Version: 1.0 | Updated: 07/03/01 | Printable Version


   VERSION: 1.0
     FOR NES

Copyright 2001  SKIP_STAR


1. Introduction
2. Updates
3. Controls
4. Events
5. Scoring
6. Legal Stuff


Welcome to my Track & Field FAQ for the NES.  I was surprised to find
there were not any FAQ's on the GameFAQ site so I thought I would have
a crack at it.

To me this has to be one of the most addicitive and fun games I have
ever come across, and i am sure many would agree with me.  The idea is
very very simple "Hit buttons as fast as possible to build up power".
Sounds easy well it is, but it's the simple set up that makes for an
addicitive and refeshing change to todays complexgames.  This one is
certainly for the old skool gamers and the youger gamers are getting
a taste of it now in the form of International Track & Field: Summer
Games which has been released for the Nintendo 64.
Enough of my rambling on to the FAQ. ENJOY!!


03/07/01 Version 1.0
         ==Pretty much did the entire FAQ.  Only one section to be done now


Up:        N/A
Down:      N/A
Left:      Used in Skeet Shooting to shoot targets on the left.
Right:     Used in all events that require angle.  Hold down and release
           when you have your disired angle.
A:         Rapidly tap to increase running speed.
B:         N/A
Start:     Pause game, Select mode of play and event in which to start
Select:    Scroll through modes of play and events.


The game is made up of 8 different events which include 100 meter sprint
, Long Jump, 110 meter Hurdles, Javlin, Skeet Shooting, Triple Jump,
Archery, and finally High Jump.  Each event has it's own style to
increase speed and distance.  Here is a run down event by event of how
they work.

I will list the aim of the event along with what is needed to be done
to somplete the event.  Once i have multiple methods in which to do
each event I will suggest the best method for each event.  Along with
this I will list how to get bonus points in each event, and the default
world record.  Followed by a round by round list of the qualifying scores
needed to progress to the next event.  If you don't reach these then
you will get game over.  The game just loops over and over till you
don't reach the qualifying score.  So far i have got to round 6 and no
further with a score of about 850,000.

+100 Meter Sprint:+

Aim:                Run 100 meters in the fastest possible time

How:                Tap A as fast as possible to make the athlete run.

Method:             ***Havn't come up with any yet***

World Record Time:  9.93

Bonus Points:       Finish with the exact same time as the CPU runner.
                    Hard to do on purpose but you will get 3000 points.
                    Not really worth it as you can get a higher score
                    running as fast as possible.

Progressive Times Required

Round 1: 14.00 sec
Round 2: 13.00 sec
Round 3: 12.50 sec
Round 4: 12.00 sec
Round 5: 11.75 sec
Round 6: 11.25 sec
Round 7: 11.00 sec

Comment: None of these should be to hard as you should easily get
         between 9.7 and 9.3 seconds per run.  This should on average
         score you about 10,000 or so points.

+Long Jump:+

Aim:                Run up and jump as far into the pit as possible

How:                Tap A to build up speed then hold right to get
                    the disired angle.  About 40 to 45 degree's.

Method:             ***Havn't come up with any yet***

World Record:       8.90 Meters

Bonus Points:       Jump so that the last 2 digitd in your distance
                    as the same.  Eg 7.88 meters for 3000 points.

Progressive Times Required

Round 1: 5.50m
Round 2: 6.50m
Round 3: 7.00m
Round 4: 7.50m
Round 5: 8.00m
Round 6: 8.25m
Round 7: 8.50m

Comment: This event would be the hardest to break the world record as
         the mark is quite high and it is hard to get over 8.5 meters.
         You will probably fall donw on this event more than any other.
         The consistantcy of distances is a little bit suspect so just
         persevre with it.  The first 4 rounds are not hard to clear
         but it gets very hard by round 6 and 7 onwards.

+110 Meter Hurdles:+

Aim:                Jump over hurdles every 10 meters and get to the
                    finish line as fast as possible.

How:                Tap A to run and press RIGHT to jump the hurdles as
                    you come to them.

Method:             ***Havn't come up with any yet***

World Record Time:  12.93 sec

Bonus Points:       Finish the race with the same time as the CPU runner
                    for 3000 points.

Progressive Times Required

Round 1: 15.50 sec
Round 2: 14.50 sec
Round 3: 14.00 sec
Round 4: 13.50 sec
Round 5: 13.25 sec
Round 6: 12.93 sec
Round 7: ?????????

Comment: Quite and easy event which you will easily account for the
         world record with ease.  No real secrets to this, you should
         get times about 11.50 sec's on average.


Aim:                Throw a spear as far as possible

How:                Tap A to run and hold RIGHT to get the disired
                    angle which is about 42 to 50 degree's.

