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    Walkthrough by Dugger1981

    Updated: 03/11/12 | Search Guide | Bookmark Guide

    *******************************************************************************
    
    Superman FAQ for NES by Christopher Wenrich (philliesmuse@yahoo.com)
    
    Initially written and submitted to GameFAQs:  March 11, 2012
    
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    TABLE OF CONTENTS
    
    1.0 - Plot
    2.0 - Controls
    3.0 - Kryptonite crystals
    4.0 - Item powers and how to use them
    5.0 - Walkthrough
    5.1 - LEVEL ONE walkthrough
    5.2 - LEVEL TWO walkthrough
    5.3 - LEVEL THREE walkthrough
    5.4 - LEVEL FOUR walkthrough
    5.5 - LEVEL FIVE walkthrough
    6.0 - Power-ups and rooftop encounters
    7.0 - Odd things
    8.0 - Thanks
    9.0 - Copyright
    
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    1.0 - Plot
    
    If you wait during the title screen, you will see the Statue of Freedom (yes,
    that is what it is called in this game) addressing Superman.  The statue states
    that the evil General Zod will use Metropolis as his base.  It is up to Clark
    Kent (Superman) to fight for truth and justice and defeat Zod.
    
    Those of you familiar with the Superman II movie and the comic books know that
    General Zod is a native of the planet Krypton - as is Superman - and possesses
    the same powers on Earth that Superman does.  Unlike Superman, Zod has a lust
    for power and is evil.
    
    *******************************************************************************
    
    2.0 - Controls
    
    Left arrow:  move left
    Right arrow:  move right
    Down arrow:  move downward (climb ladders, enter doors & change in booths)
    Up arrow:  move upward (climb ladders and jump)
    
    B button:  use your equipped item power
    A button:  attack, talk to people
    
    Start:  bring up list of item powers
    Select:  bring up map (Superman's shield logo indicates your position)
    
    NOTICE:  your position on the map is not revealed if you are underground or
    inside a building.
    
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    3.0 - Kryptonite crystals
    
    Blue crystals:  increases your health
    Red crystals:  decreases your health
    Green crystals:  decreases your health
    
    If your health meter runs too low, you will automatically change from Superman
    to Clark Kent.  Clark Kent is not only Superman's alter-ego and human identity,
    he is also a weaker form in this game.  When you are Clark Kent, enemies take
    more hits before they die.
    
    If you are transformed into Clark Kent form, look for enemies to kill so that
    you may stock up on blue crystals to replenish your energy.  Once you have
    enough energy, you will be able to use a changing location to change back into
    Superman again.  While you are in Clark Kent form, you will be unable to use
    your item powers.
    
    *******************************************************************************
    
    4.0 - Item powers and how to use them
    
    X-Ray Vision:  use to see invisible ghosts
    Super Flight:  use to fly through the sky
    Super Spin:  use to spin through ground and enter sewers
    Heat Vision:  use to shoot lasers from Superman's eyes and attack enemies
    Super Breath-1:  use to put out fires
    Super Breath-2:  use to freeze zombies (then attack them)
    
    Note on all powers:  you cannot use any item powers while you are Clark Kent.
    
    Notes on Super Flight:  pressing B will let you fly into the sky to view a
    list of destinations on your map.  Destinations marked with yellow dots are
    places you can fly to at that time.  You cycle through the destinations by
    pressing the A button; when you highlight the destination you want, press the
    start button to fly there.  The less Super Flight power you have, the shorter
    your possible flight distances are.  You cannot use super flight while you are
    underground or inside a building.
    
    If you decide you do not want to fly anywhere, press select to return to the
    ground.
    
    If you hold the up arrow and press B while Super Flight is equipped, you will
    fly straight up into the air and attempt to land on a rooftop.  To my
    knowledge, there are only two buildings in this game on which you can land on
    the rooftop:  they are Government Tower (located in McKeesport) and
    Mercantile (located in CBD).
    
    *******************************************************************************
    
    5.0 - Walkthrough
    
    Each level is broken up into units here at section 5.0 of this guide.  For
    example, level one's walkthrough will be found at 5.1 and level two's
    walkthrough will be found at 5.2 and so on and so forth...
    
    *******************************************************************************
    
    5.1 - LEVEL ONE walkthrough
    
    Attack power:  120
    Defense power:  100
    
    You begin the game inside the Daily Planet (located in McKeesport) as Clark
    Kent.  Lois Lane tells you that strange things are happening in Metropolis Park
    and you can press select to bring up your map.
    
