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Snake's Revenge
Boss FAQ
by Seth0708
[INT] Introduction
[BFS] Boss Fight Strategies
[USU] Ultra-Sheik Assault Unit
[GRU] Grenader Unit
[JNT] The Imposter
[NAG] Nagmachon (Tank)
[HRK] Higharolla Kockamamie
[UST] Metal Gear 2 (Ultra-Sheik Nuclear Attack Tank)
[CPY] Copyrights
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| [INT] Introduction |
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Metal Gear 2: Snake's Revenge was released for the Nintendo Entertainment
System in April of 1990. It was a European and American release only. Hideo
Kojima, creator of the Metal Gear series, was not involved in the development
of this game. Because of this it is often criticized by fans of the series,
but even the staunchest critic of Metal Gear 2: Snake's Revenge does have to
be thankful it was released. Hideo Kojima in an interview has stated that it
was the release of this game that prompted him to push for the development of
a sequel to the original Metal Gear on the MSX. This project eventually ended
with the release of Metal Gear 2: Solid Snake, without which it is unlikely
that any other Metal Gear games would've been released.
This guide solely covers the bosses present in Metal Gear 2: Snake's Revenge.
You will not find a general walkthrough here; if that is what you need, there
are several here on GameFAQs. This guide assumes you have all the available
equipment up to each given boss and does not tell you where to find it. So
without further adieu we will move on to the bosses themselves.
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| [BFS] Boss Fight Strategies |
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[USU] Ultra-Sheik Assault Unit
Before facing this boss make sure your rations are full and you are at rank
two. Double-back into the jungle to stock up on rations if you have to. The
Ultra-Sheik Assault Unit is composed of five robotic soldiers. They act very
simply. They'll form up ranks, in different shapes depending upon how many are
left, and then charge at Snake. They then repeat this. Dodging a charge is
very difficult and you probably will not do it often. Begin this battle by
using your grenades and plastic explosives. Once they run out switch to your
H&K MP5 Machinegun. As they drop off the group becomes easier and easier to
dodge. Watch they will move in on your position and follow you as you try to
shift out of the way, but if you have enough space you can outrun them once
you've killed one or two of them. Begin in one of the upper corners and move
down as they approach, but don't get boxed into a corner or they might get two
hits on you instead of the usual one. When you are hit, run out of the group
so this does not happen. It takes five grenade hits to kill one robot, but if
you hit more than one with a blast you can take a hit off each one you hit. If
you have full rations and grenades you should be able to make it through this
fight even if you take a hit every time they charge.
[GRU] Grenader Unit
Harry, Curly, and Moe await you behind some sandbag barricades. These guys are
actually quite easy and the fact that there are no rations to be found on the
ship really shouldn't matter. The three grenaders will not move from behind
the sandbags, but instead will each toss a grenade every few seconds. Switch
to your own grenades and start running. Keep moving and you should be able to
dodge their attacks without any trouble. When you get an opening, toss two or
three grenades over the sandbags at one of the trio. Each of the stooges takes
six hit to kill. Take out the middle guy first as his grenades don't need to
travel as far as the others to hit you. From there take out one or the other
of the other two. When you run out of grenades, swith to your plastic
explosives and rush between the sandbags. (Do not step in the holes the bosses
occupied because it causes instant death.) Lay one right next to the remaining
grenader and run out. Run in a circle around the middle sandbag, laying a mine
as you go by him. Two or three of these will finish him off. By far this is
the easiest boss battle of the game (I beat them without taking a hit myself)
so it shouldn't be too much trouble to get through.
[JNT] The Imposter
On the train in John Turner's cell you will discover that the Foxhound
operative has been killed and replaced by the Imposter. Immediately he will
take off some of your life and then will attack you with claymore mines. Hug
the upper wall and run back towards the door. If you step anywhere in the
middle the floor will fall out and you will die. Just get back to the other
side and whip out your remote missiles. Dodge the shrapnel from the claymore
mines not-John fires and take aim with a remote missile when you have an
opening. It takes about eight missiles to kill him. Once he's dead the floor
remains trapped, but you need to go over to his body and claim the Power Armor
off of it. From there this fight is over.
[NAG] Nagmachon (Tank)
This fight takes place across several screens. You'll face the Nagmachon on a
bridge that stretches vertically. The tank will fire exploding shells down
the bridge while it rushes back and forth across it. It consumes the entire
width of the bridge, save a few small openings on either side. You can step
into these to avoid getting run over, but if you step too far you'll fall into
the water and die. Getting run over by the tank will also result in immediate
death, so you basically have to get through this fight without once getting
hit. The only weapon that damages the tank is the mines. Switch to them and
move forward. Be warned that the tank continues to move even when it is off
the screen, so it can run you over as you enter a screen. Essentially what you
need to do is move to the center of the bridge (the middle screen) and plant
three mines near the top. Wait for the tank to come down onto the screen and
hang near the bottom while it runs over the mines. Once it hits all three,
quickly retreat down a screen. Lay three mines on the bottom screen and move
to the dirt at the very bottom. Wait for the tank to run over these mines and
fall back. Once it does move up a screen and repeat. It takes fifteen or so
mines to destroy the tank.
[HRK] Higharolla Kockamamie
Okay not really. Higharolla Kockamamie is revealed to be none other than Big
Boss right before this fight. For the Search Function of this guide, however,
I decided not to spoil it so I used his alias for the heading of this fight.
Immediately run to the upper right corner. Equip the body armor and the remote
missile. Begin firing and direct the missiles at Big Boss. His first form will
fall in nine hits. Big Boss isn't done yet though. He'll transform himself
into a cyborg (or snatcher, depending on who you ask) and proclaim his sheer
invincibility. Switch to the fifth key card and flee through the bottom middle
door. Big Boss will give chase, so switch to the fourth key card and flee
south again. In the next room switch to the third key card and flee through
the far right door. From here equip your body armor and either your mines or
plastic explosives. You need to lay them at his feet. This is the only way to
damage him. It takes twenty-five mines/explosives to defeat him. The best
method I have discovered for killing him is to simply equip the mines and walk
right up beside him. Start dropping mines immediately. They'll start to
explode immediately, allowing you to continuosly drop them. When your health
starts to run low, simply use a ration. He'll fall in thirty seconds or less.
[UST] Metal Gear 2 (Ultra-Sheik Nuclear Attack Tank)
I'm listing both names this thing goes by (the first in-game, the second in
the manual). Although this thing has no attacks, it is quite difficult if you
aren't too good with the remote missiles. What you need to do is to launch a
missile through the small shaft above you, pray that none of the three
shutters close while you guide it through, and then hit the yellow area with
an arrow on the Metal Gear 2. You have to do this ten times and you have a
time limit. There's really not a lot to say about it. The shutters open and
close at random, aggaravating the situation. Once you hit the Metal Gear 2 ten
times you finish the game.
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| [CPY] Copyrights |
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Metal Gear 2: Snake's Revenge is (c) Konami/Ultra Games