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    FAQ/Walkthrough by Sogetsu

    Version: 1.0 | Updated: 09/10/04 | Printable Version | Search This Guide

    ==============================================================================
                                  Snake's Revenge FAQ
                                          NES
                                      Version 1.0
                    Created by Sogetsu <sogetsu@tenbit.pl> 2004 AD
    ==============================================================================
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     Copyright Sogetsu 2004. This document is for private use only. This work may
     not be used for profits. This work may not be modified or plagiarized.
    
    ==============================================================================
    
     Contents:
    
     I     -  FAQ History
     II    -  Controls
     III   -  Weapons
     IV    -  Equipment
     V     -  Tips and Hints
     VI    -  Walkthrough
     VII   -  Password(s)
     VIII  -  Credits
    
    ==============================================================================
    
     I - FAQ History
    
     Version 1.0 - 09.04.2004 - First version
    
    ==============================================================================
    
     II - Controls
    
     Up     - move up
     Down   - move down
     Left   - move left
     Right  - move right
     B      - punch, stab with knife
     A      - fire currently equipped weapon, confirm command
     Select - bring up the menu, cancel command
     Start  - start game, pause/resume game
    
    ==============================================================================
    
     III - Weapons
    
     Punch - the weakest weapon, regular guards need three hits to be killed.
             Sometimes enemies drop ammo and rations if killed with punch.
    
     Knife - you start with it. You can kill regular guards within one hit, but
             they don't drop stuff.
    
     Handgun - you start with it. Hndgun can fire one bullet at a time. A silencer
               may be attached to it.
    
     Shotgun - found in the second prison camp. It fires four bullets and has wide
               but short range.
    
     Grenade - hand grenades. You can throw two grenades at a time. A crosshair
               shows the place where a grenade will hit the ground.
    
     Mine - land mines. You can place three mines at a time. They explode if an
            enemy or you step on them. Mines disappear from the ground if you
            bring up the menu.
    
     Explosive - You can set one explosive at a time, and it explodes after a
                 short while. It can damage you if you are too close. Explosives
                 are used to blow up some walls (also in the side-scrolling
                 stages). Explosives disappear if you bring up the menu.
    
     Machine Gun - it has wide range and continuous fire.
    
     Misile - remote control missiles. You can guide them with d-pad. You can't
              move while you controll missile.
    
     Claymore Mine - you can place one claymore mine at a time. Press A button
                     when a mine is on the ground to fire it in the direction you
                     face. Watch out not to hit yourself by these, they inflict
                     quite qoode damage
    
     Flare - not really a weapon. Use flares to illuminate dark areas.
    
    ==============================================================================
    
     IV - Equipment
    
     Key Cards #1-#8 - use them to open doors.
    
     Armor Vest - when equipped, it reduces the damage you take.
    
     Food - rations restore your life.
    
     Truth Gas - use it on officers who claim that they don't know anything.
    
     Oxygen Tanks - allow you to breathe underwater.
    
     Mine Detector - allows you to discover positions of enemy mines.
    
     Powered Armor - allows you to push some heavy boulders.
    
     Optic Lens - allows you to see what is ahead without risking your life.
    
     X-Ray Lens - allows you to see walls that can be blown up.
    
     Hidden Mike - use it to decipher a message in the main base.
    
     Boots - with these, you can walk on electrified floor without taking damage.
    
     Night Site - allows you to see alarm lasers.
    
     Smoke Bomb - use it to blow up the door to the building with Metal Gear 2.
    
     Antenna - allows you to recieve calls in areas from the first prison camp
               onwards.
    
     Backpack - allows you to carry double amount of mines and missiles.
    
     Battery - replenishes battery power in your transciever.
    
    ==============================================================================
    
     V - Tips and Hints
    
     - Punch or knife?
     While you can kill most guards within one hit with your knife, it pays off to
     use your punch instead because enemies will drop ammo or rations sometimes.
     If you are short of rations and there is no place where you could find them,
     it is a good idea to keep reentering rooms with guards and hit them with
     punch.
    
