to your right. Then
sweep clockwise. The board should look as follows:
*...~~~~~~~~~~~.~~~~~~~~~~...*
*...~B.........B...B....B~...* < 4th/5th/6th hits(left block)
*...~~.*BBBB...*B...BB.B+~...* < hit rightmost block
*...~~.*++.B.......B++*B%~...* to start clockwise cycle
*...~.B****************..~...*
*...~+3...............B2+~...*
*...~~~~~~~~~~~~~~~~~~~~~~...*
You'll have a couple of block pairs that you'll need to push the top one,
the right one, the bottom one, and the left one three times. This should
clear the way to walk in to the center and complete the right side easily.
BB
B+
B%
Hit the UL B block above twice to walk in for two gems.
BB
B++B
Hit the left block above and now it's to the left side where you have a gem
in the DL before the final
break in.
BBBB
++.B
This is a simple can opener--just hit the leftmost block twice.
The square where you start is marked as "special" but I can't figure out
what it does.
Level 25:
******************************
*.....*......B.~BB.....B~B+..*
*.....*......B.~~~~~~~~~~.B+.*
*..........................B.*
*.B.B.B..............BB+....B*
**+*+*+*.....%.B.............*
*B*B*B*B....%.%..B..........BS
*..1B........%.B.........B...*
*...........B..*........*.****
***B%........B.*........*....*
*...B.......*.B**.......*....*
*++*........*.++*.BBB...*..++*
******************************
250 seconds.
This level requires a few finesses but don't let the distances intimidate
you. There are a few red herrings too.
Fire at block 1 and the crumbly R2D of it. Then fire at the block that just
moved. Now there's a 2-horizontal group of blocks. Shoot the right one.
**BB < hit the right block, then the left block
...B
++*
After you clear that out you'll have two gems in the center to take care
of.
BB.* < hit the left one, collect 2 gems
*.B** < hit this one next.
*.++*
*..........................B.*
*.B7B6B5.............B4+....B*
**+*+*+*.....%.B.............*
*B*B*B*B....%.%..B..........BS
*..B.........%BB.........B...*
1 2 3, then fire up
Not much of the rest of the board is really relevant. You can see how to
open up the UR--in the near center row with the horizontal pair, you can keep
pushing the left of the pair, then push the bottom of the vertical pair on
the wall side. Then you just have to fire at blocks at 4, 5, 6 and 7. That
reveals the final three UL gems.
Level 26:
******************************
*.........t***SSSS**+++......*
*.........*******S**********.*
*1........BBBBBBBBBB.........*
*%.......B*~~~~~~~~*.B.......*
*B.***....*........*...*BBBBB*
*B.*++B...*..****..**..*1+++.*
*B.***....*..t**t..*t..*BBBBB*
*B%%%%2%B.*~~~~~~~~**..*B..%%*
*.........%BBBBBBBBB%..*...%%*
*.******************%......%B*
*.....++++**********B......%.*
******************************
250 seconds and you'll need them. There's a lot of carrying water back and
forth. The teleportals are pretty easy to understand: the right one in the
center exchanges with the right side, the left one with the left.
If you want to access the secret door, then just teleport to the left and
fire through three times in the upper corridor. Then teleport to the right,
blast up at the dead end, then ULLL.
First thing to do is go to the left. Destroy the DR crumbly and all others
except the ones marked 1 and 2 above. After you get the gems in the DL
enclave fire at the block under 1 three times. Now use the teleportals to go
to the right side. Go to the bottom tunnel and blast the crumblies and shoot
everything to send it left--blast the DR crumblies too if you want to. At the
top, fire left until you can't any more, to send the blocks down that tunnel.
Then get the gems in the UR and teleport back over to the left side.
%BBBBBBBB
BX
B XXX X
X++B X
XXX X
% B X
BBBBBBBBB
Fire down when you exit. Then fire down at the leftmost block at the top.
Keep doing so until it's the only one left on the top in the area. Then fire
at the DR block and loop around to fire at the DL block three times. You
should now have the following:
B XXX
X++B
XXX
%B
BBBBBB
Do a vertical do-se-do to remove the block and get the gems. Then go to the
top corridor and start firing right to move all the blocks you can to the
right area. Teleport to the right area.
Here you can now fire at the UL block to send a block down--you should have
eight lined up on the top. Then there's a cycle kicking blocks right, up and
up. Go off to the block under the left gem and fire up twice. Then walk right
and steer UL. That gets you the extra guy when you go back right. If you'd
just fired once you'd have gotten the final gem before the extra guy and the
level would've ended too soon.
Level 27:
******************************
*1..*B...B...B...B...B....*2.*
**+**B.B.B.B.B.B.B.B.B.B..**.*
*..3*B.B.B.B.B.B.B.B.B.B..*++*
*****B.B.B.B.B.B.B.B.B.B..**.*
*....B.B.B.B.B.B.B.B.B.B.....*
*....B.B.B.B.B.B.B.B.B.B.*****
*....B.B.B.B.B.B.B.B.B.B.*..4*
****.B.B.B.B.B.B.B.B.B.B.*+***
*++B.B.B.B.B.B.B.B.B.B.B.*+++*
*+.B.B.B.B.B.B.B.B.B.B.B.***+*
*..B...B...B...B...B...B..BB+*
******************************
Time=125 seconds. I usually wind up with 30 seconds or so, so it's
important to start blasting early or at least be able to run an end around on
the fireballs. The plan is basically to make it across the maze and through
the teleportals, fire left at the DR, and then fire the blocks along the
bottom to open the DL.
Teleportals 1<->2 3<->4
It's impossible to get through the zigzags just walking, but fortunately
there's another even more linear way. Just start blasting walls to the right
and eventually something will open and you can sneak into the breach. You may
have to pull back and fire a bit, or wait for fireballs to pass by, but there
is enough time. Of course you can also run around the end if you blast
through the middle and a fireball is going the other way, and then you can
follow the next fireball halfway up, fire a few times, and sneak through the
wall before it gets to you.
Once you're at the other side get the two gens and enter the teleporter. Past
another gem there's another teleporter. Take it and then get all the gems in
a row. Blast the block at the end and retreat the way you came back to the
main area.
Now all you really need to do here is fire down before entering the area
with the fireballs to kick a block on the bottom left. Then duck into each
row and fire down. The block you hit will cause another to slide left. But
there will always be a pair of blocks somewhere at the bottom, and you just
have to keep hitting the one on the right until the pair shifts over to the
DL chamber. Then you have a classic can opener.
++B <2nd, walk in
+ B
BB <1st
If you want to save time here you may be able to just let a couple of
fireballs hit you as you blast the walls to the right. There are also ways to
save time on the way back by firing down and slipping through the original
cracks you made.
Level 28:
******************************
*BB%%%B%.....%.............B%*
SBB%%*+*...+.*%%%Be*********%*
SBB%%**..*...*B..**.....BBB*%*
SB......*+*.+*...**.....BBB*%*
S.....*..B.B.*...**.++*BBB..%*
*....*+*.....*...**..+*BBB..%*
*.....Bc.....*...****..BB...%*
*............*.....**.**....%*
*.......+....*......*#*....%%*
*......b+***B*......***...%%B*
*+.....a+.dB.%.B%%%%...%%%%%%*
******************************
150 seconds. The warp in the upper left goes to level 30.
Get the gem in the DL. Blast the secret door on the left wall. Blast up
two. Blast right.
42
31
BB
In the UL, blast 1, then 2, then blast the DL block. That sends one block
against the gems. Then blast 4 and blast down on the left wall to send the
next block that way. You can then shoot points a and c in the original
diagram to open up one enclave. Get the three gems and blast d. Circle
around--don't get the gem against the right wall--and blast the UR crumbly
and the three next to it. Fire at E. Go down and blast the DL crumbly in this
area and fire left again. When you go back to the left chamber, you have a
simple shuffle game to reveal the second enclave. Loot the gem that acted as
a stopgap before. Kill off the rest of the crumblies in the left if you
haven't already. Then go to the right. Fire down at the block pair and then
wipe out the crumblies on the right. This lets you fire in a loop: DL corner,
DR corner, UR corner. You can get the block in the UL enclave now but let's
deal with the mess in the right.
