==============================================================================
                              Snake's Revenge FAQ
                                      NES
                                  Version 1.0
                Created by Sogetsu <sogetsu@tenbit.pl> 2004 AD
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                      / /_/ / _____ _   _ _____ __   _ _____ _____
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                    / / \\  /___/  | |///___/ / /||/// /_ //___/
                   /_/   \\/____/  |__//____//_/ |_//____//____/
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==============================================================================
 
 Copyright Sogetsu 2004. This document is for private use only. This work may
 not be used for profits. This work may not be modified or plagiarized.

==============================================================================

 Contents:

 I     -  FAQ History
 II    -  Controls
 III   -  Weapons
 IV    -  Equipment
 V     -  Tips and Hints
 VI    -  Walkthrough
 VII   -  Password(s)
 VIII  -  Credits

==============================================================================

 I - FAQ History

 Version 1.0 - 09.04.2004 - First version

==============================================================================

 II - Controls

 Up     - move up
 Down   - move down
 Left   - move left
 Right  - move right
 B      - punch, stab with knife
 A      - fire currently equipped weapon, confirm command
 Select - bring up the menu, cancel command
 Start  - start game, pause/resume game

==============================================================================

 III - Weapons

 Punch - the weakest weapon, regular guards need three hits to be killed.
         Sometimes enemies drop ammo and rations if killed with punch.

 Knife - you start with it. You can kill regular guards within one hit, but
         they don't drop stuff.

 Handgun - you start with it. Hndgun can fire one bullet at a time. A silencer
           may be attached to it.

 Shotgun - found in the second prison camp. It fires four bullets and has wide
           but short range.

 Grenade - hand grenades. You can throw two grenades at a time. A crosshair
           shows the place where a grenade will hit the ground.

 Mine - land mines. You can place three mines at a time. They explode if an
        enemy or you step on them. Mines disappear from the ground if you
        bring up the menu.

 Explosive - You can set one explosive at a time, and it explodes after a
             short while. It can damage you if you are too close. Explosives
             are used to blow up some walls (also in the side-scrolling
             stages). Explosives disappear if you bring up the menu.

 Machine Gun - it has wide range and continuous fire.

 Misile - remote control missiles. You can guide them with d-pad. You can't
          move while you controll missile.

 Claymore Mine - you can place one claymore mine at a time. Press A button
                 when a mine is on the ground to fire it in the direction you
                 face. Watch out not to hit yourself by these, they inflict
                 quite qoode damage

 Flare - not really a weapon. Use flares to illuminate dark areas.

==============================================================================

 IV - Equipment

 Key Cards #1-#8 - use them to open doors.

 Armor Vest - when equipped, it reduces the damage you take.

 Food - rations restore your life.

 Truth Gas - use it on officers who claim that they don't know anything.

 Oxygen Tanks - allow you to breathe underwater.

 Mine Detector - allows you to discover positions of enemy mines.

 Powered Armor - allows you to push some heavy boulders.

 Optic Lens - allows you to see what is ahead without risking your life.

 X-Ray Lens - allows you to see walls that can be blown up.

 Hidden Mike - use it to decipher a message in the main base.

 Boots - with these, you can walk on electrified floor without taking damage.

 Night Site - allows you to see alarm lasers.

 Smoke Bomb - use it to blow up the door to the building with Metal Gear 2.

 Antenna - allows you to recieve calls in areas from the first prison camp
           onwards.

 Backpack - allows you to carry double amount of mines and missiles.

 Battery - replenishes battery power in your transciever.

==============================================================================

 V - Tips and Hints

 - Punch or knife?
 While you can kill most guards within one hit with your knife, it pays off to
 use your punch instead because enemies will drop ammo or rations sometimes.
 If you are short of rations and there is no place where you could find them,
 it is a good idea to keep reentering rooms with guards and hit them with
 punch.