     - Always stock up.
     When you rescue POWs or use truth gas on officers, your rank goes up. Higher
     rank means that you have more life and you can carry more items with you. If
     you find a place with rations, ammo, mines, etc. you can exit and reenter and
     the item will be there again. Make sure that you can always have maximum
     amount of stuff (if possible).
    
     - Take the advantage of the checkpoins.
     Whenever you get to a new place and die, you will usually start from the
     entrance of that place. It also applies to floors in buildings - entering and
     exiting elevators makes the game remember all your stuff you have when you
     exit an elevator. Sometimes it's a good idea to enter and exit an elevator
     after you complete some part of your mission - when you die you will not have
     to start over. Sometimes it pays off to die on purpose, for instance you get
     to a new place with one live bar and one ration. Instead of wasting your
     ration you can die and you will start over with full life and saved ration.
     (I hope this explanation isn't confusing)
    
    ==============================================================================
    
     VI - Walkthrough
    
     ------
     Jungle
     ------
    You start by landing in the jungle with your two companions, then the three of
    you run in different directions and Snake is left by himself. As soon as
    you're alone you get a call from the pilot with instructions that your mission
    is to infiltrate the enemy's stronghold and that you must get information from
    your co-workers. Head along the path (probably you'll be discovered and
    attacked by enemies, they will shoot at you so don't hesitate to use uoyr gun)
    until you get another call. This time it's bad news. You went into the enemy's
    air space and the pilot can't help you anymore. Head south, you'll find
    yourself at an intersection. Dodging the spotlights go west then south. Stock
    up with rations and go north as far as you can at the intersection this time
    andrescue the POW. Head south, east, twice north and then east and north to
    find the second POW. Rescue him and go back south three times. At the
    intersection go east and north, you'll find ammo and get a call from Johnwith
    instructions to hide at the main gate. Now go south, make sure you won't get
    noticed by the enemy, hug the south wall and go east. You'll get another call
    from John. He let the enemy caught him on purpose making you the way into the
    building.
    
     ------------------------
     1st Building - 1st floor
     ------------------------
    NOTE: From this point of the game you'll have to use key cards to open doors
    so 'go to the room (#1)' or 'walk through the door (#3)' means that in order
    to get to the room or past the door you have to use the particular card, in
    this case card #1 and #3 respectively.
    
    Once in the building, go south two times and get KEY CARD #1 from the opened
    room. Now go back and once yo're on the other side of the wall, go east and to
    the room (#1). The POW inside will tell you about truth gas. Now go east twice
    and get KEY CARD #2 from the room (#1). Go back all the way to the starting
    point and past the door (#1). Behind the door to the west (#1) you'll appear
    back in the jungle. Grab the SILENCER and go back to the building. Go north
    (#2) and stock up with the TRUTH GAS. Now go north from the place where you
    found key card #2. In the room to the right (#2) you'll find a soldier. Use
    truth gas on him (equip it in the menu and talk to the soldier). Rescue the
    POW in the room to the left (#1) and go west and to the elevator. Take the
    elevator down.
    
     ---------------------------------
     1st Building - 1st floor basement
     ---------------------------------
    Take the right path and follow it. In the room (#1) use truth gas on soldier.
    Go back to the elevator and take left path this time. In the bottom room (#2)
    you will find SUB-MACHINE GUN and in the top room (#1) you will find PLASTIC
    EXPLOSIVES. Take the right path leading north and get OXYGEN TANKS from the
    gas filled room (#1). Make sure that your life bar is full before you enter.
    Now go back and take left path. Go through the door (#1) and further north.
    From the room with cameras take the right path south and get AMMO and GRENADES
    from the room (#2). Now go east from the room with cameras. You will find
    yourself in a room with more cameras and an elevator. Take the elevator down.
    
     ---------------------------------
     1st Building - 2nd floor basement
     ---------------------------------
    Before you proceed, make sure you have 6 rations. The upcoming boss fight will
    be pretty hard. Go through the door (#2) and you will enter a side-scrolling
    stage. Just go stright forward, eliminate guards and use your oxygen tanks to
    get past flooded parts of the corridor. Eventually you will appear in a boss
    room. You have to defeat five guys who charge at you. They are hard to dodge.
    As soon as you enter, equip machine gun and take one guy at a time. If you run
    out of ammo, use hand gun. And of course keep your life up. After you defeat
    the boss, go through the door. You will fin yourself in a room with two guards
    and an elevator. Take the elevator up. In the room where the door is blocked,
    use five explosives to destroy the blocks and use key card #2 to open the
    door.
    
