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FAQ
NES 1989

Version: 1.0

BASICS
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The game is a lightgun game, so input your zapper lightgun into port 2 to start
playing. The aim is to shoot the discs on screen without time or energy running
out before your pass target. The game offers you a continue if any of this
happens, which means you restart the last stage you were playing. However, you
lose any points you might have obtained in the previous stages.

Press START at the title screen and then select the number of players with the
directional keys. Confirm with A and select either Normal or Party game.

Choose between different difficulty levels. They affect the time you have to
complete the stages. For 1 you get 300 game time, 2 gives you 250 and the 3rd
difficulty level only 200. One game unit is around half a second of real time.

During the game, use START to pause the game.


Items:
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Items you can shoot during the game include

Sandclock           Extends time by 50
E                   100 points + 1 Energy bar
E in white square   100 points + 2 Energy bars
Reverse E           - 1 Energy bar
C                   100 points
W                   100 points
Discs               100 - 500 points


Scoring:
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Apart of shooting targets and items that pop up, each 20 units left on the
clock gives an extra 100 points or so. Every bar of energy also results in a
100 point bonus.


STAGES
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Normal Game:
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Missing a lot will drain your energy quickly. Only hit what you really need to.
The game doesn't punish you for single misses but a lot of them will cause a
huge loss.

Stage 1: Western:

Native Americans will walk through with discs on their head. They are worth 100
points each. The birds carry discs worth 500 and drop E items. Cowboys will
sometimes stop and hold a target to shoot too, but generally just pass through
quickly.

When you hit 5000 points the stage is over.


Stage 2: Ghosthouse:

Here is a list of the creatures and how much their discs are worth when they
are shot.

Mummy               100
Vampire             100 & might drop E in white square
Red Monster         200 & might drop Sandclock
Witch               200 & might drop E
Ghost               300 & might drop reverse E


After 7000 points you pass the stage. I've seen very long stretches of nothing
in this stage, which may prevent your from passing. Make sure you get the red
monster to extend time, but I think it could still be unlucky that simply
nothing shows up for an extremely long time, or even until time runs out. Blame
the game in this case.


Bonus Stage:

This bonus stage does not have a target to achieve, but instead you need to
attempt to shoot as many bottles as you can in the given time and with the
given energy. Every large bottle you shoot is worth 100 points and every small
one 300. Of course it's not as simple as just shooting the bottles. They will
flash when you are able to break them. At the start there are many bottles the
flashing will cycle through but as there are less on the bar it is much easier
to target them. If you hit all bottles there is a 10,000 point bonus in for
you as added...bonus.


Stage 3: Space:

The creatures are little hard to explain, but here is an attempt. Keep in mind
they are space creatures but this is close enough to a real live animal/thing.

Frog                100
Circle              200 & might drop reverse E.
Spider              200 & might drop E.
Crab                200 & might drop E.

There is no total score to aim for. Instead, when the timer is below 100 a
giant brain will appear. Shoot the target within its mouth for 200 points each
time. You can shoot it at least twice if you hit it at the top of the screen
and later again near the bottom before it disappears to the right side again.
After 5 shots it will be dead and the stage is clear.


Depending on your score you get a different ending screen after all stages have
been completed. Ending 1 is at 30,000 points, Ending 2 is for 35,000 points,
and the third Ending is for 40,000 points. Otherwise it's just a plain old hi-
score screen instead. For the top ending you will definately need to get the
10,000 bonus and hope there are no hic-ups in Stage 2.


Party Game:
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This is just one long stage. You have 400 seconds to get the highest score
possible. Start by shooting one of the pink lights that come on at the top.
Hitting on yields 50 points as well as stars the discs at the bottom of the
screen. Shoot them as they pop out from the small holes. They are worth 100
points each. After a while the discs will stop again and the lights start to
flash as before. Repeat this process to get a high score, or at least try.


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