    If you get the power-up at the Government Tower (see section 6.0 for details),
    you will see your first clue from an enemy.  When you defeat him, he exclaims,
    "How dare you!  I'll tell my boss at the Appollo Theater in Metropolis Park."
    
    As you continue heading right towards Metropolis Park, you encounter a sign
    which reads "Help" at a doorway.  Defeat the enemies inside here to rescue
    the jeweler and receive a power-up.  Keep heading right until you find the
    Appollo Theater.
    
    Once inside the Appollo Theater, use Super Breath-2 to freeze the zombies and
    then attack them.  Upon defeating the zombies on each floor, you will receive
    power-ups.  Continue down to the bottom floor for the boss battle.
    
    You will hear the music change once you reach the bottom floor.  Advance
    carefully so that you may defeat the henchmen first.  After you eliminate the
    henchmen, go further left until you see the boss.  Although she jumps high,
    she moves somewhat slowly and wields a green whip-like object.  Attack her
    with punches and Heat Vision until she is defeated.
    
    *******************************************************************************
    
    5.2 - LEVEL TWO walkthrough
    
    Attack power:  250
    Defense power:  120
    
    Talk to Jimmy Olsen to receive a subway pass.  Now you are able to ride the
    Subway to reach those previously inaccessible areas on the map.
    
    At the start of level two, the Metropolis economy is in a panic as stock market
    prices have fallen.  Lois Lane advises you that you will learn about stocks at
    the Senneville Stock Market; therefore, you should head for Senneville.
    
    Senneville's Stock Market is located to the left of the S in Senneville.  Speak
    to the people inside the Stock Market.  One of the people in there will tell
    you that the people at the Fish Market in Old City are worried about stocks.
    Another person will tell you that the Glernmorgan Square in Mt. Royal is also
    in a slump.  The F.B.I. will tell you that the Dragon's Gang caused the slump.
    
    If you cannot fly to Old City, then go to the next screen left of the Stock
    Market.  In this park, you will see a ladder that leads to the underground.
    Go down this ladder and travel through the underground passage to reach Old
    City.
    
    If you can fly to Old City, then use your Super Flight to fly to Old City.
    Upon landing in Old City, enter the Fish Market (it is immediately to your
    right).  Defeat the little Chinese men in here to receive a power-up for
    Super Breath-1.
    
    After you exit the Fish Market, talk to the two men you just rescued.  One of
    them tells you that the Dragon's Gang are going to set fire to One Lexcorp
    Plaza (located in Lafayette).
    
    Fly to Lafayette if you can.  If you cannot fly to Lafayette, then you must go
    underground and find your way back to Senneville (unless you can fly to
    Senneville).
    
    To reach Lafayette from Senneville, take the ladder that leads to the
    underground passage (immediately to the right of the Stock Market and the
    phone booth in Senneville).  The paths underground are straightforward; use
    every ladder you see and you will arrive in Lafayette.
    
    Once in Lafayette, go to One Lexcorp Plaza (located under the F in Lafayette).
    Inside One Lexcorp Plaza, use Super Breath-1 to put out the fires and receive
    a power-up for Super Spin.
    
    After exiting One Lexcorp Plaza, talk to the two people you just rescued.  The
    man on the right will inform you that the Dragon's Gang are prepared to rob
    Metropolis Bank (located in Senneville).
    
    Fly to Senneville.  Travel left until you reach Metropolis Bank (located above
    the first E in Senneville).  Enter and defeat the enemies.  One enemy gives a
    clue by asking you, "Do you like Chinese noodles?"  Another says, "Don't look
    for the Dragon, it's useless!"  You then receive a power-up for X-Ray Vision.
    
    Exit Metropolis Bank and talk to the man you rescued.  He will ask you to take
    the criminals to the Police Station in Teaboro.  Fly to Teaboro; if you are
    unable to fly, just walk right until you find the subway path that leads to
    Teaboro.
    
    Enter the Police Station in Teaboro (located to the left of the Subway path in
    Teaboro).  Talk to the police officers; one will thank you for capturing the
    Dragon's Gang.  Exit the police station and walk right until you find the
    building known as China Garden.  Enter China Garden.
    