 - Always stock up.
 When you rescue POWs or use truth gas on officers, your rank goes up. Higher
 rank means that you have more life and you can carry more items with you. If
 you find a place with rations, ammo, mines, etc. you can exit and reenter and
 the item will be there again. Make sure that you can always have maximum
 amount of stuff (if possible).

 - Take the advantage of the checkpoins.
 Whenever you get to a new place and die, you will usually start from the
 entrance of that place. It also applies to floors in buildings - entering and
 exiting elevators makes the game remember all your stuff you have when you
 exit an elevator. Sometimes it's a good idea to enter and exit an elevator
 after you complete some part of your mission - when you die you will not have
 to start over. Sometimes it pays off to die on purpose, for instance you get
 to a new place with one live bar and one ration. Instead of wasting your
 ration you can die and you will start over with full life and saved ration.
 (I hope this explanation isn't confusing)

==============================================================================

 VI - Walkthrough

 ------
 Jungle
 ------
You start by landing in the jungle with your two companions, then the three of
you run in different directions and Snake is left by himself. As soon as
you're alone you get a call from the pilot with instructions that your mission
is to infiltrate the enemy's stronghold and that you must get information from
your co-workers. Head along the path (probably you'll be discovered and
attacked by enemies, they will shoot at you so don't hesitate to use uoyr gun)
until you get another call. This time it's bad news. You went into the enemy's
air space and the pilot can't help you anymore. Head south, you'll find
yourself at an intersection. Dodging the spotlights go west then south. Stock
up with rations and go north as far as you can at the intersection this time
andrescue the POW. Head south, east, twice north and then east and north to
find the second POW. Rescue him and go back south three times. At the
intersection go east and north, you'll find ammo and get a call from Johnwith
instructions to hide at the main gate. Now go south, make sure you won't get
noticed by the enemy, hug the south wall and go east. You'll get another call
from John. He let the enemy caught him on purpose making you the way into the
building.

 ------------------------
 1st Building - 1st floor
 ------------------------
NOTE: From this point of the game you'll have to use key cards to open doors
so 'go to the room (#1)' or 'walk through the door (#3)' means that in order
to get to the room or past the door you have to use the particular card, in
this case card #1 and #3 respectively.

Once in the building, go south two times and get KEY CARD #1 from the opened
room. Now go back and once yo're on the other side of the wall, go east and to
the room (#1). The POW inside will tell you about truth gas. Now go east twice
and get KEY CARD #2 from the room (#1). Go back all the way to the starting
point and past the door (#1). Behind the door to the west (#1) you'll appear
back in the jungle. Grab the SILENCER and go back to the building. Go north
(#2) and stock up with the TRUTH GAS. Now go north from the place where you
found key card #2. In the room to the right (#2) you'll find a soldier. Use
truth gas on him (equip it in the menu and talk to the soldier). Rescue the
POW in the room to the left (#1) and go west and to the elevator. Take the
elevator down.

 ---------------------------------
 1st Building - 1st floor basement
 ---------------------------------
Take the right path and follow it. In the room (#1) use truth gas on soldier.
Go back to the elevator and take left path this time. In the bottom room (#2)
you will find SUB-MACHINE GUN and in the top room (#1) you will find PLASTIC
EXPLOSIVES. Take the right path leading north and get OXYGEN TANKS from the
gas filled room (#1). Make sure that your life bar is full before you enter.
Now go back and take left path. Go through the door (#1) and further north.
From the room with cameras take the right path south and get AMMO and GRENADES
from the room (#2). Now go east from the room with cameras. You will find
yourself in a room with more cameras and an elevator. Take the elevator down.

 ---------------------------------
 1st Building - 2nd floor basement
 ---------------------------------
Before you proceed, make sure you have 6 rations. The upcoming boss fight will
be pretty hard. Go through the door (#2) and you will enter a side-scrolling
stage. Just go stright forward, eliminate guards and use your oxygen tanks to
get past flooded parts of the corridor. Eventually you will appear in a boss
room. You have to defeat five guys who charge at you. They are hard to dodge.
As soon as you enter, equip machine gun and take one guy at a time. If you run
out of ammo, use hand gun. And of course keep your life up. After you defeat
the boss, go through the door. You will fin yourself in a room with two guards
and an elevator. Take the elevator up. In the room where the door is blocked,
use five explosives to destroy the blocks and use key card #2 to open the
door.