     ----
     Ship
     ----
    Once outside the building, you get a call from Nick who tells you that John is
    being held hostage on the ship. Proceed north and get on the ship. On the ship
    first go west and get TRUTH GAS from the room (#2). Now go back and head east
    this time. Go through the door (#2) and rescue the POW in the room you see
    (#2). Now go east, you can stock up with GRENADES in the room to the east (#1)
    if you need to. Go north, in the room (#1) use truth gas on the officer. Now
    go west and through the door (#2). To the north there is a room with PLASTIC
    EXPLOSIVES, stock up with them as well as with truth gas and take the elevator
    which is situated near the starting point down one floor. Go east then north.
    You will get a call from the pilot. Go west and take the FLARE GUN from the
    room (#2). Go east twice, stock up with CLAYMORE MINES in the room to the
    south (#2) and prepare for the boss battle in the room to the north (#1). This
    battle is not as hard as the first one, you just have to run a lot. This time
    three guys sit in holes and throw grenades at you. Defeat them by their own
    weapon. Throw grenades at the middle guy and ether left or right one. Each guy
    needs 6 grenades. After you defeat two of them you should have three grenades
    left. Throw them at the remaining enemy and finish him with three claymore
    mines (you have to place them behind the barricades). When the boss is
    finished the door to the right will open. Get KEY CARD #3 and exit. Refill
    your claymore mines supply and go west and south. Grab the MINE DETECTOR from
    the room (#3) and go back on the deck of the ship. Go north and get FLARE
    BOMBS from the room (#2). Go back to the elevator and take it to the bottom
    floor. Go through the door (#3) and use the flare gun. Avoid the robots and go
    east. Use the flare gun again and enter the rrom (#3). Here use explosives on
    the cargo, after Snake escapes from the cargo room you get a call from the
    pilot who tells you to climb up the deck and use the radar. Well, what are you
    waiting for? Hurry up! Once on the deck, look at the radar. It shows you the
    place where you have to run - it's the screen with the boss room. Once there,
    you are safe an you have accomplished the current mission, you have destroyed
    Metal Gear 1 that was in the ship. However there exists Metal Gear 2, your
    mission is not finished yet.
    
     -----------------
     First prison camp
     -----------------
    This place is full of mines, so equip your mine detector and head north three
    times. Take GRENADES and BATTERY from the room (#3) and head north. Stock up
    with REMOTE CONTROLL MISSILES and RATIONS in the room to the west (#1) and
    rescue the POW in the room to the north (#1). Go east and south and get
    EXPLOSIVES from the room (#2). If you go south and west, you will get a call
    from the pilot with a hint that there is a secret entrance on the ground. Go
    to the far north-east screen, stock up with OXYGEN TANKS in the room (#2) and
    destroy the most left yellow sand bags (or whatever it is) with remote
    missile. Watch out because when you destroy it, there will be a soldier poking
    out of the hole and launching missiles at you. Kill him with three missiles
    and enter the hole. Now you are in a side-scrolling area. Don't go left or you
    will end up on the screen where you get a call from the pilot next to the door
    you couldn't open. Go right. Blow up the walls that block the way with
    explosives (to use an explosive you have to equip your hand gun and fire while
    crawling). Watch out especially for the cameras and weird devices floating on
    the water. If you get caught, they will emitt electricity into the water,
    moreover there will be bombs falling from the roof, so be careful. When you
    exit the side-scrolling area, you will find yourself in a room with OXYGEN
    TANKS. Stock up with them and take the elevator up. You will get a call from
    John outside. Go north and get on the train to the left.
    