B3B
BB1
BBB
BB2
BB
Fire at 1 twice, then fire at 2, then 1. Fire at 3. That creates a can
opener over the three gems.
B <fire here
BBB <then fire at the right block here
Collect the gems and hourglass, run back along the top, fire left and duck
under and around the enclave to complete this level.
Level 29:
******************************
*%%%%%%%B%%%%%&*+*%%%%%%%%%B%*
*%B%.%%%%%%%%%%%B%%%%B%%%%%%%*
*%%%%%%%%%%%%%%%%%%%%%%%%%%%%*
*%%%%%%%%%%%.%%%%%.%%%B.%%%%%*
*%%%%%%%%%%%%%%%%B%%%%%%%%.%%*
*%%%%%%%%%%%%%%%.%%%%%%%%B%%%*
*%%%%%%%%.%%%%%%%%%%%%%%%B-%%*
*%%%%%%%%%%%%%%%%%%%%%%%%%%%%*
*%%%%%%%%%%%%%%%%%%%%%%%%%B%B*
*%%B%%%%%B%%%%%%%%%%%%%%%%%%%*
*%.%%%%%%%%%%%%%%%%.%%%%%%%%%*
******************************
200 seconds.
The key here is figuring out how to bump a block against the top one and
just to figure out, in the original game, where the blocks are. Once again,
text maps render the exercise a bit easier and less pedantic, with much less
eye strain. Below is what the board needs to look like:
******************************
*%%%%%%%B%%%%%&*+*%%%%%%%%%B%*
*%B%.% B %%%B%%%%%%%*
*%% %% %%%%%%%% %%%%%%%%%%%*
*%% %%%%%.%% %%.%%%B.%%%%%*
*%% %%%%%%%%%%% %B%%%%%%%%.%%*
*%% %%%%%%%%%%% .%%%%%%%%B%%%*
*%% %%%%%.%%%%%%%%%%%%%%%B-%%*
*%% %%%%%%%%%%%%%%%%%%%% %*
*%% B B*
*%%B%%%%%B%%%%%%%%%%%%%%%%%%%*
*%.%%%%%%%%%%%%%%%%.%%%%%%%%%*
******************************
Well, not quite. The crumblies to the left and right of the enclosed
fireball are not to be touched until you're almost done. You don't need the
distractions. I recommend doing all the blasting and then backtracking. It
should be pretty easy to find out what to fire where once everything's in
place.
Blasting part: L 3U 2R U D 2L U L U(detour for extra life) D 8L 2D 3L U 6D
R U D R D U 22R(to the block) U 2R D U 3L 2U
Firing part: send a block down and then left. Then after firing up, when
above the block, send the block up. The fireball will be released but you can
fire up to create a wider lane and run past it. You'll have to blast the
square 2R of the 2x1 and then fire at the left of the two blocks. But then
you just need to follow up that shot by firing to the right again. Before you
get the gem be sure to get the extra life 2R of it.
Level 30:
******************************
*SS..*......**SSSSSSSSSSSSSS**
*S*..*..**..**.II**********SS*
*S*.***.**..**#BB..*.....B+SS*
*S*..**..*..**BBB..*BBB...B*S*
*S*..**..*..**...*.*+B+B...*S*
*S**.***S*..**...*.SBBBB...*S*
*S*..**SS*..**.....*+++*..BSS*
*S*..**S**..**....%.***.%*.*S*
*S**.**S**..**.....%%?%%*.**S*
*S*......%?..........S...B+*S*
SSS......%?........%%.%%..*SS*
******************************
There are a lot of secret passages here but if you just bolt to the left,
down and left, you can make five quick levels.
Otherwise you have some slow fireballs to duck. You need to go down and
then, when the first fireball reaches the top, left/down when the first
fireball. Go right and two squares left of the crumblies, fire up to find the
secret passage. UUURUU to get to the next part. There's a fireball here, but
you might as well just run through it, as nothing further can harm you.
Go right and down and over to the other side. You'll need to discover the
secret doors, but with this map it's easy. Go to the one next to the 4
horizontal B's and break it open. Fire right twice. Circle around and destroy
all the crumblies and the fake wall in the middle. Nip in for four gems and
push the block 2R of where the secret door was, in the center of the gems, to
get the fifth. Then push the block next to the right wall--the one bordering
two others.
BB <push this
B <secret door behind here
Now you should have an easy time going up, blasting left to get the gem,
going up and blasting left all the way. Get the hourglass and expose the two
invisible boxes and fire at each once. You can then leave the secret passage
and push the left of the boxes you kicked and then fire 1D1L of the DR gem to
get that one.
Level 31:
******************************
*%B.....B.............+....B%*
*%..~~~~~B~~~.%.%.~~~~B~~~~.%*
*...~%B.B..%~.B.B.~%%%..B.~..*
*.B%~..B....B.%+%.~**%...B~..*
*...~B.%%%.B~.%.%.~+B1....~..*
*B..~..%%%B.~.%.%.~1B1....~..*
*...~.+%%%.B~.%.%.~1B1..B1~..*
*.%%~BB...B.~.%.%.~**%.B.%~..*
*...~.B...%%~.%.%.~%%B.1%.~..*
*B..~~~~~~~~%.%.%.%~~~~~~~~.B*
*%%..........B%B%%.........%%*
******************************
The general plot here is to send a block against the center gem and push
the block down, then push in the center of the 3x1. Then you can follow the
right block into the UR gem, take the gem, roll the left block around, and
putz around the right lake.
Wipe out all the crumblies in the vicinity. Then wipe out the crumblies as
marked on the right hand side and then wipe out the crumblies on the left.
You should also wipe out all crumblies outside the two lakes before moving
blocks on the outside. But first, let's deal with the left.
~~~~~B~~~
~.B.B...~
~..B....B
~B.....B~
~.....B.~ < 4th block is here, on right edge
~.+....B~
~BB...B.~ < 1&2, hit the left block, then fire from under
~.B.....~ to move a block up 1
~~~~~~~~.
~~~~~B~~~
~.B.B..B~ < hit ul 2nd, then 2r from it 3rd
~..B....B
~B......~
~B.....B~ < hit left block 1st
~.+.....~
~B...B.B~
~.B.....~ <4th, send the block right along the edge
~~~~~~~~. then you can send it up
Now the stage should be set to fire from the left and hit the block to
dislodge the block guarding the right entrance to the island. You'll need to
hit the UR block too but getting the gem in the left is easy. Get the one in
the center and chuck the block next to it down and then, checking you've
removed all crumblies outside, fire at that block to split things up. Send
the right block around counterclockwise until a block hits the UR gem. Get
the UR gem. Send the left block at the bottom clockwise.
....BB... < fire here from the left, then go to the UR and fire and fire from
the right. This opens a passage.
~~~~B~~~~
~%%%..B.~ < 2. from above shoot down(2L of UR) and down(UR)
~**%...B~
~+B.....~
~.B.....~
~.B...B1~ < 3. fire from the right
~**%.B.%~
~%%B..%.~ < 1.with the block sent down push it right and up
%~~~~~~~~
The right lake should look like this. If not, trim it so it does. Follow
the instructions to get a can opener
~**
~+B
~ B
~ BB
~**
You've done this before...hit the bottom right and upper ones to walk in.
Level 32:
******************************
*.B.+%.B.B.B.B.B.*...........*
*.+.B%.B........B.B........*.*
*%%%%%B...***..............B.*
*.........***B**.....~~~~~B~.*
*.........*+..+*.....~B..+.~.*
*.........~...BB...*.~%BBB.~.*
*.B..B.B..***B~*..B*.~BB..B~.*
*................B.*.~.B...~.*
*%%%%%%%........%*.**~~~~~~~.*
*B+B%++%B........*.t**~***~***
*B++%+B%.B.B.B.B+*.**...+++.t*
******************************
^
1st column
to shift
250 seconds. This level has a very ugly solution which is actually a bit
easier than many of the pretty ones you might try. The basic idea is to kick
a block in the 2nd-top row all the way to the right. Then you can kick 3rd-
right blocks up without cutting off part of the board.