    Once inside China Garden, advance with caution so that you do not get
    overwhelmed by the enemies.  Defeat the little Chinese men one at a time and
    keep going right to fight the Dragon.  Attack the Dragon with punches and Heat
    Vision.  After defeating the Dragon, you have completed level two.
    
    *******************************************************************************
    
    5.3 - LEVEL THREE walkthrough
    
    Attack power:  440
    Defense power:  220
    
    You begin level three as Clark Kent inside the Daily Planet.  A professor was
    kidnapped during a lecture, and he is one of the top scientists.  Lois Lane
    informs you that there are two colleges in Metropolis.  They are Nordham
    University (located in Mt. Royal) and Metropolis University (located in
    Andersonville).  Jimmy Olsen informs you that ghosts have been seen at both
    colleges.
    
    Fly to Mt. Royal.  Upon landing in Mt. Royal, walk right to the next screen and
    you will be at Nordham University.  Use your X-Ray Vision to see the invisible
    ghosts.  Defeat the ghosts to receive a power-up for Heat Vision.
    
    If you see regular bad guys and not ghosts, then it is because you
    already completed this part on a previous level (see the power-ups in section
    6.0 for details).
    
    Fly to Andersonville.  Upon landing in Andersonville, the F.B.I. will be to
    your left.  Talk to them.  They inform you that the police may know something
    about the kidnapped professor.  Time to head over to Teaboro.  If you cannot
    fly to Teaboro, then just keep walking left until you find the subway path that
    leads to Teaboro.
    
    Once in Teaboro, enter the Metro Police Station and talk to the officer.  He
    informs you that someone saw a man near Centennial Park that looked like the
    kidnapped professor.  After talking to the officer, a Help sign flashes in
    Centennial Park.
    
    If you cannot fly to Centennial Park, then take the subway path that leads to
    it.  Once you are in Centennial Park, go left until you see a ladder that leads
    to an underground passage.  Climb down this ladder.
    
    Once you are underground, go right and skip the first ladder; keep going right
    until you come across a second ladder.  Climb down this ladder.  After climbing
    down that ladder, go right until you see another ladder.  Climb down this
    ladder.
    
    You should now see the missing professor on your screen.  Talk to him and he
    will inform you that Jay Falk forced him to put an evil mind into a huge
    computer.  He issues a dire warning that something must be done, or Loss
    Webster (perhaps he meant "Ross Webster" or "or else Webster") will control the
    computers of the world!
    
    Now to make your way out of the underground passage... first, climb up the
    ladder and go left.  Climb up the first ladder you see.  After climbing up, now
    go left as far as you can.  Climb up the ladder furthest to the left and you
    are now out of the underground passage.
    
    You must now go to the Computer Center in Metropolis Park (located above the E
    in Metropolis Park).  Enter the Computer Center.  Defeat the enemies on the
    first floor to receive a power-up for Super Spin.
    
    Go right to the next screen and you will see a "green fence" background.
    Destroy the little things that you see and you will receive a clue which reads,
    "To destroy the computer, break in and attack the center."
    
    Go left and fall down to the next floor.  Defeat the enemies on this floor to
    receive a power-up for Super Flight.  Go right and fall down to the next level.
    
    Advance with caution and defeat the enemies.  Then go all the way to the left
    and you will see the huge computer.  You will not survive long against its
    lasers; therefore, you must run up to it and try to jump into the middle where
    there is an opening.  Once inside the opening, attack the center with your
    punches to destroy it.
    
    After destroying the huge computer, it will release its control of Metro Tower
    and you will receive a power-up for Heat Vision.  Now go all the way back up to
    the top floor and exit the Computer Center.
    
    Upon exiting the Computer Center, go right until you reach the building known
    as Metro Tower (it's a very short trip).  Enter Metro Tower.
    
    Once inside Metro Tower, go right until you see an elevator door.  Go into it.
    Now fall down to the next floor.  Defeat the enemies here to receive a power-up
    for Super Breath-1.  Keep falling down to the next floor.  Each floor has
    power-ups available for you (see section 6.0 for details).
    
    Once you finally fall down to the bottom floor, advance with caution and defeat
    the henchmen first.  Then go all the way to the left to fight Jay Falk.  You
    can attack Falk with punches and Heat Vision.  Once he is defeated, that
    concludes level three.
    