     -----
     Train
     -----
    As soon as you enter the train it will move and you will get a call from John.
    Watch out, he says there are no traps on the train, in fact it is full of
    them. Get through the first car by opening door by the key card #3 and
    avoiding electrified floor on the second and third screen. Between evere car
    you have to get through swaying coupler, if you fall of it you are dead. In
    the second car you get another call from John, who has already started to act
    suspicious and if you remember, one of the POWs you rescued warned you about
    John. In the room (#1) you will find some GRENADES. On the next screen do not
    enter the first door (#2) or you will get trapped inside and have to fight a
    hard enemy. In the second room (#1) you will find ammo, but wath out for the
    pitfall, hug the norther wall, so you won't die. On the third screen the room
    (#2) contains another enemy, so don't enter it. In the third car enter the
    first room (#3) and grab the X-RAY CAMERA. There is a room on the third screen
    but you can't open it yet. In the fourth car go past the electrified floor and
    rescue the POW in the room (#3) on the next screen. On the last screen there
    are two rooms. In the firs one (#3) there is KEY CARD #4 and a pitfall, you
    have to go along the southern wall to avoid it. In the second room (#1) there
    is an officer, but he won't tell you anything even if you use truth gas on
    him (looks like this one really doesn't know anything, lol). Now go back to
    the third car and open the door you couldn't open before using key card #4.
    First things first, there is a pitfall in the room, hug the northern wall to
    avoid it. Now untie the guy who looks like a POW. When you touch him he will
    take some of your health, and reveal that he isn't really John Turner, but a
    spy. Can you hear the boss theme? Prepare for a fight! The boss uses claymore
    mines and it hurts. The quickest way to kill him is to stay between the
    northern wall and the pitfall and throw grenades at the him. You will lose
    life so make sure that you are stocked up with rations to refill your life.
    When you beat the boss he will drop a POWERED ARMOR. Pick it up and get of the
    train by jumping off the coupler (Snake's Revenge paradox - you have to jump
    off the coupler, but if you try to walk into the pitfall you will die. Looks
    like they have the bottomless pits on the train.).
    
     ------------------
     Second prison camp
     ------------------
    Once outside the train, you get a call from Nick. Go north and take EXPLOSIVES
    from the room (#4). Go north again and take OXYGEN TANKS from the room. Now go
    south and west. Equip the powered armor and explosives. Push the boulder and
    set the explosives in the middle of the upper wall to make a passage. Rescue
    the POW in the room (#1) and go north. Kill the soldiers and blow up the small
    patch of the upper wall to the left. Go north and blow up the right wall. Go
    east and take the TELECOPE from the upper room (#2). Equip powered armor and
    push the lower boulder. Go south and rescue the POW in the room (#2). Go back
    and enter the room to the right (#3). Inside wait for a moving platform and go
    through the door to the left. Go north, take the SHOTGUN from the room (#4)
    and go back to the room with moving platforms. Now get to the upper right
    door (#3). Blow up two vertical walls and go south. Get CLAYMORE MINES from
    the left room (#4), you can't open the right room. Blow up the sandbags and
    enter another side-scrolling stage. Don't go left or you will go back to the
    screen with the sand bags, go right. It's good to crawl all the way. When you
    crawl, the guards can't see you and if you get caught they can't shoot you
    because they can only shoot stright forward! Past the side-scrolling stage
    there is an elevator leading to another section of the prison camp. Push the
    boulder with powered armor and go west. Here you get the first call from
    Jennifer who informs you that she is in the main base and has some important
    info for you. You can stock up with AMMUNITION in the room (#1). Go south,
    east, south, north and stock up with MINES in the room to the left (#2), the
    door to the right can't be opened. Blow up the upper left wall and go north.
    Enter another room with moving platforms (#3). Get to the bottom left door
    (#3), blow up the sandbags outside and jump into the hole to another side-
    scrolling stage. If you go left, you will end up on the screen with the room
    with mines so go right instead. Once outside open the other door (#4) and beat
    the boss - tank. To destroy the tank, you have to place 18 mines. This fight
    is hard because the tank can kill you within one shot from its cannon or by
    just simply running over you, but it can be very easy if you know what to do.
    Once you enter the tank area, go quickly to the narrow space between the rails
    on the bridge, turn left and when the tank arrives, start placing mines like
    crazy. Wait a couple of seconds and do the same on the next screen. If the
    tank is still alive, wait for it and finish it with mines. However, there is a
    little chance that the tank will shoot you, but fortunately you will start
    next to the tank area if you die. When the tank is destroyed, go north to the
    second building.
    