The first order of business is to take out the column of crumblies on the
right side of the starting areas. Then go to the top of the row and kick
blocks down(twice.) Then clear out everything in the bottom 2 rows(gems,
crumblies) except for the two gems on the left. Kick a block into the new
left corner.
Now you can clear the rest of the DL. Also you can clear the rest of the
crumblies. Fire at the DL block and then fire at the UL block. Then fire 2R
of the DL block. You have what you want now: a pair at the 2nd-highest row.
Grab both gems and shuffle to the right until a block hits the wall 1L1D of
UR.
Now you need to open a passage to the teleportal. This is easy. Below the
center structure, fire up at the block below the gem. 2R U fire right and now
don't go into the teleporter just yet.
~~~~~B~
~B..+.~
~%BBB.~ < 1. blast the crumbly and shoot again
~BB..B~
~.B...~
~~~~~~~
X~XXX~X < 2. shoot from below, near port
After this you can go 4D of UR and fire left. Go 2U and fire again. Fire
right, at the blocks below the gem, so you can go back to the right port in
the teleportal corridor and fire up once. Return and again go 2D of UR and
fire left. You can walk in for the gem now.
And the center isle should have the following structure at the top:
XXXBB < 1. fire down at left block
XXXBXX
X+..+X
~...B. < 2. fire from the left to open
XXXB~X the island!
Enter the island from the right. You might've forgotten a gem 3L 1D of the
teleporter, but the hard work is done.
Level 33:
46=x 4a=time 72=secret
******************************
*I..t*XXXXXXXXXXXXXXXXX.X....*
*I/***X+.............+/.X.#..*
*.XXXXX.XXXXXXXXXXXXX.X.XXX/X*
*...I.X.X+.........+X.X.XI...*
*.I../X.X.XXXX/XXXX.X.X.X./II*
*XXX/XX.X.X+.....+X.X.X.X.X/+*
*.....X.X.XXXXXXXXX.X.X.X/XXX*
*.....X.X+.........+X.X.X....S
*IIIBIX.XXXXX/XXXXXXX.X.X/XXXS
*.+...X+.............+X./..**S
*.....XXXXXXXXXXXXXXXXX.X...t*
******************************
250 seconds but with this map you don't need them--in fact I've finished
with 285 seconds and dawdled on the way. 2 level warp in DR. Extra time in
UR. Lots of crumblies to bust through. The two teleports are reciprocal.
Shoot up when midway between the gems. Retrieve them and blast through the
crumbly. Then go in a circle to get the next four gems. Fire down as you move
along the bottom part to find the next crumbly. Go right and up. Then circle
counterclockwise and fire R at the UR to break out. Head down when you hit a
wall and fire right when 1U from the bottom.
2R and shoot up. You can turn right at the next block after going up.
There's a secret door to the right and then you fire down to get the 2-level
warp. Otherwise you can just fire and plow up. At the next blockade fire up
once and right three times to reveal a block. R U 2R fire down twice to
access the gem. Then U fire left to be able to walk back down.
Fire up 1L of the right edge to get access to the hourglass(1L1U of the
crumbly) and then head back down to the DR corner. Enter the teleport. 2L
fire D(2x) and left. D, fire left, U, fire left. Fire right and down 1R of
where the block lands, then take out the invisible crumbly 2d of the left
block that appears. At the left wall fire down and right.
You've got a can opener if you just expose a couple of invisible blocks
here.
B < 1st
IIIBI < hit the center, then hit the center-left twice. You win.
Level 34:
******************************
*.*+B~..*++...B*****I''''*+..*
*..BB~.B*'I'I''/././.'*.B*+..*
*.+....'*'/**.'*.*.*.'*.'*III*
*BB.*.*'*'***.'*.*.*.'*I'''''*
*.B.*.*'*'*.**'*.*.*.'********
*%B...*'*'*.+*'*.*.*.'.X...B.*
*.*BB.*'*'*.**'*.*.*.'.X+.*..*
*.*..I*'*'*I.*'*.*.*.'.X+.*..*
*+*...*'.'*...'BIB1B.''*****.*
*+*...*'.I*.**/*****/II//////*
*+*...*'B'*#**////=*////////I*
******************************
250 seconds.
Once you know where the invisible parts are, this level is relatively
straightforward, and it has some good rewards, too. Fire down, 2D 4R 3D fire
down flre left and you can walk in to the DL. Back 2D3R of the UL, fire up
twice to get another gem. L 2U fire right 2D L 2D R fire down.
Now begins the kickabout. You'll just need to loop a block along the
apostrophes. After the first one hits the bottom you'll want to hit the
invisible block 1U2R of it. Two more kicks and the block hits a gem. An
invisible is 1R, a crumble 1R1D. Expose them, shuffle the block right, get
the gems and go 3R and fire down. 1L and fire down.
Everything's visible now but you might want to grab the hidden hourglass
first--DR/D/L/D--before going back to the top. Fire down to shuffle the
blocks right and then fire right to put another block in position. Now you
can bust through the crumblies. Go down 1 and fire right 6x. Fire down each
corridor well--right once, and get the extra guy, left twice. A block got
kicked to the left. Fire the square 1U of it, then fire the original block.
That shunts the invisible block to the side so you can get another gem.
Back at the crossroads you can fire down and follow the path to get a TV,
but it's not necessary. Hit the 3x1 from the left twice. 7U 2R 7D and fire
right twice again. Left of the second block that got kicked, you can fire
right to kick it up.
I recommend taking care of the UR part first--destroy the UL invisible
crumbly in the DL and be sure to knock out the invisible parts guarding the
upper right before you kick the UR block on the other side of the chamber
down. Or else you will be unable to reveal--and thus move--the rightmost
block after your long kickabout.
*+..*
*+..*
*BBB* < 2. then the left block
...B* < 1. this first
Note that the fireball you unleash should be harmless, bouncing up and
down. Just be sure to push down and then DR to leave the place. If you cheat
too far right you'll get singed.
Then there are many invisible crumblies in the DR. Destroy them all. Just
break down to the bottom and then fire right and go right. Then fire up and
right and move right until the edge. Then go up and blast right. You have a
pretty easy springboard from here.
********
X'''B'*
X+.* '*
X+.* '*
*****'*
BB''''''*
.......B*
The apostrophes lead the way. You don't really need to worry about the
right fireball escaping or sneaking past the other one. You can just absorb
one hit for each, and you should have all four left anyway. It's possible to
avoid the fireballs but not worth it.
That does it for this level.
Level 35:
******************************
*.......+N+N.....I.N+........*
*.nnNN**NN.NNN+NN..NN..NNIII.*
*.N.N.t*.II..nNN..I+N.N+...N.*
*.NI..**.NNN.N**.N.**.NNNNNN.*
*.NINNNN.n...N*t.N.*t.N...?N.*
*.....N..NNNNN**.N.**.Nn..NN.*
*NNNN.N.NN..N+N....NN.N.NI+N.S
*...N.N.N..NnIIN..IN.InnNINN.*
*NN...N.N.+II......N+IN....N.*
*nN.N.N...N*.*.NNNNNNnNNNNNN.*
*+..N...N.*..t*+.............*
******************************
250 seconds.
This level requires a lot of backtracking and moving around and shuffling
between teleports. You can shoot down everywhere you need or you can follow
this map/guide.
2R 3D 2L 2R 2U 2R 3U 2L fire up(reveal block) 4U and fire right(1D of the
top)--take out two invisible crumblies. 2R fire down. U 5R to get the gem.
Now go under the blocks and fire up. This clears a path to the transporter.