 ----
 Ship
 ----
Once outside the building, you get a call from Nick who tells you that John is
being held hostage on the ship. Proceed north and get on the ship. On the ship
first go west and get TRUTH GAS from the room (#2). Now go back and head east
this time. Go through the door (#2) and rescue the POW in the room you see
(#2). Now go east, you can stock up with GRENADES in the room to the east (#1)
if you need to. Go north, in the room (#1) use truth gas on the officer. Now
go west and through the door (#2). To the north there is a room with PLASTIC
EXPLOSIVES, stock up with them as well as with truth gas and take the elevator
which is situated near the starting point down one floor. Go east then north.
You will get a call from the pilot. Go west and take the FLARE GUN from the
room (#2). Go east twice, stock up with CLAYMORE MINES in the room to the
south (#2) and prepare for the boss battle in the room to the north (#1). This
battle is not as hard as the first one, you just have to run a lot. This time
three guys sit in holes and throw grenades at you. Defeat them by their own
weapon. Throw grenades at the middle guy and ether left or right one. Each guy
needs 6 grenades. After you defeat two of them you should have three grenades
left. Throw them at the remaining enemy and finish him with three claymore
mines (you have to place them behind the barricades). When the boss is
finished the door to the right will open. Get KEY CARD #3 and exit. Refill
your claymore mines supply and go west and south. Grab the MINE DETECTOR from
the room (#3) and go back on the deck of the ship. Go north and get FLARE
BOMBS from the room (#2). Go back to the elevator and take it to the bottom
floor. Go through the door (#3) and use the flare gun. Avoid the robots and go
east. Use the flare gun again and enter the rrom (#3). Here use explosives on
the cargo, after Snake escapes from the cargo room you get a call from the
pilot who tells you to climb up the deck and use the radar. Well, what are you
waiting for? Hurry up! Once on the deck, look at the radar. It shows you the
place where you have to run - it's the screen with the boss room. Once there,
you are safe an you have accomplished the current mission, you have destroyed
Metal Gear 1 that was in the ship. However there exists Metal Gear 2, your
mission is not finished yet.

 -----------------
 First prison camp
 -----------------
This place is full of mines, so equip your mine detector and head north three
times. Take GRENADES and BATTERY from the room (#3) and head north. Stock up
with REMOTE CONTROLL MISSILES and RATIONS in the room to the west (#1) and
rescue the POW in the room to the north (#1). Go east and south and get
EXPLOSIVES from the room (#2). If you go south and west, you will get a call
from the pilot with a hint that there is a secret entrance on the ground. Go
to the far north-east screen, stock up with OXYGEN TANKS in the room (#2) and
destroy the most left yellow sand bags (or whatever it is) with remote
missile. Watch out because when you destroy it, there will be a soldier poking
out of the hole and launching missiles at you. Kill him with three missiles
and enter the hole. Now you are in a side-scrolling area. Don't go left or you
will end up on the screen where you get a call from the pilot next to the door
you couldn't open. Go right. Blow up the walls that block the way with
explosives (to use an explosive you have to equip your hand gun and fire while
crawling). Watch out especially for the cameras and weird devices floating on
the water. If you get caught, they will emitt electricity into the water,
moreover there will be bombs falling from the roof, so be careful. When you
exit the side-scrolling area, you will find yourself in a room with OXYGEN
TANKS. Stock up with them and take the elevator up. You will get a call from
John outside. Go north and get on the train to the left.