     ------------
     2nd Building
     ------------
    From the entrance go east and north. Take TRUTH GAS from the room (#2) and go
    west. Get the INFRARED GOGGLES from the room (#2) and go back east and south
    and get into the elevator. Take the elevator up. Equip infrared goggles, get
    past the lasers and jump onto the carriage to get to the third building.
    
     ------------
     3rd Building
     ------------
    Get past the lasers and take the elevator down. Go west and north and use
    truth gas on the officer in the room (#1). Go east and south and rescue the
    POW in the room (#3) then go north and take KEY CARD #6 and stock up with the
    ANTIDOTE in the room (#3). Now go back to the roof and jump onto another
    carriage.
    
     ------------
     4th building
     ------------
    Again get past the lasers and take the elevator down. Go west and save the POW
    in the room (#2). Go north and east and get the HIGH SENSITIVITY ANTENNA from
    the room (#4). Use the bottom door in the room, go back to the roof and jump
    onto another carriage.
    
     ------------
     5th building
     ------------
    This time there are no lasers. Open the door using key card #6. Go east and
    north, here you get a call from Jennifer. There is also a room here (#3), use
    truth gas on the officer inside. Go north and west and take the elevator down
    one floor. On the second floor go south and rescue the POW in the room (#4)
    but watch out for the pitfall, hug the southern wall to avoid it. Go east and
    stock up with EXPLOSIVES in the room (#1). Go north and stock up with OXYGEN
    TANKS in the room (#2) then go back to the elevator and take it down. Here go
    to the top door first and get past a side-scrolling stage. Equip x-ray lens to
    see the wall that can be blown up. Go north through the narrow path by the
    wall and go around to take the AMMO, KEY CARD #5 and BOOTS, don't go near the
    centre of the room because there are pitfalls. Stock up with ammo and go back
    to the room with the three doors. This time take the door to the left. Get
    past another horrible side-scrolling stage and equip your boots so that you
    will not take damake from the electrified floor. Take the elevator up. Go
    west, take the BULLET PROOF JACKET from the room (#5) then go north and get
    HIDDEN MICROPHONE from the room (#4) then go east and stock up with TRUTH GAS
    in the room (#5) and go back to the room with the three doors. Before you take
    the right door, go back and stock up with OXYGEN TANKS, you will need them.
    Get past the side-scrolling stage to the main base and take the elevator up
    one floor.
    
     -------------------------
     The Main Base - 2nd floor
     -------------------------
    Recieve the call from Jennifer and stock up with FLARES in the room (#6). Go
    south and use truth gas on the officer in the room (#5). Go south, then take
    the middle path and go north twice and stock up with GRENADES in the room
    (#4). Take the left path south, then go west and rescue the POW in the room
    (#2). Go south, watch out for the pitfall in the centre and get KEY CARD #7
    from the room (#4). Don't go south or you will fall into the pitfall, go back
    to the elevator and take it up.
    
     -------------------------
     The Main Base - 3rd floor
     -------------------------
    Recieve the call from Jennifer and go west. Push the boulder using the powered
    armor and stock up with EXPLOSIVES in the room (#7) then go south. Watch out,
    this place is filled with pitfalls, use the flare gun or equip night vision
    goggles and go along the wall to the room (#4), inside go along the southrn
    wall to avoid the pitfall and rescue the POW. Now go east, but hug the
    southern wall, then turn north by the vertical crates and go east below the
    crates to the right. Here use the flare and go along the northern wall to the
    room (#2), where use truth gas on the officer. Now go to the northern wall and
    head south just by the left side of the crate to avoid the pitfalls. Enter the
    room with the moving platforms (#5) and go to the upper right door first. Here
    you can stock up with RATIONS and rescue the POW in the room (#2), hug the
    northern wall to avoid the pitfall. Now go to the bottom rught door then use
    key card #6 to get to the room filled with gas. Blow up the blocks and use key
    card #7 to open the door. Go west, there is a POW in the room (#4) but he
    explodes when you save him, so don't do that. Equip your boots and get past
    the electrified floor on the next screen. Keep going north (watch out for the
    poisonous spears - use antidote if you get hurt) and take BACKPACK and
    EXPLOSIVES from the room (#7). Go back to the screen with the room with
    exploding POW and use the x-ray lens to see the wall that can be blown up. Go
    north and do the same, then go to the room (#7). Inside use the hidden mike to
    learn about the weak spot of the commander. Exit the room then go west and
    follow the path to the elevator. Take the elevator down.
    