2R 5D 2R 5U 2R U R fire right L D 2L 4U R 3U fire right 2D fire right 4R 2U
fire right to remove the crumbly, fire left. 2D 4L 2U and now you could fire
right but you'll be coming back here so I don't want to open up the fireball
yet.
So go back to the teleportal(D-L-D-L-D-L-U-L-U-R-D-R-U-R) and fire up where
you come out. Reenter the teleportal and go back to left of the block you
just made visible. Fire it right and go back into the teleportal. Fire up
twice to remove a crumbly, then fire the spaces 1R and 2R of there. Fire the
right block for a gem. Now you'll have a few more block pairs to kick in this
secon area: up, up, left and get the two gems that you couldn't before.
Fire down when you get out of the teleportal. There's a free gem just
waiting. Get it now and circle around R D L to get the gem in the corner--if
you're trying to solve all the levels, that is. Because there's a secret door
to the right, right of the gem in fact. If you fire at it, you enter it, and
it sends you to level 40.
6R of the gem you can fire up and into a crumbly. Fire up some more to
reveal a block. Fire up to send the one above it flying and now return
counterclockwise to get that gem 1U1L of you. From the gem go up and fire
right through two crumblies, go 3R, fire up twice and then 2U 2R fire
down(get the hourglass too--you may need it) 2L 3D 2R fire up twice. This
dislodges another gem. For the final gem go 3L of the UR and fire down twice.
Walk in, walk out, enter the teleportal and go back through the other
teleportal to the area where the fireball is trapped. Fire at the left block
and run through. Of course getting hit once does not matter.
Level 36:
******************************
*......I.....................*
*...I.......................IS
**.*B*~~%******************..*
*b.*.....*+...d*...........I.*
****B*~~B*....**BNNNNNNNNNN.n*
**.~...B.B....+B............n*
**.*B*B~~*+....*.NNNNNNNNNNI.*
**.B...%.*~~~~~*............I*
*a.***~~~**nnnn**BBB**********
**.......**...B.+.+.+....*e.f*
**.......c*++.B..+.+.+...**+**
******************************
200 seconds.
Teleportals
a-b b-a c-d d-f e-b f-d
Go through a and uncover the invisible block and push it down. Then hit the
crumbly, go down and fire left. Go through b, 3U and fire right. Go 2D and
fire right. The block should hit the crumbly. 2D 4R fire up. 4L 4U fire
right. Enter c and get the gems. Then enter d, e(left) and b. 3U and fire
right. Enter c, 2D, fire right, go into the DR alcove and fire down to take
out a crumbly, enter d and e, and now go 3U, 3R, and fire right twice. A
block will appear and another will fly to the UR. Hit 1 below the UR and then
the UR and now you can go down and fire right to open up a goody--extra time.
Fire down to reveal a secret block next to the one that's there. Then fire
the right block, L D and fire left. D and fire right, R, fire down to clear
the cobwebs and D and fire left/down to reveal two more invisible blocks.
Now fire the top of the 1x2 and then the DR corner. You'll have to take
some damage when you go R D to the bottom row with the fireball and fire
left. Then fire the rightmost of the clump of blocks over the gems. Walk in
and fire at the block on the bottom, to the left.
Level 37:
******************************
*...*....................BB%+*
*........****.~..........BBBB*
*...*+...*..***..**..........*
*..BB....B...+*1B*=..........*
*...*+...*..*+*BB******%%%%%**
*..BB....B..*+*..~~..t*.....t*
*...*+...*..*+*BB******%%%%%**
*..BB....B...**BB*=..........*
*...*+...****.~..**..........*
*........................BBBB*
*...*....%%%%%%..........BB%+*
******************************
200 seconds.
Get the top gem and no others. Push down block #1 in the center bit and
then bust a crumbly to get to the teleporter(they are reciprocal.) Fire left
twice. Retreat. Fire down and then fire the DR block three times. Fire the
4x1's right end twice. Then go right and fire the block 1L of the crumbly.
Then break in to get the DR gem. You now have a springboard to bounce a bunch
of blocks to the left. You can get the TV's if you want to speed things up
now.
Blast the block 1R of 1. Then take the teleporter, fire left, take it
again, and fire left on the 2nd row from bottom. Teleport, fire left,
teleport, 2nd-from-bottom, and fire left twice. Then bust the crumblies on
the bottom. Hit the right of the 2 blocks linked at the bottom and now you
can fire at the DL to push a block into a gem. Clear up the UR at your
leisure now--stand on the right edge and fire up. Then zap the crumbly.
For the last part, go in the far left chamber and tap the left side of the
3x1 twice. There's a new 3x1--hit its left side twice. Now hopefully you have
one hit left and you'll want to wait for the first fireball to go up. Follow
it and slide UR and let the second hit you. Use the invincibility to get in
the very back. Lucky you don't have to get out now.
Level 38:
******************************
**++*%~~~~%...%B%...../.....B*
**...B%%%~.B.+%B+%//...B%.B..*
*****%%%%~....+.../...../..B.*
*B.%%.%%.~B.......B///I**%**B*
*%...B...~%...B..*+***.t*/%/%*
*%...*****[[[[[***+*+..***I%%*
*%.....BB*[[[[[[[*+*******./%*
*%////B[~*[[[[[[[/B/[*******B*
*%////..........+.......B....*
*B%%.B...........%I.....%..B.t
*B...B%%.%B*...BB..B%%..B...%*
******************************
250 seconds.
First let's blast left twice to reveal a block, enter the teleportal, get
the gem and exit. Let's prepare the left-hand side next. Blast up twice on
the squares flanking the block guarding three gems, and blast down on the
left.
There'll be a 1x2 of blocks to the left. Blast 2 squares above them and 1
right of the lower. Hit the bottom block, 2U 2R, shoot up, L 2U and fire
down. In the 2nd-lowest row, fire left twice. Fire at the block you kicked to
the bottom, and at the 2nd-left column fire up twice to wipe out two
crumblies. Also, from the block in the UL you'll want to destroy the blocks
2R, 3R, and 4R U. This allows a path but for the square above the block
guarding the UL.
Now to the upper/upper right part. Cross the protective field. Blast the
crumbly in the DL and get the three gems. Blast the four crumblies touching
the gems, too. Now 1D from the top row, fire right twice to get rid of two
invisible crumblies. You can go right to take out another crumbly if you want
too.
There's a block-chase left, up and right here. Now you can zap the UL block
and stand where it was and fire left to clear the final bit. Now you need to
roll some block-pairs to the right and when one hits the edge, fire in the
UR. Clean out the chamber below of crumblies(watch out--a couple invisibles)
and then fire 2D of the upper right. There's a vertical pair below that so
fire above it. Now climb over the protective field to get back.
Fire at the block 1L of the teleporter. Then see where the other block
goes. Shoot that other block and then shoot the block 1D of it. Shoot the
block that just went up so you can get to the three gems.
Keep going left. Things should be easy if you've cleared everything out,
but if not, clear 1D of the UL solid block, as well as 2R, 3R, and 4R/U. Fire
a block up twice, then kick it right and up twice to reveal the UL chamber.
You'll need to cut 1R1D, 1R and 1R1U of the final block you pushed, now that
the first of these isn't needed to stop your block in the right spot.
Level 39:
******************************
*++.*B.B.B.*++.*BB'B'B'%%*.+?* < 4e
*...*......*...*......B%.*..+*
***.*.%.B..**.**......'..*B***
*.%B.B'B"*.B.B........'.....B*
*B....'.".............'......*
*.....'.".B.......B...'.B....*
*B....'."*'''''''''B..'B...B.*
*.B"""'""B'..B....'...'...B.B*
***B*.'.%.'**.**.~'~~~'~.*.***
*+..*%B%%%%*..+*.~B...'~I*.+.* < cut 3 right crumblies
*+..**%%%B%*.+.*.~'''B'~I*.+.* < cut 3 left crumblies, right corner
******************************
250 seconds. A clever pool theme here. Fireballs are an annoyance here, but
you have more than enough time to avoid them.