 -----
 Train
 -----
As soon as you enter the train it will move and you will get a call from John.
Watch out, he says there are no traps on the train, in fact it is full of
them. Get through the first car by opening door by the key card #3 and
avoiding electrified floor on the second and third screen. Between evere car
you have to get through swaying coupler, if you fall of it you are dead. In
the second car you get another call from John, who has already started to act
suspicious and if you remember, one of the POWs you rescued warned you about
John. In the room (#1) you will find some GRENADES. On the next screen do not
enter the first door (#2) or you will get trapped inside and have to fight a
hard enemy. In the second room (#1) you will find ammo, but wath out for the
pitfall, hug the norther wall, so you won't die. On the third screen the room
(#2) contains another enemy, so don't enter it. In the third car enter the
first room (#3) and grab the X-RAY CAMERA. There is a room on the third screen
but you can't open it yet. In the fourth car go past the electrified floor and
rescue the POW in the room (#3) on the next screen. On the last screen there
are two rooms. In the firs one (#3) there is KEY CARD #4 and a pitfall, you
have to go along the southern wall to avoid it. In the second room (#1) there
is an officer, but he won't tell you anything even if you use truth gas on
him (looks like this one really doesn't know anything, lol). Now go back to
the third car and open the door you couldn't open before using key card #4.
First things first, there is a pitfall in the room, hug the northern wall to
avoid it. Now untie the guy who looks like a POW. When you touch him he will
take some of your health, and reveal that he isn't really John Turner, but a
spy. Can you hear the boss theme? Prepare for a fight! The boss uses claymore
mines and it hurts. The quickest way to kill him is to stay between the
northern wall and the pitfall and throw grenades at the him. You will lose
life so make sure that you are stocked up with rations to refill your life.
When you beat the boss he will drop a POWERED ARMOR. Pick it up and get of the
train by jumping off the coupler (Snake's Revenge paradox - you have to jump
off the coupler, but if you try to walk into the pitfall you will die. Looks
like they have the bottomless pits on the train.).

 ------------------
 Second prison camp
 ------------------
Once outside the train, you get a call from Nick. Go north and take EXPLOSIVES
from the room (#4). Go north again and take OXYGEN TANKS from the room. Now go
south and west. Equip the powered armor and explosives. Push the boulder and
set the explosives in the middle of the upper wall to make a passage. Rescue
the POW in the room (#1) and go north. Kill the soldiers and blow up the small
patch of the upper wall to the left. Go north and blow up the right wall. Go
east and take the TELECOPE from the upper room (#2). Equip powered armor and
push the lower boulder. Go south and rescue the POW in the room (#2). Go back
and enter the room to the right (#3). Inside wait for a moving platform and go
through the door to the left. Go north, take the SHOTGUN from the room (#4)
and go back to the room with moving platforms. Now get to the upper right
door (#3). Blow up two vertical walls and go south. Get CLAYMORE MINES from
the left room (#4), you can't open the right room. Blow up the sandbags and
enter another side-scrolling stage. Don't go left or you will go back to the
screen with the sand bags, go right. It's good to crawl all the way. When you
crawl, the guards can't see you and if you get caught they can't shoot you
because they can only shoot stright forward! Past the side-scrolling stage
there is an elevator leading to another section of the prison camp. Push the
boulder with powered armor and go west. Here you get the first call from
Jennifer who informs you that she is in the main base and has some important
info for you. You can stock up with AMMUNITION in the room (#1). Go south,
east, south, north and stock up with MINES in the room to the left (#2), the
door to the right can't be opened. Blow up the upper left wall and go north.
Enter another room with moving platforms (#3). Get to the bottom left door
(#3), blow up the sandbags outside and jump into the hole to another side-
scrolling stage. If you go left, you will end up on the screen with the room
with mines so go right instead. Once outside open the other door (#4) and beat
the boss - tank. To destroy the tank, you have to place 18 mines. This fight
is hard because the tank can kill you within one shot from its cannon or by
just simply running over you, but it can be very easy if you know what to do.
Once you enter the tank area, go quickly to the narrow space between the rails
on the bridge, turn left and when the tank arrives, start placing mines like
crazy. Wait a couple of seconds and do the same on the next screen. If the
tank is still alive, wait for it and finish it with mines. However, there is a
little chance that the tank will shoot you, but fortunately you will start
next to the tank area if you die. When the tank is destroyed, go north to the
second building.