Method:             ***Havn't come up with any yet***

World Record:       99.72 meters

Bonus Points:       Hold the RIGHT button until it gets to 80 degree's
                    when you release and you will knock down a space
                    ship for 3000 points.  You can only do this once
                    per round.

Progressive Times Required

Round 1: 65.00m
Round 2: 70.00m
Round 3: 75.00m
Round 4: 80.00m
Round 5: 85.00m
Round 6: 90.00m
Round 7: ??????

Comment: Very easy event with a toughish world record to break.  But
         the qualifying scores give you little to no challange and you
         should average about 85 - 95 meters a throw with the occational
         going 100+.

+Skeet Shooting:+

Aim:                Shoot clay targets with a rifle.

How:                Use the A button to shoot the targets as they pass
                    through the right hand red aim box, and use the
                    LEFT button to shoot the targets as they pass through
                    the left hand red aim box.  As you get on a roll the
                    boxes get bigger.

Method:             ***Havn't come up with any yet***

World Record:       4300 Points

Bonus Points:       If you hit all the targets in a run then a space
                    ship with pass by.  Shoot it on the left hand side
                    for 3000 points, then you can shoot a crow once in
                    each sight for 5000 points each time.

Progressive Times Required

Round 1: 2400 Points
Round 2: 2800 Points
Round 3: 3000 Points
Round 4: 3200 Points
Round 5: 3400 Points
Round 6: 3600 Points

Comment: Very simple reflex based event.  Not hard to get perfect runs
         everytime with a little practice.  You should be aiming for
         18,100 or 18,200 in every run as it is not hard to do.

+Triple Jump:+

Aim:                Jump as far as possible with a hop, step and jump.

How:                Tap A to run, and press LEFT once for each stage of
                    the jump.  Aim for about 43 - 50 degree's each time.

Method:             ***Havn't come up with any yet***

World Record:       17.89m

Bonus Points:       Jump so that the last 2 digitd in your distance
                    as the same.  Eg 18.88 meters for 3000 points.

Progressive Times Required

Round 1: 13.00m
Round 2: 14.00m
Round 3: 15.00m
Round 4: 16.00m
Round 5: 16.50m
Round 6: 17.00m
Round 7: ??????

Comment: Very easy to clear 22 meters on this event and smash the pre
         set world record.  No real secrets to this one.


Aim:                Shoot 8 arrows at a target closest to the middle as

How:                To set the wind press A at the begginning of the round.
                    Hold A down to release and hold till the angle reads
                    5.00 for the best chance of a bulls eye.

Method:             ***Havn't come up with any yet***

World Record:       3500

Bonus Points:       Not to sure how to do it but occationally a bunny
                    with a apple on it's head with go by.  Hit the apple
                    for 1000 points and you will get an extra 3 arrows.

Progressive Times Required

Round 1: 2500 Points
Round 2: 2700 Points
Round 3: 2800 Points
Round 4: 2900 Points
Round 5: 3000 Points
Round 6: 3100 Points
Round 7: ????

Comment: Can be quite easy or very hard.  The wind will play a major
         part in success or failure.  You have 3 rounds in which to get
         the score neeeded to just adjust your shoot's accordingly.

+High Jump:+

Aim:                Jump over the bar without knocking to off.

How:                Tap A to run, and use the LEFT button to adjust your
                    angle.  Once when your first jump second to arch your
                    back over and finally to get your legs over.

Method:             ***Havn't come up with any yet***

World Record:       2.36m

Bonus Points:       Clear the bar at the set height all 3 times in one
                    round for a bonus 3000 points.

Progressive Times Required

Round 1: 2.26m
Round 2: 2.28m
Round 3: 2.30m
Round 4: 2.32m
Round 5: 2.34m
Round 6: 2.36m
Round 7: ?????

Comment: Not to hard but if your don't time your initial jumo right you
         will come unstuck.  Try to build up alot of speed and jump
         very near the actual bar then quickly make adjustments to your
         angle to get over.


I have set myself a challenge of getting over 1,000,000 points on this
game which i think is very achieveable but a little bit of practice
is needed.  I have worked out that I can score about 150,000 - 175,000
points a round.  Consistancy is the key.  When i get some time I will
write how the scoring for each even works.  But for now I will leave
it here.

If you have any tips or sectrets i have not mentioned drop us a line
through the e-mail and i will give credit to who ever contributes to
this guide.


Unpublished Work By SKIP_STAR 2001

None of the contents of this guide\FAQ may be reproduced in any way
shape or form for profitable purposes.  This guide should only appear
on Internet sites specified by me, the author, in it's original
unaltered form and remain free to the public to view at these sites.
This work is to stay unpublished unless specified by me, the author
of the guide\FAQ.  If you want to publish any of this material you will
need to contact me, the author, for authorization.

E-mail me at Skip_90@Hotmail.com


ICQ: 25687883

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