Go to the force field area and fire right twice to reveal the two invisible
blocks. Fire at the lower one, then kick that block right and up. This is
useful at the very end.
For the main part, there is only one block-pair to work with at the start.
It is in the up center and you must make three slides right, then slide the
block down. The path is traces by apopstrophes in the map above. Shoot the
block when it gets to the end of the path to make two block pairs. You can
blast the crumbly to the left and knock the block guarding the UL "pocket"
out of the way. Then you can push more blocks left and down into a corner.
When you pushed that 3x1 block you made a vertical block-pair which you can
push down and left. I've marked that with quotes. Hit the block that's over
the pocket and then start shuffling the blocks in that row to the right.
Continually shuffling block-banks right will open up the lower center and DR
pockets.
For the final bit you will have something like this:
...B.
B..BB < kick center block up
*.***
*.+.*
*.+.*
*****
The center block you kick up will form a can opener in the upper left along
with the block you placed to start.
*B***
BBB* < hit the left block. Then hit the one to its right.
Walk in for the treasure and then you just have some shuffling to the left
to open the top center pocket and win the level.
Level 40:
******************************
**...*BB*t..*[[[[[[[[[*+%%...*
*t.#.*BB~~..~[~~~~~~~[**%++..*
**...*BB*****[~%.B..~[*t.....*
**~~~*B.**.1*[~B.%BB~[**BBBBB*
*.......*t..*.~.%B%.B........*
*BBBBB..*****.~..B.%~.*%%%%%%*
*+BBBB........~~~~~~~.********
*BBBBB..nnnnn.........*%%%%%%*
*.......nn+nn.***.%%%.....B..*
*...*...nnnnn.*+*.%+%.....IB.*
*...*.............%%%.......+*
******************************
This level is very doable although I confess I haven't found a way to get
the 1up and the timer. The teleporter un the UR is one-way to the UL one,
which alternates with the top-center one, so I just avoided the teleportals.
And who needs extra points and lives anyway? By this point you probably want
to get through with the game.
Fire 1L of the DR corner of the 5x3 blocks. Blast through the DL 3x1 of the
invisible crumblies to get a gem, then go right and down and get another gem,
and then cut off the bottom of the square of crumblies for another gem. Get a
fourth in the DR corner, revealing the invisible block along the way, and go
and 1U and fire left.
Now go to the protective field and fire left through the force field onto a
block. The one below it goes down. This allows you to sneak in and fire at
another block.
BB
BB
B < fire this one
B now you have a block to kick others with
Hit the kicker block you just sent down, and now you need another block to
kick right. At the bottom centero fthe 5x3 blocks, fire up and then kick the
next block that flies off down and right. Go to the lower right.
B < then here
B
B < fire here 1st
Now you have two blocks vertically aligned. Fire at the lower to send the
second one short of the protective field. There'll be a block left of it.
Fire at that one to create a can-opener situation in the UR.
BBBBB < all but the right B 2nd.
B < 1st
Walk in and complete the level. Don't step on the teleport.
Level 41:
******************************
*...*+..*....B..a*%..BB*...B.*
*...~..B*B..*.B.**.B......*..*
*...~..B.%B+**...B..B*+.+*+..*
*.*B***.***B*c...*~******d...*
*..B*.*.*+.B.*.......*..**~~B*
**.B..*.***....***...~..~BB..*
*d.B~.........*+***~******B*~*
**~B*******%*..BBB.%*....*...*
*+...*+.*+.B..*..B.**....*..**
**.%.~..~...***BBB%*d.*..B..a*
*d..B...*.B.......%e*+*.*.+.**
******************************
250 seconds.
The subcompartments here are interconnected, and the teleportals play a
critical role. The ones marked a exchange, but the ones marked d all go back
to c. C goes to the teleportal to the right of it. e goes to a.
Enter c. Fire down. Enter d. Enter a. Fire left. Picj up the two gems.
Enter d. Go right from c and down and fire across the two force fields to the
block. Fire to the force field below to wipe out another crumbly. Enter a. Go
UL/U and fire right onto the block. Enter d and enter c. Fire the UR corner.
Get the gems and fire the other block wedged in the corner to send another
left against a crumbly. Fire at that block, then the one right of where it
lands. Then fire the block that just moved a square. It should come to rest
1R1U of c.
Take d back out. 2D 3L fire down. Return to 1R of c. Fire up and 1R 3U fire
left. Fire down at the block to release the gem in the cul-de-sac. Fire down
as you leave and go down and left. Now fire at the block under the gem to the
right. Get the gem that is opened to you and go 1D, fire left, 1D, fire
right.
Go around the block, fire right, hit the block below the gem, and go to the
bottom and fire right again. 1L fire up 1R fire up 2U L 2U and bust through
the crumblies to the teleporter.
Now go assault the 5-high column of bricks. Start at the 2nd-lowest and
fire three times. See where the top one went. Fire there twice. Down 1, fire
right, and shoot the crumbly you have access to now. Fire down into the pile
of blocks. You can circle around and get a gem now.
Push DR when you get the gem and fire right to move a block so you can get
another gem. Enter the teleportal.
R 2U 2L U flre left and then 3L fire down and walk in for the last gem.
Level 42:
******************************
*+..B......B.......B.~+B....t*
*.B~~~~~+..~~~~~~%...~%B.B..**
*..~+.+~.B.~....B....~..%..B+*
*..~...~..B~~..~~....~.......*
**.~...~...~t..t~....~.......*
*t.~B..~...~~~~~~...%B....B..*
**.~BB%~...B......+..~.%%%...*
*..~BB~~B+%......B+..~.......*
*..B.....~~~~~~......~.......*
*.~..........+~~~~~~B~%%B....*
*............B.....~B~++....B*
******************************
200 seconds. But teleports eat up a lot of time here. So make sure you have
a purpose when you go in one. The left one in the center isle matches with
the left side, and the right with the right.
Take the left teleport first.
B
32#
1B
Fire at 1 2 times. Then 2U, fire right(takes out a crumbly for later,) fire
at 2. Hit the crumbly behind 2 and then hit the top block on that isle. Fire
at 3, which has a block again, and leave. You'll get the rest later.
Two teleports--to the center and then to the right side. Clear out the
crumblies on the column below the 1x2--but not the gem. Shoot the block down
this passage and then you can shoot right too. Get the gem in the next
block's path. Then fire up, left and down. Then fire left and it looks like
things are blocked but fire left again anyway. The block should hit the lake
guarding the inner isle. Now it's time to get to work on a long arduous loop.
Go to the bottom, get the gems and fire left. A block will shoot to the
top. This is the start of the odd spiral. Plow your way to the top and fire
left. Go back to the center and fire up to hit the next block. Now teleport
to the left, go inside the isle you opened up last time, get the gems and
fire upwards so the block runs into the UL gem. Along the way you can fire
down to send one block right, then follow it with a shot to the right that
will send the block under the gem into a dead-end. Taking the gem loses a few
seconds now actually.
So go to the UL, fire right, go 3D R 4D L D and fire right and 2D 7R and
fire up. Go into the left isle and fire right. Now teleport back to the
center. At the top of the isle, fire left and then teleport left again. Shoot
the crumbly from below so you can shoot the left of the two blocks. Now you
have a vertical set of three blocks, and you're close to breaking out. You do
so via the center, ultimately.
Fire up. Go to the teleport, back to the center(via teleport) and the
right. Fire left into the block you most recently kicked(blocking the
island.) Go 1 up and fire, too. Go back to the center and left. Fire from
below. Go back to the rectangular isle and fire right, 1 above the teleporter
in the isle. You won't see it, but the island is open! Go back into the
teleport and clean up. You shouldn't need detailed instruction here. Head
down after exiting the island, then left after you get the gems and up.