    *******************************************************************************
    
    5.4 - LEVEL FOUR walkthrough
    
    Attack power:  580
    Defense power:  460
    
    Upon the start of level four, Lois Lane will advise you to go to the McKeesport
    Art Museum (which had been robbed).  Upon exiting the Daily Planet, go right
    until you locate the McKeesport Art Museum (located under the S in McKeesport).
    Enter the museum.  The F.B.I. informs you that Lex (Luthor) apparently failed
    in making the monster.  His monster apparently broke into three fire beasts.
    
    The F.B.I. tells you to find the three fire beasts and then meet at the Metro
    Police Staion (station).  In the interest of sparing you from the tedious task
    of wandering all over Metropolis, here are the locations of the three fire
    beasts.
    
    Fire beast 1:  inside University Plaza (Staunton)
    Fire beast 2:  inside Palace Disco (Andersonville)
    Fire beast 3:  outside Civic Center (Teaboro)
    
    Defeat the blue fire beasts with your attacks and then meet the F.B.I. at the
    Metro Police Station in Teaboro.  You can defeat these three beasts in any
    order; however, I recommend saving the Civic Center beast in Teaboro for last.
    
    The Palace Disco is located above the I in Andersonville.
    
    After defeating the three blue fire beasts, go to the Metro Police Station in
    Teaboro.  The F.B.I. informs you that Lex (Luthor) is hiding under Central
    Station.  Central Station is located in CBD.
    
    Once you arrive at Central Station in CBD, go left until you see an odd-shaped
    part of the ground.  Use the Super Spin here to go through it and underground.
    
    Once underground, go right and jump over the water.  Keep going right until you
    hit a dead end.  Climb down the ladder.  After climbing down the ladder, go
    right and climb down this ladder too.
    
    Now go left and climb down the first ladder you see.  Go right and jump over
    the water.  Keep going right until you see a ladder.  Climb up the ladder and
    keep climbing up every ladder you see until you reach Lex Luthor.  You will
    defeat Lex Luthor with a relentless attack of punches and Heat Vision.  After
    defeating Lex Luthor, level four is concluded.
    
    *******************************************************************************
    
    5.5 - LEVEL FIVE walkthrough
    
    Attack power:  900
    Defense power:  720
    
    At the start of level five, Lois Lane informs you that the B.G. Bros. called
    and are waiting for you at Senneville Battery Park.  So it is time to fly to
    Senneville.
    
    Remember all those power-ups I was telling you about in previous levels?  There
    was a reason I dedicated an entire section just to power-ups:  because this is
    the final level in the game and it will push your item powers to their limits!
    You will find yourself using X-Ray Vision often on this level and you must have
    enough flight power to fly to Freedom Island at the end of this level.
    
    Fly to Senneville and visit the B.G. Bros. in Battery Park (the leftmost part
    of Senneville).  They will inform you that the boss is hiding under Metropolis
    Park.
    
    Head for Metropolis Park.  You can fly there or run there.  Either way, just
    make sure you replenish your Super Flight power so that you have enough to fly
    to Freedom Island later.
    
    If you can find any screens where there are no enemies (just people) and a
    doorway, then use that to your advantage.  For example, Hunter Jewelry (located
    in McKeesport) is in what I call a "safe zone."  There are no invisible ghosts
    in this area.  There are people in this area and you can enter Hunter Jewelry
    to fight regular enemies to replenish whatever it is you need to replenish.
    
    When you are ready to continue going forward, head for the second O in
    Metropolis Park.  Find the spot where you use Super Spin, and use it to go
    underground.
    
    Once you are underground, use X-Ray Vision to see the invisible ghosts.  Go
    right until you see a ladder.  Climb down the ladder.  After climbing down the
    ladder, use X-Ray Vision to see more invisible ghosts, go left and climb down
    the ladder.
    
    After climbing down that ladder, use X-Ray Vision to see the invisible cat
    ghosts.  Keep going right until you hit a dead end.  Climb up that ladder.
    After climbing up that ladder, use X-Ray Vision to see the invisible jelly
    ghosts.  Go right and climb up the ladder.
    
    After climbing up the ladder, use X-Ray Vision to see the invisible cat ghost.
    Defeat the cat ghost and the jelly ghost.  The jelly ghost will tell you, "Our
    boss is waiting for us at Freedom Island."  The little blob even threatens you
    by telling you that the game is over for you.  Now it is time to head back out
    of the underground passage.  Let's start by climbing back down the ladder.
    