 ------------
 2nd Building
 ------------
From the entrance go east and north. Take TRUTH GAS from the room (#2) and go
west. Get the INFRARED GOGGLES from the room (#2) and go back east and south
and get into the elevator. Take the elevator up. Equip infrared goggles, get
past the lasers and jump onto the carriage to get to the third building.

 ------------
 3rd Building
 ------------
Get past the lasers and take the elevator down. Go west and north and use
truth gas on the officer in the room (#1). Go east and south and rescue the
POW in the room (#3) then go north and take KEY CARD #6 and stock up with the
ANTIDOTE in the room (#3). Now go back to the roof and jump onto another
carriage.

 ------------
 4th building
 ------------
Again get past the lasers and take the elevator down. Go west and save the POW
in the room (#2). Go north and east and get the HIGH SENSITIVITY ANTENNA from
the room (#4). Use the bottom door in the room, go back to the roof and jump
onto another carriage.

 ------------
 5th building
 ------------
This time there are no lasers. Open the door using key card #6. Go east and
north, here you get a call from Jennifer. There is also a room here (#3), use
truth gas on the officer inside. Go north and west and take the elevator down
one floor. On the second floor go south and rescue the POW in the room (#4)
but watch out for the pitfall, hug the southern wall to avoid it. Go east and
stock up with EXPLOSIVES in the room (#1). Go north and stock up with OXYGEN
TANKS in the room (#2) then go back to the elevator and take it down. Here go
to the top door first and get past a side-scrolling stage. Equip x-ray lens to
see the wall that can be blown up. Go north through the narrow path by the
wall and go around to take the AMMO, KEY CARD #5 and BOOTS, don't go near the
centre of the room because there are pitfalls. Stock up with ammo and go back
to the room with the three doors. This time take the door to the left. Get
past another horrible side-scrolling stage and equip your boots so that you
will not take damake from the electrified floor. Take the elevator up. Go
west, take the BULLET PROOF JACKET from the room (#5) then go north and get
HIDDEN MICROPHONE from the room (#4) then go east and stock up with TRUTH GAS
in the room (#5) and go back to the room with the three doors. Before you take
the right door, go back and stock up with OXYGEN TANKS, you will need them.
Get past the side-scrolling stage to the main base and take the elevator up
one floor.

 -------------------------
 The Main Base - 2nd floor
 -------------------------
Recieve the call from Jennifer and stock up with FLARES in the room (#6). Go
south and use truth gas on the officer in the room (#5). Go south, then take
the middle path and go north twice and stock up with GRENADES in the room
(#4). Take the left path south, then go west and rescue the POW in the room
(#2). Go south, watch out for the pitfall in the centre and get KEY CARD #7
from the room (#4). Don't go south or you will fall into the pitfall, go back
to the elevator and take it up.

 -------------------------
 The Main Base - 3rd floor
 -------------------------
Recieve the call from Jennifer and go west. Push the boulder using the powered
armor and stock up with EXPLOSIVES in the room (#7) then go south. Watch out,
this place is filled with pitfalls, use the flare gun or equip night vision
goggles and go along the wall to the room (#4), inside go along the southrn
wall to avoid the pitfall and rescue the POW. Now go east, but hug the
southern wall, then turn north by the vertical crates and go east below the
crates to the right. Here use the flare and go along the northern wall to the
room (#2), where use truth gas on the officer. Now go to the northern wall and
head south just by the left side of the crate to avoid the pitfalls. Enter the
room with the moving platforms (#5) and go to the upper right door first. Here
you can stock up with RATIONS and rescue the POW in the room (#2), hug the
northern wall to avoid the pitfall. Now go to the bottom rught door then use
key card #6 to get to the room filled with gas. Blow up the blocks and use key
card #7 to open the door. Go west, there is a POW in the room (#4) but he
explodes when you save him, so don't do that. Equip your boots and get past
the electrified floor on the next screen. Keep going north (watch out for the
poisonous spears - use antidote if you get hurt) and take BACKPACK and
EXPLOSIVES from the room (#7). Go back to the screen with the room with
exploding POW and use the x-ray lens to see the wall that can be blown up. Go
north and do the same, then go to the room (#7). Inside use the hidden mike to
learn about the weak spot of the commander. Exit the room then go west and
follow the path to the elevator. Take the elevator down.