Level 43:
******************************
*...+.....BBBB..~~~B......+=.*
*+...BBB[[...~..a~........+..*
*=......[[...~..~~..B.[[[....*
*............B+.+B++..[[[....*
*.+...B...[[~~...~~[[........*
*.....B...[.b~...~c.[........*
*.........[[B~...~~~B...~~BB~*
*...%........~...~++B...~%B.%*
*....[[......~~..~..B...~%B.%*
*..BB[[...+..~d..~~~~%..BB.B%*
*.....%......B~..~#.[...~~~BB*
******************************
200 seconds. The teleports are as follows: a-b, c-d reciprocal.
The left side is rather easier than the right so we'll do it first. You
should not get hit at all over here.
Now on to the right side. Pick off the gem 1L1D of the TV. Use the 3x2
protection field as cover. If you can, fire down after you get the gem. If
not, wait some more and fire down when the course is clear.
Next, use the DL energy field as cover as you perform the following
operations.
~~BB~
~%B % < kick this one to send a block to the top
~% % (get the crumbly too)
BBBB% < kick here 2nd \_____
~~~BB < kick here 1st /
The result will be this, where you can kick the bottom row right again:
~~ ~
~ BB%
~ B%
B B%
~~~BB
Now at the top you will have the following, where you need to kick the left
block and then kick the bottom row:
+= += +=
BB > B B > BBB (after kicking the bottom row)
Now it's time for the big risk. You need to fire up at the right edge
twice. Again the 3x2 field provides cover. And you will need to go back to
the bottom, fire right, and back to the edge and fire up twice more. After
this it's a good time to grab the TV, which you no longer need to position
blocks, and go for broke to clear the entire board. Let's look at the UL.
~B < fire here 1st from a distance.
BBBB
B [ < then fire the left block
++ [ which allows you to fire across the top
After the three shots, a block will fall down and create a simple can-
opener.
~~B
++B
BB < here first, 2 up 2nd.
~~~%
Level 44:
******************************
*............................*
*............................*
*..~~~~~~~~~~~~~~~~~~~~~~~~..*
*..~..++B.BB**B.........%B~..*
*..~%B...*.B.....B......B.~..*
*..B.........*.B....+.....B..*
*..~B.1B...B.*B..%......B2~..*
*..~..B.B.B......B......%B~..*
*..~~~~~~~~~~~~~~~~~~~~~~~~..*
*............................*
*............................*
******************************
^^
critical rows
225 seconds.
This looks simple but there are a lot of finesses. The B labeled one needs
to go 2U, 2R, 2D, 2R, 2U to start. Fire down at the block 1U1R of it. Then
shoot so that 2 goes 2U, fire at 2 from the right, and then go U/L and fire
down to send a block further left. The critical rows should look as follows:
BB < push down on the right here .B
BB < Then push down on the left here B.
B (the block above went left) .B
B .B
B BB
Now slide the top block back over to the right and fire it down (2L fire
down 2R fire down) and you can bring a block back over to the left--there's a
pair you re-formed off to the right. Kick the block that just flew left down.
BB
..
BB < 2. fire at the right
B.
BB < 1. fire at the left twice
Now you have a block next to the one that's plugging your entrance on the
left. You're very close to done. Note the 2x1 lump to the right on the bottom
of the island. Hit the right side of it, and keep doing that for each 2x1
lump--hit the right side, and a block will go to the DL corner.
~% < 1. bust the crumbley
XX < 2. fire at the right block
~X
~X < 3. fire at this block
~~
Now you can just walk in.
Level 45:
******************************
*.B.......%%%*+......+.....BB*
*B.B**...B.BB*%B.***********~*
*B...*~**.*.B*+..............*
******%****.%**..~~~~~~~~~...*
*t%%%%%*.**.%*...~+.B%%*B~..B*
***B**B..**.B....~%B.B%B%~..B*
*++B*+#..B...*...~B......B..+*
*BBB****B**B+*...~BB.%%BB~.B%*
*..B***..+B***...~%****.B~.B%*
**.B&**.......B.B~~~~~~~~~.%%*
*t.B***..B.**+*............%%*
******************************
The beginning is easy enough, but after a while it's not clear which order
to pick the gems up in. Fire left, U L, fire up, R U, fire right. Fire down
twice into the force field and take out the crumblies. Fire down from the UR.
Clear out the crumblies and get the gem. Then fire down from the UL and hook
around and fire down again to clear a passage to the right.
The first gem to get over here is at the top--the right one. You see,
you're going to make a circular kicker that deposits blocks on the 2nd-lowest
row. Six blocks will go in there: four from inside the island, along with a
block initially in the UL area and the block DL of the right gem, which you
don't want to take until the very end.
Going along the upper corridor, stop to fire down to take out crumblies.
Then fire up at the UR block. Then go down and fire right 1 block above the
right-edge gem. Below is the formation you want to achieve inside:
B~
B~
BBB
B~
B~
Knowing that, the rest is a bit easier.
v vv 4.(right) to push blocks, 5.(center) to hit crumbly
6. to kick it back
+.B *B~
%B.B B%~ < 1. hit the crumbly, 3. from the right
B B
BB.% BB~ < @. fire left.
%****.B~ < 2. fire here
After 6, fire at the UR corner and then 1U of the DR. Fire from the top to
kick the block to the right edge of the isle. Hit the DR corner, go 2U, and
fire left.
Hook around to the left side and fire 1U of the DR corner to send one block
to the other edge. Kick that block up, come back and repeat the process. Then
in the center of the left side, push the block right. We now have our
formation. Note that after pushing each block out of the island area, we must
herd it up, left and down and maybe put it into the DL maze a bit.
Kicking the first block out is easy. Go to the left of the cross, on the
bottom, and fire up. You don't need to do anything special with the block
after firing it down, but note it's disrupted your ability to go through the
DL. The next block works the same way: fire at the leftmost block and you can
circle around again. You have a horizontal phalanx of 3 blocks now. Push the
right one twice and be sure to get the two gems that you can.
For the third block, fire at the UR corner and then hit the same block as
before. Shepherd the block around again, firing it into the other two you
moved after they reached the DL. The small room should look like this:
XXBXXBBX
X BXXX < 2. fire here
XBBB
X B XX X < 1. fire here
XXXXXXXXX
Retrace. Now you have the hardest part--going inside the island to retrieve
the final block. You can do some work from the left wing first.
~~~~~~~~~
~+ B XB~
~%B B ~ <1. shoot the crumbly 3. fire right
~B @ B
~B B~ <2. fire right
~%XXXX B~
~~~~~~~~~
When at @, fire up, get the gem, and then move to fire at the DR block.
Then fire above. The final block will pop out. Move it the same as you moved
block #3. The chamber will now look like so:
XXBXX
XBB B
XBB < hit here twice
X B
XXXXX
Now you can run in and get time and a gem. You probably need the time, but
if you didn't, and the time was in back, maybe you could just take the gem.
The fifth block to move is DL of the right-edge gem, which you can now
take, too. Here's the order to hit the blocks once it moves into the
compartment. IT will get kicked into the next room and then you need to hit
the block right of it to kick it in the corner.
XX XX
XB 2
XB3
X 1
XXXXX
Now you can finally tap the block at the top and get the two gems next to
it. Block 6 will take the same voyage block 5 did. Then at its end you can
kick block 6 to reveal the path to the teleportal beyond a few crumblies. If
you're not sure, double check that you have everything done first before
continuing. The time bonus should have tided you over.
Once you enter the other teleportal, you have two choices. The easy way is
to fire right three times and fire at the leftmost block to enter to get the
final two gems.
However, you can get an extra life by firing five times to the right and
firing at the wall revealed. Then go back through the teleport, fire right
twice, and then fire at the leftmost block and walk in.
Level 46:
******************************
*..++.....*B+.*..B..*.B*.....*
*..B.+....*B..*........*.+...*
*........B..........*..*...+.*
*.........*.%......B*..*.....*
*.........*.........*..*.....*
*.........*.%..%..%.*.B%.....*
*.........*............*...+.*
*+..B.....*............*.....*
*...B.....*..........%.*.....*
*%%%.%..B.*.BB..B.B....*.+...* < zap 2nd-l and right %'s
*...B....+*+....BB+B...*...+.*
******************************
75 seconds. The mechanics, without the fireballs, would make this level
almost insulting for one so late in the game. We will review them anyway, as
often you just need a second or two to duck out of the way. The important
thing here is to keep moving as if you stand still you'll run out of time and
probably be hit anyway. Also try to keep to the edge and back up if something
comes at you by the edge. Remember not to cross a fireball's path, but run
parallel to it and just off to the side.