     -------------------------
     The Main Base - 2nd floor
     -------------------------
    Run all the way down through the rooms with statues that launch homing
    missiles at you and guys with claymores (equip your bullet-proof vest to
    reduce the damage) and to the east. There is an exploding POW in the room
    (#6). Go west and use key card #6 to open the door. Inside blow up the blocks
    and use key card (#1) to open the door. Go south, west and north taking the
    left path. Stock up with AMMUNITION and CLAYMORE MINES in the room (#7), go
    north and stock up with MINES in the room (#7) then go north to the elevator.
    Take the elevator to the fourth floor.
    
     -------------------------
     The Main Base - 4th floor
     -------------------------
    Go east, you get a call from Nick. Take the right path south and take the
    SMOKE BOMB from the room (#7). Go south then west and stock up with MISSILES
    in the room (#6). Now go east and take the left path north and go to the room
    (#4). Inside you will find KEY CARD #8 and dying Nick. Go back to the elevator
    an take it to the top floor.
    
     -------------------------
     The Main Base - 5th floor
     -------------------------
    Go east, then north and open the door. Now you will find yourself in the place
    where you will fight the last boss in a moment. Go west and use key card #3 to
    open the left door then use key card #4 to open the top door and use key card
    #5 to open the top door. First you have to fight Big Boss in his human form.
    Stuff him with lead (about 50 bullets) and he will change form. Now go back to
    the big room where I told you will fight the boss and place mines which he has
    to step on. Urfotunately, you can't use the same tactic as for the tank - if
    you place the mines uder him when he stays in the place, it will not work. And
    don't forget to equip bullet proof vest to reduce the damake taken. When the
    boss is dead, go to the room where you fought his human form and open the door
    on the right wall. Untie Jennifer and go through the top door. Jump onto a
    carriage. When you are on the next roof, recieve the call from the pilot and
    use the smoke bomb to get inside the building. Use key card #7 to open the
    door. Here, first take the middle path and follow it to the intersection, then
    take the left path. At the end use key card #8 to enter the room with Metal
    Gear 2 inside. To destroy it you have to launch missiles and lead them through
    the red narrow corridor and hit the yellow pulsating spot on Metal Gear 2.
    
    ==============================================================================
    
     VII - Password(s)
    
     Here's the final password for this game:
    
     6!!DH K8#!! TB5W 94VD
     7G9V  MH.2  VXL8 1H
    
     You start at the beginningh of the 5th building with six stars and the
     following equipment:
    
     170 Handgun    170 Machine Gun
     27  Shotgun    22  Missile
     22  Grenade    15  Claymore
     20  Mine       20  Flare
     20  Explosive  Silencer
    
     Card #1-#8     X-Ray Lens
     Armor Vest     Hidden Mike
     10 Food        Boots
     03 Truth Gas   Night Site
     10 Antidote    Smoke Bomb
     Mine Detector  Antenna
     Powered Armor  Backpack
     Optic Lens     Battery
    
    ==============================================================================
    
     VIII - Credits
    
     God - The Creator of all, for everything
    
     Jesus Christ - my Lord and Saviour
    
     Nintendo - for FC/NES - one of the best game systems
    
     Konami - for the actual Metal Gear series
    
     Hideo Kojima - for excluding this game from the official series (LOL)
    
    ==============================================================================
    
    This document copyright Sogetsu  2004