 -------------------------
 The Main Base - 2nd floor
 -------------------------
Run all the way down through the rooms with statues that launch homing
missiles at you and guys with claymores (equip your bullet-proof vest to
reduce the damage) and to the east. There is an exploding POW in the room
(#6). Go west and use key card #6 to open the door. Inside blow up the blocks
and use key card (#1) to open the door. Go south, west and north taking the
left path. Stock up with AMMUNITION and CLAYMORE MINES in the room (#7), go
north and stock up with MINES in the room (#7) then go north to the elevator.
Take the elevator to the fourth floor.

 -------------------------
 The Main Base - 4th floor
 -------------------------
Go east, you get a call from Nick. Take the right path south and take the
SMOKE BOMB from the room (#7). Go south then west and stock up with MISSILES
in the room (#6). Now go east and take the left path north and go to the room
(#4). Inside you will find KEY CARD #8 and dying Nick. Go back to the elevator
an take it to the top floor.

 -------------------------
 The Main Base - 5th floor
 -------------------------
Go east, then north and open the door. Now you will find yourself in the place
where you will fight the last boss in a moment. Go west and use key card #3 to
open the left door then use key card #4 to open the top door and use key card
#5 to open the top door. First you have to fight Big Boss in his human form.
Stuff him with lead (about 50 bullets) and he will change form. Now go back to
the big room where I told you will fight the boss and place mines which he has
to step on. Urfotunately, you can't use the same tactic as for the tank - if
you place the mines uder him when he stays in the place, it will not work. And
don't forget to equip bullet proof vest to reduce the damake taken. When the
boss is dead, go to the room where you fought his human form and open the door
on the right wall. Untie Jennifer and go through the top door. Jump onto a
carriage. When you are on the next roof, recieve the call from the pilot and
use the smoke bomb to get inside the building. Use key card #7 to open the
door. Here, first take the middle path and follow it to the intersection, then
take the left path. At the end use key card #8 to enter the room with Metal
Gear 2 inside. To destroy it you have to launch missiles and lead them through
the red narrow corridor and hit the yellow pulsating spot on Metal Gear 2.

==============================================================================

 VII - Password(s)

 Here's the final password for this game:

 6!!DH K8#!! TB5W 94VD
 7G9V  MH.2  VXL8 1H

 You start at the beginningh of the 5th building with six stars and the
 following equipment:

 170 Handgun    170 Machine Gun
 27  Shotgun    22  Missile
 22  Grenade    15  Claymore
 20  Mine       20  Flare
 20  Explosive  Silencer

 Card #1-#8     X-Ray Lens
 Armor Vest     Hidden Mike
 10 Food        Boots
 03 Truth Gas   Night Site
 10 Antidote    Smoke Bomb
 Mine Detector  Antenna
 Powered Armor  Backpack
 Optic Lens     Battery

==============================================================================

 VIII - Credits

 God - The Creator of all, for everything

 Jesus Christ - my Lord and Saviour

 Nintendo - for FC/NES - one of the best game systems

 Konami - for the actual Metal Gear series

 Hideo Kojima - for excluding this game from the official series (LOL)

==============================================================================

This document copyright Sogetsu  2004