Left room: zap the 2nd-left crumbly and fire right to kick a block to the
top. Then zap the rightmost crumbly, pick off the gem in the corner, and get
the gems by the upper blocks. Do a kickabout right and down.
Center room: Get the UL gem and then the DL(keep to the side,) shift the
blocks on the 2nd-lowest row to the right, and drop in for the gem between
the blocks at the bottom. Once that's shifted, shift the blocks on the bottom
row to the right so a block goes in the DR corner. Hit it and then the block
it made fly up. Hit the crumbly and go to the next level.
If you've still got a hit left, try to avoid enemies but if you can't, just
swoop counterclockwise for the gems. Remember you only barely have to touch
them, which can save time--extra valuable when you're invulnerable.
Level 47:
******************************
*B12.......................B.*
*BBB*B...................B...*
*...B3..................B....*
*....'.*****........*****....*
*....'.B+B.B........B...*....*
*....'.B++B*........*+++*....*
*...B''B...*........*+++*....*
*...*B.*****........*****B...*
*...B.....................B..*
*..B.......................BB*
*.B..........................*
******************************
150 seconds and efficiency is more important than knowing where to place
the blocks, which is straightforward.
You've got a bunch of fireballs in the center but fortunately the path is
pretty clear once you take a guess and follow it. You have a kickabout
spiraling from the UL. The fireballs can be avoided by walking across just
after one hits the wall in front of you. The only time you have to take
damage is your first time in the DR. You need to come back up and right. Then
fire into the UR and normal service is resumed.
The third cycle will leave the block a bit further in. Then you can get to
work on the left compartment. Kick the blocks via the apostrophes and then:
.*****
.B+B.B < 2. left one 4. 2nd-left one 2x sends the blocks across
.B++B*
BB...* < 1. left one 3. right one
.*****
Now you can just run across and don't worry about getting hit. If you
really want you can get on the opposite side of the block as the fireball in
that column. But you can probably just fire twice, use invincibility, and
walk in to bag the remaining gems.
..*****
BBB...*
..*+++*
..*+++*
..*****
Level 48:
******************************
*..BBBB*.~.BBBBBBBB.~........*
*B*+...*.*BBBB++BBBB*.***~**.*
*.*BBBB*.*BBBBBBBBBB*.*BB.BB.*
*........*.********.*..BB.BB.*
*..***B..*.*......*...*BB.BB.*
*...................B.*+B.BB.*
*..****..*.*......*...*BB.BB.*
*........*.********.*.#BB.BB.*
*BBB*BB*.*BBBBBBBBBB*.*BB.BB.*
*...#B+*.*BBBBBBBBBB*.***~**.*
*.B..B.*.~.BBB++BBB.~........*
******************************
200 seconds. I've completed this in 203(you get a free hourglass near the
end the way I do it) and that is with honing my play. So I think you may need
a try or two to nail things down. Freeze the game a lot as needed, too.
First let's take care of the bit on the right.
XXX~XX
XBB BB < 3 fire down at the now-middle block
BB BB
XBB BB
X+B BB
XBB BB
#BB BB < 1 get the hourglass, fire right
XBB BB < 2 fire left then fire up
XXX~XX at the block that moved
XXXXXX
XBBBB B
BB BB
XBB BB
X+B BB
XBB BB < 2 fire here once
#B BB
XBBB B < 1 fire here 4x. 3 fire here once
XXX~XX
After 3, duck inside and hit the square 1U1R of the gem to get to it.
Now let's take care of the two upper gems.
1> .XXXXXXXX. <3
XXXX++XXXX
XXXXXXXXXX
^
2
Fire 1, 2, 3, 2, 3, and kick the block that just flew down two times. Now
on the next trip fire up at 2, but fire down too. Do the following twice: 3,
push the block that's obstructing you left, 2. Oh look--you can grab the two
gems.
Now blast the DR block in the area 3 times. Fire down at the block 1U of it
until you get a hole 1L. Now go left and, where you fired up at 2, you can
fire down. Then go back to the DR, fire at the DR block, and kick the block
that moved to the left edge. Repeat this two more times. Detour before you
fire down--fire to the left to bump up a block that was formerly in space to
the left. After firing down, go back and hit the DR again. Kick the
obstructing block left and go 2U of the left gem. Keep firing down and
eventually you'll make a path. Pick the gems up.
The last bit is the most straightforward. Assuming you bumped up the block
that had been in space(and if not, do so,) go to the left edge and fire up at
the left block in the long line. You'll have to do this six times. Then fire
at the block you moved, fire at one of the blocks in the row above, and get
the gem. From here it's a pretty easy cycle clockwise around the edge. In the
DL you'll have
X < 1st, 3rd
XXX <right one 2nd
Then you kick the DL. There's an hourglass just to your right. It's
invisible. Get it.
BB < 2nd, left, walk in and win
B+
BB < 1st
Level 49:
******************************
*#.+.~B......~*+++++*~.~B~~~~*
*~~IB..~~~~..*...B~~~~.~..IB.*
*+~~~~.......***B....~.~..IB.*
*....................*...~~~.*
*~~~~.~~~~~~.***B...#*.......*
**IIB.BI...~.**~~*****...***B*
*t..~.~...+~.*t..++++*...~..B*
**..~.~~~~~~.*********...~.~B*
*~~~~....................B.B.*
*BBBB.~.................~~~~~*
*~~~~...................BBBBB*
******************************
200 seconds, with an hourglass in the UL.
There are two main tricks to this level. More clearly, you need to figure
out what to do about the fireballs. Less obviously, what you do with the
invisible blocks as you kick them back and forth determines if you are able
to get through the level properly.
Get the gem in the UL. Reveal the invisible blocks and push them all to the
right as far as possible. Get the gem in there and also fire in the gap
between the two blocks to loosen the DL blocks. Fire up to reveal a hidden
block and fire at it again. Fire down at the rightmost block in the island
with the gem. Then fire at the block in the intersection. Now fire at the
block at the top.
Next we'll look at crossing. the fireballs. One or two hits shouldn't
matter. It's a waste of time to wait for the fireballs to pass, and you'll
have to duck anyway. On the way left, you want to run diagonally at the
fireball. For instance if you have
fireballs
v
v
you
You can run UR through them. You have enough leeway that you don't have to
be terribly accurate. The rest of the time you can run straight right, and
you probably won't have to zigzag more than twice.
The way back is much easier as you can often just make one UL cut to avoid
a fireball and you can glide across the top. If not then a DL cut buys time.
Some accuracy is required to get the blocks out of the right side
correctly. Make the invisibles visible and then fire at the bottom block on
the right side--the one you can reach, not the one in the corner. Fire at the
newly minted UR block and kick the loosened block down. Kick the UR block
again and then the DL one. Then kick the DR block to send another block up
and allow you into the right, where you can kick a block back to the left
part. Also fire down to kick a block in the DR over. Below is how the DR
should look before then.
.***.
.~...
.~.~B
BB.B
Now the corridor between the island with the teleport and the one that had
the gem is pretty crowded. It should have 3 blocks at the bottom and one near
the top. Kick the bottom block and then kick the 2nd-top block to push the
one block to the top. Kick the block to the right of it--remember just to go
one square right and fire up--and now an important finesse. Go 1R of the
upper left corner and fire down. This will hit a block on the teleport island
and send the other to the island you don't need to visit any more.
The big plan now is to fill up the left-right passage above the teleport
with six blocks. You've got one, but you can get another by going back right.