    From this point forward, use your X-Ray Vision on every screen in the
    underground passage.  After you climb back down the ladder, go left and climb
    down another ladder.
    
    After climbing down the ladder, go as far to the left as you can and climb up
    the ladder.  After climbing up the ladder, go right and climb up again.  Now
    go left as far as you can and jump up to get out of the underground passage.
    
    You are now back in Metropolis Park!  If you can fly to Freedom Island, now is
    the time to do it.  If you cannot, then you must travel west until you are
    close enough to do it.  If necessary, be sure to replenish your Super Flight,
    energy or other item powers.  If you are going to hoof it on foot, then you
    better be sure to have plenty of X-Ray Vision power handy.
    
    Once you are at Freedom Island, enter through the doorway.  Go right and jump
    up to the next floor.  On this floor, you will fight Ursa, the female member
    of General Zod's gang.  Defeat her and then go right and jump up to the next
    floor.
    
    On this floor, you will fight Non, the brute of General Zod's gang.  You must
    defeat Non (who looks like the monster from Frankenstein in this game) and go
    right and jump up to the final floor.
    
    On this floor, you will face the evil tyrant, General Zod himself!  After you
    defeat Zod, he will be joined by Ursa and Non as you cast them into space as
    they are sealed away in the Phantom Zone.
    
    Congratulations!  You have completed the game.  The Statue of Freedom thanks
    you for your efforts and reminds you that you must always fight for justice
    and freedom forever.
    
    *******************************************************************************
    
    6.0 - Power-ups and rooftop encounters
    
    NOTICE:  some locations are impossible for you to reach on level one without
    flying.  You are unable to ride the subway on level one; therefore, you will
    need Super Flight to reach some locations on the first level.
    
    Some of these power-ups I located on level one might actually be available in
    later stages of the game; however, I took the liberty of searching for them on
    level one so that you may power up as much as possible and as soon as possible.
    
    On level one, look for Government Tower in McKeesport.  When you find
    Government Tower, move a bit to the left of the doorway and equip Super
    Flight.  With Super Flight equipped, fly straight up (B and Up) to land on the
    rooftop.  Kill the enemies on the rooftop to receive a power-up for Super
    Breath-2.
    
    On level one, find Jewels By Alexander (located under the T in McKeesport).
    There will be a HELP sign appearing over the doorway.  Enter through the door.
    Kill the enemies inside to rescue the jeweler and receive a power-up for Super
    Breath-2.  When you exit through the door, the grateful jeweler thanks you for
    rescuing him.
    
    While in CBD, travel all the way to the left to find the building known as
    Mercantile.  Position yourself directly atop the red sign and fly straight up
    (B and up) to land upon the rooftop.  Use Super Breath-2 to freeze the zombie
    and then attack the zombie.  Unfortunately, no power-up is provided.
    
    On level one, go to Nordham University (located at the R in Mt. Royal) and use
    X-Ray Vision to see the invisible ghosts.  Defeat all of the ghosts to receive
    a power-up for Heat Vision.  For a better chance of defeating each ghost so
    they do not roam off-screen, go to the next screen at the right and then come
    back.  Use the X-Ray Vision now and defeat the ghosts.
    
    On level one, go to Glernmorgan Square (located in Mt. Royal, under the R in
    Centennial Park on the map).  Enter through the doorway which has two cats
    pictured above it and use your X-Ray Vision to see the invisible ghosts.
    Defeat the ghosts to receive a power-up for Super Spin.
    
    On level one, go to Mountain Records (located at the D in Andersonville).
    Defeat the enemies here to receive a power-up for Super Breath-1.
    
    On level one, go to the Firemen's Memorial Museum (located at the dot on the
    map located in Teaboro) and enter through the doorway.  Use Super Breath-1 to
    put out the fires and receive a power-up for Heat Vision.
    
    On level one, go as far to the left as you possibly can in Senneville.
    You will be in a park.  Defeat the enemy here and he will say, "I will never
    snatch anything again!"  You then receive a power-up for Super Flight.
    
    On level one, go to the Appollo Theater (located at the S in Metropolis Park).
    Use Super Breath-2 on the zombies and defeat them to receive a power-up for
    Super Spin.  Drop down to the next level and defeat these zombies to receive
    a power-up for X-Ray Vision.  Drop down yet another level and defeat the red
    zombies to receive a power-up for Super Flight.
    