Kick the top square in the right-hand side and then kick the square 1D of the
UR to send another block into the path. Fire a block back left as you did
before on the row 2U from the bottom. Now fire at the block on the bottom row
and then fire up at the block that got loosened. This puts the third block in
the left-right passage. Kick it left by blasting the block to the right of
it.
Go back to the right and kick a block down from the top and left. Here we
now have four blocks in a column together. So get next to the bottom one.
Kick left and kick up. Repeat. That's five of six. You could o back once
more to the right and bring the last block over, but you might as well just
kick left instead.
Now go to the UL and fire down five times. You have a path to the
teleporter. Enter it, fire up at the block, and get the five gems. Enter the
teleporter, cross to the right, and fire left at the second-top row to kick a
block over. Reenter the teleport and fire up at the block again, return, and
fire up at the block underneath the center gem to walk in.
Level 50:
******************************
**+*.BB%%%%%B%%+%%B%%%%~..%.**
*%...%~.....~%%%%B****B~..*.%*
**BB.+~.***.~%%B..****.~.*#.**
*..B%%~.t*t.~.BB..B....~*.*.t*
**.****.***.****B*****.~.*****
**B%%%~.B*B.~B....*...B~.*t.%*
*....B~.B*B.~%%%B.*%%%%~.**.**
****B***.*.***B****B...~..%..*
*.*..B*.....*B..%**..B.~~~B~~*
*..B...B.B.B...B.+*.....%.B.+*
*+*.B.*******.B.***.B...%.B..*
******************************
200 seconds. The left teleporter in the center area goes to the right-edge
one. The right teleporter goes to the one 2L2D. My best time here is 38
seconds
First, fire left on the second-top row to remove two crumblies(saves time
for later.) Fire at all the blocks on the top row, too, and fire right at the
2nd-top row and the 3rd-top to clear the crumblies. Wipe out the 3 crumblies
on the right below the teleporter too. Then hit each block right below the
teleporter. That makes a 5-wide phalanx. Then bust the phalanx in the center.
...B~ < 3rd, from the right
**B**
*..B* < 2nd--hit the left then the right
.BB..
*.B.* < 1st
*****
Now you have to take care of the right side too or it will get clogged.
Blast the crumblies above the first room to the right. Once again fire at the
bottom, then hit the block that moved(fire up,) then the one next to it. Then
retreat, go up and fire right to kick another block in the second room off to
the right.
Now go to the center bit and bust up the 3x1 block in its center. Fire at
the bottom block in the left chamber. Come back around and fire left to send
a block left. The last one went into an enclave but this is useful now. Go
around the crumblies on the left, shoot the block to the left, and shoot the
UL crumbly. Now you'll be below a 2x2. Shoot the DL block there. The gem is
blocked but no big deal. Circle back around and, left of the teleporter, fire
left three times. The third will connect with a block and allow you passage
to the UL room. Now you just need to tap the block not guarding the gem to
get it. Also, push the block in the top row. This is important for later.
And on the way out, tap the UL block in the first chamber to get the DL
gem.
Fire at the bottom block on the right, then 1U1R1U and fire right to get
access to another gem. Fire at the UL block in the second room.
With the debris cleared above you can fire at the DR block twice.
BB%%+%%B < 3. clean out the top
~...BBX < 1. fire at the right
.~..BB.X < 2. loop around, fire at the left
.~.BB..B and then 4. fire at the right
.XXXX.XX
Head for the left teleporter in the center. Get the hourglass, go U and L,
and fire at the crumblies until you hit a block. The board should look like
this:
BBB....B < 1. fire left from inside the UR-ish room
~B....X
~..B.BX
~.BB..B
Now comes the pisser when you really have to backtrack. You want to put
blocks at the top but they need to be perfectly contiguous. Therefore, go to
the upper left of the board and find the leftmost block on the top row. Fire
at it to send the block you just kicked left(well, by the time you get there
it's more accurate to say the last block you kicked left) and then look up to
that block(don't approach it--time is of the essence) and fire away twice at
it.
B....BBB
.~.....X
.~..B.BX
.~BBB..B < 1. hit the 2nd-right block here
.XXXX.XX then hit the leftmost
Now use the left teleporter and fire away at the UR block 3 times. Now you
can go back to the entry to this room and fire right to send the final block
up to the wall--and the first of the blocks to the long chute down on the
right. One more time to the left teleporter, fire left at the top, and
return.
shoot this one 3x.
v
BBBBB..B
.~.....X
Ooh, look, you made a passage for yourself out of here to the UL. Now kick
the block in the UR and then the block in the DL. Use that escape to go
through the left teleporter. Go up and fire left again, then go 3L 2D and
fire left. Return through the teleporter to the main area. Now's a good time
to take the right teleportal and remove all the crumblies. When you've
returned from that, fire at the block that guards the lower entrance to the
room that's given you so much trouble. This puts four adjacent blocks in the
chute to the right. Hit the left teleporter and fire at the top of them three
times.
Now you can walk in to the DR L-shaped area. Fire down as you do. Run down
into the block and fire left. 2L 2D L fire down. R D fire right. 2U fire
right D 2R D fire right. Use the right teleportal and go 2D L to fire down to
open the passage to the final gem. Take the teleportal back and run in there.
6. LISTING OF SECRETS, WARPS, ENDGAME, ETC.
1 -> 6 upper left
6 -> 11 DR of entry
11 -> 16 center column, 2nd bottom
14 -> 16 upper left, shift 2 blocks
16 -> 21 spiral of secret doors right of where you start
19 -> 24 easy warp in the UL
21 -> 23 easy warp. Go 2R, fire D
23 -> 25 cut UL and fire L
25 -> 30 kick blocks R-D-R-U-R-R-U
26 -> 28 teleport left, fire into top 3x, teleport to right, U/L blast
28 -> 30 left wall, uppermost, then fire up a bunch
30 -> 35 secret doors 2L, all the way down, L
35 -> 40 very hard to get to, you're 2/3 of the way done when you get to the
east wall. Right of a gem.
From this it appears the quickest way to get through the game is to go 1, 6,
11, 16, 21, 23, 25, 30, 35, 40-50.
Many levels have extra lives.
5 - right of the DR gem, inside a wall
16 - the extra life is needed as a blocker before you take it
20 - has a 1-up you can't actually get to
21 - 1L1D of center teleport on the right edge
23 - 1U1L of the block above you. Needed as buffer first.
26 - this is near the end if you do the left side first. You need a finesse
to get it before you collect all the gems.
29 - 2L of the only gem. You can get it early on.
34 - down right long well, necessary to clear level
40 - I don't think you can get the 1up here due to the 1-way teleporters
45 - U3R of DL corner. You need to finesse to get it as it's near the very
end.
Once you win the game it shows you with a gun by some sort of blue
protozoan. Then comes a text screen.
"Your daring trip through the mazes has been successful. The deadly warp
has been sealed and the universe is secure. Your harvest of crystals will
supply power for generations to come.
Rest Well
Brave Warrior
"The enemy is defeated for now. Their vows to return will surely put your
skills to their ultimate test. Your final code is ***."
End of FAQ proper
================================
7. VERSIONS
1.0.0: sent to GameFAQs 1/29/2005, should be complete
8. CREDITS
Thanks to Da Hui for introducing me to this game and also for the starting
tips and passwords. And to the folks on the FAQ board who sent my NES FAQ
completion topic to 500 posts.
Thanks to FCEU for a great emulator with easily edit-able save states. How
painful this game would have been without them.
Thanks to AdamL on GameFAQs for his codes which helped me enter higher levels
before I found the guts to edit a save state and do it myself. And which,
err, let me see the game's end before I -solved- it. And for his putting up
with my email about level 50 :).
Thanks to my cats Pip and Simba for not stepping on the keyboard and pushing
the mouse off my computer table too often.
The usual GameFAQs gang. They know who they are, and you should, too, because
they get some SERIOUS writing done. Good people too--bloomer, falsehead,
Masters, RetroFreak, Snow Dragon/Brui5ed Ego, ZoopSoul, and others I forgot.