    On level two, go to the Fish Market (located in Old City) and defeat the small
    Chinese men in the Fish Market to receive a power-up for Super Breath-1.
    
    On level two, go to One Lexcorp Plaza in Lafayette (located under the F in
    Lafayette) and enter.  Put out the fires with Super Breath-1 to receive a
    power-up for Super Spin.
    
    On level two, go to Metropolis Bank in Senneville (located above the first E in
    Senneville) and enter.  Defeat the enemies to receive a power-up for X-Ray
    Vision.
    
    On level three, go to the Computer Center in Metropolis Park (located above the
    E in Metropolis Park).  Defeat the enemies on the first floor to receive a
    power-up for Super Spin.  Fall down to the next floor and defeat those enemies
    to receive a power-up for Super Flight.  Fall down another level and defeat the
    enemies and the huge computer to receive a power-up for Heat Vision.
    
    On level three, go to Metro Tower in Metropolis Park.  Once inside, go right
    until you see an elevator door.  Go into it.  Now fall down to the next floor.
    Defeat the enemies here to receive a power-up for Super Breath-1.  Now fall
    down to the next floor.  Defeat the enemies here to receive a power-up for
    X-Ray Vision.  Now fall down to the next floor yet again.  Defeat these enemies
    to receive a power-up for Super Spin.  Once again, fall down another floor.
    Defeat these enemies to receive a power-up for Super Flight.
    
    Fall down to the next floor again.  Defeat these enemies to receive a power-up
    for Super Breath-1.
    
    On level four, go inside University Plaza (located in Staunton) and fall down
    to the bottom floor.  Defeat the blue fire beast to receive a power-up for
    Super Breath-2.
    
    On level four, go inside the Palace Disco in Andersonville (located above the
    I in Andersonville).  Defeat the blue fire beast to receive a power-up for Heat
    Vision.
    
    On level four, go to the rightmost part of Teaboro and defeat the blue fire
    beast to receive a power-up for X-Ray Vision.
    
    *******************************************************************************
    
    7.0 - Odd things
    
    It appears to be impossible for me to reach Newtown, Pelham and Racine on level
    one.  I was able to venture to other Subway-accessible areas by flying to them;
    however, I never had the option to fly to Newton, Racine or Pelham on the first
    level.
    
    To my knowledge, there are only two buildings in the entire game on which you
    can land upon the roof.  They are Government Tower (McKeesport) and Mercantile
    (CBD).
    
    Upon completing level one, the Daily Planet (listed as Dailey Planets in game)
    headline reads, "SUPERMAN DEFEATS ZOD GANG."  This is strange because General
    Zod and his henchmen do not show up until later in the game.
    
    In Racine, talk to the woman who says, "The souvenirs are so cheap!  I want to
    buy lots of them."  See the squares next to you and the woman that look like
    windows as you walk by them on the ground?  After talking to that woman, walk
    right and pass that first square, then stand atop the second square you see to
    your right from that woman.  Press down on that square as if it were a door.
    Oddly, it acts as a doorway!  Exit through the doorway you just entered.  Now
    you are somehow transported to Pelham!
    
    *******************************************************************************
    
    8.0 - Thanks
    
    * DC Comics for creating Superman
    * First Star Software Inc. for their involvement in this game
    * Kemco for their involvement in this game
    * Nintendo of America Inc. for the release of this game on the NES
    * General Zod for not asking gamers to kneel before him on the final level
    * Anybody involved with the project for the release of Superman on the NES
    * GameFAQs for publishing my walkthrough/guide
    * The readers who take the time to read this guide and use its information
    
    *******************************************************************************
    
    9.0 - Copyright
    
    This walkthrough/guide is the intellectual property of its author and is
    protected by Copyright law.  You may not publish or redistribute this guide
    without permission from its author.  If you are given permission to publish
    this guide elsewhere, you must credit the author of this guide for his work
    and provide your readers with the URL link leading to this guide here at the
    GameFAQs website.
    
    Even if you receive permission to publish this guide elsewhere, you are NOT to
    profit from the publishing of this guide. This guide was written with the sole
    purpose of informing gamers who play this particular game.  Profiting from this
    guide in any fashion is strictly prohibited.
    
    Profiting from this guide or publishing/redistributing this guide - in whole or
    in part - without the author's permission is a violation of Copyright.

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